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3 Seeds

Ahmad Fadik Mohammad

Technical Design Document


Issue 1

TABLE OF CONTENTS
Page

TABLE OF CONTENTS.............................................................................................................................................................................II
0 PREFACE...........................................................................................................................................................................................1
0.1 PURPOSE OF THIS DOCUMENT...........................................................................................................................................1
0.2 USE OF THIS DOCUMENT......................................................................................................................................................2
1 [GAME NAME].................................................................................................................................................................................4
1.1 COPYRIGHT INFORMATION................................................................................................................................................4
2 SECTION 1: PROJECT OVERVIEW............................................................................................................................................5
2.1 TEAM PERSONEL.....................................................................................................................................................................5
2.2 EXECUTIVE SUMMARY.......................................................................................................................................................10
2.3 CORE GAMEPLAY..................................................................................................................................................................12
2.4 GAME FEATURES...................................................................................................................................................................12
2.5 PROJECT SCOPE....................................................................................................................................................................14
2.6 TARGET AUDIENCE...............................................................................................................................................................15
2.7 DELIVERY PLATFOM(S).......................................................................................................................................................15
3 SECTION 2: STORY, SETTING AND CHARACTER...............................................................................................................16
3.1 STORY........................................................................................................................................................................................16
3.2 ENVIRONMENT......................................................................................................................................................................16
3.3 CHARACTER...........................................................................................................................................................................19
4 SECTION 3: COMBAT..................................................................................................................................................................41
4.1 WEAPONS.................................................................................................................................................................................41
4.2 SPELLS......................................................................................................................................................................................47
4.3 INVENTORY ITEMS/GADGETS...........................................................................................................................................53
4.4 POWERSUPS............................................................................................................................................................................57
4.5 MEELE (HAND-TO-HAND) COMBAT.................................................................................................................................62
4.6 VEHICLES.................................................................................................................................................................................63
5 SECTION 4: CONTROLS.............................................................................................................................................................65
5.1 PC KEYBOARD/MOUSE COMMANDS...............................................................................................................................65
Page

5.2 CONSOLE PLATFORM #1.....................................................................................................................................................68


5.3 CONSOLE PLATFORM #2.....................................................................................................................................................69
5.4 ETC #1........................................................................................................................................................................................70
6 SECTION 5: INTERFACE.............................................................................................................................................................72
6.1 THE CAMERA..........................................................................................................................................................................72
6.2 HUD (Head UP DISPLAY).......................................................................................................................................................73
6.3 MENUS.......................................................................................................................................................................................75
6.4 CREDITS...................................................................................................................................................................................80
7 SECTION 6: ARTIFICIAL INTELLIGENCE (AI)....................................................................................................................81
7.1 NPC #1........................................................................................................................................................................................81
7.2 NPC #2........................................................................................................................................................................................84
7.3 ETC.............................................................................................................................................................................................88
8 SECTION 7: DETAILED LEVEL/MISSION DESCRPTION...................................................................................................92
8.1 LEVEL #1...................................................................................................................................................................................92
8.2 LEVEL #2...................................................................................................................................................................................93
8.3 ETC.............................................................................................................................................................................................94
9 SECTION 8: CUTSCENES............................................................................................................................................................95
9.1 CUTSCENE #1..........................................................................................................................................................................95
9.2 CUTSCENE #2..........................................................................................................................................................................96
9.3 ETC.............................................................................................................................................................................................96
10 SECTION 9: SCORING, CHEATS & BONUSES.......................................................................................................................97
10.1 SCORE.......................................................................................................................................................................................97
10.2 CHEATS (GOD MODE, ALL WEAPONS, ETC)..................................................................................................................97
10.3 BONUS MATERIAL.................................................................................................................................................................99
11 SECTION 10: GAME MODE......................................................................................................................................................102
11.1 SINGLE-PLAYER...................................................................................................................................................................102
11.2 SPLIT-SCREEN / CO-OP.......................................................................................................................................................102
Page

11.3 SPLIT-SCREEN / CO-OP.......................................................................................................................................................102


