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Space Science Unit 2 Aktu
Space Science Unit 2 Aktu
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On this magnitude scale, a brightness ratio of 100 is set to correspond exactly to a magnitude
difference of 5. As magnitude is a logarithmic scale, one can always transform a brightness ratio
B2/B1 into the equivalent magnitude difference m2-m1 by the formula:
You can check that for brightness ratio B2/B1=100, we have log(B2/B1) =log(100)= log(102) = 2,
and then m2-m1 = -5, the basic definition of this scale (brighter is more negative m). One then has
the following magnitudes and their corresponding relative brightnesses:
magnitude m | 0 1 2 3 4 5 6 7 8 9 10
----------------------------------------------------------------
relative | 1 2.5 6.3 16 40 100 250 630 1600 4000 10,000
brightness |
ratios |
Absolute Magnitude
Absolute magnitude Mv is the apparent magnitude the star would have if it were placed at a
distance of 10 parsecs from the Earth. Doing this to a star (it is a little difficult), will either make
it appear brighter or fainter. From the inverse square law for light, the ratio of its brightness at 10
pc to its brightness at its known distance d (in parsecs) is
B10/Bd=(d/10)2
Then, like the formula above, we say that its absolute magnitude is
Mv = m - 2.5 log[(d/10)2]
Stars farther than 10 pc have Mv more negative than m, that is why there is a minus sign in the
formula. If you use this formula, make sure you put the star's distance d in parsecs (1 pc = 3.26
ly = 206265 AU).
Distance Determination
The above relation can also be used to determine the distance to a star if you know both its
apparent magnitude and absolute magnitude. This would be the case, for example, when one uses
Cepheid or other variable stars for distance determination. Turning the formula inside out:
For example, for a Cepheid variable with Mv = -4, and m = 18, the distance is
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d = (10 pc) x 10[18-(-4)]/5 = 2.51 x 105 pc
Astronomers have developed several techniques to indirectly measure the vast distances between
Earth and the stars and galaxies. In many cases, these methods are mathematically complex and
involve extensive computer modeling.
Parallax is the visual effect produced when, as an observer moves, nearby objects appear to shift
position relative to more-distant objects. This common event is easily reproduced; hold your
finger out at arm’s length, and look at your fingertip first with one eye closed, then the other. The
"motion" of your fingertip as seen against background objects is caused by the change in your
viewing position -- about three inches from one eye to the other.
There is a simple relationship between a star's distance and its parallax angle:
d = 1/p
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The distance d is measured in parsecs and the parallax angle p is measured in arcseconds.
This simple relationship is why many astronomers prefer to measure distances in parsecs.
Early measures
The first known astronomical measurement using parallax is thought to have occurred in 189
B.C., when a Greek astronomer, Hipparchus, used observations of a solar eclipse from two
different locations to measure the distance to the moon, Reid said.
Hipparchus noted that on March 14 of that year there was a total solar eclipse in Hellespont,
Turkey, while at the same time farther south in Alexandria, Egypt, the moon covered only four-
fifths of the sun. Knowing the baseline distance between Hellespont and Alexandria — 9 degrees
of latitude or about 600 miles (965 km), along with the angular displacement of the edge of the
moon against the sun (about one-tenth of a degree), he calculated the distance to the moon to be
about 350,000 miles (563,300 km), which was nearly 50 percent too far. His mistake was in
assuming that the moon was directly overhead, thus miscalculating the angle difference between
Hellespont and Alexandria.
In 1672, Italian astronomer Giovanni Cassini and a colleague, Jean Richer, made simultaneous
observations of Mars, with Cassini in Paris and Richer in French Guiana. Cassini computed the
parallax, determined Mars' distance from Earth. This allowed for the first estimation of the
dimensions of the solar system.
The first person to succeed at measuring the distance to a star using parallax was F.W. Bessel,
who in 1838 measured the parallax angle of 61 Cygni as 0.28 arcseconds, which gives a distance
of 3.57 pc. The nearest star, Proxima Centauri, has a parallax of 0.77 arcseconds, giving a
distance of 1.30 pc.
