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Victory at Sea
Victory at Sea
Version: June
A great deal of work has gone into the development of the new edition of Victory at Sea, and we are hoping to
make it the definitive World War II naval miniatures game. To this end, you will find an immense amount of
material to get your teeth into.
While we still have more things to add, most sections are now complete and ready for you to review. If you spot
anything that is obviously missing (important battles among the historical scenarios or landing craft, for
example) by all means point them out – they are likely already in the works, but highlighting their omission will
never hurt.
By the same token, we like to run very open playtests, so you are welcome to make observations (good or bad!)
at any time. However, we will also update you with specific objectives during each revision of the playtest rules.
Each update will also have a list of all the changes that have been made since the last revision.
We are intending to publish Victory at Sea in ebook format and send it off to print before Christmas, as
promised in our last State of the Mongoose, with the printed edition coming out shortly into 2019.
However.
Our mantra at Mongoose Publishing is to only release when ready. If you uncover some major issues with the
game (or come up with some funky ideas of more things to add!), we will reserve the right to delay publication
until we believe the game is ready. That said, you will continue to see regular updates to the playtest pack so
progress can be monitored (and, indeed, checked).
We would like a focus on the Victory at Sea scenario. Do the deployment and victory conditions
mechanics work?
We have given points costs to every refit possible for the ships. Is this going too far? Should we use
standard ship profiles only in tournament-style games, with an assumption of Crew Quality 4? Should
refits and variant Crew Quality therefore be the sole province of ‘historical’ battles?
We would like you to take a look at the Coastal Invasion and Submersible rules. As yet, we have no
official scenarios for these types of battles, but we would like you to have a go anyway with whatever
forces you deem reasonable, and let us know how you get on. We are just looking for an overview at
the moment, so we can get a feel of how the scenarios should be built.
All comments should be made in the Victory at Sea Open Playtest section of our forums. You are welcome to
create new threads or post to new ones, as appropriate. We will be reading every comment.
Updates
The following have been updated since the last playtest pack.