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Selay Arkuen Kocadere PDF
Selay Arkuen Kocadere PDF
I N E D U C AT I O N
D R . S E L AY A R K Ü N KO C A D E R E
HACETTEPE UNIVERSITY
Papers about Gamification
EU Erasmus+ Project
Computer Education (Online Learning) different type of players in
and Instructional gamified learning
Technology Learning and Teaching Design of an Online environments.
Mathematics with Gamified Learning
Technology System Arkün-Kocadere, S. & Çağlar, Ş.
University Project (2015). The design and
Teaching Practice
B.A. & M.S. implementation of a gamified
Mathematics Project Development Development of a 3D assessment.
Education and Management Educational Mobile
Game Çağlar, Ş., & Arkün-Kocadere, S.
... (2015). Gamification in online
University Project
learning environments.
MY PRESENTATION
Games
Design
Examples &
Games Gamification Research
Gamification Results
550 million
installs
$470 million
in revenues
in its first
80 DAYS.
Even without the release in some countries.
AGE / GENDER OF POKEMON USAGE TIME: POKEMON GO
GO PL AYERS VS SOCIAL MEDIA APPS
We usually
end up with
GAMIFICATION
GAMES IN Since 1980’s
we are
«chocolate IN EDUCATION
EDUCATION trying...
covered
broccoli»,
Expensive &
It is neither
Games are so hard to
powerful! entertaining
design.
nor
Why don‘t educating...
we use them
in education?
Points,
Badges,
Status
...
GAMIFICATION
IN EDUCATION
EFFECTS OF
Effects Research
• Always win?
• Emotional experience
• Achieve / Compete / Socialize / Explore
TIPS FOR GAMIFICATION DESIGN
• Determine a main aim and sub aims.
• Give them clear and small tasks.
CHALLENGE
• Tasks should get more difficult step by
step.
• Don’t let them fail in the beginning.
MASTERY PRACTICE
• Considering each player type, create a
challenge by using game elements
and mechanics.
KNOWLEDGE
• Let them take the control but don’t
allow them to get lost or stuck. Gee, 2014
GAME MECHANICS & ELEMENTS
• Challenge • Points
• Chance • Levels
• Reward • Leaderboard
• Progress • Content
• Status unlocking
• Collection • Avatar
• Transaction • Badges
• Competition • Virtual goods
• Story • Dashboards
• Collaboration • ...
• Feedback Werbach, &
Hunter,
• ... 2012
DESIGN
EX AMPLES
A GAMIFIED WORKSHOP*
• Web tools
• Tasks
* Workshop held within the Searching for the Labours of Hercules EU Erasmus+ Project 2014-1-TR01-KA201-012990.
LEARNING ENVIRONMENT
COMPUTER LAB
Facebook Printed Game Board
• tasks • narrative
• materials • grades
• student products • collection items
• leaderboard • badges
• current level
GAME BOARD
RESULTS: ENGAGEMENT
Behavioral Emotional
3.0 / 4.0 3.4 / 4.0
RESULTS: OPINIONS ABOUT ELEMENTS
Team Gifting Story Badges Levels Points Transaction Collection Content Unlocking Leaderboard
RESULTS: COMPARISON Team
Gifting
Story
Badges
Levels
Points
Transaction
Collection
Content
Unlocking
Leaderboard
Workshop 1 Workshop 2
PLAYER TYPE
DIFFERENCES, • Leader
board
ELEMENTS & • ...
MECHANICS
ONLINE
EXAMPLE
Game Center
ELEMENTS
• Story
• Levels - Islands - Tasks
• Points & Leaderboard RESULTS
• Engagement
• Achievements (Map, Sword, Boat, etc.)
• Flow
• Badges
• Motivation
• Collection (Different jewels)
• Achievement
• Boss fight – Final exam
SUMMARY