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D&D 3.0 - Dragonlance - Age of Mortals - Campaign Setting PDF
D&D 3.0 - Dragonlance - Age of Mortals - Campaign Setting PDF
AGE OF MORTALS ,
DEsicnERS .......... MARGARET WEIS COVER-AR-1"iS1" ....... MATT STAWICKI
JAMU: CHAMBERS
CIIRJSTOPIIER COYLl: i n1"ERjoR...AR,.tists ... DREW BAKER
JEfF EASL~Y
Aooi1"ionAL DEsiGn CAM BANKS LARRY ELMORE
JEl'r GRUBB JASON ENGLE
MAn HAAG MARK EVANS
RICIIARD KNAAK DAN FRAZIER
ANDld, LA ROCIIE ALAN GUTU:RREZ
SEAN MACDONALD MARTIN McKENNA
JEAN RAilE JENNlfl,R MEYER
SEAN K. RI;.YNOLDS STANLEY MORRISON
TRAMPAS WIlITEMAN M,ellAEL PllILLlI'1
A LAN POLLACK
Eoi"tinc &- DAN Scon
HUGII VOGT
P"-OOfR.EAOinc ...... MARGARH WEIS
CHRISTY EVERETTE
en R..."tOGR.,APH ERS .... ED BOURELLE
ERIC Hon
PR,..OjEct mAnAGER.,. .. JAMIE C1IA\IBERS Ron LEE
CRAIG ZIPSE
AR...t Di~cto",- ...... CllRISTOrllER COYlE
GR,f\PHiC DESicnERS DA\\N MURIN
tVPESE'HER... . . . . . . . . . JAMIE OIAMOI;.RS DoN PERRIl\
S PEe i A L t HAn K.S: Nancy Berbcrick. Timothy Brown. Christy C.lrdenas. Renae Chambers,
Tracy Hickman, Chris Laurie. Douglas Niles. Mark Schcstedl. James 1\'1. Ward. and Ken Whitman.
This dID System1{) game utilizes IllC'Chanics denloped for tile n!;"" O\. \GlOSS &: 1}1l~(,(l'\S'lt galTlf b)' Jonathan T....-etl.
Monte Cook. Skip Williartl5. Richard 8;lkcr. and I'Ner ,\dkinson.
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an)' form "ithout wriucn permission. To learn more about the Open Gaming Ucense lHld the d20 System Liccnse. llleaSl' ti~it
www.wizards.com/d20.
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......FAST FORWARD
SOVEREIGN PRESS ""ENTERTAINMENT
2 ~ tABLE Of Con"tEn-ts
tABLE OF COIITEIITS "'-'
Fiona Quint; . 128 GilC"dn . 184
Rig Mcr-Krcl .. .129 Habbakuk . 185
San<.1ion 131 Hiddukcl . 186
Silvanosl(PriorI0419AC) 134 Kiri-Jolith 186
RCI,';onal HL~tory 136 Majere __ .187
Sil"anost (ciTC3 420 AC) (Sarb'3Santi] 137 11:lishakal . 188
Solanthus 140 ]\10I1.';on .. 188
Tarsis . 143 Reo", 189
Regional History . 144 Sa'l,'onnas 190
Teyr 144 Shimlre , .. 191
Regional History . .14.' Simon 191
51ith 146 Zeboirn 192
Strongholds 148 Zivilyn .193
AC'Jderny ofSorttry 148 TIle Gods ofMaboie 193
Castle Crimson .. 150 'Ihe W:llking God, Paladine ...194
Castle mh Wistan , ,152 TIle F'allen Queen, Takhisis 195
Regional Hislory . 153 Hound Spirit Template . 200
CiladelofUghl .. 1.;4 Crealing A Hound Spiril 200
TIle Bound Spirit's Vessel 202
Iccwall 159 Bound Spiril Equipmem 202
Ruins 160 Sample Bound Spiril 202
Ariakan's Rest . 160 Ob>rC "litan . 203
Nalis Aren. "The Lake ofDe:llh" . 161 Crealing:1 Titan 204
Laur.lna 162 Titan Char.leters 205
St0111I'S KL'Cp _.._........... ... 165 11le Transfonnalion .205
Wind Dallcer _ 168 ~hintaining lhe Stale of Grace ,205
Rq.,oional History 168 '111e l'-:~l1el1 205
World's Heart .. 170 Sample Til:m . 205
Rl-1.';onal History liI ChiefDonnag 205
Lamenl for the Lost Gods . In
A New l>Jace In The Universe
A World Without Gods
. In
173
Dra~:~l~B:~~. ?~.~.~~.~~~.~ .: : : : ~::.~::: ~:: ~~2~~
Skull Totems 208
Worship Before the War of Souls 174 Dragon, Sea . 211
The \Var ofSouls and Religion 175
Combal ..212
Takhisis. lhe One God 177 Dr:won, Shadow, .......". ..213
Dogma . 178 Brine. the Dmj:.,'on Overlord of the Sea 214
Oergy and Tempk-s ... 178 Khdlcndros, The SlOrnl Over Ansalon 215
Goldmoon 178 Mal)'SIl')"', '111e Red J\hmuder 217
Resuq.,'Cnce ofElith 180 Onysablcl, the Black .218
Rejection of the Gods 181
!(azor. a Blue Dr:won . 218
Deities & Clergy 182 1-.hrshall Alexius MOOan 219
Branchala 182 Solomir:lthnius. the MirroTL'<l Guardian .221
Chemosh . 183
Chislev... .. 183
tABLE Of COnTEnTS ~ 3
•
~ IrrrR-oDvcriorr
Heroes arc needed to reclaim the land and end
the curse of those who sought to destroy ,ill who
An Age cifMortals dwelt there. 'Ille filce of the world itself has
changed with the advent of the Filih Age. Much
of the landscape of Ansalon has been altered by
the foul magic of the Dmgon Overlords. '111e
beautiful dven city of Qualinost is sunk beneath
"Now is begull what will be kllowlI 011 the Lake of Death. Lush forests have been burned
Kryml as the Age 0/Mortals. It will be the to desert wasteland. Prosperous farms are now
loathsome swamp.
filial age, I thillk. The filial, the 10llgest, The dragons who have long dwelt on Krynn
are deeply involved in this new age and with its
alld, perhaps, the best." people. Good and evil dragons fought the Dragon
Overlords during the infamous Dmgon Purge.
-Image of Fizban to Palin and V,ha And while some evil chromatic dragons appeared
Dragons qfSul11!!ler Flume to selVe the DmgoTl Overlords, most of the time
by Margaret Weis and Tracy Hickman they were serving themselves. A few neutral
drabTOns did what they could to help the people
of Ansa[on, while others chose to join with the
side of darkness. Many good dragons leli upon a
daring venture to seck the lost gods, while others
remained behind, olien in disguise, in order to do
what they could to ease the suffering of the peo-
ple. Traveling ,mywhere in Ansalon means meet-
FoRJOWORP ing up with dragons, especially now that lhe gods
have returned. All dragons are leli wondering
which gods to support. for the two gods to whom
the dragons paid allegiance-Paladine and
'I1Ikhisis-have filllen from the heavens.
The people of Ansalon have faced many chal-
lenges in this age and new challenges present
If ever there was a time when the people of themselves daily. 'Ille minotaur race ,It last sees
Krynn arc crying out for heroes, that time is that their manifest destiny is within their grasp.
now-the Fifth Age, the Age of Mortals. '111e elven race has witnessed the destmction of
Depending on what part of the Fifth Age you their lands and nations. The ogres have discov-
choose for adventure, you may find a world ered power in a new race of beings-the titans.
whose gods have vanished, leaving the people to The Solamnic knights have been forced to relax
the mercy of terrifYing Dmgon Overlords. You their rigid stmcture in order to adapt to a chang-
may find a world embroiled in a war that pits the ing world. 111e dwalVes fight among themselves
living against the spirits of the dead. Or you may in their deep caverns, their trials known only to a
find a world whose gods have returned and are few in the realms above. Draconians are a new
now working to regain lost followers, even as race in the world with a city of their own. '111C
they vie with each other to see who will emerge souls of the dead of lilJ mccs battle the living at
as leader of the pantheon in this new age. the (:ommand of the One God.
The opportunities for glory and gain arc m:my '111e Filih Age is in its inf;mcy. Much of the
in this age. New magic has been found in the future of this age has yet to be written. Whether
world; magic that allows sorcerers and mystics to those mortals for whom the age is named will
operate freely and independenlly without lhe enter an age of peace and prosperity or will
need to appease the gods. For those who adhere embark upon an age of darkness and turmoil is
to the old, traditional methods of performing yel unknown. You can help make the deci-
magic, the returning gods have brought with sions, for you are one of those mortals. You have
lhem lhe magic of the three moons, as well as the chance to leave your mark upon this age. You
clerical magic. Now, the users of bOlh types of have the chance to be one of its heroes.
magic eye each other warily, neither trusting the May the gods walk with you. Or not. as you
olher, both wondering if they can work together choose.
or if they will be enemies.
4 ~ i n"tR...,oDvction
AGE OF mORtALS ~
~
Chaos, the Father of All and Nothing. has to slop Takhisis. Some, such as Sargonn:lS, had
been driven from Keynn at blTeat cost. 'nlC been so wounded by Chaos that they barely had
continent of Ansalon was so badly scarred strenb"h left to survive. 111e brods could only stare
that many called the end orthe Chaos War "lllC in bewildered ami17..cment at the empty place in
Second Cataclysm.~ Countless thousands died :11 the heavens where once had shone their lovely
the hands of the minions of Chaos-the fire drag- blue world. 1ney SC'.lrched for it. but they could
ons, the daemon warriors. the frost wights. The not sense the world or its pt..'Ople. Even Zivilyn,
thrL'e moons of silver. red. and black are b'One. who can see all times and all places, was unable to
replaced by a sinbrle. pale orb thai docs not radi- see anything except Krynn's stolen, phantom
ate magical energy onto the world. l'ne stars have future.
changed as well. the r.'l.miliar constellations no
longer adorn the night sky. TIle Wizards of High AnsALon in 'tHE AGE OF mORj"ALS
Sorcery have lost all mabrica! power. and even the As the previous abre was lall.rely characterized by
most devout clerics c.m no longer find commun- the people of Ansalon rediscovering their past.
ion with their b'Ods.
the Age ofMortals is about the people ofAnsalon
The world is changed. Ripped from ils fonner discovering their future. With the gods separated
place in the heavens. Keynn has been removed 10 from the world and terrible new thrC'.lts arriving
a far distant side of the universe and hidden from in the form of the Dragon Overlords. the people
the gods who acted as its b'Uardians. 1ne people must learn to fight for their own destinies.
of Ansalon. weak and weary from war and bereft Terrible tr.l{,'Cdies occurred during the early
of their gods. now r.1ce danb1Crous alien dragons years. calling upon some of Ansalon's races to
and a new god with the power to use the dead to dea.l with hardships they had never before had to
conquer the living. face. The child-like and carefree kender were
So begins the Age of Monals. massacred by the thousands in Kendermore when
it came under auack by the great red dragon,
J<rornn in THE FirtH AGE l\'lalystryx. The survivors were "amicted~-scarred
The world of Krynn underwent sibmificant in mind and soul by the horrors they had wit-
chanbre5 during and after the Summer of Chaos. nessed. forced to trek to the west to find sanctu-
Some land masses were dmstically altered.:IS new ary. The clven kinbrdom of Qualincsti was seized
lands rose and se-dS reccck-d. '111e thn:e moons dis- by the green overlord, Beryl, who madc her geno-
appeared. replaCt.-d by a single moon. 'Inc pat- cidal hatred of the elves known to those under
terns of the S«ITS changt.-rl. '!11e brads were b>'One. her rule. 'Ine Silv:lllesti, acting out of fC'.lr that
There was speculation as to why the brads their recently restored kingdom might also be
depancd Krynn at the beginning of the Aj,,'C of seized by the Drab>'On Overlords, encased their
Mortals. Some claimed that the gods had ned in lands in a mab';cal. illlpenetmble Shield. Believing
fear of Chaos. Others l1l;lintainL-'(1 that the gods themselves safe from the world and its problems,
left the world in order to S.IVC it from Chaos. they camc to the horrifying discovery that the
YC'.lrs would pass before anyonc discovered the Shield was slowly killing them.
truth- Krynn is a world thtlt was stolen from its Yet, in the midst of trabredy. the mortals of
creators. AnS'llon demonstrated strellbtth and innovation.
T'lkhisis. Queen of Darkness. discovered the The long-forgotten ambicnt nmb';cs of sorcery
lnC<lllS to move the world of Krynn through the
and mysticism were T(.'(lis(:overed. boiving the peo·
ethers to anolher place in the cosmos. She was pie new weapons to use in the fight ag-J.inst their
elated with this discovery. for it meant that if she oppressors. 111e LCf,';on of Stecl, a new orb"miza-
could snatch away the world. she would be its tion to champion the liberty of pt.'Ople ruled by
sole ruler. Takhisis was unable to act on her plans the Drab'Ol1 Overlords, was founded .md its num-
for millennia. however, as the other gods were bers grew, even while its membership remained
always present-ready to rcac..1 quickly to counter secret. Just when hope was once returning to the
the powerful maboic she would nt.'tX! to cast in world, a strange and powerful storm swept across
order to steal the world. 'Inc unexpected release the continent. Out of the storm came a voice. pro-
ofChaos into the world provided the Dark Queen claiming the arrival of a new brod.
her opportunity.
While the other brads joinc..-d with mortals to THE WAR..Of SOVLS
fight against the forces ofChaQS. Takllisis kept out Years after the discovering the ~n(.·w magic~ ofthe
of the battle. biding her time. ""aiting for the per- Fifth Age. sorcerers and mystics beg-.ln to find
fect moment to strike. When the mht.... gods were their spellC'.lSting powers diminishing. No amount
weakened and distracted. she used energies she of study revealed the true cause of this drain.
had saved for countless centuries to tear Krynn though spiritualists began to suspect that it had
from its place in the h(.'avcns, flinging it to the some connection with the b'1'Owing legions of
secret location she had long ab>'O prepared to
receive it. TIle other gods of Krynn were unable
A nEW ER.A
The end of the War of Souls brings about the
restoration ofthe gods to Krynn, though the pan-
theon is now missing the two leaders of Light
and Darkness. The focused magic of wizards and
clerics works again after nearly forty years of
absence. The ambient powers of sorcery and
mysticism function unhindered by the souls that
have now continued on their journey.
'Inc lives of many on Ansalon have lx.'en
changed, perhaps forever. by the tumultuous
events ohhe war. Some ohhe villains ohhe Fifth
Age h~l\'e been dcfemed, but others remain and
new powers for evil are rising. Now is a time
when new heroes are going to be in dem'lIld to
help shape the future of the world ofKrynn.
6 c-..... InTR.-ODVCTion
AGE OF mORtALS ~
Your aile (Ylle 101'1'5 II sailing s1lip rcns of ivlouru Nevennind. Minotaurs fibt!lt for
their place in society. even as they scheme to con-
Tftat oncllors at ollr pier. quer all of Ansalon.
\'V( lift Iler sails, II'~ mall her decks, '1l11~ Ab'C orMonals is;l time in which the acts
Wi.' Slrllb the portholes clear; or a single individual can have an effect upon the
entire world, even as a small stone can ripple an
entire pond. Warriors and thieves, mages and
AI/d]1'5, ol/r lislullol15t' shil/esfor h(r, mystics will find both risk and reward aplenty-
Ami)'l'J, ollr shores are. warm; and as much adventure as they can handle!
We. steer lIer into Ilarbor,
AIry port i" II storm. R.f\CES OF THE
The sailors sta"d II}'OII the docks, FiFTH AGE
TI,e sailors sflllfd i" li"e, The events orthe Fifth Age have wide-sweeping
effects on the races of Krynn. 11J.e circumstances
As thirsty as II dwlltfforgold, and philosophies of an entire race may change
Or ((mallrsfor cheap wille. during Ihis tumultuous period.
Except where specifically noted, all T"dces con-
fonn to the guidelines set forth in the
For all ti,e sailors/ol'(. her, DRAGONJ..ANCF. Cumpaign &lIil1g. Information
Alld.fl()(k to where slid moored, rebrarding these races, including Physical
Eacll mall hopi"g tltar Ill' mig//( Description. Attributes, Language, etc.. can be
found there, TIle information presented here is
Go dOWIl, all hal/ds 011 board. intended to supplement. not replace. that source-
book. All of the notes provided in Chapter Nine:
- Tasslehoff BurrfoOi. Other Eras of Play. apply to the early Age or
Dmgom of AU/UnIlI Twtligh/ Mortals. Two new player character races-the
Margaret Weis & Tracy Hickman brute (""armak~) and the half-kender-are a\'ail-
able for the first time.
~
Generations of heroes and villains have
lived, fought, and died since the def(''at of HumAns
Chnos ushered in a new age on Krynn. TIle 1ne humans of Ansalon. always the most diverse
Abre of Monals is ripe for advcnture, offering and often the most robust of mces, live their lives
players exciting challcnges that ranb>e from the the best they can manage during the trying times
perils of the Dragon Purge to the tunnoil and of the Ab"C ofrvlorwls.
danger of the \\~'1r of Souls and the return of the 111e first years after the Chaos \Var :lre a time
bro<:!s. of rebuilding, a time during which the humans of
The people of Ansalon filce an uncertain Ansalon leal'll to cope with a world that lacks
fiume, however. Much has chanb>ed-and not :111 both the magic of the moons and the clerical
for the better. Many races find that they h;wc mab';c of the bro<:ls. Some human communities
bcen forever changed by these diflicult timcs. continuc to worship the vanished gods. stubborn-
1110usands of kendcr have been emotionally ly convinct.'t! that their filith will be rewarded.
S(''arred when the great red dragon Malystryx Others invent new gods, desperately crying out to
burned Kendermore and drove the survivors to the str.lllge and unfamiliar heavens for an
the west. 'nle dven people. long di\'ided and iso- answer. Neither the old filithful nor the new gain
kited from the rest of Ansalon. are forced into anything for their struggles. No prayers :lTe
exile when both the Qualinesti and Silvanesti answered.
nations are conquered by outside forces. TIlC Although the people of Krynn do nOI know
ogres have discovered a powerful magic that this. their world has bt.'Cn ripped from its place in
transforms the greatest among them into the universe and taken to a new location. Here,
"titans"-champions of immense power who sus- dmb'Ons from another world stumble upon Krynn
tain themselves in a terrifying manner. and invade it, llu=se immensely powerful dragons
Dmconians have established themselves as a true begin a battle in order to eradicate Krynn's native
race upon Krynn and are building a nation to defy drdgons.
a hostile world. Called the Drab'On Purge. these terrible clashes
Other races live as they have for countless cen- usher in a frightening new era for humans every-
turies. The dwarves toil beneath their mountains. where. Eyes often look skyward, to witness the
The gnomes work at their Life Quests in the war- incredible sight of dragons battling. This causes
people to nee in terror, for the alien dmgons will
destroy everything in their pursuit of power. rille Although humans do not su/ler during the war
dmgons native to Krynn, both good and evil, can tIS do the elves. who end up losing both their
do liltle except figlll dcspemtely for their own sur- nations, human rC'.llms arc nonetheless hit very
ViV:ll. hard by the war. Families find themselves divided,
During Ihis lime. both major knibrllthoods reor- as the ch:lrismmic !\'Iina cills many to her side as
g.mi;r.e. 'n,e Solamnics hope to find a W:lY to bal- she P;lsses throughout northern ,Illd w('stern
tic the new dr.tgons. while the dark knibrlltS work Ans:llon. M:lllY humans witness tenible sif"rhts
10 secure alliances with these powerful cre:.lIures. that will linger with them forever. when they face
Among the human nalions. the Dmb'On I\lrgc the horrifYing spirits of the dt.'ad. who are forced
also spurs Ihe crt.'3tion of a new order of freedom to fight the living.
fighlers-the L<.'gion of SIt:el. A largely secret Since the defC'.lt of Mimi and her ~One God.~
org,mizalion Ihat works 10 fight against oppres- humans are strugr,,oiing to k<.'Cp up with the incred-
sion, the Legion ofSt<.>t:1 holds love and brother- ible changes brought about by the end of the war.
hood as its hibrllest vinues. 11\ey view themsel\·es The gods have retunled and the llloons of magic
as being independent thinkers, more modem and with them. Old ma!,rlc and Ihe new suddenly exist
~up-to-dateW in their views Ihan Ihe Solamnics or side by side. Some of the alien Dragon Overlords
Nerakans. are defeated. but others still rule vast tenitories.. A
During these years ofsorrow and turmoil. hope people twice abandoned by the gods. many
returns to the world with Ihe disC(wery of a new humans are wary of embr.tcing them again.
form of magic Ihat uses Ihe Mpowcr of the Hean- Others are angry for what th<.')' perceive as Ihe
to heal and to perfonn other (fonnerly) clerical gods' desertion and are in open rebellion against
duties. Disco\·ered by the disciple of ("Iishak-al. them. Some. howC\'er. welcome the !,rods. both
Goldmoon, mysticism spredds rapidly among good and evil. and look forward t'O rccstablishing
human populations, so Ihal within a short time, places of worship.
almost all human communities have practitioners. Humans are alllong the shortest-li\'ed races of
Through trC"dcllery, the Knights of Ner.tka learn Krynn and already a new generation is coming of
of this power and exploit it for their own dark age after the War of Souls. A new generation of
purposes. heroes-and villains-is undoubwdly among them.
For decades in Ansalon, mystic power is the
only magie available to humans. I-Onn<.'( wizards, CiviliZED HumAnS
bereft of their power, hunbrer for a new fonn of The day-to-day lives of the city dwellers are large-
maf"rlc. l\'lany s<:ck it, but none find it until-as the ly unchanged by the aftennath of the Summer of
third decade of the Fifth Ab'C winds to a close-a Chaos, although many find themselves under the
mysterious maskl.--d being known as the MShadow sh:ldow of oppression. A number of cities have
M
Sorcerer tcach(:s primal sorcery to Palin M:yere. fallen under the control of tl Dr:.lf"ron Overlord or
Former wizards from allover Ansalon hCl.lr of this are ruled by the despotic Knights of Ncr.lb. In
and seek to study with Palin. who eventually addition, there arc coTlt(.'sted aretlS being fought
founds an ACldcmy of Sor<.'Cry near his home over by two powers, which have become exceed-
town of Solace. ingly dangerous. 11ltls some humans who livc in
The practice soon sprcads and for a time. il areas controlled by a dictatorial power feci that
seems as if hope and calm have relurned to they arc better olr than those who live in lawless
Ansalon. The Dra~:"()n Purge ends in a truce and. areas. since they mtlst face crime. rialS. and r.IC-
:llthough powerful dmgons h"ve divided up lions bre:lking Ollt into open war. Of course. these
Krynn and nile it between them. they commit same humans turn a blind eye to those who arc
only spomdic deprivations-mostly against other quietly removed and imprisoned when they
rJce5, leaving the humans to live in pe:lce. But
attempt civil disobedience against an evil power's
thinKs start to go wrong. Mystics who have wield- nile.
ed Ihe Power oflhe Heart find their powers either
severely wC".lkened or bJ'Qne completely. Sorcerers Suggested Bonus Feats
discover that their newfound m:lgicil powers are The following fCl.lts are often t;lken by 1st level
fading or behaving err:.nicl1ly. In their hunger for civilized human chamcters as lheir bonus fe-.lt:
power. sorcerers use artifilcts of the Fourth Age- Deceirfid, Defl HUll/is. Di!igmt. "ro~sligat()r, /Hagim!
long prizt.-d and hidden away-to ~IcechWpower in Affillit),. N~ti(Jlor, Nimb!~ Flilg~, Prnllluiv~, SI"l!
order to provide energy for their spells. But even Ftx7./.S (nil)' Oll~ Kl1ow!~dge skIll).
this proves dangerous. for the magic of these arti-
facts is unstable and may do more harm than nOmADS
good for the sorcerer attempting to use it. w
No one knows whal is happening with the Because the SO-C::llled Mbarbaric mces live in clos-
once reliable mabrlc. 111(.1' soon IC'Jrn the truth er hannnny and contact with the bnd than do
with the return of Ihe One God and the start of those in cities. the nomads are k-ss affected by the
the War of Souls. political upheavals of the Age of Mortals and
more profoundly altered by the changes in nature.
CHAR.I'C1"E~ C'-' 9
'"'" CHAPTER- 0nE
Nomadic humans survive in harsh environments
by continuing to use the same skills and tech- tHE tAR....JnAK..-
niques that have sustained them since the Age of
Dn.'.;ll11s. But the changes to spiritual magic are
quite damaging to primitive people. for they arc
(BR....VTES)
slow to embrace new ways. Some do leam mys- Closely related to humans. but nonetheless an
ticism during the early decades of the Fifth Age. entirely dilTerent J"'dce, the Tarmak (named for
for their connection to the world and their own their mysterious homeland far to the east of
beliefs facilitate !.his type of magic. Ansalon) are a savage people who glory in com-
In addition. the alien Dragon Overlords have bat and death. 1ney were recruited by Lord
drastically altered some of the lands occupied by Ariakan before the evenlS of the Summer of
nomads. TIle nomadic people have had to adapt Chaos. After the war, their usefulness ended. the
to chanf:,red climates. such as those who dwell Mbnnes Mwere abandoned by the dark knighlS.
upon the Plains of Dust. Nomads are hardy, Some endeavored to return to their homeland,
resourceful pt.'Ople. They do what they but man)' seuled in remote parts of Ansalon.
must 10 sun,j"c. Personality: Tannak are primitive and
brutal. Force and might impress Ihem. Such
Suggested Bonus Feats concepts as mercy and compassion are con-
The following fealS are often taken sidered the province of weak-
by ISl level nomad human charac- lings. The only way to gain the
ters as Iheir bonus feal: Acro/xJlic. respect and loyalty of the
Agrk Almlt~ss. Alhlrlir, EllduTlmlY. Tannak is to prove one's
RUII, Sr(f-SulJiciml. Skill Focus strength through deeds of
(SJlroroOI). Slrolth)'. 1Ouglmm. Track. combat. preferably againsl
overwhelming odds. Brules
despise any sign of weakness.
Surrender is not a tenn they
understand, for no true
warrior would think of giv-
ing up, prefering death
instead.
Physical Description:
Male brutes stand
well over six feet
tall, the largest of
them reach seven.
\Vomen are only
slightly shorter.
~ Bodies of both
, males and females
are bulky and muscu-
lar as the strongest
humans, but their
movements have a
hint of elven grace
and their ears end
III points. The
faces of men are
heavily bearded
like dwan'es.
They wear little
clothing, in order
to show off their
body decorations, which are
considered sacred 10 them. When going into bat-
lie. they paint themselves from head to toe in blue
warpaint, which many believe has magical pro-
lective qualities. Brutes have a life expectancy
much like nonnal humans, though their violenl
(j\'es are often cut short.
10 ~ CHAP"tER..0nE
Relations: Due to their savage and alien nature. their island homes. Painted on the body, this war
the brutes are regarded as enemies by all the r-.lces paint gr.lllts a creature a +S natural annor bonus
ofAnsalon. The bnnes are glad to return the favor and fast he'dling S. When the paint has healed a
and view any stranbTCT as a potential foe. total of 20 points of damage, il loses its effective·
Alignment: Brutes tend toward neutral and ness. no longer granting either the fast healing or
chaotic alignment. They revere strength. and will the natuml armor bonus.
aa unprediaably when they have no one to com- The secret of creating this war paint is known
mand them. only 10 the Tannak. who guard it jealously as a
Tannak Lands: The true homeland of the sacred fonnula. For purposes ofcreating the paint,
brutes is an island far to the e-.t.st of Ansalon. consider one application of paint to have a mar-
Those brutes who have settled upon Ansalon live ket price of 500 stl and a Craft (alchemy) DC of
in remote areas where they can raise their dlil- 25. All Tannak chamaers who possess at least .J
dren far from the weakening influences of other, ranks of Craft (alchemy) know the Sl.-'CTCt of cre-
Msoft mccs.
M
ating the war paint.
Religion: Tarmak pay homage to unf.1.miliar -Automatic LangU:lges: Tarmak and
gods. TIley have no speUcasters of any kind in Common. Bonus Lan b'l13 b'"CS: Any. Because the
their society, though in their homcland they have Brutes have settled and traveled multiple places
an order ofclerb'Y called the Keena, who maintain throughout l\nsalon, they have picked up many
the histories, lebTCnds, and prophccies of their other lanb'1.l:1bres.
people and promote religious beliefs. No one -Favored Class: Barbarian. A multiclass
knows if any of these Keena C'dme with thc brutes Tarmak's barbarian class does not count when
to Ansalon. determining whether he takes an experience
Language: The Tannak speak a throaty, gut- point penalty for multiclassing (see Plo)'~r's
tural tonb'llC that only a few dark knights of the Handbook Chapter Three, XP For Multiclass
Chaos \Var were able to master. Brutes are C"dpa~ Chamaers). The Brutes enjoy brutal. savage com-
ble of learning other languages and did so during bat so the barbarian class comes very naturally to
M
movn'tAin DWARYES
tARmAK.-RfIciAL tR!\iTS
Usually among the last to adjust to the changes in
- +2 Strength, +2 Constitution, -2 Intelligence, the rest of the world, mountain dwarves are
~2 Charisma
extremely slow to acknowledge the nC\\' fornls of
- Medium: As Medium-size creatures, Tannak magic. mysticism and sorcery, much less leam
have no spt.'Cial bonuses or penalties due to their them. Those dwarves who embrace mysticism are
size. rC!,,,,rded with distrust. Any dwarf who praaices
- Tannak base land speed is 30 f<-oct. sorcery may r:lce c-'l:ile or death.
- War Paint: The Tarmak make a magical blue
body paint from a mixture of fruits. tree sap. and
pulped leavcs, all derived from plants native to
~ CHAPTER..0nE
17IOmd';I: The decades of the AbTC of Mortals F:lVor (Ex): The noblc has the ability to call in
are bOlh a time of pride and sorrow for the favors from those he knows. '10 call in a favor, the
dwarves under the mountains. A mountain con- noblc makes a filVor check (ld20 +2). He can usc
tingent routes out the dark dwarves who have this ability twice a week, calling in filvors from
long dwelt in the nation ofZhakar and restore its different contacts. '111e DM sets the DC based on
original mIme of Thoradin. Ruk-xl by the mystic the scope of the filVor being requested. The DC
prophet Sevcms Stoneham\. Thoradin m:lkes :In ranges from 10 for a simple filvor to as high as 25
alliance with the dark knights. to the surprise of for highly dangerous. expensive. or illegal favors.
all. In tmlh. Scvcrus needs the dark knights to The noble C'annot take 10 or take 20 on this
fight against the o!,,'Tcs, leaving the dwarves free to check, nor can he retry the check for the same (or
mille a valley filled with ore and gemstones. virtually the same) filVor.
TllOrbard/,,: The mountain dwarves of Inspire Confidence (Ex): Once il day the noble
1l1Orbardin. k-d by l~lrn Bel1owblT'lIlite, rebuild :Ill can use oratory to inspire confidence in allies (not
ancient alliance with the Qualincsti elves during himself). bolstering them and improving their
the War of Souls. The dwarves tunnel under the chances of success. An ally must listen to and
city of QU:llinost in order to create evacuation observe the noble for a fill1 round for the inspira-
routes for the elven people neeing the wrath of tion to take hold. The effect lasts for 5 rounds.
the dragon Beryl. 'Il1e noble ean inspire 2 allies at a time. An ally
10 the sorrow of the dwarven king. thinf:,'S do inspired with confidence gains a +2 mOnJle bonus
not b'O as planned. Whcn the enormous dragon is on saving throws and a +1 morale bonus on
brought down by the elves. the weight of the car- attack and weapon damilge rolls.
QISS (and thc hand of the One God) ,,'aves in the POSSt'SS!(JIl.J: +/ Item /OJlgsUJOT(1. +2 ,hajJI shirl,
tunnels under the clven capital. causing the rivers masterwork heavy steel shield. masterwork hand
to nood in and drown the city. forming a Lake of axe.
Death. Many dwarves dic in the tunnels. along
with the elves. The marriage betwecn a meek I-Iyhlf noble. B,lker
'nlis tragedy causes some Thorbardin dwarves \VhitebJTanitc, and Garimcth Bellowsmoke. ,1
to be unusually sympathetic to the plight of the scheming dark dwarf of thc D,lcrg<lf clan, was
elves. while others stubbornly insist the elves tre,lIed by friends and fi11llily members as a some-
brought catastrophe onto the dwarves. what startling mistake on the part of each partic~
ipanl. In time, Baker and Garimeth also came to
Tarn BcUowgranite reI,rard that marriabTC as a mist,lke, and they pilrt-
Malc Mountain Dwarf Nbl 41Ftr 6: CR 10; cd ways. Neither could know ,11 the time of their
Medium-size humanoid (dwarf): HD Sd8 parting. nor at any other time before their deaths,
(noble)+Sd10 (fighter)+20: hp 77; [nit +6: Spd 20 that the child of their union would go on to
ft.; AC 20 (touch 12. nllt-looted 18); Atk +14/+9 become one of the greatest forces for unification
melee (td8+6/17-20. +1 keen 10nb'Sword); SQ in the long history ofThorbardin's fractious clans.
bonus e1ass skill (Survival). coordimne +1. dark- 11lrn Bellowgranite-his surname was formed
vision 90 ft. dwarf traits. favor +2. inspire confi- from both matriarchal and patriarchal chms, in
dence 1/day: AL LG; SV I;ort +8. Ref +8. Will accordance with dWilrven custom given such a
+6; Str 17. Dex 14. Con 15. Int 13, Wis II. Cha rarc inter-clan union-wilS a half-breed. an exot- M
16. Height 4 ft. 11 in. ic~ in his people's parlance. With the wide-set.
SMIs tlllt! Fi:II/j~ Appnlise +6, Blufr + 12. Climb pale eyes and bowed legs of a Daergar and thc
+9. Diplomacy + 16. Handle Animal +9, dcxtrous hands and probing intelligence of the
Intimidate +11, Knowledge (nobility) +6. Sense I-Iylar. he mixed some of the best features of both
Motive +7. Survival +5. Blind-fight. Cleave, dwarven sub-races.
Improved Initiative, Leadership. Persuasive. He grcw up in the delicate towcr of Hybardin,
Power Attack. Weapon Focus (lonI,ysword). Life-Tree of the Hylar. During his childhood and
Weapon Specialization (JonbTSword) adolescence. however, he frequently made
Coordinate (Ex): 111e noble has a knack for extended visits to lightless. sprawling Daerbardin,
getting people to work together. Whcn the noble coming to know his mother's home city-three
can aid othcrs and give directions. he provides a levels of black stone corridors-very well.
+3 total bonus to the task at h,md by making an It has been spC<-1.ilated that he drew his formi-
Aid Another check. This ability cannot be used to dable strength from the powerful Daerlfar stock
assist in combat. and his capilclty for enlightenment from the civi-
Dwarf Traits (Ex): Darkvision 90 fl.. stonecun- li7..ed Hylar, Yet certainly e,lch of his parents pos-
ning, +4 bonus to ability ehecks made to resist sessed deep naws. in addition 10 these tmits of
bull nlsh and trip attacks when standing on the dwarven I,JTcatness. Therc WllS a mthless selfish~
ground. +2 r.lcial bonus on saves alfainst poison, ness and capilcity for treachery on his mother's
spells. and spell-like effects, +4 dodge bonus to part. and an absent-minded lack offorcefulness in
AC against giants. his fillher that Baker was able to overcome only
12"" CHAP'tE,,0nE
in the last days before his death. Yet it alll be seen ous st:.nes of ruin. Over the next dcc.ldes, this
that each of thL"Se wCl.lkncsscs in the parent was small band began to repopulate the kingdom. Hill
channeled into a capability of the 5011. dwarves who wcre willing were invitLod to live
Much has lx:cn made of 'Him Bellowj"rranilc's underground. Ancient tunnels were cleared. and
eme'1,rence as ale::lder during the horrific destruc- new caverns exclVatcd.
tion oflllOrbardin broubtlu on by the invasion of l1lUs it was Ihat when the War ofSouls rocked
the daemon warrior Zamk llmul and his minions Krynn, and the e1vL'S were forced to leave
of Chaos. 'lllCSC lethal forees included a host of Qualinesti, Tam Bcllowgranite was able to pro--
shadow warriors and a legion of Icthal fire drag- vide them safe p3SS3b1C. His new kingdom, an
ons. Further compliC'dting mattcrs, the invasion underground TC'dlm proof from even the power of
occurred in the midst ofthc internecine war slart- the Dragon Overlords, extended all the way
ed by Garimeth's brother-Tam's uncle-Darkend across the Plains of Dust. Under dwan'en protec-
Bellowsmoke. Tarn himself CSC"dlx:d from impris- tion. the el\-en refub'CCS were able to make the trip
onment in Daerforgc, with the assistance of a without ever exposing themsch'cs to the sky.
motley band of gully dwarves, but arrived in
H)'bardin 100 late to take part in that city's Hill DWAR.YES
defense. IndL"Cd, he found the cil)' alrc:.ldy in ruins Always more open-minded than their mountain
from the attack of the Chaos anny. He assumed cousins, hill d\'~drvCS are more inclined to in\"esti-
that both his father and the woman that he loved g-dte the teachings of mysticism. A Neidar dwarf
had been slain in the unprecedented invasion. namcdJasper Fircfor!,>c is one ofGoldmoon's firsl
Instead, he found the dwarfivom:m who would mYSlic disciplcs. Hill dwan'cs share their moun-
become his lifematc, Bclicia Fclixia tain cousins' distrust of arcane magic and shun
Slateshouldcrs. commanding a rcmnant of the sorcery. 1'ney have little tolerance for dwarves
Hylar's waterfront g-drrison. '1l1C city was barely who choose to prdctice it.
recot,,'lli7..ablc, as the Chaos onslaught had actual- The hill tribes must learn to adapt 10 the
ly mclted thc lx.'drock of the Life-Trt."C, eroding changing dim:.lte that occurs during the A!,re of
away structures and monuments that had slood J\<lortals. Their resourccri.lness and endumnce
for thousands of YC'drs. 'Ille base of the pillar had sustains them, however. with the rcsult that mosl
broken away, rendering the slender column into a hill dW;ln'es of the Firih f\ge possess gre-dter sur-
dangling stalaClite. vival skills than those of previous generations.
Baker Whitcbrrdnite was presiding over the Long prohibitLod from oc't:oming knights. some
defense of the dying city, and it was Tam's lot to hill dwarvcs are welcomed into the ranks of the
lead the survivors to safety. Tarn and Felicia spent Legion of Steel to fight ag:.\illst the Dragon
untold days tr:.lVeling through the maze ofC:.lVems Overlords.
scored through the roof of 'lllOrdbardin, finally
emer!,Ting, with seveml thousand other dwarves, Jasper Fireforge
into the Valley of1hmes, the secret !,'Totto locat- Male Hill Dwarf Mys 4/Citadcl Mystic 5: CR 9:
ed in the loriy remoteness of the High Kharolis. Medium-size humanoid (dwarf): 1-10 9d8+27: hI'
These esc:'lping refubJ'CCs were mostly Hylar, 69: Init +0: Spd 20 ft.; AC 15 (touch 10, nat·foot-
but included numerous Aghar and KiaI', and even ed 15): Atk +10/+5 melee (ldI0+4/x3. +3 (hullr-
a few Daergm. Tarn Ikllowbffanite led them all on Veil wllrtlxe); SA Spells: SQ Dwarven traits, heart's
an odyssey through thc mountains during the grace, mystic secrets, reputation +2: AL NG; SV
ye-J.r5 aftcr the Chaos War. On thc surface hc Fort +11. Ref +2 (+4), Will +9: Str 12, Dex 10,
encountercd the hill dwarves and exercised such Con 16, Int 13, Wis 16, Cha 14. I-Ieight 4 ri. 2 in.
skil1ful diplomacy that he was able to patch over Slul/s 1111(1 F(!(lts: Concentration +7, Craft
the schism dating b:'ICk to the time of the first (Woodcutting) +3, Diplomacy +8, Heal +11,
Cataclysm. The hill dwarves took in their cousins Knowledge (Religion) +11. Sense rVlotive +5,
from under the mount;ains and g:.IVe them shelter Spel1crari +7; Eschew M:.nerials. Martial Weapon
and food enou!"h to survivc those first harsh win- Proficicncy (dwarven war:.lXe): M:lXimizc Spell,
ters on the outside. Trustworthy.
With the coming of the Drnbron Overlords and Specilll Q'tII/r~i(!s: Dwarven trJ.its. HC"drt's GrJCC
the new st;ate of the world, lim\ recognized that (Su): Jasper may add his Charisma bonus 10
the time had come for his people to recl;aim their Reflex saving throws. Mystic St.'Crcts (Ex): Every
lost kinbrdom. He and Belioa led thcm back into time Jasper casts f71J"e kgltt u;ollllds or gnnilg light,
Thorbardin. to find that the vast undcJl,'l"Ound the spells :.lre considered Empowered (as per the
realm was virtually abandoned, haunted only by feat). Reputation (Ex): Jasper may add +2 10 any
the ghosts oflhe kingdom's great Ir.lgcdy. Charisma-based skill check when interacting with
Establishing a hC"ddquarters in what remained prisoners. peasants. and refugees or with rulers,
of the Life:rree. lam sent expedilions to all the nobles. and authorilY figures. 'me bonus is
great cities ofThorbardin. finding fCmnants ofthe applied as a penally (nLog::ltive) when interacting
other dans, linking up, and clearing cities in vari- wilh enemies of the Citadel of Librht.
16"--' CHAP"tE",-OnE
the tunnels. Beryl was slain by the sacrifice of Smrbreeze. the desperate Silvanesti took
many elves, including the Queen Mother, Silvanoshei to their hearts and crowned him their
Lauralanthalasa. king.
The d....lbron'S enonnous body landed in the Not long after. as the One Cod had pl:lllned.
city, the weight causing the tunnels and sur- Mina. strange prophet of the One Cod. and her
rounding terr.lin to collapse. 'nle White-Rage dark knights entered the Shield. Silvanoshei was
River swept into the depression. flooding the city ensnared by 10\le for the human woman, who
ofQualinost and drowning almost all of the bat- duped the e1ven people into trusting her. Throub>h
tle's survivors. This crt..'3tt:d a new body of \~ter Mina's manipulation, the Shield was destroyed,
w
known as the Nolis AmI, the -Lake of Death. and the elves killed the drabron. Cyan Bloodbane.
Now the Qualinesti are a people in exile, The Silvanesli appeared to have won ;m impor-
together with their Silvancsti cousins. 1ney have tant victory. but dark forces were at work.
their king. but their homeland is brone and the city Mina sei7.ed control of Silvanesti. then handed
that stood as the center of their culture has been it over to the dark kniglns. who bq,ran to enslave
destroyed fore\·er. and kill the elves. 'l'ncir king. Silvanoshei. disap-
Many Qualinesti, particularly the younger gen- peared, lured away to follow his obession for
eration who are less rigid in their thinking. Mina.
learned the ways of primal sorcery during the ~ lany Silvanesti escaped into the wilderness.
Fifth Age. This magic served them well in their where they joined with Qucen Mother Alhana
struggles against Beryl and the dark knights. Staroreczc (newly restored in the eyes of her pe0-
Others made pilgrimages to the Citadel of Light ple) and ploued to rt..1:ake their homeland. In this.
to learn the healing arts of mysticism. Older gen- they were joined by many exik-d Qualinesti.
erations who clung to their belief in the old ways under the rulership ofGilthas.
rejoiced to have their powers restored to them When word came that their king, Silvanoshei.
when the gods returned alier the War ofSouls. All was in danger, Queen Mother Alhana abandoned
of these e1vcs would gladly trade their magic or plans to retake Silvanesti and led the ekes of both
even their lives for their lost homeland. nations in an attempt to recover their king. \Vhile
they were away. a fit.."et of minotaur ships sailed
SiLVAnEs'ti up the Tholl-iholll.! river. slaughtering the token
A people known for isolating themselves from the clven defenders and claiming the nation of
rest of the world. the high elves ofSilvancsti took Silvanesti in the name of the minotaur empire.
this to the extreme during the Abre of~'lortals. To Although the War of Souls is won. the
protect themselves from the horrors of the Silvanesti e1VI.."S pay a terrible price. losing both
homeland and their beloved young king, for
Dragon PUfb"C. the Silvanesti erected a magical
Shield around their land. creating a force power- Silvanoshei was slain. though he is proclaimed the
fiJI enoub'h to keep out the alien drablQns. Having hero that forever ended the threat of the Queen of
exiled the Speaker of Stars and his Queen, Alhana Darkness. 111e brrieving Queen Alhalla abdicates
Starbreeze, the Silvancsti fondly belicvL'd that at all rights to her throne in r.·1\'or of her husband's
last they were safe from the pollution of humans cousin, Gilthas. 'nle Silvancsti now try to find
and other races. as well as the draj"rons. their place in this new world, along with their
The Shield protected the nation of Silv;l1lesti, exiled cousins.
though that protection a.lllle at a terrible price. Isolatl..x1 behind the Shield. most Silvancsti held
The Aimlh. the elven ranb"Crs who scouted the on to t ....lditional beliefs about magic and the gods.
woods. beg::lIl to notice thut the Shield killed all Only a handful have since learned the new pow·
the plant and animal life in the surrounding vicin- ers of sorcery and mysticism. Most Silvanesti
ity. but even they did not suspect that the Shield spellcasters arc thankful for the return of their
was responsible for the wasting sickness that b'Odly powers. ;Ilthough 01 few feel a certain
began killing many of the elves who lived under amount of bitterness, ft.."eling that there must be a
il. Nor did the elves rt:"J.lize thm they were being way to blame the brods for their misfortune
instead of themselves.
manipulated by the disb'Uised brrccn dragon, Cyan
Bloodbane, who used the Shield to hide himself SiJvanoshei
from the ravages of the D....lbron Purb"C and to g"J.in
his revenge on the elves. whom he had long Male Silvanesti Nbl 2: CR 2: Medium-size
hated. humanoid (elf): HD 2d8: hI' 13: In it +1; Spd 30
When an eh'en youth with a broken ann man- ft.; AC 13 (toudl II. fiat-footed 12): Atk +2 melee
aged to mysteriously enter the Shield, the elves (ld8+VI9-20, 10nb"Sword): SQ bonus class skill
look this for a miracle. which it was-a miracle of (Survival). e1vensight. fOlvor + I. inspire confidence
the One Cod. When the elves discovered Ihat the Vday. Silvanesti l ....lits: AL NG: SV Fon +0. Ref
youth was Silvanosht..-i. son of Queen Alhana H. Will +2: Str 12. Dex 13. Con II. Int 13. Wis 8,
Cha 14. Hciboht 5 ft. 5 in.
CHA""C"tE~ ~ 17
Skills nnd Fenls: Bluff +6, Diplomacy +7. Listen she tried to make this up to him. After Porthios's
+2. Ride +4. Search +2. Sense Motive +3, SPOI disappearance, Alhana bJTew more attached to her
+0, Survival +1; Run. son than ever.
Favor: The noble has the ability to call in When the Silvanesti people raised a magical
favors !Tom those he knows. To call in a favor, Shield around their land in order to keep the
make a favor check (ld20+1). He can use this Dragon Overlords from attacking. Alhana formed
ability three times per week. calling in filVors from an army made up of Silvanesti refugees and
different contacts. TIle OM sets the DC based on Qualinesli elves loyal to her and her husband. She
the scope of the favor being requested. The DC attempted to break through the Shield, in an
ranges from 10 for a simple favor to as high as 25 effort to show the Silvanesti peoplc that they had
for highly dangerous, expensive, or illegal favors. to face the growing problcms in the world, they
The noble cannot take 10 or take 20 on this could not hide from them. Hcr attempts to cnter
check, nor can he retry the check for the same (or the Shield were constantly thwarted.
virtually the same) favor. Silvanoshei grew lip in an armed camp where
Inspire Confidence: The noble can lise orato- he was spoiled and pampered. Self-centered. he
ry to inspire confidence in allie... (not himseH), knew that the dven warriors had no
bolstcring them and improving their chances of respect for him, and he was secretly hun
success. An ally must listen to and by this. He vowed to win their respect
observe the noble for a full round for the and, during the night ofTakhisis's Storm,
inspiration to take hold. The when the camp was attacked by ogres,
effects lasts for 5 rounds. Silvanoshei volunteered to mn for
The noble can inspire 2 the Legion of Steel in order to
allies at a time. An bring back help.
ally inspired with BasiC'.llly a good per-
confidence son. Silvanoshei felt real fear
gains a +2 /'" for his mother and his peo-
morale ple, and he was frantic to
bonus on
saving throws and
a + 1 mOl"dle bonus on
/.--. save them. Takhisis had
looked into his heart. how-
ever, and she saw that she
attack and weapon , - could make use of his
damage rolls. / ~ shallow, selfish nature and
Silvanesti
Traits
Immune to sleep
(Ex):
spells and effects,
I his naivete. She arranged
for him to ~fall" through the
Shield, where he was dis-
covered by members of the
+2 on saves kirath, who had always been
against enchant- loyal to Alhana Starbrceze and
ment effects, her family. Silvanoshei was
+1 bonus taken to the elven capital.
on Knowledge 'nle Shield had been slowly
(arcana) and Spellcrafi, +2 bonus on killing the elves it was supposed
Listen, Search, and Spot checks. to protect. Bereft of hope, the
Possessions: Leather armor, elves made Silvanoshei their
longsword. ruler. He proved himself an
able leader, much to the
Born to the Silvanesti queen, surprise of those elves
Alhana Starbreeze, and her husband, who had fib'l..lred to
the Qualinesti Speaker, Porthios, make a puppet of
Silvanoshei was destined to be the sav- him. He helped
ior of the elven race. Although his parents lead the military
were exiled from both their lands, deemed campaign af,,'llinst
"dark elves," Alhan::! and Porthios Mina and her
dreamed that one day their son would for~s. who had
rise to unite the Silvllllcsti and entered the Shield.
Qualincsti under his rule. Mina's anny was defeated and
An only child. Silvanoshei was she was mllde a prisoner. Silvanoshei
spoiled by his mother from the day of his birth. fell in love with her at first sight. She revealed the
Alhana doted on him and could not bear to deny tme architect of the Shield to be the green drag-
him anything. She also felt guilty for inflicting a on, Cyan Bloodbane, who sought the death of the
hard life on her son, for she and Ponhios were Silvancsti elves, and she led the elven warriors in
constantly on the mn from elven assassins, and a battle thm brought down the dragon. Following
18"'-' CHAP1"E",0nE
"€l- Elves After the War of Souls "€l- Plainspeoplc that the elves will not encroadl on
their territory but will live in hannony. He has not
The two once-proud clven mltions now lie in been very successful thus far. 'nlC Plainspeople
ruins. Captain Samuval and his bribrands have have wamed the elves to stay out of the desert.
turned non.hem Qualinesti into a lawless land. Gilthas and his followers are currently living in
traveled only by the daring or foolish. Goblins a large refubTtt camp located nC'dr the last remain-
and hobgoblins have taken over southern ing stronghold of the Legion of teel, who are
Qualinesti. 111eir forces are strong and well- friendly to the elves and remain their staunch
organized. and it is said they are under the con- allies. The Lioness and her followers. among
trol of some powerful. mysterious leader. Those them the Wilder Elves. are with Gilthas's band.
Qualinesti who have tried to venture back to their but relations between the militant elves and those
homeland to reclaim their wealth or to find out who want pe:tce are strained.
'hat has happened to lo,·ed ones len. behind Devastated over the death of her beloved son.
have either never returned or have barely escaped Alhana Starbreeze had brone into seclusion when
"'ith thcir lives. she received startling infonnation from a mysteri-
Thc onc place where neither man nor ous source that her husband. Porthios. was not
goblin ventures to go in Qualinesti is dead as she had been infonned, but that he was
the Lakc of Deuh. for it said to be alive. living somewhere in the \\'CSt. Takin
haunted by spirits both good and evil. Samar and a few trusted followers. Alhana left
induding the spirit of the green to find out if these rumors were
Dragon Overlord Beryl. whose true. Neither she nor any 0
rotting corpse lies at the bottom her party have been heard
f the lake. These spirits are from since.
said to continue to fight the ba.t- , During the lime 0
tie that brought about their upheaval and runnoil fol-
doom and will try to lure the lowing the end of the \~r.
living into aiding their C'dllSe. many elves from both
Silvanesti is under the Qualinesti and Silvanesti
control of the minotaurs. went 01T to try to find
who are shipping in fresh new lives in the
troops and minotaur settlers major cities 0
to strengthen their hold on Ansalon. with the
the land. Although the result that elven
ogres ofBlOde to the north ghettos have
are the minotaurs' sprung up in the
sworn allies. the cities or Tarsis,
ogres have recently Palanlhas,
bq,'lJn eyeing this Solan thus. and
build-up with dis- Flotsam. The
trust and suspi- humans in these
cion. cities first wel-
The elves them- comed the elves.
selves are splin- but are now
tered and fractured. starting to rq"r.ud
with no two elves ab>Tccing about what should be this sudden influx with alarm.
done to try to rebuild their livcs. A militant group Bereft of their b>OO. Paladine. whom the elves
f Wilder Elves. Qualincsti and Silvanesti advo- ahvays felt 10 be the b>OO most interested in their
cates attacking the minotaur before they grow welfare. most elves have taken to worshipping
stronger. to try to drive them from Silvancsti. This Mishakal or Branchala. with some few turning to
group is being led by the Lioness. wife ofGihhas. Chislev. Elven mages continue to align them-
the ruler of the Qualinesti. selves almost exclusively with Solinari. Perhaps
The nominal leader of the elves. Gilthas is due to the unsettled nature of their lives. more
posed to war and this has caus(:d a rupture e1,'es than usual have begun to take an interest in
bet\..-een him and his wife. Gilthas believes that maglc.
the eh'es should join together to fonn a new The elves do not distrust the gods. as do many
nation in the Plains of Dust. and that they should humans. 1be elves know that the War of Souls
not fonn it alone, but should invite all those who was not the fault of the gods and most elves place
have been made exiles by the War ofSouls to join no blame on them. though the elves never fail to
with them. He has been conducting nq"rotiations remind the gods that they should do what they
with Wanderer. leader of the I'lainspcople. can to make amt.'1lds to the elves for all of their
toward this end. trying to convince the sulTering.
("-> CHAPTER.... 0nE
the battle. Mina seduced Silvanoshei and tricked himself of thc gnomes and too stubborn to aban-
him into lowering the Shield. TIle forces of the don his conquest. the dragon Pyro is said to have
dark knights marched into Silvanesli. Blinded by boonc insane.
Mina. the elves welcomed their enemy as their In previous ages. the occasional b",ome would
savior. The dark knights soon seized control of be born who either had no interest in technology,
the elven capital. Trapped in the city and con· lacked the ability to create inventions. or whose
vinced they were surrounded by the entire elvcn inventions actually worked. These gnomes were
M
anny. the dark knights remained in Silvanos! until termed -mad gnomes. During the last hours of
the minotaurs arrived, defeated the remaining the Chaos War, the god Reorx lifted his curse of
elves, and encouraging the dark knight's to leave. many thousands of years on a large group of
Mina abandoned Silvanoshei when she trav- gnomes-freeing them from both the obsession
eled nonh to launch the War of Souls. She left with technology and the desire to always make it
him her horse. however, and the magical beast big{"TCr and bener. TIle inventions ofthese gnomes
carried Silvanoshei to Solace. where she ploued tend to function as designed. Not only that, the
to use him to lure the elves into a trap and bring inventions function quietly and efficiently. Thus
about the final defeat of the e1ven nation. many of their kindred consider these gnomes to
M
Mina's plans began to go awry. When she be -mad. Undeterred by criticism, the new
made him her prisoner, Silvanoshei at last came gnomes designate themselves '"thinker gnomes.-
to see the truth about Mina and how she had Thinker gnomes live and work along side -nor-
used him. Even then, he blamed himself. not her. mal- tinker gnomes. although a certain amount of
His love for her continued to the end. when he self-imposed segregation has occurred. since the
killed the monal Takhisis before she could take two groups have a running disagreement on just
out her wrath on Mina. Grieving the death of her what it means to be a gnome.
goddess. Mina turned upon Silvanoshei in fury Most gnomes have no interest in magic,
and slew him. thoubrh some guilds have been organized to study
Since the elves were in exile, Silvanoshei was magic in terms of pure science. Committees have
temporarily entombed in the Tomb of the Last formed in the fifth Age to study the new phe-
Heroes in Solace. He is honored as a hero among nomena of sorcery and mysticism.
the elves of both nations, who plan to build him
a fitting monument when they once regain their
homeland.
~nDE"-
The kender, oftcn called the child-race of
Ansalon. experienced a shocking and saddening
GnomES loss of innocence in the Age of Mortals. The
TIle gnomcs' frantic pursuit of tcchnolob'Y con- mightiest of all the Drngon Overlords, tbc red
tinues in the AbTC of MonaIs. Although Ansalon's known as Malystryx, decided to claim the lands
population ofgnomes remains centered in Mount surrounding Kendermore as her own. 'n1C great
Nevennind on the isle of Sancrist, gnomes can be wynn slaughtered countless kender and drovc
found in almost all parts of the continent, espe- thousands more into exile, while transforming
cially in and around rm~or cities. their fonner homeland into a volcanic min.
The b",omes who dwelt in Mt. Nevermind are Allhough the kender race had fought. tor-
said to be under the dominion of a red Dragon mente<l, taunted and been eaten by dragons for
Overlord known as ~Pyro.~ No onc has seen the centuries and had not been particularly affccted
dragon in many years and, though the gnomcs by these cncounters, somcthing about the attack
insist that Pyro remains in control. the gnomes by Malys act(.'(} upon them in a strange manner,
arc vague about details. In truth, most gnomes bringing about a drastic personality change. TIlis
pay lillIe attention to the dragon. but continue on has led many of thc wise to believe that the drag·
with their Life Quests as they have done for cen· on C'dSt some sort of curse upon the kender,
tunes. although what that curse might be and how to lift
Rumor out of Mt. Nevermind has it that somc it is unknown.
gnomes became fascinated with the dragon (and The kender who underwent this change are
its self-contained internal combustion system). said to be nf!1irled. Afflicted kender havc lost all
They began performing experiments on the drag- joy in life, becoming serious, somber, and suspi-
on and asking it endless questions. Hoping to rid cious. Kender in those areas that were spared
himself of his persecutors, Pryo devoured several Malys's wrath remain the same-taking both a
of the more dedicated researchers, trusting that delight in life and anything that is not nailed
this horrific act would serve to bring an end to down. These "trueR kender pity their afflicted
the experiments. The gnomes honored their fel- brethren. but do not understand them, while
lows as having given their lives to science. and afflicted kender grow angry and impatient with
continued to harass the dragon. Unable to rid their fun-loving cousins, who refuse to see that
20'""-' CHAP"tER.0nE
life mUSI be taken seriously. 11ms a schism has between humans and kender, since any self~
fonned between amieted kender and their nor_ M respecting dwarf would sooner pull out his beard
mal~ cousins. by the roolS than take up wilh a kender, while an
While not pal1icularly inclined toward magic. elf would never consider such an improper liai-
both true and amieted kender have shown the
ability to learn sorcery and mysticism. True "'".No maller what circumslances surround the
kender have a difficult time concentrating, whidl half-kender's birth, kender are always accepting of
pm'ents them from excelling as arcane spellcast- the child, IhouJ,>h when the child grows up,
ers. ~ lany kender, both true and amieted. are kender find Ihat the human side of the child
drawn to failh. worshipping deilies such as sometimes makes the half-kender staid and bor-
Branchala and Roorx. ing. Humans, on the other hand, tend to feel the
same aversion for half-kender that they feel for
olher half-breeds.
A half-kender's life is nOI easy. nor is it as C'.lre-
M:nings between kender and other r:.ICes are free as a kender's, but, since the half-kendcr do
unusual, but not as uncommon :IS many 1x.'Ople inherit :1 sense kender-like optimism about the
would like to believe. Most of lhese unions occur
"€> Tasslehoff Burrfoot "€> TasslehofT Burrfoot is one of the few figures in
A Legend In (and Out of) history with access to and knowledge of the arti-
His Own lime r,ct.
As to those who scoff at the notion that a
By Pa/i" M(Jj~ mere kender could play such an important role in
hislory as to help lead the gods to the world
I have been persuaded to write this monograph Takhisis stole. let me say here that while I con-
by !.he head of the Order of Aesthetics in order sider TasslehofT a remarkable kender, I do not
10 establish for all time the true facts. as I kno..... believe he is that unusual. Some of the best and
them, of the role played by the legendary kender wisest people I have known are kender, who are
rrasslehoff Burrfoot in the War of Souls. In this, I possessed of a childlike ability to see through all
lam relying nOI only on my memory. but on that subterfuge and facade to the bare truth. Perhaps
Iof the Solamnic Knight, Gerard uth Mondar, that is why so many people are uncomfortable
~o was the traveling companion of Tasslehoff around them.
Burrfool during his lime among us. As an example of this, Tasslehoff Burrfoot is
First, tel me S13te that I am certain beyond the celebrated among his own people in a way which
shadow of a doubt Ihal the kender who came to shows that they recognize this. He has been
us was indL'ed the TassIchaff Burrfoot. Hero of adopled by every kender in Ansalon. Almost all
the Lance. Queslions have been raised about this kender are now proud to claim Tasslehofi
by skeptics. who point out-quite rightly-that the Burrfoot as an ~unclc,~ and many are the tales
name 'HlsslehoffBurrfoot is a common one these and stories which are now circulating about
days and there are some who say that lhe Tasslehoff :lnd his adventures. Most of lhese are
TasslehoffI met was a namesake, not the genuine nOI true, a r."lct which has probably done much to
article. contribute to the doubt and confusion surround-
To refute this. I would first say that my r:"lther. ing Tas's visit to Ansalon in the l-ifth Age.
Caramon l\'lajerc. saw TasslehofT and spoke to TasslehoR' would have understood, however. He
him in the hours before his death and, allhough told his share of stories about his Uncle
I myself was not present. my siSler, LaUl"'d, was Trapspringer, another remarkable kender.
and she Slates that Caramon not only fCCOb'1lizcd finally, it was a pleasure to see how humbly
rras. but that they spoke together about certain astonished TasslcllOff was to find himself cele-
private matters which only the real Tasslehoff brated as a hero. To meet so many kender bear-
would have known. ing his name as an honor and a privilege was a
As further proof, I present the faet that only thrill for him (though it did make things rather
the true Tasslehoff Burrfoot. friend of both my confusing at times). He confided to me that noth-
father and of the god, Paladine (whom T:lS knew ing in his life had made him happier or prouder.
