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FUNDACION UNIVERSITARIA LOS

LIBERTADORES

ALGORITHMIC THINKING.
ING: JAVIER DAZA
LABORATORY
Prepared GUIDE
by: Brayan Estupiñan NO.
Code:201910290604 2
FOR: BRAYAN ESTUPIÑAN
PENSAMIETO ALGORITMICO for : Eng. Javier Daza
1

CODE: 201910290604
TABLE OF CONTENTS
1. INTRODUCTION

2. THE JUMPING FROGS


2.1. what is the game about?
2.2. context
2.3. Game nomenclature
2.4. Steps to develop the game(coding)
2.5. Game link
3. CANIBALS VS MONKS
3.1. what is the game about?
3.2. Context
3.3. Game nomenclature
3.4. Coding
3.5. Game link
4. CROSS WITH THE FLASHLIGHT
4.1. What is game about?
4.2. Context
4.3. Game nomenclature
4.4. coding
4.5. Game link
5. TO CROSS THE RIVER
5.1. What is game about?
5.2. context
5.3. game nomenclature
5.4. coding
5.5. game link
6. CONCLUSIONS

Prepared by: Brayan Estupiñan


Code:201910290604
for : Eng. Javier Daza
2
PENSAMIETO ALGORITMICO
1. INTRODUCTION

In the class it was proposed to develop the games of the guide of the area of
algorithmic thinking and to create a nomenclature and cipher language created
by the same student,
The purpose of this exercise is to make the student familiar with the codes
and languages encrypted in computers or coding systems.
This with the purpose of increasing and consolidating the basic knowledge of
the area

Prepared by: Brayan Estupiñan


Code:201910290604
for : Eng. Javier Daza
3
PENSAMIETO ALGORITMICO
2. THE JUMPING FROGS
2.1. what is game about?
What is there to do?
The three frogs on the right have to be on the left and vice versa.
Wait a moment until you load the game.
Click on the game to activate it.
Click on the frog to jump.
These cute little frogs want to cross the pond,
the problem is that three of them want to go in one direction and the others in the opposite direction,
so there is no way to agree, it is up to you to help them.
Rules:
Only one frog fits in each stone.
If the frog is looking to the right, the frog will only go to the right, the same for the left.
Jump maximum from stone to stone or over another frog if the next stone is vacant.
If you get stuck, press Restart.

2.2. context
💛’ 💛’’ 💛’’’ 💚’ 💚’’ 💚’’’
👇 👊 👍 👐 👈 👋 👎

2.3. Game nomenclature


Green frog: 💚
brown frog: 💛
Estones(1,2,3,4,5,6,7):👇 👊 👍 👐 👈 👋 👎
Jump to the right: 😗
. Jump to the left: 😜

Prepared by: Brayan Estupiñan


Code:201910290604
for : Eng. Javier Daza
4
PENSAMIETO ALGORITMICO
2.4. steps to develop the game(coding)
1. 💚’ 😜👐
2. 💛’’’😗👈
3. 💛’’😗👍
4. 💚’’’😜👊
5. 💚’’😜👐
6. 💚’’’😜👋
7. 💛’’’😗👎
8. 💛’’😗👈
9. 💛’😗👍
10.💚’😜👇
11.💚’’😜👊
12.💚’’’😜👐
13.💛’’😗👋
14.💛’😗👈
15.💚’’’😜👍
2.5. Game link
http://www.educa.jcyl.es/educacyl/cm/gallery/Recursos%20Infinity/juegos/arcade/ranas/rana
s.html

Prepared by: Brayan Estupiñan


Code:201910290604
for : Eng. Javier Daza
5
PENSAMIETO ALGORITMICO
3. CANIBALS VS MONKS

