Lineage II Classic Launch Patch Notes PDF

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Lineage II: Classic – Chronicle 1.

5 (Age of Splendor) Patch Notes


Release Date: October 3, 2018

Content
Character....................................................................................................................................................... 2
Classes ........................................................................................................................................................... 5
Items ........................................................................................................................................................... 15
Quests ......................................................................................................................................................... 28
Clan ............................................................................................................................................................. 32
Hunting Zones ............................................................................................................................................. 40
Fishing System............................................................................................................................................. 49
Mission System ........................................................................................................................................... 54
VIP Program ................................................................................................................................................ 55
User Interface ............................................................................................................................................. 60
Character

The max level for the Classic Server is currently set to level 70. The level cap will be expanded in future
content updates.

Basic Stats and Effects

The basic stats of each character are displayed in the character information window (Alt + T). The basic
stats affect each character's combat values, and the combat values can be checked together in the
character information window as well.

Stat Effect
STR P. Atk.
DEX P. Accuracy
P. Evasion
Atk. Spd.
P. Critical Rate
CON Max HP/CP
HP/CP Recovery
Weight
Underwater Breathing
Shield Def. Success Rate
INT M. Atk.
WIT M. Accuracy
M. Evasion
Casting Spd.
M. Def. Rate
M. Critical Rate
MEN M. Def.
MP Recovery
Max MP
Magic Cancel Rate

The original five races are only available in the Classic Server: Human, Elf, Dark Elf, Orc, and Dwarf
 The Kamael and Ertheia races do not exist

Class List by Race


Basic Stats
Race Class Type
STR DEX CON INT WIT MEN
Fighter 40 30 43 21 11 25
Human
Mystic 22 21 27 41 20 39
Elf Fighter 36 35 36 23 14 26
Mystic 21 24 25 37 23 40
Fighter 41 34 32 25 12 26
Dark Elf
Mystic 23 23 24 44 19 37
Fighter 40 26 47 25 12 26
Orcs
Mystic 27 24 31 31 15 42
Dwarf Fighter 39 29 45 20 10 27

Death Penalty

New death penalty rules have been added for the Classic Server:
 4% XP Loss Upon Death from any Monsters, Normal characters in PvP, and Chaotic characters
 Items do not drop upon a character’s death (including Chaotic characters)
 A random item in a chaotic character’s inventory will be destroyed upon death if they have 4 or
more PKs

PK System

The act of killing another player by forcible attack (attack while holding down the Ctrl key) is called PK
(Player Killing), and a character who has made a PK is given a penalty through the PK system.

 A character is Chaotic when that character’s Karma level becomes negative.


 A Chaotic character’s name will appear in red.
 Killing monsters while Chaotic will slowly reduce your negative Karma.
 Chaotic characters can still earn XP and SP during hunting.
 When a Chaotic character with a PK count of 4 or higher dies, an item destruction penalty
applies.
 Chaotic characters are restricted from talking with NPCs in normal towns and villages. can
 A Blessing of Protection buff can be taken at any Gatekeeper to protect you from an attack by a
Chaotic character who is more than 10 levels higher.
 The PK counter can only be reduced through the ‘Brothers Bound in Chains’ Quest (Sin Eater)

Brothers Bound in Chains Quest

 If your PK number is greater than or equal to 1, then the quest can be performed to reduce the
PK value up to 1 at a time (quest can be repeated)
 Receive a Sin Eater Agathion for 30 Gemstones (B-grade) to use the ‘Hour of Penitence’ skill to
Collect 50 Crumbs of Penitence to complete the quest.
o Must have an Agathion Bracelet to equip the Sin Eater Agathion
 The quest can be carried out through the Dark Judge NPC who is located in the following areas:
o South of Floran Village
o South of the Entrance to the Wasteland
o North of the Entrance to Hardin’s Academy

Party Bonus
The maximum amount of party members is set to 9 for the Classic Server

The experience gained through hunting while in a party is much higher than the experience gained by
hunting while solo. There is a party experience bonus that increases with the number of party members
in a party.

Number of Party Members Party XP Bonus


2 members 60%
3 members 65%
4 members 70%
5 members 80%
6 members 90%
7 members 100%
8 members 110%
9 members 120%

Level Difference XP Penalty

The XP penalty for killing monsters 3 levels below you has been changed to 5 levels below to help give
players a broader range of hunting targets to choose from according to preference/equipment
conditions.
 Test NPC – Monster Eye Patrol

PC Level NPC Level Level Difference XP Rate Acquired XP


Level 22 Level 22 0 100.00% 764
Level 23 Level 22 -1 100.00% 764
Level 24 Level 22 -2 100.00% 764
Level 25 Level 22 -3 100.00% 764
Level 26 Level 22 -4 100.00% 764
Level 27 Level 22 -5 100.00% 764
Level 28 Level 22 -6 83.33% 637
Level 29 Level 22 -7 69.44% 531
Level 30 Level 22 -8 57.87% 442
Level 31 Level 22 -9 48.23% 368
Level 32 Level 22 -10 40.19% 307
Level 33 Level 22 -11 - 0

Duel System
The Duel System has been added:
 You can apply for a duel with another character through the 'Duel' action in the action window
(Alt + C) or with the /duel command.
 If your opponent accepts the duel application, you will proceed to a 1: 1 match.
 You can end the duel through the 'Duel Withdrawal' action in the action window (Alt + C) or with
the /withdraw command.
Classes

The original 31 classes are back in the Classic Server with up to the 2nd Class Transfer (Level 40).
 The 3rd Class Transfer will be introduced in a future content update.
 The Subclass system does not exist in the Classic Server.
 Skill Enchanting is currently not available in the Classic Server.

Race Class Type 1st Class Transfer 2nd Class Transfer


Human Fighter Warrior Gladiator
Warlord
Knight Paladin
Dark Avenger
Rogue Treasure Hunter
Hawkeye
Mystic Human Wizard Sorcerer
Necromancer
Warlock
Cleric Bishop
Prophet
Elf Fighter Elven Knight Temple Knight
Sword Singer
Elven Scout Plains Walker
Silver Ranger
Mystic Elven Wizard Spellsinger
Elemental Summoner
Elven Oracle Elven Elder
Dark Elf Fighter Palus Knight Shilien Knight
Bladedancer
Assassin Abyss Walker
Phantom Ranger
Mystic Dark Wizard Spellhowler
Phantom Summoner
Shillien Oracle Shilien Elder
Orc Fighter Raider Destroyer
Monk Tyrant
Mystic Orc Shaman Overlord
Warcryer
Dwarf Fighter Scavenger Bounty Hunter
Artisan Warsmith

New Class Skills have been added (all skills listed below are at skill level 1):

Class Acquisition Skill Name Effect


Level
Paladin 40 Shield Strike Attacks the enemy using a shield with 500 Power
added to P. Atk, and provokes the enemy. Requires a
shield.
58 Angelic Archon Channels the gods' strength to greatly increase your
combat effectiveness. For 1 min., increases Debuff
Resistance by +20%, P. Def. by +20%, M. Def. by +20%,
P. Accuracy by +4 when a sword/ blunt weapon is
equipped, Speed by +6, Atk. Spd. by +10% when a
sword/ blunt weapon is equipped, P. Critical Rate by
+20 when a sword is equipped, P. Critical Damage by
+10% when a blunt weapon is equipped, and Buff-
canceling Attack Resistance by +20%. Decreases the
effect of recovery magic by +40%.
60 Shield Deflect For 8 seconds, transfers magical damage back to the
Magic enemy caster. Requires a shield.
Dark Avenger 40 Shield Strike Attacks the enemy using a shield with 500 Power
added to P. Atk, and provokes the enemy. Requires a
shield.
60 Shield Deflect For 8 seconds, transfers magical damage back to the
Magic enemy caster. Requires a shield.
Temple Knight 40 Tribunal Inflicts physical damage on the enemy with 395 Power
added to P. Atk. and decreases the enemy's Critical
Rate by -20% for 30 seconds. Requires a sword or
blunt weapon to be equipped. Over-hit.
60 Shield Deflect For 8 seconds, transfers magical damage back to the
Magic enemy caster. Requires a shield.
52 Aegis Enables Shield Defense in all directions.
55 Arrest Provokes the enemy to attack, then immobilizes them
for 10 seconds.
66 Shield Bash Hits the enemy with user's shield, stunning it with 142
Power for 2 seconds. Requires a shield. Target cancel
is possible.
Shillien Knight 40 Judgment Inflicts dark damage on the enemy with 433 Power
added to P. Atk. and greatly provokes the enemy. For
30 seconds, decreases Critical Damage by -20%.
Requires a sword, blunt weapon, or dualsword. Over-
hit.
60 Shield Deflect For 8 seconds, transfers magical damage back to the
Magic enemy caster. Requires a shield.
52 Aegis Enables Shield Defense in all directions.
Orc Shaman 20 Life Saver For 15 seconds, recover target's HP by 12 per second.
Overlord 40 Spell Master Casting Spd. +5%, M. Critical Rate +10.
48 Ritual of Life Restores CP by 497 Power.
56 Pa’agrio’s Restores nearby clan members' CP by 501 Power.
Honor
Warcryer 40 Spell Master Casting Spd. +5%, M. Critical Rate +10.
44 Chant of For 40 minutes, increases party members' Speed by
Movement 20.
Gladiator 41 Dual Weapon Has a 30% chance to dodge physical attacks by using a
Defense weapon for 1 minute. Requires a dualsword.
56 Sonic Move Uses Momentum to increase Speed by 20 for 30
seconds. Need to recharge stage 1 of Momentum.
Requires a dualsword.
Warlord 42 Lightning Spear Attacks near the enemy by throwing a spear with 801
Power added to P. Atk. Stuns for 5 seconds. Requires
a spear. Over-hit. Ignores Shield Defense.
46 Focus Attack Attacks a single enemy when equipped with a spear.
Additionally, P. Accuracy +2 and P. Critical Damage
+3%. Applies to standard attacks only.
51 Fell Swoop For 2 minutes, increases the number of simultaneous
targets by 1. Requires a polearm
Destroyer 40 Quake Attack Attacks enemies in front with 465 Power added to P.
Atk. Ignores 20% of target's P. Def. Requires a
sword/two-handed sword. Over-hit. Ignores Shield
Defense
46 Proficient P. Atk. + 40 and Accuracy + 1 when using a two-
Sword handed sword. Atk. Spd. + 30 when using a
sword/two-handed sword. Depending on the level,
MP is consumed continuously.
52 Immortal For 5 seconds HP doesn’t drop below 1. Additionally
recovers 30% HP if the effect of Immortality ends.
Monk 20 Fist Weapon Increases P. Atk. by 4.5 when using a fist weapon.
Mastery
Treasure 50 Shadow Step Moves a character behind enemy's back. Cancels the
Hunter target and Stuns.
51 Hide Renders invisible for 15 seconds. Effect cancels upon
any action except for moving.
55 Sand Bomb Detonates a sand bomb to decrease the enemy's P.
Accuracy by -4 and M. Accuracy by -4 for 30 seconds.
Plains Walker 40 Silent Move Disables preemptive attacks from enemies. Decreases
Speed by 40% and continuously consumes MP.
50 Shadow Step Moves a character behind enemy's back. Cancels the
target and Stuns.
51 Hide Renders invisible for 15 seconds. Effect cancels upon
any action except for moving.
55 Sand Bomb Detonates a sand bomb to decrease the enemy's P.
Accuracy by -4 and M. Accuracy by -4 for 30 seconds.
Abyss Walker 50 Shadow Step Moves a character behind enemy's back. Cancels the
target and Stuns.
51 Hide Renders invisible for 15 seconds. Effect cancels upon
any action except for moving.
55 Sand Bomb Detonates a sand bomb to decrease the enemy's P.
Accuracy by -4 and M. Accuracy by -4 for 30 seconds.
Warlock 40 Spell Master Casting Spd. +10%, M. Critical Rate +10.
40 Summon With a 100% probability summons 24 Beast
Spiritshots Spiritshots. Consumes 4 Spirit Ore.
40 Summon With a 100% probability summons 30 Beast Soulshots.
Soulshots Consumes 4 Soulstone(s)
44 Spirit Sharing For 20 minutes, character's P.Atk. +4%, M. Atk. +4%,
Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate
+10. Transfers master's enchanced skills to the
servitor. Consumes 5 Spirit Ore.
48 Physical Increases the body’s limit and increases P. Atk. +10%.
Transcendence Max HP -14%.
56 Summon Friend Teleports a party member to one's current location.
Requires a Summoning Crystal on the target.
Elemental 40 Spell Master Casting Spd. +13%, M. Critical Rate +10.
Summoner 40 Summon With a 100% probability summons 24 Beast
Spiritshots Spiritshots. Consumes 4 Spirit Ore.
40 Summon With a 100% probability summons 30 Beast Soulshots.
Soulshots Consumes 4 Soulstone(s)
44 Spirit Sharing For 20 minutes, character's P.Atk. +4%, M. Atk. +4%,
Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate
+10. Transfers master's enchanced skills to the
servitor. Consumes 5 Spirit Ore.
48 Physical Increases the body’s limit and increases P. Atk. +10%.
Transcendence Max HP -14%.
56 Summon Friend Teleports a party member to one's current location.
Requires a Summoning Crystal on the target.
Phantom 40 Spell Master Casting Spd. +9%, M. Critical Rate +10.
Summoner 40 Summon With a 100% probability summons 24 Beast
Spiritshots Spiritshots. Consumes 4 Spirit Ore.
40 Summon With a 100% probability summons 30 Beast Soulshots.
Soulshots Consumes 4 Soulstone(s)
44 Spirt Sharing For 20 minutes, character's P.Atk. +4%, M. Atk. +4%,
Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate
+10. Transfers master's enchanced skills to the
servitor. Consumes 5 Spirit Ore.
48 Physical Increases the body’s limit and increases P. Atk. +10%.
Transcendence Max HP -14%.
56 Summon Friend Teleports a party member to one's current location.
Requires a Summoning Crystal on the target.
Prophet 40 Spell Master Casting Spd. +10%, M. Critical Rate +10.
40 Might of Inflicts holy damage with 29 Power added to M. Atk.
Heaven
51 Mystic Becomes invincible to various debuffs for 5 seconds.
Immunity Usable only on party members.
Sorcerer 40 Spell Master Casting Spd. +10%, M. Critical Rate +10.
40 Clear Mind Increases MP Recovery Bonus by 2.6 while standing
and by 3.2 when walking.
Necromancer 40 Spell Master Casting Spd. +10%, M. Critical Rate +10.
58 Mass Curse Curses the enemy and nearby enemies to decrease
Gloom their M. Def. by 23%. Consumes 4 Cursed Bones.
Spellsinger 40 Spell Master Casting Spd. +13%, M. Critical Rate +10.
40 Clear Mind Increases MP Recovery Bonus by 2.6 while standing
and by 3.2 when walking.
Bishop 40 Spell Master Casting Spd. +10%, M. Critical Rate +10.
51 Divine Power Increases the power of recovery magic with 20 Power
for 2 minutes.
Elven Elder 40 Spell Master Casting Spd. +13%, M. Critical Rate +10.
42 Advanced Block Increases Shield Defense by 10% for 20 minutes.
Shilien Elder 40 Spell Master Casting Spd. +9%, M. Critical Rate +10.
40 Stigma of Shilen For 30 seconds, decreases Short-range Weapon
Resistance by -16.
40 Curse Field of Decreases Melee Weapon Resistance of the target
Shilen and nearby enemies by -16 for 30 seconds.
40 Might of Inflicts holy damage with 29 Power added to M. Atk.
Heaven
66 Mass Recharge Restore up to 240 MP per party member level.
Consumes 5 Spirit Ore.
Spellhowler 40 Spell Master Casting Spd. +9%, M. Critical Rate +10.
40 Clear Mind Increases MP Recovery Bonus by 2.6 while standing
and by 3.2 when walking.
Bounty 42 Body Crush Attacks the enemy with 680 Power added to P. Atk.
Hunter and stuns for 5 seconds. Certain chance of removing 1
buff from the stunned enemy. Requires a blunt
weapon. Ignores Shield Defense. Over-hit
44 Stubborn Body Gives you a sturdy body. For 5 minutes, increases
resistance to Stun by 3 and has a certain chance to
recover your HP when hit.
49 Spike Adds a spike to a blunt weapon to increase P. Atk. by
10% and its weight for stun attacks by 15% for 20 min.
Warsmith 42 Weapon Sharpens a spear or blunt weapon to increase its P.
Reinforcement Atk. by 3% for 5 min and has a certain chance to
decrease target’s Atk. Spd. and Casting Spd. by 10%.
44 Stubborn Body Gives you a sturdy body. For 5 minutes, increases
resistance to Stun by 3 and has a certain chance to
recover your HP when hit.
46 Encase Armor Thickens the surface of heavy armor to increase P.
Def. by 10% for 20 minutes.