12 SECTION 11: ASSET LIST..........................................................................................................................................................106
12.1 ART...........................................................................................................................................................................................106
12.2 SOUND.....................................................................................................................................................................................121
12.3 MUSIC......................................................................................................................................................................................125
12.4 VOICE......................................................................................................................................................................................131
13 SECTION 12:LOCALIZATION PLAN......................................................................................................................................133
13.1 LAGUAGES WITH FULL TEXT AND VOICE LOCALIZATION..................................................................................133
13.2 LAGUAGES WITH FULL TEXT LOCALIZATION ONLY.............................................................................................133
13.3 TEXT TO BE LOCALIZED..................................................................................................................................................133
13.4 VOICE TO BE LOCALIZED................................................................................................................................................134
13.5 ART TO BE LOCALIZED.....................................................................................................................................................134
14 SECTION 13: MAJOR EVENT PLANNING............................................................................................................................135
14.1 TRADE SHOWS......................................................................................................................................................................135
14.2 SPECIAL PUBLICITY EVENTS..........................................................................................................................................137
14.3 PR/MARKETING SUPPORT................................................................................................................................................140
14.4 SALES SUPPORT TEAM......................................................................................................................................................141
14.5 PRERELEASE DEMO...........................................................................................................................................................141
15 SECTION 14:TECHNICAL SUMMARY...................................................................................................................................143
15.1 SINGLE-PLAYER...................................................................................................................................................................143
15.2 MULTIPLAYER......................................................................................................................................................................146
16 SECTION 15: MISCELLANEOUS.............................................................................................................................................148
16.1 ACRONYMS USED IN THIS DOCUMENT.......................................................................................................................148
16.2 DEFINITION OF TERM........................................................................................................................................................148
Page

17 SECTION 16: REFERENCES.....................................................................................................................................................149


17.1 GAMES.....................................................................................................................................................................................149
17.2 MOVIES...................................................................................................................................................................................149
17.3 BOOKS.....................................................................................................................................................................................149
17.4 ART...........................................................................................................................................................................................149
DOCUMENT CONTROL........................................................................................................................................................................150
DOCUMENT SIGNOFF...........................................................................................................................................................................150
DOCUMENT CHANGE RECORD.........................................................................................................................................................150
0 PREFACE

0.1 PURPOSE OF THIS DOCUMENT

Tujuan dari Game Design Document adalah untuk mengekspresikan visi untuk game,
mendeskripsikan konten, dan menyajikan rencana untuk implementasi. Dokumen
desain merupakan bagian dimana produser memberikan tujuan, di mana para
desainer memperjuangkan ide-ide mereka, dan dari mana para artist dan programer
mendapatkan instruksi dan mengekspresikan keahlian mereka. Sayangnya, dokumen
desain kadang-kadang diabaikan atau gagal mencapai tujuan mereka, gagal
produsen, desainer, seniman, atau programer dalam satu atau lain cara. Artikel ini
akan membantu Anda memastikan bahwa dokumen desain Anda memenuhi
kebutuhan proyek dan tim. Ini menyajikan panduan untuk membuat berbagai bagian
dari dokumen desain. Panduan ini juga akan berfungsi untuk menanamkan prosedur
dalam proyek pengembangan Anda untuk memastikan penyelesaian tepat waktu dari
permainan berkualitas.

0.2 USE OF THIS DOCUMENT


#1 This Preface is addressed to the users of this generic document and is not meant to
be retained in any project-specific Technical Design Document documents based on
it.
#1 The remaining sections (numbered 1, 2, 3,…) constitute a template that should be
used to construct the project-specific Technical Design Document document.
 Text in normal case is in the most part “boilerplate” that can be retained,
amended or deleted in the document.
 Text in italics provides instructions on how to complete a section and should be
removed once the section is written.
#2 The template should be used pragmatically, that is - where a section is not relevant it
should be omitted. Conversely, the material contained in this document is not
necessarily exhaustive; if there is a subject that is relevant to the Intersection Project,
but is not included in this document, it should still be included.
#3 This document has been prepared using MS Word 2016. The following variables are
currently recorded as File “Properties” under MS Word. They may be modified by
that means or overwritten directly at each occurrence in the document, at the
discretion of the user.
a. “Summary” Properties
Title Type of document (i.e. Technical Design Document)
Author Author(s) of document
Keywords Document reference (i.e. IDA-MS-TD)
b. “Custom” Properties
Proj Id Short mnemonic of Intersection Project (set, in this
document, to “Project Id”)
Project Full name of Intersection Project (set, in this
document, to “Template for IDA Project”)
Contr Id Short identifier of contract (set, in this document, to
“Contract Id”)
Contract Full name of contract (set, in this document, to
“Template for specific development”)
Version Issue number (currently Issue 1)
Date Date of document (currently 17 January 2001)
1 3 SEEDS
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1.1 COPYRIGHT INFORMATION


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2 SECTION 1:PROJECT OVERVIEW
Game dibuat oleh beberapa personel, mereka berasal dari D-3 Animasi ISI
Yogyakarta.