3.1. what is game about? Boarding the boat: 👍


Get off the boat: 👎
the objective is to pass all the cannibals and monks
to the other side of the river, in the boat only two
people can go at once, do not leave the cannibals 3.4. coding game
in the majority but the monks will be eaten.
1👍😈😈👀
How to play 2👎😈👀
Use the cursor to control the game.
3.2. context 3👀😈
GO 4👍😈😈👀
5👎😈👀
🙏🙏🙏 6👀😈
😈😈😈
---------- -------------- 7👎😈👍🙏🙏👀
^^^^^^^^^^^^^^^^^^^ 8👎🙏👍😈👀
9👎😈👍🙏👀
10👎🙏🙏👍😈👀
11👍😈😈👀
12👎😈👀
3.3. game nomenclature 13👍😈👀
Monks: 🙏 14👎😈😈
success
Canibals: 😈
3.5. code link
Press go to move the boat: 👀
http://www.juegosarea.com/canibales-vs-monjes.html

Prepared by: Brayan Estupiñan


Code:201910290604
for : Eng. Javier Daza
6
PENSAMIETO ALGORITMICO
4.CROSS WITH THE FLASHLIGHT
1.1. Introduction to Company
4.1.what is game about?
The goal is to help this family cross the bridge. Its limitations are that they only have one lamp, they can
only cross a maximum of two people each time and when crossing they must carry the lamp.
Each person crosses at a different speed: 1 sec, 3 sec, 6 sec, 8 sec, and 12 sec. The pair that crosses does it
to the rhythm of the slowest one and the lamp only lasts 30 seconds.
4.2. context

4.3. game nomenclature

:D :I
CROSS WITH : -

:P :V

:x PRESS GO¡ ✈

4.5. coding
4.6.code link
1 :D-:P✈ http://echandola.com/juegos/cruzar-con-la-linterna/
2 :D✈
3 :I-:V✈
4 :P✈
5 :X-:D✈
6 :D✈
7 :D-:P
8 FINISH

Prepared by: Brayan Estupiñan


Code:201910290604
for : Eng. Javier Daza
7
PENSAMIETO ALGORITMICO
5. TO CROSS THE RIVER
5.1. what is game about?
You have to help pass the whole group across the river. Children can not go without an adult, but the
mother does not get along with the children and the father does not get along with the girls. The offender
does not get along with anyone and can only be left alone with the police.
Choose two characters with the mouse and then activate the lever next to the raft to move them to the
other side of the river.
5.2. context
mother
daughters

father levers
raft
children

thief

police

5.3. code nomenclature


Father ♊
Mother ♈
Children ♑
Daughters ♌
Police ♍
Thief ♉
get on the Raft 🐈
get off the raft 🐕
Move Levers ⛎

Prepared by: Brayan Estupiñan


Code:201910290604
for : Eng. Javier Daza
8
PENSAMIETO ALGORITMICO
5.4. coding
1 🐈♍♉⛎
2 🐕♉⛎
3 🐈♑⛎
4 🐕♑🐈♉⛎
5 🐕♍♉🐈♊♑⛎
6 🐕♑⛎
7 🐈♈⛎
8 🐕♊⛎
9 🐕♈🐈♍♉⛎
10 🐕♍♉🐈♊⛎
11 🐈♈⛎
12 🐕♊⛎
13 🐈♌⛎
15 🐕♌♈🐈♍♉⛎
16 🐕♉🐈♌⛎
17 🐕♌⛎
18 🐈♉⛎
19 🐕♍♉
Goal.

5.5. code link


http://roble.pntic.mec.es/jfeg0041/todo_reliduques/juegos/instrucciones_cruzarrio.html

Prepared by: Brayan Estupiñan


Code:201910290604
for : Eng. Javier Daza
9
PENSAMIETO ALGORITMICO
6. CONCLUSIONS

It is very fun to solve games that involve thinking and it is better even when you understand how more or
less they are and what they do.

the exercise of solving them through coding is interesting since you exploit your thinking and imagination
of how to develop the encrypted form of games

Prepared by: Brayan Estupiñan


Code:201910290604
for : Eng. Javier Daza
10
PENSAMIETO ALGORITMICO
Prepared by: Brayan Estupiñan
Code:201910290604
for : Eng. Javier Daza
11
PENSAMIETO ALGORITMICO

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