Skill Changes

The duration of Songs/Dances for Swordsinger/Bladedancer has increased from 2 minutes to 5 minutes
for the following skills:

Swordsinger Skills Bladedancer Skills


Song of Earth Dance of the Warrior
Song of Life Dance of Inspiration
Song of Water Dance of the Mystic
Song of Warding Dance of Fire
Song of Wind Dance Of Fury
Hunter’s Song Dance Of Concentration
Song of Invocation Dance of Light
Song of Vitality Dance of Protection

Spellbook Skills

A Spellbook is a unique item for learning specific skills for each class. If you do not have a spellbook, you
will not be able to learn a specific skill, so it's a good idea to check on the skill tab of your skill window
beforehand to see which spellbook you need for your class.

The spellbook is only required to learn the initial skill and is not required for leveling up the skill
afterwards (requires SP).

Spellbooks can be purchased with Adena from the Grocer NPC Harmony in Gludio Village or the
Spellbook Trader NPC Lorenzo in the Town of Aden.

You can also obtain Spellbooks from Monster drops in different hunting zones throughout the World
 Ivory Tower Crater
 Sea of Spores
 Forest of Mirrors
 Enchanted Valley
 Alligator Island
 Outlaw Forest

Transformation Skills

When all classes that have finished the second class transfer reach level 45, they will learn their first
transformation skill automatically. Transformation skills are often unavailable because they have a long
reuse time, but they do not share the reuse time with other transformational skills.

Three new transformation skills have been added for all Classes:

Skill Name Level Passive Effect Duration Cooldown


Pirate 45 Max HP/MP +3%, Speed +3, Atk. Spd. +2%, P./M.
Accuracy +1, M. Critical Rate +10, P./M. Atk. +2%, P./M.
Def. +2%
2 Hours
Dark 60 Max HP/MP +5%, Speed +4, Atk. Spd. +3%, P./M.
15
Assassin Accuracy +1, M. Critical Rate +10, P./M. Atk. +2%, P./M.
Minutes
Def. +2%
White 70 Max HP/MP +7%, Speed +5, Atk. Spd. +5%, P./M.
Assassin Accuracy +2, M. Critical Rate +20, P./M. Atk. +3%, P./M. 1 Hour
Def. +3%

An Elemental Stone is required to use Transformation Skills. A transformation skill cannot be used if
there is no Elemental Stone in your inventory.

The Elemental Stone can be purchased from Pona outside the Luxury Shop in the Town of Giran.

Item Price
Elemental Stone (x2) 4 Crystal (D-grade)
2 Gemstone (D-grade)
1,000 Adena
Pirate Transformation Skill
Dark Assassin Transformation Skill

v
White Assassin Transformation Skill
Items

The maximum item grade for equipment is currently B-grade on the Classic Server. A-grade equipment is
not available and will be introduced in a future content update.

Item Grades for Weapon, Armor, Accessories, and Soulshots/Blessed Spiritshots


 No Grade – from lvl 1
 D Grade – from lvl 20
 C Grade – from lvl 40
 B Grade – from lvl 52

Weapons

The weapons that appear on the Classic Server can be classified into 9 weapons. Because each class has
different weapons that can be used effectively, it is better to use a weapon specific to that class.
 D~C grade Dual Swords can be crafted at any Blacksmith in Town.
 A Dual Weapon Crafting Stamp is required for crafting B-grade Dual Swords, but will only be
available after permanent clan halls have been introduced a short time later.
 Crossbows, Rapiers, Dual Daggers, and Dual Blunt Weapons do not exist in the Classic Server.

Weapon Type Attack Atk. Spd. Crit. Rate Accuracy Passive Skill
Dagger Low Very Fast High Low Dagger Mastery
One-handed Sword Normal Fast Normal Normal Sword / Blunt Mastery
Two-handed Sword High Normal Normal High Sword / Blunt Mastery
Two-Handed Weapon Mastery
Dual Swords High Normal Normal High Dual Weapon Mastery
One-handed Blunt Normal Fast Low High Sword / Blunt Mastery
Two-handed Blunt Normal Normal Low High Sword / Blunt Mastery
Two-Handed Weapon Mastery
Polearm Normal Normal Normal Normal Polearm Mastery
Bow Very High Slow / Very Slow High Low Bow Mastery
Fist High Normal Low High Fist Mastery

Armor

There are 3 types of armor: Heavy armor, Light armor, and Robes. Generally, the Knight and Warrior
classes use Heavy armor, and the Dagger and Archer classes use mostly Light armor. The Wizard and
Healer classes will use Robes since they have additional MP bonuses available when worn.

Armor Type Classes with Armor Related Passives


Warrior Knight Dagger Archer Wizard Summoner Healer Buffer
Heavy Armor ● ● - - - - - ●
Light Armor ● - ● ● - ● - ●
Robe - - - - ● ● ● ●
Gloves ● ● ● ● ● ● ● ●
Shoes ● ● ● ● ● ● ● ●
Helmet ● ● ● ● ● ● ● ●
Shield - ● - - - - - -

Accessories

The accessories of Lineage II Classic are very diverse, but are normally referred to necklaces, earrings,
and rings. These three types of accessories have a common function that increase magical defense.

Accessory Type Effect


Necklace Increases M. Def.; Only 1 Necklace can be worn at the time.
Earring Increases M. Def.; Can wear 2 Earrings at the same time.
Ring Increases M. Def.; Can wear 2 Rings at the same time.

Rare Accessories

Some of the various raid bosses in the continent of Aden drop their own accessories. This is generally
called a rare accessory, and it has various additional effects compared to a general accessory.

The following rare accessories will drop from the current Epic Raid bosses in the world:
Item M. Effects How to Obtain
Def.
Queen 32 MP +9, Poison Atk./Resistance +10%, P./ M. Accuracy +1, P./ Queen Ant (Lv. 40)
Ant’s Ring M. Atk. +4%. Epic Raid – Ant Nest
Ring of 32 MP +9, Mental Atk./Resistance +10%, P./ M. Evasion +1, Core (Lv. 50) Epic
Core Received Damage -2%. Raid – Cruma
Tower
Orfen’s 51 MP +19, Mental Resistance/ Atk. Rate +5%, Hold Orfen (Lv. 50) Epic
Earring Resistance/ Atk. Rate +10%, Received Healing +2%, Skill MP Raid – Sea of
Consumption -2%. Spores

Rare accessories cannot be enchanted with enchant scrolls since they are now No-grade items.
Bonuses from the rare accessories cannot be stacked (e.g. wearing two Queen Ant’s Rings).

An upgrade path has been added for rare accessories through the Blacksmith NPC Beginns outside the
Luxury Shop in the Town of Giran.

Rare accessories can be upgraded up to three levels. Each time the rare accessory is upgraded, a prefix is
added to the name of the rare accessory. There is no chance for failure to upgrade rare accessories.

Item M. Effects Price to


Def. Upgrade
Reinforced 40 MP +15, Poison Atk./Resistance +15%, P. /M. Accuracy +2, P. 2 Queen Ant’s
Queen Ant’s /M. Atk. +6%. Ring
Ring 1,000,000
Adena
Enhanced 48 MP +21, Poison Atk./Resistance +20%, P./ M. Accuracy +3, 2 Reinforced
Queen Ant’s P./ M. Atk. +7%, P. Critical Damage +10%, M. Critical Damage Queen Ant’s
Ring +10%. Ring
2,000,000
Adena
Reinforced 40 MP +15, Mental Atk./Resistance +15%, P./ M. Evasion +2, 2 Ring of Core
Ring of Core Received Damage -4%. 1,000,000
Adena
Enhanced Ring 48 MP +21, Mental Atk./Resistance +20%, P./ M. Evasion +3, 2 Reinforced
of Core Received Damage -6%. Special Ability: Cancel all debuffs Ring of Core
except Fear/Silence 2,000,000
Adena
Reinforced 61 MP +25, Mental Atk./Resistance +10%, Hold Atk./Resistance 2 Orfen’s
Orfen’s Earring +15%, Received Healing amount +4%, MP Consumption -3%. Earring
1,000,000
Adena
Enhanced 71 MP +31, Mental Atk./Resistance +15%, Hold Atk./Resistance 2 Reinforced
Orfen’s Earring +20%, Received Healing amount +6%, MP Consumption -5%. Orfen’s Earring
Has a chance to absorb 3% of damage inflicted on the enemy 2,000,000
as MP Drain. Adena

Item Enchantment

Weapons, armor, and accessories can be enchanted by using Scroll: Enchant Weapon and Scroll:
Enchant Armor. There are different enchantment scrolls for each grade of weapons and armor. No
Grade items cannot be enchanted. You can use Scroll: Enchant Armor to enchant accessories like rings,
necklaces, and earrings to increase their M. Def. stats.