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the 1/r2 rule. This rule states that the apparent brightness of a light source is proportional to the
square of its distance. If you project of a one-foot square image onto a screen, and then move the
projector twice as far away, the new image will be 2 feet by 2 feet, or 4 square feet. The light is
spread over an area four times larger, and it will be only one-fourth as bright as when the
projector was half as far away. If you move the projector three times farther away, the light will
cover 9 square feet and appear only one-ninth as bright.
If a star measured in this manner happens to be part of a distant cluster, we can assume that all of
those stars are the same distance, and we can add them to the library of standard candles.
3D Imaging
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Another application of parallax is the reproduction and display of 3D images. The key is to
capture 2D images of the subject from two slightly different angles, similar to the way human
eyes do, and present them in such a way that each eye sees only one of the two images.
For example, a stereopticon, or stereoscope, which was a popular device in the 19th century, uses
parallax to display photographs in 3D. Two pictures mounted next to each other are viewed
through a set of lenses. Each picture is taken from a slightly different viewpoint that corresponds
closely to the spacing of the eyes. The left picture represents what the left eye would see, and the
right picture shows what the right eye would see. Through a special viewer, the pair of 2D
pictures merge into a single 3D photograph. The modern View-Master toy uses the same
principle.
Another method for capturing and viewing 3D images, Anaglyph 3D, separates images by
photographing them through colored filters. The images are then viewed using special colored
glasses. One lens is usually red and the other cyan (blue-green). This effect works for movies and
printed images, but most or all of the color information from the original scene is lost.
Some movies achieve a 3D effect using polarized light. The two images are polarized in
orthogonal directions, or at right angles to each other, typically in an X pattern, and projected
together on the screen. The special 3D glasses worn by audience members block one of the two
overlaid images to each eye.
Some 3D televisions and computer monitors also use polarization to separate the images seen by
the left and right eye. However, most of today’s 3D televisions use an active-shutter scheme to
display images for each eye that alternate at 240 Hz. Special glasses are synchronized with the
TV so they alternately block the left and right images to each eye.
Other 3D display devices use “parallax blocking” whereby two vertically interlaced images are
viewed through a “picket fence” of opaque vertical lines. The lines block one of the images when
viewed by one eye and the other image when viewed by the other eye. The disadvantages of this
system are that it only works for a specific viewing angle, and it cuts the horizontal resolution
and the total light by half.
Virtual reality gaming headsets, such as the Oculus Rift and the HTC Vive, produce 3D virtual
environments by projecting an image from a different viewing angle to each eye to simulate a
parallax effect.
There are also many uses for 3D imaging in science and medicine. For example, CT scans —
which are actual 3D images of regions inside the body, not just a pair of 2D projections — can
be displayed so each eye sees the image from a slightly different angle to produce a parallax
effect. The image can then be rotated and tilted as it is being viewed. Scientists can also use 3D
images to visualize molecules, viruses, crystals, thin film surfaces, nanostructures, and other
objects that cannot be seen directly with optical microscopes because they are too small or are
imbedded in opaque materials.
(5) SPACE WEATHER MEASUREMENT TECHNIQUES (UNIT-2)
Space weather is a branch of space physics and aeronomy concerned with the time varying
conditions within the Solar System, including the solar wind, emphasizing the space surrounding
the Earth, including conditions in the magnetosphere, ionosphereand thermosphere. Space
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weather is distinct from the terrestrial weather of the Earth's atmosphere (troposphere and
stratosphere). The science of space weather is focused on fundamental research and practical
applications. The term space weather was first used in the 1950s and came into common usage
in the 1990s.
Phenomenon
Within the solar system, space weather is influenced by the solar wind and the interplanetary
magnetic field (IMF) carried by the solar wind plasma. A variety of physical phenomena are
associated with space weather, including geomagnetic storms and substorms, energization of
the Van Allen radiation belts, ionospheric disturbances and scintillation of satellite-to-ground
radio signals and long-range radar signals, aurora and geomagnetically induced currents at
Earth's surface. Coronal mass ejections and their associated shock waves are also important
drivers of space weather as they can compress the magnetosphere and trigger geomagnetic
storms. Solar energetic particles (SEP), accelerated by coronal mass ejections or solar flares, are
also an important driver of space weather as they can damage electronics onboard spacecraft
(e.g. Galaxy 15 failure), and threaten the lives of astronauts.
