Periodo de Tiempo: Grecia 850-750 Antes de Cristo (Antes) 500-850 B.C

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Periodo de tiempo:

Grecia 850-750 antes de cristo (antes)

500-850 B.C

Dragon Lance - Taladas - The Minotaurs -XXXXXXXXXXXXXXXXX


Mystara - Hollow World - The Milenian Empire XXXXXXXXXXXX
MGP - The Slayers Guide To Centaurs XXXXXXXXXXXXXX
MGP - The Slayer's Guide To Minotaurs XXXXXXXXXXXXXXXXXXX
MGP - The Slayer's Guide To Medusas xxxxxxxxxxxxxxxxxxxxxxxx
MGP - OGL Ancients -----------------DIFICIL DE CONSEGUIR
Bastion Press D20 - The Greek Gods
Green Ronin Mythic Vistas - Trojan War ---------DIFICIL DE CONSEGUIR
Relics & Rituals - Olympus -xxxxxxxxxxxxxxx
AD&D - Age Of Heroes Campaign Sourcebook XXXXXXXXXXXXXX
Concord - Ancient Armies-History-Book
Osprey - Greece And Rome At War
Osprey - Greek & Roman Siege Machinery
Osprey - Greek Hoplite 480-323 BC
Osprey - Marathon 490 Bc
Osprey - The Greek And Persian Wars
Osprey - The Greeks At War
Osprey - The Persian Army
Osprey - The Scythians 700-300 Bc
Osprey - The Spartan Army
Osprey - Ancient Armies Of The Middle East
Osprey - The Sarmatians 600 Bc - Ad 450
Osprey - Celtic Warrior 300BC - AD100
Osprey - Ancient Celts

Libros rpgm.rem
Argol's Comprehensive Guide to Infrastructure

Observar marcadores en Localizaciones dungeons

Tutoriales de GIMP
Descargas literatura griega:

Biblioteca mítica de apolodoro

The PHB mentions the Greek pantheon, so I had the idea to write up some race variants based
on being son or daughters of the Greek Gods. I feel that they are balanced but I'm looking for
feedback on them. Any and all constructive criticisms or suggestions are welcome! I plan to
eventually write these variants up in the style of the PHB.

Also, the age, alignment, size, speed and languages for Demigods are all based on the Human
traits, to save me from constantly repeating them.

Mortal Humans
Ability Score Increase. Two different ability scores of your choice increase by 1
Age. Humans reach adulthood in their late teens and live less than a century. Due to the
challenges of life in the Ancient Aegean, Humans rarely live more than 40 to 60 Years.
Alignment. Humans tend towards no particular Alignment. The best and the worst are found
amongst them
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall.
Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet
Languages. You can speak, read and write Ancient Greek and one extra language of your
choice.
Subraces. There are five main ethnicities amongst Humans that populate the Aegean: The
Ionians, the Dorians, the Atlanteans, the Persians and the Egyptians. Choose one of these
subraces.

Ionian (Athenian)
Ability Score Increase. Your Charisma score increases by 2
Diplomatic. You gain proficiency in the Persuasion skill
Tool Proficiency. You gain proficiency with an Artisan’s tool of your choice
Intelligent. You have advantage on all Intelligence saving throws

Dorian (Spartan)
Ability Score Increase. Your Strength score increases by 2
Religious. You gain proficiency in the Religion skill
Equipment Training. You have proficiency with the Spear, Shield, Shortsword and Javelin
Brave. You have advantage on saving throws against being frightened.

Atlantean
Ability Score Increase. Your Intelligence score increases by 2
Atlantean Combat Training. You have proficiency with the Trident, Net, Scimitar and
Shortbow
Maritime Nation. You have proficiency with Vehicles (water) and an Artisan’s tool of your
choice.
Native Language. You can speak, read and write Atlantean

Persian
Ability Score Increase. Your Dexterity score increases by 2
Plainsmen. You gain proficiency in the Animal Handling skill.
Equipment Training. You have proficiency with the Shortbow, Shortsword, Whip and Javelin
Native Language. You can speak, read, and write Persian

Egyptian
Ability Score Increase. Your Wisdom score increases by 2
Ancient. You gain proficiency in the History skill.
Desert Born. You’re naturally adapted to hot climates, as described in chapter 5 of the
Dungeon Master’s Guide.
Native Language. You can speak Egyptian as well as read and write Hieroglyphs

