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Artificial Intelligence: Chinmayi V., Navya K
Artificial Intelligence: Chinmayi V., Navya K
Artificial Intelligence: Chinmayi V., Navya K
intelligence of machines and the branch built by Yan Shi, Hero of Alexandria,
of computer science that aims to create Al-Jazari and Wolfgang von Kempelen.
continuous function that would generate be able to handle such tasks as object
the outputs from the inputs. In manipulation and navigation, with sub-
rewarded for good responses and you are), mapping (learning what is
punished for bad ones. These can be around you) and motion planning
Emotion and social skills play two roles Most researchers hope that their work
for an intelligent agent. First, it must be will eventually be incorporated into a
able to predict the actions of others, by machine with general intelligence
understanding their motives and (known as strong AI), combining all the
emotional states. (This involves skills above and exceeding human
elements of game theory, decision abilities at most or all of them. A few
theory, as well as the ability to model believe that anthropomorphic features
human emotions and the perceptual like artificial consciousness or an
skills to detect emotions.) Also, for good artificial brain may be required for such
human-computer interaction, an a project.
intelligent machine also needs to display
Many of the problems above are
emotions. At the very least it must
considered AI-complete: to solve one
appear polite and sensitive to the humans
problem, you must solve them all. For
it interacts with. At best, it should have
example, even a straightforward, specific
normal emotions itself.
task like machine translation requires
that the machine follow the author's
argument (reason), know what is being
talked about (knowledge), and faithfully
reproduce the author's intention (social Cybernetics and brain
intelligence). Machine translation, simulation
therefore, is believed to be AI-complete:
it may require strong AI to be done as In the 1940s and 1950s, a number of
well as humans can do it. researchers explored the connection
between neurology, information theory,
and cybernetics. Some of them built
machines that used electronic networks
A few of the most long standing University and the Ratio Club in
premises to conclusions, where each step representation and problem solving, but
Planning algorithms search through trees well. For example, the satplan algorithm
of goals and subgoals, attempting to find uses logic for planning and inductive
A very different kind of search came to and predicates, and can express facts
prominence in the 1990s, based on the about objects, their properties, and their
mathematical theory of optimization. For relations with each other. Fuzzy logic, is
the search with some form of a guess allows the truth of a statement to be
and then refine the guess incrementally represented as a value between 0 and 1,
until no more refinements can be made. rather than simply True (1) or False (0).
These algorithms can be visualized as Fuzzy systems can be used for uncertain
blind hill climbing: we begin the search reasoning and have been widely used in
at a random point on the landscape, and modern industrial and consumer product
then, by jumps or steps, we keep moving control systems. Subjective logic models
our guess uphill, until we reach the top. uncertainty in a different and more