Heart Attack Cell Defense Simulator

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Project 2: Heart Attack

The aim of this project was to create a virtual reality product


utilizing movement on the X, Y, and Z planes. In this project I
created a “Cell defense simulator” located within a human heart.
Heart Attack features cell collisions, particle effects, and dynamic
user interface (UI) elements. When I was creating this project, I
experienced many obstacles related to the UI. The Heart Attack UI
consists of multiple images and panels layered together to create
the final UI prototype, many of which were dynamic in nature.
During the lifetime of certain elements unintentional interactions
would occur. In order to address this I had to adjust image
transparencies, blend panels to create colors, and utilize redundant
text to avoid contrast issues. Two important takeaways I received
from this project was getting the chance to work hands on with the
particle system, and learning more about integrating Photoshop
creations with Unity projects.

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