~ F'tZban), would have had access to the famous In closing, it is my belief that if each and every
/In:i<< ofTime Journeying. I myself saw the device kender who bears the name of Tasslehofl
and examined it and I can vouch for the r:"let thai Burrfoot lives his life with as much courage.
il was Ihe device mentioned in the notes left nobility, and honor as did the real TasslehofT.
behind by my uncle Raistlin Majere. and that it then the world of Krynn has nothing to fear from
corresponds to my father's description. 'Ine true the darkness, for each ofthese will bear with him
an unquenchable light.
world, they tend to be more resilient than other if attempting to p,ISS as human, Lacking the
half-brct.'<is and more likely to forj"Jivc and forget kendcr's lovc of~handling,W balf-kender are usual-
insults and Cnle! treatment. ly contcnt 10 Cllrl)' only their own belongings in tl
Pcrson:t1ity: If kcndcr are the perpetual chil- slllall pouch or knapsack. Half-kender tend to live
dren of the world, half-kender are the perpetual :llmost 100 yc:.lrs, reaching adulthood at around
adolescents. Considered more ~mllturew than 16.
kender, lacking their kender par- Relations: Half-kender
ent's utter fe-J.r1cssness and never quite fit in with any
overwhelming curiosity, race or community.
half-kender tend to fccl whether it is a kender
~Icfi out of the joke~ community, a human
when they are among community, or with
kender. Among other some other race.
races, their kender Kender find half·
blood can make kender to be ~too
them appear flighty. human w and ~not
restless. and suspi- much fun~. Humans
ciously cheerful. find the half-kender
'nms they are never 10 be ~IOO kender,w
truly accepted by and keep a hand on
either race. their pouches and
Because of this, an exact count of
there are many half- ~£ their silver, J'ust in
kender who become rJ,," r.",~
...... case. Elves hold
loners, although Ihis . half-kender in dis-
does not seem to be by ~ dain because oftheir
choice. Most have a ~impurew blood.
strong need to be Dwarves consider
accepted into a group, ,1 half-kender to be true
perhaps to find the ~par
M
~ ~ ~ kender in disguise. while
enting that a kender child I ~ gnomes want 10 sludy and pos-
does not require, but a human '~l sibly dissect half-kender in order to
child does. further the sludies of the bmomish
While half·kender possess the same DepartmcntOfHllmanElfDwarfGnomcKcndcr
adeptness at MhandlingWas their kender parent. A ndOt herR acesA na tomy A nd Biological
they inherit a notion of ownership :1Od propeny StructliresrorSludyAndUnderstandinj,,>OfMating
from the other parent that keeps many of them l-IabitsBetwccnDisparateSpecies,
from being Wlight-fingcred.~ Half-kender arc also Alignment: I-Ialf·kender tend to adopt the
born with a sense of self-preservation and cun w soci:11 beliefs of humans, with an equal tendency
ning that is missing in most kender. toward law or chaos depending on thc circum-
'111C one character trait of kender that h:llf- stances of their upbringing, Possessed of the
kender inherit is ~wandcrlust.'· As the half-kender kender's innate sense of justice, independence,
approach adulthood, they arc stricken by the and fr<..'1".'dorn, the majority ofhalf-kender embrace
sallle indefinable llr~"'e to follow the road 10 the brood over evil.
end of the horizon. Half-Kender Lands: Like half-elves and half-
Physical Description: Although taller than ogres, half-kendcr C'JII no land their own. Once
tnle kender, half·kender do nOI :Ippro:leh full wanderlust sets in, they roam Ansalon. Some of
human height, and ret:lin the kender's lithe, tlgilc the wise believe that the half-kender's human
fmme. Both male and female half-kender avemge desire to find a place to ~fit in ~ is the true source
between 5 and 5 l/2 fcci in height, weighing of this wanderlust. Whatever the reason, when
around 90-130 pounds. Although most inherit the w:lI1derlust ['Ides. the half-kender lends to set-
the pointed cars of their kender parent. halfw lie perm:lllently wherever he feels most accepted,
kender can nevenheless pass easily for young whcther that is among humans, kender, or some
humans or vel)' lall kender. Hair and eye color, as other mce entirely.
well as the half-kender's skin tone. tends 10 mimic Religion: Half-kender tend to adopt the reli-
that of their kender parent, though Ihe f:lre. dark- gious belief of the parent who raises them,
er complexioned, half-kenderlhalf-Ergothian is though many find they are more drawn 10
not unheard or Brandmla than 10 other gods.
Half-kender adOI'I Ihe dress of the culture in Language: Half-kender possess no language of
which Ihey were raised, and though they may their own, usually learning both Kenderspeak and
possess a kender's Im'e for bright, clashing colors. Common in order to understand bolh sides of
they tend to dress more conservati\'e1y, especially their parentage.
22"" CHAP"tER.0nE
Names: Half-kcndcr names depend on A group of Chaos-influenced centaurs broke
whether the half-kender is raised by the human or off from the main body. Rebelling against the
Kender parent. though many half-kender end up Forestmaster. they left Darken Wood and headed
taking a nickname to represent the fact that they out into the Plains of Dust to fonn their own
do not entirely live in either world. realm. Their newly established realm is known as
Adventurers: Like kender, half-kender are Duntollik. A unique realm, DuntolHk is inhabited
drawn to wanderlust, so that most of them by both humans and centaurs working in cooper-
become adventurers. \Vhile some possess a natu- ation to actively oppose the blue dragon known
ral inclinations towards ~handling.~ half-kender as Thunder. 'n..e brass dragon that calls herself
may take up a variety of professions. often taking Splendor sponsored a group of centaur militia.
lessons in swordsmanship to become fibrhters, and a young generJ.tion of centaur foals is grow-
learning the arc-.me ans as a primal sorcerer. or ing up in the dragon's service.
even studying to be a Wizard of High Sorcery. Always a people attuned with the natura.!
forces of the world, almost all centaur spellcasters
HALF-K.!onDER..~ciAL tl\!'i"ts of the Abte of MonaIs are mystics. Many go on to
- Medium: As Medium creatures, half-kcndcr become nomad sh;lmans, bUI others have learnt.-d
have no special bonuses or penalties due 10 their the ways of the Citadel of Light or have joined
SIze.
the Legion or Steel.
- I-Ialf·kcnder base land speed is 30 feet.
- +I r:.lcial bonus on Spot checks. Half·kender DRjlconiAns
eyesight tends to be slightly morc keen than a TIle Chaos War that brought doom and ruin to
humans. tbough not quite as sharp as a kender·s. many on Ansaloll proved to be the salvation of
- +I racial bonus on Open Locks and Sieibrtu the draconian race. A group of displaced fonner
of Hand checks. Half-kender possess nimble fin- warriors and engineers from the dragonannies of
gers like their kendcr parent. the War ofthe Lance discovered a priceless secret
- +2 racial bonus on Will saving throws hidden in the depths of Thorbardin-magically
against fear effects. Half-kender may not be as preserved eggs containing living female draconi·
utterly fe-J.rless as true kender. but they are able to an,.
call upon an inner reserve of strength when nce- The dragonmen worked quickly to preserve
"""y. Automatic Languages: Kenderspeak,
their race, fighting goblin hordes and overcoming
many other obstacles to reach an abandoned
Common. Bonus Languages: Any ~ike humans, dwarven settlement in Teyr, which they then
half-Kender mingle with many folk. and pick up claimed as their own. Surviving draconians. who
the languages of friends and enemies alike). had long been harried and persecuted by mem-
- Favored Chlss: Any. When determining bers of other races. traveled to the new ~drJ.con
whether a multi·c1ass half-kendcr takes ;Ill experi- M
ian nation.
ence point penalty. his highest-level class does Two new gcnemtions of draconians have
not counl. grown up in Tcyr. 11,ese young draconians are
not the the foul creations of priests and wizards.
CEntAUR... but are born to parents, who love them all the
The number of centaurs populating Ansalon has more fiercely due to the fact that their race came
never Ix.-en very large. Since they tend 10 keep to so near to extinction.
themselves and avoid contact with outsiders. cen- 1110ugh drawn towards evil by tbe design of
taur'S are rarely seen in Ansalon. and 1110st mem- their mce. many dmconians have become neutral
bers of other races considcr them to be Cft.':ltures in attitude. wanting onl)' to be left alone to live
of myth. and work in pe'J.ce. \Vhen enemies threaten their
The centaur race came to prominence during existence. the drJ.conians of Teyr are swift to
the Age of ~ lortals. whcn events forced them to react, for they require all of their people to sen'e
lea\'e their forests and become a part ofthe world. at least one tenn in the military.
taking up anns to fight ag-J.inst the tyranny of the Spellcasting drJ.conians of the !-Ifth Age are
Dragon Overlords. almost always sorcerers or mystics, shunning the
This has caused dissension among the cen- gods. As a race, the draconians felt used and
taurs. panieularly among the lart.>est group. who betrayed by Takhisis, and the draconian Ie-..der,
live in Darken Wood in Abanasinia. Some cen- GO\'emor K~lllg. renounced godly magic. Many
taurs follow the old ways and live under the dmconians followed his example and now cast
benign rule of the Forestmaster. 11lCse centaurs spells that require :lllcgiance 10 no one but them-
he quiet. isolated lives. taking little interest in the selves.
outside world. since it takes little interest in them.
saw their chance to obtain the foothold on the
OGRIOS continent they had long sought. Under the le;ld-
A race which hilS vowed to risc to the fore during ership of Emperor Chot, the minotaurs built up
the Age of Mortals, the ogres are determined to their forces and wailed for their opportunity.
brain the respect they have long felt they have 'I11e \-Var of Souls g;lVe the minotaurs of the
deserved and been denied. With their ancient Blood Sea Isles their chance. Having received
foes. the elves. suffering defeat and exile. the ogres word through minotaur spies that the dark
sec themselves as being free to spread out, acquire knights of Nc.raka had conquered Silvanesti and
and conquer. left only a small occupation force behind, the
Quick to sec that the alien dragons were cer- minotaur sailed south with the intent of wresting
tain to become the new power on Ansalon, many cOlllrol ofSilv;lllesti from both the elves and the
0l:,rrc tribes ollered their services to the Dragon dark knighls.
Overlords. an act that probably saved the ogres If the elven army had been present. there is no
from extermination. doubt but that the minolaurs would have paid
111C 01:,'l'CS of DaltigOlh established an ulleasy demly for their allempt and might well have been
alliance with the thanoi brought from Icewall driven ofT. As fate would have it, however, the
Glacier by the dragon Fros!. 'Inc two races cur- elves ofSilvanesti left their kingdom largely unde-
rently exist in a state of armed truce. fended in order to rescue their king, Silvanoshei.
Over one thousand ogres served the massive The minotaur neel sailed unoppost.J up the TllO!I-
red dragon M'llys. Following the dragon's death /1/(/111$ river, slaughtering the token defense force
during the War of Souls, the oJ:,Yfes are now are of kirath th;lI had been left behind and sending
disorg-anized and scattered. Some have decided the dark knights packing. Now the minotaurs arc
to try to survive in the harsh desolation left building up their strength within the Silvanesti
behind by Malys, while others are finding their forest, determined that they will not lose the
way back to the ogre homeland ofBlode. ground they have gained. 'Illey plan to exp;md
In the Kh;llkist mountains, :1 large tribe ofogres into the rest of Ansalon, but they are patient and
took to serving the red dragon Crematia, acting know that they must have a strong foothold on
llS gtlllrds, spies, and warriors. the continent first. 111ey foresee a time when all
111e ogre nations of Blade and Kern thrived of Ansalon will be under minotaur mle.
after the Chaos W;lr, mainly due to the rise of the Minotaurs never gave up their reverence for
ogre titans and the fact that the Silvanesti barri- their warrior-!,'Od, Sargonnas (MSargas" as the
C'adcd themselves beneath their Shield, thus leav- minot;lurs call him). MllllY of his faithful were
ing the ogre nation on their border free to expand waiting for the horned god upon his return at the
in peace. end of the \Var of Souls. Minotaur wizards of old
'nle most dramatic development for the ogres had passed on their knowledge of the arcane art.
in the Fifth Age has been the rise of the ogre in the belief that the gods would one day return,
titans. Transformed by magic into beautiful, terri- so that when the three moons ab":lin appeared in
fying ogres who possess inherent mllgical powers, the nighl sky, many apprentice wizards were pre-
the titans are revered and even worshipped by pared to take up godly magic.
their brethren and, as such, the titans have A standing alliance with the dark knights g;.lVe
become leaders of many ogre tribes. I3ccluse the minotaur nations access to sorcery and mys-
titans have to sustain themselves by bathing in ticism. and while these practices were never
elven blood, tit;ms have been offering bounties for widely embraced, they are accepted. 11lc mino-
elves and many ogres are now on the hunt. taurs approve of anything that gives them an
With the exception of the traditional 0brre advantage over their foes.
magi, very few ogres are spellclsters. Once con-
sidered rencgade wizards by the Orders of High
Sorcery, 0b'Te magic has lar!,TCly turned to sorcery CLASSES OF THE
and mysticism. '!11e mysterious ogre titans have
inherent powers given to them though their cre- FiFTH AGE
mion ritual. Some titans expand Iheir powers by
leaming primal magic. TIle Age of Mortals is a time of change. Wizards
and clerics who lose their powers early in the age.
minOTAVRS regain them when the gods return at the conclu-
sion of the War of Souls. Sorcerers and mystics
The coming of Chaos brought vast changes to emerge as new powers not seen since thc Age of
the seas the minotaurs have sailed since the Dreams. With the return of divine mabric, all wiz-
Cataclysm. 'nlC massive 1'vlac1strom centered in llrds must learn to co-exisl in a world where
the Blood Sea of lstar !,'Tew calm, m:lking it pos- magic comes from lllultiple sources. Other pro-
sible for the first time for minotaurs to sail direct- fessions, such as wllrriors ;md thieves, must face
ly through it instead of making the long and har-
rowing journey around it. 'I1le minotaurs at last
24'"'" CHAP"tE",OnE
the terrible dangers of the Dr:.lgon Overlords. all tamed to the hard life and adopt a pmgmatic out-
the while trying to survive in a land of war and look in order to survive. 10 the landlubber. such
tunnoil. an attitude C"dn seem c:tliOllS or cvcn ruthless.
Rules and infonnation for playing any of the Alignment: Mariners are often of neutral align-
dasses from the DUNGEONS f!:f DRAGONS Pltl)'l7'S ment, learning to accept diflicuh situations they
Htl1ldhook are includL-d in the DRAGONl.ANCE cannot change. l'ney are rarely chaotic, since life
C1mpoigtl Sellillg. A new base class, the mariner, is aboard ship requires structure and discipline.
presemed here. along with many new prestige Religion: Mariners are not generally deeply
dasses appropriate for any campaign set in the religious, though most are superstitious. l"lariners,
Age of Mortals. evcn those of non-cvil alignments. honor Zeboim,
in the belief that their offerings and pnlyers will
placate the capricious Sea Queen. Mariners of
good alignment may also re\'cre I-Iabbakuk. thc
Mariners live their life at sea, waking to the smell rlShcr King, while those of neutral alib'11111ent may
of salt air and falling asleep at pay homage to Chislev,
night to the sound of the whose command over
waves. Some mariners are nature extends to the ocean.
hard-working. simple sailors Background: Mariners
who love life at sea. Others are gencrally come from
ruthless buccaneers. bent on coastal·dwelling families,
gainmg personal wealth who have a 1ong·standing
through force and skill. tradition of serving aboard
Mariners may do quite well for ship. Mariners may hire
themselves while on land, but onto a ship in order to
they always long for the free- CSC'dJ>C problems on land,
dom of the ocean. either mnning from the law
Ad"-enturcs: Many individu- or trying to conceal danger-
als become mariners in order ous secrets.
to see the wide world. while Some mariners begin
others set sail in search of: their careers by being
treasure or to avent,'C them- prt:ssed into service ag-dinst
selves on an enemy. Since situ- their will. A C'dptain who is
ations can change rJ.pidly on short his full complement of
board ship, the mariner must crewmen will send out his
be prepared to face a variety of oflicers with t,rant,>:> of sailors
dangers, from hurricanes to fire, 10 ~press~ men into service. A
starvation to mutiny. 111C mariner learns to adapt man may be drinking in a tavern one night. only
quickly to changing circumstances in order to sur- to wake up the next morning with a cnlckL'<1 skull
vive. on board a ship alrc:ldy many lcabrues out at sea.
Characteristics: t\'lariners <Irc most comfort- Some mariners are sem to sea as punishment
able when in view of the sea, and often become for crimes or may be forced to serve in ships as
dispirited when they venture tOO far inland. 'nley slaves.
are quick to react to d:mb1Cr and changing cir-
cumstances. '111ey are not ruled by emotion, but
think through any briven situation. then act
accordingly. 1110se who live at sea aTe aecus-
,,,
level Bonus
.0
Save
.2
,.~
.2
,.~
.0
Special
Bonus Feat, Sailor lore. Seamanship +1
20d +, +3 +3
),d +2 +) +3 .,+<> O"ty Strike +1 d4
.,
"h
"h
.~
+3
.
+)
+.
+.
+,
.••
.5
.,
.2
Bonus Feat
Seamanship +2
DIrty Stroke +2d4
"h .5 .5 .5 .2 Bonus Fe.1t
"h +6/+1 +. •• .2
""'''h +6/+1
+71+2
••., .,•• .3
.)
SeamanshIp +3
Bonus Feat, Dirty Stllke +3d4
11th
12th
+&/+3
+9/~
+'
••
.7
•• ..
.3
I)th
14th
15th
+9/+4
t10/+5
+11/+6/+1
••
••
••
••
••
••
..
.5
Bonus Feat, Seamanship +4
OJ'!>' Stnke +-4d4
,.
abilities.
.... ..
TUlE 1-4: ACADEMY SORCERER
Om ~- 'on Will
... ...
Bon",
"" "" "" Special Spells Per DOI'1JKnown
I
• .,
.2 •1 .1
.,•• C~rat,Vf' sludy .-4 +1 I_I ofwsMg class
7 .]
.2
.2
.2
.2 ., Reseuch breakthrough
Arone thesis
+' ~el ofex,st,n& class
+1 I_I of e.istlng class
,• ••
10 ., .. .,
.2
., .,
.2
.]
••
.,••
Cooperative study..-6
Reseafch breakthrough
Arcane thesis
+1 level of e.istln& class
+1 level or ell,sting class
+1 level of e.isling class
CHA",-AC1"E~ ~ 29
Ex-Academy Sorcerers: An Academy Ci1'ADEL mvs1'ic
Sorcerer who violates any of the school's tenets
to the point of hamling another student or who AbIClltS of compassion in a troubled world, the
uses his skills for the purposes of evil loses all Citadel l\ilystics arc those individuals who have
resource benefits and cooperative study benefits slUdied at the Citadel of Light under the tutelabTC
he may have brained. and may no 10nbICr advance of TIle First Mastcr and those who work at the
as an Academy Sorcerer. Citadel itsclf 111ey use their skill at healing and
the power ofthe heart to administer to the needy,
30 ~ CHAP"tE,,-0nE
whether they are refub'Ces from the tyranny ofthe Spells per Day: A Citadel Mystic continues
Dragon Ovcrlords or nobles and b'(wemors of the her commitment to divine mabric. 'nlllS. when a
free peoples seeking counsel and aid. new Citadel Mystic level is brained. the character
Mystics are understandably the most likely gains new spells per day as if she had also brained
dass to become Citadel Mystics. 'nle class also a level in a di,rine spellcasting class she belonged
attracts some ranbTCrs. monks, paladins and other to before she added the PrestibTC class. She does
spiritually inclined individuals. but levels in mysti- not, however, g<lin any other benefits a character
cism are usually required. h is not uncommon for of that class would have brained (metamagic feats,
multi-classed charactcrs to takc this class. as grad- tum undead. and so on) except for an increased
uates of the Citadel come from myriad back- effective level of spcllcasting. A Citadel Mystic
grounds. who had more than one divine spellcasting class
NPC Citadel M)'stics are sent out by the lead- must decide to which class she adds the new
ership to positions all over Ansalon. while oth- level for purposes of spells per day.
ers remain at the Citadel to help train students. 'ecromantic Restriction:
Citadel l\ Iystics are found an)'where there are Citadel l\ Iystics are forbidden to cast
free people and often serving at risk to their necromantic. death, or eo.ril spells.
li,'(':$ in areas under conStant threat. Jasper either from the domains of those
Fireforge is a good example of a Citadel spells from the Necromancy
l\I)'Stic. school or spells with the Evil or
Hit Die: d8 Death descriptors. If the
Citadel M)'stic alre:tdy knows
Requirements spells that match this descrip-
To qualify to become a Citadel tion and knowingly casts them.
Mystic. the character must h..lfill all she risks losing her status as a
of the following criteria: Citadel Mystic (see ex-eiln&1
Alignment: Any good. M)'Jlic. below).
$aves: Base Will Save +4. Domain: At 1st level. the
Skills: Heal 8 ranks. Knowledge Citadel Mystic masters another
(religion) 8 .....mks. Diplomacy .. of the various fonns of mysticism.
"",k>. She may choose a new clerical
Spellcasting: Ability to cast 2nd domain from the following list:
level divine spells without prcpam- Alteration, Animal. Channeling,
tion, including at Ie-.l.st two different Good, Insight. Meditation.
spells from the Conjuration (heal- Mentalism, Plant, Restor:llion,
ing) sub-school. Sensitivity. or Sun. The Citadel
Special: Graduation Mystic gains the granted power for
Citadel of Light. this new domain and. if she h.1S
mystic levels. she g'.lins the domain
Class Skills spells as bonus spells on top of those
The Citadel Mystic's class skills (lllld she already knows. However, she
the key ability for each skill) arc does not brain any additional spells
Concentration (Con), Cr:lft per day from the bonus
(lnt), Diplomacy (Cha), domain.
Heal (\Vis), Cit:ldel Mystics who
Knowledge (reli- already possess the
gion) (Int). Sense Sun domain as a
Motive (\Vis) mystic. or who
and Spellcraft add it as a bonus
Ont). Sec domain. add
Chapter 4: their Citadel
Skills in the Mystic levels to
PIa)'"S Hm"lboo/t for skill descriptions. their mystic levels for purposes oftuming undead.
Skill points at each level: 2 + lnt modifier. Heart's Grace (Su): Citadel Mystics learn to
achieve a strength of spirit and commitment that
Class Features enables them to weather any trial. At 4th level
All of the following are class features for the and 3!,'3in at 8th level. the Citadel Mystic chooses
Citadel Mystic prestige class. a saving Ihrow t)'J>e (\ViIl. Reflex. or Fortitude) to
Weapon and Amlor Proficiency: Citadel which she may add her Charisma bonus. She may
Mystics gain no additional proficiencies in not choose the same saving throw twice.
weapons or armor.
RepuL1tion (Ex): TIle Citadel of Light has a Just prior to the War of Souls, many kender
reputation for defending and representing the nightstalkers dIme forth to insist lhm the dead
poor, downtrodden, and unfortunate. as well as were Macting funny." that their own undead com-
being an inspiration to the rulers of the free peo- panions were leeching away what little mysticil
ples of Ansalon. Any Citadel rVlystic may add the energies the kender possessed. Of coursc, nonc
listed Reputation bonus 10 her Charisma-based paid any attention 10 the kender nighl'slalkers. If
skill checks when interacting with prisoners, they had. Ihey might have discovered the truth
peasants, and refilgees or with rulers, nobles. and about what wns transpiring with the dead on
lluthority figures. l11is bonus is applied :IS n penal- Krynn.
ty. however, when the Citadel Mystic is interact- Kender rO!,'l.les, bards, and nobles make natural
ing with enemies of the Citadel (such as the kender nightstalkers. M;lOY nightstalkers also
Knights ofNeraka). rnulticlass into mystic to supplement their abili~
TAlllE 1-5: CITADEL MYSTIC
Class Base Attack F," 'of Will
,
I."" Bonus
.,
Save s.~
.,
Save Spe<iat Spells Per Day/Known
".,
. ., ,0
,) ,) Reputation ..2 +1 level of eXIstIng class
) .) ,) Mystic secret +1 level of eXIsting class
, "
•5 .)
" Heart's grace +1 level of existing class
, " .)
•• " ".5 Mystic SIXfet +1 level of existing class
, ,5
.5
,5 .," Reputation +4 +1 level of existing class
., .5
., Mystic SIXfe! + 1 level of existing class
8
9
"
"
"
",) ., Heart's grace
Mystic se<:ret
+1 level of existIng class
+1 level of existing class
10 ,) Reputation +6 +1 level of eXIsting class
" " "
Mystic Secret (Ex): At 3rd level and then m ties. Fighters. barbarians, paladins, sorcerers. wiz-
every other level 'Ifter thm (5th. 7th, and 9th lev- ards. and monks very rarely become nightstalk-
els) a Citadel Mystic grows in her nbility to shape e".
and channel mystic energy. Each time she gains a Kender nightstalkers roam about Ansalon
secret, she may permanently modify one of her searching for new undead ~friends:' orten travel-
spells known with either the Empower or Extend ing in company with other kender or members of
metamagic fem m no additional incrcase in spell other races. Small groups can often be found
level. She does not need to have the specific roaming the bleak countryside of Nightlund or
metamagic fems in question to benefit from this scmnpering about from gravestone to gravestone
ability. in hlrbYC cities such as Palanthas. Gwynned. and
Ex-Citadel Mystics: A Citadel Mystic who Kalaman. hoping to find an interesting soul or
turns to evil or betmys the philosophy of the two whose grief has bound them to this world, in
Citadel of Light loses all reputation and HenrI's hopes of garnering knowledge and putting some
Grace benefits she may have gained. and may no of the unhappy spirit's to rest.
longer advance as a Citadel Myslic. In addition. Hit Die: d6
any reputation bonus she may have had is instead
applied lIS a penalty to her Charisma-based skill Requirements
checks with authorities and leaders nmong the To qualify to become a kender nightstalker, a
free peoples, including the Knights of Sol amnia, chamcter must fulfill all of the following criteria.
until she restores her relationship with the Alignment: Any Good.
Citadel of Light. Race: Kender or half-kender.
Skills: Bluff 8 ranks, Diplomacy 7 ranks,
KJ;n DER.. n i GHTSTA L"'ER.. Gather Information 8 ranks. Sense Motive 6
The kendcr nightstalker. in typical kender f.1sh- r.mks. Spot 6 r.mks.
ion, exudes curiosity lllld wonder. However. Feats: Great Fortitude. Iron Will.
unlike most of his brethren. the nightstalker goes Special: Must have encountered an undead
one step further in his quest for knowledge-he creature with an Intelligence of3 or greater.
actively seeks Ollt and consults the dead by latent- Class Skills
ly tapping into mysticism. 'Il1e kender nightstalk-
er searches for those souls whose reb'Tets and sor~ The kcnder nightstalker's class skills (and the key
rows bind them to Krynn.•md prevent them from ability for each skill) are Balance (Dex),
departing to the next stage of the soul's journey. Concentration (Con). Craft (Int), Diplomacy
(eha). Disable Device (Int), Escape Artist (Dex).
Gather Infonmltion (Cha). Hide (Dcx). Listen
32"-' CHAPTER..0nE
(\Vis), Move Silently (Dcx). Open l....ock (Dcx), the effect going for its durollion. 111is ability is
Profession (Int). Scarch (Int). Sleight of Hand used at a caster level equal to half the Kender
(Dex), Spel1cr:.lfi (Int), Spot (\Vis). Survival (\Vis), nibrtltstalker's chardcter leve1.
Use Magic Device (Cha, exclusive skill), and Use Aura of Innocence (Su): At 2nd level. the
Rope (Dex). innate innocent nature of Kender subtly afleas
Skill Points at Each Level: 4+lnt Modifier. their magic. Any hostile incorporeal undead with-
in 30 feet of the nibrt1tstalker muSl succeed at a
Oass Features Will saving throw (DC 10 + nibrt1lStalker level +
AU of the following arc class fc-.ltures for the Charisma modifier) or be affected as if the night-
kender nightstalker prestibJC class. stalker had cast SllI/flllllf)' on himsel[ Any incor-
Weapon and AmlOr Proficiency: Kender poreal undead that succeeds at its saving throw is
nighlStalkers gain no additional proficiency in any immune to the Kender nibrtustalker's Allm oj
weapon or annor. III1/O«lla for 24 hours.
SpeUs: Beginning at 1st lL'VcI, a kcnder night- Whispers of the Dead (Su): At 3rd level.
stalker gains the ability to C'JSt a small number of whenever a kcnder nibrt1tstalker is in an enclosed
divine spells. To cast a spell. the Kender night- area (SUcl1 as a mansion. dungeon. or caverns)
stalker must have a Wisdom score ofat least 10 + where five or more creatures have been killed. the
speD's level. so a Kender nightstalkcr with a lingering essences of the dead speak to him and
\Vooom of 10 or lower cannot cast these spells. whisper the secrets of the surroundings. granting
Kender nightstalker bonus spells are based on him a +2 insight bonus to all Listen, Search. and
\Vooom. and saving throws against these spells Spot checks. 1'nis bonus increases to +t at 6th
ha\'e a DC of to + spell k'Vel + the Kender night- level. ad +6 at 9th 1C\'c1.
stalker's Wisdom modifier. When the Kender Spirit Companion: At 4th level. the kender
nighlStalker gets 0 spells per day of a given level. nightstalker's CJl.1>loits have piqued the interest of
such as 0 1st level spells at 1st level. he gets only a like-minded spirit-literally. Tne nightstalker
bonus spells. (A kender nibrt1tstalker without a gains a ghost cohort (see the template Ghost in
bonus spell for that level cannot yet cast a spell of the Moml" MOJllIIII) that faithfi,lly follows him in
that level.) '1l1e Kender nightstalker's spell list his travels. l1le base creature must be of the same
appears below. Similar to a mystic. a Kender alignment as the Kender nighlStalkcr and begins
nighlStalkcr has a limited repertoire of spells to with 3 HD less than the kender nibrtustalker's
choose from the Kender nibrtltstalker spell list, but character level. '1l1e brt10st must be one of the fol-
he is not required to prep:lre them. lowing rdCCS: human. elf. dwarf. b'llome. kender,
At 6th. 8th, and 10th level, the Kender night- half-QbJTe. If a nibrtltstalker's spirit companion is
stalker may choose to learn a new SI>c1I in place of pennanently destroyed, then he cannot gain
one he already knows. '1l1C new spell must be of another one until he acquires another character
the same level of thc spell being replaced. and level. At 8lh level. the Kender nightstalker gains a
must be two levels lower than the maximum level second spirit companion. Spirit companions
of spell that the kendcr nightstalker com cast. advance just like nonnal cohorts.
A Kender nightsl'alker's C'dster level is one-half Necromantic Resistance (Su): Beginning at
his Kender nightstalker level. 5th level. the Kender nightstalker g:.lins a +4
Tum Undead: At first level, the Kender night- sacred bonus lO all S:lVCS ag::linst necromancy
stalker brains the ability to tum undead that func- effects.
tions like a b'ood-aligned cleric. Spirit Handli.ng: Beginning at 7th level. :1
Death Sight (Sp): Oncc per day per class level, Kender nightstalker's bond with his spirit com-
a kender nightst:llker C'.ln drleellilidelllf as per the panion strenbJ1hens so th:lt he may confer his skill
spell, but docs not have to concentr.lte to keep bonus for Open Lock and Sleight of Hand checks
onto his companion whenever it is manifested.
TABLE 1·6: KENDER NICHTSTAUU
....
0", BneAttad: fort
•• ..... Will
..,...." ., ., Special
,,~ ,,~
I"
..,•• Turn Undead, Death S.ght
ALIta of Innocence
.•• ...
.) .)
''''
),d ., .1
.1 .) .) WhISpers ortlle Dead +2
...'" ..
.) .1 Spirit Companion tI)
'"
,~ .)
..,,
•1
., ., Necromantic Resistance
WhISperS of the Oe.,d .....
.5
., .,., ...,
.5 .5 Spml Hilndling
...
~
., .)
.) .1 .1
SPirit Companion (2)
WhISperS oflhe De~ +6
Spectral SymbiosIS
'''' .1
CHAI\J\C1"ERS c-..... 33
Spectral Symbiosi...: At 10th level, a kender LEGion mystic
nighlstalker's potent abilities in spirilual magie
bolsters and strengthens his spirit companions, Legion mystics are the spiritual backbone of Ihe
granting them 2 more Hit Dice eaeh. '11CSC hil Legion ofSteel. Such mystics seek (0 embody the
dice are generie undead hil dice, and affect the ideals of the LcgJ.cy lefl behind by Sara Dunstan,
ghost appropriately (see the MOllsl" MnllliO~. founder of Ihe Legion. by drawing on their faith
Furthennore. should a spirit companion be forced and commilmelU to the spirit of their Order in
to make its rejuvenation check upon destruction. order to work miraclcs. Composed of both for·
the nightstalker may opt to allow the spirit com- mer Skull Kni!,'hts and aspiring young mystics
panion to use the nightstalker's Will save bonus seeking to rid Ansalon of dark mysticism. Ihe
instead of the spirit companion's Hil Die total. Legion mystics work tirelessly to lum evil upon
Should the spirit companion fail and be dcstroyed itself and protect the weak and innocent.
permanently. the kender nightstalker must Mystics are the most likely c1laraeters to take
attempt a Fortitude saving throw (DC 15). If the levels in this class. The divine spellcasting require-
saving throw fails, the kender nightstalker loses mellls m(:an non-spellcasting characters will n(,'ed
200 experience points per nightstalker level. A to acquire mystic levels before satisfying them.
successful saving throw reduces the loss by hair. Mystic/rol,,'ucs and mystic/nobles are common
to 100 XP per kender nightstalker level. The multiclasscd options.
experiencc point loss caused by the destruction of High-level NPC LCbrion mystics arc found
a spirit companion can never result in lcvelloss. among the Legion Elders, disseminating informa-
tion abollt the activity of the Dragon Overlords
TABLE 1-7: KENOER NICHTSTALkER SPELLS PER DAY and the Knights of Neraka. One Hibth~level NIlC
I..rvd 1st 2nd ]rd 4th Legion mystic may sclVe as mentor to a player
1st 0 character L(.'gion mystic. providing help on o(:ca-
'00 1 sion or sending the hero to address threats to free
]rd 1 regions or to recover intelligence from the Skull
4th 2 0 Knights..
5th 2 I Hit Dice: dB
6th2 1 0 Requirements
7th] 2 1
To qualify to become a Lq,,';on mystic. a charac-
Ith] 2 1 0
ter must fulfill all the following criteria.
9th] 2 2 1
Alignment: Any b'OOd.
10th] ] 21 Base Save Bonuses: \Vill +6
Feats: Iron Will.
TABLE 1-8: KENOER NICHTSTAUER SPELLS KNOWN Skills: Sense Motive 6 ranks. Heal 6 ranks.
I..rvd 1st 2nd ]rd 4th Knowledge (Religion) 6 ranks.
lsI 1· Spellcasling: Ability to cast 2nd level divine
2nd 1 spells without prcparmion.
Special: Must possess the Lcgton knuwlet4,rc
3rd 1
,. class ability.
4th 1
,
5th 2
,. Class Skills
6th 2
,1
, The Lq,rion mystic's class skills (and the key abil·
7th 2
, ,. ity for each skill) arc Bluff (eha), Conccntration
1m 1
, 1 (Con). Craft (Int). Diplomacy (Cha). Gather
"h
''''' 1
1
, ,
1 Infonnation (Cha). Heal (Wis). Knowledge (reli-
gion) (Inl). Listen (\Vis). Profession (\Vis). Search
·Provlded lhe ~ender niilhlsul~rt hu suffk~1 Ch~tlsm~ (Int). Sense Motive (\Vis). Spellcraft (Int) and
to h~ve a bonus sprlt of this level. SPOI (\VlS). See Chapter 4: Skills in the l'tayer's
Handbook for skill descriptions..
Kender Nightstalker Spcll Lis. Skill Points at Each Level: 2 + Int modifier.
Kender nightstalkers choose their spells from the
following lisl: Class Features
1st_cun! kg/II 'lVOlmds. d~nlhwnlch, dismpl All the following are class features of the Lq"rion
ulld~ag. ~II/I~ ~. roy 0/o!f«h1onoll. mystic prestige class.
2n -rollS«m/~. CUn! modernl.e 'lVOunds. ghoul Weapon and Annor Proficiency: Legion mys-
IOuch. I~er res/om/ioll. tics do not brain any additional weapon or annor
3r<Lcun' smOlls woll!lds, hall Il!IdN1/1, spellk w/~h proficiency.
d~nlj vampini: IOuch. Spells per Day/Spells Known: A Legion mys-
4 th _GIn' cnlicol wounds. death WIIrd. nertlmliu tic continues to develop his divine talents, much
poifOIl, n'stomtion. of which come from deciphering Skull Knight
34 C'oo.> CHAPTE,,0nE
mysticIsm. Thus, whcn a new LCbrlOn mystic level Legacy's Strength (Su): At 2nd level, a Lef:,oion
is g:.lined, the character gains new spells per day mystic g::lins the ability to literally drmv strenbT1.h
(and spells known. if appliCllble) as ir he had also from sclf-knowledf:,'C, Once:1 day. he may add his
g".!ined a k'Vel in ;I divine spdlcisting class he Ch;lrisma bonus or Intellif:,>'Cnce bonus, whichever
belonged to before he addc:..od the prestige class. is higher, to his Strcllf:,>th score as all enhancemcnt
He does not, however, g.lin any other benefit a bonus. "("is remains in effect for onc round for
character of th;lt class would ha\'c gained (tum cvery level of Lq.oion mystic he possesses.
undead, bonus fc:lts, and so on) cxcept for an Legacy's Awareness (Su); At 3rd k'VeI, a
increased cffect'ive level of spcllClSling. A Legion Legion myslic learns to be alert to d:mgcr and
mystic who Imd more than one divine SpeIlClSI- il~ustice, He adds his l--<'l,rion mystic level 10 all
ing class musl decide 10 which class he adds the Listen, Sc-drch. Sense Motive. :lI1d Spot skill
new 1C\,e1 for purposes of spells per day and spells checks. and g-.!ins an insi(,'tu bonus 10 his Inili:lti\'e
known. c11ecks equal to his Wisdom modifier.
Legacy's Courage (Su): At 1st 1C\'e1. a I~rlon Legacy's Virtue (Su): At 4th 1C\'e1. a Legion
mystic learns to cmbody thc ideal of having mystic learns 10 embody the ideal of rcspect for
courage to do what is right, and accepting thc all fomls ofvirtue. He f:,':lins immunity to compul-
consequences. Hc f:,'Olins immunity to fe-.Jr. and sions and chonn effects, and those allies within a
those allics within a 30 ft radius of him who are 30 fL radius of him who are aware of his presence
aware of his presence f:,'Olin a +-I bonus to S<1Ving g-.!in a +-I bonus 10 sa\,ing throws af:,'Olinsl manns
throws ag-dinst fe-dr, and compulsions.
•, .)
.)
.)
•• .,
••
.1 ..
.) legacy's ~wafeness
legacy's VIrtue
legacy's JustJCe
.1
+1
-1-1
Ieve-I or exIsting dass
Ieve-I or ex,st,ng class
I_lor ex,st,"! class
~ CHAP1'ER- 0nE
Legacy's Justice (Su): At 5th level. a Legion Skills: Gather Infonnalion 10 ranks. Bluff 6
mystic gains the ability to mete out justice and ranks, Survival 6 ranks.
deliver others from falsehood. Once 3 day, he SllCCial: Must possess the Ugion klHRlJ/dge
may attempt to smite evil, adding his Wisdom class ability.
bonus to his attack rolls and his character leveltD
his damage rolls. If he strikes a non evil target. the Class Skills
ability fails and is used up for the day. In addition. l"e !..eb';on scout's class skills (and the key abili~
the Legion mystic may dis«m lies once per day ty for each skill) are Bluff (Cha), Diplomacy
per point of Wisdom bonus (if any). (Cha), Disguise (Cha), Cather Infonnation (Cha),
Ex-Legion Mystics: A Legion mystic who Hide (Dcx), Jump (Str), Knowledbte (all skills
turns to evil or makes an attack upon the Legion taken individually) (Int), Listen (Wis), Profession
of Steel, a member of the Le~';on, of any of those (Wis), Sense Motive (\Vis), Spot (\Vis), Survival
whom the Legion protects loses all of his class (Wis) and Swim (Sir). See Chapter 4: Skills in the
abilities and may no longer advance as a Legion Player's Handbook for skill descriptions.
mystic until he has atoned (see the alollmlml spell Skill Points at Each Level: 4 + lot modifier.
in the Player's Hnndhoot)
Class Features
LEGion SCOUT All the following are class features of the Lq,';on
Legion scouts are members orthe I..eg;on ofSteel
scout prestige class.
\Veapon and Armor Proficiency: Legion
who act as the eyes and ears of the Legion.
scouts do not brain any additional weapon or
Legion scouts are sent ahead of Let,';on forces to
annor proficiency.
regions and areas which the Leg;on of Steel has
targeted for an operation or are sent to investigate Region Farniljarity (Ex): A Legion scout
makes an effort to bTCt to know the places within
the region, becoming acquainted with the local
which he operates as intimately as possible.
customs and current events. Legion Scouts are
master trackers and clever nCf,'Otiators, adept at Whcther he moves within infonnation circles or
paving the way for the Legion's other knights and through the wilderness. his skill benefits from this
hcightcned familiarity. Beginning at 1st lcvel and
agents.
This class is ideally suited to rangers and ag-ain at 3rd and 5th levels, he may choose :1
rogues, who find that their skills and abilities region from the following list: Abanasinia,
BIOde, Blood Sea Isles, Estwilde, I-Iylo, lcereadl,
make qualifying for the class much easier.
Kern, Kharolis. Khur, Lemish, Neraka, ightlund.
Fighters, barbarians and even some nobles also
ordmaar. Northern Ergoth, Palanthas (city),
find the life of a Legion scout appealing.
Plains of Dust. Qualinesti. Sancrist, Sanction
Spellcasters such as mystics and sorcerers typical-
(city). Schallsea, Silvanesti. Solamnia, Southern
ly adopt one of the other Legion prestige classes,
Ell,l'()th, Teyr, Thorbardin, l"rotl. Zhakar.
as this class does not offer as much mab';cal devel-
TIlereaner, all of the Legion scout's Legion
opment.
knowledge checks, Gather Infonnation c11CCks,
Nrc Legion scouts are usually well-estab-- and Survival checks in that region are made with
lished individuals who set up cells in towns and
a +2 competence bonus. TI1C same region may
cities and then move on, often serving as the con-
not be selected twice.
tact person for the player heroes in Legion-
Face in the Crowd (Ex): The Legion scout is
watched cities or dangerous areas.
Hjt Dice: d8 adept at blending in with the locals in any area in
which he spends time. At 1st level. the Legion
Requirements scout gains a +4 circumstance bonus to Bluff and
DiS(,,"lIise checks when trying to pass himselfoffas
To qualify to become a Legion scout, a character
a local or commoner. He must spend at least 24
must fulfill all the following criteria.
hours in the city or area in which he attempts this
Alignment: Any good.
Base Attack Bonus: +6 deception. in order to familiarize himselfwith the
Base Save Bonuses: ReOex +6 current events and patterns of society.
Feats: Track
..
Ous
,,,"""
Bonus ,,~ s.~ ,,~ Special
.,
.1
'"., ••., •• Sneak awd. -tld6, fifth column
• ••
5
••
.,
., ... .. .) 2nd reg;on familiarity, Silfe haven
F!r In the Ointment
3rd region familiarity, sneak attack -+2d6
36 ~ CHAP1"ER-OnE
Sneak Attack (Ex): At 2nd level the Legion or followers in his chain ofCOlilmand. Once used,
scout gains the ability to strike at a foe's vital the bonus only lasts for 24 hours. at which point
points for additional damage. '111is ability func- the clement of surprise is lost and the process
tions in all ways like the rObtUe ability. and if the must be startl..-d over. If the check is a failure, the
Legion scout alre-Jdy possesses this ability from Legion scout may not attempt the check again
levels in I"ObtUC or another class. the bonus dice until at least a month has passed (or the target is
stack. The bonus starts at +ld6 and inCfe-JSCS to replaced).
+2d6 at 5th level.
F'lfth Column (Ex): At 2nd level. the Legion LEGion SO"CEI~"'''"
scout has IC'Jmcd how to effectively pass himself Legion sorcerers are members of the Legion of
off as a guard. soldier. or local militia in any town Steel with a background in sorcery and arcane
in which he spends at Ie-JSt 24 hours. He br.lins a infonnation gathering. Acting on information
+4 circumstance bonus to Bluff and DiS{,tUise skill gained by fonner Knib>hts of the Thorn, the
checks (does not stack with Face in the Crowd) Legion of Steel now actively seeks out those
when doing so. In addition, so long as the ruse is whose magi<:al ability enables them to support
in place. any Gather Infonnation skill checks Legion agents and counter the sorcery of enemy
made to discern troop movements. military plans. organizations.
prisoners. and other nuggets ofinfonnation gain a This class is primarily suited to sorcerers,
+2 insight bonus. although any class with the ability to use arcane
Safe Haven (Ex): At 3rd level, the Legion magic without preparation (such as bards) would
scout is able to quickly establish ;1 relati"ely secure be an excellent candidate. The spellcasting
and defensive location within a city or area upon requirement rules out many classes, though mul-
arrival for as many individuals as the Legion ticlassed sorcerer/rogues and sorcerer/rangers
scout's class level plus his Wisdom modifier. Any make good Legion sorcerers.
such sequestered individual br.lins a + 10 circum- NPC Legion sorcerers are alien high-level
stance bonus on Hide checks to avoid being Knights or agents residing in cities and areas
found by authorities and SC'.lrchers while hidden. either controlled by or threatened by a Dragon
The Legion scout cannot benefit himself from Overlord or Knights of the Thorn. In some
this bonus. instances, Legion sorcerers may also be found in
Establishing the s;lfe haven requires a success- free lands where their abilities may be useful to
ful Search check. with the DC dependent on the player heroes seeking arcane infonnation or
size of the community - 'nlOrp, Hamlet or knowledge. Some of the oldest Legion sorcerers
Village: 30. Small or Large Town: 25, Small or are ex-Thorn Knibrhts, inspir{.-'(\ by the Legacy of
Large City: 20. Metropolis: 15. If the authorities Sam Dunst:m and now working :lg'dinst their for-
are gener-Illy evil or despotic, the DC is increased mer brethren.
by +2. If the authorities arc absent or tnlsting, the Hit Dice: d4
DC is reduced by ~2. A safe haven only lasts as
long as the Legion s{.'Out remains in the town and Requirements
for one additional day for every day he prepared 'Ib qualify to become a Legion sorcerer, a charac-
the haven ahead of lime, up to a maximum of a ter must fulfill all the following criteria.
month. AJignmcnt: Any good.
Fly in the Ointment (Ex): At 4th level. the Base Save Bonuses: Will +6
Legion scout has :I{.'(l"ired ,m uncanny ability to Feats: Spell Focus (divination)
discern the weak points in an authority lIbture's SkiDs: Gather Information 6 ranks, Knowledb>e
organization. With at least one week's prepara- (arcana) 6 ranks. Spcllcraft 6 ranks.
tion. a LCb>lon seout lIlay lIlake ,Ill opposed Bluff Spdlcodsting: Ability to cast 2nd levcl arcane
check vs. the Sense Motive of the oflicial, noble, spells without preparation, including at least three
or authority fib'lIre in qucstion. He m:IY not take divination spells.
to or take 20 on this check. If successful, the Special: Must possess the ugio1l k"ow/~dge
Legion scout br:Jins ;1 +2 insight bonus on all class ability.
attack rolls, skill checks and initiative checks
against the authority fibtUrc and those undcrlinb'S
CHARftC1"ERS '"'-' 37
Class Skills from the sC1)',i/gspell) even when no saving throw
'111e Legion sorcerer's class skills (and the key is normally allowed, and including attempts made
ability for each skill) are BlufT (Cha), 10 view the immediate arca in which he is locat-
Concentr.l1ion (Con), Crali (Int). Decipher Script ed. This ability has no effect on such spells as
(Inl), Diplomacy (C1UI), Gather Information dde,1 good or disrem lit'S, however, which contin-
(Cha). Knowledge (all skills taken individually) ue to aflect him as normal.
(Int). Listen (Wis), Profession (Wis), Sense Covert 5pellcraft (Ex): At 4th level the Lebrion
Motive (\Vis). Spcllcrafl (Int) and Spot (Wis). See SOf(.'Crer masters the art of casting some of bis
Chapler 4: Skills in Ihe Player's Handbook for spells wilh subtlety to avoid dete<,.1.ion by other
skill descriptions. sorcerers. He may choose a number of known
Skill Points at Each Level: 4 + 1m modifier. spells equal to 3 plus his Intelligence bonus to
perm:mently modify with the Silent Spell metam-
Class Features llbric feal. Spells modificd in this way do nOI usc
All the following ,He chlss features of the Legion up a higher-level slot, nor do they take longer to
son.'Crcr prestige ehlss. <"lSt.
\"eapon and Anuor Proficiency: Lebrion sor- Counter Divination (Su): At 5th level. Ihe
cerers do not gllin any additional weapon or Legion sorcerer's talent in foiling attempts to
,HlnOr proficiency. divine his location improves to the point where
Spells per Day/Spells Known: A Lebrion sor- he can attempt to identify the source and identi-
cerer continues to develop his arcane talents ty of the divination. When he is the target of any
throughout his life. Thus, when a new Legion divination spell. the Legion sorcerer may make a
sorcerer level is g<lined. the char'lcter g<:lins new Will save of his own (DC 15 + diviner's cllster
spells per day (and spells known, if applicable) as level) as a st:l1ld1mlaction. Success indicates that
if he had also g;tine<1 a level in an arcane spell- the Lebrion sorcerer knows the identity and cur-
casling class he belonged to before he added the rent location of the diviner. Failed attempts to
prestige class. He docs not, however. g<lin allY identify the source may not be retried. l1)is abili-
other benefit a character of that class would have ty is aflected by such spells as nomicleelion and
g.lined (mctamagie or item crelltion fe'lts, and so fi,Lfe visioll. which will conceal the diviner's iden-
on) excepl for an increased effeclive level of spell- tity just as if the Legion sorcerer were attempting
casting. }\ Legion sorcerer who had morc than to scry him or her.
one arcane spellcasting cl<lsS musl decide 10
which class he .Idds the new level for purposes of m ASTER.. A rn BASSA DOR..
spells per day and spells known. The master ambassador represents the individual
Share Divination (5u): A 1st-level Ler"rion sor- who has the ability to conduct sensitive diplo-
cerer has developed his ilrts of mabrical inquiry m,uic missions. handle diflicult negotiations. and
and divinatory talents. and e.1l1 morc casily sh.ue formulate cffective bTQvernment policy-all skills
the results with his allies. \Vhen casting any div- Ihat are highly valued in a war-torn world. Such
ination spell as 11 filII round aClion, the Lebrion a pcrson may be the representative of princes in
sorcerer can extend Ihe eflt.'Cls of the spell to a foreib'll lands and alien hostile courts. He mily bc
number of other individuals of his choice in a 30 a<'1.ing in the interests of his liege or for his own
foot radius e<Jual to his caster lcvel. '1l1e caster is cnds, if the the ambition of the master ambassa-
still considered the center of the spell's elT'ect dor eclipses his loyalties. Whatever his cause, his
radius, so that any results of the spell depend on skill in diplomacy remains keen.
the castcr's location, not the individuals sharing All master ambassadors are experienced in
the spell. political intrigue, in drafting agreements and
Canny Spellcr'dft (Ex): At 2nd level, the treaties, and in understanding a foreign mindset.
Legion sorcerer le:m1s 10 .lpply his own quick- The master ambassador has the ability to lead tI
thinking and knowledge of :lfC~llle magic when kingdom to riches or into min with the turn of a
dealing with his enemies. He may add his phrase.
Intelligence bonus (if any) to his caster level Nobles. rogues and bards make the best master
checks when attempting 10 overcome a target's ambassadors because they havc substantial skill
spell resistance and 10 his own saving Ihrows vs. backgrounds and their abilities complement the
spells and spell-likc abilities. I-Ie loses Ihe second diplomalic nature of this class. Clerics, mystics,
benefit if he is flat-footed or otherwise surprised wiz:lrds, and sorcerers arc also good candidates,
or unaware (such as whcn he is blinde<1, panicked though their allegi:mces may often be divided if
or unconsciolJs). they arc also bound to an arcane or religious
Confound Divin:ltion (SII): At 3rd level, the agenda. vVilderness-oriented chlsses such as bar-
ability ofa Legion sorcerer 10 reCOb'11ize and resist barians or rangers arc rarely suited for the role of
external divin.ltion becomes second-nature 10 a m1lster ambassador, usually due to social
him. He is allowed a \Vill saving throw to resist requirements.
or block scrying attempts used upon him (sllch as
38 ~ CHAPTE",-OnE
Master ambassadors are ideal adventurers Class Features
becduse they are always being sent to other lands All the following are class features of the master
and regions to engage in diplomatic missions or ambassador prestib'e class.
to act in the service of their liege lords. NPC mas- \Veapon and Annor Proficiency: Master
ter :unbassadors .Ire often found in forei!,,'l1 courts ambassadors g:lin no additional proficiency in any
manipulating the afl:'lirs ofloeal nobility or reprL'- wC"d.pon or armor.
senting .1 nation's interests in times of crisis. As Favored Embassy (Ex): A master ambassador
the eyes and ears of their mIers, master ambassa- becomes intimately familiar with the politic-dl are-
dors are excellcnt L'OTltacts for advcnturing parties llas to which she is assigned. and learns to adjust
seeking to hcar ncws of home. to the unique customs and quirks of courtly life.
Hit Dice; d6 Beginning at 1st level. the master ambassador
chooses one political environment, usually
Requirements the capital city of a kingdom, to which she
To qualify to b(,"COme a master ambassador, a has been assi!,,'l1ed as an
character must fillfill all the following critc- ambassador. Whenever
oa. /I.::li' she is in the chosen envi-
Alignment: Any non-chaotic.
Languages: Able 10 speak, read, and
? ronment, she gains a +2
bonus to all Diplomacy.
write in two languages outside of Common Gather Information, Knowledge
and own racilll language. (nobility and royalty) and
Skills: Blufl' 4 r.mks, Diplomacy 8 ranks. Sense Motive chL"Cks.
Gather Information 4 ranks, Knowledgc At 4th level, 7th level,
(nobility and royalty) 8 ranks. Sense and 10th level the master
Motive 8 ranks i ambassador may add addition-
Special; Must have held a diplomatic /J: OIl favored embassies, or
office or position in which some courtly (~: increase the bonus of an exist-
or political matter was resolved ing embassy by +2. A master
through the eflorts of the chanlcter. ambassador may also auempt to
abandon an existing embassy in
Class Skills
The master ambassador's class skills
(and the key ability for C"..lch skill) are
I. filvor of a dilTerent one. This
process takes a month, during
which time the mastcr ambassador
Appraise (Int), BlulT (Cha), Decipher loses all favored embassy bonuses in
Script (Int), Diplomacy (Cha), the court that she is abandoning.
Disguise (Cha), Escape Artist (Dex), 'illC master ambassador must then
Forgery (Int). Gather lnfonmltion make a successful Diplomacy check
(Cha). Intimidate (Cha), (DC 20 + former f.'wored embassy
Knowled!"TC (all skills taken indi- bonus). Success indicates that she bas
vidually) (Int), Listen (\Vis), l.'$tablished a new filVored embassy
Sense Motive (Wis), Speak wilh a bonus equal 10 that of the previ-
Lan!,,'lJab"C and Spot (\Vis). See ous favored embassy.
Chapter 4: Skills in Ihe Even in times of war, conflict
Player; Ha1/dbook for and revolution, the master ambassa-
skill descriptions. 'I dar does not lose her favored embassy
Skill Points at Each bonus. due to her keen understanding of
Level: 6 + lnt modifier.
2 .,
.0 .0
.0
.0
.0
.2
.3
Favored embassy. insightful acclimation
Retinue ...1
., .,
3
•
.2
.3 .., .,
, .,
.3
••
Bonus language
Favored embassy
,
S
.
.3
.2 .2
.2
••
.5
Retinue +2
Bonus language
, .,.,
7 .5 .2 .5 Favored embassy
+,
8 .2
.3
.2
.3 ., Retinue +3
Bonus language
10 .7 .3 .3 .7 Favored embassy
CHAJV\CTERS "'-' 39
~ CHAPTE~0nE
the changing political climate. However, the diffi- master ambassador already has the Leadership
culty of any diplomatic actions in such an envi- feat, she still guins the leadership score bonus but
ronment may worsen. gains no additional benefit.
InsighdUl Acclimation (Ex); A master ambas- Bonus Language (Ex): 111e master ambassa-
sador needs to be receptive \0 new and different dor needs to be extremely well versed in lan-
ideas, cultures and belicfs in order to have any b'1JabTCS in order to C'drry out her duties in foreib'll
success in her career. \Vhcnever she is interacting COUltS. At 3rd level, and a!"rain at 6th and 9th lev-
with somebody f.·om :l different culture. race, els, she can choose a new lan!,,'l..mge.
political backj"JTound or reli!"rion than her own,
she may attempt a Sense Motive check to gather nOmAD SHAmAn
or llssernble information from the individual's Nomad shamans are the spiritual heart of the
body language, non-verbal cues, :l\litude. and cul- nomadic tribes of Ansalon, guiding their people
tural quirks. with an acute awareness of the spirit world and
This resembles a bard's bardic knowledge abil- the wisdom it engenders. Many nomad shmnims
ity. but is more immediate and direct. and have known since childhood that they are calle(l
requires at least ren minutes of engaged conver- to this high purpose, while others come to accept
sation or close observation of the individual to this great responsibility with reluctance.
work. 'nle DC of the Sense Motive check The shaman's main duty is to the work with
depends on the kind of information the master the dan chief to guide the people, acting as the
ambassador is trying to learn, and is summarized chiefs dosest and most trusted adviser. The
below. TIle information gained must have some shaman also provides spiritual support, comfort
cultuml, 10c;\1. or tr.ldition-related context, and and inspiration for the dan's members.
will rarely be more than" few key points, but is Mystics and druids m,lke good nomad
often enough 10 give the master ambassador a shamans, due to the nature of their bac4,JTound.
sense of the individual's back~,'Tound. Rangers and barbarians may ultimately foHow the
path of the shaman, but 1110st other dasses are
TABLE 1-13: INSICHTFUl ACCLIMATION
either too intent on their own affairs or do not
DC Type of Knowledge
have the required mindset.
10 Common. known by at least a substantial NPC nomad shamans may be found in any
minority of the subject's culture tribe or dan in the Age of Mortals, serving the
20 Uncommon but available. privately known nomad chieftains and acting as spiritual counsel.
or of some relevance to subject's culture Hit Die; d8
2S Obscure, carefullY'guarded or somewhat
Requirements
unfamiliar to subject's culture
30 Extremely obscure, possibly highly secret Saves: Base Will Save +4.
or taboo in subject's culture
Feat: Alertness
Skills: Knowledge (nature) 8 ranks. Knowled!,,'C
Retinue (Ex): Most master ambassadors (religion) 4 ranks, Survival 4 ranks.
choose to tmvel with a support staff that may Spellcasting: Ability to cast 3rd level divine
consist of uides. bodyguards. experts. and advi- spells.
sors. At 2nd level the master mnbassador ellec- Special: Must have been raised in a nOlllad
tively gains the Leadership feat, and her leader- culture and belong to a nomad tribe or clan.
ship score g.lins a + 1 bonus. 111is bonus increas-
es to +2 at 5th level and +3 at 8th level. If the
,
5 .3
+4
+1
+2
.1
+2 .5
Totemic insight
Spirit body 2/day
+1 level of existing class
+1 level of existing class
7
8
+5
.,
+2
+2
.2
.2 .,
.5 Totemic insight
Spirit body 3/day
+1 level of existing class
+1 level of existing class
9
10 .7
•• .3
.3
.3
+3
••
.7
Totemic insight
Spirit body 4/day
+1 level of existing class
+1 level of existing class
40 '"'-' CHAPTER..OnE
Class Skills Class Features
The Nomad Shaman's class skills (and the key 'lbil- \Veapoll and AnnOT Proficiency: Nomad
ity for e:Jch skill) are Concentmtion (Can), Cmft shamans are proficient in light armor and shields.
