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Psychiatry Research 158 (2008) 155 – 163


www.elsevier.com/locate/psychres

Impulsivity is associated with behavioral decision-making deficits


Ingmar H.A. Franken ⁎, Jan W. van Strien, Ilse Nijs, Peter Muris
Institute of Psychology, Erasmus Affective Neuroscience Lab, Erasmus University Rotterdam, The Netherlands
Received 11 August 2006; received in revised form 23 February 2007; accepted 3 June 2007

Abstract

Impaired decision-making is a key-feature of many neuropsychiatric disorders. In the present study, we examined task
performance in a healthy population consisting of those whose scores indicated high and low impulsivity on several behavioral
decision-making tasks reflecting orbitofrontal functioning. The measures included tasks that assess decision-making with and
without a learning component and choice flexibility. The results show that subjects high on impulsivity display an overall deficit in
their decision-making performance as compared with subjects low on impulsivity. More specifically, subjects with high impulsivity
show weaknesses in learning of reward and punishment associations in order to make appropriate decisions (reversal-learning task
and Iowa Gambling Task), and impaired adaptation of choice behavior according to changes in stimulus–reward contingencies
(reversal-learning task). Simple, non-learning, components of reward- and punishment-based decision-making (Rogers Decision-
Making Task) seem to be relatively unaffected. Above all, the results indicate that impulsivity is associated with a decreased ability
to alter choice behavior in response to fluctuations in reward contingency. The findings add further evidence to the notion that trait
impulsivity is associated with decision-making, a function of the orbitofrontal cortex.
© 2007 Elsevier Ireland Ltd. All rights reserved.

Keywords: Reversal learning; Decision-making; Impulsivity; Frontal functions; Reward

1. Introduction choice, it is now believed that human decision-making is


mainly based on emotions, especially on the expected
Decision-making is a cognitive function concerned hedonic outcome of the choice (Cabanac, 1992).1 In
with the process of reflecting on the consequences of a some classical studies, Bechara et al. (1994, 2000a)
certain choice (Bechara, 2005). In recent years, decision- demonstrated that patients with frontal lobe damage have
making functions have become a major research topic problems with emotional decision-making: they often
within neuropsychology, cognitive psychology, neuro- pursue actions that bring some kind of immediate
science, and economics. One of the topics of interest is reward, despite severe long-term consequences such as
the role of emotions on decision-making. In contrast to the loss of job, home, and family. Several psychiatric and
earlier theories that viewed decision-making as a rational neurological conditions have been associated with such
specific disturbances in emotional decision-making (for
⁎ Corresponding author. Institute of Psychology, Erasmus University
1
Rotterdam, Woudestein T12-35, P.O. Box 1738, 3000 DR Rotterdam, Recent studies highlight the importance of explicit strategy and
The Netherlands. Fax: +31 10 4089009. knowledge in decision-making, especially in the Iowa Gambling Task
E-mail address: franken@fsw.eur.nl (I.H.A. Franken). (Maia and McClelland, 2004).

0165-1781/$ - see front matter © 2007 Elsevier Ireland Ltd. All rights reserved.
doi:10.1016/j.psychres.2007.06.002
156 I.H.A. Franken et al. / Psychiatry Research 158 (2008) 155–163

