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Requirement planning phase Identify issues / problems

 Conducting preliminary studies to collect


data on creative thinking and the
application of creative modules in
polytechnic courses
 Perform a course document analysis to
identify game design methods Identifies the krp model
 Make a literature review to identify the component
components of the study model
 Conduct lecturer interviews of game
design courses and game developers to
identify the practice and implementation
of the model components
Mapping of krp model
components

Design phase
 Create map component components and
creative elements krp model design
 Design a model of creative design
creativity
 make a confirmation of the game design
creativity model (expert)
Verification of krp model

Development phase
Generating prototype
Implements the prototype model Implementation of krp model
in prototype

Implementation and evaluation


phase
Implement the prototype krp model evaluation

Make protox usability assessments

Modeling effectiveness of the


model

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