Qnt), Diplomacy (Cha), Handle Animal (Cha). Heal 'nleY arc proficient in weapons based on their
(\Vis), Knowledge (n.lture) (lnt), Knowledbre (reli- home rCbrioll, as foI1ows:
gion) (Int), Profession ('Vis), Spellcrafi Qnt). Swim Desnt: Dagger. heavy lance. light lance, scimi-
(Str). and Survival (Wis). See Chapter 4: Skills in the tar, shortbow, shortspear, whip
PI(lyer's Hl/ndbOON for skiII descriptions. FOTest: Blowgun, club, greatclub, hand axe,
Skill points at each level: 4 + Int modifier shortbow. sling, throwing axe
'/III/tim: Battleaxe, club, bITeataxe, hand axe, tin!,'llish between them due to the somewhat
light crossbow, light pick, shortspear blurrt..>(l and indistinct outline of an ethereal crea.-
At!OIlU/n/US: Battleaxe, blowgun, handaxe, short- ture.
bow, shortspear. sickle. throwing axe Totemic Insight (Su); Beginning ll\ 1st level
Plains: Club. !,ITcatclub, light lance. shortbow. and at every other level thereafter (3rd. 5th. 7th
shortspear, spiked chain. whip ,md 9th level) a nomad shaman acquires wisdom
A nomad shaman's spiritual and tribal oaths ,Illd supernatural guidance from the spirits that
prohibit her from using non-tribal wellpons or visit her in her waking dreams. ll1ese insights
armor heavier than light armor. If the nomad brr<tnt various benefits and abilities, depending on
Shlllllllll is 'Ilready under restrictions from anoth- the kind of spirit that taught or provided the
er class. she must continue to adhere to those in insight. Every time she g-ains this llbility, the
addition to those from her nomad shaman class. nomad shaman chooses a new totemic insight
Spells per Day/Spells Known: A nomad from the table below. Her class level plus her
shllman continues to explore and gain insight Wisdom modifier determines which insights she
from divine lll'lgiC. 'I1U1S, when a new nomad may select.
shaman level is gained, the character gains new Tum/Rebuke Spirit (Su): At 2nd level, a
spells per day (and spells known, if II mystic) as if nomad shaman gains the ability to turn or rebuke
she had also gained a level in II divine spel1casting unwanted spirits and other incorporeal threats as
class she belonged to before she added the pres- a cleric of her level turns unde'ld. ~Spirit ~ in this
tige class. She does not, however, g:.lin llny other case refers to any naturally or unnaturally incor-
benefits a character of that class would have poreal or ethereal undead, outsider, or cre'lIure.
lfdined (bonus metamagic feats, w,U SllflPC, and so She Cllllnot destroy a spirit with this ability. how-
on) except for an increased effective level ofspell- ever - those that would othenvise be destroyed
casting. A nomad shaman who had more than are turned for twice the duration. Evil shamans
one divine spellcasting class must decide to which may bolster spirits as an evil cleric bolsters
class she adds the new level for purposes of spells undead. Nomad shaman levels do not stack with
per day and spells known. cleric levels (or mystic levels with the Sun
Mystics who acquire this prestige e1ass choose domain) for turning of unde'ld: the abilities oper-
new known spells from the dmid spclliist. not the ate independently of one another.
cleric spell list, when they advance in effective Spirit Body (Su): At 4th level, the nomad
spellcaster level. TIley may also draw upon the shaman's connection to the spirit world bL'Comes
druid spell list rather than the cleric spell list strong enough that she Illay briefly extend her
when substituting previollsly known spells as physical and spiritual efforts into it. She g:.lins the
described under the mystic class in the equivalent of the gllOsl loudl item quality (sec
Dmgon/allce Cnmpnigll Se"iug. dL"Scription in the Dungeon Master's Guide) for
Spirit Sight (Su): At 1st level, a nomadic the purposes of striking. grasping or defending
shaman can see ethereal creatures as Cllsily ;IS she against incorporeal creatures and objects. As
sees material creatures and objects. She can dis- such. incorporeal creatures may be attacked with+
out the 500AJ chance of damage avoidance, her
armor is not ignored when she is attacked by all
42"'-' CHAPtER..0nE
incorporeal erC<lture, and her damaging spells Because he is hunted by his fanner brethren.
or
have their usual effect. As a side-eflect this abil- the rOb'llc knight olien develops a reputation as an
it}'. incorporeal ereatures arc able to gr'.lSp and outlaw. 1'1ight from pursuit forces him to travel
affect her and her equipmcnt for the dumtion. extensively, with the result that rob'lIC knights can
The ability lasts thr<.""C rounds plus one additional be found anywhcre. NPC fOj,.'Uc knights are either
round per point of Charisma bonus.•md may be opponents of knightly heroes, or associates and
used a number of times per day as described in allies of heroes of a less chivalrous bent. &-eking
the advancement table. out and bringing to justice a knight who has brone
Ex- 'omad Shamans: If for :my re3son the J'Ob'lle can make up an extensh'e series of ad"en-
nomad shaman violates her spiritual and tradi- tures.
tional taboos, she loses access to all of hcr dass Dhamon Grimwulf is one of the most famous
abilities and m:ay not advance levels in this dass examples or the rogue knibrtu.
until she atones (see nlOlfmtml spell description in Hit Dice: dtO
the P1a)'er's Handbook). Vio1:ltion includes
using re5lricted weapons and wearing Requirements
heavier annor, using her shamanic abili· To qualify to become a rogue knighl, a char:aeter
ties against her own people, and olher must fulfill all the following criteria.
acts of defilement. Base Attack Bonus: +5
Base Save Bonus: Fortitude +t
RpGV E !<-n i G H"t Feats: Armor Proficiency
Rogue knights are fonner mem- (heavy), r-.lartial Weapon
bers ofone of the knightly orders l'roficiency (anyone), Honor-
of Krynn who ha\'e broken their bound (see below)
sacred vows and tum<.'<1 to vil- Special: r-.lust have
!iany. Whether they have brivcn in once been a member of an
to evil and corruption or aban- order of knighthood. SUdl as
doned their oaths out of disgust or the Order of thc Crown or
shame, the rOb'lle knight is often a Ordcr of the Lily. In addition.
lOnnented figure whose path the rOb'1.IC knibrtu must h.we
leads eithcr to redemption or to broken or bctJ'ilyed an
certain doom. oath as described under
Fighters. paladins, :lIld nobles the Honor-bound feat
make excellent rob'1.le knights. and required aIOI/t'lf1e1l1
.., s.~
.0
Special
Honors price. desperatf' slllkf' +1d6
.2 .0
2
., .1 .0
1
,• ., . .••
.1 .1
.,
.,
.1
.1
One prOVIdence ("'thaI damagf' 10 subdual)
Desperale sttike +2d6
, ., .1
,
.,.,., .,
+6/+1 .2 .2 Onf' prOYl~ncf' (slablllzatlon)
+1/+2 .2 .2 Desprratf' slrikf' +3d6
•• +&/+3 .2 .2
10
+9/'"
+10/+S ., ., .,
.1 0,1f' prClY1df"lKf' (cllucal hilS)
Desperalf' strike +4d6
CHARi\C"tE .... ~ 43
~ CHAPTE~0nE
(Wis). Ride (Dex) and Sense Motive ('Vis). SLoe Dire Providence (Su): A rogue knight's tragic
Chapler 4: Skills in the Player's Handbook for fate manifests with time into an unC'J.nny ability
skill descriptions. to survive ag.linsl the odds. TIle following class
Skill Points at Each Level: 2 + Int modifier. fC'.llures manifest over the course of severallc\'els
and are considered supcmatu......1abilities.
Class Features At 3rd level, when a l'"Ob1Ue knight lakes dam-
All the following are class features of Ihe rogue age which would reduce him to 0 hit poinls or
knight prestige class. less, he may make a Fortitude save (DC equals
Weal)Oll and Annor Proficiency: ROb"Ue damat,re deah) to halve the damage, This ability
knights are proficient in all siml>le and martial may be used once per day.
weapons, all types of armor, and shields. At 6th level, the rogue knight's ability to recov-
Honor's Price (Ex): A rogue knight is a victim er from unconsciousness and shock improves.
ofbroken oaths and foresworn promises. His lack TIle percentage chance for his condilion to stabi-
of honor exacts its price. He suffers a pcn:llty to lize when below 0 hp. and 10 waken after becom-
his Charisma-based skill checks equal to his class ing unconscious, doubles to a base 20%. A char-
level whenever he deals with his former brothers acter attempting to stabi!i7.£ him using the Heal
in the order to which he belonged and any other skill g<lins a +4 bonus to her skill check.
knighthood that rel.'Ob"li7.£S his order as one of At 9th level, the rOb'ue knight may make a
honor and duty. COllversely, he gl-lins a bonus to Fortitude s'lVing throw with .1 DC l.'qual to the
any Charisma-based skill checks (.'(!uallo his class original modifit.'<i attack roll in order to avoid crit~
level when dealing wilh the underworld, crimi- iC:II hits. If sm::ccssful. the rob'l.le knight only suf.
nals, and olher dishonorable or unsavory charac- fers nOlTTlal damage. If thc save fails, the critiC:ll
lers. hit damab"C is multiplied nOlTTlally.
Desper-die Strike (Ex): Abandoning his oaths
and avoiding the retribution of his order has Ex-Solamnic and Dark Rogue Knights
given rise to a deep-seated despe......tion in the Rogue knights who have class levels in any of the
rogue knighl, and he becomes C'Jpable of extraor- Knight ofSolamnia or Knight ofTakhisis/Neraka
dinary ferocity when surrounded or OUlnum- prestige classes will find thai many oftheir spcci:11
bered. When the rogue knight is flanked by two abilities are lost to them. Like the blackguard. a
or more opponents, he adds the listed bonus 10 rogue knight with prior experience as a Solamnic
all ofhis damage rolls in mclee combat for as long or dark knight gains additional abilities depend-
as he remains flanked. At 1st 1C\'e1 this bonus is ing on how many combined knighdy class levels
+ld6. increasing to +2d6 at 4th level, +3d6 at 7th he had prior to acquiring the rogue knight pres-
1C\'el and +4d6 at 10lh level. This bonus stacks tige class.
with any Olhcr damage bonus, such as a rOl,"Uc's
sneak attack, and has no effect on any opponcnt
that is immune to critical hits. such as undf,.':ld,
007.£S, plant's or constmets.
_..
In combat ;p,nst them. ThIS is an atr<lOl'din'IIY ability;
Fate's Hand (Su). The rope blight adds hIS Charisma modj~ as a rTIOf3le bonus to all saYIng
throws, and he rmy sn'\l~ ~ once pet day. He adds hIS (harlSlTlil mod,~ ft( positiYe) 10 hos
attack d and deals 1 exira pow'll of cbmage pet rogue kn'ght class level aga,nst lawful
The rogue knighl pins an additioNl+2 bonus to Bluff. IJsten. Sense Motnooe, Spot and Survival
checks used ala.nst mernben of theor bmer knighthood, and an addltoon.al +2 bonus to
. InI\.atrve checks ......hen .., combat WIlh them. Th,s staeb WIth the level ]-4 abilIty. a~.
A. Sobmr'llC or darlt krught WIth th,S level of expenence who turns from the llghl or da~s IS truly GlSI to
the winds offate. Mud! as a blaclcguard may trade levels in pal~in for levels In blad<guard, a rogue kn,ght
of th,s stature ,mmed,ate gams a level of rogue kmght lOr t!Very level ofSobmmc or darlt knight prest,ge
dau that he trades in. Levels m RosefThom Knight are lost first. (ollowed by Sword/Skull Knight and theI1
Crown/Lily Kmght. Traded levels do not count as knight levels (or the purposes of ema abilities. above.
From the ranks of thc Solarnnic Auxiliary
SOLAmnic AvxiLiARY comes the Solamnic Auxiliary m'lgc. '111e
mAGE Solamnic Auxiliary mage uses his magic-.l.1 might
to aid the Knight,s of Solanmia in thcir light
- "Hollor ill ",agic, 1Iollor it/life." abF3inst foes such :IS the Dmgon Ovcrlords and
the Knights ofNemka. Chief'lmong thcir enemies
Solamnic Auxiliary mab'CS are arc-J.oc spcllC'olStcrs are the Knights of the Thom.
woo work to support the Kniglus of Solamnia. The Solamnic Auxilimy mage is espt.'Cially hard
Although wizards had previously served the pressed to live up to the standards of the Knights
knighthood in an unofficial C'.lpacity ever since of Solamnia. as thcy have a tendency to distrust
the days of Huma, the knights remained reluctant arcane magic. As such. Solamnic Auxiliary mages
to fonnally introduce wizards into their ranks. must work hard to e'dm the respect of the Knights
This changed after the War of Souls. when the of Solamnia. 111cir afC"dne studies are centered on
Knights of Solamnhl finally :Icknowledgcd that the ideals of the Knights of Solamnia: loyalty.
lhey would do well to have members of a morc courage. and justice.
di\'erse background. 1ne Solamnic Auxiliary mages pay homage to
While they honored tradition and did not open two mages who C'dmc before them and who
their ranks to spell-eastcrs. they did cre:lIC an aux- helped to p.we the W'ly: l\'lagius, who was friend
iliary. which any While Robe Wi7.ard who follows to Huma Dr.lb'Onbane in the 11lird Dragon War.
the Solamnic ideals may join. Members of the and P.dlin Majere. who traveled with his knight
Solamnic Auxiliary wear the symbol of the brothcrs prior to the Chaos War. Both of these
Kingfisher. arc supposed to be afforded the same famous mages are considered to be honorary
rt'.Spect as Squires of Crown. and must swear the Solamnic Auxiliary mages.
Solamnic Oath. Ell $ulnros DIn IHilhos (~ 'Iy honor Duc to thc fact that Solamnic knights have
is my life). always been loyal followers of the bJOds-many of
them retaining their faith in the b>OOS e\'en during
their absences-only those arcane spel1castcrs
who practice brodly magic are welcomc 10 join.
This may cause some dilliculty for the {,1OOd-
alignt.'<l wiz-'lTd. who must swear to put thc intcr~
csts of thc knighthood aht.'3d of those of thc
Orders of High Sorcery.
Solamnic Auxiliary mab'CS stand rt.'ady to sup-
port lhe Knights of Solanmia with thcir arcane
magic and arc shining examples of honor. virtuc.
and chivalry. 'nleir livcs as mcmbers of the
knij:,'tllhood are not casy. howevcr. for they are
not fully at:ccpled by their fellow knights. cspe-
cially by some of the morc conscrvativc members.
and IllUSt work extrcmely hard to gain thc truSI of
their L'Omradcs.
Hit Die: d4.
Requirements
1b qualify to become a Solalllnic Auxiliary Mage.
a ch:m.lcter must filllill all thc following criteria.
Alignmcnt: Lawful Good
Skills: Concentr.uion 8 ranks. Knowledge
(nobility) 4 ranks.
Feats: Honor-bound. Iron Will.
Spells: Must be able to cast 3rd·ll.'vel arcane
magic spells.
CHA!V'C"tER.:; C'o..> 45
Special: I'<t,>s thc Knight's Trials and bc accept- C:lm widespre:.ld notoriety due 10 use of their own
ed as a mcmber of the Solamnic Auxiliary. signature spell cffccts or quirky behavior which
they adopt in their activities.. such as leaving
Class Skills behind scraps of bad rhymes in broad daylif"rtu.
The Solamnic Auxiliary mabte's class skills (and Duc to thc spcllcasting requirement. sorcerers
the key ability for each skill) are Concentration and mystics make good spell filches. aerics ::and
(Con). Crali (lnt). Diplomacy (eha). Handle wi....ards must be carefill 10 address any needs of
Animal (ala). Jump (Str). Knowledbte (arcane) their orders. but are also excellent choices. Bards
(1m). Knowledbte (nobility) (lm). Knowkdbte (reli- and rangers arc good candidates. as are rogues
gion) (1m). Profession (\Vis). Ride (I:>ex). and who take levels in a spcllC'.lSting class. Most other
Speller-Jft (Int). classes either bck the temperament or prerequi-
Skill Points at Each Additional Level: 2 + 1m sites for the spellfilch's lifestyle.
Modifier. A spcllfilch adventurer might be hired to
r<'''CQver stolen magic items. steal a spellbook from
Class Features a powerful wiz'lrd. enter dark ruins to sc:uch for
\Veapoll and Annor Proficiency: Solamnic forgollen treasures or he may simply accompany
Auxiliary mages do not gain any additional a group of merccnaries for a share of the 1001.
weapon or armor proficiency. NPe spelllilches are typically found in larb'C
Magic of Loyally (Su): From the Knights of cities. as mcmbers of a thieves' guild or acting <IS
the Crown. the Sohlllll1ic Auxiliary Ma.l.rc ICllrtlS independent librents. A spell filch who oper:lIes in
the virtue of loyalty. At the beginning of combat. the country-side might have his own b'TOUP of fol-
the Solamnic Auxiliary mage may choose one lowers. who loyally servc him.
ally with whom he has an oath of loyalty or serv- Hit Dice: d6
ice. \VhenC\'er the mage is using magic to prol<.'Ct.
defend. or support that ally. the saving throw DC Rcqui.-ements
of his spells is increased by +2. In addition. all To qualify to become a spellfilch. a character
saving throws the Solamnic Auxiliary mage must fulfill all the following criteria.
makes abrainst mind-influencing eff<.'Cts when Alignment: Any nonla\vfUl.
defending or prolecting his desif,,'llated ally f"tUin a Base Save Bonus: Reflex +5
+2 bonus. Skills: Bluff 6 ranks. Hide 6 ranks. Knowlcdb'C
Heroic Initiative (Ex): At 2nd Icvel. a (arcana) 6 ranks. Spcllcrafi 6 ranks
Solamnic Auxiliary mage gains a + 1 bonus on ini- Feats: Silent Spell
tiati\'e dlCCks. lllis bonus increases to +2 at 4th Spe.Ucasting: Ability to cast 2nd-level ar("Jnc
level. or divinc spells.
Magic of Courage (Su): From the Knights of Special: Sneak attack +2d6
the Sword. thc Solamnic Auxili,lry ml1bte leams
the virtue of coumge. He becomes immune to Class Skills
fear effects. ,md may ,ldd his Wisdom modifier (if '11e spellfilch's class skills (and the key abilily for
positive) as a sacred bonus to his Spcllcrafi check each skill) arc Appmise (Int). Balance (Dex). Bluff
when attcmpting to identify and counlerspcll any (Cha). Climb (SIr), Concentration (Can). Cmf!
fear-based spells. (Cha). Decipher Script (Inl. exclusive skill).
Magic ofJust icc (Su): From the Knights of the Diplomacy (Cha), Disable Device (Inl). Disb'1lillc
Rose. the Solamnic Auxiliary mage lemls the (Cha). Escape Artillt (Dcx). Gather Information
virtue of justicc. The Solamnic Auxiliary maf"rc (Cha). Hide (Dex). Jump (Str). Knowledge
may desif"",ate one opponent per encounter that (arcana) (Int). Listen (Wis). Move Silently (Dcx).
the mab'C and the Knights of Solamnia arc seek- Open Lock (Dcx). Profession (\Vis). $carcll (Ilu).
ing to bring to justice. Abrainst this opponent. all Sense Motive (\Vis). Steib.}u of Hand (Dcx).
of the Solamnic Auxiliary maf"te's spell save DCs Spellcrafi (Int). Spot (Wis). Swim (Str). Tumble
are increased by +2. 1'''e mage must be aware of (Dcx). Use Magic Device (Cha). and Usc Rope
the identity of the opponent. and the op~nent (Dcx). Sec Chapter 4: Skills in the for skill
must be aware of the mage's presence. 1ne effect descriptions.
lasts until the end of the encountcr. Skill Points at Eacll Lc\'el: 4 + Int modilier.
46"-' CHAP"tER.0nE
Spells per Day/Spells Known; A spdlfilch cess and cffect. She am choose to expend a spell
continues to mastcr her magical talents. Thus. slot (or a prepared spell, in the C'dse ofspellalSters
when an cven-numbered who prepare spells ahead of time) to enhance a
spell filch level is g-ained. the particular action or check. Using this ability
character gains new spells count's as a move-equivalent action. Every other
per day (and spells level, the scope of this ability increases, as
known. ifappropriate) described below. No aspect may be used
as if she had also more than once per day.
gained a level At 1st level, the spell filch may gain a
in a spellcllst- competence bonus to a single skill check
ing class she eqllHl to the level of the spell slot. Any of the
belonged to spellfilch's class skills may be enhHnced in this
before she manner. Any skill so enhanced is considered to
added the prestige be a sllpernatur<ll ability for the P\lrpoSes of
class. She does not, mag'iclil detection and other effects.
however, gain any At 3rd lcvel. the spcllfilch may add 1d6
mher benefits il character to her sneak attack damage for cvery level of
of that class would spell slot cxpended. For example, if she
have gained (bonus cxpends a 4th level spell slot she adds +4d6 to
metamagic feilts, turn her sneak attack damage. Beamse it is a move
undead and so on) action, the spellfilch must usually
except for an .......... already be in position in the round
increased that she makes her sneak attack.
effectivc lcvel 111e effect is in place for only one
of spcllcasting. attack, and if the attack miss-
A spellfilch es, the expended slot is wast-
who hlld more ed.
than one speJ1- At 5th level, the spcll-
casting class must filch may add a
decide to which bonus to her
class n ext
she adds Reflex sav-
the new level ing throw equal
for purposes of to the level of spell
spells per day and slot expended. This
spells known. bonus lasts for a number
Spellwisc (Su): A spell- of rounds equal to her caster
filch develops her maf:,rical tal- level, or until she is required to
ents to aid her in her mundane skills. make a Reflex save, whichever comes
to the point of adding to her level of SllC- first.
TABLE 1-19: SPEllFllCH
dus Base Attack Fort 'of Will
,
"'" Bonus
.0
Save
.0
Save
.1
Save
.1
Spel:ial
Exotic weapon proficiency.
Spells Per Day/Known
+1 level of existing class
spellwise (skills)
1 .1 .0 .3 ., Signature spell l/day
.,
.1
., ., Signature spell 3/day
7
., .1
., ., Spellwise (uncanny dodge) ...1 level of existing class
,8
., ., .,
.1
., Signature spell4/day
Spell wise (opportunist) ... 1 level of existing class
10 .7 .3 .7 .7 Signature spell S/day
CHAIV\C"tER/i"'" 47
At 7th level. the spellfilch may add a dodge
bonus to her AC cqual to the level of spell slot
expendcd. This bonus lasts for a number of ~/ dOli i emr tlboul your IItllIle. Red. I dOli i WIIIII 10
rounds equal to her caster lcvel or when next Imow your lItllfIe. ffYON survive yourfirsllhree or so
attacked (whichever comes first). btlllles. dim IIlllybe I'lllcant your lItuNe. Nol befim:. /
At 9th level, the spell filch may add an insight used 10 leam Ihe lItlNleS, bul II was tI goddamned
bonus to her next llttack of opportunity t.'qual to Wtlsle q/Ili!lt>. Suo,} tiS I'dgel 1o Imow fi puke, lle'd up
the level of spell slot expendcd. 11,is bonus lasts tlmllHe ON me. 71/t'se dfiYs I do,,'1 boliler.~
for a number of rounds equal to her Cllster level, . Horkin. Master-At-Wizardry
or until she makes an attack of opportunity, Brolhen til AnNs hy Mtlrgtlrel Wcis (5 DOli ?emil.
whichever comcs first.
Signature Spell (Su): Each spellfilch develops War mages are the masters of magical wllrfare.
a trademark or modus opcrandi. something using their arcane might to turn the tide of banIe.
which marks the spcllfilch's work as hcl' own. \Var mages usc their talents for a variety of ClUS-
'l1'e ultimate expression of this is the signatlll'e es and against a variety offoes. dating back to the
spell. 11,e spellfilch choose~ one spell which she time orMagius and beyond.
knows of a level no more than one less than the \Var mab'CS are found in many groups through-
maximum spelllcvel she Clln cast. For example, if out Ansalon, whether they are White-Robed
she cml cast 4th level spells, she lllay choose a Mages fighting for the Whitestone forces. B1ack~
known spell of 3rd level or less. This spell Robed MllgCS lighting for thc drllgonarmies,
becomes her sibrnature, and she may (''lISt it spon- Thorn Knights in the service of the Knights of
taneously without preparation as a spell-like abil- Takhisis. or Legion Sorcerers fighting abrainst the
ity. It does not use up a spell slot and may be cho- forces or the Dragon Overlords. War mages may
sen with a metamagic feat applied (which will also be independc11l operators, acting as merce-
modify its level. so it must still be one less than naries, joining the ranks of various military organ-
the maximum spell level). The signature spell is iz,,'ltions.
either a divine or arcane spell, depending on the Wizards lllld sorcerers :ue the most common
primary spellCllsting class of the spell filch. classes that take the war mage prestige class.
At every other level, the number of times a day Sorcerers lire valued for their ability to cast spells
the spell filch may cast her sibJ'TUuure spell incl'cas- on the ny. and to not be bound by l\ spellbook.
es by one. In addition, when she reaches a level at Wizards are valued for the variety of spells they
which her number of times per day increases, she can cast. Bards can also take the war lTI:lge pres-
lllay Opt to switch out her signature spell for tige class. singing war ballads 10 inspire their allies
another, which replaces the previous signature white also using magic in their defense.
spell. However. the new spell mllst belong to the 1ne mage Raistlin Majere once studied as a
same school of magic as the previous one. war mage when he and his brother CaralTlon
Therefore, a spellfilch could not switch out dmk- served liS mercenaries. Perhaps the most f.'lIllOUS
ness (an evocation spell) for hasle (a transmutation of all war mages is the wizard Magius. who
spell). fought at HlilTla's side during the Third
Sigmllure spells enable other spelleasters to Dragonwlu.
more readily recognize and identify the spell- Hit Die: d4
filch's handiwork. For the purposes of using Requirements
Spellcmft to identify the signature spell, the iden-
tifYing spellcaster gains a bonus to his skill checks Skills: Conce11lration 8 ranks, Spcllcraft 8
equal to I + the Charisma modifier (if positive) of mnks.
the spellll1ch. The aura of a sib'lllllUre spell is Felll.<i: Combat Casting, Eschew Materials,
lilways one degree brreater (faint becomes moder- Weapon Focus.
ate, moderate becomes strong, etc) when viewed SpeUs: Ability to cast 3rd-level arcane spells.
with spells such as deleel lfItlgir.
,"'-,
Base Attack Fort
,. Will
, +,
Bonus
.0
Save
.,
s.~
.0 .,
Save Special
Arcane aegis (1 ally). battle magic +1
Spells Per Day/Known
+1 level of e~isting class
., +,
, ., .l .,
.0
., Arrno<"ed spellc.asting (.5%). metamagic +1 level of e~isting class
Arcane aegis (2 allies), battle magic +2 +1 level of e~isting class
48 ~ CHAP1"E,,-OnE
Mab'C for purposes of deter-
mining spells per day when
he adds a new level.
Arc:lIlc Aegis (Su);
'nlC war mab'C may desig-
natc one ally within 30 ft
and add his Charisma mod-
ifier (if positive) as a momle
bonus to the ally's AC.
Every other level (31 3rd
and :11 5th le\'el) the number
of allies so aided increases
by I.
Batde Magic (Ex): At
1st level, the War lage
inCTe'dSeS the effectiveness of
his combat spells. Any spell
cast by the War Mage that
causes damaf:,'C gains a + I
.,,/ bonus hit point per die of
, j damabre. AI 3rd 1e\'cl, this
bonus increases 10 +2. and
al 5th level. this bonus
increases 10 +3.
Annored Spell casting
(Ex): A W;lr mage is betler
able th:m other characters
to cast :lrcanc spells while
we<lring annor. At 2nd Ic\'cl.
the war mage reduces the
arc::mc spell r... ilurc chance
for any 3nllOr he wears by
-5%. At 4th level. Ibis :lbili-
Iy incrc:.1SCS to -10%. 11,ls
ability slacks with the bene-
fits of other classes that
have this ability. such as the
;...__.... .L..... ....I Knight of the 'l1lOrn. (Note
Class Skills that this docs not lift the tlrmor n."Strictions of
The war ma~,'"C's class skills (and the key ability for other classes, such as Wi7..ards of High Sorcery.)
e'Jch skill) arc Conccntration (Con). Craft (Int). Metamagic (Ex): A war mage learns to use his
Heal (\Vis), Knowledge (any) (Int), Profession spells to maximum eOcctiveness :llpinst his ene-
(\Vis), and Spel1craft (Int). Sl.."C Ch,lpter 4: Skills in mies. At 2nd level and again at 4th, the W,lr ma!,'C
the Player's Handbook for skill descriptions. gains a bonus rnetamagic fe:n. sck.,<;ted from the
Skilll)oinls at Each Additional Level: 2 + Int. following list: Empower Spell, Enlarge Spell.
i\'lodifier. Maximize Spell. ,mel Widen Spell.
character levels
Minot<lur. St, 13+. Power Attack Horn auack when used with <I ch<lrge increues to 2d& .. 1
1/2 Strenglh bonus
Improved Taunt Ch<lrism<l ll+. the T<lunt See leld
exception<ll <lbillty
.. 1 bonus to aU saYIng throws
l~"
Mimic +2 bonus on D'lu.se and ~rform checks
Quodc·Thinking .2 bonus on lOIllal've and a .2 bonus on <III Spal rneoch
Sharp-Eyed +2 bonus on Search and Sense Motrve checks
Spellc.1sllng Prodigy Pnma"1 spellc.1stlnB s<:ore is elfKtiYely incre<lsed by 2
Strm SimlA ..2 bonus on <Ill Bluff <lnd G<llher Information c:hed:s
Stubborn 1 bonus on Vlill saves <lnd <I .. 2 bonus on Intimidate chech
Trustworthy ..2 bonus on DIplomacy and G<lther Information checks
50"" CHAP'tE",0nE
arC".lne spdlc-.lstcrs) as 2 points higher than its
impR..OVED tAvnT IC,n'MeI actual value. If you hilve more than one spcllC".lst-
You arc espt.-cially skilk'd in the art of enraging ing class. the bonus applies to only one of those
individl}als throub,h insults lllld jeering. classes.
Prerequisite: Charism'l 13+, the Taunt excep- Special: You may only take this fC:lt as a Ist-
tional ability. level character. If you take this fc:lt morc than
Benefit: On it successful Bluff check versus an once (for example. if you arc a human charncter).
opponent's Sense Motive check. the opponent it applies to a different spelleasting c1ilSS each
suffers a -2 penalty on attack rolls and AC. The time. You C".ln take this fc:u even if you do not
taunt alters the attitude of the opponent to ha\'e any spellC'.lsting classes yL'1.
become two dL'gJ"CCS more Hostile. A Friendly
target becomes Unfriendly and Indifferent STR..EET SmARj IC,n'MeI
becomes Hostile. (See the DlIlIgf'OlI MIlS/ITS Gllide.
Qlaplcr Four. NPC Altitudes.) You have leamL'<I how to keep infonned. ask
Dunnion of luunt is I round plu, charisma questions. and intemct with the underworld with-
bonus. l""ice that if the Bluff check exceeds the out raising suspicion.
Sense Motive check by to or more. 111is ability is Benefit: You get a +2 bonus on all Bluff and
only effective once per encounter. Gather Infonnation checks.
With this ability you may choose to target a
crowd versus an individual ta'l.<el. If you make a STV 8 80 R..n IC,n'MeI
successful Bluff dlC..'Ck \'crsus DC 10 + 1 for every You are exceptional hL":ldstrong :lnd bull-headed.
2 targets in the crowd. (so a crowd of 10 people It is difficult to SW:ly you from your intended
would be DC 15 and 40 people would be DC 30). course of action.
their attitude shifts one dCl,1fCC for the worse. Benefit: You get a +1 bonus on Will saves and
Special: Close friends and long time m:quain-
a +2 bonus on Intimidatc checks.
tances oCtile taumer are entitled to a +4 familiar-
ity bonus to resist the alli.-'Cts of the t:UlI1ts
if they are directly targeted. tR..VSTwORjHY IC,n'MeI
You project a fricndly dctnC".lnor.
Lvc~Y ICEO'MeI Benefit: You b>':lin a +2 competence bonus on
Diplomacy and Gather Information ChL'Cks.
You man3b'C to survive situations throUbrt1 sheer
fortune.
Benefit: You receive a +1 luck bonus to all sav-
ing throws.
mimic IC,n'MeI
You possess a natural talent for impersonation.
Benefit: YOli gain a +2 competence bonus on
Diguise and Perform c!l(.'cks.
~iCK::"tHinJ"nG IC,n'MeI
You rC'.lct quickly to diIl1b'Cr.
Benefit: You bret a +2 bonus on Initiative and a
+2 bonus on all Spot ch<.'cks.
SHARP-EYED IC,n'MeI
You have an eye for small details.
Benefit: You (f.lin :1 +2 competence bonus on
Search and Sense Motive chL'Cks.
SPELLCASTinG PR..ODiGY
IGEnElv~d
You have an exceptional gift for magic.
Benefit: For the purpose of detcnnining bonus
spells and the saving throw DCs of spells yOli
cast, treat )'our primary spcllcasting ability score
(\VlSdom for di\'ine spcllc.lSters. Intelligence for
~
world." As Krynn b,..&ran its "lfth Age, the Ab"C of
Mortals. magic both arcane and divine
"YOII bt'tra)'ed our wors/ripper Pllli","sdid underwent drastic changes. TIle brods had
SoUllari strrnly,"8)' her commalld, )'011 mllniemi departed the world once before. following the
Mm." Cataclysm. but at that time, the power of the
Dalamar lookedfrom olle shilrillsgod to tire Wizards of Hibrl1 Sorcery remained. Alier the
Chaos War, the gods of magic were in the same
/Ie.xt alld II'hmlle spoke, Iris sollis l'oi(( was soft alld situation as the other gods. Their world had been
Mtrer."How could )'011 possibly Imdmtl1frd! How stolen and none knew where to find it. Wi.....ards as
would)'011 kl/oll' wlmt itfiels like to lose (t'"Y~ well as clerics IOSI their power. A cryptic message
left for mortals after the defeat of Chaos offered
tllillg!" hope to wi7....m ls:
"pt'r/raps," said Lllllitari, "11'e ,mdersumd "mer Thar may bt olner mllgic. II u up 10 you 10find Ii.
tl/OII )'Ou thi"k." With the loss of the gods. magic appeared to
Dalamar krpr silmt, made 110 rl5}1Otlse. have completely left the world. Only the mabric
residing in artif.1C'tS cre:ued during pfe\'ious ages.
"\tlhar is ro ih.~ dOlle witlr/lim!" Llmifllri askeli. and the innate mabtic ofcreatures such as dragons
"Islrf to Ixgil'fPI bllck his life!" remained. Bereft of brod1y magic. wizards and
"ulIlrss )'Olt gh'e me back the magic,"Dallllllar clerics ill first lacked the heart to look for alterna-
tives. After a time, however, a few realized thai
i"terpoSld,"dOli i bod,er." longing for the old days was not going to bring
", say \1'( do flOt," saill salillari."He llSld tht' them back. TIley were living in the here and now.
dt'ad to 1I'0rk Ilis b/llck arK He does /lot de5t'rw our '111<: people had fallen prey to terrible dr.lb'Ons.
mercy." '111e world nceded the help of magic. Wi7..ards
and clerics set out to find it and their SC'.lrches led
"I say we do," Nuitari said coolly."if)'OIl rtstOrt'
to the discovery of a new fonn of clerical magic
Pali" to life mId oJfrr M", rhe masie,)'011 /IIltst do rlre and :m arc:.me power so ancient that it had been
samefir Da/amar. Tile bala"Ct' tlllISt be mai"taillrd." lost to imtiquity.
"\'(filar do )'011 say, Co/lSi,,?"Solillari askt'd '11e discovery of mysticism and sorcery did
much to restore the confidence of IX'Ople aeross
trmitari. Ansalon. The establishment of the Citadel of
"\'(fill )'011 accept tIIYjildgelllfllt?"s/Je asked. l,ight and the Academy of Sorcery helped 10
Solillari and Nuitllri eyed t'ac" otlrer, tilt'll botll rekindle the sense of community and provide
lIodd,d. centers for further education and stlldy, Although
many wizards and c1crics still felt cmptiness
"This is II!)' decree. Dalamar s1lall be n:storcd to inside whcre their faith in the gods had once
life alld tire ",ag;c, but Iw //lust It'a1'e tile 1!JlI'er '1 resided, they were prepared to move forward
High Sorw)' l,e ollce oCCllpied. He will I,e"aftl/·tll bt: with their lives. rebl'felting what had bccnlost. but
ready 10 embr:lce what had been newly found.
barredfrom CIItry there, He /III/st retllm /(l tile 1I'orld
<1 tire fil'illg and befirced to make "is 11'0)' lIIlWIIS -E> Loss of Spellcasting "0
thelll. Pafi" Mcyere will also be rfstort,d to life. Wi'
willgmm him the masie, iflre wams it, Art' tlrest' With the absencc of the gods, all character c13ss-
terms satiifaaor)' to )'011 {Jorh, COl/sillS!" es that make use of focused (god-granted) magic
have their effective spellcaster levels reduced to O.
"Tiley arc to mt',"said Nuirari. TIlis cannot be overcome in any way except
'Alid to //It','' said solillari. through the use of the Leech Item feat (see
"Alld are tlley satiifactory to )'011, Dalamar!" Power of Artifacts and Leeching hems, below)..
trmitari asked,
Dalamar Iwd wlrat Ire lI'allfe,i, alld rl/Or was al1 DiSCOVER.Y OF mvs"ticism
he cared about, Asfor tlrf resr, Ire would rerrtm to r/rt' Goldmoon-fonner Hibrt1 Priestess of Mishakal,
IIwld. someday, perhaJls, Ire wOllld mit' rlrt' 1I'0rld. the b'Oddcss' d10scn prophet during the War of
"TllfJ arr, Lndy, '/i, said. the Lance-felt the loss of the gods deeply. The
death ofher husband and one of her children dur-
ing the depr<..>dations of the Dragon (A'erlord,
-Dragons ofn 1/1I1J1"sn~11 )\10011
l\lalys. only exacerbated this sense of loss.
M:ug.lret \\leis & Tracy Hickman
mAGic ~ 55
paladins) plus one-half your spel1caster level One of these hearts was the heart of a young
(rounded down). (A 7th level wir,md with an child. Whether Takhisis caused the stonn that
Intelligence of 14 can dmin up to 5 potential killed all the occupants of the ship in which the
point's from an item in a single round.) 111e ener~ child and her (1mily were sailing or if the Dark
gy must be used to cast a spell within the follow- Queen merely took advantal,'"C of the situation is
ing round or else the energy is WllSted. nO! known. The only survivor of the storm. the
A character's effective spel1caster level child clung temlciollsly to her boat and in her
can never be made higher than his spel1caster despair and terror, the little girl cried out.
level plus his prim'll)' spellcasting attribute mod- 'nlkhisis answered.
ifier (see above). (For example, a 7th level wi,.md The Dark Queen wrapped the young girl in a
with an Intelligence of 14 could not raise his protective embrace, shielding her from storm and
effective spel1C"J.ster level higher than 9th.) predator illike, crooning a dark lull:lby thm filled
Note: This feat is only usefiJ1 to spel1casters the child's drcams. Seeing the potential within
who efli..'Ctive levels are lowered by specific mag- this child. the Dark Queen guided the craft to the
iClJI effects or conditions (sllch as the spiritual one place where she knew that the girl would be
drain that O':CllTS during the War of Souls). For t:lllght two vel)' important lessons-filith in the
spellcasters who are not hinden.'<1 the Improved gods and strength and purity of purpose. '1l1e
Leech Item btTants them more energy than they girl's teacher would be the Dark Queen's greatest
can normally use. enemy. the fonner cleric 6f Mishakal, Goldmoon.
While Goldmoon raised the young brirl, leach-
Quick Leech [Mctamagic] ing her filith in the old brads and how to tap into
You can quickly leech magic from an item, but the powers within her heart. 'nlkhisis continued
yOli cannot dmill as much as nomlal1y possible. to rebuild her strenl,Tlh and ensnare other hearts.
Prerequisites: Leech Item, Spellcaster level 5+ With amazing reslr:lint, the Dark Queen whis-
Benefit: You can choose to leech an item as a pered to her chosen, never tmly revealing her
free action, instead of a move-equivalent action identity, insinuating herself into their souls. She
(for Leech Item), or as a move-equivalent action selected her chosen with care, looking for those
instead of a flll1~rolind action (for Improved with strong wills, those with the potential for
Leech Item). Use of Quick Leech only allows l,tTeat power. 'nlese included a former priestess of
you to keep half of the potential leeched rather Sarg,ls in Mithos who wanted the power to build
than the full amount drained from tbe item, TIle an empire, a dark dwarf who wanted the means
remainder is lost. to help her truc love gain a throne. and a former
56 ~ CHAPtER-- TW0
mAGic~
Black Robe wizard who sought to n.'g'"olin the Once Takhisis had molded Mina's he:lrt and
power he'd once held. All these and others fell soul, the Dark Queen decided it was time to
prey to the Dark Queen's whispers. return to the world. She knew that she would f.1.ce
As people throughout the world died. each resistance ifl\lina brought word that Takhisis had
spirit was Cl.lptured within Takhisis's web. Kender, returned. for there were those who would ne\'er
Solamnics. minotaurs, gnomes, eh-es-each life follow .lOyone who represented the Queen of
lost increased the Dark Queen's power. Yet, that Darkness. Inste-old, 1\lina was to go forth and bring
was not enough. The Dark Queen needed more word of the One God. perfonning miracles in her
power if she planned on returning in her full name. TIllis. while Takhisis would lure many to
glory. She sent the spirits of the dead on a quest her C:lUse who would have never otherwise
10 gather more power by draining magic from embract...od the side of darkness. she would be ablc
sorcerers. mystics. and magic artifacts alike. At to use her power to punish those who had once
first. the draining was subtle. Many thought it was hanned her so b1fie\'ously. Mina would lead :1 cru-
merely the bJ'fOwing pains of Ic:.nning the new sade to unite the world in worship of the One
magic or a lingering aftereffect of the Chaos War. God, convening them through faith or the sword.
Few tmly understood what W;IS happening. Once Milla was prepared to begin her crusade.
To her chosen. Takhisis revealed the SL"Crcts of the Dark Queen sent ;1 rnessaf:,re to the world,
how to control the spirits she h;ld ensnared. The tnunpeting her return by unlC"olshing :1 storm
Dark Queen did not revc:.ll herself in this. but unlike any bcfore seen on Krynn. 111is storm e:lr·
acted through the spirit's themselves, to kt.:cp her ried within il Ihc spirits of the dead that 'Hlkhisis
chosen from realizing who was truly L'Ontrolling had goltherl.'<i over the dCC'.ldes, and it also colrried
their heart's. She revealt.'<i to them the Sl.'Crets of a message-those who were deemed the enemies
necromancy, enabling them to d.....olW upon the of the One God would be made to pay for their
magic stolcn by the spirits in order to use magic. sins. Dl'"olgons, both b'OOd and evil. he-olrd a \'oice
While others found their magic mysteriously in the stonn and thrilled to know it to be the
malfunctioning. the Dark Queen's chosen were "oice of;1 god. In T~lrsis. the sea rose to fill the
able to perfoml mimcles. She worked with her empty bay, colusing haullled hulls to ride the
chosen through messages she passed along by the w,,\'es. In the 1\ lissing City, eh-en ghosts th;1I once
spirits. except for one, whom Takhisis h:ld dl.'Cid- clung to the city were s,...·ept away. And in
rd would be her herald, the young girl 1\lina. Neraka. a unit of dark knights encountered a
One night, while the others on the Isle of young girl. who emerged from the stonn and
Schallsea were lulled to sleep by the crooning lull- promised to koad them to victory over Ansalon.
aby of the Dark Queen. Takhisis called Mina to Within a matter of months. Mina broubtlu
her, drawing upon the one force that she knew down the Silvam.'Sti Shield and tricked the
Mina could not resist-Mina's love for Goldmoon. Silvanesti ekes into proclaiming their faith in the
Takhisis promised to reveal to Mina the might of One God. She destroyed the green dragon Cyan
a god. 1ll;lt night Mina disappe-olred from the Bloodbane, killed the Dragon Overlord
island, swept away by the spirits of the Dark Khellendros, sei.."ed control of the dark knights by
Queen and taken to where the Qut-'Cn slumbered. bringing down their leader, 'I'argonne, and h;ld
In the darkness, the Queen revt~olled herself as conquered many cities ;llong her P;lIh-;I path Ihnt
a god, proclaiming that she alone of the old gods led to Sanction. Evel)' life thaI was lost in Mirw's
had chosen to remain with the world. that only cnlsade addL'<! to the power of'Hlkhisis.
she truly loved the world enoubtl1 to stay behind With the strength of the One God behind her,
when the others had fled. Because she h;ld been Minn W;IS llllstoPp;lble. In S:lIlction, Mina sum·
weakened during her battle to rid the world ofthe moned forth 1'akhisis, using the DrabtOn Overlord
angry god Chaos. she had been forced to sleep. in skull totems that the spirits had stolen. With the
order to restore her power before she could power of the drolbtOll spirits inhabiting the skulls
return to bring pt."ace to the world. combined with the power of all the spirits of the
The Dark Queen chose her words carefully. dead and dying, Takhisis was finally restored to
playing upon the knowledge that Goldmoon had her full glory. In the heavens, a single ere glared
instilled within the young girl. To SC"oll 1\lina's loy- down upon the world as the true identity of thc
alty and belief. the Dark Queen offered the one One God was rC\'l.'3k-d to all.
thing that Mina \vanted more than any other. For Yet. for all her plouing, the Queen of Darkness
)'ClJ'$, Mina had watched her belo\'ed adopted had overlooked the one weapon that would be
mother bJ'fOW old, losing her reolm)' and her vit;ll- used to bring her down now. as it had brOUbrilt
ity and losing her desire to remain in the world. her down in the past-the power of love. Lo"c for
Mina w;lllted nothing more than to restore her a friend caused TasslehoffBurrfoot to travel from
mother's youth. to keep her forever young and Krynn's past into its future, now in the b1fip of the
forever by her side. Takhisis promisl.'<! to do this. Dark Qut:cn. Be<::luse 111sslehoff was from the
and without rt'Scrvation Mina offef(~d Takhisis her past and he had dit'<! in the past. ifhe were to die
soul. out of time, oul of place, his death could COIll-
plclCly unravel cvetything the Dark QUL'en had '0 Unreliable Magic During the Fifth
donc. Mina scoured the land of Ansalon. scarch- Age and the War of Souls '0
ing for a kender named T:lSSlehoffBurrfoot, a fC:lt
which proved f;u more diflicult than allY could As the number of spirits trapped in the world
h:lVc ever expected. continul..'<! to incre-.lSC during the Fifth Age, both
11,e powcr of love helped defeat l:'lkhisis in the magic of sorcerers and the the mystics began
many other ways. including the power of l\'lina's to :lct in strange W::lYS, At first. the malfunctions
own love for Goldmoon. Her grief and preoccu· were extremely subtle and difficult to detect.. A
pation over Goldmoon's demh c-.msed 1ina 10 let spell didn't work quite as well as expected. a
the kender escape once he was in her grasp. magic item took longer than normal to activate.
Goldmoon's love and faith in the gods caused With the passage of each decade in the Age 0
them 10 hco.lr her dying pmrer and launch their Mortals, magic f"OTCW more and more unreliable.
SL"3rch for the world. as the spirits of the dead leeched it to send to the
After many adventures. the kender helped Dark Queen, Following the night the Storm a
guide the lost gods back to Krynn. With the assis- the One God struck Ansalon, nearly all magic
lance of the grcat archmage. Raistlin Majere. was affected to a great degree.
Tasslehofl'Burrfoot began to leap back and forth If you want to include rules for the unreliable
Ix.>twcen the past that only he could rL"ad1 and magic ofthe Fifth Age in your campaign. you can
the future he had never imagined would come to choose to use the following variant rules. These
pass. Guided by the presence of Raistlin. rules require that the variant rules for Leechin~
Tasslehoff manab'Cd to stitch together the world's MaI,,';c (see above) be used. as well.
past and present. enabling the gods to find their
lost world. Magic Growing Weaker
AI the moment of Takhisis's greatest triumph. In the first decade following the theft of the
when she planned to enter the mortal world and world. sorcery (for those Ihat know how to use it
reign as the sole god over both the spiritual and at this time. which is very few individuals) and
temporal. she found her way blocked by her mysticism works unadulterated. However. fol-
brother, Paladine, who had sacrificed his own lowing the first decade, magic of all types
I"rodhood in order to maintain the balance. becomes more and difficult to use effectively.
Takhisis reali7..cd the terrible truth. She had been All spellcasters from the second decade of the
stripped of her immortality. Furious. Takhisis Fifth Age until the end of the War of Souls,
turned upon Mina, intending to take out hcr mb'C except those with supernatural or spell-like abili-
on her hapless disciple. ties, must make a Concentration check in order
The ehren princc Silvanoshei acted to save the to cast a spell.
woman he loved. Picking up the broken shaft of a 11,e DC of the skill check is determined by the
draI,,1Qlllance, he hurled it at the Dark QUl..'Cn. following chart. Note that even success during
Bereft of her vast powers. tmpped in her mortal these periods is not guaranteed. as the draining 0
form, the Queen of Darkness was struck down magic is unstoppable, an effect of the spirits thm
and died in Mimi's arms. As she dkxl. the Dark cover the world. '111e loss of effective level is sub-
QUl..'Cn told Paladinc bitter words of truth. tmcted rrom the spe1lC:lster's level in their spell-
Mlf I h,roc losl everyllui/g, so I/{roc yO/l. '17Ic world casting class when determining the effects of the
IiI tvhid, yOIl IIX/k so ,,/lid ddiglil (011 m-vcr go blld, spell. Irthis reduces the caster's level to a point he
10 IIII! WilY I~ U·IIS. I l/tnJ/! dotll' II/III !llIlllJ. til I"I/sl. would normally be unable to cast the spell. then
Soll/I'I!I/Y yo/( will know Ilu plllil oft/etllh. Worse tlllm the spell will not work. For example, a l5th·levcl
Ihol, BrolheT, )'011 willlmuw Ihe plllil ofIffe." sorcerer trics to <''l.lst a WId' oj/ire (a 4th-level
Grasping Takhisis's fallen sword. Mina spell). During the years of 10-19 SC, his effective
avenged her beloved Queen's dC:lth. slaying level at casting the spell would be that of a 14th-
Silv:lI1oshei. She had it in her power to slay level sorcerer in regards to range, damage. and
Paladine, but she chose not to. the like. From 20-29 SC. his effective level would
'lim witl fiellhe pmil ofdeolh. Bill 1/01 yel. Nol be 13th and during 30-36 SC. his effective level
/lOW. So Illy Qllem wislll'lll~, fllld I olx)' II/rlosl ,ew- would be 10th. However, during the War 0
es. Bill kllf)".{} Ihis. wrelch. III Ihe JIm' of t'Vny elf I Souls, his caster level would be that of a 5th-level
meel. I sholl see )'0111'}flee. The 11ft ofe'/Jny elf I II,Je sorcerer, which is too Iowa level in order to sue-
w,lllx )'0111' l(ft. Alld I WIll lake mOlly••. 10 pttyftr Ihe cessfillly cast a 4th-level spell.
olle.' A character's effective level can never be
Lifting up the body of her fallen Queen, Mina reduced below 1st due to the effects of magical
disappeared into the night. her loyal minotaur drain by the spirits of the dead. . .
companion Galdar following close behind. Lt.'eChing does offer some relieffrom the dram~~~
'me gods had returned to Krynn. bringing with effect.s lIpon magic, However, during the decadf
them the magic ofold and releasing the spirits of leading to the War of Souls. e.'en magic items
the d<'':ld to once more flow along the River of and artifacts are affected by the drain upon
Souls. But their return h::ld come m a great COSt-
58"-' CHAP"tE",- TW0
mAGic~
ma!,rlc. Starting during the first de(:ade, consider using. In the previous example, if the ghost was
magic items to have one less point of potential for anacking a 7th level sorl,."erer, the first magic lost
every two after the theft of the world. (For exam- would be 3 3rd level spells from the 4 she can cast
ple. in the ye--.J.r 19 SC, all magic items have -9 each day, for a total of9 spell levels.
points of potential.) 'nlis drain upon the item's A spellcaster stmck while l,.'aSting a spell must
potential has the same effect upon the magic make a Fortitude save ag-J.inst a DC of 10 + V2
item, just as if it had been leeched. thus if an item undead's HD + undead's Charisma modifier
loses a quarter of its total potential, thcn it ceases (unless noted otherwise) or find that the spell she
to function. If the dmin reduces the magic to O. is C'dSting is drJ.ined before the spell actiV"J.tes (the
then the item must make a saving throw. or the levels of the spell being used is the first drained,
magic within it forever drained. instead of the highest known spell).
.... LE 2-2: MACIC IN THE FIFTH ACE
DC Years S~.
10.spelllw.! 10-19 SC (393..0402 Aq _l~c:uter~
Power Stolen by the Spirits If the undead attacks a magical item (see the mles
e spirits ofthe dead are the source ofthe magic for attacking items held in the Plo)'m Htl/1I1booi).
drain in the world. st'ealing it from the living and the item must make a Fortitude saving throw
from magical artifacts in order to bring it to the against a DC of 10 + 1/2 undead's HD +
Queen of Darkness. undead's Charisma modifier. or else be drained 0
The living dead are also able to drain away magic potential equal to the undead's H D +
magic Any undead with energy drain or the undead's Charisma modifier. Unlike normal
supernatural capability of inflicting ability score leeching. the item may use either its own saving
loss. can drain magic with their toudl. Mindless throw bonus, or the bonus of its wielder (if it is
undead. such as zombies and skeletons a.mnol. held), whichever is better.
All such undead g-J.in the following special ability: Spell energy loss remains for 24 hours, or until
removed with a spell, SUdl as reslomli'rm. After 24
Magic Drain hours. the amiCled creature or magic item must
A wraith striking a sorcerer in the midst of cast- attempt a Fortitude S'lVe. 11le DC is 10 + one-hal
ing a spell drains the magic before it a.m be sum- the undt.."3d's HD + undead's Charisma modifier.
moned. A ghost hovers over a sleeping mystic, If the saving throw succet.-ds. the spell loss is
drawing the energy from the unsuspecting young restored with no harm to the erC'J.turc or item. I
woman. A horde of wights swarms a knight, hun· the save fails, the spell loss is restored. but the
grily draining llla!,rlC from his armor and his creature permanently loses I spel1colsting level (as
ancestral sword, just .1S they drain the life from his if they had bccn ener!,'Y drained. sec DUlIge01l
body. Moster's Guide). M:lgiC items that fail their saving
During the Fifth Age. up until the end of the throw regain their magic.l potential. but have
War of Souls, the undead of Ansalon have pennanently lost an amount or potential equal to
become pamsites, draining •• 11 magic they come the undC'dd's HD + the unde••d·s Charisma mod-
across in order to siphon it to their Dark Queen. ifier.
The undead have a supcrn:uural ability to draw
magic from anything they touch. whether living
creature or magic-dl item, although they cannot
drain the innate ma!,rie from certain living crea-
tures, such as dJ"'J!,rons. draconians, or the few sur-
viving Irda that room the land.
Magic dmin requires a successful melee attack-
mere physical contact is not enough. A barbarian
head-bulling a wight would not be dr-Jined of any
magic he possesses.
Each successful magic draining attack :J!"rainst a
spellcaster siphons away I spell level per H D of
the undead creature. For example. a 9 HD ghost
drains a total of 9 spell levels of energy for each
successful attack. These spell levels are taken from
the highest level of spells the caster is capable of
~ CHAPTER.. TW0
two gods, the rulers of the Gods of Light and the the robes sil"Tnirying their allegiance to the gods of
Gods of Darkness, would no longer gaze down magic was deemed a renegade and could be tar-
from the heavens. geted for death.
If such edicts are passed, this will present a
tHE FV1"VRJ; OF mAGiC problem for those who practice sorcery, for by its
free-flowing nHture, sorcery disdains the estab-
The War of Souls left many casualties, but two lished mles of magic. Because they do prefer to
that will tnlly have an effect upon the world for operate independently, sorcerers often find them-
many generations to come are the death of the selves 'lcting alone, disdaining the company of
Dark Queen, Takhisis, and the loss of Paladine other sorcerers, which will leave them danger-
from the Gods or Light. ously vulnerable if the Orders of Magic decides to
Many people turned from the gods during the focus their efforts against them. The Academy of
decades of their absence. Entire generations have Sorcery is gone, its students and teachers scat-
been raised all the stories of the second aban- tered to the corners of Ansalon. Some enterpris-
donment, when the bT()ds fililed to protect the ing sorcerer may decide to rebuild it, but if so,
people from the ravages orthe Dmgon Overlords. that person has not yet stepped forward.
Now that they have returned, the gods find that A sorcerer's greatest weakness is his independ-
they must take an active p,lrl in the affairs of the encc but th<lt is also his gre<ltest strength.
world to try to win back their followers. Sorcerers lack a cohesive organization to unite
TIle three gods of magic, Solina!"i, Lunitari, and them. But with independence comes freedom of
Nuitari, r..,ce an easier time in rebuilding the ranks thought and movement. A sorcerer is not
of their followers than do some of the other gods required to wear distinguishing robes that let
TIle Orders of High Sorcery were dissolved for everyone who sees her know immediately that
only a little over a decade, and many surviving she is a wizard. Sorcerers owe allegiance to no
wizards still remember the ways of brad1y magic- one, are not required to follow <lny rules or risk
or have passed the knowledge to a new genera- their lives taking a test.
tion, However, they still luck u cohesive Order, Perhaps a group of sorcerers will one day band
where they can feel sufety in numbers and enjoy together to form an organization equal to that of
the bonds of brotherhood, Most feel strongly that the Orders of High Sorcery. Perhaps sorcerers
the Orders of High Sorcery should be restored, will find acceptance among the Orders of High
for they remember well how those who pr.lcticed Sorcery or perhaps they will continue to get
mabric in the past were persecuted. Many wizards along without either, as has happened thus fin
lost their lives during the Age of Despair, even during the Age of Mortals.
with the protection of the Orders. Now. without
the Orders, they feel exposed .llld vulnerable. Dalamar the Dark
TIle only other gods who alrendy huve follow- Male Silvanesti Wiz 7/Black Robe 10: CR 17;
ers waiting for them are Mishakal and S.lrbralmas. Medium-size humanoid (elf); HD 17M; hp 47;
Goldmoon ensured that the teachings of Init +3; Spd 30 ft.; AC 17 (touch 13, flat-footed
Mishakal were kept alive in the teachings of the 14); Atk +13/+8 (ld4+5/17-20, +3 kem doggeij;
Citadel of Light, while the minotaurs have never SA Spells; SQ Black Robe Order Secrets, Moon
losl filith in Sarbrannas. Magic (Nuitari), Silvanesti traits; SV Fort +9,
But for every one of the filithfill, there are Reflex +12, Will +19; Str 14, Dex 16. Con 10,Int
countless numbers who have either lost their fitith 20, Wis 17, Cha 12.
or renounced it. The brads face many obstacles in Skills ond Fellls: Bluff +5, Concentration +19,
their return. not the smallest of which is the fact Intimidate +16, Knowledge (Arcana) +31,
that mortals have learned how to survive without Knowledge (History) + 15, Knowledge (Local)
the brads und believe that they can continue to do +15, Listen +9, Search +11, Spellcraft +31:
so, rather th:m place their faith in higher beings Channing, Combat Casting, Empower Spell,
who h.we ;'abandoned" the world twice. As Greater Spell Focus (necromancy), Maximize
Takhisis told Paladine before her death, the world Spell, Scribe Scroll·, Spell Focus (nccromancy),
is a different place, and it will never go back to the Undead Battery,
way it was before. Black Robe Order Secrets (Su): M'lgiC of
Betrayal, Magic of Darkness, M'lgic of Fear,
SOR..CERY Magic of Hunger, Magic of Pain.
The filture for those who wield the power of sor- Items: +3 kem dogger, +4 Ring of Pro/ection, +4
cery is uncertain. With the return of the gods of Clonk 0/ ResiSlrlllce, wond 0/ lighlning boll (caster
magic, the old Orders of High Sorcery will almost level: 10th).
certainly be reestablished. The Orders were once Spells Known (4/6/5/5/5/5/4/3/2/1): 0 -
very militant about ensuring th:lt arcane magic delecl JIIagic, moge /IflJl(/, pn:slidigllolio1/, rmd IllflKi0
was codified and controlled. Anyone practicing 1st - calise flar, c!lflnll pers01/, moge 1117f10!; lI!ag)e
magic who had not taken the Test and been briven lJ/issJ1e, prolcClioJ/from goor/, my 0/cJifCeblefllt'flt; 2nd
- cOlJ/fl!mll! "ndem/, dorkJICss, deleel Ihollg/IIS, ghoul
60 ~ CHAP1"ER.. Two
MAGic "'-'
louch, Im(}{'A, prol«Iioll from mtrgy. 3rd - tlispt'l Takhisis for godhood, Raistlin net..'<icd someone
magiC, fin-boll. hold jxI"SQlI, vOn/pine louch; 4th he could count on to remain behind to assist him.
-balow mrg. Do/flJllors lightlling /,ma, t/immsiofl Raistlin retained Dalamar as his apprentice,
door. mlil(rdl~b, [RnTy'sJ RmemOlllC elln01ICl'r, 5th - Da.lamar was now forced to make a hard
hrrol mdullllmelll, roll~ ofroll/, dirmi.ual, hold mOl/- choice. He reali7..ed that Raistlin's quest would
stir, (Monlmlntilm 's) pri-uole solid","" 6th - glolx of bring about devastation to the world and. in the
ir.:ulnemhility. grmur disjxl magic. end. he joined with Tanis Half-eh'en and
[.""ordnliOlilnt's} IlImbmlio1l, tnu smi/K- 7th - Caramon Majere to stop his Shnlafl
grrO!U nrrm/l' sight. gTr0lu teleport, !timId wish: 8th Following Raistlin's sacrifice that he makes to
- polymorph PIty o!yecl. jXr.ur WfJrr/ slmr, 9th - wiJh. save the world. Dalamar became Master ofTower
Noll': As an experienced Black Robe wizard at Palanthas. He opened the Tower to students
and fonner Master of the Tower of Palanthas. and many Red and Black robes came there to
Dalamar has access to an incredible array of study. He and Jenna. dauf:,rtller ofJusl'arius (Helld
spells. He has knowledge of all arcane spells list- of the Red Robes) embarked on a love affilir that
ed in the Plo)'crJ HmJdhook and in the Dmgrlllkmce was as mueh about forwarding their mutual :unbi-
Camptl/'gll SellinK (except for namt.'<! spells. such as tions liS it was about romance.
FiJtom/fI11111111S S Porinlor /I1{OgriiS S Liglll qfThllll). \Vhen the Ch:los war broke out, Dahllllar
joined with thc othcl' Heads of the Conchwc to
The dale of Dalamar's binh is uncertain. his name battle Chaos. He was critically woundL'<I in this
having been removed in disgnlce from the fiunily fight, and rcturTllxlto the Tower shatterL'<I in both
records. He was born in Silvanesti to House body :md mind. for the loss of godly lnabric affcct·
Servitor. Despite his gift for the use of maf::;c. L'<I him dL'Cply. He broke off with Jenna and shut
Dalamar WllS forbidden from joining House himself up alone in the Tower.
r-olystic by the c1ven caste system. The Shadow Sorcerer found Oalamar and
Dalamar fought in defense of his homeland taught him the llrt of nccromancy. In reality. the
during the War of the Lance, but he and many Sorcerer was Takhisis. but she kept her true iden-
others were forced to flee the invading Dragon tity conC'C'dled from him. She planned to use him
Anny. Dalamar traveled to Southern £J1,.'Oth. to aid her in the upcoming War of Souls.
where he gained skill in the magical arts. The Tower of High Sorcery mysteriously dis-
Upon hearing that his homeland was freed appeared from Pal::mthas. reappeared in
from the grip ofthe evil dragon. Cyan Bloodbane. Nightlund. Spirits of the dead flocked around the
Dalamar returned to Silvanesti. He assistl"d his TO\l,.·cr. in response to Dalamar's summoning,
people in banishing the lightmare that had twist- 11J.inking himself their master. he unknowingly
m and tonnented the fonnerly beautiful forest. became their prisoner.
