Professional Documents
Culture Documents
Grim Crow Lore
Grim Crow Lore
Grim-Crow Tome:
Minor Beneficial Properties:
"While attuned to the artifact, you can't be charmed or frightened."
"While attuned to the artifact, you can use an action to cast one 3rd level
spell from it. After you cast the spell, roll a d6. On a roll of 1-5, you can't
cast it again until the next dawn.
Major Beneficial Properties:
"While attuned to the artifact, your intelligence increases by 2, to a
maximum of 24."
"When you hit with a weapon attack while attuned to the artifact, the target
takes an extra 1d6 damage of the weapon's type."
Major Detrimental Properties:
"The artifact houses a bodiless life force that is hostile towards you. Each
time you use an action to use one of the artifacts properties, there is a 50
percent change that the life force tries to leave the artifact and enter your
body. If you fail a DC 20 Charisma saving throw, it succeeds, and you
become an NPC under the DM's control until the intruding life force is
banished using magic such as the dispel evil and good spell."
Forge Archive:
Ritual of Spawning: