However, you can shoot, but not load, alight crossbow with one
hand at a~2 penalty on attack rolls. You can shoot alight crossbow
with each hand, bt you take a penalty on atack role as ifatacking
with two light weapons (see Table @10: Two Weapon Fighting
Penalties, page £60) This penalty is cumulative with the penalty for
one handed fring.
Crossbow, Repeating: The repeating crossbow (whether heavy
(flight) holds 5 crossbow bolts. As long as it holds bots, you can.
reload ity pulling the reloading ever (a ree action). Loading anew
case of 5 bolts is 2 fullround action that provokes aracks of
opportunity
‘You car fie a repeating crossbow with one hand or fire a repeat
TaaLe 7-5: Wearons
‘Simple Weapons Cost mgs) Dmg (M)
Unarmed Asacks
‘Gauntlet 2p 102 tat
Unarmed strike = 12 1a?
Light Melee Weapons
Dagger 2op 1a 1a
Dagger, punching 200 ta 1a
‘Gauri spiked Sep tas tat
Mace ight Sap tat 148
Siekle 6ep 14 108,
(One Handed Melee Weapons
‘Chip = 1a 105,
Mace, heavy Tgp 6 a8
Momingstar re 108, tat
Shorspear Nop tat 108,
‘Two-Handed Mele Weapons
Longspecr! Sop 108 rat
Quarterstat* — — taivigt 146/15
Spear 29p 106 a8
Ronged Weopons
‘Crossbow, neavy sOgp WB te10
ots, crossbow (10) 19° = *
Crossbow ight sSqp 188 tat
Boks, crossbow (10) 9p - =
Dart 5sp 103 tat
Javelin Voge 1a 105,
Sing - 1a at
Butts, sting (10) 1p = =
Martial Weapons Cost Dmg (S)__Bmg (My
Light Melee Weapons
‘xe, towing Bop te 105,
Harner ight 19 tas at
Handate bop tat a8
Koei Bop 168 1a
Pek, ght 490 1a at
Sep tgp te 108
Shi, ight special 1e2 1a
special ta 108
special Ta 1a
woop Wat 108,
One-Handed Mele Weapons
Battleaxe woop 186 108
Fai ao 105, a8
Longswora ep 148 tat
Pick, heavy Bop v4 10s,
Rapier 299 at 18
Selmar Sep Wat 108
Shield, hoary special Ta 1a
Spiked sie, heavy spect tat 148
Trent ep 16 at
Warhammer ep 6 a8
ing crossbow in each hand in the same manner as you would @
normal crossbow of the same size, However, you must fie the
‘weapon with two hands in order rouse the reloading lever, and you
‘must use tr hands to load a new cate of bots
Dagger: The dagger is common secondary weapon. You get a +2
bonus on Sleight of Hand checks made to conceal a dagger on your
Dov (see the Sleight of Hand sll, page 81).
Dagger, Punching: This dagger puts more force from your
punch bebind it, making it capable of deadly strikes,
Dart: A dat isthe sizeof a large arrow and has 2 weighted head
sentially, itis. 2 small javelin,
Ctitieal Range Increment Weight! Type
2 - 1, Buudgeoning
2 = = Bludgeening
18-202 1K 1b. Piercing or slashing
6 = 1p, Piercing
2 = 1m Pieceing
2 = 41 Buudgeoring
2 = 21, Slashing
2 woe Si, Bludgeoning
2 = Bi. ——_-Bhudgeoning
22 = 61m, ——_-Bludgeoning and piercing
“2 20R. Bi, Piercing
a - 9, Piercing
2 = 41, Bludgeoning
8 208, Bi, Piercing
1-202 1208, Bi, Piercing
2 — te
1-202 aon. 4p, Percing
= = 1p =
»2 ron 2m. Pieceing
2 aon, Zio, Piercing
*2 son. D1 ——-Bludgearing
= sma
Ctiteal Range Increment Weight’ Type?