Because he made use of the magic that was for- Realizing the truth. Dalamar joinL'<i with Palin
bidden to him by his caste. he was exiled from to del» Takhisis during the War of Souls. Her dis~
Silvanesti and forever branded a ~dark elf" ciple. Mina. killed both Dalamar and Palin. only
Dalamar mourned the loss of his homeland. to realize once they were dead that she nl,>eded
but exile freed him to pursue his other love: them to help her Ioc:lte the time-traveling kender.
magic. He traveled to the Tower of High Sorcery 1asslehoff Hurrfoo!. Mina resurrecled their bod-
at Wayreth, where he took the Tes!. '!11c god of ies, kept them as her prisoners, l1leir souls float-
dark magic. Nuitari, looked into Dalamar's heart ed free. howcver.
and claimL'<i him liS his own, Dalamar was given Foreseeing that Mina and her archrival. the
the black robes. D:lhllllar has alwllYs rem:linL'<I Dragon Overlord Malystrx. would battle to the
faithful to Nuitari to the exclusion of all other de-dth. Dalamar madc de-dis with both of them to
gods. including TJ.khisis. try to rCf:,"l1in his life. fil,ruring th:lt he will side with
Imprcsst'<l with D-J.lamar·s skill in magic and in tile winner. At the end. he even attempted to slay
intrigue, the Conclave asked him ifhe would vol~ P"dlin to advance his ambition. His treachery was
unteer to spy on the powerful reneg-dde mage. discovcred and thwarted. Because he had done
Raistlin Majere. whom the Conclave feared as a some f:,rood during the War of Souls. the gods for-
threat. Dalamar understood the danf:,TCr. but he ga\'e him and offered him a return to life and
rould not foT'f:,'O to study at the fL'et of one of the magic. Dalamar has his patron god. Nuitari. to
greatest m3!."CS to have ever lived. He llgrcOO to thank for his salvation.
accept the assignment and traveled to the Tower Now that the f:,'Ods have returned. Dalamar is
of High Sorcery in Palamhas. making plans to reconvene the Conclave and try
Raistlin knew he was being spied upon and to re-open the Tower of High Sorcery at
Dalamar was severely punished. Raistlin was Wayreth.
impressed with Dalamar's power in magie and
unimpressed with the Conclave. Planning to
embark on a dangerous scheme to challenge
mAGic"" 61
~ CHAPTER- TW0
Palin Majere The i\'laster of the Tower of Palanthas.
Male human (civilized) $or 7/Acadcmy Sorcerer Dalamar the Dark. recognized that Palin was
IO/i\'laster Ambassildor I: CR 18; Medium-size I>owerfid in magic and he knew that Cammon
humanoid (human); HD 17d4+ld6+36: hp 82: was making a mistake in preventing his son from
Init +5: Spd 30 ft.: AC 13 (touch 13, f1:u-footed fulfilling his true nature. Dalamar brought
c.u~llnon and Palin to the Tower. and there
10): Atk +12/+7 melee (ld6+2/x2. +2 qllnrtt'r-
slllJ1f or +1 t mnb.ro (ld8/19-20, light crossbow); makes certain th:tt Palin takes the Test.
SQ Favored embassy. insightful acclimmion, sum- 'n1C spirit of Raistlin i\lajere interwned in
mOil familiar: SV Fort +7, Renex +8, Will +l4:Slr Palin's Test. mud1 to Dalamar's shock and dis·
14. Dc:.: 16. Con H, Inl 20, Wis 14, eha 16. pleasure. Raistlin tempted Palin into following
Skills 01111 Fents: Bluff + 15. Concentration + 18. down his dark path. Palin refused. though he
D<.'Ciphcr Script +14, Diplomacy + 13. Gather bclievc..-d that his refusal might well cost him his
Information + t t. Intimidate +8. Knowledge life. When P'Jlin was granted the White Robes
(arcane) +22. Knowledge (history) +6, and gifted with the famed Staff of i\ lagius.
Knowledge (nobility & royalty) +13. Listen +5. Cammon at last became reconciled to his son's
Se3rch +8. Sense Motive + 10. Sleight of Hand decision.
+6. Spellcraft +21. Spot +7. Use i\ lagic Device Palin was one of the heroes of the Chaos War.
+10: Combm Casting. Educalion, Enlar'b'C Spell. joining with the mysterious woman. Usha. whom
Empower Spell. Leech Item. Persuasive. lloinl he mistakenly believes 10 be the daughter of his
Blank Shot. Quick Thinking. uncle Raistlin. and the kender TasslehoffBurrfOOl
Spninf P'dlin has had all knowledge of spells to defeat Chaos.
stripped from his mind by a divine aet b)' all three Arter the banle. the image ofFlZban appeared
gods of m:lf,.ric. His effecti\'e caster level has been to P:llin. telling him that the gods had sacrificed
pennancntly reduced to O. It might be possible for themsclves to save the world and that now they
Palin to tcmporarily overcomc this reduction were entering upon the Firth Age. the Age of
throuf,rh leeching ma!.rlcal items. though the sor- i\lon:lls. Later. Palin would discover that this
cerer has dlOscn to give up magic forever. imab'C he saw was nothing more than an illusion
Favored Embassy (Ex): Palin has become inti- of T;lkhisis. who h:ld, in f.'let. stolen away the
mately filllliliar with the politicdl arena to which world and hidden it from the mher gods.
he is accustomed-the town of Solace-and b~ins After the Chaos War. llalin and Usha were
a +200nus to all Diplom;ICY. Gather Infonnmion. married. llley lived in Solace to be ne-dr CarJlllon
Knowledge (nobility and royalty) and Sense :llld Tika. llalin and Usha had two children. Ulin
Motive checks. and Linsh:t Majere.
Insightful Acclimation (Ex): A master P';llin was bJTievl."d to find out Ihal the magic he
ambassador needs to be recepti\'e to new ;lIld dif- loved had depart(.'(\ along with the gods. When
ferent idC<IS. cultures and beliefs in order to have was approached by the Shadow Sorcerer :lnd the
any succc...s in his C:lrcer. \Vhcllcver she is inter- Master of the Tower of \Vayreth. who olTered to
acting with somcbody from a diflerent culture. teach him to lise the ~wild rnagic~. Palin accept-
«lce. political backl"JTound or rcli!,.rion th,lrl his ed. not knowing th:tt the Shadow Sorcerer was
own. she may attempt a Sense Motive check to l:'lkhisis in disguise and that she was planning to
g:lIhcr or assemble information from the individ- usc him to ;lid her own plans to return to the
ual's body language. non-verbal cues. attitude. world.
and cultuml quirks. Palin was eager to bring this new magic to
Items: +2 qUl/rfers/if!! light crossbow. other wi7-<uds. He beC'.lme the Head of the White
Robes in 7 SC and Head of the Conclave thirteen
P,llin Majere was born in Sohlce in 362 Ac' the years later. Upon Te:llizing that the Orders of
third son ofTika and Cammon M:ljere. 1~llin had High Sorcery had little meaning in Ihe Fifth A!,.<c.
two brothers. 'Hillin and Shinn. and two sisters. he officially dissolvc..-d the Conclave and founded
Laura and Dezra. the Academy of Sorcery. locawd near Solace. to
1:l:.llin·s two older brothers. Tanin and Stum1 teach the new m:lbrlc.
Majerc. were very much like their father-physi- When Takhisis began using the souls of the
cally strong. skillc..-d in thc use of weapons. bois- dead to stC::11 the magic. causing magic to f.'lher
terous and !,.rood-naturt.-'d. Palin took arter his and beh:lVe ernttiC:llIy. the Academy fell on hard
uncle. the infamous mage. Raistlin Majere. times. '11e Dragon Overlord BeI)'1 was among
Intelligent. introspective. quiet-mannered. llalin those who suffered from the loss of magic. Beryl
shO\...·ed a girt for magic. much to his fmher's dis- C'~PIl~red P'dlin and made him prisoner. torturing
tress. Fe'drful thm he would lose his beloved son him III order to try to force him to reveal what
the same \V1ly he lost his twin brother. Caramon was happening to the magic. Palin had nothing 10
did all he could to prevent Palin from studying tell. however. for he himself did not know. At
magic and keep him from taking the Test in the length, convinced that he was telling the lruth.
Tower of High Sorcery. Beryl freed llalin in hopes that he would C\'entu-
ally lead her to discover the truth.
62"" CHAP"!".",- TW0
III A G i c '""'-'
mAGic ~ 63
~ CHAPTE~ TW0
Palin was a ch:l1lged man after his ordenl. He he had relocated to Nightlund. The Tower
returned to find that the ACHdcmy had been remams hidden away. sealed by the gods for
destroyed in order to keep its secrets from Bel)'!. some future owner.
His tlnbYCfs had bt.'Cll broken ,111d had not healed The gods of magic placed the burden of
properly. leaving him with only limited lise or his reforming the Orders of High Sorcery 011(0
hands. He felt cstran!"TCd from his wife and his Dalam.u·s shoulders-a task that the dark elf has
fiunily and took to spending more and morc time ea/:,"Crly accepted, for he plans (Q be not only the
away from Solace in a desperate search for the Head of the Black Robes. but the Master of the
magic. Orders and the Tower of Wayreth, as well.
When the kender, T:lsslehorf Burrram, arrived Dalamar knows he must have help for this goal
bearing the wondrous Device of Time and he has lllrned to the one other person in
Journeying, Palin again remembered whm il was Ansalon who is close to being his equal in magi-
like to wield the magic of the gods. Palin decided cal power-jenna of the Red Robes. D:lughter of
to try to lise the Device to journey back in time, jllstarius. the former Head of the Red Robes,
only to find that time did not exist beyond the jenna is now one of the wealthiest people in
start of the Fifth Age. Palin sought to exphlin this Palanthas, known for her politiC'.l1 s.wvy and her
myslcl)' and it would eventually lead him to skills at diplomacy, as well as her abilities in
understand the tmth. mal"ric. DalarnaI' and jenna were formerly lovers,
During the War of Souls. Palin and Dalamar but the flame ofthcir relationship has faded. leav-
joined forces and at last came to realize that the ing the two with a respect for each other. and a
One God WllS aClUally Tllkhisis. Both defied knowledge of the other's strengths and weakness-
Takhisis and were slain by Mina, the disciple of es. They know th'lt they can work together in rel-
'nlkhisis. Mina realized, too late, that she would ative harmony. though each keeps a close eye 011
need the wizards in order to find the kender with the other, well knowing that each has his or her
the time-traveling device. Mina raised their bod- own secret plans.
ies and kept them as grm."Some prisoners. She The reformation of the Orders of High Sorcery
could not imprison their souls, however, and requires that the three Heads of the Orders work
P·.llin's soul eventually found a way to thwart the well together. for they will have to f..,ce incredible
Qut.>cn of Darkness. odds as they seek to rebuild their shattered
Palin was nearly slain by D'llamar, but was organization. Palin M~ere would have been the
saved from treachery by his uncle Raistlin. Palin's perfect fit, but he has turned down the oflered
life was restored to him by the gods of magic. post not once, but several times.
who also oITered to give him back the godly Without Palin M~ere, Dalamar and jenna still
magic that he had so longed for. Palin had by need to discover who will be the Head of the
now learned that life with his wife and filmily \Vhite Robes. Dalamar wants to find someone he
meant more to him than the mabric and he C',lll manipulate and control. thus ensuring that he
refilsed the gods' oITer. will become the Master of the Orders and of the
Palin returned to Solllce, where he was 'Ibwer of Wayreth. Jenna knows that the balance
received with joy by his wife. For :1 time. he between good and evil must be stabili,..cd, that
helped his sister Laura nlll the Inn of the Last whoever is chosen must be a match for Dalamar's
Home. but events in SOlllce have forced Palin to power and serve as a check 10 his ambition. As of
take an 'lctive role in trying to nlllintain law lind yet. they have not discovered anyone capable of
order in the city that has now become a haven for becoming the Head of the White Robes.
outlaws and adventurers. Considerable eITort will be required to refonn
the Orders of High Sorcery. but both Dalamar
ORPERIi Of HicH SOR..CER,y and jenna know that without the Orders and the
Following the loss of the three gods of magic and balance they represent, the people could be filced
the arClne magic of high sorcery. the Orders of with yet another m'lgical cataclysm, such as they
High Sorcery were eventually disbanded. Upon suflered during the Lost Battles. 'nlC Orders were
the gods' return, however, Solinari, Nuitari, and originally formed in order to tame the wild magic.
impose stnlcture and establish laws to prevent
Lunatari immediately befPm to lay the ground-
work for re-establishing the Orders. Resurrecting the magic from raging out of control and endan-
the dark elf. Dalamar, and the former Head of the gering the world. The longer the Orders remain
White Robes, Palin iVI~ere. the gods oITered to inactive, the more magic can continue to r::1b"C filr-
relUrn their magic to them. Dalamar agreed. ther and further out of control. Since Takhisis was
while Palin demurred. preferring instead to focus behind the return of wild magic, jenna and
on his l:'lmily instead of the magic that had con- Dalamar both fear that her manipulation of the
sumed his life and nearly brought :lbollt his min. filbric of m:lgic and sorcery could have far reach-
Although the gods gave Dalamar back his magic, ing eITects that might prove extremely dangerous.
he was punished for his misdeeds by being for-
bidden to return to the Tower of Palanthas. that
Citadel teachings. Since the mystics who studied Sargonnas has always been the prima!)· btocl or
under Goldmoon are already learned in the ways the minotaurs. many of whom rought at the side
of the broddess. Mishllkal will probably first of the brocl ag-..inst Chaos. Now thm the mino-
approach the Citadel Mystics to find new follow- t'aurs are launching their crusade of manifest des-
ers. Given the n<."ed for healing she sees in the tiny. the Horned God is sure 10 find many of his
world. Misllakal will likely approve of those who choscn people nlshing. cheering. to his standard.
continue 10 follow mysticism. as well as those E.ach dcity of Light. Balance. and Darkness..
who choose to follow her teachings. will r<--build their churdles from among those
1nc Skull Knights were not overly dismayed to who convictions match the ethos of that deity. It
lose their (amler goddess. Takhisis. ThL'}' had not may be years before the Holy Orders reach even
worshipped her for many )'ears. having instead a fraction oflheir fonner strength, but it is certain
turned to mysticism. which suits their net.-ds well. that the gods will take a far more personal inter~
They plan to continue to use mysticism. for they est in this new world lhan they did pTe\'iously.
have concluded that they prefer to operate inde-
pendent of any god.
mAGic ~ 67
C"-' CHAPTE~TW0
CALL VnOEAO ii '-€> Call Undead '-€>
ITlAGic ~ 69
DR.,fl.GOnOAnE I3dlif(f'rtw("(': 'n,e enchanted creature re:lcts
morc l~cg.llively towards others, becoming bel-
Transmutation lib"Crcnl. Their attitude on the Influencing NPe
Level: ell' -I. 1"1;11 4. Sor/Wiz 3 Attitude 1;lble (see NPC Attitudes in the DllIIgi'OlI
Components: V. S.l\I/DF Mtls/ers GlIlil~) shifis to Ihe ne....t less f.'lvor:.lble
Casting Time: 1 action reaclion (helpful to friendly. friendly to indiffer-
Range: lbuch ent. indifferent to unfriendly, or unfriendly 10 hos-
l;trget: Wt.."3pon touched tile). 'Ole effects of the friendship will last 1 hour
Duration: 1 round/level per {lint consumt.."(\ (\Vill nl~eales).
Saving Throw: "on (itcm. harmless) DrpI'l!SS/OIl: Enchanted creatures suffer a -2
Spell Rcsist'.l.ncc: No morale penalty to saving throws, attack rolls. abil-
ity checks. skill checks. and weapon damage rolls
When you cast this spell upon :I wC'..I.pon. you for 1 hour per pint consumed (Will halves). Each
imbuc il with the ability to inflict incrC'..I.scd hann pint consumed stacks with previous effects,
agJ.inst any dr:t~:'On creature. although cadl hour afier the first reduces the
First. the wL-apon automatiC'..I.lly bypasses any efft..'Cts by 2. rIlms. if3 pints were consumed, then
damab>C reduction the dragon might possess. 111is the creature suffers a -6 penalty the first hour, -l
not only includes a dragon's natural damage the second hour and -2 the third hour).
reduction. but also any other damage reduction Fmr: '1l1e enchanted creature becomes pan-
the drabron has g.1ined through magic or super- ickt.'(I. dropping everything it holds (induding the
natuml mC'..I.ns (such as spells or magic items that brew) and fle<..>jng at top speed away from the
b'l'ant damage reduction). source of the fe-..I.r. as well as away from any other
Secondly. the amount of damage inflictt.'<! by dangt.'TS it encounters. along a random path. It
the weapon on a successful cntiC'J.l hit is increased cannot take any other actions. Additionally, the
by one. TIlUS. a weapon that normally inflicts x2 crc:.lture takes :1 -2 morJ.le penalty on all saving
damab'C on a successful critical de-..I.ls x3 d:ull:lb'l'. throws. skill dlt..'Cks, and ability checks. If cor-
lnirdly, the wC::Ipon remains unaffected by any nerc<l. the cr(.';lturc cowers and does not attack.
dr:.IL'Oni:m death throes-a sword blade easily typic.1l1y using the total defense action in combat.
slides free of a baaz dr:.lconian's petrified corpse 'Ine fc:.lr lasts for 1 minute per level of the spell-
or remains untoucht..'() by the acidic meltdown of clster (Will neg.nes).
;1 dCC(.';lsed kapak draconian. Fn'mds/llp: Thc enchanted creature reacts
Amlll~ AIlllenil! Compolll!1ll: '1l1rec drops of more posilively towards others, Their attitude on
dr.lgon·s blood. the Influencing NPC Attitude Table (St.."C NPC
/\uitucles in the DUlIgeoll1l'fns/er's Gmile) shifis to
Emo"tionAL BR...EW the next morc fi.vorable reaction (hostile to
Enchantlllent (Compulsion) [Mind-Aflccting] unfricndly. unfriendly to indifferent. indiflcrcllt to
Level: Brd 4. Clr 5, Sor/Wiz 5 friendly. or friendly to helpful). Creatures will
Components: V, S. F react normally in combat. however. '111C effects of
Casting Time: I minute the friendship will last I hour per pint consumed
Range: Close (25 fi + 5 fi.l2 levels) (Willneg:lles),
Target: One g:.lllon (8 pints) ofliquid/5 levels /-loft': The enchanted creature brains a +2
Duration: See text morale bonus to saving throws. allack rolls. abili-
Saving Throw: Sec texl Iy checks, skill checks. and weapon damage rolls.
Spell Resistance: Yes which lasts about 1 hour per pint consumed (Will
ncg.lIcs). Unlike tlrprl'mfJl/, the effects do not
You cm enchant a g;.tllon of any liquid. inltlsing it stack.
with CmOtiOlUlI encrb'Y that ;Iffects anyone who RlIgr: '111e enchanted creature gains a +2
drinks il. 111e emotion Ihat affects those who morale bOll us 10 StrcllbJ1.h and Constitution
drink the liquid must be determined at the time of scores. a + I morJ.lc bonus on \ViIl savcs, and a -I
the crc:.ltion of the emo//olltll bn7lJ. penalty to AC. '1l1ey arc compelled to fight heed-
'1l1e spell does not take effect until at le'J.st .. full less of danger. 1ne effects last for 1 minute per
pint of liquid is consumed. at which I>oint the Icvel of the SpellC:lster (WiJI negales).
creature may make a \Vill saving throw to reali....e RcgJ.rdlcss of the type of effect of the nl/ol/oNn!
that the emotions are not merely a natuml effect brew, once the effects wear off (if the first saving
ofthe liquid. Typically, the spell is C.1St upon alco- throw is failed) :It the end of the duration. the
hol. which makes creatures more susceptible to affectt..'(} crt.';lture must make a Fonitude saving
the mind~affectingaspects of the spell, throw. Success on the saving throw means that
1'nere are currently six known types of {'mo- the creature is da.......J ed (-I penalty to altack rolls)
l/olIlIl/nrd): for 1 minUle per Icvel of the spellcaster. Failure
means that the creature is having one heck of a
hanb'O\'cr. suffering the effects ofbeing sickened (-
from a corpse thai has already bccn burit,'d. deliver a usu~llly lethal coup de grace.
Each round. creatures ensnared by a mt;lIhl)~b
GR...EED arc allowed 10 make a \Vill save in order to [em·
porarily break frcc. TIley may aCI as nonnal that
Enchantment [Mind-AlTecting] round. bUI if they do not move out of the area of
Level: Clr 3. Sor/Wiz 3 elTect. Ihey are susceptible to falling prey to the
Components: V. S HU;Uf-dlt:b on Ihe next round.
Casting Time: I slandard action Arcallt: Malmol Com/J'()11ntl: A fly trapped in
Range: Oose (25 ft. + 5 ft.12 le"e1s) amber.
Targets: Any number of creaturcs
Duration: I min/lcvcl (D) miSTSHACKJ,.ES
Saving Throw: Will negates
Spell Resistance: Yes Conjuration (Creation)
Level: Clr 3, Sor/Wiz 3
You cause all living cre-Jture within range to suc· Components: V. S. M
cumb to the base desire of greed. !-or the durJtion Casting Time: 1 standard action
of the spell. the victim becomes t'lIlhmlll'l! (as per Range: Medium (100 ft. + 10 ft/level)
the spell) with a single physical object, as desig- Area: Cloud spreads in a 20-fl.-radius, 2-fl.-hibrh
nated when the SI>c1! is cast. Enthr.ll1ed creatures Duration: 1 round/level
will give their undivided attention lll)Qn the Saving Throw; Reflex partial; see text
object. ignoring their surroundings. Creatures Spell Resistance: Yes
with 4 or more H D or with a Wisdom score of 16
or higher remain :lw:tre of their sUITOundinb'S :md A dense, he-Jvy mist arises from the ground. ten·
are allowed another saving throw to break the drils of fog re-Jching up to ensnare the unwary.
enchantment if they witness actions Ihat they Creamres within the area of effect are unable to
oppose or are driven by their grm/to perfonn ,Ill move. The cre-Jture rnn brrnk free and move half
action that would violate their alignment (SUdl as its nomml speed by using a full-round action 10
an affected paladin turning hostile towards a make a Strength check or an Escape Artist check
comrade who has possession of the item that is against a DC equal to 13 + casler's level. A crea-
the source of the grml). ture that succeeds on a Reflex save is nOI
Creatures rnughl up in gn-td h;l\'c an indilTer- ensnared. but can still only move at half speed
enl attitude lowards anyone and anything that is through the arL"3. Each round on your lum, Ihe
not Ihe material object of their greed. Any other muts!laddt:$ once more attempt 10 entangle all
who attempts to take Ihe object from them auto-- creatures thai ha\'e avoided or escaped ensnare-
matically trib"brers a hostile reaction. which Cdn ment.
causc- even life-long friends to fall to fij"rhting Arralle Mnlenil! COII/po"enl: A silk handkerchief
amongst themselves. twisted and tied into small knots.
72 ~ CHAP1"ER... Twa
mAGic ~
PAR.t DEAtH"S SHR.OVD crude work of an. Res/ltlfr meltll also pcmlits you
to change the Sh:lpe of a metal door, making an
Divination exit where none exists or to seal 3 door shut.
Le'-el: Clr 4. Sor/\\rlZ 4 While it's possible to make crude coffers, doors,
Components: V. S, M/DF and so forth with "shtlpe meltll fine detail is not
Casting Time: I standard action possible. unless the character possesses at least 10
Range: Medium (100 ft. + 10 ft./level) ranks or more in a suitable Craft or Profession.
Area: 30-ft.-radius spread 111ere is a 3(Nc d13nce that any shape including
Dunnion: 1 min./levcl (D) moving p'drts simply does not work.
Saving Throw: None ATrtllle Altllmol Compollntl: A set of al1isan's
Spell Resistance: No tools.
You cause all ethereal creatures and objects with~ ~VEAL tHE tR.VE Fo~
in the 3.rt.'a of effect to become visible on the
Material Plane. As tong ~lS the crealures or objC<.'I.s Abjumtion
remain within tile are'l. treat them as if they had Level: Clr 7, Sor/Wiz 7
manifested (sec manifestation under the ghost Components: V, S
entry of the MONsler Mml/((J~. Casting Time: I standard action
The manifested creatures and objects arc Range: Medium (100 ri. + 10 ft.llevel)
translucent. clearly visible and Qullil1(.'<! with a Area: 10-ft.-radius sphere
flickering blue rndiance. Att'acks made ag.linsl Duration: lnstantant.'Ous
manifested creatures are made at a + 1 Saving 111roW: Fort llCbratcs
circumstance bonus, although attacks Spell Resistallt.'C: Yes
from corporeal sources still have a 50%
chance of missing entirely. You forcefully CIUse all
As long as the ethereal creatures or shapeshifters in the area
objects remain within the area of efft.'Cl., they can- of effect to revert to their
not return completely natural forms. When
to the Ethereal Plane, the spell is C'J.st, any
however, nothing creature with the
prevents them from shapechanb'Cr sub-
moving out of the type. or those
area of effect, While under the effects
manifested, they can of an olIff s<!f. p0ly-
also interJct with the morph. polymorph {Illy
~bterial Plane.
objicl, shtlpechange, or
Arctlne Mtllmol similar Transmutation
Componenl: A translu- effects. must make an
cent mirror made of immediate Fortitude savmg
quartz within a silver throw. or else be forced back into
frame. their natural shape.
'Ille enforced transformation is
~SHAPE painful. 11lose who fail their sav-
ing throw and forced back to
Transmutation [Earth] their naturAl fonn suffer a
Le\'e!: Clr 4, Sor/Wiz tcmporary loss of 2d4
6 Constitution. Until the
Compone.nts: V, S, shapeshifter regains the
WDF lost Constitution, he is
Casting Time: stan- unable to shapeshift.
dard action Spellcasters are unable to use polymorph-
Range: Touch lilg magic of any fonn until they reg-din their lost
Target: ~Ietal object touched. up to I cu. ft. + I Constitution as well. as a vertigo attack prevents
cu. ft/IC\'el them from complcting the spell (trem the subject
Duration: Instantaneous as dazed for 1 round).
Sa\<ing 'nuow: None
SpeU Resistance: No SECOnD LiFE
Like slolle shtl~. you can form an existing piece of Necromancy
metal into :my shape that suits your purpose. For Level: Clr 6
example, you can make a metal weapon, reshal>C Componellts: V. S, 1\1, OF
metal armor to a more suitable size, or fashion a Casting Time: 10 minutes
Range: "Iouch
~ CHAPTER.. TW0
Target; Living crell1ure touched
Duration: One day/level or unlit discl1,ugcd You summon forth a bolt of comscllting divine
Saving 111mw: None (harmless) cnerb')', which yOll ean hurl spear-like at .m
Spell Resistance: No (harmless) enemy. Only evil ,md ncutml creatures arc
hanne<\ by the spell; good creatures are unaffect-
A specialized fonn of rollI/liKe/H)', this spell ed.
enables you to prOlt,;:t yourself. or a creature YOli must succeed at a mnged touch attack in
touched, from an unexpected death. order to strike an enemy, at which point they are
If brought down to -10 hit points or lower. entitled to make a Will saving throw, If an evil-
dying bealliSC of massive damage. att;lcked by a aligned target f:.,ils the saving throw, living crea-
t1mlh spell or effect (stich as phtmll/smal k,l/er,ji,,- tures arc instantly killed and undead creatures arc
ger o/t!efll!J, etc.), or any other means of unnatural destroyed. Non-good extmplm,.lr creatures are
death. this spell inst:llHly takes eflect. brinbring the instantly banished back to their home plane.
dead character back to life. Creatures so bllnished cannot return for at least
Coming back from the dead is an ordeal. '111e 24 hours. '111C banishment effect has a sHving
subject of the spcl110ses one level (or I Hit Die) throw modifier of -4. 'n1Ose who succeed at the
when it is raised. just as if il had losl a level or a saving throw arc not slain, destroyed, or ban-
HD to an energy-draining creature. Irthe subject ished, but they do suller dllma&l'C. The spell deals
is 1st-level, it loses 2 poilllS of Constitution 6d8 points of damage to evil creatures. half of
instead (if this would reduce its Con to 0 or less, which is force damage and the rest is holy dalll~
it can't be raised). A character who died with age (Will save for half).
spells preparL>d has a 50% chance of losing any If 11 neutral creature is slmck by the spear 0/
given spell upon being r..liscd, in addition to los- divine mig/II, they arc not aflectcd by the slaying
ing spells for losing a level. A spellcasting creature aspect orlhe spell. but it de,lls 3d8 points afforce
thnt doesn't prepare spells (such as a sorcerer) has damage (Will save half).
a 50% chance of losing any given unused spell Creatures whose HD exceed your c:.lSler level
slot as if it had becn used to cast a spell, in addi- are unaffected by spear q/droille migliJ.
tion to losing spell slots for losing a level.
A r..lised creature has a number of hit points SPEAR..-OF DivinE WRfi'tH
e<lwlI to its currcnt Hit Dice. Any ability scores Evocation [Evil, Force]
damaged to 0 are raised to 1. Normal poison and Level: Clr 5
nOffillll disease llre cured in the process of raising Components: v, S, DF
the subjL-'Ct, but magical diseases and curses are Casting Time: I action
not undone. 'Vhile the spell closes mortal Range: Long (400 ft. + 40 ft.llevel)
wounds and repairs leth.ll damage of most kinds, Target: Non-evil creature
the body of the creature ta be raised must be Duration: Instantaneous
whole. Otherwise, missing parts are still missing Saving TI1roW: Will partial; see text
when the creature is brought back to life, None of Spell Resistance: YL'S
the dead cre-Ature's equipment or possessions are
affected in any way by this spell. You summOn f0l1h a bolt of comsC'J.ting divine
A creature who has been turne<1 into an energy, which you can hurl spear-like at nil
undead creature or who died of mllural c:.mses enemy. Only good and neutral cre-AttlreS arc
(sllch as old age) can't be raisL>d by this spell. harmed by the spell: evil creatures arc unaffecte<1.
Constmcts, elementals, outsiders, and undead YOli must sllca-ed m a ranged touch aWlck in
C'An't be raised. order to strike an enemy. at which point they arc
Maleno! Compollenl: A mixture of quicksilver entitled to make a Will saving throw. If a !"l"Ood-
and at least 5,000 gp worth of diamond dust. alibrned target lilils the s'lVing throw, living crea-
which must be placed within a crysl<ll vial and tures are instantly kilk>d and undead cre<ltures .He
kept on the person of the individual upon whom destroyed. Non-evil extraplamlr creatures are
the serolltl!ift spell has been cast. instantly b.lI1ished back to their home plane.
Cre;l\ures so banished cannot return for at least
SPEAR..,OF DivinE miGH't 24 hours. The banishment effect has II saving
EVOC1.ltion Worce, Good] throw modifier of -4, Those who succeed at the
Level: Clr 5 saving throw lire not slain, destroyed, or ban-
Components: V, S, DF ishe<l, but they do sufler damage. The spell deals
Casting Time: I action 6d8 points of damage to good creatures, half of
Range: Long (400 fL + 40 fl./levcl) which is force damage and the rest is unholy
Target: Non-good creature damage (Will save for half).
Dumtion: Instantaneous
Saving l11roW: 'Vill partial; sec text
Spell Resistance: Yes
76 ~ CHAP"tE",- Two
mAGic '""-'
When you cast this spell, you are able to tr::lck the be a /,,>ift from the /,,'Ods. the smith placed the b'Cm
linj:,'cring aura of magic. even after it has left the into the pommel of the blade before presellling it
area. D<.'J>Cnding upon the stren!,,'th of the magic. to Kalith Rian.
you may be able to trace the magic back to its Wielding the bladc in battle, Kalith Rian slew
source. whether it is a creature. spelL or magiC'Al the great red drab1On. Firefang, but he himsclf\\'as
item. slain in the battle. The blade was passed down
Once the spell is cast. the lingering threads of through many generations. until it was eventually
magic are clearly visible to your sight. For spells b';ven to the first Qualinesti Speaker of the Sun. a
M
that have been cast upon creatures or mab>ical memenlo of Mbonds between the two peoples.
items. these glowing threads will lcold off into WI Slor rcmaim:d one of the Qualinesti's
trails. which enable you to follow either where it greatest tredsurcs. Prior to the Cataclysm. the
has come from or where it is going. In are'.Is Speaker would sometimes give the blade to
where there have been many spells or magic elven paladins to strike a blow against the
items. the threads C'.l.n become a tangle. Queen of Darkness. After the Cataclysm, the
For yOli to pick out one panicul:lr thread. you elves fean:d that it might fall into the hands of
must rirst identify it with a SpcllcraH check. the unworthy ,md hid it aw.IY in the secret cof-
(Nlake one check per thread: DC 15 + spell fers of QuaIi nost.
level. or 15 + half c'lster level for a nonspdl Losl Sllir reemerged during the War of
elfecl.) Souls. it was wielded by tbe Golden Gel1cml,
Threads lin/,,'Cr long after their oriJ:,,;nal sour<.-e Laumna, who llS<''<I the blade's enchantmcnts
dissipates (in the C'dse of a spell) or is dcstroyed to strike ,I deadly blow against the Green
(in the case of a maJ:,';c item). 111<: IcnJ:,'1h that a Menace. Bct")'lIinthr.mox.
thread linb'Crs depends on its original power: LMI SlIIr is a bastard sword, a weapon
rarely wielded by elves. Of simple desib>T1. the
TABLE 2-4: DURATION OF llNCUlINC AURA
sword has a shining stt.ocl blade unblemished
Origin,l Strength Duration of Ungering by rust or nicks. "Ole only ornamentation on
"'~ the blade is a star sapphire. about the size of a
Faint (()'2nd Itvel sptl"k. ld6 mlnUIt'S man's fist. set into the leather-wrapped pom-
tffects; m,nor mag" items) mel of the sword.
Modtrate (3rd.51h level spells, ld6. 10 mlnutt'S WI Slor is a +5 drogrll1 !X11l~ l1/lghty d~11V
d'fecl$; moderate mag" Items) illg !xulnrd r.wrd 11'1e blade automatiC'dlly
Strong (6th·8th Itvel sptl"ls. ld6 hours grants its wielder the Exot'ic We-.l.pon
efl«l$; mInor artifacts)
Proficiency (two-h.mded bastard sword) and
Cle-dve fe'dtS. '11(:= blade's true power. howev-
Ovtrwhtlmlnll (9th level spells: ld6 days
er, lies in its ability to enthrall evil creatures
~or artif.r,cts)
that s<.'C the st:lr sapphire. Under sunlight.
when l--OJI Stnris held overhead. any evil cre-d~
The thrCOlds of magic are not affected by ter~ ture within 300 ft.'Ct must make a Will saving
rain. and thus if the thread Ie'dds where you throw (DC 21 + wielder's Charisma modi-
cannot b'"O (such as up into the air m1(1 you rier). or else be j(1S(:ri/(/led (as per the Bard's
are unable to ny) your ability to follow it filscinatioTl ability) and unable to perform
may be limited. .my action except for stare at the bTCmstone.
'Illis is a filll~round adion C3ch round that the
mAGic ITEms wielder wishes to maintain the f.'lscination. If
the wielder lowers thc sword. however. the fas-
Los. Star cination is broken.
An ancient blade of e1ven desib>T1. WI Slor is AuTO: strong conjuration and enchant-
one of the brrC3test treasures of the Qualincsti. ment: Cosl" /..LW/: 18th: Wdghl: 10 Ibs.
II was crafted for the c1ven paladin. Kalith Rian.
who wielded the blade in battles ag-dinst the min- Abyssal Lance
ions ofTakhisis in the First Dragon War. The /~ and grrolu dn/grllI/OllffS proved to be a
Legend holds that the blade was crdfted specif- pivotal weapon that swung the momentum ofthe
IC3lly for KaUth Nan. \Vhen Ihe smith W'oCI' \."UII- \\Tar of the L ..na;: from the eid", of E.vil to t1,,~ .ide
strueting the sword. he witnessed a flashing star of Good. for the evil dragons could not stand
streaking through the night sky. Compelled to agdinst the might of the holy dragonlances.
search out where the star had f..tllen. he se'.Irched Ariakan. son of Ariakus. the founder of the
throughout the nigill. He \vas unable to rind it. Knights ofTakhisis. possessed a brilliant military
On entering his forge the next morning. he saw a mind. And although an uneasy truce would unite
glowing st.lr sapphire lying amidst the smoldcring the dark knights :lnd thc Solamnics in the war
embers of his forge rire. Believing the sapphire to ag:.linst Chaos. Ariakan plann<.'<1 for:t time whcn
the two armies would tum upon one another.
"'-' CHAPTER... TW0
Realizing that the dra/"ronlances were keys to vic· divine might of evil. Good beings that try to
tory, Ariakan sct his /"JTeatest wi....ards and clerics touch or wield a greolt'r ahYSIIlllolICl' do so only :It
to cr.lfiing unholy versions of the dr.Jgonlanc(.'S, :1 price.
with the result that abyssnl Inllces (sometimes 1,;lrb'Cr and more powerful th:lIl the lesser
called D:uklances) were forgt:d. Only a few of flh)'SIIflllllll't!, the greffier ahyJStlllallCl' is more than
these powerful lOals of evil were created before 15 fcct long, with a Iart,'C black shield set at the
the Chaos War. After the gods disappeared. the base of the shaft. The shield (or cowl) is embla-
ability to crl'atc new DOCS was lost and. without zoned with five dragon heads. necks cul"\'ing up
the help ofTakhisis. C'.lllnOl be recoverl-d. from the oo.sc of the shaft to the outside.
'1l1ere arc 1'.\'o types of nbyssollol1ffS. just as A grmler abyssnlloll« is a +3 drngo1f bmu I",,"
there arc IWO types of dragonlances-Icsser and that emits a dark radiance that seems to absorb
b'l"Catcr. The only difference between the n\lo is light. Like a lesser oh)'ssnl IOllce. it bypasses the
that ahJ'ssol/olll'a are dmgoll bnll~ we'.lpons. tar- d:uu;lge reduction of dragons as though it were
geting good dragons instead of e\~1 ones. an epic weapon. A gyral" abySS/lllalln has a hard-
Only a few of these weapons were ere-dIed dur- ness of 23 and 70 hit points. When used abr:J.inst
ing the months leading to the Chaos War. and bJ'O<>d drabrons. a grenl" nh)'ssoIIOlIl't! deals I point
ahhough it is believed lhat they still exist. their ofpermanent Constitution dr-,tin with every hit. in
whereabouts remain a mystery. addition to the lance's normal damage and the
Lesser Abyssal Lance: .:\ lasH" ah)'M01 1011« bonus bane damab'C.. If the wielder scores a criti-
can be (Te;ued only through a rimal b';ven to cal hit against a good
Ariakan dragon, the lance
by the _ ....
D_"..
k •• ~:.:::::::::::::::::=.~ __•..,
Queen. 'Il,e dark rilUal requires the mre dmgoll- deals a number of points of permanent
sletltakcn from one of the few nalUml wellsprinb'S Constitution drain equal to the wielder's charac-
in the world and also the blood of one diflerent ter level.
metallic dragon, infused with the essence ofd;lrk· A gn,,,trr IIbYSIIJI Innct' bestows two negJtive
ness. levels on allY b'OOd creature attempting to wield
A lesser flhyssallfllla is about 10 feet long. with it '111e negative levels remain as long as the
:1 barbed head of rust red set on a black shaft. A weapon in hand and disllppear when the weapon
SImI]] flare. carved to resemble :1 snarling dr:.1b'On is no longer wielded. 'nlC nebrative levels never
spitting flame, provides some prot(:ction to the result in actual level loss. but they cannot be
wielder. ovcn.:ome in any way (including restoration spells)
A lesser ahyssolllllm! is a + I dragoll wwe II/lice while the wellpon is wielded.
that emits a dark r:.ldiance lhat has the ability to /111m: strong: conjuration: Caster Level: 20th:
absorb light. In addition to its dragon bane prop- Pn:,-cqllisilcs: divine instruction; Nf{lrJ:cl Pnce
erty, the lance bypasses the damage reduction of EqlliVlJlI'III: 105.210 stl.
dr:IJ:,"Ons as if it were an epic weapon. A lesser
flh),JStII IlIIm: has a hardness of 17 and 40 hit TIle Glaive of Grimwulf
points. The true name of this ancient weapon is
A less/'r 1/h)'SIIlllollre has a mab';c enhancement unknown. its origins shrouded in mystery until it
bonus of only +1, which is supcrcedt.'I1 by the nat- was pa.ss<.·d into the hands of Dhamon Grimwulf.
ural enhancement bonus of the dmgo1l51eel from '111c blade was b';ven to him by the bronze drag-
which it is made from. on known :L'I Shimmer after she had rescued him
/111m: strong conjuration: Caster Lev~/: 8th: from drowning. Dhamon C".I.lIed the weapon sim-
I'ff"qllisiks: divine instruction: Moriel Prire ply the Gllliw. up until he was compelled by a
Eqllmllml: 15, 210 sll. cursed SC'.I.le. planted in his leg on the orders of
Greater Abyssal Lance: A gyroler oh)'SJI11 dark· the Dmgon Overlord Malystryx .to use the
Ilmee C".I.n be (Teated only through a ritual given to weapon abF3inst Goldmoon. The moment
Ariak:m by the Dark Queen. Thc dark ritual Dhamon struck down Goldmoon, the weapon
requires the rare drogolalal taken from onc of the began to rebuke him, burning his hands as the
few natural wellsprings in the world and also the holy energies within it rebelled ag.l.inst such
blood of five different metallic dragons. infuS(.'I1 usage.
with the essence of darkness. This weapon is an Dhamon lost the Glnnx to Rig 'Ier-Kell. who
unholy weapon, imbued with their power by the plannt.'(] to using it to avenge the death ofShoan.
his first love. Rig wielded the Gloive. until his
78 ~ CHAP"!"E",- Twa
mAGic~
death at the hands of Sable's minions in the city Road Block
orShrentak. when the ClnM fell into the hands of Appearing as a simple length of woven rope.
Num Bint-Dr.tx. '1l1C Chaos Shadow Dragon about 20-rect in length, a roml bloci is another
would ag:.lin hand over thc Glniv~ to Dhamon. magiedl tool first dcvclopt.'<I by the ogre shamans
The GllIIve disappcared aftcr it was used to dcfeat of Kern in order to b';ve their mamuders an advan-
the Chaos Shadow Dmgon. tage over the Silvanesti elves.
TIle Glnr",t's haft is five-fect in lenbtth. intricate- When placed upon the b'Tolmd in a relativel)'
ly can·ed with birds of prey in night. The IarbJC straight line (there can be slight curves or crooks.
axe~head affixed to the haft is secun..'CI. by ;1 silver but it must remain relatively straight) and the
spearhead on the top. '1l1e entire WL'3pon i~ sur- command word is spoken. the rope instantly cre-
prisingly light and wcll balanced. Cf"dftcd ofsll:er- ates a 11,:nll ofstOll~. ten·fcet tall. twenty-fcct long,
blue adamantine. The brlai\'C is a +3 holy lmghty and r."e-fL>et thick. Once created. the wnll o(stOIl~
ckuulitg wTjJnIglnf.Ji', is non-magical and pennanent. HowL'\'er, ror the
The weapon's :ldamantinc compOSItion first fi\'e minutes of its LTcmion. the ambient
enables it 10 natu•.Il1y bypass thc hardness when magic of the wall prevents any spell of-Ith-Ievel of
sundering weapons or attacking objects. allowing lower from functioning within ten·fcct ofthe wall.
it to ignore any hardness of less than 20, When Aum: modenne conjurntion and moderate
wielded in battle. the Glnn.'t! of Gnim.l!utf brlows abjuration (first 5 minutes after CTe'dtion): Coster
\\;th a fierce. pale blue nldianee. although the Ln:d 11th: fu1WjuiJlii'S: Craft Wondrous Item.
light is not bright enough to provide true illumi- glolx of ,irvulllembllily. 1lJlll! of slOIlr, Mllliet Pnee:
nation. 6.050 stl: lI~ight:-.
Alter it's ahcrntion at the hands of Nura Bint-
Ora;.: and the Chaos Shadow Dr'db1On. the Glnn.~ Helm of the TItans
of GnimJ.lIItf is no 10nbJCr a holy weapon. but :m This helmet, sized to fit an Ob'T'C's he-dd (3 Large-
onnrrhic weapon, sized humanoid). is intriC"dtely carved bronze in a
Aum: moderate cVOC'.Ition (Good as hol)~ classical style. with a nosci.'\.Iard and d1CCk~
Chaotic as n.\"Iomn/lfj. strong nccrom;mcy and guards that rcach the collarbone on mo~t
transmutation: Coster 1..rv<1: 18th: Wright: 7 Ibs. humanoids. l"'e smooth dome of the helmet IS
Collar of Hounds inlaid with solid b1Qld dccor:ltL"<I with the twisting
desib'" ofTahkisis's five-headed dr.Jb1Qll holy sym-
These collars were first dcvclopL'<I by the 0b'Te bol. while each cheek-b'lmrd is inlaid with silver
shalmllls of Kem in ordcr to help them control designs of ogre timns.
the wild hunting dogs of Kem. When placed When the helm is placed upon the head and
around the neck of any C:lIline and the proper the proper command word spoken. the helm will
command word is spoken, the collar compels the attune il'self 10 the wearcr. While worn. it f,,'l1l1lts
animal to obey thc commands of whoever ;lcti~ the wearer a +4 competence bonus on Charisma
vatt.'d the colillr. '1l1C canine obeys willingly. as the checks and all Charisnm·basL'(1 skill checks as
magic within the collar (.':luses the canine to vicw they rehltc to dealing with 0bll·cs. a +2 compe-
the individual liS Friendly. TIle collar does not tence bonus on similar checks when dealing with
convey ;lllY ability to communicate, one Wily or broblinoids. and a -4 (.'Ompetcncc chL-ck when
the other. so most (.':.mines will be able to respond dealing with anyone dse. '111e wearer ('':.1Il under-
only to commands they have been taught to stand. spe'lk. and rCild 0b1(e. If the Weilrer is not
obey. such OIS Mfctch,~ ~:ltt;lck.~ :md Mhccl." all 0b'Tc. the helm b'Tants them a +2 deflection
TIle 0b'Te shamans accidentally discovered bonus to AC and darkvision with a range of 60-
another, more sinister use to the collar. \Vhen fLocl.
placed about the neck of ;Iny humanoid, the col- Of,,'TCS who wear the hdmet g:.lin ;111 of the ben-
lar C'.Il1SCS a jolt of pain that deals Id4 points of efits above. but inste:.ld of the ;Ibility to spL'3k and
electriC:ll damage to the humanoid who refilses to understand 0b'Tc. the helm acts as a /wlm of ogn'
obey anyone-word COlllmand given to them by t~/ep(lthy. It enables the wearer to use deltel
the person who activated the collar. '1l1e coUllr thoughts on ;lIlY Ob'TC within a 5~mile mdius. ~s
does not mentally compel the person to obey the well as enabling the we::lrcr 10 send a telepathiC
commands, but they will suITer if they do not. mes"at.JC to :lIlyonc whm.e surfacc thoughts are
When the collar is initially plaCt.'CI around the being read (allowing I'wQ-\V'JY L'Ommuniallion).
.....earer's neck. he is allowed a Will saving throw 1'lle wearer C"dn also send a command to up to
(DC 17) to avoid having the collar attunL-'d to him. 100 ogres with whom the helm-wearer has
Only the person who places the L'OlIar on an indi~ attuned (specifically communianed) and knows
\>idual C'.In remove thc coll:lr. their names. which acts as a sllggi'SIIOn (as per the
AlIm: Slight enchantment and slib"" e\'OC'dtion; spell by the same name). "111e commandl..--d ~es
Cmt" Ln:~/: Sth; Prr1Wjuislii'S: Cr.lft Wondrous receive no saving throw to resist the suggi'SIIOI'.
Item, chaml (lIIi",nl. shocii11g grasp. suggestloll" ahhough any Ob'Te subtype cre:ltures that arc not
Morlul Pn"a Equn.'Olmt: 45.000 stl: Weight: 1 lb. considered -true~ ogres (such as half-Qb'Tcs, ogre
MAGic'"'-' 79
mabri, and minotaurs) arc allowed the saving MillO s Kiss is a heavy mace, made of solid
throw ("ViII save, DC 15) to resist the command. gold, including the haft. The head of the mace
Ogre titans arc unaffected by the suggestion power comes to four ridged points, equidistant around
of the helmet. the head. The haft is ;lbout two feet in Icngth and
Aura: modenne divination and enchantment; is surprisingly heavy.
Coster Level: 12th; Prerequirites: Cnlft \VondroliS Millo:r Kiss acts as a +5 gllost tOllch ImllOly I,etroy
Item. deter! thougllts, sllldd. suggestioll, tongues, cre- lIIore ofWOlllldlilg. So long as the mace is grasped,
ator must be an ogre; Mnrket Pnce: 116,000 stl. it grants its wielder II constlmt dent/lwntcll (as per
the cleric spell) and offcrs them protection as if a
Sword of Tears dcntll wnrd had been cast upon
'Ine sword o/tmrs is a long, slim, gleaming sword them.
with a jeweled handle lmd no crossguard. 'nle '111C tme power of the mace is
most noticellble jewel is the great dark ememld in known as the kiss 0/dMt;"
the center of the hilt, which flashes when it If the weapon
strikes ;1 foc. When the weapon bites into flesh, i ,
those nearby can hear a wail from the sword that used
is powerful enough to cut stone and armor alike. to strike the fatal
Sargonnas created this weapon to be blow (the attack mllde with this weapon
wielded by him or a dark champion brings tbe victim to -I hit points or lower) to a
during the Age of Dreams. victim, the mace simultaneously casts deoth knell
For a timc, Huma and nuilllote dl'fld 11le victim is allowed a saving
wielded the sword throw (Will DC 20) to resist. If she fails the sav-
lmd used it against the ing throw. she is instantly killed and then resur-
great dragon, \Vyrmfather. rected liS a zombie under the mace wielder's con-
Sargonn:.ls and the minotaur Aryx used trol.
the sword against the Coil and the Magori As the m:lce :lbsorbs the life force of the killed
during the Chaos War. individual. it heliis the wielder of IdB hit poims
'nl(~ sword is intellibTCnt (Int 14. Wis 12, Ch:l (which cannot exceed the wielder's maximum
12, Ego 15) and whispers to its wielder's mind in natuml hit points), grants a +2 profane bonus 10
an attempt to twist the wielder to its own design. Strength, and the eRective caster level of the
TIle wcapon loves only death ;md destruction wielder is increased by + I. The bonuses 10
and tries to make a bloody warlord out of its Strenbrth and caster level last for 10 minutes per
wielder. Huma was strong enough to overcome HD of the creature killed. At anyone time, the
the weapon and lise it for good, but not all who maximum Strength bonus imparted by the mace
wield it arc that strong. 'nle sword will replace is + 10 and the effective caster level increase is +5.
one wielder with a better one, if it gets the TIlere does not seem to be a limit to the number
chance, 'nl(~ sword fceds on the life force of crea- of ".A>mbies that the mace can animate lind con-
tures it slays, but it cannot feed on crcatures of the trol.
Chaos subtype. AJlrtl: Strong necromancy; Cn.rter Level: 20th;
The rdJord o/tenrs is a +5 keellS'"dJord o/Iift stm/- Weigllt: 10 Ibs.
lilg. Whcn wielded, the user can usc the Combat
Reflexes and Improved Sundcr feats as often as Device of Time Joumeying
desired. The sword is evil. and if its bearer is not J7ly IlilJe is thy UWII,
evil, the sword will attempt to control the bearer. 'l1lOugh across it you tmvel.
Allrtl: strong necromancy and modemte trans- Its expanses you see,
mutation; Coster Level: 17th; Prerequislies: Craft Whirling across forever.
Magic Arms and Armor, keeu edge, eflag)' drllli,. Obstmct not its flow.
creator must be evil; Market ?nee: 109.315 stl Grasp firmly the end and the beginning,
Turn them forward upon themselves.
Mina's Kiss All that is loose shall be secure.
Ivli,ln S Kiss is a powcrfill artifact rel>Ortcdly now Dcstiny be over your own head.
being wielded by the fomler high priestess of the
dead goddess. Takhisis. No one is sure how Min;l Perhaps one of the best-known artifacts remain-
came by the mace, for during the War of Souls. ing from the Age of Dreams, the Device of Time
she was typically seen wielding II morning star. Journeying was puq>ortedly forged in the mystc-
Tales of Mina are now spreading from tavern rious place known as the Anvil of Time and kept
to tavern across Ansalon, with some reporting in the possession of the Master of the Tower of
High Sorcery in Wayreth. 'nle device was con-
seeing her in one place in the company of 11 mino- Structed to enable travel through time.
taur and others reporting seeing her somewhere Restrictions imposed upon the stream of timc
fill" removed in the company of darkly handsome (possibly by the High God himself) prevented
stranger. All the tales abrree on only point and that the bearer of the device from altering past or
is the remarkable weapon she wields. future events, so that those who used it were
80"-' CHAP1"ER.. TW0
IIIAGic "'-'
mere observers. Use of the device is restricted (0 expanses you sec C,llIS<,'S the back phlte to drop to
only the First R:lce5 (elves. humans, and ogres). fonn two sph<.'fCS connected by rods. \Vhen
since the introduction of what arc known as the spe:tk.ing, Whirling across forever. she twists the
Grey-slone ..-.lees (kender, gnomes, b''l..LIly dwarves. lOp clockwise. which causes a cllain to drop
minotaurs. ctc.) might pose a danbrcr to the down. Obstmct not its flow. reminds her to make
timestrcam. as the inherent Chaos of their cre- certain thai lhe dlain is clear of lhe mechanism.
ation introduces an element of unpredictability Grasp finnly lhe end and the beginning, instructs
that might affect an alteration on the Aow of time. her to hold Ihe d<.'Vice by eadl sphere, and, while
For many countless centuries, the Device of speaking the next verse, Tum them forward upon
Time Journeying remained hiddt."fl away in the themselves. she rotates them forward. All that is
Tower of Wayrcth, until it was given to Cammon loose shall be secufC. The chain winds itself into
Majere by Par-Salian. who hoped that by travel- the body. Holding the device overh<.>ad. the indi-
ing inla the past. Cammon would re-.dize thaI vidual mUSI chant the final verse. Desliny be over
Raisllin was beyond redemption. your own held. while visualizing lhe time and
When the kendcr known as Tasslchoff place to which she wants to trnvel.
BurrfOOl dccid<.:d that he could not allow his When :lcti\'ah.'<I. the Device of Time
friend to travel b:1Ck in time alone, Tasslehoff joumeying tdeports any individual wilhin a 10-
jumped into the stream of time, thereby throwing foot f"'.J.dius. including Lhe one who activat<.'<1 the
both p,ISt and future into Ch,lOS. device. lhrough time and sllace. ,1l1e I>crson who
'1l1e lldvcntun.:s of 'I1lsslehoff BurrfOOI Ihrough activates the device will a ways be tdeported. A
time have well been documented. although the person may not usc the device LO teleport others.
truth of TasslehofT's journeys are a subject of but not himsel[)
scholarly debate. Tnere is no doubt but that The individu-
TasslehotT's possession had a sif:,>TlillclIlt impact als who arc teleport-
upon the Device of Time Journeying. ed appear in either
Originally. the device the desired timc or
could tr.msport mul- in the desirt.'tI place.
tiple individu,lIs rarely both. Only by
throu~h time. making a successful
though it would ~ Use Mabric Device
only allow a sin- check (DC 20) can an
KIe individual to return. "- individual choose both Ihe
When the device broke. ..'S.! lime and place desired. For every hundred
stranding Tasslehoff in the years backwards in time traveled. Ihe DC
Abyss, the powers of the device were a1ter<..'d increases by + I to pick both the time and place.
when a mad f:,>Tlome named Gnimsh rcp-.J.ir<.'<1 h- while the DC increases by +2 for every decade
allowing more than one person 10 use the device trn\'elcd forwmd in time.
at one time. Typically, time is linear and individuals are
When the device broke ag-.J.in during the War unable to truly affect the flow of time. unless one
of Souls. Takhisis saw to it thai another b>Tlome, ofthe GreyslOne Races tr.lvcls throuf:,'h time using
Conundmm. repaired it. Whether or not its prop- the device. al which !x>int the influcnce of Chaos
erties have been further expanded remains 10 be is introduced into t lC timc stream. Given the
""".111e device has a number of ways of protecting
recent event's of thc War of SOllls. however, it is
almost a certainty that the Gods of Magic will
itself and its owner. to ensure that the individu'll ensure thai the Wi7,ards of High Sorcery. past.
who uses the dcvice will return to his proper time. present. and future. arc Illildc aware of lhe threat.
Anyone attempting to steal the device is afft.'Cled Since the artifact was in the possession of
by an flJllipllllly spell as cast by a 30th-level sor- Tasslehofl- Burrfoot when he returned to the past
cerer. Iflost. strnyed. or f:,-lven to som<'''Olle clse. the to be crushed bene-.1th lhe foot of the primal god.
deYice will automatically return to the last indi- Chaos. no one knows where this artifact is now.
vidual to activate the device. No known spell or The Ot..-vice of Time Journeying has a stf"'.J.ngc
restmint C'.J.n stop the device from rClurning to (and unknown) relationship with gnomes. and at
that individual. 1'ne device takes care that it docs least twice in the device's hislory has bt.-en
not make ~a scene when il relurns. but slips
M
~
The A~.e of Mortals is an Ab<C where. for ow. and a hundred thousand Olher variables. '111C
decades. there are no gods to answer the book detailing how to calculate dates takcs up
prayers of mort'als. II is an ab<C where mor- more than a hundred volumes and is still in com-
tals search for Olher magics to replace those they mittee.
believe are lost forever. It is an Ab<C where terrify-
ing alien dragons conquered the land, beginning 384 AC (1 SC) - The Year of Changes
a reib"" of terror and death that forever chanb't..'<1 The Losl Heroes' 'lomb. '111e Last Heroes' 'lomb
the world. is constructed ofb[ack and white marble and con-
The FIfth Ab'C ofKrynn was dubbed the Ab'C of tains the bodies of those lost in the battle with
Mortals, for it is ;m Age where mortals, not gods, Chaos. Knights of 'Hlkhisis are honored side-by-
are the true driving force for chanb'C. Since the side with Knights of Sol amnia. The body of Steel
gods' return, the Age of Mortals has taken on Brightblade, son of Hero of the Lance. Stunn
additional meaning, referring to the filet that two Brightblade and the Blue Lady, the fonner
of the most powerful brods lost their brodhood and Dmgonlord of the Blue Amlies. Kitiara, is placed
became mortal. within. in blTeat ceremony. for though he was a
This Age has seen many changes come to dark knight. he sa.crificcd his life to sa.ve the world
AnsaJon. The elves, one of the firstborn r::ICCS. are from Chaos. His body is laid to rest alonb'Side the
now without a homeland. Ogres have discovered Hero ofthe Lance. Tanis Haif-EJven. and those of
a terril)ting new power that grants them the hope his cousins. Stunn and Tanin. the two sons of
of a return to their fonner glory. Some kender Cammon and lika Majere. who perished in the
have tasted fear, sorrow, and hopelessness. initial days of the Chaos War and whose bodies
Thinker gnomes have begun to cmue simple, were moved to the tomb.
usefi.ll inventions that can accomplish incredible A l~illa is 80m. '111e child of the Qualinesti
things. DwaIves have emerged from their ewes Speaker of the Sun. Porthios. and A1hana. the
and caverns to help other races. The minotaurs daughter of the fonner Silvanesti Speaker of the
are in the act ofaccomplishing their manifest des- Stars is born. Named Silvanoshei. he represents
tiny-the eventual rulership of Ansalon. the hopes of a unified elven peoples. ahhoub,h
Fol1owing is a timeline of the Fifth Age. 'nle Qualinesti is territory claimed by the dark
summari7A.-'<1 entries have been taken from the knights.
records kept by the Aesthetics of the Gre;lt
LiFE in THE AGE OF moRtALS ~
The COllI/IlK. of Gretll Dm~~Jls. '111C red ~ragon 387 AC (4 SC) - The Year of the Purge
Malystyrx arnvcs at the MIsty Isle. s(:clllmg to Till: Dmgofl Pwge lJt'g/lI.1. Malys uses a. ritual to
come from somewhere filr across the ocean. absorb the spirits of df';lbron she defe-.lts 111 battle.
Khellendros (Skic. fonnerly the mount of the Bille enabling her to b'l'OW stronger with C'J.eh dr:lbron
Lad}'. Kili.lm) returns from his tnlvels in the she kills. Other dmb'Ons also k'anl the ritual and
Ethere:.11 Se.l. begin to seek out :llld destroy Krynn's n:ltive
PI/lnll/has is Allnr/wi When Khcllcndros dragons. The mctallic dr:lgons withdraw to the
attempts to attack the 'lower of I-lib,h Sorcery in Dr:lb1Qn Islcs. Chromatic d"'Jgons endC'J.vor to
Palanthas. a robed figure appears to dcstroy the purchasc their lives by scrving the Dragon
Tower of High Sorcery. Simultaneously. Astinus's Overlords. Khellendros the Blue claims territory
ItrmochrQ/los. in the Great Lib....uy of Ages, disap- around Pal:lnthas.
pears. along with the great historian. 11le dark T7te [ksolo'''oll. Malys constructs a totem of
knights offer their ·protection- .IJrdinst the drag~ skulls taken from those dr.q,rons she slays. She dis-
on. Terrified, the citizens accept the yoke of the covers thal this tott.'tn gives ht.... incredible power.
dark knij,,'tll rule in return for pe::lce and safclY. which she uses to create the Desolation. mvaging
385 AC (2 SC) - The Yea.- of Sorrow the pastoral plains and forests in the area in which
she resides. VolC'J.nic mountains erupt from the
Ritvnt;i"t!'s LOJt Qu~sl. Rivcnvind and his two ground. creating a desolate landscape of jagged
daughters travel to Goodlund to \'erify the rumors peaks and ruins. From her mountain pe'J.k. t\ lalys
about a massive red d.....I1.'011 terrorizing the e-J.stem O\'crlooks her new realm with sadistic pleasure.
""'''
A ~ol Mode ,i,
Dnrlmns, lhe dark knib,f\ls
uncaring of the many li\'cs that were shattered
almost O\'emight by the transfonnmion of the
strike a deal wim Khellendros, Ifhe allows them Dairly Plains.
to relain control over the cit)' of Palanthas. tht.")' Khellendros the Blue constructs his own totem
will ensure that he is paid a l"Cl,'Ular tithe in treas- :md CfC'J.tcs the Blue \Vastes in \\'cstem Ans:lIon.
ure and prisoners. As Kitiam once desired the city The KII"ghls' Amml. Remaining Knights of
fOr her own, the blue drab'Oll accepts the offer. for Takhisis rebuild their order near Neraka. Lcd by
he plans on presenting the city to her as a brift the charismatic Lady Mirielle Abrena. a survivor
upon her MretumM from death. of the Chaos War. they fonn alliances with the
Ubi, Maj~ &m. A male child, destined to chromatic df'J.I,,1Qns residing in the Khalkist moun-
become a talentt.-d sorcerer. alchemist, and dmg- tains.
on mabTC, is born to Palin and Usha !'vlajere, Tlu' !.Lxt011 qf Skel. S:lr:1 Dunstan. surrogme
386 AC (3 sq - The Year of Destruction mother of Stccl Brib,fltbl:lde. receives a vision of
her son. Steel Brightbl:ldc that le-Jds her to found
The Kemler Flight. Malystryx. a red dr:1b'On of the Legion of Sleel, :l knighthood baSl..--d on the
immense size. destroys the are:1 around the Bay of concept of ncutral justice.