Almost all weapons and armor can be safely enchanted to +3, but beyond that, success is based on a
pre-defined rate of probability. One-piece type armor can be safely enchanted up to +4.

When enchantment fails, the item will be destroyed and turned into crystals. The number of crystals
generated depends on the item's value (type, grade, and previous enchant value).

A new enchant scroll exchange system has been added to the Weapon Merchant NPC Galladuci in the
Giran Luxury Shop.
You can receive Enchant Scroll Parts from Quest Rewards (A Whisper of Dreams) or opening the Parts of
Enchantment Scrolls Chest, which is rewarded for completing the Weekly Enchantment Quest in the
Mission system. The parts can be exchanged for higher grade enchant scrolls.

There are two new types of enchantment scrolls that have been added:

Item Name Effect Restriction Obtain


Improved Enchant Scroll Provides a random Normal enchant Enchant Exchange with
enchant from +1 to +3 restrictions Galladuci
Monster Drops
Whisper of Dreams
Quests
Stable Enchant Scroll Provides a safe enchant Cannot be used on Enchant Exchange with
that prevents equipment weapons enchanted Galladuci
from crystallizing and to +7 or higher A Game of Cards Quest
retains the current Cannot be used on
enchant level if an armor enchanted to
enchantment fails. +6 or higher

Weapon Merchant NPC Galladuci also sells the following enchant scrolls for Adena + Crystals:
 Scroll: Enchant Weapon (D-grade)
 Scroll: Enchant Weapon (C-grade)

For High-grade enchanting, a server broadcast message has been added:


o When a +15 or higher weapon enchantment is successful.
o When a +10 or higher armor piece or accessory enchantment is successful.
Changed so that Soulshot/Spiritshot damage is increased when a weapon is enchanted, based on level
(Applies to all Item Grades).
o Soulshot/Spiritshot damage will increase 0.3% for every +1 enchant level.
o Information on increased stats have been added to the item description to help better
understand these increased stats, depending on enchant level.

Weapon Enchant Effects

When you enchant a weapon more than +4, a blue glow effect is displayed around the weapon. This
effect becomes more and more pronounced with weapon enchantments, and in weapons enchanted
over +16, the effect turns red.

+1 +2 +3 +4

+5 +6 +7 +8

+9 +10 +11 +12

+13 +14 +15 +16


+17 +18 +19 +20

Armor Enchant Effects

The D~B grade armor set effects is changed as follows.


 The effect of the armor set is activated when wearing more than 2 pieces of items with a set
effect, and it is applied step by step according to the number of pieces worn.
Enchanting a set of armor pieces will now grant you a special enchant effect below (all pieces in the set
must be enchanted to same level for full effect)
Armor Type Enchant Level Effect
Heavy 6 Max HP +360
HP Recovery Bonus +10 when sitting/standing
MP Recovery Bonus +4 when sitting/standing
7 P. Def. +47
M. Def. +28
8 Vampiric Rage +2%
P. Skill Cooldown -4%
9 Stun Resistance +10%
10 Bow Attack Resistance +10%
P. Def. +6%
Light 6 Max HP +200
Max MP +80
HP Recovery Bonus +10 when sitting/standing
MP Recovery Bonus +4 when sitting/standing
7 P. Def. +47
M. Def. +28
8 Speed +4
P./M. Skill Power +7%
9 Mental / Paralysis / Stun Resistance +5%
10 Magic Attack Resistance +15%
M. Def. +7%
Robe 6 Increased MP 140
HP Recovery Bonus +4 when sitting/standing
MP Recovery Bonus +6 when sitting/standing
7 P. Def. +47
M. Def. +28
8 Healing Received +52
M. Skill MP Consumption -4%
9 Paralysis Resistance +10%
Stun Resistance +10%
10 Debuff Resistance +7%
Chance of Receiving P. Critical Damage -20%

Visual Armor Glow Effects

A new visual glow effect has been added to armor sets that have been enchanted to +6 or higher.
Enchant Level (All Set Pieces) Visual Armor Glow
+6 or +7 Silver
+8 or +9 Gold
+10 or higher Blue

B-grade Helmets are now Sealed items and do not receive an armor set effect until they are exchanged
for a Heavy / Light / Robe Helmet through any Blacksmith NPC in town.
Item Name Unsealed Item Unseal Fees
Sealed Zubei’s Helmet Zubei’s Helmet (Heavy / Light / Robe) Adena 77,800
Sealed Avadon Circlet Avadon Circlet (Heavy / Light / Robe) Adena 77,800
Sealed Blue Wolf Helmet Blue Wolf Helmet (Heavy / Light / Robe) Adena 121,000
Sealed Doom Helmet Doom Helmet (Heavy / Light / Robe) Adena 121,000

Weapon Augmentation System

Augmenting gives the weapon an additional effect with various options that can be given at random.
You can only Augment D~B grade weapons at the Blacksmith Shops in the Town of Giran or Town of
Aden. Walk up to the Anvil in the Blacksmith Shop and begin the process of augmenting or removing an
augment from your weapon.

Life Stones can be acquired from hunting monsters. There is a higher chance of obtaining a higher level
Life Stone from raid boss monsters rather than from an ordinary monster.
A Life Stone and a certain number of Gemstones are required to augment a weapon. The number of
gemstones required for augmenting depends on the type of stone that is used.

Life Stone Type Gemstone Fee Removal Level of Effects and Increase to Stats (Rare
Fee Skills Chance)
Common Life 200 Gemstones (D- 80,000 Low -
Stone grade) Adena
Mid-grade Life 300 Gemstones (C- 240,000 Medium -
Stone grade) Adena
High-grade Life 400 Gemstones (B- 720,000 High +1
Stone grade) Adena

When a weapon is augmented, 2 to 4 random options are given. The augment options are divided into
three types: Effects, Stats, and Skills. Effects and skills vary slightly depending on the type of life stone.

For example, the option to increase the basic stats (STR or INT) is added with a certain probability when
augmenting with a higher-grade life stone. The augment skills associated with the chance skill are also
given only when augmenting with higher-grade life stones.

For reference, the augment tooltip color change with the use of higher level life stones.
 Normal – Yellow Tooltip
 Medium – Blue Tooltip
 High – Purple Tooltip
 Rare – Red Tooltip

List of Augment Options


Effects Stat (Rare Chance) Augment Skills
Increase P. Def. STR Active skill
Increase M. Def. CON Passive skill
Increase P. Atk. DEX Chance skills that can activate:
Increase M. Atk. INT  During a Physical Attack
Increase P. Critical Rate WIT  During a Magic Attack
Increase M. Critical Rate MEN  During a Critical Attack
Increase P. Critical Damage  When receiving damage
Increase M. Critical Damage
Increase P. Accuracy
Increase M. Accuracy
Increase P. Evasion
Increase M. Evasion
Increase Max HP
Increase Max MP
Increase Max CP
Increase HP Recovery
Increase MP Recovery
Increase CP Recovery
The non-tradable restriction on augmented weapons has been removed in the Classic Server. You can
exchange or drop Augmented Weapons.

Dye System

 You can apply Dyes up to the 2nd class transfer at level 40.
 1st Class Dyes can be purchased at a Grocer NPC in any Town or Village.
 2nd Class Dyes can be purchased from Dye Merchant NPC Carson in Aden or Dye Merchant NPC
Groot in Giran.
 Players can obtain 1st Class and 2nd Class Dyes as drops/spoils from monsters.
 Take 10 Dyes of the same type to a Symbol Maker NPC in any town or village to draw a symbol on
your character. Up to 3 symbols can be applied to your character.

Types of Dye
Dye Restriction
STR+ DEX- -
STR+ CON- -
DEX+ STR- -
DEX+ CON- -
CON+ STR- -
CON+ DEX- -
MEN+ INT- Mystics only
MEN+ WIT- Mystics only
INT+ MEN- Mystics only
INT+ WIT- All Classes excluding Healers
WIT+ INT- All Classes excluding Healers
WIT+ MEN- Mystics only

Note that 3rd Class Dyes can be purchased from a Dye Merchant NPC, but are not usable until the 3rd
Class Transfer is introduced in a future content update.

Talismans and Bracelets


The Talisman and Bracelet Slots have been added.
 You can activate a Talisman slot by wearing a bracelet.
 You can purchase Bracelets and time-limited Talismans from Collector NPC Pona in front of the
Luxury Shop in the Town of Giran.
o The Bracelet of Duty can be obtained from the Mission System and upgraded using Clan
Coins.
o Note the Talisman of Insolence and Energy of Insolence item cannot be obtained until
new content is released in the future.

List of Time-Limited Talismans


Talisman Type Item Price
Blue Talisman (Passive) Blue Talisman Box - Physical Critical (1 Hour) 42,500 Adena
Blue Talisman's Box – P. Atk. (1 Hour)
Blue Talisman Box – P. Def. (1 Hour)
Blue Talisman's Box – P. Skill Evasion (1 Hour)
Blue Talisman's Box - Magical Critical (1 Hour)
Blue Talisman's Box – M. Atk. (1 Hour)
Blue Talisman's Box – M. Def. (1 Hour)
Blue Talisman's Box – M. Skill Evasion (1 Hour)
Blue Talisman's Box - HP Increase (1 Hour)
Blue Talisman Box – MP Increase (1 Hour)
Grey Talisman (Active) Grey Talisman's Box - Protection (1 Hour) 125,000 Adena
Grey Talisman Box – Debuff Clear (1 Hour)
Grey Talisman's Box – Blessing of Protection (1 Hour)
Grey Talisman's Box - Block (1 Hour)
Grey Talisman's box - Torpor (1 Hour)
Grey Talisman's Box - Shackles (1 Hour)
White Talisman (Passive) White Talisman Box - Physical Critical (1 Hour) 85,000 Adena
White Talisman's Box - P. Atk. (1 Hour)
White Talisman's Box - P. Def. (1 Hour)
White Talisman's Box - P. Skill Evasion (1 Hour)
White Talisman's Box - Magical Critical (1 Hour)
White Talisman's Box - M. Atk. (1 Hour)
White Talisman's Box - M. Def. (1 Hour)
White Talisman's Box - M. Skill Evasion (1 Hour)
White Talisman's Box - HP Increase (1 Hour)
White Talisman's Box - MP Increase (1 Hour)
Yellow Talisman (Active) Yellow Talisman Box - Protection (1 Hour) 287,000 Adena
Yellow Talisman's box - Debuff Clear (1 Hour)
Yellow Talisman's box - Blessing of Protection (1 Hour)
Yellow Talisman Box - Block (1 Hour)
Yellow Talisman's box - Torpor (1 Hour)
Yellow Talisman's Box - Shackles (1 Hour)

Agathion System

An Agathion Bracelet is a bracelet that is worn on the left bracelet slot. When you wear the Agathion
Bracelet, the Agathion Slot is activated. The Agathion slot consists of one main slot and three sub slots,
which will be expanded to four sub slots in the future.

Visit Collector NPC Pona outside the Luxury Shop in the Town of Giran to purchase a Lv. 1 Agathion
Bracelet for Adena. You can upgrade the Agathion Bracelet to higher levels at the Blacksmith NPC
Beginns nearby Pona.

Item Effects Agathion Slots Price


Agathion Bracelet - 1 Main slot / 1 Sub 500,000 Adena
– Lv. 1 slot (Pona NPC)
Agathion Bracelet - 1 Main slot / 2 Sub Agathion Bracelet
– Lv. 2 slots – Lv. 1
500,000 Adena
(Beginns NPC)
Agathion Bracelet STR / INT / CON / MEN +1 1 Main slot / 2 Sub Agathion Bracelet
– Lv. 3 slots – Lv. 2
Agathion’s Soul
1,500,000 Adena
(Beginns NPC)
Agathion Bracelet STR / INT / CON / MEN +1 1 Main slot / 3 Sub Agathion Bracelet
– Lv. 4 Mental / Stun / Sleep / Paralysis slots – Lv. 3
resistance + 5% Blessed
Agathion’s Soul
5,000,000 Adena
(Beginns NPC)

Note: The Agathion’s Soul and Blessed Agathion’s Soul items are currently unavailable and will be
introduced in a future game update.