reviews, see Rahman et al., 2001; Brand et al., 2006). For decision-making, the Iowa Gambling Task, so it remains
example, impaired decision-making has been reported in to be seen whether different findings will emerge if other
relation to addiction (Hester and Garavan, 2004), frontal behavioral tests of decision-making are used.
lobe dementia (Rahman et al., 1999), borderline per- In this study, we focus on three decision-making
sonality disorder (Bazanis et al., 2002), attention deficit tasks reflecting related but distinct aspects of decision-
hyperactivity disorder (Toplak et al., 2005), eating making: the Iowa Gambling Task (Bechara et al., 1994),
disorders (Cavedini et al., 2004), obsessive-compulsive which measures affective decision-making and includes
disorders (Cavedini et al., 2002a), pathological gambling a learning component, the Rogers Decision-Making
(Cavedini et al., 2002b), and disruptive behavior Task (Rogers et al., 1999a), which also taps affective
disorders (Ernst et al., 2003). One topic that needs to decision-making but does not include a learning
be resolved is whether these deficits are specific for component, and a probabilistic reversal-learning task
clinical populations (Rogers, 2003). As it is well known (O'Doherty et al., 2001), which assesses affective
that the personality trait of impulsivity is a major decision-making with a learning component as well as
ingredient of several psychiatric (Moeller et al., 2001), the ability to alter choice behavior in response to
personality (Rogers, 2003), and neurological disorders fluctuations in reward contingency. In more detail, the
(Miller, 1992), including the aforementioned disorders. Rogers Decision-Making Task taps explicit decision-
In the burgeoning neuropsychopharmacological litera- making strategies without a reward-based learning
ture on decision-making, the personality trait of element. This means that for each trial, all relevant
impulsivity has been frequently suggested to be as- information is presented to the participant; the partici-
sociated with weaknesses in decision-making. That is, pant does not need previously learned information in
impulsive persons display a decreased reflection on the order to make a correct decision. The Iowa Gambling
consequences of their choice. Task, on the other hand, measures decision-making
These suggestions are in keeping with the notion that strategies in which the participant has to learn to
real-life decision-making involves choices that are discriminate the advantageous choices from the disad-
based on expected but uncertain rewards and penalties, vantageous choices. This means that the Iowa Gambling
and that optimal choices are based on well-considered Task, unlike the Rogers Decision-Making Task, requires
strategies. As such, it seems plausible to assume that reward-based learning capacity (Fellows, 2004). The
impaired decision-making reflects a variety of impulse reversal-learning task (Rolls, 1999), measures not only
control problems (Morgan et al., 2006). Two studies reward-based learning but is also designed to index the
addressed the relationship between impulsivity and adaptation of behavior according to changes in stimu-
decision-making in healthy subjects. A first study by lus–reward contingencies (i.e., reversal learning; Clark
Franken and Muris (2005) examined the link between et al., 2004), a capacity which is regarded as a basic
decision-making, as indexed by the Iowa Gambling requirement for normal social and emotional behavior
Task, and individual differences in functional and dys- (Cools et al., 2002; Kringelbach and Rolls, 2003; Rolls,
functional impulsivity and the impulsivity-related trait 1996). Emotion-related visual reversal-learning tasks
of reward sensitivity. The researchers found no relation reflect the ability to alter choice behavior in response to
between Iowa Gambling Task performance and dys- fluctuations in reward contingency (Rahman et al.,
functional impulsivity scores. However, reward sensitiv- 1999). To summarize, all the tasks used in the present
ity, a trait associated with impulsivity, was significantly study reflect decision-making under risk. The Rogers
related to the Iowa Gambling Task score. Surprisingly, Decision-Making Task only measures reward-based
this link was positive, suggesting that a higher level of an decision-making. The Iowa task adds a reward-based
impulsivity-related trait is associated with better decision- learning aspect to the decision-making process, whereas
making. In another study, also using the Iowa Gambling the probabilistic reversal task adds both a reward-based
Task, Zermatten et al. (2005) found that decision-making learning aspect and a reversal aspect2 that measures
was influenced by the impulsivity-related trait of ‘lack of adaptive decision-making skills.
premeditation’. Higher scores on ‘lack of premeditation‘ Neuroimaging studies, which employed decision-
were positively linked to disadvantageous decision-mak- making tasks without a learning element similar to the
ing. Thus, while there is certain clinical evidence for the
detrimental effects of impulsivity on decision-making, 2
It can be argued that the Iowa task also comprises a reversal-
studies in non-clinical samples have yielded less con- learning aspect as the disadvantageous decks offer higher gains at the
vincing results. This may well have to do with the fact that beginning of the task compared with decks C and D. However, this
these studies have only employed one specific test of reversal aspect is minimal compared with the reversal-learning task.
I.H.A. Franken et al. / Psychiatry Research 158 (2008) 155–163 157