Automaton (Re-skinned Warforged + Extras)


Ability Score Increase. Your Intelligence score increases by 1 and either your Strength score
or your Dexterity score increases by 2.
Age. Automatons are built complete and considered fully developed after construction. Some
of the highest quality automatons, such as those built by Daedalus and Hephaestus, can last
for hundreds of years and can look strikingly similar to Humans. Most Automatons last just
under a century, but can fail earlier due to shoddy craftsmanship or heavy labor.
Alignment. As a construct, Automatons are usually neutral, but can sometimes emulate the
alignment of their creator.
Size. Automatons can be built anywhere from 4 feet to over 7 feet tall, depending on what
purpose they were built for. Regardless, your size is Medium
Speed. Your base walking speed is 30 feet.
Bronze Plating. Your construction incorporates wood and bronze, granting you a +1 bonus to
Armor Class.
Living Construct. Even though you were constructed, you are a living creature. You are
immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you
wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream
in this state; you are fully aware of your surroundings and notice approaching enemies and
other events as normal.
Powerful Build. You count as one size larger when determining your carrying capacity and the
weight you can push, drag, or lift.
Languages. You can speak, read and write Atlantean and Ancient Greek

Satyr
Ability Score Increase. Your Charisma score increases by 2, and your Constitution score
increases by 1
Age. Satyr’s age at half the rate of Humans, reaching adulthood in their late 30’s and living up
to 200 years old.
Alignment. Satyrs tend to have chaotic alignments, and most are good if not neutral. However,
evil satyrs do exist, taking what they want from others to feed their unstable appetite for
pleasure.
Size. Satyrs average about 4 feet to 5’6 feet tall. Your size is Medium.
Speed. Your base walking speed is 35 feet
Musician. You gain proficiency with a musical instrument of your choice. This musical
instrument acts as a spellcasting focus for you.
Speak with Beasts. Through sounds and gestures, you can communicate simple ideas with
medium or smaller beasts.
Half Goat. You may attack with your hooves and horns as though they were a weapon you are
proficient with. Your goat hooves deal an additional 1d4 bludgeoning damage and your horns
deal an additional 1d6 bludgeoning damage.
Performer. You gain proficiency in the Performance skill.
Languages. You can speak, read and write Ancient Greek and Druidic.

Demigods

Child of Zeus (God of Lightning, the Sky, Heaven and ruler of the Gods)
Ability Score Increase. Your Charisma score increases by 2, and your Strength score
increases by 1
Stormborn. You know either the Lightning Lure cantrip or the Shocking Grasp cantrip. Once
you reach 3rd level, you can learn and cast either the Gust of Wind spell or the Warding
Wind spell once per day. Once you reach 5th level, you can also cast the Call Lightning spell
once per day as a 3rd-level spell. Charisma is your spellcasting ability for these spells.
Non-conductive. You have resistance to lightning damage.
Acclimatised. You’re acclimated to high altitude, including elevations above 20,000 feet
Fast as the Wind. You can move an additional 15 feet or gain an extra attack as a bonus
action. You can’t use this feature again until you finish a short rest.

Child of Poseidon (God of the Sea, Storms, Horses and Earthquakes)


Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score
increases by 1
Earthshaker. You know either the Gust cantrip or the Shape Water cantrip. Once you reach
3rd level, you can learn and cast either the Earth Tremor spell or the Create or Destroy
Water spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast
the Tidal Wave spell once per day. Wisdom is your spellcasting ability for these spells.
Oceanic Defense. You have resistance to fire damage.
Aquatic Tenacity. You have advantage on Saving Throws when submerged in Water. You
can also breath normally in water and your swim speed is equal to your base walking speed
Horse Whisperer. You can communicate simple ideas to horses and other horse related
species using telepathy or speech.

