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I was intrigued when my co-teacher suggested using “Da Vinci” notebooks in our
2nd grade classroom. The idea was simple: students keep notebooks,
independent of any academic subject, where they can try creative exercises and
explore personal passions. I ordered a stack of bound notebooks for the
occasion.
By the end of the year, the Da Vinci notebooks were gloriously full. One 2nd
grader had designed and sketched a fleet of zombie-apocalypse vehicles.
Another wrote poem upon poem, practicing techniques she’d learned earlier in
the week. Another took insightful notes on her day-to-day observations of our
classroom. Despite many trips between home and school, only one child lost
their notebook all year—no mean feat for 7-year-olds.
The Da Vinci notebooks weren’t just for students. We teachers kept them too.
Joining in on the creative chaos with our students, we logged our own curiosities
and passions. As I scribbled poems, sketched the plant on my desk, and
recorded questions about who invented the fountain pen, I was re-immersed in
the joy of the learning process. I’m convinced the notebook made me a more
engaged teacher, especially on challenging days. There’s no way to know with
certainty what the effects of these notebooks were. But the creative attitude of Da
Vinci began to take root in our classroom—in our students and in us as
educators.
Creativity is often paid lip service, but in reality, most schools are currently
experiencing a “creativity gap”—with significantly more creative activity
occurring outside of school. Numerous psychologists argue that creativity is not
just an enrichment or add-on in the classroom: It is a definable, measurable, set
of psychological skills that enhance learning and will be necessary in the 21st-
century workforce.
Do your students regularly display and develop their creativity while in your
classroom?
Are you in touch with your own creativity as a teacher?
Here are some steps you can take to reflect—and some strategies you could try.
1. Just for artists, writers, and painters. It’s an attitude and way of problem-
solving that applies across domains, from engineering, to biology, to
business.
2. Necessarily a result or sign of mental illness. While there may be
connections between creativity in individuals with certain disorders, beware
anecdotal stories of ear-slicing artists and hot-headed scientists.
3. A fixed trait that only some people possess.
4. The same as IQ. Even students who are not intellectually “gifted” can be
highly creative.
5. Beyond measurement. While no single test is perfect, there are many ways
to assess (and improve) creativity.
Many experts in psychology and education argue that creativity skills are
psychological skills needed for success in school and in the future workforce. As
such, schools have a duty to teach them and value them. One 2010
survey found that over 1,500 executives valued creativity as the most crucial
business skill in the modern world. In a knowledge economy where rote tasks are
can be completed by machines, and almost all information is available with one
click, students need to be ready to learn independently, and constantly adapt,
innovate, and creatively problem-solve in the workplace.
Robert Sternberg has argued that creativity can predict college success above
and beyond just what we get from standardized test scores: In one study of
students taking the GRE, higher scores correlated with higher creativity. Beyond
academic achievement, creativity can make learning more fun—leading to joy
and positive emotional engagement in students. (Watch out for what Jonathan
Plucker, a professor in the Johns Hopkins School of Education, calls “Listerine”
approach to education—that “serious and boring” is the only way towards
productive learning.)
Teachers who can model creative ways of thinking, playfully engage with content,
and express their ideas, will beget creative students. Students need to see
teachers who have passions, whether it’s drawing, mathematics, painting,
biology, music, politics, or theater. That contagion of passion and positive
emotion is a hotbed for creative thought. Creatively fulfilled teachers may also be
happier teachers. One study in the Journal of Positive
Psychology suggests that engaging in a creative activity—doodling, playing a
musical instrument, knitting, designing—just once a day can lead you into a more
positive state of mind. This positive state of mind will sustain you, and spread to
your students.
Here are some ways teachers can develop and nurture their own creativity:
Another teacher in my school also used Da Vinci notebooks in his 4th grade
classroom, and we eagerly traded stories. As I flipped through his class’s
responses to the 100 questions challenge, I saw thoughts like: Why do we sleep?
When will the world end? Why are we addicted to candy? How was Morse code
invented? Why did we invent schools? How does poison kill you? Why do we
love?
One question caught my eye: “Why don’t woodpeckers get brain damage?” I
smiled at the creative coincidence. Perhaps Da Vinci wondered the same thing in
his notebook centuries ago.
Author
1. Dan Davies
Dean of the Cardiff School of Education, Cardiff Metropolitan University
Disclosure statement
Dan Davies has received funding from the Teacher Training Agency, Education Scotland and the
National Endowment for Science, Technology and the Arts (NESTA) in relation to his research in
creativity.
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Creativity is a big deal in the 21st century classroom. Many countries include it as a core
aim for their students in national curricula and even countries such as Singapore that
come top of world education league tables are recognising the need for more of it in
their schools.
This surge of interest in creativity among teachers, school leaders, academics and
governments is partly driven by a growing belief that a fast-paced global economy
requires workers with the flexibility of mind to adapt to constant change rather than
follow a traditional career path.
We live in a world where increasingly complex problems require creative solutions and
where individuals’ lives can be enhanced by the greater sense of agency that comes with
having opportunities to explore their own creativity.
Yet, surprisingly few teachers describe themselves as creative. This is perhaps because
they have a performance-related, arts-based model of creativity in their minds, such as
playing a musical instrument, painting a picture, acting a part in a play, writing a unique
song, poem or story. This is in contrast to a broader definition of creativity as the ability
to make connections between two previously unrelated ideas or contexts – what has
been called “bisociation” by the Hungarian-British writer Arthur Koestler.
Two examples I uncovered during my research can help illustrate this. One teacher I
observed in Somerset surprised his class by setting up a series of activities on their
tables while they were out at break to introduce the topic of “gases”. These consisted of a
candle burning, a series of plastic cups containing different numbers of marbles, and
pairs of inflated and deflated balls.
