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Online Gaming and Students Physical Health
Online Gaming and Students Physical Health
Online Gaming and Students Physical Health
Region XI
Remart D. Marañan
January 2019
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ACKNOWLEDGEMENT
This study would not have been possible without the guidance and the help of several
individuals who in a way or another contributed and extended their valuable assistance in the
To Mr. Villasurda for allowing the conduct of this study and giving them encouragement
To Mrs. Fatima O. Bringas our advisor and facilitator who provides this opportunity,
through guided as all necessary information regarding selection of topic of the research and
To Senior High School - Elias B. Lopez Memorial National High School as my respondents
To Parent for the love, understanding, financial, spiritual and moral support through
And our classmates whose friendship, inspiration and support they treasure and most
importantly, to God almighty father who is the source of everything the owner of all these.
Nothing is impossible without him. The knowledge, wisdom and strength in pursuing this study
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Abstract
This study is focus on the physical health related to online gaming such as headache, dry
eyes and the lack of sleep. This study was done to help the students, parents, teachers, and
others to understand the senior student better and to know whether they are prone to Gaming
or not.
There are 108 students in senior high school and only 80 students participated.The
result were analyzed by the researcher and the result showed that almost half of the student
are Online Gamers and all the Online Gamers suffers in dry eye. The researcher also concluded
that both the Gamers and Non-gamers suffers in headache almost reaching 100%.
Recommendation regarding this issue were made base on the result of the study.
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Table of Content
Acknowledgement....................................................................... 2
Abstract........................................................................................ 3
Introduction.................................................................................. 5
Methodology................................................................................ 7
Conclusion................................................................................... 9
Recommendation........................................................................ 10
Reference..................................................................................... 11
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Introduction
Nowadays more and more people are starting to use Internet, at the same time, Online
Gamers have become extremely popular especially to the students as their stress reliever.
According to the recent researches, online gaming has become one of the most addictive
Internet activities to date (Wan and Chou, 2006) Based on stablish researches, this thesis is
interested in learning the effect in their physical health brought by playing Online Games.
According to sweden's official gaming website (2009) the market for computer and
video games has grown and continues to grow at an accelerating pace. Computer game game
has become a very popular leisure activity among children and adolescents in recent years. In
fact based on the popularity alone online gaming garner s a larger share of " favorite" votes
among young people than any physical activities. Many benefits of the Internet as it not only
acts as entertainment tool, but also an important professional resources for work,
communication as well as education. However despite all of its inherent advantage, the Internet
also has many drawbacks like being addicted, physically weak, bad eyesight result in playing and
more.
According to Awais Ahmed (2017) being in the same position for a long period of time,
may brought pains in the body parts such as the wrist, shoulder and back. In addition The
thumbs are also always in the screen, keypad or keyboard for a long period
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of time, and this may result in bruise and blisters to these area. There is also a related syndrome
called Carpal Tunnel Syndrome. According to Beverly Jenkins (2012), carpal tunnel syndrome is
caused when the main nerves between the forearm and hand is repeatedly squeezed or press.
Computers has long been linked to the Carpan tunnel syndrome, is also the view of Craton J.
(2009)
There are also vision problem cause by playing online games. According to Awais
Ahmed (2017), gamers always have their eyes focus in front of the screen for a prolong period of
time, staring at them for a very long period of time causes pain in the parts of the eye such as
the cornea, pupil and the iris. This may result in the complications to the eyesight such as long
sight and short sight. According to Beverely Jenkins (2012), this is also linked to having a
A migraine headache can cause intense pain/throbbing or pulsing in one area of the
head and is commonly accompanied by nausea, vomiting and extreme sensitivity to light and
sound, according to Beverly Jenkins (2012). There is a report that online games may have
distraction and interfering with the important part of the students life, according to Syracuse
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Research Design and Methodology
The research made use of Close ended survey design to determine the relationship
between the Online Gaming and Physical Health of the Students in Senior High School of Elias B.
Lopez Memorial National High School. The senior high school is composed of 48 Grade 12 and
60 Grade 11 Students. Each student answered 15 question (excluding those who did not
participate which are 28 students) on the survey questionaire. The researcher produce a total of
108 Survey questionaire and only 80 are used. From 108 students only 80 Students respond to
Number of students 38 42 80
In accordance to the survey that the researcher conducted in the students of senior high
school in Elias B. Lopez Memorial National High School. The data in table 1 represents the
number and percentage of the students who plays Online Game ang the Non-Player. The table
above shows that the majority of the students does not play
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Online Games, still 47.5% or equal to 38 students played Online Game/s and 52.5% or equal to
The data in table 2 shows that the Gamers suffers from dry eye, due to the usage of
Cellphone (CP) and Computer (PC) in playing Online Games. They are affected by the radiation
Coming from CP/PC resulting in having fatigue in the eye and/or Headache. Majority of them
specially dry eye, all of them suffers and almost 100% or 92% to be specific. Only 44.74% or to
be precise 17 Gamers who suffers from lack of sleep and this indicate that many still considered
sleeping properly.
The data in table 3 shows that Non-Gamers also suffers from dry eye, though
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only 16 out of 42 students.it is much less than the Gamers, also the Non-Gamers have adequate
sleep in majority of them to be precise 35 students. Though they don't play Online Games, they
still suffers in Headache sometimes after using a Cellphone or Computer, Due to other reasons
Conclusion
The researcher concluded in the research that almost half of the Students are Gamers
and the other half Non-Gamers, specifically 38 Gamers and 42 Non-Gamers. The researcher
found out that the Gamers all suffers in dry eyes and only 16 out of 42 Non-Gamers from it. This
prove that the level of their Online Gaming is above normal to experience suffering in dry eyes.
The researcher also concluded that although Gamers spent a lot of time Gaming to
experience fatigue in the eye, and the Non-Gamers don't. The rate of headache occuring are
almost the same , the Gamers 92% and the Non-Gamers 95%. This prove that the level of
So the difference between Gamers and Non-Gamers is that the Gamers is more prone
to Eye fatigue than the latter and the relationship between Online Gaming and the Students
Physical Health is that Online Ging affects the students physical health In a bad way.
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Recommendation
The researcher recommend that the Gamers rest their eyes for 15 minutes after playing
Online Games for 1 hour, before playing again and they should limit their self to playing only 1-4
hours a day to avoid Eye fatigue. Sleep early to let the eye and mind rest and do some light
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Reference
https://www.tgdaily.com/amp/story/entertainment%2Fgames%2F5-health-problems-
caused-by-online-gaming
https://www.oddee.com/item_98407.aspx
https://www.igi-global.com/chapter/game-based-instruction-college-classroom/20157
https://www.webopedia.com/amp/TERM/M/MMORPG.html
https://www.google.com/amp/s/onlinegameaddiction.wordpress.com/2016/04/03/revi
ew-of-related-literature-2/amp/
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