1.2 TEAM PERSONEL

1.1.1 PRODUCTION TEAM

1.1.1.1 PRODUCER
[Bp. Samuel Gandang Gunanto, S.Kom.,M.T]
Phone Number :
E-mail Address :

1.1.1.2 ASSISTANT PRODUCER


[Name]
Phone Number :
E-mail Address :

1.1.2 DESIGN TEAM

1.1.1.3 DESIGN LEAD


[Ahmad Fadik Mohammad]
Phone Number :
E-mail Address : afadikmohammad@gmail.com

1.1.1.4 LEVEL DESIGNER #1


[Ahmad Fadik Mohammad]
Phone Number :
E-mail Address : afadikmohammad@gmail.com

1.1.1.5 WRITER #1
[Ahmad Fadik Mohammad]
Phone Number :
E-mail Address : afadikmohammad@gmail.com
1.1.3 PROGRAMMING TEAM

1.1.1.6 TECH LEAD


[Fauzan Akmal]
Phone Number :
E-mail Address :

1.1.1.7 ADDITIONAL PROGRAMMER


[Name]
Phone Number :
E-mail Address :

1.1.4 ART TEAM

1.1.1.8 ART TEAM


[Ahmad Fadik Mohammad]
Phone Number :
E-mail Address : afadikmohammad@gmail.com

1.1.1.9 ADDITIONAL ARTIST


[Name]
Phone Number :
E-mail Address :

1.1.5 QA TEAM

1.1.1.10 QA LEAD
[Ahmad Fadik Mohammad]
Phone Number :
E-mail Address : afadikmohammad@gmail.com

1.1.1.11 ADDITIONAL TESTER


[Fauzan Akmal]
Phone Number :
E-mail Address :
1.1.6 EXTERNAL CONTRACTOR

1.1.1.12 SOUND EFFECT HOUSE


[Khoirudin Akbar]
Phone Number :
E-mail Address : akbar.klich@gmail.com

1.3 EXECUTIVE SUMMARY

1.1.7 HIGH CONCEPT


Game ini adalah spin of dari legenda Timunmas. Menceritakan tentang petualang
Timunmas untuk mencari benih ajaib yang melewati halangan dan jebakan di setiap
perjalanannya. Game ini mengangkat genre platform.

1.1.8 THE HOOK


Menggunakan tema lokal dan memiliki variasi level yang banyak serta menantang di
setiap chapternya.

1.1.9 STORY SYNOPSIS AND SETTING


Story
Timunmas berpetualang melewati segala jebakan dan rintangan yang menghadang di
setiap perjalananya untuk mendapatkan 3 benih ajaib, yang nantinya benih ajaib itu
digunakan untuk melawan raksasa.
Setting
Setting yang dipakai terdapat 3 chapter, yaitu hutan, lembah, dan goa.

1.1.10 GENRE AND SCOPE


Genre
Platform, Avoider

1.1.11 VISUAL STYLE


2D flat color dengan background parallax, seperti Eryi’s Action.
1.1.12 ENGINE
Construct 2 versi 265.

1.4 CORE GAMEPLAY

1.1.13 SINGLE PLAYER


Ya, ini game single player.

1.1.14 CO-OP ?
Tidak.

1.1.15 MULTIPLAYER ?
Tidak.

1.5 GAME FEATURES


Main Menu, Comic Story, Chapter Level, Credit

1.1.16 GAMEPLAY INNOVATIONS


Terdapat 50 variasi level yang dibagi 3 chapter, obstacle yang beragam di tiap
levelnya.

1.1.17 NUMBER OF DISTINC LOCATIONS


Terdapat 3 chapter dengan suasana gameplay yang berbeda tiap levelnya.

1.1.18 NUMBER OF LEVELS/MISSIONS


Terdapat 50 variasi level.

1.6 TARGET AUDIENCE


Semua umur tapi lebih diprioritaskan anak-anak, karena dengan mengangkat legenda
yang berada di Indonesia dan mencari perspektif penceritaan yang baru tanpa
mengubah cerita aslinya. Serta game ini melatih kejelian mata serta melatih
kesabaran.

