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Appendix 1: Lesson Plan (template)

LESSON PLAN Subject: English

Trainee: Nouf Saleh Topic or Theme: Phonics

Class: 5-B Date & Duration: March 14th 2019

Trainee Personal Goals

I am working on: Helping students understand and use phonics properly

Lesson Focus

Sounds of letters

Lesson Outcomes

Students will be able to: differentiate between letters with knowing their sounds.

Links to Prior Learning

Alphabetic

21st Century Skills

Listening

Speaking (communication)

Creativity (coloring)

Key vocabulary

- Phonics

- Letters

Possible problems for learners Possible problems for learners

- Confusing between letters like b,d - Confusing between letters like b,d
Resources/equipment needed

- White board

- Worksheet

- Starfall

- Bingo game

TASKS/ACTIVITIES
Resources
Introduction
& Time
Starfall Students will: Teacher will:
Listen to teacher’s instructions and Open Starfall and explain to students what
10 mins raise their hand when they want to they will be doing, then chooses students
participate to choose a letter and play with it

Resources
Main activities
& Time
Worksheet Students will: Teacher will:
Wait for teacher’s instructions, Then Explain the worksheet then pass the
10 mins color the things that start with C papers around, collect papers to check
students work.

Differentiation activities (Support)

Divide students with different levels around the groups so they can help each other

Differentiation activities (Stretch)

Worksheet for different levels

Resources
& Time Plenary/Conclusion
Bingo game Students will Teacher will
Work with their group to solve the Give each group a bingo sheet, say the
15 mins bingo sheet as teacher says the letters letters sounds randomly to see who will
sounds win

Homework --

Assessment
Strategies:

☐ Observation ☐ Student self- ☐ Oral questioning ☐ Peer assessment


assessment

☐ Quiz ☐ Student presentation ☐ Written work and ☐ Verbal feedback


feedback

Reflection:

I used some good strategies to control the students and get their attention for example I used an
interactive game, chose a model child to model the game and moved the bad behavior child. what I
could've done better is use a timer to show the students how much time they have to finish the
activity.

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