Various effects:
(i) On spacecraft electronics
Some spacecraft failures can be directly attributed to space weather; many more are thought to
have a space weather component. For example, 46 of the 70 failures reported in 2003 occurred
during the October 2003 geomagnetic storm. The two most common adverse space weather
effects on spacecraft are radiation damage and spacecraft charging.
Radiation (high energy particles) passes through the skin of the spacecraft and into the electronic
components. In most cases the radiation causes an erroneous signal or changes one bit in
memory of a spacecraft's electronics (single event upsets). In a few cases, the radiation destroys a
section of the electronics (single-event latchup).
Spacecraft charging is the accumulation of an electrostatic charge on a non-conducting material
on the spacecraft's surface by low energy particles. If enough charge is built-up, a discharge
(spark) occurs. This can cause an erroneous signal to be detected and acted on by the spacecraft
computer. A recent study indicates that spacecraft charging is the predominant space weather
effect on spacecraft in geosynchronous orbit.
(ii) Spacecraft orbit changes
The orbits of spacecraft in low Earth orbit (LEO) decay to lower and lower altitudes due to the
resistance from the friction between the spacecraft's surface and the outer layer of the Earth's
atmosphere (a.k.a. the thermosphere and exosphere). Eventually, a LEO spacecraft falls out of
orbit and towards the Earth's surface. Many spacecraft launched in the past couple of decades
have the ability to fire a small rocket to manage their orbits. The rocket can increase altitude to
extend lifetime, to direct the reentry towards a particular (marine) site, or route the satellite to
avoid collision with other spacecraft. Such maneuvers require precise information about the
orbit. A geomagnetic storm can cause an orbit change over a couple of days that otherwise would
occur over a year or more. The geomagnetic storm adds heat to the thermosphere, causing the
thermosphere to expand and rise, increasing the drag on spacecraft. The 2009 satellite
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collisionbetween the Iridium 33 and Cosmos 2251 demonstrated the importance of having
precise knowledge of all objects in orbit. Iridium 33 had the capability to maneuver out of the
path of Cosmos 2251 and could have evaded the crash, if a credible collision prediction had been
available.
(6) NON OPTICAL TELESCOPE
The name "telescope" covers a wide range of instruments. Optical telescope works in visible
region of light. Non Optical Telescopes detect electromagnetic radiation other than visible light,
but there are major differences in how astronomers must go about collecting light
(electromagnetic radiation) in different frequency bands.
Non Optical Telescopes may be classified by the wavelengths of light they detect:
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Radio telescopes
Radio telescopes are directional radio antennas used for radio astronomy. The dishes are
sometimes constructed of a conductive wire mesh whose openings are smaller than
the wavelength being observed. Multi-element Radio telescopes are constructed from pairs or
larger groups of these dishes to synthesize large 'virtual' apertures that are similar in size to the
separation between the telescopes; this process is known as aperture synthesis. As of 2005, the
current record array size is many times the width of the Earth—utilizing space-based Very Long
Baseline Interferometry (VLBI) telescopes such as the Japanese HALCA (Highly Advanced
Laboratory for Communications and Astronomy) VSOP (VLBI Space Observatory Program)
satellite. Aperture synthesis is now also being applied to optical telescopes using optical
interferometers (arrays of optical telescopes) and aperture masking interferometry at single
reflecting telescopes. Radio telescopes are also used to collect microwave radiation, which is
used to collect radiation when any visible light is obstructed or faint, such as from quasars. Some
radio telescopes are used by programs such as SETI and the Arecibo Observatory to search for
extraterrestrial life.
X-ray telescopes
X-ray telescopes can use X-ray optics, such as a Wolter telescopes composed of ring-shaped
'glancing' mirrors made of heavy metals that are able to reflect the rays just a few degrees. The
mirrors are usually a section of a rotated parabola and a hyperbola, or ellipse. In 1952, Hans
Wolter outlined 3 ways a telescope could be built using only this kind of mirror. Examples of an
observatory using this type of telescope are the Einstein Observatory, ROSAT, and the Chandra
X-Ray Observatory. By 2010, Wolter focusing X-ray telescopes are possible up to 79 keV.
Gamma-ray telescopes
Higher energy X-ray and Gamma-ray telescopes refrain from focusing completely and use coded
aperture masks: the patterns of the shadow the mask creates can be reconstructed to form an
image.