1.7 DELIVERY PLATFOM(S)


PC.
3 SECTION 2:STORY, SETTING AND CHARACTER

1.8 STORY
Dalam legenda yang game ini angkat diceritakan bahwa Timunmas akan menghadapi
raksasa yang akan memakannya. Perlawanan Timunmas adalah menjauhi raksasa
dan melempari 3 benih ajaib yang nantinya akan berubah bentuk untuk menghalau
raksasa tersebut.
Game ini bercerita tentang Timunmas yang berpetualang mencari 3 benih ajaib,
sebelum berhadapan dengan raksasa nanti.

1.1.19 BACK STORY


Ketika sebelum Timunmas beranajak umur 17 tahun, ibunya memberitaukan kepada
Timunmas bahwasanya ia kelak akan bertemu raksasa dan akan dimakan. Ibunya
memerintahkan Timunmas untuk berpetualang mencari 3 benih ajaib di 3 tempat
yang berbeda, Timunmas menyetujui dan mulai berpetualang.

1.1.20 IN GAME STORY


Timunmas berpetualang melewati jebakan dan rintangan di setiap perjalanannya. Ia
harus menemukan 3 benih ajaib di 3 tempat berbeda.

1.9 ENVIRONMENT
Environment dalam game ini diberikan dengan suasana yang berwarna agar dapat
menarik perhatian mata, terutama pada audience anak-anak.

1.1.21 AREA #1 Hutan


Di hutan ini player diperkenalkan dengan cerita awal dari game ini. Player
dikenalkan dengan kesulitan level mudah.

1.1.1.13 GENERAL DESCRIPTION


Area ini adalah area hutan yang banyak sekali pepohonan dan semak belukar.

1.1.1.14 PHYSICAL CHARACTERISTIC


Tanah berumput, pepohonan, semak belukar

1.1.1.15 LIST OF LEVELS THAT TAKE PLACE IS THIS AREA


Level 1 sampai level 17.
1.9.1 AREA #2 Lembah
Disini player dikenalkan dengan kesulitan level medium.

1.1.1.16 GENERAL DESCRIPTION


Area ke-2 adalah di kaki gunung atau lembah yang banyak bebatuan.

1.1.1.17 PHYSICAL CHARACTERISTIC


Berbatu, pegunungan, awan.

1.1.1.18 LIST OF LEVELS THAT TAKE PLACE IS THIS AREA


Level 17 sampai level 34.

1.9.2 AREA #3 Goa


Pada area ini level yang diberikan kepada player adalah level dengan tingkat kesulitan
sulit. Ini juga sebagai area terahir dalam game ini

1.1.1.19 GENERAL DESCRIPTION


Area ke-3 adalah goa yang dimana tempat palingkeramat di zamanya dan juga
sebagai akhir dari cerita level ini.

1.1.1.20 PHYSICAL CHARACTERISTIC


Berbatu, goa, tebing terjal.

1.1.1.21 LIST OF LEVELS THAT TAKE PLACE IS THIS AREA


Level 34 sampai level 50.

1.10 CHARACTER
Karakter dalam game ini adalah Timunmas.

1.1.22 Timunmas

1.1.1.22 PERSONALITY
Tomboy, pemberani, energic.

1.1.1.23 BACKSTORY
Tokoh utama dalam cerita maupun game ini, yang mana berpetualang untuk
mencari 3 benih ajaib yang diperintahkan oleh ibunya.
1.1.1.24 LOOK
Warna kulit kuning langsat, rambut diikat warna coklat, berwajah riang, mata
hitam, baju warna orange, rok warna coklat. Membawa kantong putih yang
diikat di pinggulnya.

1.1.1.25 REGULAR ANIMATIONS


Animasi yang ada pada karakter ini adalah idle, jalan, melompat, mendorong,
terkena obstacle.