Child of Hades (God of the Dead, the Underworld and all the riches under the Earth)
Ability Score Increase. Your Intelligence score increases by 2, and your Constitution score
increases by 1
Underchild. You know the Chill Touch cantrip. Once you reach 3rd level, you can learn and
cast either the Darkness spell or the Misty Step spell once per day. Once you reach 5th level,
you can also cast the Animate Dead spell once per day as a 3rd-level spell. Intelligence is your
spellcasting ability for these spells.
Resilience of the Dead. You have resistance to Necrotic damage and advantage on Death
Saving Throws
Gravesight. You have superior vision in dark and dim conditions. You can see in dim light
within 60ft as if it were bright light, and in darkness as if it were dim light. You can’t discern
colour in darkness, only shades of gray. You can also detect the presence of undead within 30
feet of you and see the souls of the recently deceased.
Death Speech. You can communicate briefly with the souls of the recently deceased before
they have departed to the underworld. You can communicate in this manner up to one minute
after the target’s death and can only communicate with the soul for up to 10 minutes, after
which the soul must travel to the afterlife. You are required to have been present at the
moment of their passing to be capable of communicating.
Child of Dionysus (God of Wine, Revelry, Madness and Mirth)
Ability Score Increase. Your Constitution score increases by 2, and your Charisma score
increases by 1
Lunacy. You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast
the Tasha’s Hideous Laughter spell once per day. Once you reach 5th level, you can also cast
the Phantasmal Force spell once per day. Charisma is your spellcasting ability for these spells.
Internal Fortitude. You have advantage on Constitution Saving Throws
Drunken Expertise. You can double your proficiency modifier for any ability check in which
you have proficiency. You can’t use this feature again until you finish a long rest.
Tool Proficiency. You gain proficiency with one of the tools of your choice: Alchemist’s
supplies, Brewer’s Supplies, a Herbalism Kit or a Musical Instrument.

Child of Hermes (God of travel, commerce and everyone who travels the roads)
Ability Score Increase. Three different abilities of your choice increase by 1
Multi-skilled. You gain proficiency in two skills of your choice.
Tool Proficiency. You gain proficiency with one of each of the tools of your choice: Artisan’s
tools, a Musical Instrument and Thieves tools
Well Travelled. You know a Cantrip of your choice from any classes spell list.
Talented. You gain advantage on one ability check of your choice. You can’t use this feature
again until you finish a long rest.
Fleet of Foot. Your base walking speed increases to 35 feet.

Child of Apollo (God of the Sun, medicine, prophecy, music and Archery)
Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score
increases by 1
Sun-kissed. You know either the Spare the Dying cantrip or the Sacred Flame Cantrip. Once
you reach 3rd level, you can learn and cast either the Guiding Bolt spell or the Cure
Wounds spell once per day as a 1st-level spell. Once you reach 5th level, you can also cast
the Flame Arrows spell once per day as a 3rd-level spell. Charisma is your spellcasting ability
for these spells.
Healer. You gain proficiency in the Medicine skill
Equipment Training. You have proficiency with Simple Ranged Weapons and the Longbow
Musician. You gain proficiency with a musical instrument of your choice
Sun Vitality. You have advantage on Saving Throws when in direct sunlight.

Child of Hephaestus (God of Fire and Smithing)


Ability Score Increase. Your Strength score increases by 2, and your Wisdom score
increases by 1
Fire-forged. You know the Produce Flame cantrip. Once you reach 3rd level, you can cast
the Heat metal spell once per day as a 2nd-level spell. Once you reach 5th level, you can also
cast the Flaming Sphere spell once per day as a 3rd-level spell. Wisdom is your spellcasting
ability for these spells.
Non-flammable. You have resistance to fire damage.
Tool Proficiency. You gain proficiency with the Smiths tools or the Tinkers tools
Naturally Skilled. You take half the normal time to create something using you smith’s tools or
tinker’s tools. You can also discern the function of any mechanism after spending an hour
studying it. This can be done during a short rest.
Creator’s bond. You add an additional half of your proficiency modifier, rounded up, to the
attack bonus of any weapon that you created yourself.

Child of Ares (God of War, Strife and Military)


Ability Score Increase. Your Strength score increases by 2, and your Dexterity score
increases by 1
Fearless. You have advantage on saving throws against being frightened.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can
drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Intimidating Presence. You gain proficiency in the Intimidation skill
Innate Weapon Training. You have proficiency with the Spear, Longsword, Battleaxe and
Shield
Battle Ready. Your Initiative modifier includes your Proficiency modifier.