X-ray and Gamma-ray telescopes are usually on Earth-orbiting satellites or high-flying balloons
since the Earth's atmosphere is opaque to this part of the electromagnetic spectrum. However,
high energy X-rays and gamma-rays do not form an image in the same way as telescopes at
visible wavelengths. An example of this type of telescope is the Fermi Gamma-ray Space
Telescope.
The detection of very high energy gamma rays, with shorter wavelength and higher frequency
than regular gamma rays, requires further specialization. An example of this type of observatory
is VERITAS. Very high energy gamma-rays are still photons, like visible light, whereas cosmic
rays includes particles like electrons, protons, and heavier nuclei.
A discovery in 2012 may allow focusing gamma-ray telescopes. At photon energies greater than
700 keV, the index of refraction starts to increase again.
High-energy particle telescopes
High-energy astronomy requires specialized telescopes to make observations since most of these
particles go through most metals and glasses.
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In other types of high energy particle telescopes there is no image-forming optical
system. Cosmic-ray telescopes usually consist of an array of different detector types spread out
over a large area. A Neutrino telescope consists of a large mass of water or ice, surrounded by an
array of sensitive light detectors known as photomultiplier tubes. Originating direction of the
neutrinos is determined by reconstructing the path of secondary particles scattered by neutrino
impacts, from their interaction with multiple detectors. Energetic neutral atom observatories
like Interstellar Boundary Explorer detect particles traveling at certain energies.
Other types of telescopes
Astronomy is not limited to using electromagnetic radiation. Additional information can be
obtained using other media. The detectors used to observe the Universe are analogous to
telescopes. These are:
The history of the Hubble Space Telescope can be traced back as far as 1946, to
the astronomer Lyman Spitzer's paper "Astronomical advantages of an extraterrestrial
observatory". In it, he discussed the two main advantages that a space-based observatory would
have over ground-based telescopes. First, the angular resolution (the smallest separation at which
objects can be clearly distinguished) would be limited only by diffraction, rather than by the
turbulence in the atmosphere, which causes stars to twinkle, known to astronomers as seeing. At
that time ground-based telescopes were limited to resolutions of 0.5–1.0 arcseconds, compared to
a theoretical diffraction-limited resolution of about 0.05 arcsec for a telescope with
a mirror 2.5 m in diameter. Second, a space-based telescope could
observe infrared and ultraviolet light, which are strongly absorbed by the atmosphere.
Spitzer devoted much of his career to pushing for the development of a space telescope. In 1962,
a report by the US National Academy of Sciences recommended the development of a space
telescope as part of the space program, and in 1965 Spitzer was appointed as head of a
committee given the task of defining scientific objectives for a large space telescope.
Hubble Facts
NASA's Hubble Space Telescope was launched April 24, 1990, on the space shuttle Discovery
from Kennedy Space Center in Florida.
Hubble has made more than 1.3 million observations since its mission began in 1990.
Astronomers using Hubble data have published more than 15,000 scientific papers, making it
one of the most productive scientific instruments ever built.
Hubble does not travel to stars, planets or galaxies. It takes pictures of them as it whirls around
Earth at about 17,000 mph.
Hubble has traveled more than 4 billion miles along a circular low Earth orbit currently about
340 miles in altitude.
Hubble has no thrusters. To change pointing angles, it uses Newton’s third law by spinning its
wheels in the opposite direction. It turns at about the speed of a minute hand on a clock, taking
15 minutes to turn 90 degrees.
Hubble has the pointing accuracy of .007 arc seconds, which is like being able to shine a laser
beam focused on Franklin D. Roosevelt's head on a dime roughly 200 miles away.
Outside the haze of our atmosphere, Hubble can see astronomical objects with an angular size
of 0.05 arc seconds, which is like seeing a pair of fireflies in Tokyo from your home in
Maryland.
Hubble has peered back into the very distant past, to locations more than 13.4 billion light
years from Earth.
The Hubble archive contains more than 140 terabytes, and Hubble science data processing
generates about 10 terabytes of new archive data per year.
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Hubble weighed about 24,000 pounds at launch and currently weighs about 27,000 pounds
following the final servicing mission in 2009 – on the order of two full-grown African
elephants.
Hubble's primary mirror is 2.4 meters (7 feet, 10.5 inches) across.
Hubble is 13.3 meters (43.5 feet) long -- the length of a large school bus.
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