/1 JALAN
Animation pose in sprite like

/2 IDLE
Animation pose in sprite like

/3 MELOMPAT
Animation pose in sprite like

/4 MENDORONG
Animation pose in sprite like

/5 TERKENA OBSTACLE
Animation pose in sprite like

1.1.1.26 STATISTICS
1. Move speed
2. Acceleration
3. Deceleration
4 SECTION 4: CONTROLS

1.11 PC KEYBOARD/MOUSE COMMANDS

4.1.1.1 DEFAULT KEYS FOR MOVEMENT CONTROLS


Arah kiri, atas, kanan

/1 STRAFE LEFT
Untuk berjalan ke kiri player harus menekan Arah kiri
/2 STRAFE RIGHT
Untuk berjalan ke kanan player harus menekan Arah kanan
/3 JUMP
Untuk loncat player harus menekan arah atas
/4 MEMANJAT
Untuk memanjat player harus menekan arah atas saat menyentuh tangga
/5 MENDORONG
Player harus menekan arah kanan/kiri ketika terdapat box

1.1.1.27 MENU ACCESS


Untuk mengakses menu player dapat melakukannya dengan meklik kiri dari
mouse pada menu menu yang tersedia.
5 SECTION 5: INTERFACE

1.12 THE CAMERA


Game ini menggunakan eye level camera.

1.1.23 STANDARD VIEW


Landscape 1530x780

1.13 HUD(HEAD UP DISPLAY)


Pada game ini terdapat HUD yaitu:
1. Nyawa
2. Option box

1.1.24 WORLDVIEW
Terdapat HUD nyawa dan option box. Terlihat juga karakter, platform, obstacle, dan
background.

1.1.25 STATUS INFORMATION


Hanya nyawa sebagai status informasi.

5.1.1.1 HEALTH
Berbentuk animasi hati berwarna merah muda, terletak di kiri atas pada
window game.

1.14 MENUS
1. Mulai ulang
2. Level berikutnya
3. Main menu
4. Keluar

1.1.26 GAME SCREEN FLOW DIAGRAMS


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1.1.27 START MENU


1. Play
2. Credit
3. Exit

1.1.1.28 INSTALL
Game ini tidak perlu melakukan penginstalan. Player dapat langsung
mengambil/mendownload file dari game.

1.1.1.29 PLAY GAME


Player dapat memainkan game dengan meklik ikon dari game ini.

1.1.1.30 UNINSTALL
Uninstall dapat dilakukan langsung dengan medelete file dari game.

1.1.1.31 QUIT
Untuk keluar dapat langsung dilakukan dengan meklik ikon x pada kanan atas
game window atau mengklik Exit button pada Start Menu.

1.1.28 MAIN MENU


Main menu pada game ini adalah sebagai berikut
1. Main
2. Credit
3. Exit

1.1.1.32 SINGLE-PLAYER
Single player dapat memulai game dengan memilih “Play” pada menu utama

/6 LOAD GAME
Game ini tidak dapat load menu, yang memaksa player harus memulai dari awal
permainan hingga akhir.
/7 SAVE GAME
Tidak ada fitur save game.
/8 PLAY TRAINING LEVEL
Training level sudah langsung dimasukkan kedalah permainannya, yaitu pada level 1
sampai level 5.
1.1.29 GAME MENUS

1.1.1.33 RETRY
Menu retry terdapat di daftar option button.

1.1.1.34 MAIN MENU


Menu main menu terdapat di daftar option button.

1.1.1.35 QUIT
Menu quit terdapat di daftar option button.

1.15 CREDITS
Berisi sebagai berikut :
Game Designer : Ahmad Fadik Mohammad
Game Artist : Ahmad Fadik Mohammad
Game Programmer : Fauzan Akmal
Sound Designer : Khoirudin Akbar
Game Tester : Acitya Creative
Penanggung Jawab : Samuel Gandang Gunanto
6 SECTION 6: DETAILED LEVEL/MISSION DESCRPTION
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1.16 LEVEL #1
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1.16.1 SYNOPSIS
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1.1.30 INTRODUCTORY MATERIAL


CUTSCENE ?
MISSION BRIEFING ?

1.1.31 MISSION OBJECTIVES


PLAYER GOALS

1.1.32 PHYSICAL DESCRIPTION


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1.1.33 MAP
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1.1.34 ENEMY TYPES ENCOUNTERED IN LEVEL


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1.1.35 LEVEL WALKTROUGH


INCLUDING SCRIPTED SEQUENCES AND NON-INTERACTIVE SCENES. THIS SOULD
ALSO INCLUDE ANY PUZZLES THE PLAYER MUST SOLVE, AS WELL AS THE SOLUTUIONS
TO THOSE PUZZLES.