Rogers Decision-Making Task, show that the orbito- order: reversal-learning task, Rogers Decision-Making
frontal cortex is involved in this type of decision-making Task, Iowa Gambling Task. The study was approved by
(Rogers et al., 1999b). Furthermore, neurological patients the ethical committee of the Erasmus Medical Centre.
with prefrontal damage show significant deficits on all
these types of decision-making tasks (Mavaddat et al., 2.2. Instruments
2000; Rogers et al., 1999a). Neuroimaging studies
employing decision-making tasks with a learning element, 2.2.1. I7 Impulsiveness Scale
such as the Iowa Gambling Task, show medial prefrontal The Dutch version of the 19-item Impulsiveness
activity during this task (Fukui et al., 2005; Northoff et al., Scale of the I7 questionnaire (Eysenck et al., 1985;
2006). In addition, neurological patients with prefrontal Lijffijt et al., 2005) was used as the measure of
damage show deficits on this task (for a review, see impulsivity. In this questionnaire, impulsiveness is
Bechara, 2004; Dunn et al., 2006). Several neuroimaging regarded as acting without first considering the possible
studies among healthy subjects show that the prefrontal consequences. The impulsiveness scale contains items
cortex is also activated during a probabilistic reversal task such as ‘Do you often buy things on impulse?’, and ‘Are
(Cools et al., 2002; Kringelbach and Rolls, 2003; Remijnse you an impulsive person?’ Respondents answered the
et al., 2005). And again, deficits in reversal learning are items on a dichotomous (i.e. ‘yes’ and ‘no’) response
also observed after prefrontal cortex damage (Hornak scale. The I7 is a frequently employed questionnaire to
et al., 2004; Rahman et al., 1999; Rolls et al., 1994). To assess the personality trait of impulsivity (see Lijffijt
summarize, a wealth of data suggests that the orbitofrontal et al., 2005). The scale has good psychometric pro-
cortex is an essential structure for adequate decision- perties, with good reliability and validity. Cronbach's
making (Clark et al., 2004; Ridderinkhof et al., 2004). alpha of the Dutch version was reported to be 0.80
In the present study, two main research questions were (Lijffijt et al., 2005); in this study, alpha was 0.72.
addressed. First, we examined whether healthy subjects
with high-impulsivity scores would have impaired deci- 2.2.2. Positive and Negative Affect Scales
sion-making performance compared with subjects with In order to compare both impulsivity groups on
low-impulsivity scores. We expected that subjects with current affect, the Positive and Negative Affect Scales
high impulsivity would have an impaired overall perfor- (PANAS; Watson et al., 1988) were administered. The
mance on the Rogers Decision-Making Task, the Iowa PANAS is a 20-item bidimensional mood inventory.
Gambling Task, and the reversal-learning task. However, in The Positive Affect scale reflects the extent to which
line with the nature of impulsivity, it would be expected that a person feels enthusiastic, active, and alert (Watson
subjects with high impulsivity would have shorter et al., 1988), whereas the Negative Affect scale is an
deliberation times on these decision-making tasks. Second, index of subjective distress and unpleasurable engage-
we explored which specific aspects of decision-making ment that subsumes a variety of aversive mood states,
would be associated with impulsivity. including anger, contempt, disgust, guilt, fear, and
nervousness (Watson et al., 1988). Psychometric
2. Methods properties of the PANAS scales are adequate, with
good reliability and validity (Boon and Peeters, 1999;
2.1. Participants and procedure Watson et al., 1988). Cronbach's alpha of the Dutch
version was reported to be 0.89 and 0.86 for the PA
A sample of 70 undergraduate psychology students and NA scales, respectively (Boon and Peeters, 1999).
(20% males) participated in the present study. The mean
age of the sample was 20.8 years (S.D. = 2.9). The group 2.2.3. Rogers Decision-Making Task
was median-split into a high impulsiveness group (n = 30; The Rogers Decision-Making task was identical to
high-impulsives) and a low impulsiveness group (n = 40; the task as described by Rogers et al. (2003). However,
low-impulsives) based on their score (range = 0–17; the present version consisted of 40 trials randomly
median = 4) on the impulsiveness scale of the I7 question- presented within two blocks. On each trial, participants
naire (Eysenck et al., 1985). The low-impulsives had a had to choose one of the two presented gambles in order
mean I7 impulsiveness score of 2.3 (S.D. = 1.4) and the to collect as many points as possible. The gambles were
mean score of the high-impulsives was 9.5 (S.D. = 3.5). represented in the form of a histogram. The height of
After participants provided informed consent, they were this histogram indicated the probability of gaining, and
asked to complete the questionnaires and then the the possible amounts of gains were indicated in green
decision-making tasks were administered in the following above the histogram. The possible amounts of losses
158 I.H.A. Franken et al. / Psychiatry Research 158 (2008) 155–163

