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Lore

Thursday, 28 March 2019


5:40 pm
Grim-Crow Tome:
The Grim-Crow Tome is an artefact known throughout the entire Grim-
Crow society, a source of information about the great deceiver himself,
and his inquiries. A large thick tome of knowledge is kept within old ripped
pages, filled with symbols met with hierographic writing. This book was
created by the most powerful Scribes devoted to the sight of Grim-Crow,
the Scribes imbued insane magic to test those who dare to learn from it,
so that only the most loyal may gaze upon the sacred text.
 
Grim-Crow Spawn:
The Grim-Crow Spawn is a demonic being summoned through a dark
ritual, called from the Grim-Crow's hellish kingdom. Its exterior is mortally
terrifying, if the face doesn't kill you, its wielding sickles will. Once one of
these spawns are summoned into the mortal realm you must chant a
sacred language of the Grim-Crow in order to prevent it from devouring
every living creature in its sights.
 
Grim-Crow Scribe:
A Grim-Crow Scribe is a magical cult members that specialise in the
writing and knowledge of the Grim-Crow cult, such as the Grim-Crow
Tome and other material to assist the great call. Each Grim-Crow Scribe
has their very own highly intelligent crow companions to assist in their
writing. This scribes stay isolated in their chamber archives deep within
the castle walls, using lanterns and spells to conjure their living spaces.
Here they write the many spellbooks to bridge the mortal realm and that of
Grim-Crow's, to bring forth demons and constructs alike.
 
Grim-Crow Acolyte:
A Grim-Crow Acolyte devotes its soul to the will of the great deceiver, and
therefore left with a husk of its past self. From then on, these Acolytes act
as pawns for the Grim-Crows schemes, to be bound to the church of
Grim-Crow and perform dark rituals to bring forth the demons, and to
create constructs designed by the Scribes. The Grim-Crow Acolytes are
still extremely intelligent, a gift granted to them in exchange for their soul,
although their free-will and individuality is swept away from them.
 
Grim-Crow Crusader:
Grim-Crow's religion spreads influence to many individuals, such as
crusading knights. These knights still bear their traditional armour and
robes, but cover themselves with crow-like features, such as beaks or
feathers. The Grim-Crow Crusaders are valiant enforcers of their lord, and
stop take orders only from Acolytes or Grim-Crow himself if he choses.
 
Grim-Crow Forged:
Also created by the Acolytes, these construct's are nothing but copper
shells filled with Grim-Crows dark energy. This energy is utilised by the
Forged effectively through conjuring it into a long vicious great sword.
These Forged stand extremely tall and act as high ranking, or even royal,
guardsmen or foot soldiers, commanded by Crusaders. These constructs
are created through the Forge Archive, with nothing more than the
instructions present and dark energy.

Grim-Crow Tome:
Minor Beneficial Properties:
"While attuned to the artifact, you can't be charmed or frightened."
"While attuned to the artifact, you can use an action to cast one 3rd level
spell from it. After you cast the spell, roll a d6. On a roll of 1-5, you can't
cast it again until the next dawn.
Major Beneficial Properties:
"While attuned to the artifact, your intelligence increases by 2, to a
maximum of 24."
"When you hit with a weapon attack while attuned to the artifact, the target
takes an extra 1d6 damage of the weapon's type."
Major Detrimental Properties:
"The artifact houses a bodiless life force that is hostile towards you. Each
time you use an action to use one of the artifacts properties, there is a 50
percent change that the life force tries to leave the artifact and enter your
body. If you fail a DC 20 Charisma saving throw, it succeeds, and you
become an NPC under the DM's control until the intruding life force is
banished using magic such as the dispel evil and good spell."
 
Forge Archive:
 
Ritual of Spawning:

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