1.1.36 CLOSING MATERIALS


CUTSCENE?
DEBRIEFING ?
STATISTIC MENU ?

1.17 LEVEL #2
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1.18 ETC
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7 SECTION 7: CUTSCENES
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1.19 CUTSCENE #1
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1.1.37 DESCRIPTION OF SETTING


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1.20 CUTSCENE #2
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8 SECTION 8: GAME MODE
Game ini hanya memiliki 1 game mode yaitu story mode.

1.21 SINGLE-PLAYER
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9 SECTION 9: ASSET LIST
[DIISI DENGAN DISERTAI GAMBAR/SCREENSHOT HASIL JADINYA]
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lig

1.22 ART
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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.38 MODEL & TEXTURE LIST


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.36 CHARACTERS
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

/9 Genderuwo
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
a. UNDAMAGED

POSE CHARACTER
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig
b. DAMAGED
POSE CHARACTER
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig
/10 Gundul Pringis
c. UNDAMAGED

POSE CHARACTER
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig
d. DAMAGED

POSE CHARACTER
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.37 ENVIRONMENTAL OBJECTS


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

/11 OBEJCT #1

WEAPON
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lig
/12 OBJECT #2

WEAPON
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lig
/13 ETC

WEAPON
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.39 ANIMATION LIST


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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.38 CHARACTERS
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

/14 Genderuwo
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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
e. MOVE #1

ANIMATION POSE SPRITE LIKE


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig
f. MOVE #2

ANIMATION POSE SPRITE LIKE


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig
g. ETC

ANIMATION POSE SPRITE LIKE


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

/15 Gundul Pringis


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
h. MOVE #1

ANIMATION POSE SPRITE LIKE


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig
i. MOVE #2

ANIMATION POSE SPRITE LIKE


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig
j. ETC
ANIMATION POSE SPRITE LIKE
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.40 INTERFACE ART LIST

1.1.1.39 ICON

ICON LIST DESC


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.40 BUTTONS

BUTTON LIST DESCRIPTION


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.41 MENUS

MENU LIST DESC


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig
1.1.1.42 WINDOWS

WINDOWS LIST DESC


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.43 ETC

LIST DESC
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.23 SOUND
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.41 ENVIRONMENTAL SOUNDS


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.44 WALKING/RUNNING SOUNDS ON DIFFERENT


SURFACE

FILE NAME DURATION DESC


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig
1.1.1.45 FOLEY SOUND OF CHARACTER ACTION WITHIN THE
GAME

FILE NAME DURATION DESC


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.42 INTERFACE SOUNDS


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.46 VARIOUS CLICK, BEEPS,ETC


PLAYER MANEUVERS THROUGH THE MENUS

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.47 ALERT/ACKNOWLEDGMENT SOUND


PLAYER PICK UP OBJECTS OR HIS GAME STATE CHANGES

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.24 MUSIC
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.43 AMBIENT
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.48 LOOP #1 + DURATION

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.49 LOOP #2

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.50 ETC

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
1.1.44 “ACTION”
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.51 LOOP #1 + DURATION

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.52 LOOP #2

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.53 ETC

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.45 “VICTORY” LOOPS


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.54 LOOP #1 + DURATION

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.55 LOOP #2

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.56 ETC

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.46 “DEFEAT” LOOPS


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
1.1.1.57 LOOP #1 + DURATION

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.58 LOOP #2

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.59 ETC

FILE NAME DURATION DESC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.47 CUTSCENE MUSIC


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.60 PIECE #1
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
/16 GENERAL DESCRIOTION OF MOOD AND ACCOMPANYING ACTION
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
/17 DURATION
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.61 PIECE #2
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
/18 GENERAL DESCRIOTION OF MOOD AND ACCOMPANYING ACTION
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
/19 DURATION
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.62 ETC
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
/20 GENERAL DESCRIOTION OF MOOD AND ACCOMPANYING ACTION
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
/21 DURATION
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
10 SECTION 10:LOCALIZATION PLAN
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.25 LAGUAGES WITH FULL TEXT AND VOICE


LOCALIZATION
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.26 LAGUAGES WITH FULL TEXT LOCALIZATION ONLY


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.27 TEXT TO BE LOCALIZED


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.27.1 IN GAME TEXT


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.27.2 GAME INTERFACE TEXT


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig
1.28 VOICE TO BE LOCALIZED
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig.

