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VR SYLLABUS:

Displays, CAVE and HMDs, Head Tracking, Controllers, HMD Oculus Rift.HMD, HTC Vive,
HMD | Sony PlayStation VR, HMD | Mobile VR | Google Cardboard and Samsung Gear,
CAVE VR Systems, VR in the Analogue Age, VR in the Digital Age, VR History, 360 Video
and Model Based VR, Further Reading on 360 Video, VR Applications ,Sports, VR in News
and Documentary Film, Scientific Data Visualisation, Medical Training, Medical Training,
Physical Rehabilitation and Psychotherapy ,Enhancing Our Lives with Virtual Reality, Levels
of Immersion in VR Systems, Sensorimotor Contingency (SC),VR Hardware and Immersion,
Introduction to Place Illusion (PI),Introduction to Plausibility Illusion (Psi),Presence,
Immersion, PI, and Psi, The Pinocchio Illusion, The Rubber Hand Illusion, Embodiment
Illusion in Real Life, Psychological Effects of Embodiment Illusion, Visual-Tactile and Visual-
Motor Synchrony, The Technical Setup of VR Embodiment, Changes in Attitude, Behaviors,
and Cognition, Self-Counseling and Treating Depression, Embodiment in Self-Counseling
and Treating Depression, Comparing CGI and 360 Video, The Future of Embodiment in VR,
Realism, Graphics, Real-Time 3D Graphics in Games, Basic Concepts in 3D Computer
Graphics, Realism Animation, Navigation, Nausea, Simulation Sickness, Haptic Feedback

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