The teacher gave no vocal instruction, but there were question cards with the activities,
for example:
Watch the candle as it burns, what do you notice? Look at how the marbles are
arranged, shake them, what is happening? Squeeze the two rugby balls, what can you
say?
Initially bemused, groups of pupils soon began interacting with the exhibits and
discussing their ideas. This unexpected start to the lesson – out of the normal routine –
together with an invitation to look at everyday phenomena differently, provided the
“hook” needed to engage children’s enthusiasm in a new scientific topic.
One group of three girls shot a simple story of two boys having a fight “pushing each
other over” and a dog jumping on top of them. They then annotated the resulting short
movie on the computer with labels such as “push”, “pull”, “gravity” or “air resistance”.
One child commented:
You can be more creative when you do animation, because you can design what you’re
going to do, and you get to think things through, like what forces you’re going to use
and how the forces work.
Not only did this experience help reinforce children’s understanding of the tricky and
abstract conceptual area of forces, it also enabled them to exercise choice, make links
with other areas of the curriculum and engage in critical reflection as they viewed the
results of their work.
Examples such as these demonstrate how teachers’ own creativity and willingness to
take risks can promote creativity in the way their students are learning. Such teaching
for creativity is no laissez-faire, easy option – it requires careful preparation. As Thomas
Edison said of genius, it’s “1% inspiration, 99% percent perspiration”.
Models of Teaching
Objectives
Syntax
It is the steps or phases of the model being presented before the class. It
illustrates the logical and sequential order of the teacher student activities of
the instruction procedure. It describes the complete programme of action of the
model.
Social system
Principle of Reaction
This is the extension of social system. It deals with the rules of reaction to the
students responses in the classroom interaction. The reaction of the teacher
must be in accordance with the theory of which model has been built. The
teacher reaction is desired when the students’ responses/ behavior are
untouched with expected level responses and for giving reinforcement. It
depends the family of the model is presented.
Support system
Joyce & Weil (2014) categorized the models of teaching in to four families. The
classification has been made in accordance with the theoretical basis and
fundamental aim of the teaching model. The four families explained below in
detail.
The focus of the social model family is to build synergy (collective energy) in
the classroom for addressing ongoing problems of personal, social, national as
well as international importance. Social models help the students to develop
Self directed problem solving ability, sense of belongingness towards the
society and make them responsible citizens of the country.
The personal models begin from the perspective of the selfhood of the
individual. Individual consciousness and development of unique personality is
the chief focus of this family. The models in personal family attempt to make
them understand their self and thereby students can shape their future. The
cluster of personal models pays great attention to the individual perspective
and seeks to encourage productive interdependence, increasing people’s self
awareness and sense of responsibility for their own destinies.
THE BEHAVIOURAL SYSTEM FAMILY
Modification of behavior is the main focus of this family. The stance taken is
that human beings are self correcting communication systems that modify
behavior in response to the information about how successfully tasks are
navigated. The role of predetermined objectives, observable behavior, clearly
defined task and methods, feedback and reinforcement are the foundations of
models in behavior family.
CONCLUSION
Models of teaching are very effective teaching strategies which are meant for
transacting specific topic to students. The nature of the topic, presentation
method and classroom environment will direct the teacher that what model of
teaching s/he has to select for teaching the concerned topic. However the
teachers and student teachers should be well aware on the concept and
various models of teaching. Hence they can implement the models of teaching
in their professional life and make wonder in their classroom interactions.
MODELS OF TEACHING
Posted on November 28, 2013 by admin
The term model is used to mean a teaching episode done by an experienced teacher in
which a highly focussed teaching behaviour is demonstrated, in it an individual
demonstrating particular patterns which the trainee learns through imitation. It is a way
to talk and think about instruction in which certain facts may be organized, classified
and interpreted.
Bruce Joyce and Marsha Weil describe a Model of Teaching as a plan or pattern that can
be used to shape curricula, to design instructional materials and to guide instruction in
the classroom and other settings.
Thus teaching models are just instructional designs. They describe the process and
producing particular environmental situations which cause the student to interact in
such a way that specific change occurs in his behaviour.
.According to N.K.Jangira and Azit Singh (1983): “A model of teaching is a set of inter-
related components arranged in a sequence which provides guidelines to realize specific
goal. It helps in designing instructional activities and environmental facilities, carrying
out of these activities and realization of the stipulated objectives.”
According to Joyce and Weil, Each model results in two types of effects Instructional
and Nurturant.
A- Instructional effects are the direct effects of the model which result from
B- Nurturant effects are those which are implicit in the learning environment.
Bandura and Walters have formulated three kind of effect in teaching by modelling:
3- Eliciting effect- The learner receives from a model merely a cue for realising a
response.
Modelling effect can be seen when a teacher demonstrates to a student how to hold a
pencil or write capital A and thus shows a new behaviour. Through modelling the
teacher lets the student know that it is not permissible of obscene nature in art book.
The eliciting effect takes place when through modelling; a teacher tries to teach students
to get up when he enters the room. Thus it provide a cue eliciting a response neither new
nor inhibited. Gagne feels that learning through imitation seems to be more appropriate
for tasks which are a little cognitive in nature.
Syntax
Syntax of the model describes the model in action. Syntax includes the sequences of
steps involved in the organization of the complete programmed of teaching. It is the
systematic sequence of the activities in the model. Each model has a distinct flow of
phases. It means the detailed description of the model in action. In it, the teaching
activities and interactions between a pupil and the teacher are determined .The syntax
of any teaching model means those points which produce activities focused on
educational objectives at various phases. Under syntax, the teaching tactics, teaching
activities and interaction between a student and the teacher are determined in such a
pattern of sequence that the teaching objectives are achieved conveniently by providing
desirable environmental situations.