Time-limited Agathion Bracelets from the L2 Store or Chronicle Pack cannot be upgraded.
Agathions Available to Equip

Item Name Effect How to Obtain


Agathion – Saerom - Chronicle Pack (Exclusive)
Agathion – Dryad - L2 Store
Agathion – Bugbear - L2 Store
Agathion – Griffin - L2 Store (VIP 4)
Agathion – Mr. Lucky - 50,000 Silver Coins (L2 Store)
Agathion – Cancer (30-day) Teleport to Gludio, Dion, Giran, Fishing Guild Members
and Oren
Fishing XP/SP +10%
Agathion – Pisces (30-day) Teleport to Gludio, Dion, Giran, Fishing Guild Members
and Oren
Fishing XP/SP +10%
Agathion – Sin Eater Used for reducing PK Count Dark Judge NPC (Brothers Bound
in Chains Quest)

The Soul Crystal system does not exist in the Classic Server and will be replaced with the Rune system,
which will be introduced in a future content update. Mentions of the Rune system are currently present
in the Classic Server UI, but these items cannot be obtained.

The Attribute system is also present in the game UI, but will not be available at launch and will be
introduced later in a future content update.

The item slots for Cloaks, Belts, Pendants, and Brooches are currently present in the Classic Server
inventory UI, but will not be available at launch.
Quests

1st Class Transfer Quests

The first class transfer quests can be accomplished by reaching level 19. If you complete the transfer
quest and reach level 20, you can transfer to the 1st class. Most of the first class quests are carried out
on the continent of Aden, away from the starter villages, and the quest difficulty is relatively low.

Race Starting Class Quest Name 1st Class


Human Human Fighter Path of the Warrior Warrior
Path of the Human Knight Human Knight
Path of the Rogue Rogue
Human Mystic Path of the Human Wizard Human Wizard
Path of the Cleric Cleric
Elf Elven Fighter Path of the Elven Knight Elven Knight
Path of the Elven Scout Elven Scout
Elven Mystic Path of the Elven Wizard Elven Wizard
Path of the Elven Oracle Elven Oracle
Dark Elf Dark Fighter Path of the Palus Knight Palus Knight
Path of the Assassin Assassin
Dark Mystic Path of the Dark Wizard Dark Wizard
Path of the Shillien Oracle Shillien Oracle
Orc Orc Fighter Path of the Orc Raider Raider
Path of the Orc Monk Monk
Orc Mystic Path of the Orc Shaman Orc Shaman
Dwarf Dwarven Fighter Path of the Scavenger Scavenger
Path of the Artisan Artisan

2nd Class Transfer Quests

The second class transfer quests can be taken after reaching level 35, and if you complete all three
stages of the quests and reach level 40, you can transfer to the second class.

The second class transfer quests have 3 stages and can be taken at level 35, level 37, and level 39.

Human 2nd Class Transfer Quests


1st Class Stage 1 (Lv.35) Stage 2 (Lv.37) Stage 3 (Lv.39) 2nd Class
Warrior Trial of the Testimony of Test of the Champion Warlord
Challenger Trust Test of the Duelist Gladiator
Human Knight Trial of Duty Testimony of Test of the Healer Paladin
Trust Test of Witchcraft Dark Avenger
Rogue Trial of the Seeker Testimony of Test of the Searcher Treasure
Trust Hunter
Test of Sagittarius Hawkeye
Human Trial of the Scholar Testimony of Test of Magus Sorcerer
Wizard Trust Test of Witchcraft Necromancer
Test of the Summoner Warlock
Cleric Trial of the Pilgrim Testimony of Test of the Healer Bishop
Trust Test of the Reformer Prophet

Elf 2nd Class Transfer Quests


1st Class Stage 1 (Lv.35) Stage 2 (Lv.37) Stage 3 (Lv.39) 2nd Class
Elven Knight Trial of Duty Testimony of Life Test of the Healer Temple Knight
Trial of the Test of the Duelist Swordsinger
Challenger
Elven Scout Trial of the Seeker Testimony of Life Test of the Searcher Plains Walker
Test of Sagittarius Silver Ranger
Elven Trial of the Scholar Testimony of Life Test of Magus Spellsinger
Wizard Test of the Elemental
Summoner Summoner
Elven Oracle Trial of the Pilgrim Testimony of Life Test of the Healer Elven Elder

Dark Elf 2nd Class Transfer Quests


1st Class Stage 1 (Lv.35) Stage 2 (Lv.37) Stage 3 (Lv.39) 2nd Class
Palus Knight Trial of Duty Testimony of Test of Witchcraft Shilien Knight
Trial of the Fate Test of the Duelist Bladedancer
Challenger
Assassin Trial of the Seeker Testimony of Test of the Searcher Abyss Walker
Fate Test of Sagittarius Phantom Ranger
Dark Wizard Trial of the Scholar Testimony of Test of Magus Spellhowler
Fate Test of the Summoner Phantom
Summoner
Shillien Trial of the Pilgrim Testimony of Test of the Reformer Shilien Elder
Oracle Fate

Orc 2nd Class Transfer Quests


1st Class Stage 1 (Lv.35) Stage 2 (Lv.37) Stage 3 (Lv.39) 2nd Class
Raider Trial of the Testimony of Test of the Champion Destroyer
Challenger Glory
Monk Trial of the Testimony of Test of the Duelist Tyrant
Challenger Glory
Orc Shaman Trial of the Pilgrim Testimony of Test of the Lord Overlord
Glory Test of the War Spirit Warcryer

Dwarf 2nd Class Transfer Quests


1st Class Stage 1 (Lv.35) Stage 2 (Lv.37) Stage 3 (Lv.39) 2nd Class
Scavenger Trial of the Testimony of Test of the Searcher Bounty
Guildsman Prosperity Hunter
Artisan Test of the Maestro Warsmith

Newbie Quests

One-time newbie quests have been added for each race.

Human Newbie Quests


Quest Name Level Start NPC Reward
Tombs of Ancestors 2 to Newbie Helper (Talking Island 70,000 XP
20 Village) Ring x2
Necklace x1
Unknown Reward
Help with Temple 11-20 Altran (Talking Island Village) 80,000 XP
Restoration Earring x2
Unknown Reward
Perfect Leather Armor (1/3) 15-20 Harrys (Talking Island Village) 70,000 XP
Perfect Leather Armor (2/3) 15-20 Lector (Talking Island Village) 3,600 SP
Perfect Leather Armor (3/3) 15-20 Lector (Talking Island Village) Healing Potion x100
Unknown Reward
Future: Humans 19+ Lector (Talking Island Village) 1st Class Transfer Buff Scroll
x6

Elf Newbie Quests


Quest Name Level Start NPC Reward
Noise in Woods 2 to Newbie Helper (Elven 70,000 XP
20 Village) Ring x2
Necklace x1
Unknown Reward
Preparation for Dungeon 11-20 Kendell (Elven Village) 80,000 XP
Earring x2
Unknown Reward
New Potion Development 15-20 Starden (Elven Village) 70,000 XP
(1/3) 3,600 SP
New Potion Development 15-20 Herbiel (Elven Village) Healing Potion x100
(2/3) Unknown Reward
New Potion Development 15-20 Herbiel (Elven Village)
(3/3)
Future: Elves 19+ Herbiel (Elven Village) 1st Class Transfer Buff Scroll
x6

Dark Elf Newbie Quests


Quest Name Level Start NPC Reward
Shilen's Hunt 2 to 20 Newbie Helper (Dark Elven Village) 70,000 XP
Ring x2
Necklace x1
Unknown Reward
Surprise Gift 11-20 Talos (Dark Elven Village) 80,000 XP
Earring x2
Unknown Reward
Prepare for Trade (1/3) 15-20 Payne (Dark Elven Village) 70,000 XP
Prepare for Trade (2/3) 15-20 Vollodos (Dark Elven Village) 3,600 SP
Prepare for Trade (3/3) 15-20 Vollodos (Dark Elven Village) Healing Potion x100
Unknown Reward
Future: Dark Elves 19+ Vollodos (Dark Elven Village) 1st Class Transfer Buff Scroll x6

Orc Newbie Quests


Quest Name Level Start NPC Reward
Tribal Benefit 2 to 20 Newbie Helper (Orc Village) 70,000 XP
Ring x2
Necklace x1
Unknown Reward
Blacksmith's Request 11-20 Tiku (Orc Village) 80,000 XP
Earring x2
Unknown Reward
Red Gem Necklace (1/3) 15-20 Sumari (Orc Village) 70,000 XP
Red Gem Necklace (2/3) 15-20 Uska (Orc Village) 3,600 SP
Red Gem Necklace (3/3) 15-20 Uska (Orc Village) Healing Potion x100
Unknown Reward
Future: Orcs 19+ Uska (Orc Village) 1st Class Transfer Buff Scroll x6

Dwarf Newbie Quests


Quest Name Level Start NPC Reward
Mutual Benefit 2 to 20 Newbie Helper (Dwarven Village) 70,000 XP
Ring x2
Necklace x1
Unknown Reward
Temple's Decorations 11-20 Reep (Dwarven Village) 80,000 XP
Earring x2
Unknown Reward
Loser Priest (1/3) 15-20 Zimenf (Dwarven Village) 70,000 XP
Loser Priest (2/3) 15-20 Gerald (Dwarven Village) 3,600 SP
Loser Priest (3/3) 15-20 Gerald (Dwarven Village) Healing Potion x100
Unknown Reward
Future: Dwarves 19+ Gerald (Dwarven Village) 1st Class Transfer Buff Scroll x6

Moon Armor Quest


Level Type NPC Reward
25~40 One-time Johnson (Gludin Village) Moon Armor Set (formerly Clan Oath)

Dungeon of Abyss Quests


Quest Name Level Type NPC Reward
Exploring the West 40~46 Daily Magrit (Aden – XP/SP
Wing of the Speak to Tores) Dimensional Gift
Dungeon
Exploring the East 45~51 Daily Iris (Aden – Speak XP/SP
Wing of the to Tores) Dimensional Gift
Dungeon

A Game of Cards Quest


Level Type NPC Reward
55+ Repeatable Klump (Aden Adena, Crafting Materials, Stable Enchant Scrolls (D~B
Warehouse) grade), or Ziggo’s Jewel

Clan

Any character over level 10 may create a clan. When a character has reached level 10 or higher, he or
she can go to a High Priest NPC or a Grand Master NPC to create a clan. Clan names may be comprised
of up to 16 alphabetical and numerical characters and cannot include spaces or special characters.

The Clan Academy does not currently exist in the Classic Server.

Clan Level

When you first create a Clan, you start at level 0 and can use the basic functions of a Clan. To raise your
Clan's level, go to a High Priest NPC or Grand Master NPC in any village and click on 'Increase Clan’s
Level'. The Max Clan Level that you can reach on the Classic Server is 5.

Each clan level requires a certain amount of Adena and SP, and from level 3+, you need a special item
called Proof of Blood. You can acquire Proof of Blood from hunting Krator and Torfe at Cruma Tower,
and Blood Queen at Dragon Valley.

Clan Required Required Max Clan


Clan Benefits
Level SP Adena/Items Members
Level Use of Clan Chat, Invite/Expel Members, Transfer
- - Up to 10
0 leadership, and Clan Disband (7 day request)
Level
1,000 150,000 Adena Up to 15 Use of Clan Warehouse
1
Level Use of Clan Bulletin Board, Clan Announcements,
15,000 300,000 Adena Up to 20
2 Manage Clan Hall functions, and Clan Hall Auction Access
Can register Clan Crest/Emblem, Use Clan Member Titles,
Level 100 Proof of War Declaration and Acceptance, Castle Siege
100,000 Up to 30
3 Blood participation, and Castle Management, and Command
Channel Creation (Clan Imperium Skill)
Level 5,000 Proof of
1,000,000 Up to 40 -
4 Blood
Level 10,000 Proof
5,000,000 Up to 40 Create and Withdraw an Alliance, Use of Alliance Chat
5 of Blood

Clan Halls
Provisional Clan Halls have been added to the game. Unlike regular clan halls, Provisional Clan Halls are
temporary and instanced.