were indicated in red beneath the histogram (see Rogers 2.2.5. Probabilistic reversal-learning task
et al., 2003). For each trial, one gamble acted as the This task was similar to the one used by O'Doherty
control gamble, which consisted of a 50% probability of et al. (2001), except for the fact that we used a fixed
winning 10 points and a 50% probability of losing 10 number of trials (i.e. 100), and in our task a reversal took
points. The other simultaneously presented gamble was place after five correct choices. Subjects had to choose
the “experimental gamble”. This trial type varied on one of two stimuli (S+ and S−, which were easily
three factors: the probability of winning, high (75%) vs. discerned geometrical figures) that were presented
low (25%); the possible gains, large (80 points) vs. small simultaneously on the computer screen above each
(20 points); and the possible losses, large (80 points) vs. other. The S+ (advantageous) stimulus had the follow-
small (20 points). This procedure resulted in eight ing properties: a reward–punishment ratio of 70:30, a
different gambling situations, and because the experi- reward range of 80–250 points, and a punishment range
mental gamble appeared randomly on the left or the of 10–60 points. The S− (disadvantageous) stimulus
right of the screen, this resulted in a total of 16 different had the following properties: a reward–punishment ratio
gambling situations. Participants had to choose one of of 40:60, a reward range of 30–60 points, and a
the two gambles by pressing the numbers ‘1’ or ‘2’ on a punishment range of 250–600 points. Accordingly,
keyboard. Three indices of decision-making were persistent selection of S+ resulted in an overall gain, and
derived from the Rogers Decision-Making Task. First, persistent selection of S− resulted in an overall loss.
we took the overall proportion of choices of the When starting, subjects were unaware whether the upper
experimental over the control gamble. Furthermore, or the lower geometrical figure was the S+ or S−. They
following Rogers et al. (2003), we also included two had to learn by trial and error which one was the ad-
types of “all or nothing” trials. In the “gains only” trial vantageous stimulus. Every time the participants chose
type, participants had to choose between a guaranteed the S+ stimulus five times in a row, there was an S+ and
win of 40 points or a 50% chance of winning 80 points. S− reversal (which the participant was unaware of).
In the “losses only” trial type, participants had to choose Refer to O'Doherty et al. (2001) for a detailed
between a guaranteed loss of 40 points or a 50% chance description. Scores derived from the probabilistic
of losing 80 points. For the ‘gains only’ and ‘losses only’ reversal task were the total number of reversal
trials, the dependent measure was the proportion of contingencies, the total number of errors, and the
choices on which volunteers chose the uncertain out- mean deliberation time of the choices (Swainson et al.,
come (experimental trial). Third, we also recorded the 2000; Evers et al., 2005). Furthermore, a win-stay and
time needed to make a decision (deliberation time). lose-stay analysis was conducted (Budhani and Blair,
After choosing, participants received feedback on the 2005). To change choice after large gain can be regarded
amount of points they won or lost and the total amount as disadvantageous choice behavior, and change after
of points they had gathered so far. large loss could be regarded as advantageous choice
behavior. This resulted in two additional scores: the
2.2.4. Iowa Gambling Task proportion of choices that can be classified as “stay after
In the present study we used the computerized large win” and the proportion of choices that can be
version of the Iowa Gambling Task (Bechara et al., classified as “stay after large loss”.
1994), which consisted of 100 successive trials in
which subjects were required to choose a card from 2.3. Data analysis
one of four decks. The participants were instructed to
try to gain as much money as possible by drawing Before analyzing the decision-making variables, we
cards from one of four decks (A, B, C, D). The examined the characteristics of the two groups. Age,
decisions to choose from the decks are motivated by affect (PANAS score) and gender differences between
reward and punishment schedules inherent in the task. the two groups were analyzed using Students t-test or
Two of the decks (A and B) are disadvantageous, a Fischer's Exact test. To answer the main research
producing immediate gains (large rewards), but these are questions, the groups were compared on their behavioral
accompanied by larger losses in the long run (larger decision-making performance by a multivariate analysis
punishments). The C and D decks are advantageous: of variance (MANOVA) with a Bonferroni correction for
here, gains are modest but more consistent and losses are multiple comparisons. Additionally, in order to explore
smaller. A net score ((C + D) − (A + B)) was computed, the relationships among various decision-making mea-
with a higher score indicating that a subject is more often sures, Pearson correlation coefficients of these measures
choosing advantageous decks. were calculated. Further, to test which of the behavioral
I.H.A. Franken et al. / Psychiatry Research 158 (2008) 155–163 159