Child of Aphrodite (Goddess of Love and Beauty)


Ability Score Increase. Your Charisma score increases by 2, and your Intelligence score
increases by 1
Seducer. You know the Friends cantrip. Once you reach 3rd level, you can cast the Charm
Person spell once per day as a 1st-level spell. Once you reach 5th level, you can also cast
the Calm Emotions spell once per day. Charisma is your spellcasting ability for these spells.
Distracting Presence. As a reaction to a Melee Weapon Attack, you can force the creature to
make a Wisdom Saving Throw contested against your Charisma Spellcasting DC. If it fails the
Saving Throw, the attacker is stunned until the beginning of its next turn or until it is damaged
by an allied attack. While it is stunned, it is incapacitated, can’t move and can speak only
falteringly. The creature also automatically fails Strength and Dexterity saving throws and
Attack rolls against the creature have advantage. You can’t use this feature again until you
finish a long rest.
Charismatic. You gain advantage on persuasion and deception ability checks with the
opposite sex.
Manipulator. You have advantage against being charmed

Child of Hecate (Titaness of Magic and Witchcraft)


Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score
increases by 1
Witchborn. You know both the Thaumaturgy and Prestidigitation cantrips. Once you reach 3rd
level, you can cast either the Hex spell or the Dissonant Whispers spell once per day as a 1st-
level spell. Once you reach 5th level, you can also cast the Dispel magic spell or the
spell Counterspell once per day. Intelligence is your spellcasting ability for these spells.
Arcanist. You gain proficiency in the Arcana skill. You can also cast Detect Magic as a ritual
once per day.
Magically Resilient. You have advantage on all Intelligence, Wisdom, and Charisma saving
throws against magic.

Child of Demeter (Goddess of Agriculture, the seasons and the Harvest)


Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score
increases by 1
Natures Child. You know both the Druidcraft and Thorn Whip cantrips. Once you reach 3rd
level, you can cast the Purify Food and Drink spell and the Detect Poison or Disease spell
once per day. Once you reach 5th level, you can also learn and cast either the Spike
Growth spell or the Barkskin spell once per day. Wisdom is your spellcasting ability for these
spells.
Innate Weapon Knowledge. You have proficiency with the Sickle, Handaxe, Quarterstaff and
the Shortsword.
Naturally Resilient. You have advantage on saving throws against Poison and Disease. You
also have resistance against poison damage.
Botanist. You gain proficiency in the Nature skill.

Chosen of Hera (Goddess of Marriage, Unity and Intrigue)


Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score
increases by 1
Bulwark of the Gifted. You can impose disadvantage on one attack as a reaction. You can’t
use this feature again until you finish a short rest.
Blessed. Your hit point maximum increases by 1, and it increases by 1 every time you gain a
level.
Divine Guide. You know the Resistance and Guidance Cantrips.
Investigator. You gain proficiency in the Investigation skill.
Extra Language. You can speak, read, and write an additional language of your choice.

Chosen of Artemis (Virgin Goddess of the Hunt, the Moon, Childbirth and Archery)
Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score
increases by 1
Moon-touched. You know the Dancing Lights cantrip. Once you reach 3rd level, you can cast
the Hunter’s Mark spell once per day as a 1st-level spell. Once you reach 5th level, you can
also cast the Moonbeam spell once per day as a 2nd-level spell. Wisdom is your spellcasting
ability for these spells.
Survivor. You gain proficiency in the Survival skill.
Hunters Knowledge. Whenever you make an Intelligence (History) check related to the origin
of a monster or your current quarry, you are considered proficient in the History skill and add
double your proficiency bonus to the check, instead of your normal proficiency bonus.
Equipment Training. You have proficiency with Simple Ranged Weapons and the Longbow
Nightsight. You have superior vision in dark and dim conditions during the night. You can see
in dim light within 60ft as if it were bright light, and in darkness as if it were dim light. You can’t
discern colour in darkness, only shades of gray.
Moon Vitality. You have advantage on Saving Throws when in direct moonlight.

Chosen of Athena (Virgin Goddess of Wisdom, Military strategy, the Crafts and
Civilization)
Ability Score Increase. Your Intelligence score increases by 2, and your Wisdom score
increases by 1
Innate Weapon Training. You have proficiency with the Spear, Longsword, Battleaxe and
Shield
Multi-skilled. You gain proficiency in two skills of your choice
Tool Proficiency. You gain proficiency with an Artisan’s tool of your choice
Mindshield. You have resistance to Psychic damage
Extra Language. You can speak, read, and write an additional language of your choice. You
also have advantage on all checks related to identifying the name and nature of a language or
inscription that you do not understand.

Hope you enjoy the reading! The goal is to create a comprehensive Character creation in the
style of the Ancient Greek Myths and Legends of Heracles, Achilles, Perseus, Jason and
others.

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