“2 ton, 2p. Slashing
2 201 20. Bhudgeoning
“ = i Slashing
re-20h2 = Zi, Slashing
ot = Sm Piercing
“2 = Zi Bludgeoning
2 = special Bladgeoning
22 = Prereing
2 = Piercing
19-20/2 = Piercing
8 = 5i. Slashing
2 = Sto. Bludgeoning
19-202 = 41m, Slashing
“ = 5 i, Piercing
1820/2 = 2. Pieceing
vet0hs2 = 4 Slashing
2 = special Bhadgeoning
2 - special Piereing
22 10K i. Piercing
8
Si, BludgeoningFalehion: This sword, which is essentially a tworhanded scimitar,
haasacurve that gives tthe effect ofa keener edge
Flail, Dire: A dire fail is a double weapon. You can fight with it
as if fighting with two weapons, but if you do, you incur all the
‘normal attack penalties associated with fighting with two weapons,
just as if you were using a onehanded weapon and a ight weapon
(see Two:Weapon Fighting, page 160). A creature wielding a dire
flail in one hand cant use i asa double weapon-— only one end of
the weapon can be used in any given round,
‘When using adie flail you get a +2 bonus on opposed attack rlls
‘made to disarm an enemy (including the opposed attack roll to avoid
Two-Handed Melee Weapons
Falehion ep 188 2st
Ghaive! Bop tat aio
Greate 29 Ws t2
Greatehb Sop 1a rai0
Fai neavy 189 1B ta10,
Greatsword s0gp 1st 28
Guisarmet Sop 168, 236
Halberd tog a8 aio
Lancet wep 186 a8
Ransou! woop 148 28
Soythe tap 16 2at
anges Weapons
Longbow 9p 16 18
‘Arows (20) ip — <
Longbow, composite 1009p 146 18
‘rows (20) 9p — —
Shortbow sogp dt 16
‘cows (20) 1p — *
Shertow, composite 19p tat 18
‘Arows (20), Tgp = *
Exot Weapons Cost. mgs) Dmg (M)
Light Melee Weapons
Kama 2op tat 16
‘Nunehaka 29 sat 16
Sai Tgp 1a tas
Siangham 39 a4 16
One-Handed Mele Weapons
‘Sword, bastard op a8 rai
Wiarae, dwarven s0gp 18 aio
Wont or
Two-Handed Melee Weapons
‘ae, of doubhe® 6099 108/145 ta8/168
Cain, sptect ep 18 2b
Frail cire™ gp Ta6/d8 Bra
Hammer, gnome hooked’ 20 gp Td6/d4—_8/T06
Sword, two-laded" 10099 d6/ta5 N/a
Urgrosn, dnarvent S09 — Te6/tas 108/165
Ranged Weapons
Bolas Sop Pt
Crossbom, hand 100g tat tt
Bors (10) ip - *
Crossbow, repeating heavy 4009p Te 1010
Bors (5) 199 - =
Crossbow, repeating light 2509 1a 1a
Bots (5) 19 = “
Net 209p = =
Shuriken (5) 199 1 az
being disarmed ifsuch an attempe fl)
You can also use this weapon to make tip attacks. 1f you are
tripped during your own mip atempr, you can drop the dite fall ro
avoid being tripped.
Flail or Heavy Flail: With a Mal you get +2 bonus on opposed
attack rolls made ro disarm an enemy (including the roll ro aveid
being disarmed if such an attempt fil)
You can also use this weapon to make trip attacks. If you are
tripped during your own tip atcempr, you can drop the Mail ro avoid
being tipped
Gauntlet This metal glove protects your hands and ets you deal
18-2072 = Bh. Slashing
8 = 101. Slashing
“ = 2p, Slashing
“2 = Bib. Bludgeoring
19-2072 = 301B. ——_Bhudgeoning
19-202 = fi. Slashing
s = 12i, Slashing
“ = 121, Plereing ar stashing
3 = rol, Piereing
s = Ri. Piereing
“ = 101. Plereing orstashing
“ 1098. Si, Plereing
2 — se
“ vor. Si Plercing
: = sy
4 con, 2iPlreing
. — se
s Ton. 2m Pereing
2 = th
teal Range Increment Weight! Type
2 - 2 Slashing
2 = Zim ——Bhudgeoning
2 won. 1b. Bluageoning
2 = 1. Piercing
19-2012 a Sim Slashing
xt = Bi Slashing
“2 2. Slashing
” = 151 Slashing
2 = Ol. Piercing
“2 = 101. Bhudgening
sa = Si. Bhidgeoning and piercing
18-20/2 = 101, Slashing
8 = 21, Slashing or percing
2 ron, 2b. Bludgeoring
19-202 308 20. Prereing
2 = tm
19-202 1208 12i,——Pereing
= — Ts —
18-202 80h. Piercing
= — te
= aon. om
2 10K. V2i,—Pereing
1 Weight figures ae for Medium weapons, A Small weapon weighs half as much, and a Large weapon weighs twice as much,