Principles of Reaction
Principles of Reaction tell the teacher how to regard the learner and to respond to what
the learner does. This element is concerned with the way a teacher should regard and
aspects respond to the activities of the students. These responses should be appropriate
and selective. They provide the teacher with rules of thumb by which to select model,
appropriate responses to what the student does. This element is concerned with the
teacher’s reaction to the students responses. In it,he comes to know that how he has to
react to the responses of the students and has to see whether the learners have been
actively involved in the process, or not.
Support system
Support System describes the supporting conditions required to implement the model.
‘Support’ refers to additional requirements beyond the usual human skills, capacities
and technical facilities. The support system relates to the additional requirements other
than the usual human skills or capacities of the teacher and the facilities usually
available in the ordinary classroom. Teacher requirements refer to special skills, special
knowledge of the teacher and special audio-visual material like films, elf-instructional
material, visit to special place etc.This includes books, films, laboratory kits, reference
materials etc. It means the additional requirements beyond the usual human skill,
capacities and technical facilities. In it, the evaluation is done by oral or written
examination, whether the teaching objectives have been achieved or not. On the basis of
this success or failure, clear idea is achieved regarding the effectiveness of strategies,
tactics and techniques used during teaching.
Application
It is an important element of a teaching model. It means the utility or usage of the learnt
material in other situations. Several types of teaching modes are available. Each model
attempts to desirable the feasibility of its use in varying contexts related with goal
achievements in terms of cognitive, and affective behaviour modification.
2. Personal Models
Within the families, there are specific models which are designed to serve particular
purposes.
3. The development of general intellectual skills such as the ability to reason and think
more logically
The models which belong to this family are :
a. The Concept Attainment Model
To develop inductive
1-Concept Attainment reasoning, mental
The Information Model inductive process, and
Processing 2-Inductive Model understanding of concepts
Source Bruner, Hilda Taba and principles.
To develop individual
competencies to achieve
Inquiry Training Model Richard Suchman the social objective.
To develop understanding
of research methodology,
Biological Science Inquiry to think logically on social
Model Joseph J. Schwab problems.
To develop general
Cognitive Growth intelligence and logic,social
Developmental Model Jean Piaget and moral development.
To develop creative
competencies for problem
Synectics Teaching Model, William Gordon solving.
To develop individual
Awareness Training competencies and mutual
Model, W.S. Fietz relations.
To develop democratic
The Social abilities, use of knowledge
Interaction and skills in life of
Source Group Investigation Model John Dewey, Herbert individual and society.
Creativity is a phenomenon whereby something new and somehow valuable is formed. The created
item may be intangible (such as an idea, a scientific theory, a musical composition, or a joke) or a
physical object (such as an invention, a literary work, or a painting).
Scholarly interest in creativity is found in a number of disciplines, primarily psychology, business
studies, and cognitive science, but
also education, technology, engineering, philosophy (particularly philosophy of
science), theology, sociology, linguistics, and economics, covering the relations between creativity
and general intelligence, personality type, mental and neurological processes, mental health,
or artificial intelligence; the potential for fostering creativity through education and training; the
fostering of creativity for national economic benefit, and the application of creative resources to
improve the effectiveness of teaching and learning.
Contents
1Etymology
2Definition
3Aspects
o 5.5Conceptual blending
o 5.6Honing theory
o 6.2Psychometric approach
o 6.3Social-personality approach
o 6.4Self-report questionnaires
8Neuroscience
o 8.1Working memory and the cerebellum
o 8.2REM sleep
9Affect
o 9.1Positive affect relations
11Mental health
13Malevolent creativity
o 13.1Malevolent creativity and crime
15In organizations
o 15.1Team Composition
o 15.2Team Processes
o 15.3Organizational Culture
o 15.4Constraints and Creativity
17Fostering creativity
o 18.2United States
20See also
21Notes
22References
23Further reading
24External links
Etymology[edit]
The lexeme in the English word creativity comes from the Latin term creō "to create, make":
its derivational suffixes also come from Latin. The word "create" appeared in English as early as the
14th century, notably in Chaucer, to indicate divine creation [1] (in The Parson's Tale[2]). However, its
modern meaning as an act of human creation did not emerge until after the Enlightenment.[1]
Definition[edit]
In a summary of scientific research into creativity, Michael Mumford suggested: "Over the course of
the last decade, however, we seem to have reached a general agreement that creativity involves the
production of novel, useful products" (Mumford, 2003, p. 110),[3] or, in Robert Sternberg's words, the
production of "something original and worthwhile". [4]Authors have diverged dramatically in their
precise definitions beyond these general commonalities: Peter Meusburger reckons that over a
hundred different analyses can be found in the literature. [5] As an illustration, one definition given
by Dr. E. Paul Torrance described it as "a process of becoming sensitive to problems, deficiencies,
gaps in knowledge, missing elements, disharmonies, and so on; identifying the difficulty; searching
for solutions, making guesses, or formulating hypotheses about the deficiencies: testing and
retesting these hypotheses and possibly modifying and retesting them; and finally communicating
the results."[6]
Creativity in general is usually distinguished from innovation in particular, where the stress is on
implementation. For example, Teresa Amabile and Pratt (2016) defines creativity as production of
novel and useful ideas and innovation as implementation of creative ideas [7], while
the OECD and Eurostat state that "Innovation is more than a new idea or an invention. An innovation
requires implementation, either by being put into active use or by being made available for use by
other parties, firms, individuals or organisations." [8]
Aspects[edit]
Theories of creativity (particularly investigation of why some people are more creative than others)
have focused on a variety of aspects. The dominant factors are usually identified as "the four Ps" —
process, product, person, and place (according to Mel Rhodes).[9] A focus on process is shown in
cognitive approaches that try to describe thought mechanisms and techniques for creative thinking.