Table 1 Subsequent pairwise comparisons indicated that high-


Mean values (standard deviations) of low- and high-impulsives on impulsives had lower scores on the Iowa Gambling Task
several indices of decision-making behavior
compared to low-impulsives, F(1,69) = 4.4, P b 0.05,
Low-impulsives High-impulsives η2 = 0.06. In Fig. 1, the mean scores of both impulsivity
IGT net score 13.6 (30.7) − 0.9 (23.5) a groups over the five blocks on the Iowa Gambling Task
RDMT proportion of 0.52 (0.15) 0.58 (0.13) are shown. On the Rogers Decision-Making Task, high-
risky choices
impulsives had shorter deliberation times, F(1,69) = 4.4,
RDMT proportion of risky 0.43 (0.23) 0.50 (0.16)
choice on “all or P b 0.05, η2 = 0.09. High-impulsives did not made overall
nothing trials” more risky choices on the Rogers Decision-Making Task
RDMT mean deliberation 3192.7 (1423.5) 2402.5 (1123.6) a F(1,69) = 1.9, P = 0.09, η2 = 0.04. On the probabilistic
time (ms) reversal task, high-impulsives reached a lower number of
PRT stay after large 0.85 (0.14) 0.79 (0.13) a
reversals F(1,69) = 6.3, P b 0.05, η2 = 0.09, had a higher
gain proportion
PRT stay after large 0.27 (0.16) 0.36 (0.17) a proportion of stay after large loss choices, F(1,69) = 5.0,
loss proportion P b 0.05, η2 = 0.07, and a lower proportion of stay after
PRT number of reversals 7.3 (3.6) 5.2 (3.0) a large gain choices, F(1,69) = 5.0, P b 0.05, η2 = 0.06,
PRT number of errors 34.9 (9.3) 39.6 (8.4) a and had a higher number of errors, F(1,69) = 4.7,
PRT mean deliberation 620.2 (330.1) 547.4 (190.2)
P b 0.05, η2 = 0.07. Regression analyses showed that
time (ms)
the Iowa Gambling Task score was the most powerful
Notes. N = 70. IGT = Iowa Gambling Task, RDMT = Rogers Decision-
predictor of self-reported impulsivity and explained 27%
Making Task, PRT = probabilistic reversal task.
a
Significant differences in MANOVA. of the variance of self-reported impulsivity (standardized
β = −0.27, partial r = −0.27, P b 0.05).
measures was the most powerful predictor of self-re- The Pearson correlation coefficients among the three
ported impulsivity, a stepwise multiple regression ana- decision-making questionnaires are displayed in Table 2.
lysis was employed including all behavioral measures as Besides obvious correlations among sub-scores within
independent variables, and self-reported impulsivity as tasks, we also observed a significant positive corre-
the dependent variable. lation between the net score of the Iowa Gambling
Task and the number of reversals on the reversal-
3. Results learning task (r = 0.24, P b 0.05). Further, the deliber-
ation times on the Rogers Decision-Making Task and
3.1. Group characteristics