2 When two types are given the weapon Is both types ithe entry specfes “and,” or either type (player's choice ttm of attac) If the entry specifies
4 The weapon dels nonlethal damage rather than lethal damage
“4 Reach weapon,
5 Double weapon.‘TaBLe 7-6: ARMOR AND SHIELOS
‘Armer/Shield Maximum
Armor Cost Bonus Dex Bonus
Light armor
Padded Sop “1 “a
Leather 1309p 2 6
Stuade tether 2549p # 3
Chain sir 100 9p “4 “
‘Medium armor
Hide 15 9p #8 “4
Seale mai 0p “4 a
Chainmail 180 9p 6 2
Breastpate 2009p 6 a
Heavy armer
Splint mai 200 gp 6 0
ied mal 250 9p 6 a
Hattpiate 500 9p 7 “0
Fullpate 1,500 gp # a
‘Shields
Bueiler 18 9p 4 =
Shield ght wooden a9 “4 —
Shield ight sea Sp 4 =
Shield, heavy wooden 79 2 =
Sie neavy steet 20.9 2 =
Shield ower 0p 2
Eneas
‘rmar spikes +5099 - -
Gauntlet, locked 2p - -
Shield spikes +1099 — —
Armor Arcane Spell —— Speed ——
Check Penalty Fale Chance (30) (2OR) Weight”
° 5% wr 20810
° 10% aOR 208,151,
a 15% son 208 20m,
2 20% wor R25
3 20% eR 25m
a 23% ek SR 0,
5 30% won SR 40,
Bm or Om,
a 40% ron? 15n?5
6 15% zor? sR?
7 40% OR! 15RE 50
6 35%, ron? 15m? 50m,
EI 5% = = 5,
a 5% = = 5,
EN 5% = = 5,
2 15% = = 100,
2 15% = = 1500
10 50% = = co
- — = = 00,
Special ‘ = = "Si
= — +50
1 Wiel igures are for armor sized oft Mediums characters. Armor fies or Small characters weighs half as much, anc armor ft fr Large
aractrs weighs twice as much.
2.Wen running in heavy armor, you mave ony Wiple your speed, net quadruple.
3 Atower shield can insteac grant you cover. See the ceseiption
4 Hand net tee te east spas.
GETTING INTO AND OUT OF ARMOR
“he time required to don armor depends on its type; see Table 7-7
Donning Armor.
Don: This column on Table 7-7 tells how long it takes a character
to put the armor on, (One minute is 10 rounds) Readying (strapping
(on) shield is only 2 move ation.
Don Hastily: This column tells how long it takes to put the
srmoron in a hurry. The armor check penalty and armor bonus for
hastily donned armor are each 1 point worse than normal. For
‘example if Tordele donned his scale mail hastily, it would take him
ARMOR FOR UNUSUAL CREATURES
‘Armor and sheds for usualy big creature, unusually tle ereatures,
land nonfuranoid creatures have differen costs and weights from those
‘given on Table 7-8: Armor and Shiels. Rete o the appropriate line on
{he table Below and apply the multiples to cost and weight for the
‘armor type in question.
Humanoid ‘Nonhumanoid
Size Cost Weight Cost Weight
Tiny oe seater’ 1/2/10 a sai0
Smal te 2 “U2
Mecium aw x2 ot
Large 2 7 x
Huge 48 “ 6
Gaganuan Bo “16 6
Coosa Bo 22 a
1 Divide armor bonus by 2.
rinute (10 rounds), the armor would provide only a +3 bonus to his
AC (instead of +4), and his armor check penalty would be -5
(instead of 4),
‘Remove: This column tells how long it takes to get the armor of
important to know if you are suddenly submerged; see the
drowning rules in the Dungeon Masters Guide). Loosing 2 shield
‘(removing i from the arm and dropping it) isonlya move action,
‘TABLE 7-7: DONNING ARMOR
‘Armor Type on
‘Shue (ay) ‘move action
Paredes. “minute
Teather, hide,
studded lathe,
or chain shit |
Bressipiate,
seale mall,
chain
banded mai,
ersplint mal
Hateplate
or tl plate
1 ifthe eharacter nas some help, cut ths time in hall. A single character
doing nathing else ean Help one or two adjacent earacters. Two
‘aracters can't help eachother don armor at tne same time.
2 The wearer must have hep to don this armer. Without hel, it ean be
‘donne ony ast
Remove
1 move action
Teinate!
on Hasty
nl
S rounds
Aminutes’ — Tmioute ——T minute!
A mines? Armicutes! —Tetet minutes!