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Grimdark
Grimdark
Grimdark
Introduction: GRIMDARK is a system that allows for playing “Grim & Gritty” games of Dungeons
and Dragons 5th edition. It changes the standard rules in aspects of Armor Class, Hit Points, Damage,
and Recovery. The system is intended to make combat more dangerous for characters of any level and
hopefully enhances excitement for players during combat scenes.
Special thanks to the playtesters who helped in breaking and mending the system: Megan Guth, Peg
Fox, Val Cee, Dwight Caine, David Phillips, Stephen Boland, Ian Boland, Erin Stoddard, and William C.
Kerr III. Mad Love to Julia Lieb Geist for assistance with formatting, awesome logos, and fabulous
graphics.
All artwork in this document is Unlimited Commercial Use with No Attribution Required from one of
the following sources: DM’s Guild, Kisscc0, Openclipart, or Pik Wizard.
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“I like nonsense, it wakes up the brain cells. Fantasy is
a necessary ingredient in living; it's a way of looking
WHAT IS GRIMDARK?
at life through the wrong end of a telescope.”
— Theodor Seuss Grisel
PREFACE
GRIMDARK is “Dark Fantasy” where bad things
Welcome to my nonsense. happen during combat.
I created this document with the intention of sharing It's a homebrew tweak of the 5th edition rules to
my homebrew rules system for “grim and gritty” games emulate the sub-genre of speculative fiction called
of Dungeons & Dragons. I am not a game designer or a “Grimdark” with a tone, style, or setting that is
prestigious author. I am, however, a long time old particularly dystopian, amoral, or violent such as
school gamer. seen in GAME OF THRONES, WARHAMMER 40k, Z
NATION, or WALKING DEAD. As not to reinvent the
My first encounter with Dungeons & Dragons
wheel I called the rules system "GRIMDARK" when I
occurred in 1982 when I started to see the D&D
Adventure Ads drawn by Bill Willingham in my comic started jotting notes down in my journal. I'm seeking
books. My interest continued when I started watching a better name for the system, but nothing has
the cartoon on CBS a year later. However, I never revealed itself as of yet.
bought a role-playing book until around 1985 when I However, I am planning on creating a document
purchased the Advanced Dungeons & Dragons detailing “DankPunk” my version of a bleak future
hardcover edition of Oriental Adventures at my local ruled by a mysterious organization known as
Waldenbooks store. Since then, I've been rolling dice ABRAXAS. But more on that later.
and telling stories with my friends for a total of 34
years. Advice about “gritty” role-playing is provided
within the 5th edition Dungeon Masters Guide on
In sharing this system with you, I don't assume that it page 267. Here it is called “Gritty Realism” and
is without flaws. I don't even claim that you will end up suggests that it is “a good option” to promote role-
liking it after you read it. However, it is a system that I playing rather than just simple “Hack and Slash”
developed for use with my homebrew games of gaming.
Dungeons & Dragons.
Let's stop right here and say that there's nothing
I suggest using it during a Halloween one-shot to wrong with "Hack and Slash" gaming in Dungeons &
shake things up and make the game a little different for Dragons. As mentioned in Chapter One of the
a session. The intention is in no way to replace the 5th Dungeons Master's Guide "Hack and Slash" is fun
edition rules. These rules are merely a way to do and exciting. It's straightforward. Kick in the door,
something a bit different at the table to make combat a wack the monster, and steal its treasure. So if that's
little more frightening to your players. So please gather your thing don't fix what ain't broken. GRIMDARK
your friends and roll some dice and afterward email me
can make "Hack and Slash" more interesting too by
at storyteller4hire@gmail.com to let me know what you
pumping the breaks a little and making kicking in
think of GRIMDARK.
that door to mash the monster a little more
challenging because almost any wound could lead to
death.
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Regardless of the play style that you might use, people who will soon become your friends. Everyone
GRIMDARK tweaks the rules presented in the involved wants to have a few laughs, be entertained,
Player’s Handbook. Changes include how Hit Points and escape reality for a little while. So although
and Armor Class are calculated, as well as, how to you're playing a "grim and gritty" system and telling
adjudicate Critical Hits, Resting, and Natural Healing. a Gothic horror story, make sure that everyone is
having fun and enjoying the session. If not, you're
These changes will be addressed later in this
doing it wrong! Anyway, back to GRIMDARK.
document.
