Storyboard: What Is A Storyboard? When Can You Use A Storyboard?

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Storyboard

What is a Storyboard? When Can You Use a Storyboard?


A storyboard (see figure 2.34) is a valuable aid to However, the visualisation style of the storyboards Storyboards can be used throughout the entire design
the designer, because it provides a visual description influences the reactions, e.g. open and sketchy process, from ideas about the interaction with a
of the use of a product that people from different storyboards elicit comments, sleek and detailed product to ideas and concepts and also for product
backgrounds can ‘read’ and understand. A storyboard presentations can be overwhelming. Storyboards concept evaluations (see for example ‘Product
not only helps the product designer to get a grip on used for analytical purposes, to map situations, Usibility Evaluation’ in
user groups, context, product use and timing, but problems and feelings, typically have a factual style section 2.4).
also to communicate about these aspects with all of visualisation. Storyboards used to conceptualise
the people involved. With a storyboard the powerful ideas have a rough visualisation style. Storyboards How to Develop a Storyboard?
aspects of visualisation are exploited. At a glance used to evaluate design ideas are often open, Starting Point
the whole setting can be shown: where and when bringing together different points of view. They have Used as a tool for developing ideas, a storyboard
the interaction happens, the actions that take place, a sketchy, incomplete style of visualisation in order to starts with a first idea about the interaction between
how the product is used, and how it behaves, and invite reactions. Storyboards intended to transfer or product and user.
the lifestyle, motivations and goals of the users. present concepts often look polished.
Storyboards allow you to literally point at elements,
which helps during the discussion.

fig. 2.34 Example of a Storyboard (from student report)

Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Storyboards – 2.2
Delft Design Guide | Part 2 | Creating Product Ideas and Concepts | Storyboards – 2.2

Expected Outcome Tips and Concerns


The outcome of a storyboard is a good conceptual • Comics and movies are a great source of expressive
idea about the interaction, as well as visualisations techniques. Some of these can be applied to product
or written descriptions of the interaction. Both design scenarios and storyboards, whereas others are
visualisations and written descriptions can be used less suitable. Think about camera position (close-up
for communication and evaluation purposes. versus overview), sequence and the style in which
you visualise the storyboards.
Possible Procedure
1 Start from the following ingredients: ideas, References and Further Reading
simulations, a user character. Stappers, P.J. (2004) ‘Storyboarding’, In: Stappers, P.J., (August
2 Choose a story and a message: what do you want 2004) Context and Conceptualisation.
the storyboard to express? Limit your story to a clear
Jacko, J., et al. (2002) The Human-Computer Interaction
message (e.g. 12 panels).
Handbook: Fundamentals, Evolving Technologies and
3 Create sketchy storylines. Don’t build the story one
Emerging Applications, New York: Erlbaum and Associates.
panel at a time. Design the time line before detailing.
Use variations in panel sizes, white space, frames,
captions, for emphasis and expression.
4 Create a complete storyboard. Use short captions to
complement (not repeat) the images. Don’t make all
the panels the same: use emphasis.

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