Orchid Hall Standard clan hall for clans of level 3 or above


Rental price: 1 million Adena
Quantity available on server: 120

Ellia Hall Deluxe clan hall for clans of level 4 or above


Rental price: 1.5 million Adena
Quantity available on server: 40

Laurel Hall Superior clan hall for clans of level 5 or above


Rental price: 2 million Adena
Quantity available on server: 40

If your clan is level 3 or higher, you can bid for a Provisional Clan Hall by speaking to the Provisional Clan
Hall Gatekeeper Kerry in any town or village. The auction period lasts two weeks, during which time a
clan leader can bid on one of the types of clan hall for which the clan is eligible. Costs for renting a
Provisional Clan Hall are fixed, and there are no additional fees. When your clan wins a Provisional Clan
Hall, your clan owns it for 28 days. Members can enter their clan hall by speaking to the Provisional Clan
Hall Gatekeeper found in any town or village, or by buying a Scroll of Escape: Clan Hall.
Auction Time (Bi-Weekly): 00:01 on Friday to 20:50 on Saturday (server time).

Provisional Clan Hall Benefits:

Benefit Effect
HP Recovery 300%
MP Recovery 40%
XP Restoration (Resurrect to Clan Hall) 50%

Permanent Clan Halls will not be available at the launch of Classic Server and will be introduced a short
time later.

Clan Rewards (Login/Hunting)

 The Clan Rewards system has been added.


o Can be found in the clan window by pressing on the Activity button with the trophy
icon.
 Clan rewards are divided into Hunting and Login rewards.
o Clan Login Bonus grants access to Clan Unity Buff:
 Level 1 - XP/SP +3% for 3 Hours
 Level 2 - XP/SP +5%, PvE Damage Received -2% for 3 Hours
 Level 3 - XP/SP +7%, PvE Damage Received -5% for 3 Hours
 Level 4 - XP/SP +10%, PvE Damage Received -8%, PvE Damage +7% for 3 Hours
o Hunting Bonus grants access to Clan Supply boxes:
 Level 1 - Clan Supplies (Low Grade)
 Level 2 - Clan Supplies (Medium Grade)
 Level 3 - Clan Supplies (High Grade)
 Level 4 - Clan Supplies (Highest Grade)
o The clan rewards for logging in and hunting are reset every day at 6:30 AM Server time.
o Once you reach the goal for each stage, an icon for the next day's reward will be
activated, and you can see the details by hovering over the icon.
o You must reach the login and hunting goals to receive the rewards for the next day.
o Once the reward is activated, click on the [Receive Reward] button to retrieve your
reward.
o Click on [Refresh] to check your progress towards the goal.
o The hunting bonus increases depending on the XP acquired from monster hunting.
o You must be logged in for 30 minutes for the Clan's attendance bonus to increase.
o The activities of all clan members will be applied to the clan rewards.
o New clan members can only contribute and receive rewards after the rewards reset
once at 6:30 am, depending on when they join.

Clan Entry (Recruitment) System

A clan entry (recruitment) system has been added to allow for two-way communication among those
recruiting clan members and those who are seeking to join a clan.

Clans can use the clan joining system to recruit members. Prospective clan members can get a sense of
the clan's temperament by reading the clan's detailed introduction and they can join a clan that fits their
personality. Also, prospective clan members can register on the waiting list to show their personality,
and the clan can use that information to check for characters who want to join the clan.
Clan Coins

Clan Coins can be earned as rewards from the Clan Supply boxes in the Clan Hunting Bonus system.
 The one-time Missions at level 20 and level 40 also reward Clan Coins
Speak to a high priest or grand master in any town to redeem Clan Coins for crafting materials,
spirit/soulshots, or clan talisman bracelets.

Clan Coin Rewards:

Item Name Description QTY Clan Coin Price


Stem Basic material required for crafting items 10 1
Varnish Basic material required for crafting items 10 2
Suede Basic material required for crafting items 10 3
Animal Skin Basic material required for crafting items 10 2
Thread Basic material required for crafting items 10 1
Iron Ore Basic material required for crafting items 10 2
Coal Basic material required for crafting items 10 2
Charcoal Basic material required for crafting items 10 2
Animal Bone Basic material required for crafting items 10 2
Silver Nugget Basic material required for crafting items 10 5
Oriharukon Ore Basic material required for crafting items 1 3
Stone of Purity Basic material required for crafting items 1 3
Mithril Ore Basic material required for crafting items 1 1
Adamantite Nugget Basic material required for crafting items 1 5
Durable Braid Basic material required for crafting items 10 5
Cokes Basic material required for crafting items 1 1
Steel Basic material required for crafting items 1 2
Coarse Bone Powder Basic material required for crafting items 1 2
Leather Basic material required for crafting items 1 1
Steel Mold Basic material required for crafting items 1 5
Cord Basic material required for crafting items 10 3
High-grade Suede Basic material required for crafting items 1 2
Silver Mold Basic material required for crafting items 1 14
Varnish of Purity Basic material required for crafting items 1 8
Synthetic Cokes Basic material required for crafting items 1 7
Synthetic Braid Basic material required for crafting items 1 3
Mithril Alloy Basic material required for crafting items 1 13
Artisan's Frame Basic material required for crafting items 1 95
Blacksmith' Frame Basic material required for crafting items 1 64
Oriharukon Basic material required for crafting items 1 25
Crafted Leather Basic material required for crafting items 1 6
Metallic Fiber Basic material required for crafting items 10 7
Mold Glue Basic material required for crafting items 1 6
Mold Lubricant Basic material required for crafting items 1 10
Mold Hardener Basic material required for crafting items 1 23
Enria Basic material required for crafting items 1 12
Asofe Basic material required for crafting items 1 6
Thons Basic material required for crafting items 1 6
Maestro Holder Basic material required for crafting items 1 411
Maestro Anvil Lock Basic material required for crafting items 1 90
Craftsman Mold Basic material required for crafting items 1 710
Maestro Mold Basic material required for crafting items 1 154
Soulshot (No-grade) A Soulshot (No-grade) for use by newbies. Cannot be 100 1
(Novice) exchanged, dropped, sold, or stored in a warehouse.
Spiritshot (No- A Spiritshot (No-grade) for use by newbies. Cannot be 160 2
grade)(Novice) exchanged, dropped, sold, or stored in a warehouse.
Soulshot (D-grade) The power of a higher-level spirit is bestowed upon a 100 1
weapon, temporarily increasing its P. Atk.
significantly. Can be used with a D-grade weapon.
Cannot be exchanged, dropped, or sold in a private
warehouse. Can be exchanged between characters of
one account through a Dimensional Merchant.
Blessed Spiritshot Spiritshot containing the light of Spirits; it instantly 120 5
(D-grade) and greatly increases the power of magic. Used with
D-grade weapons. Cannot be exchanged, dropped, or
sold in a private warehouse. Can be exchanged
between characters of one account through a
Dimensional Merchant.
Soulshot (C-grade) The power of a spirit is bestowed upon a weapon, 100 2
momentarily increasing its P. Atk. significantly. Can be
used with a C-grade weapon. Cannot be exchanged,
dropped, or sold in a private warehouse. Can be
exchanged between characters of one account
through a Dimensional Merchant.
Blessed Spiritshot The power of a higher-level spirit is bestowed upon a 105 9
(C-grade) weapon, momentarily increasing its M. Atk.
significantly. Can be used with a C-grade weapon.
Cannot be exchanged, dropped, or sold in a private
warehouse. Can be exchanged between characters of
one account through a Dimensional Merchant.
Bracelet of Duty - Lv. Opens up one Talisman slot. CON + 1. Can be 1 300 Clan Coins
2 enhanced up to Lv. 6 using Clan Coins at Grand Bracelet of Duty -
Master's in each town. Cannot be exchanged, Lv. 1
dropped, destroyed, or sold.
Bracelet of Duty - Lv. Opens up two Talisman slots. CON + 1, MEN + 1. Can 1 500 Clan Coins
3 be enhanced up to Lv. 6 using Clan Coins at Grand Bracelet of Duty -
Master's in each town. Cannot be exchanged, Lv. 2
dropped, destroyed, or sold.
Bracelet of Duty - Lv. Opens up two Talisman slots. DEX + 1, WIT + 1, CON + 1 700 Clan Coins
4 1, MEN + 1. Can be enhanced up to Lv. 6 using Clan Bracelet of Duty -
Coins at Grand Master's in each town. Cannot be Lv. 3
exchanged, dropped, destroyed, or sold.
Bracelet of Duty - Lv. Opens up three Talisman slots. STR + 1, INT + 1, DEX + 1 1000 Clan Coins
5 1, WIT + 1, CON + 1, MEN + 1. Can be enhanced up to Bracelet of Duty -
Lv. 6 using Clan Coins at Grand Master's in each town. Lv. 4
Cannot be exchanged, dropped, destroyed, or sold.
Bracelet of Duty - Lv. Opens up four Talisman slots. STR + 1, INT + 1, DEX + 1 3500 Clan Coins
6 1, WIT + 1, CON + 1, MEN + 1.Cannot be exchanged, Bracelet of Duty -
dropped, destroyed, or sold. Lv. 5

Clan Alliance
If a clan's level is 5, then the clan leader can go to a High Priest NPC or Grand Master NPC that creates
alliances and request the creation of an alliance. Alliance names may be comprised of up to sixteen
alphabetical and numerical characters, not to include spaces or special characters.

An alliance can consist of up to 3 clans, including the alliance leader's clan.

Clans that are engaged in a clan war against each other cannot form an alliance with each other.
Alliance Commands Description
/allyinvite [clan The command used by an alliance leader to invite a clan to join their alliance.
leader]
/allyleave The command used by a clan leader to leave the alliance that their clan is
currently a member of.
/allydismiss [clan The command used by an alliance leader to dismiss a particular clan from their
name] alliance.
/allydissolve The command used by an alliance leader to dismiss their own alliance.
/allycrest The command used by an alliance leader to register a crest for their alliance.
/allyinfo The command used to look up the information about their own alliance.

Clan Wars

A Clan war can only be started against another clan if the following conditions are met:
 Must be clan level 3 or higher
 Must have 15 or higher clan members in the clan

A single clan can declare war on up to 30 other clans at the same time. As before, there is no limit on
how many declarations a single clan can receive. Even if a clan is engaged in a clan war, it can declare
war on another clan and expand the scope of the war.

To start a mutual clan war, 5 members from the opposing clan that declared war must be killed in PvP or
PKed by your clan members.

A clan war can only end once the declared clan has withdrawn their declaration, 500 clan reputation
points are deducted from the defeated clan. The deducted clan reputation points are not given to
opposing clan that won the war.
Clan War Description
Commands
/warattack Declare war against an enemy clan
/warstop End a clan war
/warlist Display list of opposing clans and friendly forces that have mutually declared war
on one another
/attacklist Display list of opposing clans that have declared war on your clan but that your
clan has not declared in return
/underattacklist Display list of clans on which your clan has declared war but have not declared in
return

Clan Reputation
Clan members can earn or lose 1 CRP (Clan Reputation Point) if they kill or die in a clan war. Clan
members can also earn CRP after leveling up in clan that is level 3 or higher.
Level CRP Per Level
20-25 2 per level
26-30 4 per level
31-35 6 per level
36-40 8 per level
41-45 10 per level
46-50 12 per level
51-55 14 per level
56-60 16 per level
61-65 18 per level
66-70 21 per level

Clan Skills

Speak to the High Priest NPC or Grand Master NPC in any town or village to learn clan skills.

Most of the clan skills that can be learned on the Classic Server are passive skills, and any clan members
who join the clan can receive the clan skill. Once acquired, the clan skill is applied semi-permanently
until the clan is disbanded, but the effects of clan skills stop when the reputation of the clan is negative.

Two new active clan skills have been added that restrict the use of teleport items/skills and resurrection
for 30 seconds.

Every clan skill has a different learning cost and clan level requirement. Clan Reputation Points, Adena,
or Blood Crystals may be required for learning a clan skill at different levels.

