This document provides instructions for an indeterminacy work to be performed by 4 groups of electronics players. It suggests the work should have an atmosphere of fragility, with fragmented and non-repetitive sound. Groups should individually decide how to interpret and place the score, with 3 to 17 total players who help control the score when not actively playing. Sound should be subtle and distant without being constant or droning.
This document provides instructions for an indeterminacy work to be performed by 4 groups of electronics players. It suggests the work should have an atmosphere of fragility, with fragmented and non-repetitive sound. Groups should individually decide how to interpret and place the score, with 3 to 17 total players who help control the score when not actively playing. Sound should be subtle and distant without being constant or droning.
This document provides instructions for an indeterminacy work to be performed by 4 groups of electronics players. It suggests the work should have an atmosphere of fragility, with fragmented and non-repetitive sound. Groups should individually decide how to interpret and place the score, with 3 to 17 total players who help control the score when not actively playing. Sound should be subtle and distant without being constant or droning.
This document provides instructions for an indeterminacy work to be performed by 4 groups of electronics players. It suggests the work should have an atmosphere of fragility, with fragmented and non-repetitive sound. Groups should individually decide how to interpret and place the score, with 3 to 17 total players who help control the score when not actively playing. Sound should be subtle and distant without being constant or droning.
fragile partials 2019 notes: time is relative – the work should be unconducted and placement should be decided by groups
hould be unconducted and placement should be decided by groups individually.
Interpretation of the score is entirely up to the players, but fragility and atmosphere is key. Not too much repetition or cluttered sound unless indicated. Ideally there should be 3 people per group, but no more than 17 players. Any indeterminacy work for four groups of electronics players not playing should help control the score. Sound should not be constant, but instead fragmented.
gradually emerge… distant, not droning however… extremely subtle