The groups of low-impulsives and high-impulsives


were equal with regard to gender ratio (23% vs. 17%
males; P = 0.76), mean age (20.7 vs. 21.0 years,
respectively; P = 0.62), mean positive affect score (33.4
vs. 34.8, respectively; P = 0.22), and mean negative
affect score (19.4 vs. 18.4, respectively; P = 0.55).

3.2. Decision-making

Mean scores of both groups on the decision-making


variables are displayed in Table 1. There was an overall
effect of impulsivity on the behavioral measures of
choice behavior, Wilks' Lambda = 0.85, F(10,57) = 2.1,
P b 0.05, η 2 = 0.27, indicating that high-impulsives
displayed generally impaired decision-making perfor-
mance as compared to low-impulsives.3

3
We conducted an extreme group analysis with top and bottom 20%
impulsivity scores. This analysis yielded a similar pattern of results on
the individual tasks effect on decision-making. However, due to the loss Fig. 1. Mean net score (advantageous–disadvantages choices) of both
of power, some of the differences dropped below the significance level. groups on the Iowa Gambling Task over the five blocks.
160 I.H.A. Franken et al. / Psychiatry Research 158 (2008) 155–163

Table 2
Correlations among the behavioral measures of decision-making
1 2 3 4 5 6 7 8
1. IGT net score –
2. RDMT proportion of risky choices − 0.21 –
3. RDMT proportion of risky choice on “all or nothing trials” − 0.02 0.17 –
4. RDMT mean deliberation time 0.17 −0.17 − 0.02 –
5. PRT stay after large gain proportion 0.13 −0.11 − 0.01 − 0.19 –
6. PRT stay after large loss proportion − 0.15 0.20 0.07 − 0.04 − 0.22 –
7. PRT number of reversals 0.24⁎ −0.14 0.00 − 0.05 0.61⁎⁎ − 0.33⁎⁎ –
8. PRT number of errors − 0.18 0.20 − 0.06 0.06 − 0.39⁎⁎ 0.68⁎⁎ − 0.77⁎⁎ –
9. PRT mean deliberation time − 0.03 −0.07 − 0.13 0.27⁎ − 0.03 0.10 − 0.18 0.26⁎
Notes. N = 70. IGT = Iowa Gambling Task, RDMT = Rogers Decision Making Task, PRT = Probalistic Reversal Task.
⁎P b 0.05; ⁎⁎P b 0.01.