Note: Blood Crystals used for learning Clan Skills can only be obtained from the Gludio Castle Siege,
which is currently turned off and will be introduced at a later time. The Grayed out skills below can be
acquired after the first Gludio castle siege ends.
Skill Name Effect
Clan Fortune Increase XP earned for clan members’
Clan Imperium Grants the privilege of forming a Command Channel
Clan Advent When the clan leader logs in, clan members receive P. Atk./M. Atk. +2%. Effect
disappears if clan leader is offline.
Clan Body Increases clan members’ Max HP
Clan Spirituality Increases clan members’ Max CP
Clan Morale Increases clan members’ CP Regeneration
Clan Clarity Increases clan members’ MP Regeneration
Clan M. Def. Increases clan members’ M. Def.
Clan Guidance Increases clan members’ Accuracy
Clan Agility Increases clan members’ Evasion
No Clan Return Prevents the chosen target from using Teleport items/skills for 30 seconds.
Requires 2 Bloody Crystals for each use.
No Clan Prevents the chosen target from using Resurrection for 30 seconds. Requires 1
Resurrection Bloody Crystal for each use.
Clan Soul Increases clan members’ Max MP
Clan Regeneration Increases clan members’ HP Regeneration
Clan Might Increases clan members’ P. Atk.
Clan Shield Increases clan members’ P. Def.
Clan Empower Increases clan members’ M. Atk.
Clan Wind Walk Increases clan members’ Speed

Clan Activities

The following clan activities below will be introduced later after the Classic Server has launched:
 Castle Sieges
 Fortress Sieges
 Olympiad
 Clan Arena

Hunting Zones

Starting Zones
There are 5 races in the Classic Server and the starting villages of each race are implemented in the
same way as the past.
The starting village is divided according to the race selected at the time of character creation, and the
surrounding field of each village is good for hunting until level 20.

The types of starting villages for each race are as follows:


Race Starting Area Starting Village Hunting Zones Near Town
Human Cederic’s Training Hall Talking Island [Field] Talking Island, Western
Einhovant’s School of Territory
Magic [Field] Talking Island, Eastern
Territory
[Dungeon] Elven Ruins
Elf Shadow of the Mother Elven Village [Field] Elven Forest
Tree [Field] Neutral Zone
[Dungeon] Elven Fortress
Dark Elf Shilen Temple Dark Elven Village [Field] Dark Elven Forest
[Field] Swampland
[Field] Spider Nest
[Field] Neutral Zone
[Dungeon] School of Dark Arts
Orc Pa’agrio Temple Orc Village [Field] Immortal Plateau, Northern
Region
[Field] Immortal Plateau, Southern
Region
[Field] Frozen Waterfalls
[Dungeon] Cave of Trials
Dwarf Strip Mine Dwarven Village [Field] Eastern Mining Zone
[Field] Western Mining Zone
[Dungeon] Abandoned Coal Mines
[Dungeon] Mithril Mines

Territories
There will be a total of 6 territories and 14 towns/villages at the start of the Classic Server:
 Gludio Territory
 Dion Territory
 Giran Territory
 Oren Territory
 Aden Territory
 Goddard Territory
o Hunting zones near Goddard and on the world map can still be accessed, but do not
contain any monsters. These zones will remain open and visible on the Map UI to allow
for exploration until the next content update.

Starting Villages Other Towns and Villages


Name Hunting Zone Levels Name Hunting Zone Levels
Talking Island 1 to 20 Gludin Village 10 to 30
Elven Village 1 to 20 Town of Gludio 20 to 30
Dark Elven Village 1 to 20 Town of Dion 20 to 40
Orc Village 1 to 20 Floran Village 20 to 30
Dwarven Village 1 to 20 Town of Giran 30 to 60
Hunter's Village 40 to 45
Town of Oren 40 to 50
Town of Aden 50 to 70
Town of Goddard 70+ (Unavailable)

Hunting Zones
All instance hunting zones have been removed from the Classic Server, only outdoor hunting zones and
dungeons exist.
There are more than 67 Hunting Zones that range from level 8~level 70
 Monsters above level 70 have been removed from all hunting zones.

List of Hunting Zones


Hunting Zone Level Range
Talking Island, Western Territory 8~19
Elven Forest 8~19
Immortal Plateau, Northern Region 8~17
Western Mining Zone 8~17
Elven Ruins 9~22
Elven Fortress 10~22
School of Dark Arts 10~22
Cave of Trials 10~21
Abandoned Coal Mines 10~22
Swampland 13~16
Black Rock Hill 13~17
Evil Hunting Grounds 14~20
Windmill Hill 15~20
Neutral Zone 15~20
Langk Lizardmen Dwellings 16~25
Spider Nest 16~20
Ruins of Despair 17~24
Ruins of Agony 17~24
Fellmere Harvesting Grounds 17~25
Immortal Plateau, Southern Region 18~25
Eastern Mining Zone 18~25
Mandragora Farm 20~25
Dion Hills 20~25
Abandoned Camp 21~26
Windawood Manor 22~25
Ol Mahum Checkpoint 22~25
Partisan's Hideaway 23~30
Bee Hive 23~28
Plains of Dion 23~28
Mithril Mines 23~30
Orc Barracks 24~30
Execution Grounds 25~35
Cruma Marshlands 25~35
Wasteland 25~36
Windy Hill 26~30
Forgotten Temple 27~33
Ant Nest 29~38
Flora Agricultural Area 30~35
Breka's Stronghold 30~35
Red Rock Ridge 30~35
Gorgon Flower Garden 31~35
Death Pass 35~40
Plains of the Lizardmen 35~40
Cruma Tower 40~50
Sea of Spores 40~47
Timak Outpost 40~45
Ivory Tower Crater 40~45
Hunters Valley 40~45
Dungeon of Abyss 40~49
Alligator Island 40~45
Dragon Valley 45~60
Forest of Evil 45~49
Forest of Mirrors 45~55
Outlaw Forest 50~55
Enchanted Valley 50~60
Cemetary 50~55
Tower of Insolence 51~70
Fields of Massacre 55~65
Antharas' Lair 60~70
Ancient Battleground 60~70
Plains of Glory 60~66
Seal of Shilen 61~65
Blazing Swamp 65~70
Catacomb of the Forbidden Path 65~69
The Patriot’s Necropolis 65~69
Forsaken Plains 67~70
War-Torn Plains 67~70

Energy Herbs
New energy herbs have been added to the monsters in the Ruins of Agony and Ruins of Despair hunting
zones. Herbs have a 38% chance to drop from monsters.
Herb Effect
Energy of Development XP/SP Gain +5% for 10 minutes.
Powerful Energy of Development XP/SP Gain +7% for 10 minutes.
Great Energy of Development XP/SP Gain +10% for 10 minutes.
Energy of Speed Speed +2 for 10 minutes.
Powerful Energy of Speed Speed +3 for 10 minutes.
Great Energy of Speed Speed +5 for 10 minutes.
Energy of Accuracy P. Accuracy +1 for 10 minutes.
Powerful Energy of Accuracy P. Accuracy +2 for 10 minutes.
Great Energy of Accuracy P. Accuracy +4 for 10 minutes.
Dungeon of Abyss
A level 40 underground dungeon has been added.
The Dungeon of Abyss can be entered from the NPC Torres in the Town of Aden.
 The dungeon is divided into two wings, West Wing and East Wing.
o Level 40~44 Level Range for the West Wing
o Level 45~49 Level Range for the East Wing
 There are two Dungeon of Abyss quests that can be completed daily as a repeatable quest. A
Dimensional Gift item will be rewarded for completion.
 Find and kill an Unworldly Overseer (West Wing) or an Abyss Wader (East Wing) to acquire a
special dungeon key.
 The Dungeon keys can be used to enter a room in the dungeon to fight a Condemned of Infinity
monster (West) or a Condemned of Abyss (East) monster that drops rewards.

Catacombs and Necropolis

The Catacombs and Necropolis are dungeon-type hunting grounds, which can be accessed by diving
down into the dungeon and teleporting to the hunting ground through Gatekeeper Ziggurat. Inside
these hunting grounds, large and small rooms are made up of complex connected structures, and each
room has a large number of monsters. The Catacomb is a dungeon hunting zone specialized in acquiring
experience and the Necropolis is a dungeon hunting zone specialized in acquiring drops.

Only 1 Catacomb and 1 Necropolis will be available at the Classic Server launch. Other
Catacomb/Necropolis hunting zones are still visible on the Map UI, but cannot be accessed as there are
no level 70+ monsters available to hunt.

Hunting Zone Level Range


Catacomb of the Forbidden Path 65~69
The Patriot’s Necropolis 65~69

Raid Bosses

A raid is a boss monster that has a high level of difficulty. Depending on the raid monster, it may be a
single spawn, or it may spawn several minions to help it fight. Epic Raid Bosses require multiple parties
of players to defeat them.

The following Epic Raid Bosses will be available at the launch of the Classic Server:
 Queen Ant (Lv. 40) – Ant Nest
 Core (Lv. 50) – Cruma Tower
 Orfen (Lv. 50) – Sea of Spores

Raid Boss Name Level Hunting Zone


Sukar Ratman Chief 21 Evil Hunting Grounds
Evil Spirit Bifrons 21 Gludio Territory
Greyclaw Kutus 23 Abandoned Camp
Kuroboros' Priest 23 Windmill Hill
Langk Matriarch Rashkos 24 Langk Lizardmen Dwellings
Princess Molrang 25 Fellmere Lake
Pan Dryad 25 Plains of Dion
Soul Scavenger 25 Ruins of Agony
Ikuntai 25 Ruins of Despair
Zombie Lord Crowl 25 Ruins of Despair
Patriarch Kuroboros 26 Gludio Territory
Tirak 28 Forgotten Temple
Partisan Commander Talakin 28 Partisan's Hideaway
Elf Renoa 29 Red Rock Ridge
Beleth' Agent Meana 30 Gorgon Flower Garden
Cat's Eye 30 Partisan's Hideaway
Turek Mercenary Captain 30 Orc Barracks
Ragraman 30 Wasteland
Giant Wasteland Basilisk 30 Wasteland
Queen's Royal Guard Captain 32 Cruma Marshlands
Skyla 32 Dragon Valley
Vuku Grand Priest Gharmash 33 Beehive
Nurka's Messenger 33 Partisan's Hideaway
Breka Warlock Pastu 34 Breka's Stronghold
Marsh Stakato Queen Zyrnna 34 Cruma Marshlands
Remmel 35 Cruma Marshlands
Beleth' Eye 35 Plains of Dioon
Execution Grounds Watchman Guillotine 35 Execution Grounds
Soul Collector Acheron 35 Execution Grounds
Sejarr’s Servitor 35 Gorgon Flower Garden
Flame Lord Shadar 35 Partisan's Hideaway
Red Eye Captain Trakia 35 Partisan's Hideaway
Chertuba of Great Soul 35 Orc Barracks
Gargoyle Lord Sirocco 35 Wasteland
Evil Spirit Tempest 36 Execution Grounds
Lizardmen Captain Hellion 38 Cruma Marshlands
Leader of Cat Gang 39 Giran Territory
Road Scavenger Leader 40 Death Pass
Nakondas 40 Gorgon Flower Garden
Wizard of Storm Teruk 40 Plains of the Lizardmen
Leto Chief Talkin 40 Plains of the Lizardmen
Queen Ant (Epic Raid) 40 Ant Nest
Shaman King Selu 40 Timak Outpost
Retreat Spider Cletu 42 Hunter's Village
Earth Protector Panathen 43 Alligator Island
Crazy Mechanic Golem 43 Ivory Tower Crater
Thief Kelbar 44 Hunter's Valley
Flamestone Golem 44 Ivory Tower Crater
Timak Orc Ranger Captain 44 Timak Outpost
Beacon of Blue Sky 45 Alligator Island
Fafurion's Henchman Istary 45 Alligator Island
Tiger King Karuta 45 Breka's Stronghold
Archon Susceptor 45 Cruma Tower
Evil Spirit Cyrion 45 Hunter's Valley
Shacram 45 Hunter's Village
Iron Giant Totem 45 Ivory Tower Crater
Timak Orc Gosmos 45 Timak Outpost
Barion 47 Aden Territory
Necrosentinel Royal Guard 47 Dragon Valley
King Tarlk 48 Forest of Evil
Karte 49 Aden Territory
Ketra's Commander Atis 49 Forest of Evil
Mirror of Oblivion 49 Forest of Mirrors
Core (Epic Raid) 50 Cruma Tower
Cursed Clara 50 Dragon Valley
Fairy Queen's Messenger Berun 50 Enchanted Valley
Ghost of Peasant Captain 50 Cemetery
Slaughter Lord Gato 50 Outlaw Forest
Orfen (Epic Raid) 50 Sea of Spores
Verfa 51 Aden Territory
Deadman Ereve 51 Aden Territory
Grave Robber Kim 52 Cemetery
Red Flag Captain Shaka 52 Oren Territory
Paniel the Unicorn 54 Enchanted Valley
Bandit Leader Barda 55 Outlaw Forest
Beleth' Seer Sephia 55 Dragon Valley
Black Lily 55 Dragon Valley
Furious Thieles 55 Enchanted Valley
Enchanted Valley Lookout Ruell 55 Enchanted Valley
Wizard Isirr 55 Forest of Mirrors
Ghost Knight Kabed 55 Cemetery
Zombie Lord Dorkhon 55 Cemetery
Orc Timak Darphen 55 Timak Outpost
Harit Hero Tamash 55 Anghel Waterfall
Harit Guardian Garangky 56 Forest of Mirrors
Refugee Applicant Leo 56 Outlaw Forest
Rotting Tree Repiro 56 Sea of Spores
Dread Avenger Kraven 57 Sea of Spores
Timak Priest Ragoth 57 Timak Outpost
Orfen's Handmaiden 58 Sea of Spores
Soulless Wild Boar 59 Anghel Waterfall
Taik High Prefect Arak 60 Windawood Manor
Ancient Weird Drake 60 Dragon Valley
Lord Ishka 60 Dragon Valley
Evil Magikus 60 Fields of Massacre
Rael Mahum Supercium 60 Fields of Massacre
Rael Mahmoud Radium 60 Fields of Massacre
Tayga Feron King 60 Fields of Massacre
Tayga Marga Shaman 60 Fields of Massacre
Tayga Septon Champion 60 Fields of Massacre
Ghost of the Well Lidia 60 Plains of Dion
Fairy Queen Timiniel 61 Enchanted Valley
Roaring Lord Kastor 62 Breka's Stronghold
Rahha 65 Gorgon Flower Garden
Fiend Harthemon 65 Ancient Battleground
Fiend Cherkia 65 Ancient Battleground
Fiend Goblier 65 Ancient Battleground
Fiend Sarboth 65 Ancient Battleground
Demon Bedukel 65 Ancient Battleground
Bloody Witch Rumilla 65 Ancient Battleground
Fierce Tiger King Angel 65 Anghel Waterfall
Flamestone Giant 65 Blazing Swamp
Gross Salamander 65 Blazing Swamp
Gross Dre Vanul 65 Blazing Swamp
Gross Ifrit 65 Blazing Swamp
Gargoyle Lord Tiphon 65 Red Rock Ridge
Shilen's Priest Hisilrome 65 Bee Hive
Kernon's Faithful Servant Kelone 67 Red Rock Ridge
Roaring Skylancer 70 Aden Territory
Meanas Anor 70 Blazing Swamp
Shilen's Messenger Cabrio 70 Cemetery
Evil Orc Zetahl 70 Forsaken Plains
Evil Orc Tabris 70 Forsaken Plains
Evil Orc Ravolas 70 Forsaken Plains
Evil Orc Dephracor 70 Forsaken Plains
Amden Orc Turahot 70 Forsaken Plains
Amden Orc Turation 70 Forsaken Plains
Monster Minotaur 70 Plains of Glory
Monster Bulleroth 70 Plains of Glory
Dorcaus 70 Plains of Glory
Kerfaus 70 Plains of Glory
Milinaus 70 Plains of Glory
Palibati Queen Themis 70 Seal of Shilen
Evil Orc Zetahl 70 Forsaken Plains
Evil Orc Tabris 70 Forsaken Plains
Evil Orc Ravolas 70 Forsaken Plains
Evil Orc Dephracor 70 Forsaken Plains
Amden Orc Turahot 70 Forsaken Plains
Amden Orc Turation 70 Forsaken Plains

