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Final Draft Agrumentation
Final Draft Agrumentation
Roxanna Dewey
English 101
3 May 2019
Final Draft
Many critics have been trying to find the cause of violent behavior. Video games are one of the
main concerns towards the cause of violence, but that is not the case today. Violent video games
are created to form a fantasized virtual world that people can live in online. They are virtual,
which means they are not real. Many people of all ages play these games daily and continue
achieving higher and higher levels. Video games can be extremely addicting, but are not the
Critics may argue that violent video games cause bullying. Schools struggle daily with
aggravated children. Violent people commit violent acts regardless of a virtual game. It also has
a lot to do with parenting, in which adults must act upon. Parents should remind their children
that games are fake, just like one’s favorite action movie. Other people might argue that shooting
virtual guns will result in real life behavior, but this is also untrue. When one goes and sees an
action movie, aren’t there guns and violence? Do people go and commit violence afterwards?
Even though there are “real” guns being portrayed in the film? The answer is no. There is no
difference at all. You see, violence has everything to do with the mind. Some children may go
through traumatic experiences growing up, and that kind of effect is what creates future violence
and abnormal behavior. There are other things children and young adults struggle with living in
their own homes that may be the cause to violent behavior. Video games actually help occupy
the mind.
Statistics prove that violent video games help teens and adults with the mind. Researchers
had surveyed roughly 1000 14- and 15 year old adolescents of both genders and their parents.
The parents were asked to answer whether or not the violent video games caused a progression
towards aggressiveness. “They reported that neither of the teens nor parents noticed any increase
of aggressive behavior that could be tied to violent video games”(Yirka 1). This goes to show
harm to others”(Erickson, Jewell 1). “Aggressive behavior violates social boundaries” (Erickson,
Jewell). There are many other acts to blame for this kind of behavior. This includes physical
health, mental health, family structure, work or school environment, and relationships with
others. All of these things can lead up to violence. It all depends on what affects one’s actions.
As children get older, they are more likely to remain feeling the same way about certain acts.
Many health issues can cause such behavior, including bipolar disorder, stroke, or head injuries.
Teens today struggle with anxiety, and social events. Without video games, some
kids/young adults would never know how to make friends. Friendships that are formed online
help form alliance groups, and headsets were created to allow one another to communicate.
There have been many cool stories of people meeting their online friends in person and having
amazing unbreakable bonds. Some kids go to violent video games to just get away from the real
There are kids that look up to playing his/her game after a long day at school every single day.
Taking this away would cause more aggravation with boredom, and could possibly cause
negative effects. Unhappy teens only grow worse as they grow older, and more statistics can
prove it. Online friends not only help with anxiety, but forming friends actually boosts the
average player towards accomplishing more! Little achievements such as moving up a level or
Violence will never truly go away, and there will always be reasoning to why that is.
Violent video games have been statistically proven that it is NOT the reasoning. Still, critics may
argue on that stance. Critics will always try and blame certain things for one’s actions. People
will never fully agree to this being the truth, but hopefully seeing numbers from surveys prove
the point. There will always be violent people that commit violent crimes, and our history can
prove that. The world will always be filled with the good and the bad. Violent video games will
continue to grow in numbers and be turned to when bored and lonely. Video games are not to
blame for one’s behavior! Video games help sooth the mind, and will continue rising friendships
built online. Video games are an awesome way to help leave the real world for a few hours in the
virtual. It is a good thing to keep the mind occupied, and stay violence free!
Works Cited Page
Yirka, Bob. "New Study Shows Violent Video Games Do Not Make Teens More Aggressive."