Honestly, it can be challenging for a DM to balance
a GRIMDARK game. The aim should be to keep the
GRIMDARK STORYTELLING story's pendulum swinging between Righteousness
and Evil, hope and fear, love and hate, doom and joy.
And to keep your players coming back to your table,
“Storytelling isn't an Escher staircase.” they’ll need to have opportunities to make a positive
— Dave Morris impact on the world, even if they can’t save all of it.
For example, the characters may be fighting
against a bunch of cultists who have kidnapped
children to work in a mine. In a "feel good" version
of D&D the heroes would defeat the cult and return
the children safely to their homes. However, in a
GRIMDARK version of this same story, the heroes
hunt down the cultists only to discover that they are
too late to save most of the children from a terrible
fate. Or maybe they are able to rescue the children,
but the cult manages to complete their diabolical
plot of uncovering some ancient artifact or
summoning their vile demonic god. Either way, they
don't get a win-win in Grimdark. GRIMDARK
characters experience small moments of victory
overshadowed by a theme of loss, cost, and sacrifice.
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Constitution determines Hit Points. As the DM you
may want to remind them about this during the
character creation process.
HIT POINTS
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The player fills in the character’s final hit points: 1 Anything that would alter the Constitution score
+ his Constitution modifier of +3, for a total of 4 hit will impact Hit Points prospectively rather than
points. retroactively. Meaning that if Shirey Clance gained
some magical device that would raise her
EXAMPLE 1.0 Constitution to a score of 20, then the benefits of the
Megan is creating a character named Shirey Clance for a new Constitution modifier will not be reflected until
new GRIMDARK campaign. Shirey is a First level Fighter she advances to 5th level. This is a change to the
and has a Constitution of 16. The modifier is +3 so Megan standard rules as presented in Chapter 7 of the
adds this to Shirey’s Hit Point Pool for a total of 4. Player’s Handbook under Constitution’s listing in
Shirey has 1 Hit Point like every other living being and 3 “Using Each Ability.”
more for her Constitution score.
EXAMPLE 1.2
1+3=4
Megan’s character Shirey Clance is a 4th level Fighter and
has an 18 for Constitution. Shirey’s total Hit Point pool is
14. However, Shirey recently discovered an artifact in a
Manticore’s treasure cache. While wearing the new
magical item, Shirey’s Constitution becomes a 20 with a
new modifier of +5. This will not alter Shirey’s Hit Point
values until she advances to a 5th level Fighter. At that
point, the calculation from EXAMPLE 1.1 becomes:
3 x 3= 9 +1 = 10 +4 = 14 +5 = 19
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As with the standard rules your character needs to
be proficient with armor and shields to wear and use
them effectively, and your class determines your
armor and shield proficiencies. If your character
lacks the required proficiency, he or she will have
Disadvantage on any ability check, saving throw, or
ARMOR CLASS attack roll that involves Strength or Dexterity, and
you can't cast spells. For more information check out
the Equipment section in Chapter 5 of the Player's
Chapter 1 of the Player's Handbook describes Armor Handbook.
Class (AC) as how well your character avoids being
wounded in battle. In the standard 5th edition D&D EXAMPLE 2.1
rules things that contribute to your AC include the Heidi is a Ranger with a Strength score of 13 (+1) and a
armor you wear, the shield you carry, and your Dexterity score of 15 (+2) played by Suzy. Heidi's AC is 12
Dexterity modifier. This isn't the case in GRIMDARK, in the GRIMDARK system, and this makes Suzy a little
however. nervous. She decides to have Heidi wear Splint Armor, so
Suzy looks at Chapters 3 and 5 of the Player’s Handbook to
In GRIMDARK, your character’s AC equals 10 + his
gather information. Suzy realizes that Heidi not only is
or her Dexterity modifier. If your character wears
proficient with Light and Medium armor but also does not
armor, carries a shield, or both, it will enhance your have a high enough Strength rating to use Splint armor. In
character's ability to "Soak" rather than improving the end, Suzy decides that Studded Leather armor is the
AC. best option for Heidi right now.
The "Soak" concept is discussed later in this
document.
EXAMPLE 2.0 The type of armor your character wears
determines the base Soak attribute rather than
Alexander is playing a First level Paladin named
Shimmerstar who has a Strength score of 15 (+2), a improving base AC but still applies the Strength
Dexterity score of 13 (+1) and wears Chain mail armor. Requirement, as well as, penalties to Dexterity and
Shimmerstar’s AC is calculated using the base AC of 10 Stealth.
and then adding the modifier of +2 for a total AC of 12. In GRIMDARK, your character still needs to have at
10 +2 = 12 least a Strength score of at least 13 to wear Chain
Mail and a 15 to wear a Plate suit of armor.