Raid Boss Spawn Status

The spawn status of a raid boss now appears in the World Map.
You can see if a Raid Boss is Alive or Dead by the color of the raid icon on the map corresponding to your
level range.
 When the icon is gray, then the Raid Boss was recently defeated.
 When the icon is green, then the Raid Boss has spawned and is still alive.

There is a chance for a Death Knight Raid Boss to spawn with a certain probability after you defeat a
Field Raid Boss.
 Death Knight will be around the same level as the field raid boss that was defeated.
 Death Knight does not give raid points, but will drop the following items depending on his level:
o Scroll: Enchant Weapon (D~B grade)
o Scroll: Enchant Armor (D~B grade)
o Improved Scroll: Enchant Weapon (D~B grade)
o Improved Scroll: Enchant Armor (D~B grade)
o Common Life Stone
o Mid-grade Life Stone
o High-grade Life Stone
Limit Barrier

A Limit Barrier skill has been added to all Epic Raid Bosses (Queen Ant, Core, Orfen) and level 50~70 raid
bosses.
The Limit Barrier skill will activate after the HP of a field raid boss reaches 90% / 60% / 30%.
 A Limit Barrier can only be destroyed by striking the raid boss 300 times within 15 seconds.
 If the Limit Barrier fails after 15 seconds, then the HP of the raid boss will be fully restored.
 The Death Knight Raid Boss that randomly spawns also uses the Limit Barrier skill.

Fishing System

 The fishing system is now automated:


o When a character moves to a fishing area, the ‘Start Fishing’ icon appears
automatically.
o The Fishing icon is displayed regardless of whether or not a Fishing Rod and Bait are
equipped.
o Fishing starts automatically when the icon is clicked, but you must still have a fishing
rod and bait equipped in order to begin fishing.
o There are no level restrictions on fishing.
o Fish caught by fishing will give XP and SP.
o The following items can be caught while fishing:
 Blue Mackerel
 Fresh Blue Mackerel
 Golden Treasure Chest

Golden Treasure Chest Rewards


Grey Explosion Scroll - Lv. 1
Purity Blast Scroll - Lv. 1
Scroll of Escape: Abandoned Camp
Scroll of Escape: Alligator Island
Scroll of Escape: Ant Nest
Scroll of Escape: Antharas' Lair
Scroll of Escape: Cruma Tower
Scroll of Escape: Death Pass
Scroll of Escape: Dragon Valley
Scroll of Escape: Forgotten Temple
Scroll of Escape: Mithril Mines
Scroll of Escape: Orc Barracks
Scroll of Escape: Outlaw Forest
Scroll of Escape: Ruins of Agony
Scroll of Escape: Ruins of Despair
Scroll of Escape: School of Dark Arts
Scroll of Invisibility
Platonic Tempest Scroll - Lv. 1
Scroll: Intense Slasher - Lv. 1

New fishing items can be bought through the Fishing Guild Member:
Item Price
Fishing Rod Chest (1-day) 20,514 Adena
Fishing Shot 28 Adena
Normal Bait 7 Adena
Fishing Rod Chest (1-day) 1,000 Fresh Blue Mackerel
Fishing Shot 1 Blue Mackerel
Normal Bait 1 Blue Mackerel
Fishing Locations:
 Giran Habor
 Gludin Harbor
 Giran Area
 Town of Aden
 Outskirts of Aden
 Fellmere Lake Area
 Southern Shore of Wasteland
 Langk Lizardmen Dwellings (coast)
 Floran Area
 Southern Waters of the Plains of the Lizardmen
 Western Waters of the Ivory Tower
 Narsell Lake Area

Fishing Quest
Quest Name Level Type NPC Reward
Fishing Specialist’s Request 20 One-time Pier (Giran Harbor) 10-day Fishing Rod Chest

Fish Stews
Item Price
Fish Stew - Agility Lv. 1 40 Blue Mackerel
Fish Stew - Agility Lv. 2 70 Blue Mackerel
Fish Stew - Agility Lv. 3 100 Blue Mackerel
Fish Stew - Berserker Spirit Lv. 1 200 Blue Mackerel
Fish Stew - Berserker Spirit Lv. 2 300 Blue Mackerel
Fish Stew - Clarity Lv. 1 200 Blue Mackerel
Fish Stew - Clarity Lv. 2 250 Blue Mackerel
Fish Stew - Decrease Weight Lv. 1 30 Blue Mackerel
Fish Stew - Decrease Weight Lv. 2 40 Blue Mackerel
Fish Stew - Decrease Weight Lv. 3 50 Blue Mackerel
Fish Stew - Empower Lv. 1 10 Blue Mackerel
Fish Stew - Empower Lv. 2 200 Blue Mackerel
Fish Stew - Empower Lv. 3 250 Blue Mackerel
Fish Stew - Greater Might Lv. 1 250 Blue Mackerel
Fish Stew - Greater Shield Lv. 1 250 Blue Mackerel
Fish Stew - Guild's Gratitude 35 Fresh Blue Mackerel
Fish Stew - Magic Barrier Lv. 1 20 Blue Mackerel
Fish Stew - Magic Barrier Lv. 2 250 Blue Mackerel
Fish Stew - Might Lv. 1 5 Blue Mackerel
Fish Stew - Might Lv. 2 20 Blue Mackerel
Fish Stew - Might Lv. 3 40 Blue Mackerel
Fish Stew - Shield Lv. 1 5 Blue Mackerel
Fish Stew - Shield Lv. 2 20 Blue Mackerel
Fish Stew - Shield Lv. 3 40 Blue Mackerel
Fish Stew - Vampiric Rage Lv. 1 10 Blue Mackerel
Fish Stew - Vampiric Rage Lv. 2 200 Blue Mackerel
Fish Stew - Vampiric Rage Lv. 3 250 Blue Mackerel
Fish Stew - Wild Magic Lv. 1 250 Blue Mackerel
Roast Blue Mackerel - CON 40 Fresh Blue Mackerel
Roast Blue Mackerel - DEX 40 Fresh Blue Mackerel
Roast Blue Mackerel - INT 40 Fresh Blue Mackerel
Roast Blue Mackerel - MEN 40 Fresh Blue Mackerel
Roast Blue Mackerel - STR 40 Fresh Blue Mackerel
Roast Blue Mackerel - WIT 40 Fresh Blue Mackerel

Fishing Rewards
Item Price
Inventory Expansion Ticket - Lv. 1 14,110 Fresh Blue Mackerel
1,000,000 Adena
Inventory Expansion Ticket - Lv. 2 28,220 Fresh Blue Mackerel
6,000,000 Adena
Inventory Expansion Ticket - Lv. 3 56,440 Fresh Blue Mackerel
8,000,000 Adena
Platonic Tempest Scroll - Lv. 2 2 Platonic Tempest Scroll - Lv. 1
Platonic Tempest Scroll - Lv. 3 3 Platonic Tempest Scroll - Lv. 1
Platonic Tempest Scroll - Lv. 4 4 Platonic Tempest Scroll - Lv. 1
Platonic Tempest Scroll - Lv. 5 5 Platonic Tempest Scroll - Lv. 1
Scroll: Intense Slasher - Lv. 2 2 Scroll: Intense Slasher - Lv. 1
Scroll: Intense Slasher - Lv. 3 3 Scroll: Intense Slasher - Lv. 1
Scroll: Intense Slasher - Lv. 4 4 Scroll: Intense Slasher - Lv. 1
Scroll: Intense Slasher - Lv. 5 5 Scroll: Intense Slasher - Lv. 1
Purity Blast Scroll - Lv. 2 2 Purity Blast Scroll - Lv. 1
Purity Blast Scroll - Lv. 3 3 Purity Blast Scroll - Lv. 1
Purity Blast Scroll - Lv. 4 4 Purity Blast Scroll - Lv. 1
Purity Blast Scroll - Lv. 5 5 Purity Blast Scroll - Lv. 1
Grey Explosion Scroll - Lv. 2 2 Grey Explosion Scroll - Lv. 1
Grey Explosion Scroll - Lv. 3 3 Grey Explosion Scroll - Lv. 1
Grey Explosion Scroll - Lv. 4 4 Grey Explosion Scroll - Lv. 1
Grey Explosion Scroll - Lv. 5 5 Grey Explosion Scroll - Lv. 1
Return: Giran Harbor 50 Blue Mackerel
Return: Gludin Harbor 50 Blue Mackerel
Pisces Agathion 30-day 20769 Blue Mackerel
13,500 Fresh Blue Mackerel
300,000 Adena
Cancer Agathion 30-day 20769 Blue Mackerel
13,500 Fresh Blue Mackerel
300,000 Adena

Fishing Skills
Skill Skill Level Cost
Expanded Dwarven Craft Up to Level 8 2822 Fresh Mackerel
The number of recipes that can be registered in the dwarf- (level 62)
only recipe book increases.
Expand Trade Up to Level 3 2822 Fresh Mackerel
The number of items that can be purchased / sold through a (level 65)
private store increases.
Expand Warehouse Up to Level 7 2822 Fresh Mackerel
The number of items that can be stored in the private (level 70)
warehouse increases.
Expand Inventory Up to Level 3 Inventory Expansion
The number of items that an individual can carry in their (level 30) Ticket (1~3)
inventory increases.
Mission System