the Reversal Task were positively correlated (r = 0.27, predictor of self-reported impulsivity. The observed
P b 0.05). association between impulsivity and Iowa Gambling
Task performance is in line with the study of Zermatten
4. Discussion et al. (2005) in which the authors found a negative
relation between the impulsivity-related trait of ‘lack
The current study examined the relation between premeditation’ and the Iowa Gambling Task score.
behavioral decision-making and the personality trait of However, this outcome is at variance with other studies
impulsivity. It was found that high-impulsives displayed a among healthy populations (Franken and Muris, 2005).
general deficit in their decision-making abilities as In contrast to the present study, in that study no
compared to low-impulsives. That is, high-impulsives correlation between decision-making, as measured by
had sub-optimal performance on various decision-making the Iowa Gambling Task and impulsivity could be
indices. The effect size of the overall performance deficit observed. A fact that may explain this divergence is that
was large (Cohen, 1988). More specifically, impairments in the Franken and Muris study a gambling task with a
were found on several measures: High-impulsives dis- progressive schedule of increased delayed punishments
played a decreased performance in learning of reward and was used (punishments increased progressively as
punishment associations in order to make appropriate subjects selected more cards from the disadvantageous
decisions, and impaired adaptation of choice behavior decks, see Bechara et al., 2000b) resulting in a somewhat
according to changes in stimulus–reward contingencies. different task that may not be related to impulsivity.
The results on simple, non-learning, components of re- Further, in both studies different questionnaires were
ward- and punishment-based decision-making were less employed for measuring impulsivity (i.e., the Dickman
clear; these seemed relatively unaffected as compared Impulsivity Inventory vs. the I7). It is conceivable that
with the tasks that require reward-based learning strate- different impulsivity questionnaires tap different behav-
gies. Above all, the results indicate that impulsivity is ioral aspects of impulsivity. In addition, the observed
associated with a decreased ability to alter choice behavior association between impulsivity and decision-making is
in response to fluctuations in reward contingency. also at variance with studies among psychiatric patient
Interestingly, impulsives display lowered delibera- populations which did not observe a relation between
tion times on the Rogers Decision-Making Task, and impulsivity and behavioral decision-making (Bazanis
it would be tempting to conclude that high-impul- et al., 2002; Jollant et al., 2005). Clearly, more research
sives act before considering the consequences of their on which aspects of decision-making are related to
choice. However, the performance on Rogers' task is various indices of impulsivity is needed.
equal for both groups, suggesting that impulsives have The present results contribute to the discussion about
a more efficient decision-making strategy on this spe- the inconsistency of the definition of impulsivity (Even-
cific task. den, 1999a,b). Roughly, a distinction can be made between
The present study demonstrated that high-impulsives definitions stressing the inhibition of an activated
have lower scores on the Iowa Gambling Task net score response, as is measured using Go–Nogo tasks, and
compared with low-impulsives. In addition, the results definitions stressing the integration of reward/punishment
of regression analyses showed also that the Iowa information in order to choose between two or more re-
Gambling Task net score was the most powerful sponse options, as is measured using the current decision-
I.H.A. Franken et al. / Psychiatry Research 158 (2008) 155–163 161