1.28.1 #1
See voice section of asset list above

1.29 ART TO BE LOCALIZED


[……]

1.29.1 #2
See Art Porduction Plan
11 SECTION 11:MAJOR EVENT PLANNING
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.30 TRADE SHOWS


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1.1.48 TRADE SHOW #1


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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.63 DATE
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vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.64 MATERIAL NEEDE FOR EVENT


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vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
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1.1.1.65 DEMO DESCRIPTION AND SPECIFICATIONS


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
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Nunc bibendum, lig

1.1.49 TRADE SHOW #2


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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.66 DATE
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.67 MATERIAL NEEDE FOR EVENT


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.68 DEMO DESCRIPTION AND SPECIFICATIONS


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.50 ETC
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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.69 DATE
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.70 MATERIAL NEEDE FOR EVENT


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.71 DEMO DESCRIPTION AND SPECIFICATIONS


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
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1.31 SPECIAL PUBLICITY EVENTS


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1.1.51 EVENT #1
SUCH AS “EDITORS DAY” TO SHOW OFF GAME
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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1.1.1.72 DATE
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.73 DESCRIPTION OF EVENT


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vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.74 MATERIAL NEEDED FOR EVENT


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.75 DEMO DESCRIPTION AND SPECIFICATION


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.52 EVENT #2
SUCH AS “EDITORS DAY” TO SHOW OFF GAME
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.76 DATE
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.77 DESCRIPTION OF EVENT


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.78 MATERIAL NEEDED FOR EVENT


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.79 DEMO DESCRIPTION AND SPECIFICATION


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.53 ETC
SUCH AS “EDITORS DAY” TO SHOW OFF GAME
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.1.80 DATE
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig
1.1.1.81 DESCRIPTION OF EVENT
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.82 MATERIAL NEEDED FOR EVENT


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.1.1.83 DEMO DESCRIPTION AND SPECIFICATION


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
Nunc bibendum, lig

1.32 PR/MARKETING SUPPORT


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.1.54 DATE WHEN CONCEPT ART WILL BE AVAILABLE


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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1.1.55 DATE WHEN FIRST SCREENSHOTS WILL BE AVAILABLE


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1.1.56 PLAN FOR CREATING ADDITIONAL SCREENSHOTS


THROUGHOUT PROJECT
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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.1.57 PLAN FOR MAKING TEAM AVAILABLE FOR INTERVIEWS
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.58 ETC
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.33 SALES SUPPORT TEAM


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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1.1.59 PROJECTED DATE OF FIRST “SELL-SHET”


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.1.60 DEMO LOOP FOR RETAIL OUTLETS


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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1.1.61 OTHER MATERIALS


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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.1.62 ETC
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.34 PRERELEASE DEMO
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.1.63 DATE
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.1.64 SCOPE
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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.1.65 CONTENT
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12 SECTION 12:TECHNICAL SUMMARY
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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.35 SINGLE-PLAYER
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
lig

1.1.66 PC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut
sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.1.1.84 MINIMUL SYSTEM REQUIREMENTS


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
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1.1.1.85 RECOMMENDED SYETEM REQUIREMENTS


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
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1.1.1.86 NUMBER OF CHARACTER VIEWABLE AT ONCE


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
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1.1.1.87 MAX POLY PER CHARACTER
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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna.
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1.1.1.88 MAX POLY PER LEVEL


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imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium
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13 SECTION 13: MISCELLANEOUS
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1.36 ACRONYMS USED IN THIS DOCUMENT


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1.37 DEFINITION OF TERM


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14 SECTION 14: REFERENCES
[….]

1.38 GAMES
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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.39 MOVIES
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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum,
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1.40 BOOKS
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1.41 ART
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DOCUMENT CONTROL
Title: Technical Design Document
Issue: Issue 1
Date: 8 Januari 2019
Author: [Khoirudin Akbar]
Distribution: Intersection – Acitya Creative
Project Team
Reference: IDA-MS-TD
Filename: 416508871.docx
Control: Reissue as complete document only

DOCUMENT SIGNOFF

Nature of Person Signature Date Role


Signoff

Authors Project
Member

Reviewers Consultant

DOCUMENT CHANGE RECORD

Date Version Author Change Details

Issue 1 Draft First complete draft


2

Issue 1 Draft Review and update


3

Issue 1 Draft Updating format


4

Issue 1 Apply review comment


and issue

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