A Mission reward system has been added

 Mission Rewards can be earned by leveling up your character and through regular participation
in game activities:
o Regular character progression up to level 69 (One-time rewards)
o Logging in on Saturday and Sunday (Weekly)
o Logging in once during the month (Monthly)
o Joining a clan (One-time reward)
o Completing two quests (Daily)
o Fishing more than five times (Daily)
o Enchanting an item (Weekly)
o Killing monsters (Daily/Weekly)
VIP Program

VIP Tiers

There are four tiers within the Classic VIP Program, obtainable by spending NCoin on items in the
Lineage II Classic in-game store. Based on your NCoin spend amounts, you will automatically be
rewarded with access to tiered levels of benefits and rewards. The wide range of benefits you can enjoy
by tier include:

Benefits Tier 1 VIP Status Tier 2 VIP Status Tier 3 VIP Status Tier 4 VIP Status
XP/SP +5% +10% +15% +25%
Item Drop Rate +10% +20% +30% +50%
Death Penalty Reduction (XP Loss) -- -- -5% -20%
VIP Daily Gift ✓ ✓ ✓ ✓
World Chat +1 +2 +2 +3
Fishing XP -- -- +5% +20%
Silver Coin Acquisition -- -- ✓ ✓
PVE Damage Increase -- -- +3% +10%

A world chat function has been added for the VIP System:

o The ‘&’ can be used to show chat to the entire world.


o The world chat menu can be set in the Settings menu.
o The conditions for using world chat are as follow:

World Chat Restrictions


Use Restrictions VIP Tier 1~4
VIP Tier 1= 1 chat per day
World Chat VIP Tier 2 & 3 = 2 chat per
Points day
VIP Tier 4 = 3 chat per day
Reset Time 6:30 am server time

The VIP Daily Gift can be purchased once per day for 0 NCoin according to your VIP tier status.

VIP Daily Gift Contents


Tier 1 VIP Status 1 Scroll of Escape
3 Healing Potions
Tier 2 VIP Status 1 Scroll of Resurrection
3 Healing Potions
Tier 3 VIP Status 1 Scroll of Escape
1 Scroll of Resurrection
5 Healing Potions
Tier 4 VIP Status 1 Scroll of Escape
1 Scroll of Resurrection
3 Major Healing Potions

Silver Coin Acquisition

Silver Coins can be obtained while hunting monsters when you have VIP 3 or VIP 4 Tier Status.
o Cannot be traded, dropped, or exchanged with other characters.
o Silver Coins are automatically placed into the character’s inventory upon acquisition
The Silver Coins can be redeemed for Rewards (crafting materials and cosmetics) in the L2 Store
Silver Coin Rewards Quantity Silver Coin Price

Stem 100 100

Varnish 50 100

Suede 50 150

Animal Skin 100 150

Thread 100 100

Iron Ore 50 100

Coal 50 100

Charcoal 50 100

Animal Bone Fragment 100 150

Silver Nugget 20 100

Oriharukon Ore 10 300

Stone of Purity 10 300

Mithril Ore 10 100

Adamantite Nugget 2 100

Durable Braid 20 100

Cokes 10 120

Steel 10 200
Coarse Bone Powder 10 150

Leather 20 180

Steel Mold 10 450

Cord 30 98

High-grade Suede 10 240

Silver Mold 5 700

Varnish of Purity 5 405

Synthetic Cokes 5 330

Synthetic Braid 10 300

Mithril Alloy 5 655

Artisan's Frame 1 1000

Blacksmith' Frame 1 640

Oriharukon 1 246

Quality Leather 10 570

Metallic Fiber 40 280

Mold Glue 10 600

Mold Lubricant 1 100

Mold Hardener 5 1150

Enria 1 120

Asofe 10 600

Thons 10 600

Maestro Holder 1 4110

Maestro Anvil Lock 1 1000

Craftsman Mold 1 7100

Maestro Mold 1 1540


Ruthless Tribe Mask 1 15000

Formal Wear 1 25000

Agathion - Mr. Lucky 1 50000

VIP Points

Every NCoin purchase you make in the Lineage II Classic in-game store will be automatically applied
toward your VIP tier Each VIP tier can be achieved by accumulating the required spend amount, but your
tier can also decrease.

Tier Spend Threshold to Reach Status Spend Requirements to Maintain Status


Tier 4 4,000 NCoin within a 30-day period or less 1,320 within each subsequent 30-day periods

VIP Status
Tier 3 2,000 NCoin within a 30-day period or less 660 within each subsequent 30-day periods

VIP Status
Tier 2 800 NCoin within a 30-day period or less 400 within each subsequent 30-day periods

VIP Status
Tier 1 80 NCoin within any time period 80 within each subsequent 30-day periods

VIP Status
Tier 0 No requirements No requirements

Status

Once a VIP tier is obtained, you reap the benefits for 30 days. Should you level up and change VIP tiers
any time during your 30 days, you can enjoy your new tier benefits for 30 days from when you reached
that level. If you want to maintain your VIP tier, be sure to make the minimum spend requirement
within the next 30 days or have spent enough previously that your excess spend can cover the next
minimum spend requirement.

The VIP Program uses VIP meters that will help you track your spend amounts and spend amounts
needed to maintain or advance your tier status (1 NCoin = 1 VIP Point) as well as display the duration of
your tier benefits.
User Interface

Automatic Soulshot/Spiritshot System

 Soulshot UI has been added to the skillbar.


o It is only visible when soulshots/spiritshots are in your inventory.
 By default, shots are automatically enabled to auto cast:
o Autocast can be disabled with right click.
o Shots are automatically selected depending on the weapon grade.
o Pet Shots are hidden until a pet or servitor is summoned.
 Different Shot Selection
o Separate UI added to select different types of shots (Mysterious, Normal, Blessed etc).
o Can be found by left-clicking on the automatic soulshot or spiritshot icon.

The inventory UI has been changed as shown below:


 We have expanded the number of display of item slots from 9 spaces by 8 spaces to 11 spaces
by 10 spaces.
 New items are displayed as new.
 Added 3D character view window.

Cursor Interface Changes


 Changed the visual of the mouse cursor.
o The regular mouse cursor now changes its color according to the hostility of the target.
o The cursor now changes to a red sword when the player clicks on a valid target while
holding down the Ctrl key.

A new option was added in the settings menu to change the function of the Next Target command:
 Set Next Target behavior feature added to - Settings -> Game Play
o Target to Taunt: Same as previous Next Target functionality
o Monster: Targets hostile Monsters only (excludes NPCs, Hostile PCs, and Servitor)
o PC: Targets hostile PCs only (excludes NPCs, Hostile Monsters, and Servitor)
o NPC: Targets friendly NPCs only

Adena Auto-Loot Pickup


o Added the function for characters to automatically acquire adena dropped by monsters.

The acquisition and distribution rules for adena are the same as before.

Situation Rule
When defeating monsters by yourself Adena is automatically paid to the character who defeated
the monster

When 2/+ characters defeat the monster Adena is automatically paid to the characters who has the
together, but not in the same party highest contribution

When 2/+ characters defeat the monster Adena is automatically and equally paid amongst the party
together while in the same party members. If a party member is not within the distribution
distance, they are excluded and the adena is distributed
equally to the appropriate party members

When defeating a raid boss while in an If the party with the command channel leader has the
alliance (only refers to raid bosses that highest contribution points, adena is equally distributed
drop adena) among the command channel leader's party

If other party's contribution is higher, adena will drop on


the ground and looting access if given only to the command
channel leader's party
Private Store/Buy Shop UI Update

o The UI for setting up a Private Store or Buy Shop has been improved
o Titles of player sell stores or buy shops can now be edited without resetting or changing items
o A history section has been added to the UI to show past customer purchases/sales from your
current store or shop
o Your personal store history will remain until you restart the client or relogin.

The Radar map has been fully improved and updated:


o Hovering over the radar map will bring out the related menus.
o The lower left corner of the radar map can be dragged to adjust the size.
o The transparency of the radar map can be changed.
o The top bar of the radar map can be dragged to move it around.
o The radar map can be zoomed in or zoomed out with the +/- magnifying glass icons
The icons of the village's main NPCs will be shown, and the location of the NPCs will be shown in dots.
My Teleport System is in the Radar Map UI, but the MyTeleport items will not be available.

Added a local status marker icon to the radar map (top-left corner):
Condition Color
Abnormal State Orange
Peace Zone Blue
General Fields and Hunting Zones Black
Siege Battlefield and PvP Zones Red

World Map Changes

The Map has been changed as follows:


 Placing the mouse cursor over certain hunting grounds displays the status info in the form of a
tooltip now.
 Special Icons have been added for hunting zones and raid boss spawn locations to let players
know what content is available at their current level.
The world info on the map has been changed, as follows:
 The quest and area info tabs and descriptions have been removed.
 Information on hunting grounds, raids, and castles has been integrated with Region Info.
 Recommendations give you information about hunting grounds (yellow flag) and raids (green
wolf head) that are appropriate for your level.
 Selecting each item in Recommendations will focus on the location.
 A raid is only activated when the monster is spawned and killing the monster will deactivate the
raid icon.
Macro System
The Macro system has been added to the Classic Server
o Macros cannot be looped or repeated

 Added [Copy All]/[Paste] button.


o Players can use the button to copy or paste macros.
 Added [Preset] button.
o Players can assign a frequently used macro set to Preset, and can add to their macros by
drag and drop or double-clicking.
 Added a default macro icon to the macro icon list.
o Default macro icon is displayed at the top of the icon list.
o When the macro contains a number of skills, the default macro icon changes to the icon
of the first skill in the macro. The icon does not change when the macro does not
contain a skill.
 Added the character’s current skill icon to the macro icon list.
o The icons of the active skills currently in the character’s skill window are added
automatically, and players can choose the skill icons they want.
 Added a Play Report window.

o Clicking the Restart or Exit Game button pops up with the Play Report window.
o This interface displays the information on XP, Adena, and items obtained during the
current gameplay session.
o Information on XP, Adena, and items can be reset by clicking the Initialize button.

The Options menu has been completely revamped with additional settings for Video, Chat, Gameplay,
and more.
Chat Level Restrictions
The Classic Server will launch with the following level restrictions:
o General Chat (White) – Available at Level 2
o Whisper Chat (Hot Pink) – Available at Level 2
o Shout Chat (Orange) – Available at Level 10
o Trade Chat (Light Pink) – Available at Level 15

Chat Block & Report System

o A Chat Block System has been added to reduce spam and impolite players in chat. You can now
right-click on a character name in chat and report them.
o A new reporting option, "Block Adena Sale Ads," has been added.
o Reporting a character will block you from seeing their chat. This works the same as /block.
o After a certain number of reports, a character is blocked from chatting for 14 hours.

BOT Report (CAPTCHA) System

The BOT Report button has been improved and a CAPTCHA system has been implemented to punish
reported BOTs

A CAPTCHA UI window will appear when a suspected BOT has been reported after receiving the BOT
Report 3 times.

If a user does not input the number in the CAPTCHA pop-up, or if a user does not input within 20
minutes, a penalty is applied immediately.

BOT CAPTCHA Penalty (Duration: 60 Minutes):


 Movement Speed -90%
 Attack/Magic speed -30-%
 MP consumed by magic skill increases by 300%
 PVE damage decreases by 50%
 Physical Defense decrease by 50%
 Magic Defense decreases by 50%

There are many restrictions in place to prevent abuse of the BOT Report button (please use wisely):
 Max number of bot reports is 7 per day.
 Can only report the same character once per day per account.
 Cannot report the same character more than once if they were already reported by another
member of your clan.
 Cannot report members of a clan, who are taking part in clan wars, are in peace zones or on
siege battlegrounds.
 Cannot report characters in peace zones or siege battlegrounds.
 Cannot report characters who are fishing or dueling.
 Cannot report the same player more than once from the same IP Address.

WASD Movement has been improved (Check Enter Chat option in settings to enable)
 Changed ‘turn left/right' function on the keyboard movement through enter chat setting to
‘move left/right.'
 Based on the existing shortcut settings, using [A], [D] will make the character move left/right
instead of turning.

Added a new action “Previous Target”

 The command is “/PreviousTarget”, which selects the last selected target.

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