Theories invoking divergent rather than convergent thinking (such as Guilford), or those describing
the staging of the creative process (such as Wallas) are primarily theories of creative process. A
focus on creative product usually appears in attempts to measure creativity (psychometrics, see
below) and in creative ideas framed as successful memes.[10] The psychometric approach to
creativity reveals that it also involves the ability to produce more. [11] A focus on the nature of the
creative personconsiders more general intellectual habits, such as openness, levels of ideation,
autonomy, expertise, exploratory behavior, and so on. A focus on place considers the circumstances
in which creativity flourishes, such as degrees of autonomy, access to resources, and the nature of
gatekeepers. Creative lifestyles are characterized by nonconforming attitudes and behaviors as well
as flexibility.[11]
Greek philosophers like Plato rejected the concept of creativity, preferring to see art as a form of discovery.
Asked in The Republic, "Will we say, of a painter, that he makes something?", Plato answers, "Certainly not, he
merely imitates."[12]
Ancient views[edit]
Most ancient cultures, including thinkers of Ancient Greece,[12] Ancient China, and Ancient India,
[13]
lacked the concept of creativity, seeing art as a form of discovery and not creation. The ancient
Greeks had no terms corresponding to "to create" or "creator" except for the expression "poiein" ("to
make"), which only applied to poiesis (poetry) and to the poietes (poet, or "maker") who made
it. Plato did not believe in art as a form of creation. Asked in The Republic,[14] "Will we say, of a
painter, that he makes something?", he answers, "Certainly not, he merely imitates."[12]
It is commonly argued that the notion of "creativity" originated in Western
culture through Christianity, as a matter of divine inspiration.[1] According to the historian Daniel J.
Boorstin, "the early Western conception of creativity was the Biblical story of creation given in
the Genesis."[15] However, this is not creativity in the modern sense, which did not arise until
the Renaissance. In the Judaeo-Christian tradition, creativity was the sole province of God; humans
were not considered to have the ability to create something new except as an expression of God's
work.[16] A concept similar to that of Christianity existed in Greek culture, for instance, Muses were
seen as mediating inspiration from the Gods.[17] Romans and Greeks invoked the concept of an
external creative "daemon" (Greek) or "genius" (Latin), linked to the sacred or the divine. However,
none of these views are similar to the modern concept of creativity, and the individual was not seen
as the cause of creation until the Renaissance.[18] It was during the Renaissance that creativity was
first seen, not as a conduit for the divine, but from the abilities of "great men".[18]
The Enlightenment and after[edit]
The rejection of creativity in favor of discovery and the belief that individual creation was a conduit of
the divine would dominate the West probably until the Renaissance and even later.[16] The
development of the modern concept of creativity begins in the Renaissance, when creation began to
be perceived as having originated from the abilities of the individual, and not God. This could be
attributed to the leading intellectual movement of the time, aptly named humanism, which developed
an intensely human-centric outlook on the world, valuing the intellect and achievement of the
individual.[19] From this philosophy arose the Renaissance man (or polymath), an individual who
embodies the principals of humanism in their ceaseless courtship with knowledge and creation.
[20]
One of the most well-known and immensely accomplished examples is Leonardo da Vinci.
However, this shift was gradual and would not become immediately apparent until the
Enlightenment.[18] By the 18th century and the Age of Enlightenment, mention of creativity (notably
in aesthetics), linked with the concept of imagination, became more frequent.[21] In the writing
of Thomas Hobbes, imagination became a key element of human cognition; [1]William Duff was one of
the first to identify imagination as a quality of genius, typifying the separation being made between
talent (productive, but breaking no new ground) and genius. [17]
As a direct and independent topic of study, creativity effectively received no attention until the 19th
century.[17] Runco and Albert argue that creativity as the subject of proper study began seriously to
emerge in the late 19th century with the increased interest in individual differences inspired by the
arrival of Darwinism. In particular, they refer to the work of Francis Galton, who through
his eugenicist outlook took a keen interest in the heritability of intelligence, with creativity taken as an
aspect of genius.[1]
In the late 19th and early 20th centuries, leading mathematicians and scientists such as Hermann
von Helmholtz (1896) and Henri Poincaré (1908) began to reflect on and publicly discuss their
creative processes.
Conceptual blending[edit]
Main article: Conceptual blending
In The Act of Creation, Arthur Koestler introduced the concept of bisociation —
that creativity arises as a result of the intersection of two quite different frames
of reference.[44] This idea was later developed into conceptual blending. In the
1990s, various approaches in cognitive science that dealt
with metaphor, analogy, and structure mapping have been converging, and a
new integrative approach to the study of creativity in science, art and humor has
emerged under the label conceptual blending.
Honing theory[edit]
Honing theory, developed principally by psychologist Liane Gabora, posits that
creativity arises due to the self-organizing, self-mending nature of a worldview.
The creative process is a way in which the individual hones (and re-hones) an
integrated worldview. Honing theory places emphasis not only on the externally
visible creative outcome but also the internal cognitive restructuring and repair
of the worldview brought about by the creative process. When faced with a
creatively demanding task, there is an interaction between the conception of the
task and the worldview. The conception of the task changes through interaction
with the worldview, and the worldview changes through interaction with the task.
This interaction is reiterated until the task is complete, at which point not only is
the task conceived of differently, but the worldview is subtly or drastically
transformed as it follows the natural tendency of a worldview to attempt to
resolve dissonance and seek internal consistency amongst its components,
whether they be ideas, attitudes, or bits of knowledge.