RaHfor. Riverwind leads a kendcr :mny llg:linst
Malystryx. Riverwind :md his dllugilicr. 388 AC (5 SC) - lnc Year or
Brightdawn. an: killed during the attack. along Transfonnation
with much of the kender army. Rivenvind and Goldmoofl:r EPIPluUlY. Goldmoon receives a
Goldmoon's surviving daughter. Moonsong. is mystical vision telling her to look within her heart
SC'JITt...d physic:llly ilnd rncnt:llly by her or~lca1. for healing power. \Vhcn she comes upon a mor-
Although Riverwind and Brightdawn arc killed. tally il~ured dwarf. she diSt.'OvefS ,Ill ullwppcd
they manal"re to destroy the nest of cg!,'S they dis- power that cn:lbk.os hcr to once more pcrfi.Jrm
OO\'cr within Malystryx's biro prevcnting the b'l'C:lt healing magic.
dragon from spawning a new gener:llion of terror. The Grt'l'II A'ft'!/(/l·/!. A massive b"l't.'Cn dr:lb'Oll,
~'Ioonsong leads the remaining kender. many of
Bcryllinthr.lllox. attacks Qualint.'Sti :IS she joins in
whom h:we also been ch:lngt.'(1 by the terrible the Df'J.b1Qn PurbTt:. She hunts down :md destroys
tragedy. west to safet)'. dragons throughout the Qll:llinesti Forest an~ the
The firm'" Appears. A bard C'Jlling himself the High Kharolis. althoubrt1 she does not yet I)(:gm to
Herald tmvels across Ans:llon. sprc:.lding stories creme a dmgon totem.
ofKrynn's past.. He arrives in a timely mal.mer in The l...egtoJl E.xp(lll(/.s, Small. secretive bands of
places where his stories may have some Impact people gather in cities across AnsalOll under the
upon thinb'S yet to come. banner of the Legion of Steel. 111CSC people
Missli'g s;,odO'"W$. lne shadowpeople. a race pledge to scrve the downtrodden and to aid one
that dwelt under Sanction for countless ages. dis- another in a battle :lbrainst the Drab'On Overlords.
appear-Ie'J.ving behind no apparent reason why
or where they have gone. It is beliC"ed thm the
shadowpeople vanished sometime during the
Chaos War. but wh)' the}' left and where they
ha\'e gone may remain a mystery for many ye-J.fS
to come.
LiFE in "tHE ACE OF mOR.-'tA~S r....... 83
389 AC (6 SC) - The Year of Darkness the Great Swamp bmshes the boundaries of the
Dark Kllighls ExjxJIIIl.111e dark knights spread Silvanesli Forest. Beryllinthranox has yet to create
outward from Neraka, where they have estab- a totem, although the number of her kills quickly
lished their headquarters near the mincd Temple begins to rival that of the three grenler dmgons.
to their missing goddess, Takhisis. ScltwlJ/ic Knig/lls' CommY. Lord Cunthar dies.
A DmcoflttJII Noliim. Draconians claim the city Liam Erhling becomes the new Grand Master
ofTeyr, establishing the first (and only) draconian and produces the revised Measure, born of Lord
nation. The .draconians rebuff attempts made by Gunthar's drC'<lms and completed by Lord Liam
the dark kmghts to ally with lheir rormcr com- (;lhhough he wilt claim that it was completed by
rades after discovering that thc dark knights had Gunthar before he died). The new Measure
secretly attempted to destroy them. 'nlC draconi- stresses reliance upon one another, with f.'lith and
ans have only one goal and that is to establish tnlst placed in one's brethren. 'nle new Measure
themselves as a race and a nation. emphasi"..cs thai a tme knight lives with honor.
The BlOCk Dragoll Anives. Onysablet the Black instead of merely talking about it.
turns New Coast and BtOdehelm into a swamp, 393 AC (10 SC) - The Year of the Twisted
laying claim to a vast swathe ortand in the heart Forest
of Ansalon. Sable's Swamp quickly gains an omi-
nous reputation, for the Black Dragon Overlord Gninbllllgh Anses. In Darken "Vood, a Ireant
uses her magic to experiment upon nil living twisted by the aftereffects of the Chaos War cap-
things, twisting them into abominations that I'llres the Forcstmaster and begins to twist the
mindlessly serve her. Darken Wood with its poisonous power. DC'.:ra
MaJere and her father, the Hero of the Lance,
390 AC (7 SC) - The Year of Abandoned Caramon M,~ere, travel to the forest to help the
Hope centaurs fight this foe. Mter dealing with a cen~
The PUlVer of Ihe Heart. With help from thc tam rebellion, they manage to destroy
mysterious Sage, Cold moon further explores and Crimbaugh ,Illd frce the Forestmaster. Cammon
develops her powers of mysticism. Hearing of is wounded in the assault, but he is brought back
this power, people travel to the Que-Shu lands, from the brink of death by the Forestmastcr's
begging Cold moon to train them in the art. magic.
Poh"" Lends Ihe White Robes. M:lgcS disab'TCC 394 AC (11 SC) - The Year of Isolation
about the role of magic in this uncertain era.
Some are bitter over the loss of mngic and llban- The Purge Conbillies. Krynn's native dragons
don the Art completely. Palin Majere tries to hold continue to fight for their lives, while the Dragon
together the old Orders, becoming the Head of Overlords spread filrther devastation :lcross the
the White Robes as he continues to search for the continent. TIle wise try to figure Ollt why these
"new" magic he believes still exists in the world. alien dragons appear intent upon the destmction
of the land. Most come to believe that the drag-
391 AC (8 SC) - The Year of Newfound ons are Ollt to extenninate all the peoples of the
Light world, leaving them undisputed masters.
The Citadel 0/ Lighl. Coldmoon and Jasper The Silvn"esli Shield Fearful of the destmction
Fireforge found the Citadel of Light on the Isle of of their forest beC:lUse of the devastation C'<lused
Schallsea. Pilgrims from around the world gather by the Dragon Overlords and the Dragon Purge,
to learn the new arts of mysticism. the Silvanesti elves raise a powerful magic:ll
A New Red Another red dragon, Pyrothraxus, shield over their realm. 'They do not realize that
claims Mount Nevermind as his domain. He docs instead of keeping out danger, they have locked
not reaJize that it is near-impossible to tcrrorize their greatest foe, the cunning green dragon,
the ever-curious gnomes, who proceed to use Cyan Bloodbane, in the forest with them.
him as a test subject for many of their inventions The blJ/ Is Rebmlt. Cammon and Tikn Majere
and experiments. He retrems to a distant ClIVe, complete the rebuilding of thc Inn of the Last
where he slowly goes insane. Home in Solace.
392 AC (9 SC) - The Year of Change 395 AC (12 SC) - The Year of Frost
Reolms Rising. Malystryx, Onysablel, and All Unwelcome Frosl. Gellidus the White
Khellendros continue to hunt down and slay the known <IS Frost, captures Southern Ergotb. Using
lesser dragons within their claimed realms. As the power of his tlmgoll lotem, he C:lllses much of
each dead dmgon continues to increase the the island to be buried beneath a glacier.
power of these three b'Teat drabrons, they increase
the boundaries of thcir rcalms. Soon, the
Desolmion of Malystryx encompasses all of
Coodlund and Balifor. The Blue Wastes of
Khellendros reaches the g<lICS of PaInnthas, while
absent goddess. the "Vision" is, in reality nOlhing magic. it is actually a return to the ancient
more th:1O trickery, concocted by the mystics magic sl:r.lwned by Chaos at the begin.
and sorcerers of the dark knights in order to ning of time.
dupe people into joining.
lAa/n ofStlm DlIlIs/all. Sara Dunstan, 405 AC (22 SC) - The
founder of the Legion of Steel. dies. Ye3l" of Loss
Her Icgacy lives on as the Legion of Beryl ill Qlla""uSI1:
Steel continucs to grow and Bcryl's forces ally with
spre:ld across Ansalon. the dark knights that
occupy Qualinesti and
399 AC (16 SC) - The spread throughout
Year of the Northern the Qualinesti forest,
Conquest slaying and C".lpturing
Norlnml Dmgolls. A red many elves.
dragon named Fenalysten A &~/
(Cinder) seizes a panion of Exodll.1. The leader of
the Estwilde and 'Thratl. the Qualinesti. known as
while a (,'l'een, the ·Puppet King".
Lorrinar (Fume) Gilthas. son of the
takes the nonh· Heroes of the
eastern foresl and a greal Lance. Tanis and
black wynn, l\ lohrlex Laurana. works
rPitch-), conquers with his wife. The
southern Nordmaar. Lioness and the
Queen mother,
Laur.lna. to establish a resistance
movement, harmssing the dark
knights and the dragon's minions.
417 AC (34 SC) - The Yea..- of Whispers another for the Mhonor of unde'b'Oing the tmns-
F{{t/ing "'{{!le. Mab';C bcbrlnS to r:lde throughout formation. unrcst brC',lks out in Kern. where a
Ansalon. Spells bC(..'Omc more difJicult to Cdst. and growing rebel movement amollb'St the 0b....es lcads
artifacts from thc prcvious AgL'S appear to mal- to a connict with the Ob....c titans and their sup-
function. rll10se who havc dealings with the dC:ld porters.
find that they arc growing incrcasinbrly restless The ClflIuleJtille Circ/~. Linsha Majere. a Knight
and disturbc..'<J. though no one dis<..'Overs the tnle of the Rose. has been working for a secretive
reason. org..m ization of the Solamnie Knights known as
A Dying Foml. Observers of the Silvanesti the Clandestine Circle. 1-or eight ycars. she oper-
Shield have discovered that the once verd:uubnd ates undercover in Sanction. establishing herself
near the shield has hq,"Un to wither. Plants and as a mercenary. \Vhem she drdws the attention of
animals on both sides of the shield are dying and HOf,,"3.n Bibmt. the Oandcstinc Circle urges her to
do not respond to even magic.l) hcaling. ~ bny undermine Bight's :lllthority in order for the
elves who live Il(,:ar the barrier fC".lT that the same Solamnic Knights. who do not trust Bight, to ff.lin
fate will bcfallthe entire Si!vanesti Forest. control of Sanction.
88"" CHAP"!"E,,-THREE
LiFE in THE AGE OF moRtALS '""'-'
As Mina begins her conquest across Ansalon. A &arl MUlli,g. Gilthas and his wife. the
few good dragons remain to provide any defense Kagonesti rebel known as the Lioness, meet with
against the relentless Army of the One God. dwarven leaders ofThorbardin. Fearing an llltack
AjJfrofll1la ofn {kat! HmJf A slranb1C kcndcr by Beryl thai will wipe Oul the eh'en nation. they
emerges from the Tomb of the Last Heroes. arrange to create tunnels that will enable a mass
Oaiming to be Tasslehoff Burrfoot. the kender exodus of Qualinesti refugees from Qualinos!.
bears a magical artifact known as the Device of Death ofDmgr)lls. The brass dragon. lyesta. and
limeJoumeying. He says he has arrived to attend the blue dragon. Stenndunuus. are both killed.
the funeral of his friend, Cammon tl.lajcre, who Iyseta by a strnnge anny ofbn.lles led by an enig-
dies shortly after his meeting with Tas. matic figure working with Thunder. and
Bound by an oath made to the dying Carnmon, Stennudros by the Rose Knight, Linsha 1\ l:Jjcre.
Gerard uth Mandat. a Knight of Solamnia. takes The weapon used to kill these dragons is an evil
TasslchofT to Palin who is visiting Laurana in artifact known as IlbylSllllallnJ. Linsha is declared
Qualincsti. !"J.lin seeks to understand the conncc- to have tUnlL'<! a!,.rr1insl the Solamnic Kni!,.>illS and
tion between 11lss1choff and the current stme of labeled a deserter and betr.lyer. forcing her to
the world. Ik-alizing that part of the key esC:lpe the Missing City on the tmi! of
may lie in the necessity for missing dmbron em,rs. accompa-
Tasslehoffto die when Chaos nied by the brom....e drllgon.
stepped on him, Palin Cmcible. revealed to have
tries to find a way to been Hogan Bight of
send lllsslehoff back Sanction.
in time. Deslmrlio!l oj
MisslilK the Cliadel. The
Palin uses green Dra!,.ron
Device Overlord.
Tim e Beryl,
Journeying attacks Ihe
10 trnvel Citadel of
back In Light.
time. only hunting for
10 find that the artifact
Krynn's wielded by
past before TasslehoIT
the Chaos Burrfoot.
War beyond " '.......,...1.. ThOUb.Jl she
no longer does not
exists. the
Ta! Flees. artifact, she
Not particularly destroys much
wanting to go of the Citadel in
back to die beneath the attempt.
the foot of Chaos. Having long fcared
TasslehofT' esc:.lpes Palin. just such an auack. resi-
heading for Schallsea. del1ls of the Citadel and
where he hopes Goldmoon will ncibrhboring villages and lowns
talk Palin out of sending him back (0 seck refuge in caves and most survive
die. P.alin follows. hoping Goldmoon will provide the attack.
him with answers to his myslerious discovery. Riwr ofSoIlIs. Goldmoon sees Ihe river of souls
GoIdmooll j Tnm.rjOT7IJalioll. When TasslehofT' Aowing northward. She Aces the Citadel just as
arrives at the Citadel of Light. he and P-alin find the dragons atlack. leaving many of her followers
that the elderly Goldmoon has regained her to think she has gone mad. She travels north in a
youth and beauty. People celebrate this as a mira- gnome submersible {the MNS iJldeslnlClllbll/. fol-
de. but Goldmoon feels instinctively that some- lowing the ri\'er of souls.
thing is wrong and she refuses to accept a body Ran/e. Palin and TasslehofT' are saved from the
that does not feel like her own. destuetion of the Citadel by Dalamar the Dark
Stolm Magic. Both Goldmoon and 11alin dis- and tf'dnspon.ed to the Tower of High Sorcery in
cover that is the souls of the dead who have been its secret location in Nightlund.
stealing the mllgic. causing it to work emltically Foil of Ihe Shield Mina and her Anny of the
or not fit all. Neither of them know why Ihe d(.~d One God manab'C to pierce the Shield surround-
want the magic. however. or what they are doing ing Silvanesli.1\lina channs Silvanoshei, the e1ven
with it. king. With the help of the One God. Mina reveals
90 ~ CHAPTE",- THREE
LiFE in THE AGE OF moRtALS ~
Dalamar the Dark n.'t.'Slablishcs his rc1:llionship continent. 'l1lOse who went by old maps often
with the brod Nuilari and is returned to lire. Palin found themsclves in places where they did not
r-.I:tjcre is also gmnted back his life. but he for- want to be.
swears mab';c fOfL'Vcr and bI'QCS back to his fiUlliJy. TI1C War of the Lance forced pt.'Ople to \"Cnture
from their homelands. Humans. elves and
422 AC (39 SC) - The Year of Re\'clations dwarves joined together to fibrllt the Queen of
Th~ Here 01/1/ II,~ Nuzo. Ansalon is now facing Darkness. 'rhe annies of both good and evil
the dawn of a new era. '111c gods howe rClumed. required accurate maps :md. following the war.
Three of the Dragon Overlords have been new tr.lde routes were established :llong roads
brought down during the War of Souls. bUl the opened up by mardling troops. Once more com-
changes th.lI came about during lhal terrible war merce flowed belween cities and nations.
are not easily undone. Both mibrf1ty elven nations Prosperity lasted until the Second Cataclysm.
have fallen and the elvcs are without a homeland. when Chaos was released from prison. giving
The minataur nation has al last g:.lincd a foothold Takhisis the dlancc to steal the world.
on the co11Iinenl of Ans:llon and from there When alien dragons sdzed conlrol of Ansalon.
appear poised 10 launch their camp·.. ign of mani- they used their magic to reshape the land. hoping
fest destiny. New threats arc rising. Old scores to make it uninhabitable and Ihus C'\'entually caus-
remain to be settled. ing the ex:tennination of allihe people who lived
1",c people of Ansalon S(.'Ck heroes with upon it. In addition. the shifting of Ihe world 10 a
Slrength and cournge 10 b'l.lide Ihem Ihroubth this different place in the universe caused climates to
Age ofMona!s. Destiny lies in Ihe hands oflhose change.
willing 10 grasp il. Verdanl forests were trdnsfonncd into harsh
deserts. lracts of ~vannah were sunk beneath
swamps. and temperate lands were ice·bound.
ArrSALorr The facc ofthe continent chanf"TtXI once ag.!in and
the people of Ansalon strum-rlL'C! to deal with yet
Located in Krynn's soulhem hemisphere, the more c:.lIadysmic alterations to thcir world.
continent ofAnsalon is approxim:lldy 1.300 miles
from east to west and less than 1.000 miles from
north to south. Ansalon has a wide variety ofbreo-
CLi mATE
graphic formation and dim:lte. brought about by Ansalon is a hllld of extreme e1im:ltL'S. Far 10 the
the c'lIastrophic changes it has under~,'une ovcr south, in Icewall. arctic bli"3..:trds r.lf,,"C. To the
timc. north. the sweltering he:ll of the Nonhcnl Wastes
During the prosperous Ab'C of Might. mcticu- is legendary. Like the shifting IandS<.,:.pc. thc cli-
lous re<:ords were kept and nearly the entire con- mate of various regions around the (:ontincnt
tinent had been mapped. Then the Cataclyslll have undergone vast ch.mgt-'S.
stmck. ripping llpllrt much of the l:ontinent. creat- With the destnlction causL"(1 by the first
ing new seas and sinking old ones. In the d,uk Cataclysm. tbe movement of land and the cre-
days that followed Ihe C~.wdysm. lllany of the ation of new se.IS cauSL'C! entire weather systcms
inhabilants of Krynn were focused on trying to to shift. bringing precipitation to previously dry
stay alive. i\'lany maps and recol'(ls oflhe old con- lands. turning lush lands into deserts. and creating
tinenl were deslroyed and no one had time to Iry new wind patterns and storm syStems.
to salvage Ihem. In the Age of Mortals the Dark Qw.". Cn took the
What is known is Ih,lt the Cataclysm brought world to a new 10C'J.tion in the cosmos. whieh
devastation to Ansalon. Nl..·w mountains and seas ag.lin c:.luscd new changes to dim~lt(.,'S around the
were fanned. causing severe climate chanb'CS. world. 11le alien dragons continued to alter the
People suffered from droughts and flooding. dimate, generally for the worsc.
Unexpected Slonns C'.ltIsed havoc with planting Following the deltbs of some of the dmb1'Qns.
seasons. Old tmding rollies were blocked or sank people ha\'e notic(.'d that the damaf,,'C appe'J.rs 10
benCillh stn.mgc. blood-tinbTtXI waters. Disease and be reversing itself. but this is happening slowly
stanration \V'".llked the land and the pl.'oplc had no and may take scvcml b"Cnerations to accomplish.
gods 10 tum to for help. "'be only detailed records of Ansalon's climate
The people ofAnsalon pro\'(.'d to be strong and chanf,,'CS are to be found with the gnomes of
resilient. 1'bey persevered and m'lde ncw lives. ~ lount NC\·emlind. who periodic:.llly check differ~
Old roads and trade routes were abandoned and ent regions around Ihe continent for such data as
new ones forged. Fewer people had the me-.ms or a\'erage rainf.·dl, stonn frL'quency. average temper~
the will to travel in these dark d'lys. however. ature. lightning strength and othcr anomalous bits
Strnngers were viC\ved with suspicion. of weather~related infonnation. All SUdl infonna-
Know!edbte of Ansalon and what layover the tion is passed on to those b'llomes whose Life
horizon became the subjL"Ct of wild rumors and Quests consist of attempting to forOC'.lst the
!a\'em gossip. 1\ laps of local areas were n.ue and weather. These gnomes are held in the hibmest
no one h'ld yel dmwn up a nC\v map of the entire
liFE in "tHE AGE OF mORj'A,LS ~ 91
respect by the gnomish community for the f.1.et In general. large bodies of water will cool ne;tr-
that their predictions are almost universally inac- by lands by creating cooler air currents and bring-
cumte. ing precipitation. In some unusual C'dSes, such as
Before his passing, the Aesthetic Bcrtrcm of the Bay of Bailfor, the temperature of the air will
the Great Library of Palamhas sent out a number actually rise as the volcanic C'J.rth beneath the bay
of historians to record the details of every day life raises the temperature of the water and releases
during the Age of Mortals. These dedicated sulfuric gases into the air.
scribes recorded changes and peculiarities of Mal"ric is the prime source for anomalies in cli-
Ansalon's climate. Not surprising, many of the mate and topob'l'llphy. TIle damage done to the
most interesting descriptions C'dlllC from areas environment by the Dragon Overlords is slowly
surrounding Dral"ron Overlord territories. includ- receding. bll! it could take dec.ldes before nature
ing reports of thick layers of snow f.1.11ing on hot is completely healed. '111e wars of Ansalon may
deserts and perpetual thunderstorms raging in also have a devastating aflect upon the character-
arid lands. Additional references to the climate of istics of the continent. Dragon Wars, the destmc-
various loc.ltions were also documented and may tion of the Towers of High Sorcery. the horrific
be found in the Library. effects of a Dmgon Orb on Silvanesti and the
'nle people who live in a region are probably sinking of the city of Qualinost are all examples of
the best resource of infonmnion regurding the the land of Ansalon being altered by the destruc~
weather in that region. Reliance on the knowl- live forces of war.
edge, instincts and experience of the IOC'dl popu- 111e following is an examination of the lands of
lace is genemlly the best way for strangers to Ansalon immediately following the end of the
leam about the climate and to be able to predict War of Souls, bel"rinning at Abanasinia and pro-
the wC'dther for that region. ceeding counter clockwise around the continent.
CHARJlctER!S"tics tH E SOV"tH
Most of a region's characteristics are determined Abanasinia is locdted on the southern shore of
by its elevation, latitude, and amount of rainfall. the mouth of the New Sea, which rllns west to
However. other filctors must always be taken into east from the Str-tits of Albroni, nearly splitting the
considCr"dtion when dealing with the terrain and continent in two. '1l1e ruggt.x! terrain is nonethe-
climatc. less excellent f.1.rmland, being blessed with warm
Ansalon o
Climate Variations
Equalorial
Temperate
~
Arctic
~ CHAPTER..THREE
LiFE in THE AGE OF moRtALS ~
bree'L.eS C'Jrried from the strong southbound cur- quagmires ofl.he region have few points of eleva-
rents of the Straights of A1goni. Ab::masinia has tion above SC'.1 level and cause unbearably humid
sultry summers and cold winters. with heavy summers and chill, fog·bound winters.
snowfall. The Isle ofSchallsea is located in I.he middle of
South are the woodlands of the Qualincsti. 'l'ne New Sea. A hilly region of green grass and sand
Kharolis Mountain Range helps keep the wann dunes. Schallsea experiences hot summers tem-
sea air trapped to the west over Qualinesti. 'l'ne pered by sea bree....e s with occasional snowfall in
fading magic of Bcryllinthranox still promOles the higher ek'Vations during the \\~nter months.
some thick plant growth throughout the rt.'gion.
Much of the bc:luliful forests have bt..e n cut and
burned by marauding raiders in an effort 10 drive The New Sea ends near the city ofSanetion at the
out the elves. Some of this land has lx.-en taken base of the Khalkist Mountains. Active volcanoes
o\'cr by squatters, who are further clearing the known as the Lords of Doom provide constant
land for f.'mus. heat through winter and summer. Geysers in the
11,c Nalls Arc", or MLake ofOeath created by
M
,
rel,rion help make up ror the lack of rain filiI.
the fall of the Dmgon Overlord onto the city of The Khalkist Mountains continue south,
Qualincsti Cllsts a pall over this part oCthe rCbrion, branching into many :lnllS. Seated in the southern
C3using a perpetual chill in the air. The SUIl n.rely ranges arc Blade and 'l1lOradin, the rugged 0brre
shines on the accursed lake. for Sir-mgc foj,,"S risc and dwarf realms. Here the summers are cool due
in the night and hang over it during the day, blot- to the high elevation. 'Ille mountainous teIT'Jin
ting out sunlight. '111e air is heavy with this mist. receives little rain, which keeps the air dry.
Thorb:udin, c:.lSt of Qualinesti, has short sum- Winters are cold and long. Deep snow blocks
mers and long winters. though the dwarves who many passes between mountains during I.he win-
live all their lives underground rarely venture out- ter months.
doors long enough to care, Underbrround r.1nning The southern tip of the Khalkists ends at I.he
is promoted during the summer months by the northern borders ofSilvanesti. The Shield erected
use of quartz crystals that beam the sunlight into by the Silvanesti elves to protect them from inva-
formerly dark Clverns. sion drained the life force ofall ofthe plants along
Farther south, the region of Kharolis is blan- the border. Wherever the Shield touched. trees
keted by the unnatural greenery created by Beryl. died and grass turned brown and withered away.
The rampant vegetation has raised the humidity New life is just bc!,rinning 1.0 come back to that
level in the summer so that it is practically area. but il. will be many years before the lush
unbearable. lne mabrically enhanced forests grow vegetation that once grew there is restored. Wann
sparser the farther south one tr.wels and the winds from I.he Bay of Bailfor dash with I.he
region brradu:llly retums to plains of scrub trees Sl.rong artic winds of the south. creal.ing harsh
and cotton grass. Cold winds from lcewall across winter st'onns. TIle spring and summer months
Ice Mountain Bay clash with the warm air cur- are cool and refreshing.
rents above this region to create heavy snow- North of Silvancsti and east of the Khalkist
stonns in the winter and violent thunderstonns Mountains arc the rormer lands of Malystryx.
during the summer. Khur is a desert wasteland with rew water
Farthest to the south lcewall Glacier, a land of sources. 'lllC volC:lIlocs thm rumble beneath the
bli;r..zards and fn..'Czing tempcmturcs. is covcrt.'d stC'dming Bay of Hailfor keep the surrounding
yC'Jr round by snow and ice. TIle glacier extends lands warm and damp. 'Ille parched sands of I.he
to the south pole of Krynn. surrounding regions grCt..-oily absorb I.he moisture
The brlacier's northern border ends at the P1:lins and release it before it COdn be ul.ili.....ed. 'Inc terrain
of Dust. an artic desert created during the surrounding the Bay of Bailfor to the east stretch-
Cataclysm when the elevation of the southern es into the Desolation.
portion of Ansalon was suddenly raised. D-Jrk-red Savannah grass grows along the coast of the
sands extend hundreds of miles from toast to west Desolation. Inland. jagged outCToppings of
with no foli3I,"C or trees and little precipitation. scorched rocks. rugged mountains. and deserts of
1be summer temperatures of the P1ains of Dust black sand give the Desolation its name. The
reach 90' to IOO'F (32' to 3S'q and winter tem- Goodlund r...lounl.ain range runs through the mid·
peratures drop as low as -7S'F (--60' die of the Desolal.ion. lne mountains and volca-
orth of the Plains of Dust. the balmy sea noes of that range are among the highest eleva-
bree-.res of the New Sea give rise to verdant grass- tions in all of AnSo110n.
lands that end in the east in the dank, unnatural Continuing north along the eastern edge of the
swamplands crC::lIt-o by the dragon Onysablet. Khalkist is the nJgJ"rcd region of Neraka. A land of
These swamplands extend for hundreds of wide valleys to the nonh and dense mountains
miles along the shore of I.he New Sc::1, ending at and volc:.lIlocs to the south, this country has
the Khalkist Mountains. The extensive bogs and
~ CHAPTER-THREE
dement summers and mild winters. SC'<1ll1 minfi.ll c:l111e to be here. 'lllOse who have ventur<.'<! into
and the hC'.It of the thirteen V01CIll0e5 surrollnd- that rebrion to explore have not returned to
ing NCr'db kc."Cp the region ;Inc! and barren. explain.
Northeast of Ncraka is the 0b'Te nation of Kern. South of Nightlllnd lay the plains of11uot. A
-nlis 1:1Ild has dry southern reaches briving WilY to land of rock-strewn ridges and marshy bogs.
more lush and verdalll hllld to the north. Sullr)' 11,rot experiences frCClucnt thunderstonns in the
winds from the Northern COllman Ocean brinbtS summer and blizzards in the winter.
copiolls amounts of rainfall 10 this rCbrlon. Solamnia is Ioc-.l.too to the west ofThrot in the
Stretches of pine forest. exotic ferns. ilnd green base of the verdant Ving-.Iard river basin. Lush
jungle undergrowth conce-J-] humid bob'S and plains and rich soils make Solamnia ideal for
swamps. buzzing with swarms of annoying fanning. The solllhern portion is IOC-.Ited in a
insects. b:md oftcmper:ue weather that allows this region
E.1S1 from the northern lip of Kern is the Blood to enjoy three months of summer with ample
Sea. dotted with sever.ll islands. The island of minf.,t1l and thrt."C months of mild winters.
Sain1Um is a harsh rocky land with ft'w trees and l\ larking its northern border is an immense.
liule vcgcl:uion. Other Blood Sea Isles include burnoo- out (".Illyon. Known as the Footprint of
Karthay. ~Iithas and Kothas.large islands thaI are Chaos. this c-.!nyon was crc-.lted when a wing of
covered in scrub plains with dense tropical rain- fire d....Ib,ons bI3st<.'<1 the land during the Second
forests. Summers are swehering, but the wintcr Cataclysm. Bc..')'ond this landmark are the t....lck-
months are pleasantly wann. less deserts of the Blue Wastes. the remnants of
Khellendros' realm that run into the arid
tHE nO","H Northern Wastes. In the north of Solamnia. sum-
1ne northern most point of Ansalon is found in mers are hot and winter \'ery mild.
thc lush <'''quatorial plains of Nordmaar. This
region. thick with verdant foliage, has a tip that is
the closest point on Ansalon to Krynn's <'''qu:nor. In the northwcst of Ansalon is the island of
'!11e intcrior lands of Nordmaar arc expansivc Northern Erbroth. Roub..,ly split down the middle
b'T".lSSy plains. 'l1lc heat of this l"ebrion pairs with by the Sentinel t\'lounmins. this region was large-
the oppressive humidity during both thc summcr ly ullIouched by the effects of the Drabron
and winter. Overlords. Northern Erb'Oth. to the west of the
South ofNordmaar are the Grc-.lll\loors.tnlClS ranf.,'C. is a land oflllsh brrassy mC'.Idows and hills.
of tropical swamp and jungle underb'TOwth. '!1\C It has a mild climate. but must contend with
insulfcmble heat. humidity. and insc<.1.s make this strong sea winds from the northwest.
jungle inhospitable to most creatures. East of the Scluincl Mountains arc the thick
To the west is Teyr. Its high ele"ation in the forests ofHylo. Cool br<''C7.£S roll down from the
northern barren reaches of in the Khalkist mountains. keeping the summers mild and the
Mountains brings little rain and mild summers. winters s(''e only light. wet snows.
Dense copses of woodlands are scatter'''' :lbout The Isle of Sancrist. home to ivlount
the region. Nevennind. enjoys the refreshing sea breezes that
Continuing across the Astivar mountain range serve to cool the geothermal act'ivity that penne-
to the Wl..>st is the region of Estwilde. Like 'Teyr. ates the rugged northern terrain of this island.
Estwilde shares tcmpcmte summers and winters The sOllthern ponion ofSancrist gives way to the
with heavy snowf.1.11. In the north of Estwilde. the broad-Icilf forests and fertile grasslands of
thick woods of Lahue back up against the fill' Gunthar. 'Ill{~ Isle of Sancrist has mild winters
northern spike of the Khalkist Mountains. and pleasant summers.
Estwilde's southern b'l':lSslands are located in the Southern Erbroth. long unqer thc dominion of
basin between the Khalkist Mountains to the cast the overlord Gellidus. has been tnlllsfonned into
and thc Darg.Iard mountain nlnge to the west a l:md of blizzards :md cruel frost. Glacier-like
and arc gencrally dry year round. conditions continue to exist over this land. where
On the west side of the Dargaard Mountains is the dmgon continues to reign unopposed. l1\e
Nightlund. 'Inis region was once cursed by deserts in the nonh are now frozen tundra. their
Takhisis with a magical perpetual twilight that winter winds cl:lshing with Ihe wann air brought
stunt<.'<! the b'T'Owth of many plants and trees. 'Ine in by the Straits of Algoni. This creates a perma-
land is now frcc from its dark enchantment and nent storm known ;IS -'"me Gale- that constantly
the summers in lightlund are once more hot and pummels the wesWnl shores ofSolamnia. making
sunny. Ample rainfall makes the spars<.4y populat- tr:wclthroub-tl this region hazardous. The mouth
ed n...g ion perfect for fanning. A forest of cypress oft\lort,r.J.sh LIke has been frozen over. prevent-
trees sprang up in the middle ofNightiund almost ing ships from sailing into and out of the bay.
ovcrnight in the early days of the Age of l\ lonals. The Last Gaard Mountains that extend north
No one knows how or why the strange trees to west through the region offer little protection
from the frigid climate. The previously b'f:lSSy
94'"" CHAP"tER..THREE
LiFE in THE AGE OF moRtALS ~
lands to the west ofthe mountains are now windy
plains. South of the plains lie the desened isles of
FLORj\ AnD FAvnA
EnSlar and lostar. whose meager popukllion was The characteristics of a region la'1.'Cly determine
wiped OUI by an allack of shadow-wights. the type of plants and animals thOit prosper there.
In the northern reaches near the equator, dry
tHE OCEAnS lands abound with an assortment of various scrub
The Sirrion Sc:.1 is home to the isles ofEr!,'Olh :lOd grasses and cacti. In the tropical climes of
S:lncnst. \Varm currents moving in a clockwise Nordmaar and the Blood Isles. rainforests are
din."Clion from the north through the Straights of homc to a Ilumber of exotic plants :md animals
Albroni c:.my tempcmte w;lters soulh, w<II'11ling yct to be discovered. Further south in the tem-
southern lands and dashing with the cold winds perate farmlands of SolOltllnia, Nightlund and
from lccwall G1:1cicr. Cold lliT currents rise from Estwilde, forests of Ollk, alder, and silver fir domi-
south to north '1lang the wt.-st COllSl of Ansalon. nate portions of the landscape, In the higher tem-
The South Simon Sea. with its Slonny wC'dlher perate OIltitudes j,"fOW juniper, pine, cypress trees,
and rough waters. is especially difficuh to navi- and rhododendrons.
gate. In the dry, mountainous regions of Neraka and
As the SIr:lighlS of Alb'Oni drive the W'J.ters of 8IOde, the b"f;ly O'.l.k. rugged pines, and gnarled
the Simon south. some currents are diverted dwarf root shrubs grab tight to the arid soils. The
inland to the New Sc-.l. Crc-.ltt:d during the first Desolation is home to stinging nettles. barbed
Cataclysm. the New Sea (,."ncompasses the central cacti, and poisonous plams.
portion of the continent, pennitting trade via ship The lush forests of the fonner c1ven lands flour-
to many ports throughout the fonnerly land- ish with O:lk. chestnut. birch, and elvcwien. In the
locked cities of Ansalon. '11lc.~ weather on the N(."\v fetid swamps of BlOde grow huge bloodwoods
Sea is gcncml1y C'Jlm :lIld c1C:lr. In the summer and wt.'cping lilies, home to thousands of insects.
months, sailors may encounter the occasional Further sOllth. the artic desert of the Plains of
stann. \Vinlers arc mild. '111C waters of the SC:1 Dust has dwarf birch and 11l1ic willows. '111cse
help feed Sable's Swamp. i\'lueh of the land under give wOlY to thc frozen wastelOinds of thc Iccwall
a portion of the SC'.l. was raist:d to crt.":lte the gbcier.
swamp.
Far 10 the north of Ansalon is the Turbidus tR-EES Ano SHR-VBS
Ocean. Strong oce.lIl currents flowing from cast AnsaJon shares many of the same trees and
to west bring warm waters and powerful prevail- shrubs as other lands. But the continent also has
ing winds that make traveling to the distant lands many indib't.'!lOUS plants. Here follows a number
like TaJadas nearly impossible. except for the most of unique, useful. or familiar plants known to the
skilled and determined sailors. inhabitance of Ansalon.
On the east coast of the continent is the BlnrRlhonr. I-ound in the temperate lands of
Courmin Sea. A warm air current runs from the Hylo, the blackthom is a very common type of
Northem Coumlin south. \V:ml1 waters flow into hedb'"C' It flowers before its leaves apl)car, and its
and around the Blood Sea Isles forming the Blood bittersweet. berry-like fruit. ClUed a sloe. is a
Sea of Istar. Prior to the SeL'Ond Cataclysm the f:.lVorite of the kender of thllt region.
center of this sea was a perpetual maelstrom that 111e flowers of the blackthorn cOIn be made
stirred up the rL'<f sands of the SC'd. giving it its into exceptional healing tonics for headaches :md
name. After the Second Cataclysm the Blood Sea nausC'.l.. The blackthorn's small ovallea\'es freshen
became eerily still. The warm water of the Blood breath and the bark-boiled OInd c11ewed-reduccs
Sea now lazily meanders along the west coasts of fL"\'(..'f. '111e sloes are good to cat fresh or to use in
the continent. flowing south into the Southern jellies. syrups. and wine.
Courrnin. £hx-.vinr. Sometimes known as c1fi't'iIIow. the
Around the eastern coast of the continent, the eh-ewien is a Iaq.-e shade tree with broOid. round-
wann waters meet the currents of the Southern ed crowns ofdrooping brandlcs. Its long elliptical
Courmin, causing roubm W'dVes and harsh stonns. lC'dves lIre a light )'ellow-I;.JTccn in the summer
The currents of the south move counter clock- months, turning to a dil7..z:ling ycllow in autumn.
wise, running from east to west along the south- In the spring, tiny whitc flowcrs fill the air with a
east coast of Ansalon. Warm air carried to the wondrous perfume. 'Ille bark of the c1vewien is II
south trdvcls with the temper:.lIe currents along yellow-orangc color that begins to peel and tums
the coastline. 'Inc water is carrk'<f into and Ollt of to reddish-brown as it ab'"Cs.
the volcmic Bay of Bailfor. heating the water. Cops(''S of these trees arc found prt.'dorninantly
These balmy w:ners and hCOItL'<f air collide with in Qualinesti and Silvllnesti where the cool condi~
the artic air south of Silvanesti causing strong tions of the south and rich soils encouT".l.b'C
Slonns and violcnt SC'.lS. growth. These trees can grow to be 70 fcet in
height. Collcctions of eh'cwien can be found
through the tcmperate mountain ravines of
100"-' CHAP"tEI\.Fovl\.
CiTiES t STROnGHOLDS Ct Ryins ~
The city is home to the Mikku tribe. a tribe the Knights of Nemka had plans for Iheir harbor
named for the fifth SOil of the grCl.lI Khur leader town. For a ye:lT the d:lTk knif:,rhts had a blockade
that once united all the tribes. 'nlC Mikku tribe is on Ihe city trying to prevent the continuing SC'd
known not only for its love of dancing and music, trade. but the Mikku found ways around it.
but also for their light fingers and stealthy dispo- Eventually the presence of the Legion of Steel
sition. Kanji Mikku (human male Rog7/Sor6: AI.. and the inability to stop the crafty merchants
Lt,~, the Khan oCthe city. is onc oCthe wealthicst from trading C'duscd the dark knil,rhls to retreal. at
smugglers in Ansalon. He is known for his ~hon leasl openly. 1ne Legion ofStcel has remained in
orable ~ methods of doing business. Ihe city, while the dark knights in the city now
Knights from the Legion of Steel walk openly operdte clandestinely, using the same tactics the
up and down the streets. stopping people and Legion has used else>.vhere with a surprising
chauing with merchants as they keep a lookout amoulll of success.
for dark knights :md 'emkan spies.
l. Kemaa el Nan. Called MKcmaa cI Nan M
• RJ;:cionAL H is"tOI\..Y
meaning the Plaza of the Dead, bc..'Cause it was Ak-Khurman began its life as a den for pirates and
once the site ofa number ofpublic executions. the thiC\·es in the years after the Cataclysm. A nearby
plaza is now a center of trade and entertainment. selliemelll of the Mikku tribe invaded the bud-
Butcher.;, bakers, fishmongers. and other mer- ding village just after the Lighthouse was built.
chants line the streets around the square. The sur- Yet, to the surprise of the pirates and smugglers,
&ce of the plaza is cremed from great slabs of the l\'likku joined them, offering to assist them in
smoothed stone in the mosaic of a gre-dt bear (the moving their stolen goods inlO the hands of
symbol of the Mikku tribe). Khurish merchants.
Celebrntions are held within the square. When the Green Dragon armies moved into
Dancers and musicians perform concerts. and the city during the War of the Lance. the schem-
street magicians display incredible feats through ing Mikku used their skills and wiles to actually
slight of hand. Spectators to these festivals arc make revenue off the invading anny. They soon
often the targets of pickpockets and con artists. realized that the COSI of keeping thcm was more
2. Flowing l-lagon. 'l'ne tavem of the Flowing expensive than kicking them OUI. so they eventu-
Flagon is located midway between the Harbor ally joined with the other tribes in driving out the
and the PI37_1 of thc D<.-ad. A long window looks occupying forces. During the Chaos War, a num-
OI.It into thc street affording a vicw ofthe foot tmf- ber of bizarre cmb--like creatures crept from the
fie going by. "n1e b:lck h:llfof the t:wem is in shad~ bay. destroying the buildin(,,'S and killing hundreds
ows. A number of known smugglers and of citizens.
swindlers frequcnt thc phlce. 'n1C l-lowing "':I&'On The tribe recovcr<.x1 from thc devastation and
is owned by Feriik Strong:mns-a half-o("JTc of took a look around. 1',c world had changed.
Khurish persuasion (h:llr-ogre male Ftrll; AL N). Slowly refugees from the cast, mostly Plainsmen,
3. Khunnan Tor. '111e talk'St structurc along the st:lrtOO arriving looking for a place to rest, bring-
shore is thc Lighthouse of Khurrnan 'lor. It is also ing with them tales of a marauding rt.x1 dmgon.
the oldest structure in the city. Created to (,,'lJide "n1is news, along with news of invading barbar-
s:lilors and smugglers, the city of Ak-Khurrnan ians out of Neraka. gave the opportunistic tribe
grew up :uound it. "l1,e lighthouse is two hundred the idC'd to profit from the :ldversity. 111(:)' begl;lll
feet high and the light is visible from thirty miles a plan of constmctioll creating new homes and
away. Mirrors are uscd to refk>ct and increase the business for the expected increase in their popu-
intensity of light. The lighthollse W:1S fortunately lation.
missed during a number of attacks by dragons D<.'Spitc the incident of a dragon attack once or
during the Dra(,,1Qn Purf:,>e. twice, Ihe city was lefl on its own ~llld expanded
4. Harbor. 'n'e harbor of the city is bustling every day. Now that the War ofSouls is over, Ak-
with activity. "n1C Ix..od of the harbor has been KlllInnan is busier and more profitable than ever.
cleared of at least a dozen sunken ships that h:ld
made navigating the vohuile w:lters of the bay dif-
ficult. 'ne wharves arc w:uclu.-d closely by the BEACOIl
Legion of St<.'C1. but they havc le:lmed not (Q Village, 425
intrude in the Khan's business or that of his The port village of 8e:lcon was founded in 310
sailors. Fishmongers line the shore with the catch AC by mariners from Saifhum, who sought to
of me day as gulls circle overhe-dd, crying at the reinforce their ties with Ackal Province in
people below. Northern Ergolh. Beacon was settled partially by
5. Legion of Steel Fort. 10 the northeast side seafaring Ackalites who left Ergoth to seek a
ofme waterfront is the fOri of the Legion of Steel. home free of imperial threat.
This squat stone edifice holds :l g:lrrison of the These mariners hoped to use Beacon as a waysta-
knights. Ak-Khurman :lccepted Ihe assistance of tion near their Solamnic trading partners. many of
the Legion of Steel when it bee-dme e\'idelll Ihat whom are located in Gumhar on the isle of
23 + spell level): O-dtJu, deleel mtJ'l;ic, lighl, flltlge tains. it is lorded over by the aging Chieftain
hUI/d, mlfl mogic, ,.Wslofla; 1st-duJllouch, eXfk'tlt: Donnag. who rules with a proverbial iron h'llld.
lima nlnol, hypnolism, obsamilg lIliJt. 2nd-bbiJd- The majority of occupants are ogres; most of
nm!det!fileM. hold fk'r:Ion whom were born in the city. lnere is a mix of
Immunities (Ex): All dragons are immune to other races. including dwan'es. gnolls. and
sleep and pa....a1ysis effects. Shadow dmgons arc humans (most are slaves and common laborers.
also immune to energy drain attacks and effects. but some who are spies and reasonably successful
Blindsight (Ex): A dragon can ascertain crea· entrepreneurs).
tures by nonvisual means (mostly by hearing and lany thousands of years ago, the cily of
scent. but also by noticing vibration and other Blaten was impressive. with lofty towers. sprawl-
environmental clues) with a range of 180 feet. ing manors, and ever·bustling markelplaces. Ten
Keen Senses (Ex): A dragon sees four times as thousand ogres live amongst the same streets
well as a human in low-light conditions and twice built by their ancient ancestors. Delusions of
as well in nonnal light. It also has darkvision with grandeur lead them to believe that by walking the
3 ran!.I'C of 600 fL'Ct. same sunken cobblestone streets, and sleeping in
Shadow Blend (Su): During any conditions the same place as their forbearers. they C'dn cling
other than full daylight. a shadow dmgon can dis- 10 the prestibte and power of those bygone days.
appear into the shadows. giving it nine·tenths TIle city began f:.llling into ruin long before the
Cm:lclysm. when f:.lctions of ogres slruggled ror
control or sections of the mOllntain range. Both
CiTiES, ST1\.OnGHOlDS fr ~ins ~ 105
thc \Var of the Lance and the Chaos War result- llle palace itsclfis a tower more thilll 220 feet
ed in further deterior.ltion. when the grem drag- tall. rising high above all the other buildinj"rs in
ons were loosed upon the land, and when the B16ten. Recently. the entire stmcture was repaint-
fiery abominations of Chaos wrecked havoc ed, the smooth. round tower now a pristine ivory
across the continent. white. '1~lpcstrics and banners depict'ing the rise
During the early part of the Fifth Agc. the and glory of the of,J'fc titans and the eventual
Ogre Chieftain Donnag united ncarly •• 11 the 0b'TC reclamation of dominance by the 0bJ'fe nations
tribes, quietly eliminating the creaturcs and men have been hung from the windows.
who sought to topplc them. He concentrated on Inside the tower. there is <In audience chamber
bolstcring the city's army and keeping a few tradc where nomlal 0bJ'fes may petition the 0bJ'fe titans
routes active. but he made no effort to restore the for filVOrs and requests. but the vast majority of
bllildinbrs or to improve the lot of the common the tower has been made off-limits to any by the
citizens. Some say he loved thc crumbling facades 0brre titans. their entourages, ;Illd their slaves. 'ille
that rise above the weed-lined streets. and that he palace is guarded by the best warriors in the city.
preferred to keep his people downtrodden, and that rooms within and below are further pro-
believing they would be e'lsicr to control that tected with glyphs and other mabrics, particularly
wlly. those that protL'Ct the towcr from being invaded
Then. in the months bcfore the \Var of Souls. through the usc of tdeportation or alteration
Donnag was apprO<lched by the leader of the maf,rics. Donnag has filled the place with works of
Ogre Titans, Dauroth. who offered to transform art takcn by his anny in mids and purchased or
the aging Donnag into onc of the 0bJ'fe titans. othenvise acquired from merchants. Chicftain
Although Donnag's son. a powerful ogre mage Donnag (male 0b'Te titan. Ftr 12/Sor 7; AL NE).
who callcd himselfMaldred, tricd to dissuade his 2. Grim Kedar's. A place of powcr and mys-
filther from the course. the craving to maintain tery, this shop in the Old Quarter is patronized by
his power and to extend his life proved too ogres seeking cures for a variety of maladies. 'ille
tempting, and Donnag underwent the transfor- walls of the main shop are lined with jars and
mation. boxes 11lk.>d with powders. unb1llelll's, salves. and
Bloten has always been one of thc seats of things best left unnamed. The two tables are
power .lmonbyst thc 0b'Tes. but now Donnag and almost always occupied by 0b'TCS sipping one of
the other of,'Tc titans plan for it to become the Kedar's teas. which arc said to ward off diseases.
capital ofthc entire world. The titans have begun The back room of the shop is where the real heal-
to rebuild and rcstore the crumbling city to its ing mllbric happens. 111e tables here are high and
former gloly. forcing shIVes to clean the walls and long and meant for the seriously injured. Grim
applying fresh CO,ltS of pain\. 'Ill(~ titans them- Kedar-for a price-would trem any wounded
selves arc rebuilding the W.1US and ruined build- brought to him. He was known as the most
ings of the city. and slowly but surely. Bloten is accomplished healer in all of B1ode. and perhaps
once more beginning to gleam with a hint of its one of the best in all of Ansalon. second only to
fomler glory. It is cmirely possible. if the titans Goldmoon. Grim. however, passL-'d from the
continue the pace they have set. that BJOten may world (some say foul play was involved), and the
become one of thc most beautiful and evil cities shop has been inherited by his young nephew
in all of Ansalon. Kalz·et. Ka]z'et is slight for an ogre. and he is
Of,J'fe f,ruards stationcd along the wan and lit quick to avoid any physical conflict. He c1,lims to
three g<ltes monitor travel into and Ollt of Bloten. know only a little of the healing ilrtS. Kalz'et is
111ey typicilly will not allow non-ogres to enter much morc accomplishcd than he claims, having
unless their palms are well greased with steel studied long at Grim's sidc. He is velY careful to
pieces. '111ere are rumors ofother entrances under SclcLi which pat'icnts receive the full measure of
the city. but the tales say the labyrinthine tunnels his magic. Kalz'et Kt.,<lar (male ogre Clr 9: AL
arc lllled with fearsomc creatures. NE: Healing +10. Brew Potions +9).
1. Donnag's Palace. 111e building in the best 3. The Bucket. Sell-swords looking for work,
repair in the city is the largest and is home to thc and robrues looking for infonnation find thcir w.ly
ogre Chieftain Donnag. [t occupies an entire to Ihis rundown tavern. 'lllOugh ogres make up
block in the very center of Bloten. the land it cov- the bulk of the patrons. the barkeep is known for
ers being the equivalent of two square blocks in serving all races. For a few ext"l coins. he ushers
most human cities. 'Ille tower originally marked people into one of three b.1Ck rooms-wherc deals
the supposed birthplace of the llrst Of,'TCS, but are brokered and goods change hands.
after the fall of the ,lIlcienl 0b'TCS beneath thc 3. Hanugar's Chuck, A block south of the Old
Curse of Paladine. the original purpose of the Quarter, this shop is situated in one of Bloten's
building was lost to the fallen Of,'Tes. Not ones to cleaner alleys. Hanugm is 11 human. ;1 former slave
let anything go to waste. the ogres quickly movL-'(1 who claimed his fi·L.oedolll when his master died in
into the tower, making it a residence for their a tavern brawl. Though hc could have left for
chieftains. friendlier hl1lds. he elccted to stay in the city. An
accornplishL-'d gambler, he parlayed some of his
106"" CHAP"tER.FeUR
CiTiES, STROnGHOLDS Ct Ryins ~
winninb'S into this business. which c::llen; primari- homes and squalid shacks. TIle non-ogre popula-
ly to the non-ogre races in the city. It is pari dry tion of Bloten resides in these slullls. A number of
goods store, lmd part annory. At limes he also small establishments and shops are allowed to
sells boots and books - ilnd just about anything remain under the heavy taxation of the ogres.
else he C'lll lILxlllirc from visiting adventurers. Each owner has his or her own reason for staying.
Hanug;u (male human Fir 3; eN) is a weathcred- but for many it is a choice betwt.'Cn running a
looking. middle-a/".-ed man with coal black eyes business or becoming a slave performing physical
and stark white hair. labor. or worse. In this slum. along a row ofdilap-
4. Courts of Victory. A great dusty area of idated shops. lies the tavern known as the Hairy
5nul11 towers and open pla7Als located at the Hound. No sign bJT;lCCS its doorway. but its loca-
entrance of the DOllnag's Palace. In ancient times. tion is known to almost al1 the inhabitants of
these plazas were the center for artistic and cul- Bloten. The food is expensive, but the ale is cheap.
tural festivals. Prominent bards would entertain Shain Bartis. the Mad (male human, Ftr3/Clr of
and enlighten crowds ;lI1d great lilCmry works Sirrion 8; CN). a recently reformed priest of
were performed for the enjoyment ofhundn..,,<ls of Sirrion. runs the establishment, although he has
ogres. Now. the courts are used for diversions of kept his return to his fonner god a secret. Some
another sort. Houses of ill repute. rundown tav- believe him to be mad (hence the sobriquet) to
erns••md gambling houscs are thc latest enter- stay here. for he h.1S no apparent reason to remain
tainment. Constant street brawls. debauchery of under the oppressive reign of the ogres, but they
all types, and decldenee make the Court of '1fe ghld he does. Secretly. since the return of the
Victory worth visiting in the eyes of any ogre. gods. Shain has begun to sponsor the formation
Donnag encourages the self-indulgence. believing of slave riots and escapes. and there has becn a
thm the satiation of base appetites appeases the marked increase in the number of str.tnge. appar-
surly nature of the 0b'Tes, making them easier to ently random series of arsons throughout the city.
control.
5. Momag's 'Ibwer. This tower, 10cat(.>(1 in the DELPH on
southern end of the city, is s{.'(.'(md in size only to
Donnag's Palace. Its grey stone exterior does not Large City 18,751
show the renovation that much of the city has 'nle m~estic city of De1phon is the second hur.,rest
begun to display. The tower is home to thc oldest city in Khur, located in the territory of the Waya-
and most powerful 0b'Te shaman in all of Blade. Lu tribes. 'nle Weya-Lu descended from thc sec-
Mornag the Decrepit (male ogre mage Mysl5: ond son of Keja. the btfeat Khan that united the
AL NE). An inspirational and innuential mcmber plainsmen after the firsl Cataclysm. This honor-
of the 0blTe community. his power has gnJdgingly able and independent tribc has been at odds with
earnt.-d him the respe<..1. of even the 0blTC titans. the Khur tribe of Khuri-Khan for centuries.
although he despises them as abominations. A The city of Delphon is in the base of a dry.
fonner priest of1;tkhisis. he knows that his Dark dusty valley surrounded on three sides by sand-
Goddess is dead but he still believes that it is the stone cliffs. Carved into the clifls opposite the
duty ofall 0blTes to honor her memory, something opening lie the remains of an ancient 0b'Te
the ogre titans refuse to do. He can orten be found fortress. The fitcade of the magnificent fortress is
loudly preaching against the rise of the ogre nush with the sandstone cliffs. Great thick
titans. but because of his status in the community. columns, massive doorways and intricate mosaic
Donnag and the other titans are unable to touch carvings cover every inch of the portico.
him. although if he continues to preach ag;tinst Throughout the city of ancient marble towers
them, he m.ly find himself succumbing to some and sandstone buildinb'S a number of cisterns.
"infimlit'y of the aged.~ can.lls. dams and aqueducts can be st.'Cn lining
6. Warehouse District. In the north of the city crowded streets. A series of underb'TOund sprin~'S
are m.tssive. llllSlere buildings. '!1le newly refur- provides precious water to the inhabit.mts of the
bished warehouse district is bustling with activity. city. A complex series of twisting streets and
Ogres wander back and forth. unloading ship- winding passage W'lyS identified with road signs
ments of weapons. armor. and other supplies for marked 011 slate cover the valley from one end to
their wars. Cre.lIed in the last year, the new C011- the other.
stmction stands out in contr.lst to the city ofbro- The influence of the Green Dr.lgonanny that
ken spires and turrets. 'Ine thirty square and squat occupied the city during the W;lr of the Lance
buildings me.lsure ,lbout three hundred fect on cm be seen in the faces of the cities residents. The
each side, and are lined up into three roughly descendants ofliasons between the WeY<l-Lu tribe
even rows. Donnag has posted b'll:1.rds around the and the soldiers comprise the largest part of
warehouses at all hours of the day and night. Delphon's population. Following the War of the
7. Hairy Hound. The southeast section of the Lance, the mercemlTies and soldiers that made up
city has seen very little renovation. The slave the bulk of the Green Dragon forces simply inte-
quarter of Bloten is a collection of nlmshackle gratcd themselves into the community. Kasmir di
108'"'" CHAP1"ER..FeUR
CiriES t SrIWITGHOLDS Ct Rv"iITS ~
"0 The Outcast Prince of Blode -f> known as Dhamon Grimwulr. I was to befriend
him, and to manipulate him. testing his mettle for
My name is Maldrcd. and thou!,'h at first glance I the drJ.f,ron. The dragon never told me why, nor
may not seem it, I al11 an 0f:,JTe. Well. technically. did I ask. All th3t was important was that I
an £>b>re-magi. 0brre·magi are a rare breed ofogre, accomplish this task to the dragon's satisfaction
naturally gifted wilh a strong connection to the so that BlOde would remain safe from Sable. So. I
ancient mab';c now known as sorcery. Some say hid my true nature from Dhamon. wearing the
that we arc actually closer to our l1\IC ancestors human guise I had spent years perfecting, and we
than any other ogres, despite the claims of the so-- became friends.
called "titans:' But, this is nOI the reason I am I betrayed my only fricnd. Not once. but many
writing this. times over. each time telling myself it was for the
My father is ChiefDonnag, the king ohhe ogre greater -good, ~ to save BIOde. The more that we
kingdom ofBlOde. Since my birth. he has ensured journeyed together. the closer we became. He
that I would feel a responsibility to my people, to became my brother and my best friend. which is
our kingdom. I sharpened my skills with both why my betrayal hurt him so. Not only had J
blade and magic. throwing myself completely betrayed him to the shadow dragon. but I had
into honing myselrinto the perfect tool necessary lied to him from the beginning about my true
to keep BIOde safe from outside threats. For many nature. Although he eventually c-.une to under-
years. this was one ofmy greatest prides, for I was stand just why I had done what I felt J needed to
easily able to pass myself off as a human, which do. we would never again share the same close-
enabled me to travel across Ansalon. seeking out ness. When the shadow dragon was defeated. his
anything that could help. Then, c-.une Onysablet, dark plans thwarted by Dhamon's indomitable
the Black Dragon Overlord more commonly spirit, Dhamon became the shadow dragon. He
known as Sable. and that wingless sivak. Ragh, whom he had
During the Dmgon Purge, Blade often found saved in Shrentak. new off and I was left alone. to
itself caught bctwecn the Red MarJ.uder, return to BIOde. I had lost everything I had gam-
Malystryx to the east. and Sable in the west. Very bled. The shadow drJgOn was gone. his proteo-
quickly, these two established thcir territories, tion no longer an option. and Sable still lived.
which began to expand and push our people into When I returned to BIOde. I found that in my
the mountains. Even whcn Malystryx and the absence. a great change had swept through Ol,.'l'e
other Dragon Overlords called a halt to the society-the '"return of the titans.~ I had read the
Dragon Purge, securing their realms. we knew histories. I have been to the Great Libr:.lry, and I
that it was only a matter of time before one or the knew that these so--called "titans~ were little bet-
other of those great. bloated beasts would turn ter than power-hungry tyrants claiming a con-
their attention once more towards BlOde. Of the nection with a romanticized leb'Cnd that only
two, Sable was truly thc gre-.itest threat. for fools could believe. Yet, apparcntly. most ogres
although Khur belonged to Malys, she kept to the are little better than fools. Even my father bOllf,rtlt
Desolation. Sablc's swamp litcmlly crept up our into the belief of the titans. and though I tried my
doorstep. TIle abominations she created were a hardest to dissuade him from following the titans,
constant threat. Stmnge diseases nourished and he rebuked me. I was CISt out of BIOde, the king-
swept through Blode like wildfire. Every force dom I had spent my entire life trying to protLoct.
sent against Sable was disastrous. '11Ose who and my filther eagerly embraced the belief in the
were not killed were turned into yet more abom- titans, even unde'l,'Oing the tr:.msfomlation. the
inations that she sent against us. Only the threat so-called ~rebirth.~
ofMalys truly kept Sable from conquering BI&!e Now. all I C'J.n do is wlllch helplessly as my
uuerly, but the sly Black W'JS working on it. people are onL"C more deceived, once more blind-
Desperate times called for desperate measures. ly following false promises of glory. I hllve come
There was another dragon known to haunt the here to the Great Library to record all th:lI I can
Kalkhist Mountains. a shadowy dragon that had of these events, for I hope someday to return to
been involved before in actions 3f,rainst the BI&!e and create a free country once and for all,
Dragon Overlords. My father sent me to find this even if it means my life. Hopefully. history shall
shadowy dragon, to offer whatever was necessary one day show me triumphant. show that the
to protect Blade. Gladly did I take up this cause, ogres can rise above our past. The Dark Queen.
little realizing what it would eventually COSt me. our pl"Obrenitor. is gont::. lOW is the time for us to
I found the shadow dragon. whose incredible strike our own future and cast off the past. I have
power seemed unreal. Yet. the dragon seemed to nothing left to lose.
be dying, its unnatural body incapable of sustain-
ing its life force for much longer. The dragon
agreed to protect Blade in would serve his cause.
or course I af,rreed to serve him.
He sent me to Sanction. telling me that I must
search out a human with a black and silver drag-
on scale imbedded on his right thigh, a man
Ci"tiES, S"tR.OnCHOlOS fr R,yin.s "-' 109
~ CHAPTER.FOUR..
their encampment. Under the healing touch of -E> Lord Toede -E>
their Seer and her daughters he made a slow
recovery. Lord Toede was born to the mling dan of a smaIl
Just as he was prep'lring to leave, a Green hobgoblin tribe. Bribrfll, industrious. ellf,>er. llnd Cllll-
Dr.1b'Onarmy detachment arriv(."i:! to collect its ning, the young Tocde dcposed his mling matemal
tribute of horses from the settlement to take back parent in order to throw in with Dragon Highlords.
to Khuri-Khan. \Vhen the proud young man who By the time of the War of L.'lnce, Toede was con-
owned the horse refused. he was run through trolling the hobgoblin tribes in the Solace area. He
with a spear. Enmged with the actions of the traded his baule-re'ddy fellow hobgoblins for a post-
ing within the Dmbronamlics as a ~FewmasterM or
dragon army officer. Morwm attacked ;mel
beheaded the man in one stroke. Within group leader. 'Ibede was allached to Lord
Vcmlinaard's command, and becdme a tmsted advi-
moments the rest of the ot1icers ;111d \VcYll~Lu
sor to the dmgon Highlord.
warriors were battling one another. In the end the Toede prospered in his new I>osition. and
\Vaya-Lu won and looked upon Morg.m as an M
encountered the fabk-d ~Heroes ofthe LanL'C while
avenging spirit. overseeing slave ClnlVallS in the Solace area (indeed.