EXAMPLE 2.2
Alexander is playing a First level Paladin named
Shimmerstar who has a Strength score of 15 (+2) and
wears Chain mail armor. Shimmerstar is allowed to wear
Chain mail armor because as a paladin he is proficient
with all types of armor and has the minimum required
Strength noted in the chart in Chapter 5 of the Player’s
Handbook under “Armor and Shields.” However, while
wearing Chain mail armor, Shimmerstar will have
Disadvantage on Stealth checks.
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Critical hits are more frightening in a game using
the GRIMDARK system. Page 106 of the Player’s
PLAYTEST NOTE 1.0 Handbook discusses the standard rules for Critical
Hits. However, in GRIMDARK things transpire a little
In previous versions of GRIMDARK documents, a shield
differently.
was considered an addition type of "protective equipment" First, let’s get this straight: ONLY PLAYING
that allowed for Soak just like armor. During playtesting it CHARACTERS (PCS) SCORE GRIMCRITS!
became evident that this unbalanced the system and did
precisely the opposite of what GRIMDARK is supposed to
do by making it easier to avoid damage in melee. Let me repeat:
Therefore, shields now function normally and add +2 to
Only PCs score GRIMCRITS!
AC.
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So, when a player rolls a “20” on an Attack, the hit TIME SAVER TIP: If you’re a DM like me, you want to
is automatically a Grimcrit which always inflicts consolidate time as much as possible. You can
“Critical Damage.” This concept of Critical Damage is always do the check right away after the Grimcrit is
discussed later in this document. rolled. Simply have the player make the check right
away while the adrenaline is pumping and the
CRITICAL DAMAGE? players at the table are celebrating the Grimcrit
Although we won’t get too far into it right now, it’s already.
essential to separate Critical Damage from regular
Anyway, when a “Grimcrit Critical” happens, it’s a
damage.
REALLY BIG DEAL. When a player pulls off rolling
Why? two “20’s” in a row, that’s amazing. In such a
Because in GRIMDARK a character cannot use Recovery situation, the enemy suffers SYSTEM SHOCK. Refer
Time to heal Critical Damage. This sort of damage has to page 273 of the Dungeon Master’s Guide (DMG)
specific rules for healing and recovery. More on that is for the chart used with determining the effects of
discussed in the Recovery section of the Grimdark SYSTEM SHOCK.
document.
EXAMPLE 3.1
David the Gnome has scored a Grimcrit Critical against a
Goblin. David’s player, Jon, and the DM use the System
Shock chart in Chapter 9 of the DMG to see what terrible
When you score a Grimcrit, you roll extra dice for
thing happens to the Goblin.
the attack damage. Roll all of the attack’s damage
dice twice, add them together, and DOUBLE it. Then The DM adjudicates that the Goblin has failed it’s CR 15
add any relevant modifiers as usual. Constitution save so Jon rolls 1d10 resulting in “7”
meaning that the Goblin can’t take reactions and has
Disadvantage on attack rolls and ability checks until the
end of its next turn.
EXAMPLE 3.0
Jon is playing a Gnome named David with a 10 Dexterity
score who wields a sling that inflicts 1d4 bludgeoning
damage on a successful hit.
I think that’s pretty awesome, but “Grimcrit
David attacks a Goblin and Jon rolls a natural “20.” The Criticals” don’t happen all the time. That’s why
attack is now a Grimcrit and inflicts Critical Damage to there’s more to it than just that. So your player
the Goblin. scores a Grimcrit, applies the Critical Damage, and
Jon rolls 2d4 to double the damage dice. The result is 6 checks for a Grimcrit Critical.
so Jon doubles that for a total of 12. Since David has a +0
Now, the playing character gets to make a new
for Dexterity the total remains 12.
Attack Action as a result of rolling so well. Yes, this is
1d4 x 2 = 6 x2 = 12 + 0 = 12 a whole new Action, not just an attack. So if the PC
gets three attacks during an Attack Action, it’s party
time as he or she gets three more swings at the bad
guy.