A central feature of honing theory is the notion of a potentiality state. [45] Honing
theory posits that creative thought proceeds not by searching through and
randomly ‘mutating’ predefined possibilities, but by drawing upon associations
that exist due to overlap in the distributed neural cell assemblies that participate
in the encoding of experiences in memory. Midway through the creative process
one may have made associations between the current task and previous
experiences, but not yet disambiguated which aspects of those previous
experiences are relevant to the current task. Thus the creative idea may feel
‘half-baked’. It is at that point that it can be said to be in a potentiality state,
because how it will actualize depends on the different internally or externally
generated contexts it interacts with.
Honing theory is held to explain certain phenomena not dealt with by other
theories of creativity, for example, how different works by the same creator are
observed in studies to exhibit a recognizable style or 'voice' even though in
different creative outlets. This is not predicted by theories of creativity that
emphasize chance processes or the accumulation of expertise, but it is
predicted by honing theory, according to which personal style reflects the
creator's uniquely structured worldview. Another example is in the
environmental stimulus for creativity. Creativity is commonly considered to be
fostered by a supportive, nurturing, trustworthy environment conducive to self-
actualization. However, research shows that creativity is also associated with
childhood adversity, which would stimulate honing.
Psychometric approach[edit]
J. P. Guilford's group,[40] which pioneered the modern psychometric study of
creativity, constructed several tests to measure creativity in 1967:
Plot Titles, where participants are given the plot of a story and asked to
write original titles.
Quick Responses is a word-association test scored for uncommonness.
Figure Concepts, where participants were given simple drawings of objects
and individuals and asked to find qualities or features that are common by
two or more drawings; these were scored for uncommonness.
Unusual Uses is finding unusual uses for common everyday objects such
as bricks.
Remote Associations, where participants are asked to find a word between
two given words (e.g. Hand _____ Call)
Remote Consequences, where participants are asked to generate a list of
consequences of unexpected events (e.g. loss of gravity)
Such tests, sometimes called Divergent Thinking (DT) tests have been both
supported[52] and criticized.[53]
Considerable progress has been made in automated scoring of divergent
thinking tests using semantic approach. When compared to human
raters, NLP techniques were shown to be reliable and valid in scoring the
originality.[54][55] The reported computer programs were able to achieve a
correlation of 0.60 and 0.72 respectively to human graders.
Semantic networks were also used to devise originality scores that yielded
significant correlations with socio-personal measures. [56] Most recently, an NSF-
funded[57] team of researchers led by James C. Kaufman and Mark A.
Runco[58] combined expertise in creativity research, natural language
processing, computational linguistics, and statistical data analysis to devise a
scalable system for computerized automated testing (SparcIt Creativity Index
Testing system). This system enabled automated scoring of DT tests that is
reliable, objective, and scalable, thus addressing most of the issues of DT tests
that had been found and reported. [53] The resultant computer system was able to
achieve a correlation of 0.73 to human graders.[59]
Social-personality approach[edit]
Some researchers have taken a social-personality approach to the
measurement of creativity. In these studies, personality traits such as
independence of judgement, self-confidence, attraction to complexity, aesthetic
orientation, and risk-taking are used as measures of the creativity of individuals.
[26]
A meta-analysis by Gregory Feist showed that creative people tend to be
"more open to new experiences, less conventional and less conscientious,
more self-confident, self-accepting, driven, ambitious, dominant, hostile, and
impulsive." Openness, conscientiousness, self-acceptance, hostility, and
impulsivity had the strongest effects of the traits listed. [60] Within the framework
of the Big Five model of personality, some consistent traits have emerged.
[61]
Openness to experience has been shown to be consistently related to a
whole host of different assessments of creativity.[62]Among the other Big Five
traits, research has demonstrated subtle differences between different domains
of creativity. Compared to non-artists, artists tend to have higher levels of
openness to experience and lower levels of conscientiousness, while scientists
are more open to experience, conscientious, and higher in the confidence-
dominance facets of extraversion compared to non-scientists. [60]
Self-report questionnaires[edit]
An alternative are biographical methods. These methods use quantitative
characteristics such as the number of publications, patents, or performances of
a work. While this method was originally developed for highly creative
personalities, today it is also available as self-report
questionnaires supplemented with frequent, less outstanding creative behaviors
such as writing a short story or creating your own recipes. For example,
the Creative Achievement Questionnaire, a self-report test that measures
creative achievement across 10 domains, was described in 2005 and shown to
be reliable and valid when compared to other measures of creativity and to
independent evaluation of creative output. [63] Besides the English original, it was
also used in a Chinese,[64] French,[65] and German-speaking[66] version. It is the
self-report questionnaire most frequently used in research. [64]
Neuroscience[edit]
The neuroscience of creativity looks at the operation of the brain during creative
behaviour. It has been addressed[100] in the article "Creative Innovation: Possible
Brain Mechanisms." The authors write that "creative innovation might require
coactivation and communication between regions of the brain that ordinarily are
not strongly connected." Highly creative people who excel at creative innovation
tend to differ from others in three ways:
Thus, the frontal lobe appears to be the part of the cortex that is most important
for creativity.
This article also explored the links between creativity and
sleep, mood and addiction disorders, and depression.
In 2005, Alice Flaherty presented a three-factor model of the creative drive.