Morgan became known as ~thc Deliverer" and in later years. he has claimed to have been instru-
remained with the Weya-Lu lC3ding them in the mental in introducing Raistlin to Fizban). His lead-
fight ag;:linsl the Dr.l!,,'Ol1aTmies and the Khur. ership skills also proved 10 be unmatched, such that
Uniting the tribes not allied with the Green his fonner page. Sestun. learned from him and
Dragonarmy. i\llorgan spent the next five years became King of the Gully Dw:uvcs of Pax Tharkas.
ambushing patrols. nliding supply st:l\ions and Following the death of Lord Vcnninaard. Toede
kidnapping emissaries from Neraka. Aftcr the was repostc."C! to the city of Flotsam as Highmaster.
War of the Lance. he worked just as hard on try- effectively a military govenl0r. His duties there
ing to ensure that the Green Dragonarmy desert- included a brier. brevet. assignment as command 0
ers and those that swore al1egi:mce would hnvc a the local Dragon \Vi.ng (thoubrh nOI as a Highlord in
s:lfe haven in Delphon. the Ime sense ofthe word, a fine l)Oint that was par-
Morgan became a hero to the frt:''C tribes of the ticularly galling to him). It was during this period
that the Heroes of the Lance passed through his
desert before an unfortunate ,lccident took his
city, and Tocde showed his wisdom by keeping
life. However. his legacy lives on as his descen- clear ofthem. Toede's initial mle as Highmaster was
dants rulc the noble Weya-Lu and the indepcnd- cut short through an ill-fortune<! kender hunt, which
cnt city-state of Delphon. resulted with Tocde confronting an angry dragon
and dying as a result of lhat confrontation.
fLOTSAm Due to politic rivalries and wagerings in the
Abyss, de:.uh was nOi a Clreer...e nding injury for
Large Town. 2.349 Toecle, and the Highmaster was restored to life with
In the northwest corner of the Desolation. along the order to strive for and attain nobility. After a few
the shores of the Blood Sea. resides the city of false stmts. during whid1 he sent ancient demons
Flotsam. A city noted for its ramshackle :Ippear- rnlck 10 the Abyss, ovcrthrew tyrants who had taken
ance. Flotsam seems more dilapidated and run command of Flotsam, founded a new school a
down than ever. The city has becn a number of political thought. and supported TCSC'drch into the
things since it was first established: a pirates den. ancient lrdai. Lord Toede fronted a broad...b.."lSCd
a flourishing fishing village. a dragonanny base, coalition of races and retook command ofl<lotsam.
and a repeated target for the wicked whims of Toc'<ie's victory C',mle with a price-the Abyss no
Malystryx. Now th,11 MalystlYX is b'One. Flotsam longer llpparently wants his soul, and no other gods
is once morc attempting to rebuild. although SL'Cmed willing to admit him to their afterlife. As a
many of ils one time inhabitants havc long since result, it seems impossible 10 kill the Lord ofFtotsam
moved on to "safer" pastures. and keep him dead. Toede has been slain at lea:>! a
111e town is located in the bottom of a vale of dO"zen times. and sometimes has remained dead
bare, rolling. hills 1I1l11 end in a collection ofblufls and/or missing for up to a year before retuming to
power. ~lotsam itself has sulTcrecl under numerous
at the waters edge. The city Wr.lpS in a horseshoe
auacks (including a flattening or two by the mon...
shape around the Blood Bay. ending in a massive
strous dragon Malys). but most of the survivors
spur of stone known as the 'Rock' on its eastern agree that Flotsam is a safer city with Toede than
side. A r.llllshackle line ofjetties extends into the without him.
mouth of the harbor that leads to the Blood Sea. Toede has ,Ittained everlasting life, but bas not
'lne wall surrounding the cily. built by the gained everlasting youth. He is now ancicnt even by
Dfllgonarmies. has been demolished. along with human standards, ;U1d the years have not WOOl well
much of the surrounding fimn homes. Sparcs on him. He is currently interesled in finding ways 0
fields arc left untended and oveq,'l'own in areas, maintaining both his power and lifc, and rq,l'aining
The shops. homes and buildings within the his youth. Anyone interesled is advised 10 conlact
town are in a sad state. The original buildings him at the mins of his Manor in Flots:un. but is
were comprisL>(\ of a number of material that thc wamed that he does not tolerdte fools-or kendc."f-
Blood Sea had disgorged after Istar sank dcep gladly.
110"" CHAP"tER..F0UR
CiTiES t STROnGHOLDS (r Ryins ~
beneath its W:ltcrs. 'illC wooden buildings that dering through, with the watchful eye of every
remain arc situat<.-d in l:,rroups with spots of black- merchant on him or her. lX:gg.lrs and street
ened ruins where dr:lbron fire had taken its 1011. urchins b'O rrom person to person. asking ror any·
Only the stone buildings, of which there are pre- thing that can be spared and rob"llCS :lIld
cious few. have survivt.'<i. albeit with blackened scoundrcls keep a sharp eye out ror;1Il easy tarbrel.
scorch marks. 'illC stones of tbe town's oncc 5. Brown PeliC'du Inn. On the C<lSt end orlown
paved streets h;lVe lx-cn pried up to be used in is a latbre. deserted three story stone building. 111e
oc\v construction. sign etched and painted into the rront or the
I. City Hall. l...oaltt.'C! on the northern end of building displays a brown pelican. '111e old Brown
town is a complex of large. scorclu.'<i slone build- Pelican Inn is now used as a shelter ror dragon
ings. Fonncrly the barracks for the drnbJOn annies altacks. The basement or the inn has iI hidden
during the War of the Lance. the buildint,"S now underground room where a number or f:.unilies.
serve as the City l-Iall. Mayor Aylesworthy women. and dlildren can hide during an attack.
(human female Exp7: AL L runs the city coun- The Brown Pelican has been resistant to the fire
cil. overseeing the needs of the citizens on a day- or the dmgons. but none are sure or how long it
to-<l.ay basis. '''e ffit..'3bOCf city council does what will hold. It is hoped that with Malystryx gone,
it can to make sure that the city is supplied and the basement will no 10nb'Cl' be a necessary sanc-
that Imdc continues. TI1C)' work closely with a tuary, but the residents or 1'1otsarn have learned
\"Oluntecr b'l'OUp or citi7.£ns, led by the mysterious not to place ,my bets on thaI.
"Silv<""f Fox.~ TIle b'l'OUp keeps lookouts ror dmgon
Oybys, assists in hiding residents rrom outside R..!-cionAL H i s"to "-v
threats and guides trdde car-lvans into and out or It·s been said that flolsam was ere-dted rrom the
the region. parts oflsmr thai the Blood Sea couldn't stomach.
2. The Rock. Standing high above the town, Following the Cataclysm. the dL"Stmction or the
the Rock was a place or prominence in flotsam. legendary city or Ist;lr left miles or debris along
A number or buildinb'S. including the Saltbrce-I'.£ the newl)· creatL"(! shores or the Blood $c-.I. Pieces
Inn and the Lord's Manor '-louse, once sat upon orhomes and temples. relics. trash and other odds
the Rock overlooking the town. But now all the :tnd ends washed up on shore rrom the destmc-
buildinb'S arc bronc, r.l7.cd by a numlx.... or drugon tion. Bec:IUse or prevailing winds and the currents
attacks. '111e wind-swept SUrfilCC is now used as :1 or the new sea. most or it S(.'Cmed to h,we ended
lookout by the Vigilance Force to kt:cp watch ror up in the Blood Bay.
dmgons. Rumor has it that the Lord's Manor Anract<..'(\ to the possibility or lost riches. a
House, which was built by the hobbroblin l..ord number or people made their way to Blood Bay
Tocde. who established himselr as mayor rollow- and discover<..'<! a trove or building materials, but
ing the War or the Lancc, was positioned on top precious little else. '111ey used the CISt ofT materi-
or a number orsecret rooms that had been carved als to construct a villab"C or their own, simply and
into the Rock. Rumors persist th..t the S(."Cret honestly C'dJling it Flotsam.
chambers still exist, undarnag<..'(\ by the dragon "lOtS,1ll1 prospcr<..'{1 from ;1 fishing village into a
attacks, but as yet. no onc has cit her discovered small city as the Blood B;ly W;lS round to be a per-
them or has returned alive rrom the attcmpt. fect stop for sailors traveling the Blood Sea. 111e
3. The Jetties. '111C largest and best maintained crowds in Flotsam had alw,lys been a tough
Inn in Flotsam is the Jetties. It appears to be more bunch. as pirates milde it their headquarters.
nothing less than a sprawling (."Ollection or older Rcg:lrdless. Flotsam continll(.'(1 to prosper.
homes shoved together and connected with rick- 111en the dragonanniL"S :urived during the War
ety hallways. But the b<..'(\s are salt. the rooms are or the Lance and many or the sailors left ror the
nC"dt, and the ale is the best in the region. northern ports. From there "lotsam began to
Bridb'Ct Stubbletocs (amict<..'(\ kender remale change ror the worse. When J-1ighlord Tocde
RagS; AL NG), an aging afllicted kender, is the took control. the city began to die.
resident cook and maid. A number or scars run During the Chaos War. the d:lrk knights took
down the side or her raec and she is rricndly but the city and reluctantly tUrtl<..-d it over to the
cautious or strangers. AItcr the destruction or Dragon Overlord Malystryx when she destroyed
Kcndennore, Bridget made a home in Flotsam the rertile lands to the south. -111e docks. wharves.
with her son, only 10 have him die in a dmgon and warehouses or the once prosperous port city
attack on the lown. were deslroyed and tWO newly built piers took
4. Marketplace. The marketplace or Hotsam their place to service the f.'1ltering number orships
generates the mostlr.tffic in Ihe city. just after the that make stops here. 111e city of I~otsam is bare-
gambling dens. taverns. and houses orill repute. A I)' hanging 01\.
motley collection or fishermen. farmers and
Khurish merchants mill around their respective
booths and stalls. yelling to prospective cus-
IOmers. The occasional kendL"f can be round wan-
118"" CHAP"tER..FOUR
CiTiES, STRQnGHOLDS & Ryins ~
noble houses of L~l<.)'nos ;lre built from stone and 10 fl.'et :lbove the watcr level. Moderate stonns
marble. ;llld all h:IVC marble pathways r:lIhcr than ilnd major gales make it diflicult to stand on the
the usual dirt and mud found elsewhere in bre-akwater at times.
Lacynos. 2. Harbor. '''e harbor is filkod with a dozen or
111C city has had a long history. dating b:ICk 10 more ships, including heavy minOl3ur war gJ.lleys,
its founding prior to 2485 Pc. Lacynos has been as well as lighter and faster pir:tte ships. A small
home for the emperors of the twin kingdoms ncct of fishing boats also calls this harbor home.
since thai lime. Various inc-.unalions of the <..'Olise- TIle water of the harbor is thick and brown. and
mn have been built. only to have betler ones built .1 horrendous odor emanates from it. All manner
later on. or to have them destroyt.-d. or garbage floats in the harbor Willers: broken
Lacynos was the center of the worst C'.tnh~ pieces of lumber. barrels. sewab1C. and an occa~
quake in minotaur history in 1m PC. when hills sional body.
Cdl on communities. and even the sturdiest of 3. City Wall. A solid stone wall. 30 fcct tall and
structures collapsed. 1nc gmnd ;1I'(:na of Emperor 10 feet thick. surrounds Lacynos. The wall is nOt
Tremoc toppled. killing thousands who Wl.. ..c in reall)' necessary for defense. as thre'J.ts would
attendance for the g.ll11CS. come from the sea. However, several fonner
!star forces in 1543 PC conquered Lacynos. lllinotaur chieftains decided that Lacynos would
and the ernJX.'fOf was slain. l\linotaurs were led have a wall. having both an abundance of stone
back in dlains to Istar. LatCT they were rclUmed and slaves that needed a purpose. l"e 101' of the
in exchange for captured Istari:ms in l\lonhosak. wall is protected from the outside bY:l three-foot-
Lacynos would ag"J.in be conquert..od by Istar circa high barricade running along the outer rim of the
93 PC. after the l'rochunation of Manifest Virtue. city wall. lllerc is no rim on the inside of the wall.
Lac)'nos wouldn't be frl.'C from Istar ag.....in until Wooden ladders descend from the inner side of
the Cataclysm severed the minotaur 1:1Ilds from the wall to the city streets every 100 feel or SO
mainland Ansalon. Lacynos would then become along the wall's lenbtlh. In three places, the wall is
a pon city. protl.'Cl.l..od from the Maelstrom by the crossed by heavy wooden gJ.tes, which stand
Homed Bay. open from dawn until dusk. 111e g-J.tes are closed
Chot Es-Kalin oc'Callle emperor of the empire at nibrllt. and cm only be openl..od upon personal
in the dec-J.de before the War ofthe Lance. a reign order of the Emperor.
that would last until just before the War of Souls. 4. Towers. $eveml towers are 1Q<.::ucd :It inter-
Chot expanded the empire to several other vals along the city wall. with two bl'\.liIrding the
colonies. Chot's p1:1I1S met an obstacle in the entrance to the brCOlkwater. '111C towers stand
Chaos \Var, as the Mab10ri C.1I11e from the depths atop the wall (or brcolkwatcr), rising another 40
of the Blood Sea, and invadl.od r'l'lithas. including f{.--et above their foundations. Each of these towers
LaC),110S. \Vhile the minot:lurs prevailed. half has :1 wooden door at its foot. '111e towers are
their numbcr was lost. cylindric.11 in shape. and iI stainvay spirals up the
Chot eventually brrew old and fill. :lrld his reib'11 inside Willi orthe towcrs to a platform just below
becamc corrupt. He el~oyed luxurk'S that no the roor. from which a hatch may be opem.od to
othcr minotaur emperor had ever cnjoyed. All his allow ell\rance to the upper platform of the tower.
challengers were dispatched, despite being A three-foot-high wall surrounds these flat plat-
younbTCr and in better shapc. though quictly whis- ronns. '111e six towers :Idjaccllt to the harbor each
pered (and quickly silencl.x1) nllllors of poison and h:lVe a larl"TC be'lcol1, consisting of a bright oil~
cheating spread throug-hout the the empire. burning lantern :md an arranf,,1Cl11el1l of mirrors.
Just prior to the War of Souls, a COliI' kod by Each be-.lcon casts .1 cone-shap{.'(1 beam.
General Hotak de-Drok.1 (minotaur male 5. Market Squares. '111e market squares are the
Ftr9/Legcndary Tactician 6) ensued, resulting in busiest are-J.S or Lacynos during daylight hours.
the death ofChot Es-Kalin, and the destruction of These shopping districts smell strongly or fish,
House Kalin. Hotak looks now towards Ans.llon. which is the market's most common commodity.
and is preparing to invade. Alrcoldy, troops have Smoked. ClOned, and fresh varieties (as well as
seized Silvancsti. and elf slavl.'S return to Lacynos. not-so-frcsh) {.kJ.n be found here. You C'"J.n find
The colors of Hotak now fly over Lacynos, and other common b"OO<ls :IS well. such ilS wool.
the city is bustling with 'lctivity. preparing for weapons. annor (mainly Ie-J.ther). shields. and
invasion. Ruk of the empire, formcrly done by jewelry. Minutaurs h.we .1 prcferen{.~ for silver
challen!,,>e in the Circus Games, is now by succes- jewelry in JYJ.nicul:lr, and many pil.'CCS of surpris-
sion. With his wife. a prie;tess of the Forerunners, ingly fine crJftsmanship C'"J.n be discovered among
by his side. Hotak reigns supreme. the cheap junk th'lt is the nann. Prices in the mar-
1. Breakwater. A solid stone barrier extends ket are generally rour times the wonh of a given
into the water from both side; of the h'lrbor. The item. However. bargJ.ining is CXpl.'CIed. and those
bre-J.kwater is -10 fl.oct wide at the top and 60 feet who don't are looked upon with scam by the
wide where its base enters the \\~ater. The top is shopkeepers. E:ldl market square is an open
e.xpanse of mud. cO\'ered with a chaotic collection
hp 113: Inil +2; Spd 30 ft.: AC 17 (14 touch. 15 Iy after with the birth of their first son. Ardnor,
flatfooted); Atk +14/+9/+4 melee (ld6+3. +2 Nephcra bec.ulle her husband's most vocal pro-
light 1Illla/rod ofIII/oilier (Jllt/lightinil: SA Natural ponent, keeping his name and honors circulating
attack, spells; SQ Minol:lllT (mils; AL LE; SV Fort ;Imong the high-ranking in the capitol. Influential
+9, Ref +5. Will +9: SIr 13, Dcx 14, Con 16. Int ollicers and councilors were invited to dinners
17, Wis 19. eha 16. and Nephera apIX'ared at nC'J.r1y every imperial
SGills 0"'/ Fenl.r: Concentration + 11, Diplomacy function.
+8, Gather Information +12. Heal +10. As her mate rose in mnk. so too did l ephera's
Intimidate + t 1. Knowledge (arcana) +8. status rise. Even as the wife of a first hekturian.
Knowledge (religion) +13. Sense Motive +13. she enjoyed influence and station of one much
Spellcrafl +9: Empower Spell. Extra Turning, higher. In addition to Hotak. Nephcra also
Greater Spell Focus (necromancy). Improved groomed Ardnor for the future she planned. In
Turning, Leadership, Spell Focus (necromancy). c"crything, her eldest-and obvious fa\'orite-
Natur.l1 Attack (Ex): A minotaur may use his n:ould follow in his father's footsteps, succeeding
horns as natural wC".I.pons to make a gore attack. hml everywhere, That nonc of this would be
dealing Id6 poims ofdamage (plus the minotaur's directly achieved by his own merits did not con-
Strength modifier). If the minOlaur dl:uges. his cern her.
gore attack deals 2d6 points of damage plus I 112 But as Hotak gained command of the
limes his Strenb"h modifier. A minotaur can Warhorse Iq,,;on, Nephera herself gained power
altack with a weapons at his nonna! attack bonus that would change the direction of her life as
and make a gore attack as a secondary attack (-5 much as, if not more than. her husband's career.
penaJty on the attack roll and half his Strength Touched by a "ision, which she claimed the work
bonus on the damage roll). of a god, Nephera created the Forerunner Faith.
Minotaur Traits: Natural annor +2; +2 racial Preaching thai the ancestors and deceased loved
bonus to Intimidate. Swim, and Use Rope checks. ones of minotaurs silently guided their living kin,
Mystic Spells K"(TJ:" (6/6/6/6/6/6/6/4); base she built upon the void left by the departing gods
DC = 14 + spell 1C\'c1): 0 - (71" mil/or 'WOllfllls, to create a following that quickly spread to every
drt«f. mogir. gllidofl~, /iiflid Imilor 'twlII/ds, light, corner ofthe imperium. As hib,), pricstess, she dis-
mmdmg, r-ead magic, rrsistOflfY, t,irtut!", 1st - !Jmu, played for her followers almost magical abilities
mUMflar, dent/miatell, dttl'rt mlllend~ shliM offillill:
that grew with time and brought sllspicious
2nd - augury, dflrlml'SJ, death km'll~ dt'st'fTatt', glances from those 10y;11 to the throne.
t1Ithmll, li!flirt ff/()(Iemte u'fJ""ds; 3rd - ht'strrd) mrst', Yet. despite her own growing importance.
all? senOiLS 'U)Ollllds, dl'/'f>l'r dmrmeSJ, Imlt 'If/dend~
Nephera had not abandoned Howk. Instead. she
magic ',its/men!. 4th - tlllimlltt' dt'tllt-, d('(lJl, u'tml, saw her new role as complementing his own,
diuillalloll, lesst'f" pltlf/llr lilly, Pllri deatll S sll/'Qud: 5th something the general would not always see eye-
- grea/t'r CO"WIIUIII, mm"k oJjilS/i('(', sIll)' Ifvillf[-, /me to-eye with her in the years to come, Nonetheless,
sm;lg, ""/lOllou.r. 6th - (T('lItl' 'IIldmil" he/iI, mllSJ as she begun to accomp:lIly him on his campaigns
,,!flirt modemte wouNds, to/dmtl1 to dm/Ii: 7th - /;,i,,1 Hotak's victories grew more and more audacious.
spini, m.'IIf1' spcrtml,,,,,no,,, dl',f/m,t'on" J\r1:my c1ainu.>« the general had a sixth sense when
• Domain spell. Domain: Necromancy it came to his enemies, but others pointed inst(''ad
(Rebuke, command, or bolster unde:ld as an evil to the in('reasingly otherworldly wa)'s of his mate.
cleric, Use this ability 10 times per day. 'Ill is is a "£> Robe of Shadows "£>
supem;ltural ability).
JtmeJS'olls: rod oftll/mdt'r mill ligh/llI'ig, medalkoll This ~rment is w~)\'en of cloth dyed deep ebony,
ofthough/s, pellrl ofprr..ver (7th), robe oj"shlldrrdJ1. somellmcs embrOIdered with intriC'J.te desibJf\S 0
Distant cousin and mate of Hotak, Ncphera's gold or silver thre'dds. The robe offers its wearer
baclq,rround is less known. Her finher was a dis- the following powers.
tinguished ollicer of the imperium. Nephcf"'J, an - +3 armor bonus to AC.
only child, first met Hotak when both were still Spell resistance 15.
jU\'eniles, Ambitious in her own right. she deter- +2 resistance bonus on all saving throw$.
mined young that he would be her husband. - Once per day, the wC'J.rer may assume a
Although an excellent fighter, physical combat shadowy form that mimics the effects of a
had never been her forte. Instead, Ncphera stud- gOMOusfonn spell cast by an 11th level sor-
ied the politie.d machinations of the past and sat cerer.
in whenever the patriarchs would hold coun. Allra: Strong varied: Cnst~r I.LV~/: lIth;
Females were not forbidden from becoming Prerrqllistia: Craft Wondrous Item, an/imagil'ftrld,
emperor. but to do so meant challenging Chot in "IlMOUS flr1ll, ma~ amlOr or shield offtlilr. Made
the Circus-no easy prospect. Pn"a: 5·4.880 stl; W~ight: 1 lb.
126"-' CHAP"tERJOUR
CiriES t SrR.-OnGHOLDS fr Ryins ~
11\c surviving citizens of Relgoth served as 11 hOllle to three hundred and fifty dark knights, as
reli.lble source of dragonspawn for Khel1endros well as human and elf mercenaries. dnlconians,
for several years. "nlC Blue Dmgon Overlord brutc.."S. and a few b'Oblins. Townsfolk who live in
ordered the constmction of a massive castle craft- this district fill the mercantile and entert:linment
ed entirely of black sand, held together through needs of the Knights ofTakhisis. 111ere is no joy
lhe sheer power of the dra!,'On's rnabric. Rdgoth in these activities for these oppressed townsfolk.
became a prison camp. where those captured by The elf mercenaries are from a group ofSilv:l1lesti
the dark knights in service to Khcllendros would elves C<lUbtlll outside the shield nlist.."<i by Cyan
bring t-aptives to either be held indefinitely. or to Bloodbane. lnese elves, led by Alor Lightleaf (elf
be I'ransfonned into dragonspawn. male Rgr13: AL LN), had made a pact with
TIle Bastion ofDarkncss \\I,lS destroyed at the Khellendros to defend Re1goth in exchange for
hands of the sorcerer Palin Majere in an ;lttempt him lowering the Silvanesti Shield. With the
to rescue Gilthanas. Khellcndros never rebuilt the de:lth of Khellendros and the lowering of the
Bastion. ll1ld with his death, the Knights of Shield. the elves arc preparing to retllrn to their
Takhisis have decidL>d to dean the city of the homeland. However, they are not aware yet that
black sand. and force the slaves to rebuild the Old Silvanesti now lies in minotaur hands, and that
City. their people are in exile.
Perhaps the most notable of Relgoth's citi;t..ens 4. Noble Quarter, The Noble Quarter is
is Shen Korras (half-elf male Sor8/Mys8: AL N). Relgoth's oldest neighborhood. Roughly 1,500
a half-Qualinesti merchallt. Shen has managed to able-bodied men. women. and children reside in
evade the notice of the Knights ofTakhisis, and is homes that once belonged to the privileged class.
one of the few townspeople who still has spirit 5. Castle Rei. Castle Rc1 is a bulky fortress
left. Shen dresses in blue robes. and wears a mus- crouched on a small hill between the Noble
tache simihlr to those worn by the Knights of Quarter and the Old City. The otherworldly
Solamnia. He is said to have fle<1 to Relb'Oth when Bastion of Darkness dwarfed this once-impressive
fl-.ilanthas fell to Khellendros. Shen lost his wife castle. Ranking Knights of Takhisis reside here
and daughter when the Blue Drab'Onarmy assault- with their personal guard. as well as a few dozen
ed Schallsea and he tr:wels from Relgoth to his Squircs of Lily and their instructors. '111C rulers of
home in SchallSC>1 on oCc..-aSiOll as an outlet for his Relgoth. 'l1uee dark elve live here. one a Lily
grief Shell has dOllated much of his wealth to the Knight. one a 'l1lOrll Knight. and one a Skull
c..'Ollstmction and support of the Citadel of Light. Knight. None will give up their true identity. and
Shen had been missing, but returned in the arc never scen in public without a helm or mask.
aftermath of the War of Souls. He has lost all Collectively. they are known as the Fallen 111ree.
memory of his past. I-Ie seems to be burdened by while individually they ,He referred to as Ebony
a grc.."at sadness and is seeking to make his way (elf female Ftr6/Knight of the Lily 6: AL LE).
back to Schallsea. Onyx (elf male Sor6/Knight of the Thorn 5). and
1. Gates. To get into Relb'Oth, one must enter Obsidian (elf female Mys6/Knight of the Skull 4).
through one of the two gates that lead into the 6. Ba..~tion of Darkness. This immense black
New City district. Another set of gates lead from stronghold looms over the city, looking like a
New City to Old City, and another stil11ead from bizarre anthill. The B:lStion occupic.... over a third
Old City to the Noble Quarter. One final SCi of of the Old City, absorbing everything it touches.
gates leads from the Noble Quarter to Castle Rei. The fortress looks as if it pushed its WllY up from
2. New City District. The ~New CityM was built below. 111e sprawling w.Ills appear to be made of
shortly after the War of the Lance. 111is district b1:1Ck s:md. and are dotted with openings of vari-
was finished by the Summer of Chaos. and was ous sizes. The largest is a great gaping maw at
packed with merchants. fimners. and other new- b1fOund level. The Bastion was once overseen by
c..'Olllers, New City is mostly deserted these days, Lord Sivaan (Sivak dmconian male FtT7; AL NE).
its buildings slowly falling to ruin. 'Ine Knights of '111C Bastion is surrounded by a mo:lt filled with
Takhisis, now in control of Relgoth. r'lrely patrol sc.."Orpions the size of a human hand. The B:lstion
the streets of the New City, relying on b'<lte and fell at the hands ofthe sorcerer Palin M~ere, turn-
wall b'1..lards to spot troubles. The New City now ing to black sand. 111e Knights of Takhisis are
only houses the old, crippled, and orphaned. as cleaning this area up and arc forcing their slaves
the Knights of'l1lkhisis have forc..'Cd all able-bod- to rebuild the city it covered.
ied citizens into the Noble Quarter.
3. Old City District, TIle Old City used to be FionA ~in"ti
the entire city of Relgoth. until after the War of Female human Ftr7/Knight of the CrownS; CR
lhe Lance. Relgoth had a boom after the war, and 12; Size Medium-sized humanoid; 1-10 7dl0+14
the New City district was built. A third of the Old (Ftr) plus 5d 10+ 10 (Knight of the Crown); hp 84:
City was covered by the Bastion of Darkness, and Init +3; Spd 30 ft; AC 20 (10 touch, 20 flatfooted);
much of this district has been converte<1 to bar- Atk +15/+10/+5 melee (ldS+6/19-20 x2, +2
rJcks for the Knights of ·nlkhisis. This section is lo"grJJort~: SA Strength of honor: SQ Fight to the
6
ITtin:r
136"-' CHAPtER.-FeUR
CiTiEs, STRQnGHOLDS <r !Wins ~
ofthe fmgile and lovely dvcn decorations and fur- the foremost experts in dL'Sib"lling fortificl.llions
nishin!,'S have been scavenbred, used either for fire- and siege engines. Such skills have assured their
wood or sold on the thriving black market th,1I position ainong the ranks of the Great Clans.
has developed in Ansalon for elvcn loot. Clan Lagrangli's warriors are renown for their
2. Temple of Sargas. Once a temple built sole- incredible strenbrth and stamina. All dan members
ly to honor the elven god ASlann (Branchala) the must spend some part of their youth working in
minotaurs removt.'CI all tn.lces of the elven god the stone quarries, in order to Ie'.lm the Clan's
from the temple and rededicated it in the name of trade.
Sarg:ls. The temple consists of three towers-two Currently, the Clan is building new fortifica-
smaller towers flanking a single large tower in the tions around the city, as well as working on what
center. TIle two smaller towers honor those gods they consider to be the project that will forever
the minotaurs consider lesser gods. with shrines secure their place among the Great Clans of the
10 the other deities of Darkness and Balance and Minotaurs--the construction of the Coliseum of
also a very small shrine to honor Kiri-Jolilh. The Sargas.
main. central tower is dt.'<Iiclted solely to Sargas. D. ClII" Droko. The Qan of the current
3. Oan Towers. $e\'cn of the Great Oans Minotaur Emperor, Hotak de-Drok.a. Qan Droka
joined together 10 form the Emperor's "'eetthat
sailed into Silvanost. Once their victory over the
has laid claim to the fonner Tower of Stars. This
Tower has remained relatively und13nged. It is
dves and the humans who remained in the said that the minotaur le:ader who first came upon
Silvanesti Forest was assured. e:ach Oan laid claim it, shining in the starlight. was so impressed with
toone ofthe temples that once honored the Gods its beauty that the minotaur proclaimed that it
of Light. Clan Droka. the Oan of Hotak de~ should not be altered.
Droka. the Emperor of the Minotaurs, laid claim His command was obeyed, with exception of
to the Tower of Stars, in addition to the the Audience Hall. 11 is whispered that on the
Governor's P<::tlace. Around L"::tch of the Clan night the b"Ods returnL-d 10 Krynn. the gllost of
Towers, the minotaurs h:we constructed tall Lornc appeared at dusk, seated upon the Emerald
defensive barriC'ddes that are kept constantly Throne. lllere the gllDst remained until the dawn
manned by loyal warriors of e:ach Clan. and there it is said he returns every nib.t'll and will
Located in the courtyard of the Clan Towers return until the elves have once more reclaimed
is the lush and 1>C'dutiful Garden of Astarin. their ancestml homeland. The superstitious mino-
Although minol':lurs are not known for their love taurs sealed the chamber immediately, choosing
of nature, they believe that the garden is actually instead to hold Audiences in the Governor's
a symbol of strength, for it survived the devasta~ Palace across the garden.
tion wroub,ht by the foul magic of the Silvanesti E. Cln" Zhnktlll. Related to Clan Athak, Clan
Shield. TIley have renamed the g:uden llppropri- Zhak.an is a Clan of merchants and mercenaries.
ately, referring to it as the Garden of Triumph, Many of their warriors and lmders have troweled
and they have permined the elvcn gardeners to the lenb>th and breadth of AnS;llon, giving them a
continue to maintain the garden. surprisingly urbane view of the world as a whole.
A. CION BregoN. Clan Bregan is noted for pro- While they still believe in lhe superiority of the
ducing loyal soldiers. who will follow their leaders minotaur nation over all olhers, they absorb all
to the Abyss and back without question. Clan they can of foreign cultures. believing (and
Breg:m sided with the Emperor on the Night of prellching) that in order to rule well. yOli must
Blood. TIle Clan's loyalty to the Empire is understand the people you conquer.
absolute. bordering on the !;lI1atical. Clan Zhakan has bL'Cn placed in charge of the
B. ClnN A/hilI.. Owners of one of the larbrest, non-minotaur mercenaries, as well as being
privlue merchant fleets in the Minot;\ur Nation, responsible for ensuring that the Empire receives
Clan Athak always has an eye out for money. the appropriate tariffs from the merchants tr:.wel-
Although believing strongly in the glory of the ing to and from the colony.
Empire, they see no re'.lson why they shouldn't F. Cln" Tesko$. Clan Teskos is one of the rare
profit from that glory along the \V".lY. Minotaur Clans experienced in arcane magic.
They were one of the first Qans to join the Their grny-robed wizards (not to be confused
ranks of Hotak's followers, adding their fleet to with the Gmy Robes of the 'llOm Knights) were
his cause. Led by Admiral Cinmac es-Alhak branded reneg-.ldes by the Towers of High
(minotaur male fI.'ladS; AL LE). this Qan has Sorcery, but as they typic.l.lly kept to their island
rapidly become one ofthe most powerful Qans in nations. they were gcner.llly safe from harass-
the entire I\'!inotaur Nation, second only to Clan ment. They were quick to convert to sorcery in
Oroka. the Fifth Age.
C. Clnll Lagrn"g": Clan Lagrangli is often Many have remained sorcerers, despite the
referred to as the Stone Clan, for their ranks are return of the Gods of 1\ lagie. while some have
filled with a laq,re number of highly skilled arti- actually embraced the return of High \Vi:i".ardry.
sans and architects. They are also recognized as Some of the younger members of the Qan have
138 ~ CHAP"tE"FoUR
CiriES SrIWnGHOLDS t q. Ryins '"""-'
Honor. Here. in the shadows of the grand colise- pendent city·state. During the War of the Lance,
um currently under construction. the minotaur'S Solanthus fell before the Dragonarmies and W'J.$
hold their g1adi:lIorial com~titions. occupied by enemy forces until the Knibrtlts of
8. Barrdcks. 111C barracks of the elite eken Solamnia swept in and liberated the city, which
guard known as the Wildrunners have become was then declared the capital ofSolamnia.
barracks for the mercenaries and ogres who ha\'c When Sol:tnthus fell during the War of Souls,
allied thcmseh'es with the minotaur'S. Loc'.ued in the people watched as the Solamnic knights went
one of the only areas of the colony where oon- down to defeat. 1110se who survived the war len
minotaurs are allowed to reside. the barrJ.cks are for Sanction, there to fight the battle that would
filled with non-humans and humans alike. all of rid the world ofthe Dark Queen forever. '11e p<.'O-
whom have thrown their fortunes in wilh the ris- pie of Solanthus did not sec this, however. 11lf..j'
ing tl.linotaur Empire. saw that. yet ag-.lin. the Solamnic knib'hts had
9. Quarries. Perhaps onc of the greatest abandoned them to their foes.
chanb'CS that the minotaur'S have brought to Four months after the end of the War of Souls,
Silv3nost is the crc:nion ortlle stone quarries :lIld ~l grOllp of independent citizens, calling them-
the slave distract in the northwestern portion of selves the Solanthic Libemtion Army, rose up ;llld
the colony. Razing and dearing the area of ;lttacke<1 the dark knights, who had become dis-
plantlifc and dwellings. the minotaurs walled off organir..ed after the downfall of Mimi tllld their
this section oflhe cily and turl1(.-d il into;1 quarry, Dark Queen. '111e Libemtion Army dechlroo
where captun.-d slaves carve out the stone blocks Solanthus once morc an independent city-st.ne,
to be used in rt.'<..'Ollstnlcting the clven city to bet- planning to act as ;1 buller between the remnants
ter suit minotaur tastcs. of the dark knights who remained in the north.
and the Solamnic Knibrtus to the south.
SOLAn"tHVS Solanthus is now rul<.'<i by the Guildmasters..
Large City, 23,938 who were the leaders of the Liberntion Army.
Solmuhus is alllong the best-fortified cities on the Those Solamnic knights who have residences in
the city h;we lx"Cn permittcd 10 return, but they
continent of Ansalon and once home to the
largest outposts ofSolamnic Knibrnts in Solamnia. may not hold any governmental office or h:l\'e
During the Will' of Souls, Solanthus fell before the anything to do with Ihe running of the army.
might ofthe One God's Army ofdark knights and which is controlled by the Guildmast~ and led
the Arn1Y of Souls. When their <.'Ommandcr, by Solamnic military \'etemns (not members of
Mina. moved east to Sanction. ;1 contingent of the knibrnthood.)
dark knibrnts remained behind to maintain control 1. Residential Are-d. The vasl majority of the
of the city. 'nle Solamnic knights having bt.-en northern third of Solanthus is reserved as a resi-
expelk-d, the dark knights were left in sole con- denti..l area. 11,e houses-white-washed. with
trol. 111ey reopened tmde routes that had Ix"en dark timbers-arc pack<.-d tightly tabtether, with
closed bel\VL'en Solanthus and Palanthas, ;Illd dwellinb'S often sharing a common w~lll. '11e
made certain th;1t the Knights ofSohul1nia did not streets are clean and wellmaintained.
attempt to rel;lke the city. 2. City Hall/Lord Mayor's !-Iome. The City
A massive oUler curtain wall with scvcral1:lyers Hall and home of the Lord Mayor is known local-
of stOIlC packed with sand and reinforced with ly as the Halt of Knights. At the center of the
slt'c1 eXlends completely around the city. On the stnlctlll"(' is the: original !-Iall-the oldest building
outside of the walls is a deep moat. Inside the in the city. An austere, square-shaped stone edi-
walls. thorn trees form another muural barrier, fice, Ihe hall is said to htlVc been built during the
and spikes conccak'Ci in the ground slow down city's founding thousands of years ago. TIle Hall
those inv:lders who mibrtu manabre to gain the is now connected to:1 number ofbuildinb'S' whose
walls. Within the city, lllost of the buildinb'S are jutting spires and fonified towers o\'erlook the
made of stone. with water wells strnt<.'giC'.ally cit),.
placed amund the city in order to control fires. The Hall of Knights was once the center or
One of the richest cities on the continent, training for the young nobles and Knights or
Solanthus has long been a center ofSolamnic cul+ Solamnia. Here they learned the procedures and
ture, art, and edUC'"dtion. Gre-dt towers, spires, and protocols to become jusl community lead<.'fS.
castlcs can be seen towering above the city Walls. Countless thousands of knights ha\'c paSSf.-d
The streets arc paved with stone, kept clem and thmugh its doors. When the Liberntion Army
well maintained. StatuC$ of famous fib,\((CS and overthrew the dark knights. they claimed the Hall
public fountains decor.lte the city's interior. of Knights as their own, renaming it the Hall of
Solanthus has endured many chanb'CS over Ihe Liberty.
centuries. Almost three hundred ye-.II"S alier the 3. Marketplace. '111e gr.llld market, just west of
Cataclysm, when the Knights of Solamnia were the Cleft Spires, is .1 collection of crnmp<.'Ci streets
scomed and reviled, the knighthood was CISt out connected by ;1 number of squares packed with
orSolanthus, which then declared itself an indc~ booths, stalls and stores. The market is ;\ noisy
140"" CHAP'tER..FeUR
CiTiES, STR..OrrGHOLDS ft Ryirrs "'-'
close watch over the Cuildmaslcrs. ensuring: that Wizard of High Sorcery. (this cdused her to be
they do not fall prey to corruption and arrog.ll1CC cast out of her homeland) Scraphema was said to
and become despots. Thus f.'lf. they appc',u to be have the :lbility to alst enchantments on her je\'v-
doing an excellent job. elry to protect ag-dinst theft. as wcll as alUsing her
5. Temple of'111ree Holy Knights. 'n,is gmnd pieces to retain their be:luty.
temple once housed shrines dedicated (Q the During the C'drly part of the Fifth Age.
three gods worshipped by the Knights of Seraphema refused to "lower hersclr to consort
Solamnia: P".lladine. Kiri-Jolith. and Habbakuk. with sorcerers or mystics. instC:ld relying solely
The temple fell into a state of disrepilir during the upon the amazing store of magical artifacts she
Age following the Cataclysm. when the Knights had in her possession in order to continue to use
of Solamnia were cast Olll of Sol anthus. Following her magic. She is known to have close ties with
the War of the Lance. when the Knights were Ihe Red Robe known as Lady Jenna ofralanthas.
once more welcomed within the city. the Temple and often travels to P-dlanthas to meet with her
of the Three Holy Knit-,hlS was rebuilt and friend. Seraphema's powers have retumed with
restored to ils fonner glory. Even after the gods the gods and she is now active in restoring the
had disappeared. the Temple remained a place of Orders of High Sorcery.
reflection and meditation. until its OCCllIy.lIion by 9. Cleft Spires. A pillar ofstone. nearly fifty feet
the dark knights during the War of Souls. when high and one hundrt.-d feet wide. rises from the
the temple was closed down and locked up. The heart ofSolanthus. TIle pillar is a natural rock for-
Liberation Anny reopened the Temple. welcom- mation that appears to have been perfectly
ing back the brads. E\'en thoubm Paladine no cleaved in hair. with the result thai both sides of
longer stands with the Gods of Light. his temple the fonnation tilt outward. Legend claims that the
now serves as a memorial for his sacrifice and the stone pillars have stood proudly. in this relath'e1y
sacrifices of all those who have g;ven their lives in flat region. for millennia. When humans firsl
the cause of Librht. began to settle the land. their king was told by a
6. Templc of Mishakal. 'l'ne b'Taceful. and wise man thai Pa13dine would send a lij:.mtning
beautiful Temple of Mishakal is known as the bolt flying from the he:IVens and wherC\'cr the
Tower of the Blue l-lame. 'l'ne tall. slender stmc- bolt landed would be the place to build his king-
rore is dven in design. with f:,rraceful (.'urves :md dom. That night. a Slonn rdbl'(.-d and an enonnous
sweeping archways. Atop the tower, a blue flame bolt oflightning streaked frolll the sky and struck
bums constantly. tendL'<.J by the priests of the the b'1'"Oul\d. 111e people trdveled in the direction
Temple. Tne blue flame was first lit following vic- of the bolt. searching for the place the god had
tory during the War of the Lance. It remainL"<.! marked. \Vhen they C:1I11e to the rock formation
burning even when the bJOds had vanished until that looked as if it had b<.'Cn split in two. they
the night of the Gre:lt Storm. when the flame was knew that this was the sign from Paladine. 111e
extinb>t.lished :md nothing the mystics could do people built their village. which would eventually
would cause the flame to burn once ag:lin. 'Olen. grow to m.'COmc Solanthus. one ofthc wealthiest
when the three moons oncc more appeared in the cities 011 Ansalon.
heavens. hemlding the return of the bJOds. the 'Inc Cleft Spires. as the formation has bL'Cll
fl;llllc suddenly burst into lifc. blazing with a pure, named. are a sign of the divine right for the
blue-white firc. Solamnic pL-'Ople to dwell here. '!11C Cleft Spire is
7. \Varchouses. '111ese two warehouses belollg highly magnetic. n:lturally attracting any unat-
to the llth Wathor finnily, a wealthy family of tached metal objects that pass too close to it-:l
Sol:llllllic merchants known throughout Ansalon further indiC'dtion. pL-'Oplc say, that the spires arc
for their trade in exotic filbrics :lI1d spices. blessed by the bJOdS.
Although the uth Wathor fiunily arc Solamnie lnc Cleft Spires lx.'C:une a symbol of rebellion
Knil:,'ht sympathizers. they have :llwuys supported against the dark knights. l110SC who opposed
the Guildmasters. both before the War of the them oftcn met at the spires to discuss plans 10
Lance and following the War of Souls. In tnlth. oust Ihem. In order to discour.lge these c1:mdes-
the mh Wathor family arc members of the tine meetings, the dark knights built a double bar-
Oandcstine Circle. a .st..'Crcl br.:mch of the Knights ric-dde twenty-feet tall. with five·foot thick walls
of Solamnia who uphold the Code and the around the Cleft Spires. 'nle Guildmastcrs arc in
Measure by working incognito. the process of removing the barriC'"dde.
8. Jeweler. Scraphema's Silver Emporium is A popular belief of young Solamnic maidens is
known throughout Solamni:l and much of Ihal if a maid Cdn m:mage to cdrve the initials of
Ansalon for its jewelry. lovingly hander.:tfted by her beloved in the stone (not any elSy feat!). the
the elderly. yet slill vivacious dark elf. Serdphema magnetic properties will cause that person to fall
(dark e1ff<''male \VizIO/Red Robe 3). in love with her.
Seraphema's jewelry has graa.-d kings. emper- to. Barracks/Guard Posts. The City Guard
ors. queens. and Dragon Hibrhlords. including the maintains barracks and guard posts at the three
infamous Lord Ariakas. Once a Red Robed main city bJ'3tcs. located on the three main roads
tARSis Cataclysm.
Outside of the libr.lries the Knights of Nlmtlut
Large City. 14,532 stand bruard as the tedious task of tmnsferring
Tarsis is locat<.-d south of the Kharolis l\ lountain dOCllments from the old building to the new is
Range on the southeastern border of Beryl's performed by aesthctics. scholars and retired
realm. Unlikc other. less fortunate cities of mab"CS. Inside the three stories of the new library.
Ansalon. the domination of the Green Drab>'On rows of sturdy wooden shelves wait to be filled
Overlord and subsequent occupation by the dark with stories. history and forgotten lore salvaged
knights turned the waning city of Tarsis into a from the ruins of the old library.
major trade hub . The inner section of the city 3. Harbor District. Outside the southern br:lte
that once held the ruins of the ancient schools. of the WIlli surrounding Tarsis is a grim reminder
libraries and temples are being rebuilt. Trade with of the city's past. The broken hulls of a thousand
142 ~ CHAP1"ERJ<>UR
CiriES t SrRQITGHOLDS & RyiITS ~
of ships lie strandt:d upon dry land. Everything nOI come. Abandoned and hurt. the people or
from massive tr:.lding ships and war g:.llleys 10 T:lrsis turned aWllY rrom the rest or the world,
small fishing smacks were str:lll<h..d during the relying on themselves ror survival and mistrusting
Cataclysm when the OC'e'dll waters fk.-d and leri outsiders. 'Inc outer hub or the city was rebuilt
me grc:lI pon city landlockL'd hundreds of miles and the center with the schools and temples
from the sea. remained in ruins.
'Ill(: hulls of many of the ships bec'dffiC home After the destruction or the Olaos War the
(0 those residents whose homes cnnnbk-d during arrival orthe Dragon Overlords meant lillIe 10 the
the e:mhquakes of the Clll:lclysm, and over the poveny stricken pt."Ople orTarsis. But then some-
years. the hulls became a part of the city. Some thing unexpected happened. l11e drabl'()n
have even been painted in bright colors. Signs for Beryllinthrnnox extended a woodland fC'".dm to
taverns. inns and shops em be found abo\'c door- the west that drove the harsh clements or the
ways carved out of the dihlpidatcd hulls. "Inc dis- Plains or ))ust to the east. When the dark knights
trict is where mudl of the darker side of Tarsis occupied the city, the quick thinking and glib
mo\'ed when the dark knibmls arrived in the city. tongue or Scllena Blasim, (human remale
Crime and shady de-dis are L"Ommonplacc here. Nob9/Master Ambassador 3: AL LN) the Lady
4. Tavern of the Drowned Sailor. Loc:.ucd just orTarsis, turned the tables on the knights. allow-
within the walls orthe southern g::ltC is a popular ing her nominal control or the city with the pro-
tavern for teamsters. drovers and c-.lr..lV:lJ\ soldiers. vision that she increase the amount or tribute
The Drowned Sailor, once considered part orthe given to Beryl. The Lady orTarsis made good on
Harbor District berore the wall was restored, is a that promise and continues to stay one step ahead
marine-themed tavern, despite the lack or sailors. orthe controlling dark knights.
Much or the wood used to create the tavern was
SC"dvengcd rrom the hulls or the \V"dylaid ships. tEYR..-
The owner claims that the bar is (Tdfted rrom the
l1at shoulder blade or a St."::I. dr::tgon. Small City, 6,410
In the dim lib.JlI or thc old ship. hUlIems that rille \V"dllt.'<I cit)' or Tcyr is situated between
are used to light the place the clientele consist Nemka and ordmaar to thc south and north and
mainly orilUlllans. Other rnccs are not wclcomt.'<I Estwilde and the Grell ~loors to the ('"dSt and
hcrc. 'nlis is a place that rcpresents the Tarsis or wcst. 111is ronifit.'<I community is the only true
old and likes it that way. city or dr::l(.'Oni.lIls on the continent. In order to
5. Inn of Happy Returns, On a hill ne'lf the old preserve their dying spc.:cics the dmconialls band-
harbor housc rort, overlooking much or the city, t.xI tOb'Cther to ere.He a realm or their own and
is the prosperous Inn or Happy Returns. Once take their place among the civilized r::tCCS of
named ror a timc whcn the h<lppy returns or sail- Ans<llon.
ing ships was a COlllmon occurrcncc, the inn is Teyr is among the most impre~,'llable cities in
now celebr3ting the return or lire to its Oll<.'e Ansalon. Ori~nally cre<ltl.:d by dwarrs hllndrt.'<Is
proud city. of ye<lrs .lgo, the stoncwork or'leyr is or the high-
'111is three-story inn is rrt.-qtlcntcd mostly by est qtmlity. '1l1C dracollians ust.'(1 what thcy could:
dark knights who have convertt:d the Harbor only rebuilding what was absolutely necessary. In
House into a garrison. Silll:C thc dcre••t or Bcryl the process or excavating the ruins, the city was
the uncxpt.'CIcd wind filII or tmffic has promptLxI completely rcdcsib'llCd. Using thc ~onionM motif
tllC owner to remodel making the inll one or the conceived by Governor Kang, the city is built in a
fincst places to stay in the city. number or layers. '111e first layer is the thick ollter
walls. then the walls or a bl'fcat <"'entral bastion,
~GiOnAL H is1"OR...Y then the bastion itsclf. :llld finally a bl'feat under-
ground hall erelted by lhe dwarves <..'Cnltlrit.'S
Four hundred years ago. Tarsis the Be<lutirul was berore.
a Lordeity or Ansalon. It rivaled Palanth'ls and Despite the warlikc naluTC or the dmconians.
Dahigoth and only the bc:lUty and splendor or Governor Kang envisioned that a ncw type or
lstar itsclrcould outshine it. 11\c port city was the drnconian would evolvc into that ortbe ~eivilian"
greatest or its time. and the markets held allmc- drnconian. TL]'r is now populat<..'<1 with a number
tions rrom all part's or Ansalon carried thcre by a of civilians that h.we Slaned businesses. :tre lcam-
llcet or It:gcndary whitc winged ships. It was a ing trades and are working as trndcsmen and
center of lcaming. Schools. a gredt libmry and rarmers. LillIe dr-dconians run playing throubm the
grand temples stood out proudly. all protected by streets. It is ror this lifestyle th:lt the dmconians
Solamnic knights. will briad1y give their lire 10 ensuTC the future or
When the Cataclysm struck. the pori city or their people.
Tarsis was left without a sca to sail. Ships docked L Gate House. 'Inc originallfdtehousc orTcyr
at the end or fishing season weTC left str.rnded. was tom down and reconstructed when the drn~
'The people turned 10 the knib.JuS ror assistance. conians mo\'t..'<1 in. It now stands an impressive
but the knights had their own troubles and did rour stories high with reinrorced solid oak dOCtrs
144 ~ CHAPTER..FeUR
CiTiES, STRQIIGHOLDS &< RyiIIS ~
melee (ld8+1. bite). or +16 melee (2d4+3. tail): Glide (Ex): Winbred draconians can use their
5.<\ De'.J.lh throe. sneak attack +4d6. trip: SQ wings to gfide. neg-.Iling any damage from a fall of
Draconian traits. shapeshifi. SR 16. trapfinding. any heib,nt. 'nley can also travel horizontally up
trap sense +2: AL LN: SV Fon +II, Ref +14. Will to four times the vertical distance they descend.
+8; Str 16. Dex 17, Con 12. Int 14. \\rlS 12. eha 10. Improved Uncanny Dodge (Ex): The rogue
$lllis olld hots: Balance + I t, Bluff + JO. Climb maintains his Dexterity bonus to AC when caught
+10, Craft (alchemy) +5. Diplomacy +5, Disguise flatfooted. but not when immobilized. The rogue
+II. Escape Artist +9. Gather Infommtion +9. cannol be flanked. nor can he be sneak attacked
Hide +7, Inlimid:uc +9. Knowledge (architecture by being flanked unless the atlacker has at least 4
and engineering) +7, Listen +7. Move Silently more levels than the rogue.
+12, Open Lock +7. Pcrfonn +5, Search +9. Inspired by Dragons (Ex): Draconians are
Sense Motive +6. Sleight of Hand +7. Spot +7, drawn to evil dragons and Te\'ere them. When
Tumble +7: Cleave, Comb:H Rellexes. Exotic under the command of a dragon. dmconians
Weapon Proficiency (bastard sword), Improvt..--d rf..-ceive a + 1 morale bonus on all attack rolls and
Initiative. Power Attack, Run, Stealthy, We-.lpoll saving throws.
Focus (bastard sword) Low-Metabolism (Ex): DrJ.conians C'J.n sur-
Death Throe (5u): When a male sivak dies. he vive on one-tenth the food and water it takes to
changes shape. assuming the form of the sustain :1 human.
humanoid being that killed it. '111is death shape Shapcshift (Su): A male sivak can assume the
lasts for three days. then the entire body decom· form of Lar!,.'C or smaller humanoids that il has
poses into black soot. If the sivak's slayer is laIl,'Cr just killed. 'ne shapcshift is a standard action that
than the sivak or not a humanoid. the sivak must be perfonned within one round of killing the
instead bursts into flame. dealing 2d4 points of fire victim. 'nle sivak does not gain the memories.
damage to all cre-dtures within a 10-foot rddius skills. or spell use of its victim. but his appearance
(Reflex nCl,ratcs. DC 17). and voice is an exact match of its victim·s. TIle
Sneak Atlack (Ex): Ifa rogue's target would be sivak can remain in its alternate foml until it
denied his Dexterity bonus to AC (whether he chooses to assume a new one or return to its nat·
actually has a bonus or not), or when the rogue ural form.
Oanks his target. the rogue's attack deals +4d6 Trapfmding (Ex): Rogues can use the Search
points of extra damage. If the attack scores a crit- skill to locate traps when the task has a DC high-
ical hit. this extra damage is not multiplied. er than 20. Finding a nonmagical trap has a DC
Ranged atl:loo em coum as sneak attacks only if of at least 20. higher if it is well hidden. Finding a
the targel is within 30 feet. With a sap or an magic trap has a DC of25 + the level of the spell
unamled strike. the ffibtUe can make a sne-dk used to create it. Rogues can use the Dis:lble
aHack that deals subdual damage instead of nor- Device skill to disarm magic traps. Disabling a
mal damaf:,'e. He cannot use a weapon that deals magic trap has a DC of25 + the level of the spell
nonnal damage to deal subdual damage with :1 used to create it. A rogue who beats a trap's DC
sneak attack. A rogue can sneak attack only living by 10 or more with a Disable Device dK'Ck C:ln
ere-dtmes with disccrnable anatomies. Any crea- study a trap. figure out how it works. and bypass
ture that is immune to critical hits is not vulnera- it (with his party) without disanning it.
ble to sneak attacks. The rogue must be able to Trap Sense (Ex): '111e rogue has an intuitive
see the tar!,.'Ct well enough to pick out a vital spot sense that alerts him to danger from traps. briving
and must be able to re-dcb a vital spot. 'n1(: rob'Ue him a +2 bonus on Reflex saves made to avoid
cannot sneak attack while striking a creature with traps and a +2 dodbTC bonus to AC against attacks
concealment or striking the limbs of a cre::lture by traps.
whose vitals are beyond reach. Pos.reMiq,u: half-plate. +2 lorge IJarlnrd mJOrtl. 5
Trip (Ex): A sivak that hits with his tail attack flasks ofMdmb'On's breath~ (a1chemist's fire).
can attempt to trip the opponent as a frcc action
without making a touch attack or provoking an Created from the eggs of metallic drab'Ons by foul
attack of opportunity. If the attempt fails. the magicks. born of darkness and death. draconians
opponent cannot react to trip the sivak. like Slith were supposed 10 be Queen Takhisis's
Disease Immunity (Ex): Draconians are uhim:He weapons. She meant for them to be
immune 10 all diseases. mindless slaves. who would obey her commands
DrAgon Traits (Ex): Immune to all s/«jJ and (and those of her Dmb'On Highlords) \\~lhOUl
parolJ'$IS effects. darkvision 120 n.. low-light question. Because the dmconians were strong and
vision, blindscnse 60 n.. scent 60 n. fierce and giried with powerful magic spells. their
Evasion (Ex): Ifexposed to any effect th:n nor- creators fe-J.rcd that if the drJ.conians were to mul-
mally allows a Reflex save for half damage. the tiply they might become a danger to their cre-
rogue takes no damage on a succcs.dlll saving ;ltors. who tht.:rcfore desib",ed them to dic out as
throw.
•
--- ." ."
---_ ...
-"
--
--
.. -
--" ~-"
~"
-.----,.
~-"
."
:I
<>
-
•
150 r-..... CHAP"tER..FeUR
. .
CiriES t SrRQIIGHOLDS Ct RgiIIS ~
'1l1crc have been mallY lCb'Cnds :lbout the Black
Tower. One of Versin's ancestors supposL>dly CASTLE VTH WiSTAn
jUffip<.'d from it when he learned his lover had TIle Isle of Sancrist has bt.'Cn the center for the
died at .5e"d. It is said to be haun('t.-d by the ghosts Solamnic Knights for over two centuries. Located
of all the previous Lords of Crimson Castle. in the southern portion ofthe island are a number
Another talc stales thaI a Black Robe Wi"..ard has of sprawling castles and estates, but one stands
secretly been using the lower as his labor-nory for out abovc thc rest. Castle uth \Vistan was cs1'3b-
years. These and a thousand other stories are lished over a thousand years ab'O. It has been said
often IOld O\'CT a mug of ale in a cheery lavcm- that the \Vistans fought along side Vinas
but only whispered about on the C'.Istle t"rrounds. Salamnus himself in the Rose Rebellion against
Once the moons of magic returned. the Lady Ergoth. Gcnerations of \Vistan's havc made their
Caralyssa promptly moved into the Black Tow....... home here and since the first Cataclysm the cas·
which had been ust.'({ as little more than a store- tIe has been the meeting place of the High
house for old fi,rnilure and other discarded Council of the knib,hts.
objects 100 precious to give away or dcstroy. 'l'ne last notable \V"lSlan to live here was Lord
Oeaning out the tower. Caralyssa made the tower Gunthar uth \Vistan. Gunthar held Ihe position of
her own private sanctum. Oddly enolll,'h. she and Grand Masler until eight years after the Chaos
Lady Amaris. the C".I.plain of the Crimson Guard, War. He unfortunately outlived his six younger
ha\'e become close friends. and b';,ren the proxim- brothers and three sons, making him the last of
ity belween Ihe BI3ck Tower 3nd the B3rracks, his line. Castle uth Wisl'an is now owned by Sir
me two C".I.n often be found in one another's com- Liam Ehrling (human male, Ftr5/0rVKnight of
pany- the Crown 5/Knight of the Sword 5/Knight of
7. Soum \\'atch Tower. This tower was built in the Rose 5: AI... LG), Ihe currem Grand Master of
order 10 keep walch over Ihe vil101b'C 10 Ihe soulh the Solamnic Knibrhts.
of Ihe C".lSde, as well 3S to 3110w ao:..'CSS 10 the 1ltis medium-sized C".lStle is glorious and well
southern bamcades in C".lSC of invasion. Al the maintained. A high curtained wall that is always
base ofthe tower is the C'.lStic's primary annory. A manned by vigilant knights surrounds the court-
blacksmith has a small covered area. nexl 10 the yards and main building. Spires and turrets rC'.I.eh
tower, in order to work. Although the C".I.stle has upward above the lush forests surrounding the
not been alt3cked sin<.'C Ihe \Var of the Lance, the castle. orten silver dmb'Ons can be S(.'Cn circling
blacksmith is kept busy, not only providing protectively above. It is evcn rumored that they
weapons for the Crimson Guard. but also provid- wander the halls of the c;lstle in the disguise of
ing help in <''Ollstructing some oflhe cl:lbor.lte sets human knibthts.
for some of Lord Versin's more ambitious pro- Inside the C"<Istle, the w:ills arc linl.od with
ductions. expensive tapestries that soften the clank ofannor
8. Ten Deep. 'nlC Lord of Castic Crimson not and exotic rub'S line the floors, muming the sound
only opens his doors (() nobles :llld bards. but :.lIsa
for sworn members of the 'l1licves' Guild. 'Ille -0 Censor of Eternal Flame -0
nobility would not be comfortable visiting if they
knew that some of the b'lK>sts they wcre I1lbbing 'Illis elaborate censor consists of a bowl made 0
elbows with would prob:lbly be just as happy precious metals, about two fcct in diameter and
relieving them of some of their dearest posscs- one foot dccp. Silver lines the inside of the bowl,
sians. Lord Versin is a staunch supporter of the with copper·inlaid bronze on the outside of the
111ievcs' Guild in Gulfj)Qrt. olien allowing mcm- bowl, and gold along the rim. Golden leb'S,
bers of the !,,'l..lild to find teml)Qrary sanctuary shaped like sinuous !,,'Old dragons, support the
away from the city in his home. Below the C",lstle's censor about six-inches ofT the !"rround.
Crimson Tower lies 'len Dl."Cp, :1 secret complex When the bowl is filled with clear water, a pil.
of tunnels and chambers encompassing ten levels lar of blue and crimson flame will burst into exis-
carved into the heart of the hill. TIle upper Icvels tence. The pillar of flame is about three fcct tall.
of Ten Dct.1) Ie:ld to the ed!"re5 of the hillside. Although it does provide bright illumination, it
where defenders cm traverse through hidden does not radiate heat. nor will il bum anything.
doors to the surrounding arC'.I.S throughout the As long as the WaleI' is kept in Ihe censor, the
Bailey. A number of lraps and arrow slits SC'J.t- llame continues to bum brightly.
tered throughout the complex provide added pro- These censors are commonly crafted by
Iect.ion ag-.I.inst invaders. 'nle lower k-vels of Ten priests of Simon in order to be used during ritu-
Deep afTer rustic :Iccommod:ltions and clC'.I.n beds als and to decorate their temples.
for visiting Guild members who must maintain a Aum: Faint evocation; Casltr Wt/: 3rd;
low profile. 1'nere are also boh holes that lead to fumjuist'es: Craft Wondrous Items, roUll;1II0
the moat. the banlements, and even into the vil- ome; fl'/odtl /Jrin: 12.500 gp: XP PnCr: 500:
lage of Reveler's Way. just outside the southt.'l11 l'l'~f/<igh~-~t~'~I~lb=_~ .J
side of the castle.
