Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Current Standard v1.

4
Dragon Shaman Lv 5 Hermit KazeRyuu
CLASS & LEVEL BACKGROUND PLAYER NAME
Ryuu
Dragonborn Caótico Bueno 2700
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

20
● +7
SAVING THROW
ATHLETICS
18
ARMOR
● INSPIRATION

CLASS
5 CONDITIONS BOONS

Callado, agarra del suelo cosas


STRENGTH

+3
INITIATIVE
TEMP HP
30ft
SPEED
brillantes
PERSONALITY TRAITS
16 SAVING THROW
+2
+2
ACROBATICS
SLEIGHT OF HAND
Current 3d10
55 55 SUCCESSES
Saber mas de Historia y de por que los dragones ahora
están escondidos.
3 +2 STEALTH
CURRENT MAXIMUM
FAILURES

DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES


IDEALS

NAME ATK BONUS DAMAGE/TYPE Devoción al dragón de cobre.


16 ◆ SAVING THROW
Scimitar +7 1d6 + 5

3 Daga Esclava +2 1d4 + 4 BONDS


CONSTITUTION
Dragon Breath Sword +8 2d6 + 8 Cleptomanía, poco expresivo.

12 SAVING THROW Ballesta Mecanica +10 1d8 + 10


+1 ARCANA
+1 FLAWS
HISTORY
1 +1
+3
INVESTIGATION
Daga Esclava: Si mata un monstruo lo revive como aliado
INTELLIGENCE ● NATURE
● +3 RELIGION
(maximo 3)
-Armaduras: Ligera, Media, escudos
Dragon Breath Sword: Hace 1d6 de daño elemental extra -Armas: Todas las simples
(2d6 en critico) en un cono de 5 pies detras del objetivo
-Idiomas: Common, Draconic; Dwarven;
SAVING THROW inicial. Elemento elegido por el usuario mediante afinacion,
12 cambiable 1 vez por dia.
+0
ANIMAL HANDLING
Ballesta Mecanica: Puede hacer una accion de disparo
Tools: Herbalism Kit
1
+0 INSIGHT multiple que hace 3 ataques, en cada accion de ataque
+3 seguido su posibilidad de fallo critico aumenta de 3 en 3
● MEDICINE
+0
(primero 1, luego 3, luego 6 y asi) la posibilidad de fallo se
WISDOM PERCEPTION resetea si no se usa por 1 turno.
+0
SURVIVAL

SAVING THROW PROFICIENCIES & LANGUAGES


16 ◆

+3
DECEPTION

3
+3
INTIMIDATION >Draconic Ancestry (Silver)
+3
PERFORMANCE ATTACKS & SPELLCASTING -Breath Weapon: Each creature in a 15ft cone must make
+5
CHARISMA ● PERSUASION a CON saving trow of 8+CON+prof and take 2d6 cold
damage. Once per short rest.
-Damage Resistance: Cold

>Draconic Aura
2 PROFICIENCY BONUS 4 options, 1 active at a atime. As a bonus action,
you and all allies within 30 ft.You must
be conscious to grant these bonuses. Bonus is +2
-Toughness: reduces non magical slash, pierce, bludgeon
-Vigor: heals when less than half hp
-Power: bonus to melee damage
10 PASSIVE WISDOM (PERCEPTION)
Energy Shield: daño ácido cuando el golpeado melee a 5
metros.

>Totem Dragon (Copper):


-Resistance to acid,
CURRENT WEIGHT
50 300 MAX WEIGHT
-+1 to Deception and Stealth
-At Lv 3: 30ft line of acid, 2d6, DEX save DC 13, recharges
CLASS RESOURCES, AMMO & CHARGES on 5-6 on d6

>Natural Armor: When you aren’t wearing armor, AC equals


-Scale mail, Scimitar, Shield, 5 13+Dex modifier.You can use a shield and still gain this
benefit.
CP 15 javelins, Kit de Explorador
(mochila, sleepingbag, vajilla >Supportive Action: You can use a bonus action to take the
portátil, yezca, 5 antorchas, 10 Help action on your turn.
raciones, cantimplora, 15 metros
SP 10 de cuerda),
Sentinela

Ataque extra
Slave Dagger
EP
-A scroll case full of notes from
studies or prayers; a winter blanket,
a set o f common
GP 95 clothes, an herbalism kit

50 piezas de oro
PP

EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Ryuu
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

>Discovery:
Access to unique and powerful discovery. Exact nature of this depends on the nature of seclusion. It might be a great truth about
the cosmos, the deities, the powerful beings o f the outer planes, or the forces o f nature. It could be a site that no one else
has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite
history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your
return to society.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY OTHER

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Shaman Dragon
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING

1 4 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

2 2

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5 -5
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

-5 -5 CLASS RESOURCES, AMMO & CHARGES


SP

WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT
0 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5 -5 CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

-5 -5 CLASS RESOURCES, AMMO & CHARGES


SP
WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT
0 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like