Drawing from evidence in brain imaging, drug studies and lesion analysis, she
described the creative drive as resulting from an interaction of the frontal lobes,
the temporal lobes, and dopamine from the limbic system. The frontal lobes can
be seen as responsible for idea generation, and the temporal lobes for idea
editing and evaluation. Abnormalities in the frontal lobe (such as depression or
anxiety) generally decrease creativity, while abnormalities in the temporal lobe
often increase creativity. High activity in the temporal lobe typically inhibits
activity in the frontal lobe, and vice versa. High dopamine levels increase
general arousaland goal directed behaviors and reduce latent inhibition, and all
three effects increase the drive to generate ideas. [101] A 2015 study on creativity
found that it involves the interaction of multiple neural networks, including those
that support associative thinking, along with other default mode
network functions.[102]
Working memory and the cerebellum[edit]
Vandervert[103] described how the brain's frontal lobes and the cognitive functions
of the cerebellum collaborate to produce creativity and innovation. Vandervert's
explanation rests on considerable evidence that all processes of working
memory (responsible for processing all thought [104]) are adaptively modeled for
increased efficiency by the cerebellum.[105]The cerebellum (consisting of 100
billion neurons, which is more than the entirety of the rest of the brain [106]) is also
widely known to adaptively model all bodily movement for efficiency. The
cerebellum's adaptive models of working memory processing are then fed back
to especially frontal lobe working memory control processes [107] where creative
and innovative thoughts arise.[108] (Apparently, creative insight or the "aha"
experience is then triggered in the temporal lobe.[109])
According to Vandervert, the details of creative adaptation begin in "forward"
cerebellar models which are anticipatory/exploratory controls for movement and
thought. These cerebellar processing and control architectures have been
termed Hierarchical Modular Selection and Identification for Control
(HMOSAIC).[110] New, hierarchically arranged levels of the cerebellar control
architecture (HMOSAIC) develop as mental mulling in working memory is
extended over time. These new levels of the control architecture are fed forward
to the frontal lobes. Since the cerebellum adaptively models all movement and
all levels of thought and emotion, [111] Vandervert's approach helps explain
creativity and innovation in sports, art, music, the design of video games,
technology, mathematics, the child prodigy, and thought in general.
Essentially, Vandervert has argued that when a person is confronted with a
challenging new situation, visual-spatial working memory and speech-related
working memory are decomposed and re-composed (fractionated) by the
cerebellum and then blended in the cerebral cortex in an attempt to deal with
the new situation. With repeated attempts to deal with challenging situations,
the cerebro-cerebellar blending process continues to optimize the efficiency of
how working memory deals with the situation or problem. [112] Most recently, he
has argued that this is the same process (only involving visual-spatial working
memory and pre-language vocalization) that led to the evolution of language in
humans.[113]Vandervert and Vandervert-Weathers have pointed out that this
blending process, because it continuously optimizes efficiencies, constantly
improves prototyping attempts toward the invention or innovation of new ideas,
music, art, or technology.[114] Prototyping, they argue, not only produces new
products, it trains the cerebro-cerebellar pathways involved to become more
efficient at prototyping itself. Further, Vandervert and Vandervert-Weathers
believe that this repetitive "mental prototyping" or mental rehearsal involving the
cerebellum and the cerebral cortex explains the success of the self-driven,
individualized patterning of repetitions initiated by the teaching methods of
the Khan Academy. The model proposed by Vandervert has, however, received
incisive critique from several authors.[115][116]
REM sleep[edit]
Creativity involves the forming of associative elements into new combinations
that are useful or meet some requirement. Sleep aids this process.
[117]
REM rather than NREM sleepappears to be responsible.[118][119] This has been
suggested to be due to changes
in cholinergic and noradrenergic neuromodulation that occurs during REM
sleep.[118] During this period of sleep, high levels of acetylcholine in
the hippocampus suppress feedback from the hippocampus to the neocortex,
and lower levels of acetylcholine and norepinephrine in the neocortex
encourage the spread of associational activity within neocortical areas without
control from the hippocampus.[120] This is in contrast to waking consciousness,
where higher levels of norepinephrine and acetylcholine inhibit recurrent
connections in the neocortex. It is proposed that REM sleep adds creativity by
allowing "neocortical structures to reorganize associative hierarchies, in which
information from the hippocampus would be reinterpreted in relation to previous
semantic representations or nodes."[118]
Affect[edit]
Some theories suggest that creativity may be particularly susceptible to
affective influence. As noted in voting behavior, the term "affect" in this context
can refer to liking or disliking key aspects of the subject in question. This work
largely follows from findings in psychology regarding the ways in which affective
states are involved in human judgment and decision-making. [121]
Mental health[edit]
Main article: Creativity and mental illness
A study by psychologist J. Philippe Rushton found creativity to correlate
with intelligence and psychoticism.[132] Another study found creativity to be
greater in schizotypal than in either normal or schizophrenic individuals. While
divergent thinking was associated with bilateral activation of the prefrontal
cortex, schizotypal individuals were found to have much greater activation of
their right prefrontal cortex.[133] This study hypothesizes that such individuals are
better at accessing both hemispheres, allowing them to make novel
associations at a faster rate. In agreement with this hypothesis, ambidexterity is
also associated with schizotypal and schizophrenic individuals. Three recent
studies by Mark Batey and Adrian Furnham have demonstrated the
relationships between schizotypal[134][135] and hypomanic personality[136] and
several different measures of creativity.