156""' CHAP"tE",F0UR
CiriES t SrRQIIGHOLDS Ct RyiIIS ~
cannot sneak attack while striking II creature with penalty to the Concentrntion attempt made to
concealment or striking the limbs of a ere-dIme c-.l.st a spell while trapped in the net. a DC of 23
whose vitals are beyond reach. to the Escape Artist attempts. and a DC 28 to
Evasion (Ex): If exposed to any cfTC(:t that nor- Strength checks attempting to burst free of the
mally allows a Reflex save for half dam:lge. the net.
rogue takes no dam3 b'C on a successful saving TI,e magic of the net also enables il to be used
throw. effectively on creatures two size c:.uq,l'()rics differ-
lmprovcd Uncanny Dodge (Ex): The ro!,'tl1c ent, thus a Small character can entangle
maintains her Dexterity bonus to AC when Diminutive. Tiny. Small. Medium, or Large crC-d-
caught flatfooted. but not when immobilized. The tures.
rogue cannot be flanked. nor can she be sneak Aura: minor transmutation; CL: 5th;
attacked by being flanked unless the attacker has fut-equiriles: Craft Magic Anns and Armors.
al least 4 morc levels than the rogue. eIIlanglr. Markl Prier: l2.320 stl (+1). 18.320 stl
Trapfinding (Ex): Rogues can use the Search (+2). 28,320 s~ (+3). 42,320 s~ (+4). 60.320 s~
skill 10 locate traps when the task has a DC high- (+5); Cosllo Cn-olt': 6.160 stl + 493 xp (+1). 9.160
er than 20. Finding a nonmagiC'J,l trap has a DC stl + 733 xp (+2), 14.160 stl + 1132 xp (+3).
of at least 20. higher if it is well hidden. Finding a 21.160 stl + 1693 xp (+4). 30.320 stl + 2413 xp
magic trnp has a DC of25 + the level of the spell (+5).
used 10 create it. Rogues can use the Disable
Device skill to disann magic trnps. Disabling a It was chance that broubrtlt the kender to a tomb
magic trnp has a DC of25 + the level of the spell honoring the Knights who died in the Chaos War.
used to create iI. A fObrue who beats a trap's DC Chance. too, that she saw the spirit of Coldmoon
by 10 or more with a Disable Device dleck can there and soon after felt compelled to become
study a trap. fil,rure out how it works. and bypass one of the famed mystic's champions. She
it (with her party) without disamling il. believes it was also dmnce that took her 10
Trap Sense (Ex): The rogue has an intuitive Schallsea Island and led her down the path of
sense that alens her to danger from traps. l,rlving healing magic. In faet. Blister contends that
her a +3 bonus on Reflex saves made to avoid chance-good luck and bad-is pretty much
traps and a +3 dodb>e bonus to AC against atlacks responsible for everything in her very eventful life.
by traps. TIlough on the f...r side of middle-al,te. Blister
Afflicted Kender Trnits (Ex): + I mcial bonus evidences a youthfid exubcr.l.nce. especially for
to all saving throws: +2 mcial bonus to Spot. her cleric-related work and studies. She is rela-
Open Locks. Sleight of I-land. Climb, Hide.Jump. tively new to the mystical arts. :\1 least compared
and Move Silently with those people of a similar abte who study on
/Illystic Spells Known (6/6: base DC = 13 + spell Schallsea Island. Somctimes the magic comes
level): 0 - em? mi110rWOllflds. delee! poiSOli, gllldaflce, hard for her. and it draills her mentally and phys-
light, mending. 1st - ew? ligM wowlds" magic .rtone, ically. Still. she is determined to 1l1;ISler it so she
remuveflar. can help others on Kl)'l1n and make up for her
.. Domain spel1. Domain: Healing (C;\SIS heal- past indiscretions.
ing spells at + 1 casler level). In her youth, Blister eng:lgcd in shadowy pur·
Possessions: IxJg ofholdillg (fypc II). Imlhcr amlor suits. and she made her way in the world at Ihe
oj cold mirlmlce +3, lIeI of smmilg +3. +2 see!uilg expense of folks with bulging coin pouches and
sltilg, specialized gloves (a series of specialized open windows. 1110ugh it was typicll kender
gloves desib'11ed for various tasks. brn\nting ;] +2 curiosity that drew her into Illany .1 vacant home.
circumstance bonus to :my hand-related she admits there was a touch of greed involved.
Dexterity checks), spiked g-.lUntlets. miscellaneous Blister ;t1ways worried where her next meal would
other equipment found in her pouches. come from and ifshe would have enoub.Jl coin to
let of Snaring: A flel ofman'lIg has been mag- buy lodging and clothes. It was one of those
ically enhanced to enable it to better ensnare and thieving expeditions that g".l.ve her the name
entrnp creatures. lnese nets c-.m mnge from an "Blister.- There was a chest with a lock in a base--
enhancement bonus rnnging from + 1 through +5. mente and because the chcst had a lock. and
The bonus natur.l.l1y increases he user's attack rat- because il was filled with something-so she had
ing, but the bonus also applies to the modifier by to open it. The something might be pretty or deli-
trapped victims to escape or cast spells. For cious-certainly the something needed to be seen.
example. a lui ofsl/(m'ng +3 grants its user a +3 And it might gi\·e up steel pieces to pay for a C(YL.y
bonus to attack with the net. while inflicting a -3 room at an inn. So she tackk"Ci the lock. a task she
158"'-' CHAPTER..FOUR
CiTiES t STROnGHOLDS fr Ryins ~
undergrollnd land c:.lllcd Choranc exists at the west. Do:r.-Cns of ships are trapp<.'<! in a cove along
south pole. some 500 miles 10 the south. The exis- the bay's eastern short.'5 where they were strand-
tence of this civili.. . .mion is widely discoUlltL-xI, ed during lhe Cataclysm. Several of these ships
since it is vicwL--d as impossible that anything may be se:lwonhy, if they c.m be freed from the
could survive in the wasteland south of the Ice ice and retumed to the w:lter. Additionally. scver-
Wall. al small fishing vil1ab"CS may exist along the coast.
111C Icc Fblk continue to eke Qut :10 existence
in this desolate land, appealing unsuccessfully 10
the dw:l,n.'es of "l'norhardin and the humans in Ryirrs
Tarsis for aid in their stmggle with the th:lnoi.
Scanered across the continent lie many ruins. a
The presence of the Dmgon Overlords has made
number of which have n<....'cr successfully been
their struggle with the walrus men sib'llificantly
more difficult. As a rcsuh of the presence of the explored. Whether throub,fl natural disaster-such
as Ihe Cataclysm. the Chaos War, the dcpreda-
twin Overlords. the J.,r1acicrs have slowly crept fur-
tions of the D"'J.gon Ovcrlords, W".lr, famine, or
ther nonh. However. the dragons' attempts to
timc. many ruins lay long forgonen.
expand their control into the Plains of Dust have
The following are a number of ruins that are
been unsuccessful. With the demise of several
Ialked about in ne-.lrly C"ery tavern in the land. for
Dlher Dra!,1()ll Overlords. it is cen;l;n Ihal Frec-J'.e
C:lch of these ruins is said to possess gre:;n treas-
and Ice will try 10 extend their influence nonh.
ure or the answer 10 some ancient mystery. but
J. Ice Wall Castle. lcewall Castle is the remains
of a slruClure that datcs back to pre-Cataclysmic only to those bra\'e enough and strong enoub'h to
find them and the survive the risks in Iheir explo-
limes. perched on the edge of the gre:;lt cliff. 'l'ne
ration.
castle's major feature is a crumbling w~tchtowcr
that rises two hundred fcct into the air and oITers
a commanding view of the surrounding territory. ARiAK.An'S REST
111e tower is in the southe:;tst corner of the coun- Unholy Site
yard. which houses scvefill other buildinb'S in var- Ariakan's Rest is a shrine within a mountain elVe
ious simes of ruin. as well ;IS a mab,;c'dl fountain in the Khalkist l\IOllnt.lins nelr the city ofNerak:l.
with healing properties in its center. 1l1e slore- h W:1S here that Ariakan encountered the Dark
room is connCCl<.'(1 by 'd tunnel to a cave th:lt Warrior. and the Knights ofTakhisis were born.
holds the frozen body of a Knight ofSo1:unnia on After Ariakan's release by the Knights of
the back of a gold dr::1b'On. Swirs from the watch- Solamnia, he rode alit on the Solamnic Plain.
tower to Ihe lower reaches reve:ll a system of After much tr:wel. he eventually brot lost. and
caves with seveml large C:lVerns, where the dmg- found himself;n a blizzard. Ariakan pr::lye<1 to his
ons store their meager treasure. A g:lrrison of mother. Zcboim, for aid through this time. He
more than a hundr<.'(1 veteran Sivak draconians. found a trail of seashells in the snow, which led
led by Fmnatik (Sivak draconian male Ftr7/Sor7: him to a C:lvern. Here. he found wood for a fire
AI.. NE), and seveml dozen th:llloi guard the t.':.lS- and food waiting fol' him.
tIe. Ariakan awoke from slumber to find the Dark
2. Ice Folk Camp. '111e main Ice Folk c:ltllp Ii!..,,!! Warrior, an aspect of'l1lkhisis. sharing his fire.
approximately twenty-five miles north of ICCW:11l Ariakan told the Dark Warrior of his dremn to
castle. 'nlC camp lies imm<.'<!i:ncly south of a cre- fonn a new knighthood lhat would eventually
vasse :lIld has a glare-icc harbor for the iceboats supplant the Knights ofSohlmnia and bt."COme the
used by the folk on its eastern side. A ten-foot domin.mt force of order in Kf)'lln. Takhisis was
high w'dll of packed snow separates the small pleased by Ariakan's plan. and the Knibrllts of
huts, chieftain's tent, and Ihe h<''alcr's hut from the Takhisis were born.
harbor. A sea of deeply drifted snow lies to the Since this time, this mountain C:1\·e has become
south ofthe encampment, built up by a drifts driv- known as Ariak:lll's Rest. Ariakan had the cave
ing against a rib-bone snow fence protecting the transformed il1lo a place ofworship and reflection
southern end of the camp. for his knights. Outcast dwan'CS in service of the
3. lee Mountain Bay. 111e bay is seventy-five Knights of T;lkhisis helped to shape the stone
miles wide at its widest point, and scparates the within the Chamber ofTakhisis and the Chamber
western ponion of the Icewall Glacier from the of Zeboim. Ariakan was reputed to have visited
Kharolis mountain range to the north. During the this shrine each )'ear on the anniversary of his
summer months, immensc icd>crgs break oIT of meeting with the Dark W:lrrior.
the glacier and float toward the Simon Sea. to the
160 ~ CHAPTER..FeuR
CiTiES, STROIIGHOLDS Cr RyiIIs C'->
It is said that their spirits stiJ1linger there. Even No living elf has been seen on the shores oCthe
after the defeat ofthe Dark Queen, when the spir- Lake ofOe'.lth since the death of Beryllinthmnox.
its were free to travel along the River of Souls and The forest to the east. was claimed by Captain
enter the next life. many of those who died in Samuval. who parceled out the land as reward to
Qualinos! that fateful day could not bear to leave his followers. With the elves gone. the humans
the place where their beloved city once stood. are cutting down the forests the elves loved, dear-
The lake is known as Nabs Ami, the "Lake of ing the land. preparing it for f.1.nning and settling.
M
Death. Roughly triangular in shape, the lake fills The western forest has become home to a ris-
the entire valley. TIle south end lake, about two ing goblin nation. formed under Beryllinthranox's
miles across, laps the foothills of the jagbJ'L>d peaks reign and now growing strong under a mysterious
of the Kharolis mountains. The lake extends two leader. who has managed to unite goblins and
miles north from thaI point. hobgoblins and tmin them into a disciplined.
The waters of the lake are murky and dark. well-anned and well-trained fighting force.
nearly impossible to see through, although it is Neither humans nor goblins will approach the
said that when Solinari, the silver moon, is full, shores of Nalis Aren. for it is whispered that the
one can make out the Tower of the Sun shining spirits of the elves and their enemies continue to
ghostly in the darkness. A thin mist covers the do battle in the mists over the lake. and that
entire lake at all times, day and night. rebrardless sometimes, the roar a great dragon can be heard
of the season. Even on the hottest summer day. over the howling winds of the night.
the air around the lake is chill. the water so cold
LAV~AnA
that it freezes the marrow of the bones.
Trees and plants destroyed in the nood have Female QuaJinesti Nbl 7/Ftr 3/Legendary
once more started to grow around the lake. Tactician 3/Master Ambassador 3: CR 16;
Nothing grows on the shore. however. No animal Medium-size humanoid (elf); HO
will drink its water. IOd8+3dlO+3d6+32: hp 117: !nit +3; Spd 30 ft.;
AC 13 (touch 13, Oat-footed 10); Atk
+17/+12/+7 melee (ld6+4/19-20. +3 sllOrt
164"-' CHAP"tER..FOUR
CiTiES t STROnGHOLDS q. Ryins ~
nit)' 10 esctpe may have slipped throubrl\ his hand, has made this tower his own (male mino-
skeletal grasp. Now. he has tirelessly turned his taur/skeletal \Y"J.mor. Bbn4: Str 22: Intimidale
mind towards seeking a way off the island. with- +l2.Jump + 13. Survival +12; NE).
out drawing down the wrath of the tempestuous Beneath this tower. in a heavily warded cata-
goddess of the seas upon his head. comb. lies the treasury of the dark knights.
1. Bailey. Also known as Dragon's Landing, Although most of the treasury was cleared out
this large bailey on the northern side of Ihe keep when the Knights ofTakhisis left Storm's Keep for
is constructed of cobblestone. When the blue the mainland, much was left behind. Now. these
dragons landed here. a thick layer of hay typiC'.lI- catacombs are haunted by spirits ofthe dead loyal
Iy covered the cobblestones, but now the straw to Lord Krell, who uses the lure of treasure to
has rotted away. High walls. beaten by the high draw more hapless victims to his island in his
winds and blasts of lightning, provide some quest to find someone capable of breaking his
surCl.'aSC from the fierce winds. Despite Ihe rela- curse and freeing him from his prison.
tively unassaihlble nature of Stann's Kt..>t:p. the 3. Tower OfTIlOnlS. Much smaller in size than
walls were desib'lH..'CI as filII ramparts. complete any of the other towers, Ihe Tower of 1l10nlS
with pilr:lpCIS, where knight trainees were selVed .IS the headquarter for the Knights of the
required to stand watch. '111e only access to the 1l1Ofll, the Gmy Rob<.'(] renegade wizards of the
parapets is through the two northern watchtow- Knights or Takhisis. 111e tower connects to a
ers (sec 12 below). series or under~..round chambers. filled with labo-
Where the bailey once served as a place for ratories, libraries. and vaulls, while the tower itself
dragons to be re'J.died for battle and where the was rescn'ed solely for the personal chambers of
knights could practice their drills and tactics. now the Gray Robes. Oddly enough, even though the
il is a barren yard of refuse and broken slones. Gra)' Robes have not resided in the tower for
Here lie the broken bodies of many people who decades. the magical wards set in place for
have been unfortunale enough 10 reach Stom1's defense and protection held strong. The magic-
Keep and fall prey 10 the Keep's lord and prison- dmining of the War of Souls weakened many of
er. Although many bodies have simply been left these wards to the point they almOSI shattered.
here as a warning 10 intruders. they also provide Since some of these wards contained extraplanar
Lord Krell with a source of bodies he can r-J.ise up creatures and other nasty surprises. even Lord
to strike down his foes. Sometimes. on nights Krell has forborne entering the tower, for fear of
where Lord Krell is feeling particularly depressed. his own magic shattering the wards.
he will animale the bodies simply for the joy of 4. Centml Tower. The true heart of Storm's
crushing them Olle by one. Keep lies in the Centml Tower. This massive
2. Tower ofLiJies. The Tower ofLilics was the tower stretches more than two hundred and fifty
headquarters for the largest branch oCthe Knights feet high .llld almost sixty feci in diameter. 111is
of Takhisis. the mililant Knights of the Lily. the tower conhlins the main meeting halls. dining
lrue might of the Knighthood. '111(' interior of tile halls, kilchens. SelVlHlt quarters. and gene!".ll utili-
tower is severe in its austerity. Most of the rooms ty rooms. At the lOp of this tower lies Ariakan's
are nothing more than simple cells. no more than Chamber. where the head of the Knib-tm of
len feet by tell fecI. with a single COl and wash Takhisis slept and communed with his dark god-
basin. There were rooms dedic-J.ted 10 honing the dess. Part of Zcboim's curse upon Lord Krell has
body. such as gymmlsiums and salles for wC'J.pons rendered this room 'Ictually impossible to emer
practice indoors. as well as libraries filled with by any but the living. and onl)' those who enter
treatises on martial practices. There is even a willingly.
room completely dedicated to the Knighls of From the Cent!"J.llbwer. it is possible to access
Solamnia. with a complete set of the ~ leJ.Sure and nearly any other tower and location in Storm's
Solamnic artifacts. Keep.
Now, the Tower of Lilies stands barren of life. 5. Barracks. lnese barracks sen'ed both those
Many ofthe chambers are filled with dust and spi- potential candidates for the Knights of Takhisis
ders. Cracks in the walls. caused by the stoml. who had yet to be accepted into the order. as well
have let rain and sea water seep in. ruining many as mercenaries hired to fib-tll alongside the knight-
of the books. The (Ower has become home to a hood. lne barrJ.cks arc self-contained. the only
number of wmiths and shadows. spirils who entrance is Ihrougl1 the northern doonvay leading
drowned at the base of the cliffs, their bodies to and from Ihe bailc..-y. There is a mess hall and
dashed upon the rocks. GrimL'<, a millotaur sailor
trallsfonned into .1 skeletal warrior at Lord Krell's
168'"'" CHAP"tE",FeUR
CiTiES t STROnGHOLDS &' Ryins ~
turn/rebuke spirit, cold resistance 20: AL Ferilleeagh Dawnsprinter is a Kagonesti elf
Neutral good; SV Fort +10. Ref +8, Will +14: who left her island home after the white
S1r II, Dex 19. Con 14.lnt 14, Wis 19. Cha 16. Dragon Overlord turned it into his icy domain.
Sk,lh Q1/d FrnlS: ConcentTation +7, Handle Called Feril by her friends, she became one of
Animal +9, Heal +12, Knowledge (nature) Goldmoon's champions through a chance
+13. Knowledge (religion) +7, Listen +7. encounter with Dhamon Grimwulf and Rig
Spellcraft +7. Search +3. Spot +7, Survival +1: Mer+Krel. Feril always considered herself a
Alertness. Animal Affinity, Self-Sufficient. Spell loner, but being by oneself was not safe or sane
Focus (transmutation), Track. during the time of the dragons. Realizing that
Kagonesti Abilities: Elvensight (low-light she could accomplish more with this rag-tag
vision twice as far as a human. darkvision 30 band of heroes than on her own, Feril was
ft.), Martial Weapon Proficiency (short sword, quick to lend her talents. Though most of her
lon!,."Spear. shortbow. and longbow), +1 racial skills were tied to the wilderness, she had
bonus 10 Knowledge (nature) and Survival enough mystic energy to heal others. She pre-
checks. ferred using her magic to 'talk' to the trees, to
Spirit Sight (Su): A nomadic shaman can breathe water, and to experience life through
see ethereal creatures as easily as she sees the senses of an animal.
material cre:ltures and objects. She Clm distin- Feril learned to appreciate the differences in
guish between them due to the somewhat her companions and to respect their various
blurred and indistinct outline of an ethereal abilities. She became close friends with Jasper,
creature. even though elves and dwarves were said not
Totemic Insight (Su): Animal cunning (+2 to get along.
bonus to Initiative checks), animal awareness Feril also accepted the need to travel
(+ 1 bonus to Listen. Search, and Spot skill through villages and large cities, though they
checks). made her nervous and caused her to yearn for
Tum/Rebuke Spirit (Su): A nomad shaman the wilds. She came to believe that there was
can turn or rebuke unwanted spirits and other little 'civil' about civilization, and she consid-
incorporeal undead as a cleric of her level turns ered men at their worst when they were in
undead (3rd level of ability). ~Spirit~ in this such concentrated numbers. Feril believes she
case refers to any naturally or naturally incor- is at her best when she is deep in a forest. She
poreal or etherC'"dl undead, outsider, or crea- contends that she has more in common with
ture. She cannot destroy a spirit with this abil- animals than with men, and she delights in
ity. however-those that would otherwise be mystically talking to beasts and in using her
destroyed are turned for twice the dural ion. magic to be one of them or to see through
Mystic Spells Known (6/7/7/7/7/6/4): 0 - their eyes. She knows that animals do not tease
('[Ire millor woullds, detect mngic, detect PO/SOli, or lie, their honesty is pure and uncompromis-
flare, guidaNce, Iwow dlrectioll, lighl. Pflnfy food ing. Feril tries to live up to those same ideals.
amI dnllN, resistaNce; 1st - calm mllimlls"', chan" \Vhen she traveled through the climax forest
alllillal, cure Hght 7.vol/llds, elemetJtnl darts, etltnn- of the green overlord Beryl. and through the
gle, talollS; 2nd - barNsNIII, collsecrate, fig dOl/d, dense, overgrown swamp of the black overlord
hold allimal"', ns/st etJergy, warp wood; 3rd - dom- Sable. she was enthralled. While she knew
"Iole animo/~ plallt grrrwth, shan alllillol's 11II11d, what they were doing to nature was wrong and
speaN 'lvith plollt.s, water breoth/lIg; 4th - corrupt, it was at the same time awe-inspiring.
antiplont shdl, commolld plants, cure sen"ou.s Never had she seen trees so magnificent and
wounds,flame stnlu, summonllotun's all)' IY(can healthy. And never had she felt so comfortable
only summon animals) ~ 5th - commune with with her surroundings. Her companions had to
notu"~ dl"O'WN, Irmumule roel 10 mud, 'Woll of rouse her, as she was so ensorcelled by the
thorns; 6th - Olllll(ft shell"', heo!' liveonN. dragons' realms. They redirected her energies
• Domain spell. Domain: Animal (S~ON wilh into helping their cause against the overlords.
olllmols I1day, Knowledge (nature) is a class Feril secretly vowed to return to the gr~t for-
skill). est when and if the dragons were bested.
PossesS/Oil.!: +3 ,,"proved cold ns/stollce lenther She spent many long months in the compa-
omlOr, +2 shortnvord, composite shortbow. ny of Goldmoon's champions-Blister,
Dhamon, Rig, Shaon. Raph,Jasper and GraUer.
She became closest to Dhamon Grimwulf, and
despite her best intentions, she fell in love with
170 ~ CHAPTE"F0UR
CiTiES t STROnGHOLDS & Rgins ~
R...EGionAL H is"tol\..Y
The World's Heart has been beating since the
bct,rinning of time. A prosperous 0brrc city was
raised around the pulsing of the he:lr' and a
great arena-like temple was built to worship
the artifact. Orit,rinally known as the Heart of
Takhisis. ogres believed that the ogre nation
could never fall while the hearl COnlinut.-d its
life pulse. This proved 10 be untrue.
Like the city. the stolle was 10s1 for millen-
nia and completely forgotten. Ackal Er("J'QI dis-
covered it more than IwO thousand ycars
before the First Cataclysm. While exploring
ancient ogre ruins. Acbl Ergol discovered the
stone and is said to have placed his hands upon
it receiving the vision of a greal empire thai he
would rule over, a vision which C'.l.me 10 pass.
As the notoriety of the World's Heart began
to spread. pilgrims looking for their own
visions began to arri\'e, 111e city of Truth was
founded and opent.'<l to any and :111 religious
beliefs. The city prospercd evcn through the
Cataclysm.
The residents bclievt.'<I themselves blessed
by the gods, until a few short years later when
the barbaric Ackalites :lrrivl,.'<l to exact revenge
against the gods, The city of Truth was
destroyed and lIbllndoned. Since then, the
Ackillites have maint:lined II jealous grip on the
area surrounding the stone, Only the over-
chiefs of the fOllr remaining chillS or their
shamans may tOllch the stone. They claim they
still receive the visions thllt will some day lead
them to greatness,
~
Whell 'nlkhisis stole Krynn, she literally
snatched it from its place in the universe. the world changing around him. Although con-
setting it adrift in the Ethereal Sea and sidered less intelligent than the other Dragon
shrouding it from the sight of the other J:,'Ods. Overlords, Gellidus h:18 ,t highly developed sur-
Now. the gods have rediscovered the world and viv,11 instinct. which may help him rem,lin alive
returned. but they have found a world far differ- lonf:,TCr than some of the other f:,'Teat dragons. lhe
ent from the one they once knew. great white dragon takes care to hide his skull
With the return of the gods, the Dome of totem inside a great C'dvem of ice, with all
Creation, the Hidden Vale, and the Abyss have entrances and exits frozen to prevent unautho-
been restored. surrounding the world and pro- rized access.
tecting it from the dangers of the Ethereal Sea. lne great black dragon Onysablet, or Sable. is
TI,e constellations of the Gods of Light and the both intelligent and cunning. Her swamp domi-
Gods of Darkness have returned, although the nates the center ofthe continent. and is filled with
sole constellation of Balance-the constellation of dangerous creatures. poisonous bogs, and many
<?ilean-is now alone in the center of the night- hidden lairs. Time and time again. Sable has man-
time sky, for the loss ofTakhisis and IlaJadine has aged to avoid being hunted down by a force large
left gaping holes in the heavens. The three moons enough to defeat her. who fall victims to the
ofthe Gods of Magic and the planets of the Gods deadly pcril of her swamp.
of Balance have once more taken up their orbits. Sable has two totems. both of which are still
but the gods look down upon a changed world. as very active. One is located in her lair in the city of
a changed world looks up at them. ShrelUak. underneath her swamp. Another is
The cosmology of Krynn has been reestab- located in a hidden area within the swamp itself
lished. Once again, the River of Souls nows It is unclear how the returning gods will deal
smoothly through the Gate of Souls and eddies with the surviving Dragon Overlords. Cenainly
from the Ethereal Sea crash upon the bastion of the Gods of Light will work to rid the world of
the remaining overlords, and some ofthe Gods of
172 ~ CHAP"tER..FiVE
GODS fr ~LiGiOII "-'
Balance. especially those who are protective of reminder of the gods' presence. Takhisis was the
nature, may lend their aid. Will the Gods of only remaining god. which had long been her
Darkness try to use the obvious ambition. Unfortunately. the power required to
strength of the remaining Iwo perfonn such an awful feal of magic S:lpped the
dragons to further their own strength of the Dark Queen. forcing her to aban-
causes or will they sec don her conquest until such time as she had
these alien draJ,rons as a regained her powers. So that. although
threat. as did Takhisis. and people loyal 10 Takhisis remained in the
work to dcslro)' them? Much world of Krynn-chromatic dragons.
depends on the alien dragons dark clerics. Knights ofTakhisis-
and what courses of she was incapable of answer-
action they decide 10 ing their prdyers.
pursue. ThUs. an entire genera-
tion has grown up never
knowing the gods.
Most people on
Ansalon beJieved
that the gods had
once more aban-
doned them in
.,
their hour of
need.
they
did
dur-
, n g
the
Fir s t
Cataclysm.
They raised
their children
on the stories
of the Chaos
War. tcaching
that the gods are
powerful. but
unreliable.
that they
turn away
from the
w 0 rId
A WOR..W when their
people
WiTHOVT need them
GODS the most. 111is
gcneration now
For almost forty has had chil-
years. Krynn was a world dren of
without gods. Following its
the Hrst Cataclysm. thc own.
gods retreated from the who
world, as they \vaited for their chil- are famil-
dren to gain wisdom and come to iar with this philosophy. Will pe0-
them in humility and reverence. During ple listen to the explanation gi"en by the gods
these years. the gods of magic remained active. if that they did not abandon the world but that it
aloof. and many of the evil gods were secretly at was stolen? If people hear it. will they believe it?
work in the world. Will people care that the gods have returned or
Following the Chaos War. Takhisis stole the will they find that the nelv methods of dealing
world away from the knowledge of the other with their troubles suit them well and that the
gods. Cone were the constellations. the three gods are not needed?
moons, and the planets that were a constant
GODS fr R..!';Licion ""' 173
Some of the bTOds. particularly the brods of '1l1C minotaurs continu(.-d 10 believe firmly in
Light, understand the dilemma f.·u:(.'(1 by thc pop- Sargas, honoring him for his fearless sacrifice in
ulace and thl.-Y will be patient ,md loving as they the battlc ag.linst Chaos. Yet, just as with the
st.'Ck to draw the people back into the fold. Other other races, the nct.--d for spirituality led to the
gods. such as Sarb>'Onn:ls, have lillie p,lliencc with crc:ltion of a new religion among the minotaurs.
those of their followers who have lost or ques- 'lllOse on Ansalon who maintained their f.1.ith
tioned thcir faith. Sa'l,>'Onnas has his own ambi- in the brods find thai Ihey have now been vindi-
tions and plans for conqucst and he does not have Cited, their faithfulness rC'ovarded. Those who
time to eng:.lf..'C in metaphysical arf,..lllnents or IUrnt-d to mysticism in the absence of the gods
coddle whiners. honor their return, but feel that it is perhaps best
"or some people, the return to the gods will be to h:l\'C a ~back-up~ plan. for no one knows but
n:ltur'.d. Many mystics honored the memory of that thc b"Ods may \'anish ab"3in.
the gods, whom they believed sacrificed them-
selves in order to stop Chaos. Led by WOR..SHip BEfOR....E 'tHE WAR...Of
Cold moon's f.1.ith, who taught from the tran- SOVlS
scripts of the Diw of MiJhnlol the Citadel
included the principlcs ofthe Gods of Light along Prior to the ascendancy of the One God, there
with the tC:lchings of m)'sticism. Some mystics were many on Ansalon who chose to keep their
ha\'e found it natural to tum to the gods for c1er- f.1.ith in the gods in their he'drts, rather than pro-
iC'dl magic and leave mysticism behind. Othcrs claim it openly, for there was a prevailing biner-
remain true to their calling and, althoub>h they ness ag-dinst the b"Ods and against those who wor-
honor the gods and are faithful to their precepts, shipped them. Such people went about their daily
they continue to use mysticism. Clerics of the lives. worshipping the absent gods in secret.
Gods of Light and mystics of the Citadel ofLib"u TIle advent of mysticism and sorcer), enabled
are working hard to make the transition a peace- some individuals to establish themselves as pricsts
ful one, in the hope that both mysticism and cler- ofobscure f...iths and b'lXls. 111is pmetice was par-
ical magic C'dn work together to make the world tiCUl:lrly prominent during the first two decades
a better place. of the 1-,fih Age, when many false prophets
'Ine Knights of Neraka, formerly the Knights apl>C"dred, proclaiming either the return of the
~old~ gods or arrival of ~nC'ov~ gods, using mysti-
of Takhisis, were founded by the Dark Qu(."Cn
prior to the Chaos \Var to serve as a counter-bal- cism or sorcery to produce Mmir'.lcles~ to prove
ancc to the Knights of Solamnia. For many ye:lrs thcir claims. '1l1e peoplc of Ansalon proved
after the departure of the gods. loyal knights to be cxtremely cynicll regarding these claims.
remember the Vision given to them by Takhisis perhaps recalling Icssons learned from involve-
herself and continucd to profess their r... ith in ment with false prophets prior to the War of the
their goddess. }\s ,IS yeaTS passed, 1~lkhisis's L:mce. Instead of viewing sorcerous or mystiC'.l1
absence, combined with a need to adapt 10 the mabric as lllimculous. they viewed it as sinister.
chanb"l.'S in the world, C'dused the dark knights to \Vitch·hunts and witch-burnings became com-
sh(.'(1 their filith in ,I ~forgouen~ goddess and monplace. Sadly, many jx'Ople who attcmpted to
cmbnlL't: the selfish cynicism of the Ab'C of use thcir ncwfound powers for b>'Ood were caught
Mortals. Onley proclaimed this change by aban- up in the hysteria and fell victim to the fanatics.
doning the old appell,llion, choosing instead to Once the Ciladel of Light was establishcd.
call themselves the Knights of Neraka. now in mysticism beg;l1l to be understood and to gamer
direct opposition to the Knights of Solamni'l. By respect. Pilbrrims went out to instnlct thc people
means of treachery, the Nernkan knib>hts learned in the new tcachinb'S and .llso to put a SlOp to
mysticism and pen'erted it to their own evil ends. those who were using mysticism for ill.
'Ih~y developed a r... ke ~\'ision", which they uS<..--d
Some on Ansalon clme to view the immense-
to coerce and intimidate those who joined thc ly powcrful and seeming invincible Dragon
knighthood. Ovcrlords as t"rods, :t practice which undoubwdly
When l\'1ina came to the Knights of Nernka. encounlge<1 the ovcrlords to start to see them-
tclling of the One Cod and performing true mir- selvcs in thc same light. These people. among
aclcs in the unnamed dcit.iy's service, many them dark knights, b>'Oblins. ot"rres and drab>'On
knights embraced her and became her loyal fol- spawn, formcd cults around the Dragon
lowers. Most found it diffiCtlh to accept the neb- Ovcrlords. '1l1rout"rll the magic of their totems
ulous concept of a god, howC\'er, and bq,,"3n to and by t"rifiing followers with their own scales, the
worship Mina for hersel[ When Mina proved f."I1- ovcrlords could imbuc some of their followers
Iible, the knights who had beliC\,ed in her fclt with mabric:l1 power, althoub>h this was a pale
betrayed. shadow of thc power that had once been found in
the glory of the gods. Worn either as medallions
or gr.llied onto thcir follower's flesh, the scales of
174 ~ CHAP'tE"FivE
GODS Ct R!:LiGion ~
the overlords J"rave their possessors the ability to worshipped, but for many. the awe-inspiring
use some of the dmgon's magical cncrb"Y. even presence of the One God left no room for turning
over j,,'Tcat distances. back-they were tr.lpped by their own hlith.
In the minOI:lur lands. as in olher isolated are-.l.S Tne One God was cunning in her seduction of
of the world. individuals tumt.'<! to worshipping hearts. for she answered their prayers. giving
the spirits of the dead. '1110SC with the gift (or them the power to once more perfonn mimcles of
curse) of being able 10 s(''e the spirits trapped by seeming b"OO<1 in her name, Yet e.lch miracle was
the power of Takhisis wem 10 the spirits. asking delibef:ltcly desib'ned to dmw more people to the
for advice or 10 have their fluures told. Some ranks of the One God's followers. 'rne Dark
extremely powerful individuals were even able. Queen grew ever more powerful. bolstered by the
through necromancy. to control the dead. Small prayers of her faithful.
spirit cults sprang up across many parts of \Vith no other gods to stand against her.
Ansalon. the strongest being in Lacynos. where Takhisis was able to maintain her hold on those
an entire religion was established around the wor- who believed blindly in her. By the time people
ship of the dettaSCd spirits of the minotaurs. staned to realize that they were meant to be her
Calling themselves the Forerunners. they arc led slaves. not her followers. it was too late,
by a charism:uic and powerful necromancer. who The Silvanesti elves fell into this trap. Takhisis
used her power 10 secure hL" husband the throne. had long hated the elves. who had remained
and has worked tirelessly to rid the kinbtdom of steadfast in their worship of her rival. 1~ladine.
any remnants of worshippers of Sarg-dS and Kiri- down through the centuries. She was detennined
Jolith. to have her rcvenb"C on them and she used their
Still, despite the use of sorcery and mysticism faith against them.
and the magical powers of the Dragon Overlords. Desperate to believe in something greater than
there was an emptiness ofhearts of the peoples of themselves, seeking divine assistance to end prob-
Ansalon that cried out for a god. 'l'ne coming of lems ofmeir own making, the elves 53W Takhisis's
the One God was the answer 1'0 those plaintive herald. Mina. as a sa\'ior and they were (Illick to
pr.l)'crs. btive her their unquestioning al1Cl:,riance.
At the Dark Queen's bequest. the grccn dragon
tHE WAR....OF SOVL5 AnD known as Cyan B100dbane. who had spent almost
a century tOnllenting the Silvanesti in one way or
R!oLiGion another, had infiltf'.ltt.'(f Silvancsti society. Cyan. in
111e souls ofthe dead g:we Takhisis the power she the bl'\Jisc of the c1vcn advisor Claucos. f(.'(f the
needed to return to the world in her full glory. As Silvanesti prejudice against outsiders. ultimately
her necromanccrs-unwitting pawns who did not convincing them to hide behind a powerfill mag-
realize the tnle sourcc of their power-continued ical shield that would prevent any from entering
to feed the power of the mabtic k'CChed by the the forest. He spent years bolstering Silvanesti
souls of the dC:ld to the Dark Qut"Cn. they intolerance, while the Shield f(.'<1 upon the life
foment(:d chaos in kinb"doms across Ansalon. force of the elves, causing a wasting dise,lse that
Takhisis had foreseen this and knew the disnlP- was slowly killing them.
tion of magic:II encl'bties would hamper both mys- Then came the time when Takhisis c:.llled upon
ticism and sorcery. leaving a void the Dark Queen Cyan Bloodb:me to l:,>ive his alleb"ancc 10 her and
could exploit. bring down the Shield SO that her forces could
Choosing Min;. as her herald. the Dark Queen enter. '111e ancient and wily dral:,"On. who had
provided the young girl with :111 army of the living never been p.\niullarly enamort..'d ofTakhisis and
and an army of the dead to bring Ansalon under wanted to continue tormenting the elves and
her (."OntTol. But while Mina was conquering defied her orders.
kinbtdom after kingdom. she herself began to Enmged, the Dark QlIt..'C1l sent Mina and a
:lttrdct followers. (:ager for someone to listen to sm;11l force into Silvanesti. whispering the secret
their pmyers. Takhisis took C".lre to keep her dark of how to byp;\ss the Shield into Mimi'S hean.
dcsibl'fls hidden. permitting Mina and those who Once Mina enten.:d the Shield. she tricked Cyan
followed her to sec only wh;lt they wanted to into revC'".lling his tnle nature. Stripped ofhis mag-
see-the power of a b"O<l who had returned to ease ical guise. the df:lb"On trit.-d to flee. but the Dark
their woes and sufferings. Queen guided the enchanted aITQWS of the elves
Aspirants nocked to Mina's side. eager to hear and brought the dragon down. By this. she not
the word of the One God and to witness mir.ldes. only rid herself of a rebel. she made it seem as if
Those who were sincere in their fervent pf:l}'ers the One God cared for the c1vt..'S.
were granted a "udfll/ioll offluih that was embla- Mina caused the Shield to fall. 1ne soul-sick
7..0111..od with the symbol of the One God-a skull
Sih'anesti elves C'".lgcrly turnt.'d to Mina as she
sundered by a boh oflightning. Some ofthe c1ear- walked amonb"St Iht.'111. bringing the gift of healing
sighted came to realize that it was Takhisis they magic to their dying dlildren. But while Mina was
channing the hearts and minds of the elves, her
180"'-' CHAP"tE,,-FivE
GODS fr RELiGion ~
ference by the !,rods might take away the free will had lx'Cn waiting for the people to come back to
ofmortals. These gods intervened only when they them. Believing that the gods had helped them
felt that the forces of evil were &"3ining the upper win the war against the forces of darkness. the
hand. PIlJadine. in the Conn of the doddering old people were ready to return to betiefin the b'OdS.
wizard. l-izban (who was geller.illy morc of a hin- Then Chaos burst out of his prison. bringing dev-
drance to his followers than a help!) and the astation and destruction to the world. In some
Goddess of Healing, Mishakal, C'dffiC to the world instances. the gods stood side by side with the
during the War ohhe Lance to assist in the b;lUle mortals they loved. and managt.'(\ to defeat Chaos.
against the Dark Queen. Sadly. they were blind to the ultimate betrayal by
By contmst, the Gods of Darkness were far one of their own as Takhisis stole away world.
morc aetj,"c in the world. Takhisis appeared to her The Dark Queen tricked the people into
faithful in many fonns. from the five-headed dr.lg- believing that the gods had purposefully len. the
on to the Dark Warrior or the Dark Queen. world. sacrificing themselves in order to ensure
Sargonnas rallied his minotaurs to deeds of grc:u- that Chaos would never return. As she had fore-
ness by walking among them as the giant mino- seen. many people understood this to mean that
taur. Sargas. Other gods of evil. such as j\'lorgion the gods had ned the world. with no care for the
and Chemosh. were more circumspect, appearing future suffering of the people. Many proclaimed
only to their most faithful and trusted followers. that they no longer needed the gods and thus this
Of all the gods. Reorx felt closest to mortals. era was named Ihe Age of Mortals.
particularly the dwarves. and his mortal guise of There is no denying that people will find it dif-
Duncan Redhammer could ofien be found among ficult to readjust to yet another change. Many
dwan;es, drinking, dicing, belting and generally years will be required to heal the wounds and
having a good time. This ad,'enlurous god was move forward into the future. but the gods are
much more likely to get his monal companions detennined to prove to the world that they are
into trouble than out of it and it is not likely that here to stay.
he has changed over the years.
The three Gods of Magic quite ofien rebelled RJiEc"tion OF "tHE GODS
against their parent's and had their own ways of Just as there are those who welcome the return of
doing things. Tney were r.'{r more active in the the b'Ods, there are those. who are not pleased that
world. often appearing in their avatar fonns to the gods w:llk the world once more. lneir faith
their followers to advise. counsel. or conspire. has been pushed too far. and they are not willing
All Ihis being said. the b>OOS in previous ages to be hurt once ag-J.in by apparently fickle gods
b1Cnerally preferred to work Ihroub'h their mortal who seem prepared to tum away from the world
followers. laking m:ltlers into their own hands time and time at,r:lin.
only in the most dire circumstances. An entire generation. particularly among
Circumstances have now changcd in the humans, has b'l'own without benefit of the b'OdS.
world. With many pt..'Ople suspicious or wary of Many in this generation do not Sec:1 need 10 wor~
the gods. the gods themselves may have to act ship any deity. lneir lives have not been easy. but
more ab"b>'Tessively 10 regHill lost fililh and to make they have managed to come through their tri:lls
new converts. '111e gods of both Lighl and and tribulations without divine help and they see
Darkness realize that they must make their pres- no reason to give up their independence in return
ence fcll. Not only will the derics of the newly re- for what they perceive to be dubious guin.
established orders be more visible in the world. Most of the time. these views are privately
seeking out old followers <lncl bringing the mcs- held. expressed to only a few or kept locked inside
sabTC of the gods to new genemtions. but the brods an individual hC:lrt. '111ere are those whose mge is
themselves may take a more active role in the so strong that they have made a religion of reject-
affairs of the world. ing religion. ,11t..'Se r.·lllatics express their views
'111C next few dt.."'Cadcs will St..'C a gre-dt difference loudly. Some have taken to :ltI:lcking clerics and
in the intcmction between mortals and the gods. desecrating or destroying temples.
as both work to reestablish the bond th:lt has Others have attempted to take :Idvantage of
been broken and tested twice. 'nle relationship the situation by establishing the worship of false
between mort:lls and brods will not be as it was idols or starting cults whose worship centers on a
before. Prior to the uuaclysm. lhe gods were powerful, charism:ltic figure, brener-ally a sorcerer
considered perfect. all knowing, just and wise. or a mystic. who passt..'S off magic as a miracle.
Following the Cataclysm. the people saw the Perhaps not surprisingly, the ranks of those
gods as capricious and cruel. 11ley blamed the who reject the gods contain a large number of
gods for turning aW'ay from them. for abandoning sorcerers and mystics. who discovered that their
the people during their darkest hour. magic \\~dS rOOled in themselves. not in the will of
During the War of the Lance. Goldmoon a god. Unlike the derics of the Holy Orders oCthe
brought forth the Disks of 11. lishakal. rC"eaIing Stars or wizards of the Orders of Hibth Sorcery.
that the gods had not abandoned the world, but mystics and sorcerers use magic Ihat comes from
182 ~ CHAP"tE"FivE
GODS q. R!:LiGion '"""-'
Bmnchalas priest k£.'ep well infOfllu.. d on events CHEmOSH
occurring in the world. '11CY know all local t,'Os-
sip and the latest minors. Chemosh is the Lord of Death. the King of
AU priests of Branchala aTC wanderers. for their Liches. and Master of Undeath. It was from
tenets prea.ch that they must explore the vastness Chemosh that Takhisis learned the secrets of
of the world, brint,rlng art and be'duty 10 all they manipulating the souls of the dead. for Chemosh
encounter. While Mishakal's priests arc unrivaled was one of the first Gods of Darkness to join her
in healing wounds of the body and spirit, the during the Age of Starbirth. He now deeply
priests of Branchala specialize in healing wounds rq,....ets giving up this secret. for she used it against
of the heart. l'hey use their music to ease suffer- him when she betrayed all the gods and slole
ing and pain. Their stories C".m tum the tides of away Ihe world.
emotion. as they Iry to bring the 1>e'.lUIY of nature Chemosh's priests have often pcrfonned their
into the heans of all they encounter. terrible rituals in secret, for the living and the
Because he is a wandering bro<!. and he encour- undead cannot "live" side-by-side. Temples to
aged his followers 10 be wanderers. Branchala Chemosh could be found in ancient. forgotten
never saw the need for u..-mplcs to be built in his crypts, where his followers sought to achieve the
honor. He preferred to establish simple shrines in -true" immortality promised to them by their dark
the fores!. where individuals could come to med- god. Because of the secrecy involved in their dark
itate in peace. lislening to the music of nature; practices, and the revulsion in which they were
finding inspiration in the world around them. held by the living, priests of Chemosh tended to
Upon his return to the world. he was shocked to keep to themselves and were rarely seen on
discover the terrible changes that had come to his Ansalon.
favored children-the elves and kender. whose Chemosh was oveljoyed to witness the fall of
homelands have been defiled and the natural both his Dark Queen and his enemy. Paladine. He
beauty despoiled. kows that there will be a power struggte among
Branchala has begun to seck out those who the Gods of Darkness to see who will gain ascen-
want to bring beauty back to the world. those dancy over the others and he welcomes that
who have the couraf".TC to brave the danf:,.TCrs of the struggle. believing that he is the one who will
world. especially those lands cursc...-d by the emerge the winner. 1b accomplish this. however.
Dragon Overlords. He has asked these followers he must gain followers and clerics and gain them
to dare to elller the r.lVaf".rec:llands to II)' help to rapidly.
heal the wounds caused by the dmgons' magic. Many of his mosl powerful priests h:ld already
Wherever they eml bring back beauty in desola- embraced undeath, and thus -survived" the Chaos
tion. Bmnchllla's priests have been instruct<.'<i to War and War of Souls by remaining hidden in
build shrines that arc more temple-like in nlltUre. their crypts. Although some were dis<.'Overed by
to senre as havens ofpeace :l1ld sanctual)' to those the One Goo :md forced into the One God's War.
who dare to walk these danf".rcrolls areas. those powerful enough to remain free of the One
Because they sing of beauty and rom:111CC :111d Goo's gmsp have welcomed back their goo and
love. priests of Branchahi are often mistaken for are ready to senre as he desires. 'I1ms. unlike the
weaklings and cowards. Br.mchala·s priests orten other gods. Chemosh has returned to find that he
go into dani"TCrous sitUlltions tlnd they h:1\'e the has a well-established power base.
means to defend themselves. All priests of JUSI exaclly whlu Chcmosh plans is yet unclear.
Branchala know that their music will not alwtlys but rumor has it that he intends to turn his atten-
be met with cheers, and thtlt nothing is as unpn..... tion from the -undead" to what his followers are
dictable as the mood of the crowd. A wise priest now starting to call the -unliving". No one knows
will keep her wC'Jpons in Ihe same good condi- yet what this strange and ominous IeI'm means or
tion that she keeps her lute. Some priests have whal it portends for the world.
even devised ways of either using their instru- What is known is that Chcmosh is actively
ments as wC'Jpons or hiding weapons within their recruiting priests-those who have yet to achieve
instruments. "immortality"-and is sending them throughout
As Branchala is often depicted as companion Ansalon to spread the mcssaf"."C that the River of
to Habbakuk, priests of Br:mchala can often be Souls has forever been tainted. that the gods are
found working IObTClhcr with Habbakuk's faithful. unsure of what happens to a soul after death.
paniClllarly out in the wilds. where the two Only a god of death can truly understand death
nature-loving deities seck to encourJbTC the sanc- and wield power over it. In other words. if you
tity of nature among mortals. Unlike some of the want to live forever. become a follower of
other f".rads. Brandmla has no ambitions for him- Chemosh.
self. but he would like to sec the btrOwth of his fol- Chemosh's undead priests have begun to gath-
lowing, in order that the terrible wounds suffered er in the ruined and forgotten places of the world.
by the land and its people may start to be healed. None know why they have been called. but they
are filled with dark hope and eaf".'Crly await his
summons.
186"-' CHAP"tER.FiVE
GODS & R!:LiGiOII ~
maintain a military-style org;miz.uion in their always honored Kiri-Jolith over Sargonnas, for t.h.e
ranks, as they seek to bring order 10 chaos and Kaziganthi have come to belit="e that only K1r:'.
light 10 darkness. . .. .. Jolith coln save the minotaur race from a tm!,'lc
With the loss of I~)adme and his pncsts. Kln- downfall.
Jolith has taken it upon himself to uphold the
ideals of his father. He is seeking out many of mAjERjO
Paladinc's fonner faithful and entreating them to The t\lantis of the Rose and Master of the Mind.
join his cause. The loss of th~ gueen of Darkn~ t\lajere is the god of discipline. contemplation,
has not brou(,.rht an end to evil In the world. QUltC and unanned combat. An introspective deity.
the contrary. TIle remaining Gods of l>.lrkncss Majere has never acquired many followers. for he
are now locked in a competition 10 take her placc preaches that the path to spiritual enlightenment
and are J:,'l'Owing ever more militant and aggres- requires constant vigilance, self-sacrifice. and
sive. meditation; precepts that are not easy to follow.
Kiri:Jolith's filvored followers :Ire the Knights Yet, those who do choose 1'0 follow the path of
of Solamnia. for in them he believes he will find M;yere olien lind that such discipline brinb'S rich
the strcn(,.rth to emy out his father's ideals and reward.
ensure that the world is safe from darkness. He il,lh-uere's priests arc noted for their air of c,dm·
has been C'<lTcful to neglect nOlle of those who ness and serenity, which they lTIllintain even dur M
might be drawn into his service. how~vcr. His ing the most chaotic and dangerous situations.
av.Har may wke the form ofa noble warnor of any Just as their brod is considered the wisest amongst
race. spc..·aking of the ideals of honor and COUr.I!,'C the Gods of Light. M:ticrc's priests arc often con-
in the fight aWlinst evil. He is staning to g,lin a sulted by the other Holy Orders of Light. who
large following among some of the elves. wh? honor them for their gifts of prophecy and
have bcwme more militanl with the loss of their insight, During the Age of Despair. Majere's ~ol
ancient homelands and are now talking of fight- 10wef1j remained in their isolated monastencs.
ing to take b:ICk what was theirs or battling to contemplating the mysteries of the universe and
establish a new homeland. practicing their manial t.alents. This practice held
Kjri:Jolith also has a small following among an them in good swad during the Age ofMonaIs, for
unlikely group-the minotaur race. !hough i\ lajere preacllcs self-reliance, The monks .accept-
Sar!,ronnas is the primary deity of the mmotaul'S. ed their god's departure as a tcst of faIth and
some ofthat homed race are able to relate to Kiri- maintained the pr'.letices they ha\'e held sacred
Jolith's ideals of honor and cour.l!,re on th~ field of down through the a!,res.
battle. Viewing him as a bison-headed Il1l1l0taur- t\lajere tC'"olc11CS th:1I there are two paths toward
knight, the minotaurs who follow Kiri:Jolit.h t~nd enlightenment. Subtle differences exist between
to be the more noble and honorable of their kmd. the two, though both arc considered to be of
They may be reviled and even persecuted for equal value.
their beliefs among their own people. CISt oul by '1l1e first p;lIh focuses on spirituality and is the
their f.1milies and exiled from their homeland. path fol1owed by Majere's priests. His derics trav-
Such minotallfs lead solitary. difficult lives, for el the world. seeking to bring Majere's tenets 10
they 'lre not acceptt:d by their own race and n~ay the m;lsses. spreading his message of purity of Iiv-
not be re.ldily accepted among the ranks of Kln- ing and discipline in all thinb'S. M:tiere's priests are
Jolith's followers ofother races. who wi\l view ~he alien a welcome sight in many villages, for they
minotaur with sllspicion until he has proven hlln- arc not pcrmiut.'<I by their god 10 accept payment
self to be true to the gods' precepts. for their services, other than that which con·
With the demise of his consort. 'ntkhisis. tributes to their survival, such as a simple mC<11 or
Sarbronnas has been swift to claim .dominance sheller for the nif:,'ht. Evildoers beware. however,
over the gods of evil and his stren!,rth IS such that for very lillie C.'SC:IPCS the all-seeing b~:r.c of
few of them have openly defied him. Kiri·Jolith i\lajere's priests. and those burdened by S1l\ may
has watdled this rise with growing concern and is often fecI uncomfortable in the presence of
particularly dislUrbed to find the minot:lurs (folin· Majere's uncompromising priests.
ing a foothold on Ansalon. . The other path that Majere teaches focuses
Kiri:Jolith is grieved to see the nunotaur mce spirituality imvards, as the individll1l1 striVc."S to
growing strong by fC'"dsling on evil 3.nd he has
achieve personal enlightenment. Followed by
incrt.":lSCd his work among them. hopmg to tum
Majere's monks. this path requires extreme dedi-
them from darkness to lighL To this end. he is
cation and discipline as they seek to perfect lhcm-
actively recruiting minotaur clerics. who have the
courage to preach the message of Kiri-Jolith to seh-es in body and mind. 1l1ese monks train in
their own people. Chief among these are the iso1:ned monasteries Ulnil their masters ft.'C1 that
Kaziganthi. Lt.'<I by their hero. Kaz, who fought at they are ready 10 begin their own personal jour-
the side ofHuma. these minotaurs leli. the corrupt neys. At stich time, they arc directed to roam the
Minot:lur Empire centuries ago. They have world on foot, for i\hjerc lC<lcbes that a person
amnot understand the world by living outside it.
GODS & "-"LiGion " " 187
Rarely, one of M~ere's monks will join the ranks mysticism lind vice versa, for those who work for
of his priesthood, forgoing further personal the good of mankind, holding that sacred, see no
enlightenment in order to help others 'lehieve the clash or conflict in their beliefs.
same. With the absence of Paladine in the Pantheon
Majere's temples arc his monasteries, which of Light, Mishakal is the most likely to the
are located in the most isolated regions of the assume leadership role, as she is considered the
world. Simple in design and fililctionality, the mother of the Gods of Light. She was once con-
monasteries are places of peace and m(."<:Iitation, tent to allow her husband, Paladine. to take the
where one enn seek to find penon,,! enlighten_ militant role in the ctem"l battle "g<linst darkness.
ment by focusing on body and mind. heart and while her followers preached of peace and
soul. attempted to he'll the wounds of conflict. Now,
One of M~ere's klrgest monasteries is located however, Mishakal sees that she will have to
on the isle of Claren Elian. 11le monks of this accept the burden of combating evil. sharing that
monastery fell prey to the blandishments of the burden with her son, Kiri-Jolith. She is actively
Dark Queen during the early decades of the Fifth searching out warrior-priests, those who bring
Age and turned away from the path of light to healing in one hand and C'arry a sword in the
embrace a path ofdarkness. Although none know other. Such priests will alwasy first to lItternpt to
the filll story. many believe that it WIIS their skill find a peacefill solution to any conflict. but do not
in necromancy that aided 'nlkhisis in trapping the fear a fight. Some of her first followers have come
souls of the dead. It is said that these monks from the ranks of the Solamnic Knights, but she
defied M,~ere, upon his return. and they are now is searching out the filithfill, the pure of heart, the
considered reneg;.ldes and outlaws by his follow- strong, and the courageous among all the races.
ers. Whether M.~ere will allow these monks to Of the Gods of Darkness, two in particuhu are
continue upon the path they have chosen, or considered to be the greatest enemies of
whether he will try to bring them back 10 the Mishakal-Chemosh, Lord of Undeuth, and
path of light through direct, or indirect means is Morgion. the god of disease and pestilence.
a matter thm many of his followers are still con- Undeath is considered blasphemous by the god-
templating. dess of hellling, for it breaks the cycle of life-
death-rebirth. Disease, decay, and pestilence are a
miSHAt<JlL healer's greatest foes, TIle bJ'Qd. Morgion, thrives
Mishakal. consort of Palacline, and mother of the upon the terror and pain caused by these affiic-
gods Kiri-Jolith, Habbakuk, and Solinari, is the tions. Clerics of Mishakal hunt out followers of
goddess of healing. In the Age of Despair. the two dark bJ'Qds, seeking to excise them as they
Mishakal's chosen prophet, Goldmoon, enabled would excise cancerous flesh, cleansing the world
the Gods of Light to reach out to the mortal as they cleanse a putrid wound.
world, revealing that the gods had not ab.mdoned
the people, but were waiting for them to return to mOR.-Gion
the gods. Even after the world had been stolen TIle Black Wind, god of pestilence, decay, and
away. Goldmoon held tme to the tenets of her disease. Morgion was a solitary god, preferring to
goddess, passing on her teachings to those who kt.'Cp to his tower in the Abyss. where he plotted
studied mysticism at the Citadel of Light. in secrecy, while his minions sowed the seeds of
The priests of Mishakal are welcome lllmost pestilence and plague throughout the world.
everywhere in the world, for their healing arts are During the Age of Despair, he appeared to
unriY;lled and their tenets preach that they must leave the world. along with the other gods, but in
heal any who lire in need. rebrardless of what path truth he had prepared his followers to e<lrry on in
they follow. either darkness or light. his absence ;md thus plagues and pestilence rav-
Thanks to Goldmoon's teachings, many of aged the populace during this time period,
those who practiced and taught mysticism in the He took no active role in the battle against
Citadel of Light already held Mishllklll as sacred Chaos, but thrived upon the destruction and
and were pleased and thankful to welcome the death caused by the war. The theft of the world
return of Light Bringer back to the world. Many by Takhisis caught Morgion by surprise. AU his
of these people formed the first ofMishakal's new plotting and scheming appeared to be for nallght.
priesthood, making the Citadel of Light a new Brooding within his Bronze Tower, Morgion
temple in honor of Mishakal. as well as a place vowed vengeance against Takhisis and he
where the pure of heart can continue to learn of watchcd her punishment with dark pleasure.
mysticism, for the followers of Mishakaillre glad Her betmyal left its Ill.uk upon Morgion,
to work in conjunction with those who practice becoming a festering wound, a disease in
Morgion's own being. If his own Qucen could
betray him, then so could any other god. He has
188"" CHAPTER,JivE
GODS & ~LiGiOII ~
become paranoid, believing that
the other brads are merely
waiting their tum to try Reorx-the Forge upon
10 claim the world as which the world was
their own. Thus he built, the wielder
is sending his fol- of the Hammer
lowers into the of Creation-is
lands of all the favored
the r.1ces. god of the
bringing dwarves
disease and the
and death gnomes,
to mino- who look
LaUfS as to him as
well as the i r
elves, to creator
ogres as (though
well as the story
kender. No ofcreation
one on differs
Krynn is safe drastically,
from him. He depending
has no friends on which race
or allies. only is relating it).
enemIes. Kender also pay
~ losl of 1\ forgjon's homage to Reorx as
followers are slaves. for their creator, though
reo.v people willingly tum to the irascible god grumbles
the diseased brad. His clerics are over that dubious honor and the
carriers of diSC'.ase. who spread their foul dwa....'es vehemently deny any rela-
contagion. then visit the aOlieted. promising that tionship.
if they are willing 10 serve Morglan, their symp- As dwarves and gnomes tend to live long lives,
toms will be cased. 1"05e that agree to serve many of Reorx's clerics and followers who wei·
Morgian find that the disease is still be present comed back the god during the War of Lance
within their bodies and that they can spread it. were present to view the return of their l,,'Od fol-
but the outward symptoms 3fC gone. If the fol- lowing the War of Souls. Their attitudes toward
lower bctmys the god, the disease's effects take Reorx had ch:lllged, however.
immediate hold. bringing death to the victim. During the god's departure following the
111is threat keeps those who serve Morgion faith- Cataclysm, the dWllrves and gnomes maintuined
fill. their f.1.ith in the god despite his absence TIle
Morgion's followers can be found throughout dwarvcs OCC:lsionally bTJ'Umbled that since the
the world, spreading disease in order to brain more humans were to blume for the disappearance of
followers. Once. an entire subrdce of dwarves fell the gods, Roorx should not have punished them
victim to a plague controlled by MOTb"on. The for the sins of humanity, but they were glad to
god is almosl certainly using his old tactics to welcome back their b'Od upon his return. Kender
build up the strength of his Holy Order. He is had never really noticed he was gone, but were
known to send inft."Cted followers to infiltrate vil- glad for the chance to celebrate his return.
lages, towns, and cities, slowly spreading his The views of the dwa....'es toward their god
plagues from kingdom to kingdom and then altered following the Chaos War. when word
approaching victims to join his loathsome ranks. came to them Ihat Roorx had once agdin left
Small cults of~lorgion's followers can be found in them. ~ lany dwarves felt that this was the final
nearly every culture. in every part of the world. straw and they turned away from Reorx in the
Given MOTbtion's new paranoid view on the other anger.
gods, he may begin specifically targeting the The gnomcs C'dlled back into session a com·
pricslS of other gods, hoping to sow discord mince formed following the Cataclysm. Certain
between the mortals and the gods. thai this col1\l11iul,.'C could find the god again (fig-
uring lhat it had found him the first time). the
gnomes continued their work.