But HOLD ON, we’re not done yet. Getting a To read about the difference between an Attack
Grimcrit is a BIG DEAL in the GRIMDARK system, so and an Attack Action refer to the “Actions In
it is given a spotlight. The fun continues with a Combat” section in Chapter 9 of the Player’s
second roll after the total Critical Damage is Handbook.
determined. This second roll is not an actual attack,
but instead referred to as a “check.” EXAMPLE 3.2
Make another roll and if the Dice Gods smile on David the Gnome scores a Grimcrit and his player, Jon,
you, you’ll roll “20” again. The roll of a second “20” is completes steps 1-4 to determine the effects. Now
referred to as a “GRIMCRIT CRITICAL.” Yeah, it’s David is able to make another Attack Action. David only
silly. But say it often enough, and it’s fun. Shout it, has one attack because he doesn’t have the Extra Attack
feature. Jon rolls for David’s sling attack and the game
and it’s even more fun. “Grimcrit Critical!” GO ahead,
keeps on rolling.
try shouting it now. You know you want to.
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So that’s Critical Hits work in the GRIMDARK
system. The idea here is to make Critical Hits even
RESTING IN GRIMDARK
more exciting for the players and combat even more
dangerous against the monsters who already have a
bit of more of an edge on the PCs. Remember D&D is “It’s just a scratch! I’ve had worse.”
all about having fun, so loosen up and let the dice fly. — Monty Python
How to Grimcrit in five complicated steps: Resting is discussed in Chapter 8 of the Player’s
1. Roll a Grimcrit. This is usually a natural “20” on a d20. Handbook. Everyone needs rest even big tough
adventurers. Even more so in GRIMDARK as Hit
2. Roll the twice as many damage dice and then double Points are few and far between. Characters can take
the result. Add any modifiers after doubling the damage. short rests in the middle of a day and a long rest to
3. Roll the dice again. If you roll a second “20” then it’s a finish it. Healing and Resting function differently in
Grimcrit Critical! GRIMDARK. Refer to page 267 of the 5th edition
Dungeon Master’s Guide to use the “Slow Recovery”
4. Use the chart on page 273 of the Dungeon M<aster’s
Guide to apply System Shock effects. variant rule, as well as, the “Gritty Realism” rules for
Resting. I suggest a slightly different approach to the
5. Player can make a new Attack Action with the rules from Chapter 9 because GRIMDARK doesn’t
character scoring the Grimcrit. use Hit Dice for recovery.
Short Rest
EXAMPLE 4.1
Heather is playing a 6th level Fighter with a Constitution
score of 16 (+3) named Ella. Heather and her fellow
players decide to have their characters take a 4 hour
"short rest." Heather's Fighter spends the time napping
and sharpening her sword after relieving herself and
munching on some dried meat. When the DM declares
that the "short rest" is over, Heather adds 3 hit points to
Ella's Hit Point Total. She cannot gain any more than 3
Hit Points because Ella’s Constitution modifier is +3.
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RECOVERING CRITICAL
DAMAGE
EXAMPLE 4.2
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ZERO LEVEL CHARACTERS enjoyed my players' ideas and collaborative
storytelling to bring their characters to life in all our
minds.
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GRIMDARK ARMOR Therefore,, before any damage is applied to a PCs
Hit Points, reduce the total damage by the Soak Off
rating rolled, and then whatever damage remains
injures the PC accordingly.
“No loss is acceptable. Take it from me.”
— Batman, Secret Origins of the JLA
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Every time a hit is scored against armor, reduce
the Durability by 1. When this number drops to 0,
the protective equipment fails. It will no longer
protect the wearer until it is repaired.
Durability is the threshold of punishment that a
piece of armor can take without upkeep or repair.
EXAMPLE 5.2
Using the same situation in EXAMPLE 5.1, Gary’s Cleric
has suffered a total of 4 damage from a nasty little
Kobold.
The Cleric is wearing Light armor which has a Durability
rating of 15 and was undamaged before the Kobold
attacked.
Gary reduces the Durability of the Cleric’s Light armor
from 15 to 14 because the Kobold hit him once.
If the Kobold would have hit him twice, Durability would
have been reduced by 2 to result in 13.
Every successful hit reduces Durability by 1.
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Give the system a try and then come back to let
me know the results. You can email me at
storyteller4hire@gmail.com with any comments
good bad or indifferent.
Also, you can stay up to date with GRIMDARK
material by visiting my blog called "Keep Rollin'
Sixes" at the following URL:
https://deadmanstales.wordpress.com
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