Particularly strong links have been identified between creativity and mood
disorders, particularly manic-depressive disorder (a.k.a. bipolar disorder)
and depressive disorder (a.k.a. unipolar disorder). In Touched with Fire: Manic-
Depressive Illness and the Artistic Temperament, Kay Redfield
Jamison summarizes studies of mood-disorder rates in writers, poets,
and artists. She also explores research that identifies mood disorders in such
famous writers and artists as Ernest Hemingway (who shot himself
after electroconvulsive treatment), Virginia Woolf (who drowned herself when
she felt a depressive episode coming on), composer Robert Schumann (who
died in a mental institution), and even the famed visual artistMichelangelo. A
different case study suggested for Schumann a difference between bipolar
disorder and "creative bipolarity".[137]
A study looking at 300,000 persons with schizophrenia, bipolar disorder, or
unipolar depression, and their relatives, found overrepresentation in creative
professions for those with bipolar disorder as well as for undiagnosed siblings of
those with schizophrenia or bipolar disorder. There was no overall
overrepresentation, but overrepresentation for artistic occupations, among
those diagnosed with schizophrenia. There was no association for those with
unipolar depression or their relatives. [138] Another case study suggested a
difference between severe mood disorders and "creative melancholy", pointing
out mild and moderate depression may inspire creative achievements while
severe depression inhibits and may even destroy creative activity.[139]
Another study involving more than one million people, conducted by Swedish
researchers at the Karolinska Institute, reported a number of correlations
between creative occupations and mental illnesses. Writers had a higher risk of
anxiety and bipolar disorders, schizophrenia, unipolar depression, and
substance abuse, and were almost twice as likely as the general population to
kill themselves. Dancers and photographers were also more likely to have
bipolar disorder.[140]
However, as a group, those in the creative professions were no more likely to
suffer from psychiatric disorders than other people, although they were more
likely to have a close relative with a disorder, including anorexia and, to some
extent, autism, the Journal of Psychiatric Research reports. [140]
According to psychologist Robert Epstein, PhD, creativity can be obstructed
through stress.[141]
Malevolent
creativity[edit]
Malevolent creativity (MC) focuses on the
"darker side" of creativity.[153] This type of
creativity is not typically accepted within
society and is defined by the intention to cause
harm to others through original and innovative
means. MC should be distinguished from
negative creativity in that negative creativity
may unintentionally cause harm to others,
whereas MC is explicitly malevolently
motivated. MC is often a key contributor to
crime and in its most destructive form can
even manifest as terrorism. However, MC can
also be observed in ordinary day-to-day life as
lying, cheating and betrayal.[154] Although
everyone shows some levels of MC under
certain conditions, those that have a higher
propensity towards malevolent creativity have
increased tendencies to deceive and
manipulate others to their own gain. Although
levels of MC appear to dramatically increase
when an individual is placed under unfair
conditions, personality is also a key predictor
in anticipating levels of malevolent thinking.
Researches Harris and Reiter-Palmon
investigated the role of aggression in levels of
MC, in particular levels of implicit aggression
and the tendency to employ aggressive
actions in response to problem solving. The
personality traits of physical aggression,
conscientiousness, emotional intelligence and
implicit aggression all seem to be related with
MC.[153] Harris and Reiter-Palmon's research
showed that when subjects were presented
with a problem that triggered malevolent
creativity, participants high in implicit
aggression and low in premeditation
expressed the largest number of malevolently-
themed solutions. When presented with the
more benign problem that triggered prosocial
motives of helping others and cooperating,
those high in implicit aggression, even if they
were high in impulsiveness, were far less
destructive in their imagined solutions. They
concluded premeditation, more than implicit
aggression controlled an individual’s
expression of malevolent creativity.[155]
The current measure for malevolent creativity
is the 13 item test Malevolent Creativity
Behaviour Scale (MCBS) [154]
Creativity across
cultures[edit]
Creativity is viewed differently in different
countries.[157] For example, cross-cultural
research centred on Hong Kong found that
Westerners view creativity more in terms of the
individual attributes of a creative person, such
as their aesthetic taste, while Chinese people
view creativity more in terms of the social
influence of creative people e.g. what they can
contribute to society.[158] Mpofu et al. surveyed
28 African languages and found that 27 had no
word which directly translated to 'creativity'
(the exception being Arabic).[159] The principle
of linguistic relativity, i.e. that language can
affect thought, suggests that the lack of an
equivalent word for 'creativity' may affect the
views of creativity among speakers of such
languages. However, more research would be
needed to establish this, and there is certainly
no suggestion that this linguistic difference
makes people any less (or more)
creative; Africa has a rich heritage of creative
pursuits such as music, art, and storytelling.
Nevertheless, it is true that there has been
very little research on creativity in Africa,[160]and
there has also been very little research on
creativity in Latin America.[161] Creativity has
been more thoroughly researched in the
northern hemisphere, but here again there are
cultural differences, even between countries or
groups of countries in close proximity. For
example, in Scandinavian countries, creativity
is seen as an individual attitude which helps in
coping with life's challenges,[162] while in
Germany, creativity is seen more as a process
that can be applied to help solve problems.[163]
In organizations[edit]
Team Composition[edit]
Diversity between team members’
backgrounds and knowledge can increase
team creativity by expanding the total
collection of unique information that is
available to the team and introducing different
perspectives that can integrate in novel ways.
However, under some conditions, diversity can
also decrease team creativity by making it
more difficult for team members to
communicate about ideas and causing
interpersonal conflicts between those with
different perspectives.[174] Thus, the potential
advantages of diversity must be supported by
appropriate team processes and
organizational cultures in order to enhance
creativity.[169][170][171][172][175][176]
Team Processes[edit]
Team communication norms, such as
respecting others’ expertise, paying attention
to others’ ideas, expecting information sharing,
tolerating disagreements, negotiating,
remaining open to others’ ideas, learning from
others, and building on each other’s ideas,
increase team creativity by facilitating the
social processes involved
with brainstorming and problem solving.