190 ~ CHAP"tE"FivE
GODS q. ~LiGiOII ~
glad to take advanta/,,"C oCthe power base '11lkhisis sion. mercy. Shinare has a wide variety among her
built up for him. he is now seeking a strong leader followers. from misers who pinch every steel
to mise up. one who will nOI only solidify the picee to those who amass huge sums and brive it
gains m:ldc by the minotaur. but who will bring all to charitable causes.
the minotaur people back to their patron dcity. Shinarc's stronbrest support comes from the
Allhough the minotaurs are his chosen people. dwarves. Vicwing her in hcr masculine aspect. a
S:ugonnas rC'J.lize5 that if he is to tnlly mil..' the thrifty dwarven merchant. the dwarves hold the
Gods of D;ukncss, he must cstablish a presence Silver Mastcr as being second only to Rcorx. their
throughout Ansalon. Injustices abound following creator. Worshipping Shinare as the patron deity
the War of Souls. with many people searching for of wealth and industry. the dw·J.rves strivc to
vengeance. Sargonn:ls searches for followers uphold the standards established by thc Silver
among those seeking revenge on tht-ojr enemies l\'laster and thus it is that most dwarven mer-
and he h;15 found some among an unlikely chants-althoubm they know full well the value of
source-the elves. what they are selling-tend to be honest and fair
Burning with rage over the loss and destruction in their dealings with customers.
of their ancient homeland. some elves are secret~ The followers of thc unscrupulous god.
Iy turning to the worship of the God of Hiddukel. are the sworn enemies of thc clerics of
Vengeance. forming the Cull of the Bloody Shinare. Her clerics do not cngage in a battle of
Condor. a band ofdark w:lmor elves. dedicated to steel with their foes. but fibtiu a battle of will and
thc reestablishmcnt of a strong elven nation. no wits. as they try to drive the dleating merchant or
matter what thc cost or who is hanncd along the dealer in shoddy goods into financial ruin.
way. Shinare's followers are not pcrnlitted to indulge in
Those who seck vcngeance will oftcn find under-handed dealings C\'cn with the cnemy. and
themselves drawn to shrines dedicated to thus must come up with c1C\'er and ingenious tac·
Sarl,'Onnas hidden throub,hout Ansalon. 'Illey will tics to defeat their foes. Shinarc's followers are
havc to pass tests briven to them by the b'Od in wcll aware that thc dislrust of one mercllanl can
order to weed out the we:lk and incfft..'Ctual. but quickly grow into a distrust of all. and that their
those who manabre to successfully overcome the own livelihood depends on the local business
obstacles placed before them will find Sa'1,'Onnas community maint'lining:1 reputation for honesty.
willing to lend his aid. in retum for worship. Shinare's return has bc...-cn thc cluse for many
merchants to rejoice. while others despair.
SHinAI\.E Shinare's clerics have an unclIlny eye for spotting
Goddess of wealth. money. and industry. Shinare problems in account ledgers and lIrc swift 10 sum-
is also known as the Silver Master to the dwarves. mon the sheriff if they find .IIlY irrcb'lllarilies.
as she appears to them in a masculine aspect.
SiR...~on
P:Jlron of merchants. t"ldcrs. and mercenaries,
Shinarc is also sOllletimes worshipp(:d by thieves. '1l1C Flowing Fire. Sirrion is the god of fire. pas-
Shinare claims that she dislikes such worshippers, sion, and creativity. He is the source of thc spark
but as a coin has two t1.ICCS, so docs Shin;lre. A of creativity. of the n~lInes in the heavens, and of
thief who has made a successful haul will oftcn the fires thai bring chanb'C to the world.
expn.-'Ss it by saying th;!t ~Shinare winked her eye Sirrion's followers are artists. poets. lovers and
tonight or ~Shinarc was heads up for me tonibtilt.~
W dreamers, as well .IS thosc who dC:11 with fin.'.S on
On the good side. Shinare encouragt.'S her cler- a rCl,'lIlar basis, such as firefighters. Mosl of
ics to be productive .ll1d industrious. working to Simon's followers tend to be as p:L<ision.lte and
make their communities prosperous. Shinare's chanb>e'dble as their deity. notL>(i for their moody
tenets require fairness ;ll1d honesty in trading. behavior and ardent naturt..-'S.
Those who make deals must keep them or the In past ab'CS. Sirrion was never a l,Yod who
f.'lee the wr-.i1h ofthe goddess. Shinare's clerics are actively sought followcrs. 'lllOSC who worshipped
welcomed in eities. towns and villages. where him came to him unbidden, finding him in thc
they act as mont..'Ydlanl,~rs. mediators who will shrine of their hearts, not in somc shrine in the
seule disputes between merchants. and assist the wilderness. A youth J,:ivl.:l1 lO daydreaming when
1000.l.l authorities bring to justice swindlers. embe-..t- he should have been studying was said to be
jrJcrs and unscrupulous businessmen who prey -locked in the anns of Simon.~ Lovcrs would
upon the innocent. often make offerinb'S of roses to Simon and his
On the Oil' side of the coin. some ofShinare's blessing was always invokt..-d during weddinb'S.
followers and cleries can be too fond of monetary He is also thc bYod of the darker sides of pas-
gain. put too much emphasis on buying and seil- sion. howevcr. and jealous Im'ers will oftcn tum to
ing and not cnoubm on less tangible but more Simon for aid. especially those who have com-
valuable fonns of wealth. such as love. compas- mitted tcmble det..>ds in the name of passion.
GODS fr ~LiGion c-...., 191
Upon his return, Sirrion was saddened to dis· lEBoim
cover that the devastation of war, the depreda·
tions of the Dragon Overlords. and the crushing 'l1,e DarkJing Sea. the Great Dragon Tunic
loss of f.'lith and belief had quenched much of the whose fury is the storms in the heavens. and the
cremive spark inherent to the people of Ansalon. crashing of tidal waves upon the shores, Zeboim
Sinion reali7..ed that the time for inactivilY has is the !"roddess of the seas. stOnllS, and of envy.
passed. He has begun actively recruiting clerics 11,e &'3 Queen is known to be the most tempes-
from those with a talent for art, those who arc tuous and mercurial of all the gods: her wild
drown to the cleansing force of name, and those mood swings bringing destruction one day and
whose passionate natures lend themselves 10 his C'.msing the sun to shine the nex'!.
teachings. More fC'.lred than adored. the Sea Queen
Bards and artisans, who understand thai fire is claims dominion over most of the world. for the
a necessary part of nature's cycle of life-destrue- seas compromise a larger area than all the conti-
tion·rebinh, have begun to refill the ranks of nents combined. Yet. she is not widely wor-
Sinion's clergy. He searches for actors 10 bring shipped. 1l1Ose who live far inland and who have
joy and hope to the heans of the despairing. He no dealings with the sea rarely think of her, until
is especially mindful of lovers, for they are the they need to tra\'erse her dominion.
new hope of the world. All the evil creatures in the seas worship
Sinion's mate is Shinare. the goddess of indus· Zeboim. But she is unusual in that her fa\'or is
try and wealth. The two are viewed as an unlike- also sought out by many sailors and tra\·elers.
ly pair. but they work well together, although who a1i~'1l themselves with the side of Light, for
their relationship is often tempestuous. Sinion's the)' know that to \,enture upon the sea is to place
followers and those of the goddess of trade share their lives in the hands ofthe sea goddess and her
the same fiery yoke. They may often be found blessing is always sought by those making a sea
working against one another with as much ardor voyage.
as they work for one another. The good business- Whether she bestows her blessing or not is
man knows that a life of gain has little me::ming if another mauer. She is a fickle goddess. capricious
it is not laced with some fire and passion, while and flighty. The offering that pleases her on a
the poet knows that ifhe gives himself wholly to given day may deeply offend her the next. She
the fire. he may be consumed by il. will sink a ship and end the lives of hundreds on
As both the gods are rurremly engaged in a a whim or work tirelessly to save the life of a sin-
crusade to regain their supponers and find new gle sailor set adrift upon the ocean.
ones and 10 reestablish their churches. the two Prior to the Chaos War, Zcboim wielded little
gods are working hand in hand. Followers ofboth influence upon the world at large. She could not
Sirrion and Shinare C'dn often be found working be bothered to take an interest in monals who
alongside one another. one using his fire to warm had nothing to do with her or the seas. Then the
the hean llnd the other using her practiC'dl knowl- fickle goddess fell in love with a human. Lord
edge to bring in cold Cl.lsh to suppon the body. Ariakas. filvored of her mother. Queen Takhisis,
Sirrion also works well with the god of the and leader of the Dark Armies during the V·lar of
forge. Roorx. for both delight in the power of fire the Lance.
to bring about physical change. It was Sirrion Zcboim Ii-we birth to a son. who became the
who brought flame to the world, and with the darling of her eye. She might be fickJe to all the
help of Roorx and Shinare. the three introduced world. yet she was fiercely loyal to her son. When
blacksmithing and smelting. teaching dwarves he proposed creating the Knights of TakJ,isis, 10
and other races how name could be used to meld stand in dark opposition to the Knights of
metals into both functional and pleasing fonns. Sahlmnia. Zcboim persuaded her mother. the
Sinion's foes are the followers of Sargonnas. Queen of Daknress, to hear Ariakan's plan.
Where Sinion is the god of the transformative Zeboim believed that Takhisis would be as
fire. Sargonnas is the god of infernos, volcanoes. loyal to her son as he was to his Dark Queen.
and destruction. When followers of the two gods Zeboim's illusions were shattered when her son
meet in battle, they can bring devastation to their was slain upon the field of banIe. Takhisis was, at
surroundings. as the two forces struggle to claim that time, busy with her plan t'O steal away the
supremacy over the power of fire. world and thus she paid no heed 10 the prayers of
Shinare's churches and temples can be identi- her faithful.
fied by the presence of an ever-burning name. Blaming Takhisis for her son's death, the Sea
which serves as the conduit between the mortals Queen canied the body away, vowing revenge
and the god of flame. They are typically filled upon her mother. The Dark Queen's theft of the
with ~rks of art. books of poetry or other writ· world only solidified Zeboim's hatred, creating a
ings that evoke emotional response.
pierce that awful veil, for no god Spellcasting Prodigy (Cleric). '" On
will lift it. Charisma-based
Rumors of Mina and skill checks, Min3
her whereabouts receives a +6 pro-
beg-dll to spread like fillle bonus on
wildfire throughout checks with Evil
Ansalon. Cults characters. +4
sprang up, with Neutral
almost over characters, and
night. formed by +2 with Good
those who characters.
believed that Oration (Sp):
Takhisis's return Once per day per
was imminent. level (S/day), a
Most believed righteous "..c3.lot
that Mina may lise her
would come command of
forth to lead them, but since the spoken lan-
months have passed and Mina guage in much
has not appeared, nor has Takhisis the same way that a bard can use music
returned, the cults have petered out. Many to sway others. The righteous zealot must be
of the cultists have since gone on to worship able to speak clearly and be heard for her to use
other Gods of Darkness, who were eager to this ability properly. As with ca!>ting a spell, a deaf
recruit them. righteous zealot suffers a 20% chance to fail with
Somewhere, hidden from the world, Mina has oonion. Ifshe fails, the attempt still counts ab'iLinst
buill a tomb to house the body of her Fallen her daily limit. Mina has mastered the following
Queen. The gods have forbidden any mortal or Oration abilities:
any god to despoil the final rest of the Fallen Compe/f,ilg Argument,' A rightcous zealot with 9
Queen, threatening to bring about a Final or more ranks in Diplomacy may attempt to
Cataclysm rather than have the rest of Takhisis, implant a suggestion in any individual they have
one of the founders of the world, disturbed. 111e eIItllm/led (with Enthmlling Discourse) or coJifim:d
gods will ensure that the Fallen Queen is never (through Verbal Obfilscation). '!11e suggestioJl does
forgotten, that both her glory and her misdeeds not count against the righteous zealot's daily limit
live in myth and legend. on omtion, but the eIIflmt/!Jilg or COJfilS/ilg does.
TIle target is allowed a Will saving throw llg<linst
Mina II DC of 19 (25 if Evil, 23 if Neutral. 21 if Good)
Female human Clr12/Rightcous Zealot 8: CR 20: to negate the effect. Compelling Argument is an
AL Lawful Evil: Size Medium; HD 12d8+36 Enchantment (Compulsion) [Language-
(Clr) pIll!> Sd6+24 (Righteous Zealot): hp 142: Dependent. Mind-Affecting, Sonic] ability.
Init +2; Spd 30 ft.; AC (touch, flatfooted); Atk CoutlelJlJl/ilg 'limde: A righteous zealot mn lise
+18/+13/+S melee (ldS+S/x2 plus 2d6 againsl her command of Oralion to exploit weaknesses in
Good, +5 unholy JltJ1~: SA Oration, spells; SQ other people. By verbally unleashing her anger
Gather followers. resist enchantment +4, right- against an individual, a righteous zelilot can cause
eous indignation (3/day), nlrn/rebuke undead, an opponent to question himself. The victim is
196"" CHAP1"ERFiVE
GODS (r ~LiGion ~
allow(.-d a Will save with II base DC of 19 (25 if fCtl/'tWIlI/tis, tlisCt:m It~s, tlivtitoliol/, tlivtiff powu~
EviL 23 if NClitral, 21 ifCood) to avoid becoming ethelYfI/ j/nm~, fog offlflr, I/eulm/iu poisol/: 5th -
shaken (suffering a -2 morale penalty on attack ttlom:mml. bn:ol mcllnttlmeIJl.j/ol1f~ s/n"le" !"n/er
rolls. weapon damal,,1C rolls. and saving throws) coml!tntJfJ, mi.r~ tI~OI/, symbol of sl«jJ: 6th - mole
for 80 minutes. Condemning Tirade is an tmdeotl.. grea/" disfxl mtlgr'c, lt~tI/, .!«Omllift, symbol
Enchantment (Charm) [Lanl"ruage-Dcpendent. offlnr, symbol of~(iflSiolr, 7th - b,iul spini, b/flS-
Mind-Affecting, Sonic] ability. ph01ly. ptTw" word blilld" rrgOlmJ/~ 8th - crroU
EJllhrolling Disroll~: A righteous ...e.lIot can !"ol" und~(IlI" disam /OCtIlioll, ~/~mol ~ 9th -
use her Orntion :lbility 10 sway groups of people. SPiTf/f({f/ltord~, wtIllofIhe Oalu1t«..
causing them to pause in their activities to listen .. Domain spell. Domains: Death (The cleric
to her words. The ability 10 speak before large may use a tlmlh louch once per day. The d~n/h
crowds and control the ebb and now ofsentiment touch is a supematu....Jl ability that produces a
is perhaps the most potent 1001 in a righteous death effecl.. The cleric must succeed at a melee
zealot's arsenal. The crowd to be ntlnmlll'd must touch attack against a living creature. Ifsuccessful.
be able to see and hear the rightcous zcalot. must the cleric rolls Id6+ 12 and if the total equals or
be able to understand the righteous zealot (speak exceeds the creature's current hit points. it dies
the S:lmc language). and must be within 90 feet. with no saving throw) and War (Free Martial
The righteous zealot makes a Diplomacy check.. Weapon Proficiency and Weapon Focus with
and each targel c.m altempt to nq,>;lte the elTecI. deity's favored weapon).
with a Will saving throw equal to or greater than Possessiom: Mr"""ioll of/he 011~ God. +5 (iI/holy
the zealot's check result. If the dleck fails. the vic- j/ot7, +5 I1lotlmr/~jiJrtifiCtlli()1l htl!f-plo/~ moil
tim sits (or stands) quietly and listens to the Much of Mina's life is cloaked in mystery. Where
zealol's words as long as the zealot conlinues to she came from, who her parents were, what hap-
speak and concentrate (up to a maximum of 16 pened to them-no one knows the answers to
rounds). The elTecI.S arc otherwise identical to the these questions and perhaps never will.
m/hm/! spell. Enthrdlling discourse is an Certainly it seems as if Queen 'lakhisis had an
Enchantment (Chann) [LanguabTC-Dcpendent. influence in Mina's life that perhaps extended
Mind~Affecl.ing, Sonic) ability. from that life's inception. Mina was a young girl
1/utJa1 ObJitSColion: A ri~,'htcous zealot is C"dpable when she was found washL-d up on the shores of
of trapping a single individual within a web of SchallsC'd, the island where Goldmoon had found-
words. 'nle victim is allowed a Will saving throw ed her Cit:ldel of Light. in order to teach the
against a base DC of 21 (27 if Evil. 25 if Neutral, newly discovered hcolling mabric known as mysti~
23 if Good) to avoid lx..'COrning CQlifiJSetlfor 8 min- cism.
utes. Verbal Obfuscation is an Enchantment Goldmoon was the ancicnt foe of Queen
(Compulsion) [Lal1b"tlage-Dependent, Mind- Takhisis, who long believed that it was
Affecting, Sonic) ability. Goldmoon who was in part responsible for the
Gather Followers (Ex): A righteous zealot Dark Queen's defeat during the War of the Lance.
receivcs a +2 ellective levels for hcr Leadership TIllis it seems unlikely that it was only sheer coin-
ability. cidence that the brirl who was later to become the
Resist Enchantment (Ex): Righteous zealots disciple of 'Illkhisis should be adopted in
arc so caught up in their own moral supcriority Goldmoon's household. 'nlcre elln be no doubt
that it is dif1iClllt to sway their minds through that 1'akhisis hoped to usc Goldmoon's love for
mabric. l'le righteous 7..L':llot receives a +4 bonus Mina to brC:lk Goldmoon's heart and her spiril.
on all saving throws to resist enchantment spells As always, 1'akhisis failed to see that love is a
and effects. strength, not a weakness. Mina's love for
Righteous Indignation (Su): Filled with a Goldmoon eventually provL"C! to be the Dark
sense of self-worth and virtue. a righteous zcollot Queen's undoing.
will not deviate from :l briven p:ltl1. TIuee times Mina was taken into the orphanage of the
per day, she may add hcr Charisma modifier 10 Citadel and quickly bec'dIne everyone's favorite. A
anyone saving throw. bright and intelligent child, Mina was forever
elmc Spdb (61717/6/6/5/5/3/2/1+domain questioning Goldmoon and the other mystics
spells): 0 - CUTr Imifor WOfllfll.t, tlrl«'1 magic, guM- about their beliefs ::md philosophies. Mina was
onct', lighl, m~fI{ltifg. 1Jirtu~ 1st - IxJlf~. bIns, <afm especially interested in stories of the old gods,
fttlr.. CQmmmfll, l7f" ligltl 'WOfflflls, tI;Vlif~ f01.JOT, pro- p'drticularly Goldmoon's story about how she had
ImilJl/ ftom goot/, JfI~1d ofjiuilt: 2nd - augUT)'. mlm brought back word of the return of the gods 10
nnoli()lf.s, tI~nlh Im~II" tI~s«m/~. mlhra//, hoM/J"kJ'I, the people of Ansalon during the I'oorth Age.
"ml mug)'. ZlJlf~ of /m/Jr, 3rd - olllilUIU tI~ntl .. At age fourteen, ~Iina disappeared from the
MltrdJ {7(J"g. atl? sufous WOIllUI.t, pm),l'r, IYmow Citadel of Light. Her movements were traced to a
{urY. ""Itr~ tI~flSi'. *(fl ulilh dfilit. 4th - {7t1r mi- ship that had docked there and most people in
198'"'-' CHAP"tER.FiVE
GODS Ct ~LiGiOII "'-'
Takhisis was li.fious. for the kcndcr possescd Takhisis once ;Ig'din bhllllt.'d Mimi and prepared
the magical timc-tl1lvcling device with the power to take her revenge upon the brirl. Mina was ready
10 upset all her plans. 'l1.khisis blamed the to die for her Queen. but Silvanoshei defended
kender's CSClIPC on MimI's pn..'OCCUpation and her. Seizing hold of the sh:mered remains of a
griefover the death ofCold moon. T'akhisis inflict- dmg()Illnllu, Silvanoshei slew Tllkhisis. Mina
ed a terrible punishment on Mina. Galdar wit- turned upon the e1ven king in fury and slew him.
nessed this punishment He reflected on all Mina Picking up the body of her dead queen. Mina
had done for this One Cod and he begins to think walked into the nighl. first vowing vengeance on
that a god who c-.m be so unjust is not a god he Paladine and all those who walk in the light.
particularly wants to follow. What has happened to Mina now? Did she
'Iina had no choice but to kL'Cp the souls of raise up the tomb to the Dark Queen? If so,
Palin and Oalamar tethered to their bodies. so where? What is Mina doing now? Is she enacting
that they could identify the kender, for no one her vengeance a~..ainst the mortal Paladine? Has
else knew him. She look their souls and the body she been recruited b)' another god? Docs she
of Goldmoon. encased in amber, with her on her travel alone or with the loyal minotaur. Galdar.
journey of conqucsl. that stretched from None know the answer to these questions except
Solanthus across Solamnia and ended in Sanction. Mina herself. and she has disappeared.
where she ended the siq"re :md conquered the
city.
Even in the absence of the f"rads. the forces of
good had been at work agdinst Takhisis. She
ordered the souls of the dead to steal the magical
tOlem from the Dmf,,1On Overlord. Malystrx. and
bring it to Sanction. Takhisis planned to use the
powerfullolem to focus her energy. preparing her
way onto the mortal plane. As Mina and Galdar
bauled the enraf"ted drabTOn. the spirit of Palin,
working with the blind silver dragon. Mirror. lOok
advantage of the Dark Quccn's preoccupation
with the battle to destroy the totem. bJTcatly we-dk-
ening the braddcss.
Takhisis abandoned Mina. lcowing her to light
the dragon without aid. Despile Ihal. Mina man-
aged to slay J\'lalystryx, although she is mort'ally
wounded. Galdar foresaw thai Mina would be
honor(.'d down through the af:,'CS for her sacrifice
and he is glad. '!lle rninOlllllr expected her 10 die
a hero and a warrior.
Takhisis realized Ih"lt she needed Mina. and the
b'O<ldess appearc.>d-rcady to "forgivc" Mirlil for her
lr-lIlsgrcssions. Shc restorc.'d Min:! to health, as
Gald:u watched in helpless r:lf"TC.
Mina made prep;lr.Jtions to wclcome the One
God into the world. but at this juncture. her plans
started to f,,"O awry. Hearing word that their
Speaker. Silvanoshei. W;IS being held prisoner by
Mina. the c1ven army marched to Sanction 10 free
him. They were joined by Solamnic Knights and
metallic dragons. recently freed from their lunar
prison.
In Ihe interim. the gods discovered that
Takhisis bet...dyed them and they find their miss-
ing world. The gods passed jlld~"'ment on the god-
dess and. with the sacrifice of Paladine. the judg-
ment came to pass. As Takhisis prepared to enter
the world. she discovered to her horror that she
had been stripped of her godhood. She was made
mortal. Her brother. P·dladine. also took mortal
form and thus the balance was maintained.
Drago"! of n Fnmihrd Moo" crenlure's statistics and special abilities, except :IS
~Iargarc( Wcis and Tracy Hickman noted here.
Hit Dice: Incre'.I.sc to d12.
Speed: Bound spirits have a fly speed of30 fcct
~
There exists a strange and startling army of
creatures both fair and foul in the world of (unless the base cre3lure has a higher fly speed)
Krynn. Some of these creatures :.Ire natur.l.l, with perfecl maneuverability.
but many monsters came into being long a(,'O AC: Natuml anuor is the same as the base
because of the Chaos-infused Graygem that creature, bUI applies only to ethereal encounlers.
wrought many changes across the land. When the bound spirit manifests (see below) its
When Chaos was released from his prison natuml anuor value is +0, but it gains a defleclion
within the stone millenia later, his power bonus equal to its Charisma modifier or +1.
stretched out, creating countless new beasts and whichever is higher.
monstrosities, and although he was eventually Attacks: The bound spirit retains all the
defeated and cast out of the world. the impact he :macks of the base cre'.I.ture, although Ihose rely-
had is onc that will be felt for countless b'Cncra- ing on physical contact do not affect non-ethere-
tions to come. :11 creatures.
200"'-' CHAP1"E"Six
mOnSTERS & DR.-AGOnS ~
Damage: Against ethereal creatures, a bound 1elekiuesis (Su): By using a full-round action, a
spirit uses the base creature's damage ratings. bound spirit can use telekinesis once per round, as
Against noncthereal creatures. the bound spirit cast by a sorcerer whose level equals the bound
cannot deal physical damage at all, but can use its spirit's HD or 10. whichever is gre-.J.ter.
special attacks (if any) when it manifests (see Fnghrftll Visnge (SII): As a free action. the
below). bound spirit can manifest in a frightful fonn. All
Special Attacks: The bound spirit retains all living creatures within a 30-foot spread must suc-
the special attacks of the base creature. although ceed at a Will save or be panicked for 2d4 rounds.
those relying on physical contact do not affect This is a mind-affecting necromantic fe-dr effect. A
nonethereal creatures. The bound spirit !,,"3ins the creature that successfully saves against the fearful
following special :macks described below, visage cannot be affected by the same ghost's fear
dependent upon the base creature's HD when it attack for one day.
was transfonned. Saves have a DC of 10 + V2 Magic Dfl1l;1 (Sa): Bound spirits of 4 or more
bound spirit's HD + bound spirit's Charisma HD are able to drain the magic from creatures
modifier, unless noted otherwise. and objects. A bound spirit's toudl allack can
MOI/yam/I(J1t (Sa): AU bound spirits have this drain away I level worth of spells from a spell-
ability. As ethereal creatures. they cannot affect or caster per level/HD of the bound spirit, or drain
be affected by anything in the material world. an amount ofmagical potential from a magic item
When they manifest. bound spirits become visible equal to the bound spirit's level/HD + bound
but remain incorporeal. However. a manifested spirit's Charisma modifier. Spellcasters in the
bound spirit can strike with its touch attack or a midst of casting a spell. or a magic item struck. is
ghost touch weapon. A manifested bound spirit allowed a Fortitude save to mitigate the effects of
remains on the Ethere-.J.I Plane but can be attacked the magic drain.
by opponents on both the M:lIerial and Ethereal Mol/eohle Visage (Ex): Bound spirits of 6 or
Planes. When a spellcasting bound spirit is on the more levels/H D are able to chanbre their physical
Ethereal Plane, its spells cannot affect targets on appearance when they manifest. A bound spirit
the Material Plane. but the)' work nonnally can alter its physical appearance :IS if using an
against ethereal targets. When a spellcasting oller Jelf spell-the bound spirit C'J.n :1$Sume the
bound spirit manifests. its spells continue [Q affect fonn of a creature the same type as their nomlal
ethere-.J.I targets and can affect tarJ"rets on the foml (such :IS humanoid or magiall beast). Bound
Material Plane normally, unless the spells rely on spirits of 12 or more levclslHD C'.J.ll change their
touch. A manifested bound spirit's touch spells form :IS if llsing a polymorph spell (am appear :IS
don't work on material tarJ"TCts. the same type as the bound spirit, or as any of the
following types: aberration. animal, drabron, fey,
mons"tE~ q DRJ'Gons ~ 20 I
giant. humanoid. magical beast. monstrous Level Adjustment: Same as base cremure +4
humanoid, oo.....c, plant, or vermin). 11,e bound
spirit's form is still ethereal and incorporeal when tHE Bovno SpiRj't's VESSEL
it manifests. "b create iI bound spirit, Ihe soul of a rccenliy
Com/plillg Gnu (Su): A bound spirit ofS HD dL'CC:lSCd cre::lture must be magically bound to a
or more can blast living creatures with a brlancc. physic:11 vessel. lnc vessel binds the spirit to the
al a range of up to 30 feet. Creatures that mcct mortal plane. creating a tether that prevents it
the bound spirit's g'..lze must succeed at a from moving along the River of Souls.
I-ortimde save or suffer 2d 10 points of damab'C "l<~ vend or a bound spirit must be :l non-liv-
and Id4 points of pennanent Charisma drain. ing objL'CI. TItis can be the spirit's original body,
~ssi(J/f (Su): Bound spirits of 10 H 0 or more
althoubrtl the skull must be completely intact for
are capable of possessing living creatures, tem- the body to be used. If an object other than the
porarily inhabiting the body and controlling its spirit's original body is used, the object must be
actions. In order to attempt to posses a living valuable, worth at least 100 gp for every
cre::lIurc. the bound spirit must make a full-round level/I-! 0 possessed by the creature to be bound.
action and succeed with a successful touch allad. Unless a bound spirit's vessel is found and
whilc manifested. TIle crealure struck is allowed destroyed, the bound spirit cannot be truly killed.
a \Vill saving Ihrow in order 10 resist the effect It will reform, completely rejU\'enated, within 2d4
(DC 10 + 112 bound spirit's HI) + bound spirit's days after being defeated.
Charisma modifier). If the victim succeeds the TIle vessel provides another weakness to a
saving throw. the bound spirit cannot attempt to bound spirit. Whoever physically controls the
possess that creature ag-..lin for a 24-hour period. vessel C"..ln exert control over the bound spirit. As
If the victim fails the saving throw, the bound long as the vessel is held, worn, or otherwise con-
spirit enters the victim's body. taking active con- trolled by a living creature, they can command
trol of the victim for I hour per levellH D of the the bound spirit as if a control undC"..ld spell has
bound spirit. TIle effects of the possession mimic been successfillly cast upon the bound spirit. The
the effects of a mllgiejar spell, bound spirit need not be present for the individ-
Special Qualities: A bound spirit has all the ual to exert control, for the focus of communica-
special qualities of the base creature and those tion and control rL'Sts with the vessel itseI[
listed below, and gains the undead type and thc
incorporcoll subtype. BovnD SpiRj-t EqyipmEn-t
Rejtrvmll'''oll (Su): In most (.'ases, it's difficult to
destroy a bound spirit through simple combat. Like:l ghost. when a bound spirit is created, all its
'Inc ~dt-'Stroyed~ spirit will retreat to its vessel, t..quipment and c:.lrried items usually become
rcfonning itself complctely within 2d4 days. Evcn ethereal along with it. In addition, the bound spir-
the most powcrfill spells arc often only temporary it retains 2d4 items that it particularly valued in
solutions. A bound spirit that would be otherwise life (proVided thm they are not in another crea-
destroyt:d returns to its vessel with a successful ture's possession). "Ille equipment works normal-
level check (ld20 + bound spirit's level or I-ID) lyon the Ethereal Pl;llle but passes hannlessly
aWlinst a DC of 15. The only means of destroying through material objects or creatures. A wcnpon
a bOllnd spirit requires that its vessel first be of + I or better enchantment, however, can hann
destroyed. material creatures when the bound spirit mani-
'film Rcs"s/(mfe (Ex): A bound spirit has a +2 fests, and enchanted weIpons can harm the
turn r(..'Sistance. If within 30 feet of its vessel. the bound spirit.
bound spirit's tllrn resistance incre::lSCS to +4. "Ille original material items remain behind. just
Saves: Same as the base creature. as the bound spirit's physical remains would. If
Abilities: Same as the base creature. except :lllother creature seizes the original, the ethereal
th:l\ the bound spirit has no Constitlll'ion score, copy f;ldt'S away. 'Illis invariably angers the
and its Charisma score incrC'.lSCS by +4. bound spirit, who stops at nothing to return the
Skills: Bound spirits receive a +S racial bonus item to it's original resting place.
to I-lide. Lislen, Search. and Spot checks.
Olherwise. same as the base creature. SAmPLE BounD SpiR,jt
Feats: Same as the base creature. 111is ex:unple uses a 7th-level human rogue as the
EIl\'ironment: Any land and underground. b:lse creature.
Organi7..ation: Solitary
ChaUenge Rating: Up 10 3 H 0, as base crea- Eramis Fabron
ture +1 Medium Undead (Augmented Humanoid)
4 HD 10 7 1-10, as base creature +2 (Inco'J'OreaI)
S+ HD. as base creature +3 Hit Dice: 7d12 (45 hp)
Treasure: None (except for vessel. see below) Initiative: +7 (Dex. Improved Initiative)
Alignment: Any Speed, ;ly 30 ft. (pe<feet) (6 squ.=)
Ad\':Ulcement: Same as the base creature.
202 ~ CHAP'tE",-Six
monSTERS Cr DRAGOnS ~
AC: 14 (+3 Dclo:. +1 deflection), touch 14, flat- of mabrical encrI,'Y. thcn thcir spirit permancntly
footed 13: or 17 (+3 Dcx. +4 lllilsterwork studdt.:d bound to the mnulcl. E....l.lllis happened to be the
le-dther). touch 13, flat-foowd 14 one who touched the amulet.
Base Atlack/Gr::lpple: +5/+6 For many YC'.l.rs, Emmis was the wi:.-.ard·s hap-
Attack: Incorporc:.ll touch +5 lllck-e or +6 ag"J.inst less servant, sent constantly to lx.'C1evil the rene-
EthcrC".l1 foes (magic dmin 7 levels or 8 potential); g.l.de's enemies. stt""J.ling important information
or masterwork r.lpier +7 melee (ld6+ Vt8-20); or and reporting back to the wizard. When the
masterwork shortbow (ld6lx3) Chaos \Var endL-d. howcver, thc rcncgJ.dc W:1S left
FulJ Attack: (Same as above) without his power. l'le sly Emmis secretly con-
Space: 5 ft. by 5 ft./5 ft. tacted somc of his old allies in thc P;llanthas
Special Attacks: Sneak :J.uack +4d6. manifesta- undcrworld, getting them to raid thc wi7.ard's
tion. telekinesis. frightful ViS3b>C. magic drain. mal- secrct lair, avenge his death and make off with thc
Ie-.lble visage (alter self). loot-including thc amulet, although the thievcs
Special Qualities: Evasion. lrapfinding. ullClllny had no idea what tllt-'y held, and Emmis refused
dodb>e (Dcx bonus to AC. can 'I be flanked). trap to tell them his secret.
sense +2. reju\-emllion. tum resistance. Now. ErJ.mis opemtes his own small
$a,"es: Fon +4. Ref +9. Will +3 thieves guild, a band ofthieves who answer to
Abilities: Sir 12, Dcx 16. Con -. Int 14, Wis 10. the bound spirit. without realizing that the
eha 12. amulet that would enable them to control
Skills: Appraise + to. Balance +9. Bluff + II. him lies hidden in his sewer tail".
Climb +6, Decipher Script +8,
Diplomacy + II. OCR!'
Disable Device
+ 11. Disb'lJise +9. tiTAn
Escape Artist Titans arc
+8. Hide +11. ogres that havc
Intimidate +9, undergonc a magical
Listen +7. Open Lock +8. St.-arch +8. transfomlation. which cllanI,1CS thcm
Sleight of Hand + 13. Spot +9. into beings ofinercdible power, inhu-
Feats: Alcrtness. Dodge. man beauty, and unsurpassed emelty.
Initiativc. Lightning Rcnexcs l'lroUj"rll the use ofa dark ritual.
Environment: Any land and under- impartcd to an ambitious ogre-
ground ma!,."C bY:l vision scnt to him by the
Organiz.1.tion: Solitary Dark Queen. those descended
Challenge Rating: 9 from the 0btfCS of old can tr3ns-
Treasure: None (vessel. SL"C below) fonn themselves into beinj,,'S
AJib"llllcnt: Chaotic ncutml of seemingly unsurpassablc
Adv:Ulccmcnt: By chamctcr class power and bc:.ltlty-an ideal-
Level Adjustment: +4 ized imagc of the original
oI,tfes. bcfore the Fall.
111C saving throws :1~linst this bound spir- Before the trallsformation. or
it's abilitics have a DC of 14. the ~RebirthM as it is called by
Undcad: Immunc to mind-innuencing Damoth. the ogre-mage to
effects. poison. sk'Cp. paralysis, stunning. whom the SL'Crets of the dark rit-
and disC'.l.sc. Not subject 10 criticll hits. lIal had bl.ocn impart<..'C1. the oI,tfe is
subdual dam:lbl'C, ability damage, cncrj,,'Y like any other. However, :lftcr the
drain, or de:uh from massive damagc. Rebinh, the 0btfe titan stands morc
Incorporcal: Can bc harmed only by Dlher than fifteen feet tall. with skin as pure a
incorporeal creatures, + 1 or bettcr magic bluc as thc summer sky, stretched taut over a
wc:.lpons, or magic, with a 50% chance to ignore highly muscular body. TIlcir hands becomc
any damage from a corporeal source. Can pass graceful and aniculate, with sharp black talons at
through solid objects at will. and own aHacks pass thc tip of each finger. A five-inch long. forward-
through armor. Always moves silently. hooking spur or bone protmdcs Irom the tltan's
elbows. The titan's fe-J.tures lx.'COmc bc-.lUliful and
Er:unis Fabron was a famed cat-thiefofl'-alumhas, refined. similar to :1Il drs. although without any
until he choose to ste:ll from the wrong person-a of thc delicacy. '111C titan's <"'Ycs become upswcpt,
rencg-.l.de wi:.-.ard who plact.-cl a great value upon rypically turning a shadc of !,'Olden yellow, lit by
his amulets. One ofhis most valuable amulets was some inner light. And the titan's mouth, comely
actually a trap-any living creature that touched whcn closed, conceals a double row of shark-like
the amulet would be instantly killed by a backlash teeth.
208"" CHAP"tE",-Six
mOnSTERS fr DAAGOnS '""'-'
'£> Create Skull Totem '0 '0 Undead Battery '0
[Metam.g;e]
The dragon is able to create a skul! totem, brranti-
ng the dragon access to an incredible amount 0 You cun drain lleg;.llive enerb'Y from undead in
power. order to power your spells.
Prerequisites: Dragon, Draconic Vampirism, Prerequisite: Greater Spelll<ocus (necroman-
spel1casting ability cy). ability to use sorcery or mysticism. ability to
Benefits: You arc able to conSlmCI a skulllo/em cast 6th level necromancy spell.
,md gain all the benefits ther<."Or. The construc- Benefit: With a successful touch attack, you
tion takes a minimum of ten skulls (one from can attempt to drain an undead creature of its
each of the dragon clans) per power rank of the enerl:.'Y' The unde-dd is allowed a Will save (DC
totem. Enchanting a skull lolem takes one month 10 + your caster level + Charisma bonus) in
per power rank desired and requires a permanent order to resist the drdin. Failure of the saving
sacrifice of2 HD times the power rank desired. throw me-ans that you drain 1 HD per your
Charisma modifier from the undead. Undead
'€' Draconic Vampirism "€> that are drained to 0 H D must make another Will
saving throw, or else be completely destroyed.
TIle dragon is able to absorb the fleeing life ener- Against ethereal/incorporeal undead. you must
gy from a dragon as they lay dying, using the be able to physically touch them in order to drain
energy to temporarily increase their own them.
strength. You can then use that stored energy to cast
Prerequisites: Dragon, spellcasting ability any spell you know, giving it the benefit of any
Benefits: If you strike the killing blow against other metamagic feat that you possess (such as
a dragon, you can attempt to absorb the drub'On's Empower, Enlarge, etc.). For every point 0
soul as it departs its body. TIle spirit of the stored energy that you expend, 'you reduce the
deceased drugon is allowed to make a Will save required incre<lSC in effective spell level of the
(equal to the DC of your breath weapon). If suc- spell. For example, an empowered and enlarged
cessful, you are unable to absorb the drugan's rreball would normally take up the slot of a 6th-
spirit. If the saving throw is failed, you absorb the level spell (3rd level spell, +2 levels for empow-
essence. ered, +1 level for entarbTCd); by expending 3 lev-
'Ine drab'On killed must be able to C'"J.St spells els of stored enerb'Y. you cast the spell as a 3rd-
(typically of adult ab"C or higher). For every age level spell, although it retains the benefits of both
cat(;.1,'Ory of the dragon killed. you brain one Mvir_ being empowered and enlarged. You do not need
tual Hit Die.~ TIlese virtual Hit Die incre'ase your to be of a level high enough to cast the spell nor-
abilities just as if you had gained age, increasing many (i.e., you do not need to be able to cast 6th
your power and your size. although you do not level spells in the above example), however, you
age any. 'Ine effects, however, are only tempo- C'"dn not spend more energy in a single spell than
rary. Each week, you lose one virtual Hit Die and your Charisma modifier. You C'J.n store up to a
decrease in power. Without a skill/totem. the loss maximum amount of energy equal to your char-
cannot be halted by any means. acter level + your Charisma modifier, although
Special: Without a slmlltotem, a dragon C'"an you will lose I level of energy every 10 minutes
only retain the virtual Hit Die temporarily. after it is absorbed.
between dragons and the world that is important, were unable to match the desperation of either
characteristics possessed only by those dragons the evil dragons that were struggling to slllvive, or
native to Krynn. the ferocity of the invaders.
The drab'011, using the skulls of dragons th'lt
were killed in battle. constructs the totem. ConstnJclion of a Skull Totem
jI.'lalyst'ryx discovered the secret of the construc- TIle shul/to/em is a maC'abre trophy. The skulls
tion of skull totems, but with surprising rapidity, must come from a dr.lb'On that has at le'lst
other dral:.'Ons fighting in the Dragon f't.lrb"C dis- reached adulthood: the skulls of younger dragons
covered the secret on their own. The dral..'Ons of simply do not possess enough ener/..ry to complete
ligill. the metallic dral,,'Ons. were disgusted by the the totem. As Malystryx and the other Overlords
discovery, but lllany of Krynn's native evil drag- discovered. there must be a balance between the
ons quickly sei7..ed upon the opportunity to not different energies. 111ere must be at least one skull
only increase their own power. but in hopes that from each of the ten native dr-db'On types of
the power would ofler them some prot(;.'Ction Krynn: bluck, blue, br.1SS, bron7..e, copper. gold,
abT3inst the marauding invaders from another btreen, red, silver. and white. 'nle skull must be rel-
world. Unfortunately, beC'"ause none of the good atively fresh and intact, with little decaying to the
dragons even begun to construct a totem. they
210'"'" CHAP"tE"Six
mOnSTERS Cr DRf\.Gons ~
It takes about one day to sh<lpe len square
miles. beginning with the area immediately sur- DR.AGOn, SEA
rounding the slmlllole"" Once the shaping is com- Dragon (Aquatic. Water)
plete. the d"'broll enters into a ciCCI' hibemation. Environment: Temperate and wann aquatic
as power is dmwn from both the skulllo/em and Organization: Wynnling. very young. young.
from the drn~,''()n. 'llc hibernation is so dccp that juvcnile. and young adult: solitary or clutch (2-5):
anything less stimulating than physical p;lin will Adult. mature adult. old, vcry old. ancient, wynn.
not allow the dragon to ;I\V'dkcn. 'l'lli5 hibernation or gt'C'J.t wynn: solitary. pair, or family (1-2 and 2~
lasts for IwO days per day spent realm-shaping. 5 offspring)
'me cfT'l..'Cts of the shaping remain in effect for ChaUenge Rating: Wynnling 3: very )'oung 4;
as long as the dr::lgon remains within the sh:lped young 5: juvenile 8: young adult 11: adult 14;
realm and the skllll mature adult 16: old
!olrm remains intact 18; very old 19;
and undisturbed. If ancicnt 21: wynn
eilher. or both. con· 23: gteJ.t wynn 25
dition chanb'CS' then Treasure: Triple
the realm will slowly standard
begin 10 revert to its Alignment: Always
natural state. neutral evil
Unfortunately. the Advancement:
rc\'crsion is much Wynnling 7-8 HD
slower than the (Small); \'ery young
transfonn:llion. For 10-11 HD
every power level of (Medium-size);
the skli/l loleln used young 13-14 HI)
to shape the realm. it (Medium-size):
takes one full year juvenile 16-17 HD
for the shaping to (Large): young
revert back to its adult 19-20 1-10
natural state. (L;ltf"rc): :Idult 22-23
Note: Alrcady. the HD (Hubrc); mature
effects of the shap- adult 25-26 H D
ing in the former (Huge); old 28-29
realms of HD (l-Iub'C); vcry
Khellendros and old 31-32 I-ID
Beryllinthranox (I-luge); ancielll 34-
have begun to 35 HD
unravel as nature (Gargtlntuan):
bCbrins to reassert wyrlll 37-38 H D
itsel[ (Garg;.lnttlan); brreat
wynn 40+ 1-1 D
(Gtugtultuan)
Level adjustment:
Wyrmling +3: very
young +3; young
REALM SHAPING
+5: others-
Power level Muimum Area or Realm.Shaping
Not considerL>(1 by some scholars to bc tmc drtlg-
I 100 sq. ft./HD ons. SC'.l dmb'Ons are in (;lct just ;IS larl.'C. danger-
2 500 sq. ft./HD ous, intelligent and fctlfsomc :IS their surfacc-
) 1000 sq. ft./HD dwelling cousins. and cm rightly said to be lords
•, 1 sq. mlle/HD orthc oce:.m. TIley tire vil.;OUS :tnd pn...>(!.uory.tak-
, 2 sq. mlln/HD
10 sq. m.tes/HD
ing t,rre;,u ple-.lSure in clpsizing s<"'3f:,'Oing vessels
and dmggillg the wrecks to their lairs on the sea
7 25 sq. mlln/HD floor. Unintcresll..'<1 in most S\lrf.1CC world affairs.
•, 50 sq. mlle5/HD
100 sq mlln/HD
they do not usually extend their activities beyond
the ocean in which tht.")' arc most al home. This
combination of reclusivc and s:lV:lbfC behavior has
10 250 sq. m,tes/HO
earned them a reputation as somewhat mytho-
...
\V)'<mllnl ,
~ H~ Oioo (hpj
6<111+6 ('S)
~
"
~ ~
.6/_)
~
•• ••
.. ..., ...,
'M .J W"
.,
~.
w.o_ (DC}
ld-1 (1~1
Fnptful
~(OCJ
Yef'/ )'O<'nl
" 9<112·11 (76)
" '" " '" • " .9/.11 ." •• •• 2dl (16)
,~~ Ild12.2' (102)
" " " " " " .12/.1S ." •• ."
.."'""
3d1 (II)
" ."
1..-110
,
1S<!12>-4S (U2)
" " " " " " +1I/_2l
•• ." 4d1 (20)
'too.!"I aduk lldl1_12 (119)
" " " " " " .11/_21 ." ." ." Sdl In)
"
~". " 21d12,lOS (2")
" " " " " " .21,.)1 ." ." ." ." 6<11 (lS)
"
~otur. oduk H 24d12tl20(l16)
" '" " " " " .2~/>-41
." ." ." ." ld-1 (l1)
"
..,.. ,
""""
.....
"
,"
,
l1dlhl6.1 (1l1)
JOd12, 110 ()]S)
)J.<I1Z.1l11.w~)
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
.21I·~S
_1O/.~9
,n/_S]
." ."
." ."
......." ." ."
."
."
."
."
."
Idl (29)
9da lJl)
10<11 (lJ)
"
"
"
,
)6<112.21-1 (S22)
" " " " " " _l6/·61 ." ." ." Hdl (l6)
"
G,••'...,.,.m 19<112,)11 (SM)
" " " " " " .l9/_6S
." ." ." 12<11 (n)
"
... "'"
TABLE 6.2: SEA DRAGON ABILITIES BY AGE
_~"""""""IOh,_
Cute< Le.o! ~
-".
lu..... i..
I'<>unloduk
20 /I... wim 60 /I.
201I.••wim 100 Ii.
20 II...wim 60 /I.
.,
.,
.,
21 {.11 ""'".. ~. loudll0. flot·fooled 21
2) (.1 .1... ,t. n.w,o~. touc~ 9. Aodoo,ed 2l
.
20/1.. .wfm60/I. .,
.,
j1 (·2,1••, .2) ... IU.. I). 'oudIl, fl".r-e<!)l 011 10/"'0iP<
..
~
"
"""" ".
20 /I,••W1m 60 ft. U (.211....16 ...,Y..I). '''''''~ I. A.I·fooled). Suueo''''''
20 /I...wim 60 /I. ~ 1] (.1,1",•• ;zg ...,Y,.I). 'oudIl. fl".r-e<! 17 011 IS/mOil<
"
Me,.... 20 Ii..• wi'" 60 /I. ., lll"',I•••• ll ...tur.I). '''''''~ 6. A.._fooled II (,,"I""""~
"
1]1~
.....,
,,- ...., ......, ...w.., . .
-,_. - ."
TABLE 6-3: SHAOOW DUCONS BY ACE
M
,~
....~_(DC)
''"''''
......"'"
" ". " " "" "/-l
H. ~ ~
.. .,•• ., .,
fJOl I(H)
,
'dU.'
IIIU.llnl .,
..,,..~
"""
lOd12.10 (1S)
".. " ".. " " " ,10/.1
."... ., ., ." 1(11)
-
1101101' (HO)
" " " " .. .l)/.IS
." ••
." ."... d' ...." >,..
_"l
"'."
ocl
""
16dU·)2 (13'1
19<112.\1 (110)
" " " " "
" " " " " "
.16/.19
,1,/.21
." ."
."
21U )
J (1.) .."
"'.,"'- ",,"" ~ 21li1248 em)
" " " ",. ",. " •22/.)2 ." ." ." ." • 12')
"
." ." ." ."
-,
...... 21dl2,12S (211) .2~/.010 ~
"" " 111I12.1'0(112) " " " " .n ." ." .,.
(191
"
" lldU.116 (Jl1) " " " " " " .21/.'S
. _....
SpecioI AbiICies
~-""
10 1'1.." no 1'1. ( - . 1
IniIioti\oe
~
'"
Ii 1.2 "U_ .1..->l1'2'oudI. lift.tJi>oled lMtJIo·...... .............,
~
"
-_........ ..
..,~ ~
lOll." 'SO L (-...-1
10 ll.1Ir lSO 1'1. (--v)
11(.' ""'.• '0 ......."'111_. 21 ftMfooud
"
...... ~ 2·1·1 ...... U ........ ""ll""'O"2.~
",
,.
to L ., ISO 1'1. (pootl ~ H (.16_"'"'110-' HilI""-t
"
...-_ ... to 1I . ., 1SO 1'1. (pootl ~ 2t ('1' .......01)10 \JOuCh, 2t lIotfootH o.-ce redwce- s/....... .... "
_.-
1O ... .,lSOll ~ ~ )1 (.I .......n......."",-", Illodoooooll
to 1I . ., ISO ft (pootl ~
).0 I·' __ .IS ....... >1)9 - . ) . 0 ...........
o-..,.~'Ol""'"
.
,. "
"
..,"" ...
-"'.-
.,....
to'" ., 1 SO l. (poot)
to'" II'- ISOll (poot)
1OIt.."'SOl.~
10 II.. II, ISO t. td-o'II
1ll1'l.."'SOt.~
~
.,
~
~
li('l,,", .11-...11II-", ..........
"(-2 son. .), nIl<nI).""'O")f ...........
.21-2 .... -)4-.11II-",., .........
1J1.. _.·)1-.....,.""""4)~
.. I......, .OO .......>Il'-. ...........
....... -
0 - . """"'-151~
o-.,.~20,......
<-_ .......
".
,,.
,..
,,.
"
0
w
"
"
214 CHAP"tE",Six
"'"
mOnSTERS &< DRf\.Gons ~
leanlt:d oCthe actions or the cnonnolls alien dmg- Crc-dte Skull Totem, Draconic Vampirism, GT"C'.lt
ons and their risc to power, and seized upon the Cleave. Improved Critical (bite), Improved
chance to do the same. Initiative, tVlultiatl'ack, I)ower Attack, Spell Focus
Brine gained power by killing younger and less (enchantment), Weapon Focus (bite)
powerful SC<1 dr.tJ:,rolls and the occasion:.1 bronze, BreatJl Weaj)Qu (Su): 60-ft (:one, dam:lbre IId8
!,rrcen or bhlCk dr..IJ:,TOI1. but fc:uful of recrimin;l- fire, Reflex DC 37 half. l1\is bre-.Jth weapon is
tions from other surface dr.IJ,,'OIlS rclocatt.'<i filrthcr effective both on the SUrf.1L'C and underwater.
out to SC'.l. He swiftly brout"rht Dimcrnesli under Capsize (Ex): Brine has:1 100% chance to e-.Jp-
his mle. C'dllsing the nlin of many orthe SC'd elves' si:l"..e bo-.Jts under 20 reet long that he surfaces
settlements and ancien! buildings. However, due undcr. a 75% dl:lllCC to capsi7-c a vessel from 20
to the artifact known as the CnJ'l(m qf7iilt's. he was to 60 feet long, and a 50% chance to C'.lpsi:l"-c one
prevent<.'<l. from fully dcstroying the elven king- ovcr 60 feet long.
dom and settled for picking off stray elves and Frightful Presence (Ex): 330·ft. radius, HD 36
ships thai sailed into his realm. or less, Will DC 34 nqrdtcs. Creatures not in the
Brine's domination of the (''astem sc..>as of water (on land, in the air, etc) gain a +4 bonus to
Ansalon c-.unc to an end when the Heroes of the their saving throws.
Hem. including Jasper I-ircforgc. Dhamon Scaly Conmland (51)): 3/day-as moss charm.
Grimwulf and Rig Mcr-Krcl. soubtlu out the but works only on scak'<! animals (reptiles and
Cnaw 0/7/des and in doing SO managed to defeat ftsh). The dragon C'dn communicate with any
the sea dr'.lgon with the aid of a mab,;cal artifact channed animals as though casting a *01 tlll)h
called the Fis/ o/E'II: Brinc's shock at being con- alllnlols spell. 111is ability is the equivalent of a Ist-
fronted by mortals capablc ofhanning him quick- le\'el spell,
ly turned to anger. but he died on the bowsprit of Seasense (Ex): 660·ft. radius, detects any
the heroes' ship ""11111711.1 and sank beneath the object of Medium-size or larger in the water
wavcs. Satisfied that the heroes had upheld their around the dmgon.
bargain. the Dimemcsti gr-.lnt<.'<! them the CTU"dJll Spell+Like Abilities: 3/day - /'Oil/rot waIn;
oj7ides and Brynseldimer's rcibl'f1 of terror passed m/ollgk, sllgrfp/iofl. Caster 1C\'c1 IS: save DC 16 +
into history. spell level.
Brine favors using his brC'.Jth welpon in com- Spells: As 15lh-level sorcerer,
bat whenever possible. c:.lUsing often fmal scalding Sorruer Sptll$ KlltrdJlI (6/8/7/7/7/7/6/4: save
burns and boiling the sea in its wake. He surfaces DC 16 + spell level. DC 17 + spell level with
bcne:.uh ships and Cl.lpsizcs them, picks off the endlalllment): 0- dallnilg lighu, delt'l'/II/11gil', de/I!C/
stragglers. and lets the wreck sink to the bottom poiSON, ghO$/ SOIlI/t1. mage halll/' IIImdillg, opm/dO${'.
where it joins the hundr<.'<!s ofothers. He docs not read IIIlIgil'. resls/IUff'("', 1st - chllml jJ£rsOIl, {'lIdure cle-
make frequent use of his mab';c. partly because he mt:1lU. 1II1Il! amlor, sleep, slliell/: 2nd - blur, bllll's
never tnlly feels that he needs more than just s/n:llg/h, en/s gm«, dllr/men,fog doud: 3rd - di*1
physical might to achieve his ends. Perhaps if he mllgic, I/os/e, pro/«liol1 from c1Iergy, slow: 4th - roll-
had known the Heroes of the Heart would prove JilSi01l, emotion, polymorph, SjJt'III'J111110"1jr, 5th - 11m:
so challenl:,ring. he may have rethought his tactics. mill grow/Ii, dO/1ll'lIIle person. flehll'l1l1illl, SIIIJllIIOfi
mOJlsler I/o, 6th - fI('ld Jog. coli/rol WilIer, gn'lller dis-
Brynscldimer "Brine": j'vlale wyrm sea dragon: pellt"g: 7th - colllrol1Vl'Illher, spell/lfnll"g.
CR 23: Gargantuan dragon (aquatic. water): I-ID 'Lail Sweep (Ex): Half circle 30 ii. in diameter,
36dI2+288: hp 539: Init +4: Spd 20 ft., swim 60 Small or smaller opponellls take 2d6+ 19 points of
fl.: AC 41. touch 6. nat-foot<.'(1 41): Base Atk +36: bludgeoning damage, Rcnex DC 33 half.
Grp +6\: Alk +46 melee (4d6+ 13. bite). Full Atk \Vater Breathing (Ex): Brine can breathe
+46 melee (4d6+13, bite), +43 mck"C (2d8+6. 2 underwaler indefinitely ,md till frt:c1y use his
claws), +42 melee (2d8+19. lail ship): breath WCilpons, spells. and olher abilities while
Space/Reach 20 ft.ll5 ft. (bite 20 fL): SA breath submerged.
weapon, capsize, frigillful presence, spell.like abil-
ities, spells, tail swet.-p: SQ damal:,re reduction Kt!ELLEnDR..OS. tHE S-tOR..m
20/m'lgic, darkvision 60 ft. immunity to fire. sleep OVER..-AnSALOn
and pamlysis, low-liglll vision, senly romllllllJl/'
seascnsc. spell resistance 29, waler breathing: AL For a long period of time Khel1endros was
NE: SV Fort +28, Ref +20, Will +25: Str 37. Dcx thought to originate from Ansalon. In truth. he
10, Can 27. Int 22, Wis 21, Cha 22. traveled from the home world of the other over-
SIu71s ollll Fmts: Bluff +42, Concentr.uion +4..1. lords prior to the War of tile Lance. Not long after
Diplomacy +42, Escape Artist +36. Knowlool:,re arri"ing. Khellendros took ,I mate by the name of
(arcana. nature) +42, Listcn +43. Seardl +42, Nadir. who died not long before their clutch
Sense lotivc +41. Spellcraft +42, Spot +13, hatclled. Yet despite his numerous offspring. there
Survi\'al +II, Swim +57: Ability Focus (breath was one particular daughter named Zephyr
we-.Jpon), Alertness, C1e-.Jvc. Combat Expertise, whom the gredt blue favored.
222"-' CHAPTER,.Six
Inons1'ER,S Cr DAAGOnS ""
was struck by lightning and horribly wounded. Cloudwalking (Su): TrC'.ld on douds or fog as
leaving him blind. In the following months. though on solid ground: functions continuously
Mirror played a pivotal role during the W:lr of but cm be ncg:.lted or rcsumc...'(\ at will.
Souls; from b'Olining the tn_th i,bout Krynn's new Cmsh (Ex): Area 30 ft. by 30 ft.; Larboc or
age from his old enemy. the dying Khcllcndros. to smaller opponents take 4d8+2-1 points of bludg-
destroying the totem that 'nlkhisis used for mar- eoning damage, and must SUCCf,.'ed on a DC 40
shalling her energies. and f.'Vcl1tllally ff.'Sloring the Reflex save or be pinned: b1J':lpple bonus +72
metallic drablQlls to Krynn. Frightful Presence (Ex): 36Q-ft. r.ldius. HD 39 or
With the Waf of Souls over, Solomir:nhnius less, \VlII DC 40 nej"r:ltes.
was last s(''ell with Odila Windlass with the illlcn- Spell-like Abilities (51'): 3/day-fog cloud. con-
lion of helping the Silvancsti root Olll their mino- trol winds : 2/day-fC".lther fall: I/day-control
taur invaders. wC'.lther. reverse gravity. Caster Level 19th; save
DC 20+ Spell level.
Solomirathnius ('"Mirro....): ~Ialc btreat wynn sil- Spells: As 19th k'Vei sorcerer
ver dr3.l"lQn: CR 25: Colossal dmgon (air): HO Sorcerer Spells Known
4OdI2+400: hI' 65-1; Init +0: Spd 40 ft.• Oy 200 ft (6/9/9/8/8/8/8/7/7/5: spell save DC=20 +
(clumsy); AC 42. (touch 2, Oat-footed 42); Base spell level): O-an'll1u nlllrR. dOltrillg lights. do:u.
Alk +-10. Grp +n: Alk +49 melee (4d8+16. bite): drlm mogie. Jllllr, light, nJltgt' hOl1l1. "0" magic.
Full Alk +49 melee (4d8+ 16, bite). +44 melee "Sistolla; Ist-alomt. hypllotism. tilmtW'. nry' oj
(4<16+8. 2 claws). +43 melee (2d8+8. 2 win~.'s). ~/if«hlnnntt, JlMtillg "Uk. 2nd-b1tit""as/d~tifitas.
+4-1 melee (4d6+2-1. l':Iil slap): Space/Reach 40 ft. ~/mtnl",1 dorts, hold puscn. htilMl1S laughter, u'litd
by 80 ft./15 ft.: SA bremh weapon. cmsh. spell~ u;olf, 3rd-s/«t stonn, ¥IIk ':IJlilt "~II'I, stillklitg
like abilities. spells. tail sweep: SQ altcrnme foml. doud, suggatiolr, 4th-cltllmt monster, l'Iln' miirnl
blindscnse. c1oudwalking. damaf:,'"C reduction '[l;ollluls, xryt;lg, Wltll offlrr. 5th-rom' ofrolt!. ""am,
20/magic, darkvision 60 ft., immunity to acid. ftehlmu;ul, tme s«titg, 6th-forbtil"mur, hilmI, gells,
cold. sleep. and paralysis. low·light vision. spell SUmltlOIl momter Y/: 7th-gn'lltrr SI1),titg, hoi)' word,
resistance 32: AL LG: SV Fort +32, Ref +22, Will slwkntlr, 8lh-nnttjxttlty, milS! hl'lll. mi1ll1 hlmll<:
+33: Str43, Dc>: 10. Con 31, Int 30. Wis 31, Cha 9th-mlSh,;tg hmul, elemmtol rdJllml (air),
30. Tail Sweep (Ex): H:llf circle 40 ft, in radius,
Skills II"d Feats: Appraise +23, Bluff +53. Medium or smaller opponents take 2d8+24
Concentration +53. Diplomacy +53. Disguise points ofbludb'COning damage. Rcnex DC 40 half
+53, Esc:lpe Artist +43, Intimidate +43.
Knowledf:,'C (arcana) +53. Knowledf:,'C (geogra-
phy) +53, Knowk-'db'C (history) +53, Knowledge
(religion) +53, Listen +53, Search +53. Sense
Motive +40, Spe11craft +31, Spot +53, Use M:l~,'lc
Device +53; Combat Casting, EnlarbTC Spell,
Flyby Attack, Flyby Breath. I-lover, Improved
Initiative. Improv(.'<1 Natural Annor, Maximi;r..c
Spell, Power Auack, Silent Spell, Stubborn,
Weapon Focus (bite), Weapon Focus (claw),
Winb1Over.
Alternate Form (Su): Mirror cm assume any
animal or humanoid fonn of Medium size or
smaller as a standard action three times per day.
lnis ability fUIl(,:1.ions as a polymorph spell east on
himself at 19th level. except that he does not
regain hit points for dlanging fonn and cm only
assume the form of:m :mimal or humanoid.
~'liITOr C'.ln fCmain in animal or humanoid foml
until he ch~ to assume a new one or return to
his natura.! fonn.
Breath Weapon (Su): 70-ft. cone, If.lmab'C 2-1d8
cold. Reflex DC 40 half. or 70 ft. cone, paral}'sis
Id6+12 rounds. Fortitude DC 40 negates.