making tasks. Interestingly, in a study of Lijffijt et al. that both impulsivity and decision-making functions
(2004), the authors found no difference between low- and have common prefrontal neural substrates. The present
high-impulsives on behavioral measures of inhibitory results indicate that persons scoring high on the I7
motor control using the same impulsivity measure as in the impulsivity questionnaire display sub-optimal decision-
current study. This suggests that the I7, and similar making strategies, which are probably modulated by the
impulsivity questionnaires tapping trait impulsivity, reflect ventral prefrontal cortex (Clark et al., 2004).
problems with the integration of reward/punishment infor- It is interesting to consider these results in the light of
mation and not the inhibition of motor control. Besides the the discussion of whether decision-making deficits that
distinction between response inhibition and integration of characterize drug addiction (Clark and Robbins, 2002)
reward/punishment integration, other subclassifications of are the result of drug-induced changes in the prefrontal
impulsivity have been suggested. For example, Barratt cortex (e.g. Schoenbaum et al., 2006) or are already
(1985) distinguishes three different aspects of impulsivity: present before the use of drugs. Although the present
cognitive impulsiveness which is involved in making study is not specifically designed to resolve this
quick cognitive decisions, motor impulsiveness which is question, this can only be done by prospective designs;
involved in acting without thinking, and non-planning it shows that decision-making deficits can be present in
impulsiveness which involved a lack of “looking into the impulsive, normal individuals. Because it is known that
future” or planning. The presently used impulsiveness drug addiction is associated with augmented levels of
scale, the I7, reflects poor behavioral control and inabil- impulsivity (Dawe and Loxton, 2004) which results in
ity to delay gratification of which the latter aspect is drug use (Sher et al., 2000), the current results suggest
obviously close to the behavioral decision-making instru- that an individual with drug addiction may have pre-
ments used in the present study. Using multifactorial existing impulsivity associated decision-making defi-
impulsivity scales, it would be interesting to study which cits. Again, it must be kept in mind that this issue can
specific facets of impulsivity relate to specific neuropsy- only be resolved in studies with longitudinal designs.
chological mechanisms of decision-making. The present study has several limitations. We em-
Further, these results show also that reversal-learning ployed a sample of young students with an overrepre-
tasks tap a somewhat different aspect of impulsivity and sentation of females. However, we do not think that this
may be a useful addition to the behavioral measures is critical for the conclusions since it is not plausible to
of impulsivity. Our additional correlational analyses assume that the relationship between behavioral deci-
among the behavioral tasks show that, although all sion-making and self-reported impulsivity is different for
measures tap decision-making, these do not measure other healthy populations. A further limitation is that we
equal aspects. Except for the small correlations between have no data on psychiatric morbidity in this population.
the Iowa Gambling Task net score and the number of However, previous studies among student populations
reversals on the reversal-learning task, and the small show that these numbers are typically very low. In
correlation between the deliberation times on the Rogers addition, the reliability of the behavioral decision-
Decision-Making Task and the Reversal Task, there making tasks employed in the present study is unknown.
were no significant correlations observed between the Clearly, future studies should address this important
various decision-making tasks. This suggests that these topic. Lastly, impulsivity status was based upon a
measures indeed tap different aspects of choice be- median-split rather than extreme values or clinical cut-
havior. Note that the correlation between the Iowa off points. However, it must be noted that clinical cut-
Gambling Task net score and the number of reversals on points for impulsivity have not yet been developed.
the reversal-learning task suggests that these tasks tap, To summarize, the results indicate that impulsivity is
at least partly, a similar concept. This supports Clark associated with a decreased ability to alter behavior in
et al.'s (2004) notion that parallels exist between re- response to fluctuations in emotional significance to
versal learning and decision-making. stimuli. The findings add further evidence to the notion
The present results also add new evidence to the that trait impulsivity is associated with decision-making,
notion that impulsivity is associated with frontal lobe a function of the orbitofrontal cortex.
deficits (King et al., 2003; Miller, 1992; Spinella, 2004),
more specifically, since both gambling tasks and reversal Acknowledgements
learning are associated with orbitofrontal functioning,
suggesting a specific site of action. Probably, the as- This work was supported by the Netherlands
sociation between impulsivity and executive functions is Organization for Scientific Research (NWO). The
due to common neuroanatomical pathways. It is known authors thank Dr. A. Bechara for providing the Iowa
162 I.H.A. Franken et al. / Psychiatry Research 158 (2008) 155–163

task, Manon de Long for writing a Dutch version of the event-related functional magnetic resonance imaging. Journal of
Iowa task software, and Saskia van Dantzig for assisting Neuroscience 22, 4563–4567.
Dawe, S., Loxton, N.J., 2004. The role of impulsivity in the devel-
with the learning reversal and decision-making tasks. opment of substance use and eating disorders. Neuroscience and
Biobehavioral Reviews 28, 343–351.
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