Through these processes, team members are
able to access their collective pool of
knowledge, reach shared understandings,
identify new ways of understanding problems
or tasks, and make new connections between
ideas. Engaging in these social processes also
promotes positive team affect, which facilitates
collective creativity.[169][171][172][175]
Organizational Culture[edit]
Supportive and motivational environments that
create psychological safety by encouraging
risk taking and tolerating mistakes increase
team creativity as well.[169][170][171][172]Organizations
in which help-seeking, help giving,
and collaboration are rewarded promote
innovation by providing opportunities and
contexts in which team processes that lead to
collective creativity can occur.
[177]
Additionally, leadership styles that
downplay status hierarchies or power
differences within an organization and
empower people to speak up about their ideas
or opinions also help to create cultures that are
conducive to creativity.[169][170][171][172]
Economic views of
creativity[edit]
Economic approaches to creativity have
focussed on three aspects — the impact of
creativity on economic growth, methods of
modelling markets for creativity, and the
maximisation of economic creativity
(innovation).
In the early 20th century, Joseph
Schumpeter introduced the economic theory
of creative destruction, to describe the way in
which old ways of doing things are
endogenously destroyed and replaced by the
new. Some economists (such as Paul Romer)
view creativity as an important element in the
recombination of elements to produce new
technologies and products and, consequently,
economic growth. Creativity leads to capital,
and creative products are protected
by intellectual property laws.
Mark A. Runco and Daniel Rubenson have
tried to describe a "psychoeconomic" model of
creativity.[187] In such a model, creativity is the
product of endowments and active
investments in creativity; the costs and
benefits of bringing creative activity to market
determine the supply of creativity. Such an
approach has been criticised for its view of
creativity consumption as always having
positive utility, and for the way it analyses the
value of future innovations.[188]
The creative class is seen by some to be an
important driver of modern economies. In his
2002 book, The Rise of the Creative
Class, economist Richard Florida popularized
the notion that regions with "3 T's of economic
development: Technology, Talent and
Tolerance" also have high concentrations
of creative professionals and tend to have a
higher level of economic development.
Fostering
creativity[edit]
Main article: Creativity techniques
Several different researchers have proposed
methods of increasing the creativity of an
individual. Such ideas range from
the psychological-cognitive, such as Osborn-
ParnesCreative Problem Solving
Process, Synectics, science-based creative
thinking, Purdue Creative Thinking Program,
and Edward de Bono's lateral thinking; to the
highly structured, such as TRIZ (the Theory of
Inventive Problem-Solving) and its variant
Algorithm of Inventive Problem Solving
(developed by the Russian scientist Genrich
Altshuller), and Computer-Aided morphological
analysis.
Daniel Pink, in his 2005 book A Whole New
Mind, repeating arguments posed throughout
the 20th century, argues that we are entering a
new age where creativity is becoming
increasingly important. In this conceptual age,
we will need to foster and encourage right-
directed thinking (representing creativity and
emotion) over left-directed
thinking(representing logical, analytical
thought). However, this simplification of 'right'
versus 'left' brain thinking is not supported by
the research data.[189]
Nickerson[190] provides a summary of the
various creativity techniques that have been
proposed. These include approaches that
have been developed by both academia and
industry:
Creativity and
education policies[edit]
Some see the conventional system
of schooling as "stifling" of creativity and
attempt (particularly in
the preschool/kindergarten and early school
years) to provide a creativity-friendly, rich,
imagination-fostering environment for young
children.[190][191][192] Researchers have seen this
as important because technology is advancing
our society at an unprecedented rate and
creative problem solving will be needed to
cope with these challenges as they arise.[192] In
addition to helping with problem solving,
creativity also helps students identify problems
where others have failed to do so.[190][191][193] See
the Waldorf School as an example of an
education program that promotes creative
thought.
Promoting intrinsic motivation and problem
solving are two areas where educators can
foster creativity in students. Students are more
creative when they see a task as intrinsically
motivating, valued for its own sake.[191][192][194]
[195]
To promote creative thinking, educators
need to identify what motivates their students
and structure teaching around it. Providing
students with a choice of activities to complete
allows them to become more intrinsically
motivated and therefore creative in completing
the tasks.[190][196]
Teaching students to solve problems that do
not have well defined answers is another way
to foster their creativity. This is accomplished
by allowing students to explore problems and
redefine them, possibly drawing on knowledge
that at first may seem unrelated to the problem
in order to solve it.[190][191][192][194] In adults,
mentoring individuals is another way to foster
their creativiy.[197] However, the benefits of
mentoring creativity apply only to creative
contributions considered great in a given field,
not to everyday creative expression.[66]
Scotland[edit]
In the Scottish education system, creativity is
identified as a core skillset for learning, life and
work and is defined as “a process which
generates ideas that have value to the
individual. It involves looking at familiar things
with a fresh eye, examining problems with an
open mind, making connections, learning from
mistakes and using imagination to explore new
possibilities.” [1] The need to develop a shared
language and understanding of creativity and
its role across every aspect of learning,
teaching and continuous improvement was
identified as a necessary aim [2] and a set of
four skills is used to allow educators to discuss
and develop creativity skills across all subjects
and sectors of education – curiosity, open—
mindedness, imagination and problem
solving. [3] Distinctions are made between
creative learning (when learners are using
their creativity skills), creative teaching (when
educators are using their creativity skills) and
creative change (when creativity skills are
applied to planning and
improvement). [4] Scotland’s national Creative
Learning Plan [5] supports the development of
creativity skills in all learners and of educators’
expertise in developing creativity skills. A
range of resources have been created to
support and assess this [6] including a national
review of creativity across learning by Her
Majesty’s Inspectorate for Education. [7]
United States[edit]
Creativity has also been identified as one of
the key 21st century skills and as one of the
Four Cs of 21st century learning by
educational leaders and theorists in the United
States.