Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 6

000000.000| ALWAYS| Logging started at 2018-07-20T17:54:31.

976
000000.003| ALWAYS| Begin command line toggles...
000000.003| ALWAYS| -UseNewX3D = 1
000000.004| ALWAYS| -UseNewX3DFramebuffers = 1
000000.004| ALWAYS| End command line toggles.
000000.007| OKAY| Riot::RADS::Reader::RadsMain::Initialize: RADS library
initializing with specified working directory "D:\League of
Legends\RADS\solutions\lol_game_client_sln\releases\0.0.1.228\deploy".
000000.007| OKAY| Riot::RADS::Reader::RuntimeEnvironment::Create: Creating RADS
runtime environment: RADS root directory = "D:/League of Legends/RADS"
000000.009| OKAY| Riot::RADS::Reader::SolutionManifest::Load: ("D:/League of
Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.228/solutionmanifest")
000000.012| OKAY| Riot::RADS::Reader::ConfigurationManifest::Load: ("D:/League of
Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.228/configurationmanifest
")
000000.013| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("D:/League
of Legends/RADS/projects/lol_game_client_es_mx/releases/0.0.1.11/releasemanifest")
000000.016| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("D:/League
of Legends/RADS/projects/lol_game_client/releases/0.0.1.169/releasemanifest")
000000.589| OKAY| Unable to process data overlay file ./ToolsConfig.xml,
defaulting to overlay now
000000.589| ALWAYS| Data overlay start folder initialized to DATA, Content/Src
000000.682| ALWAYS| CFG| Command Line: "138.0.12.103 5277
yFSnQIDEB8hNmMzPoscVCg== 6470983" "-PlayerID=6470983" "-GameID=598659312" "-
UseRads" "-EnableLNP=1-587100000-687100000" "-RiotClientPort=49197" "-
RiotClientAuthToken=KkRPkeIZb8daAk_ZaJzXkg"
000000.682| ALWAYS| GameStartData::GameID=598659312
000000.690| ALWAYS| CFG| MultiplayerSettings EnableLNP=true Encryption=true
Compression=true Logging=false Wireless=false Redundancy=false Threshold=0
Capacity=1000 Resends=20
000000.693| ALWAYS| Build Version: Version 8.14.238.1713 (Jul 16 2018/14:22:20)
[PUBLIC] <__MAIN__> ChangeList: 2381713
000000.696| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000002.024| ALWAYS| CFG| OS Version: 7 Service Pack 1 Ultimate, x64 CPU: Intel(R)
Core(TM) i3-4130 CPU @ 3.40GHz, 3451Mhz (2 cores) Instruction Set Level 7Physical
memory: 8589934592Display info: NVIDIA GeForce GT 610 2147483648 23.21.13.9135
Driver: UNKNOWN
000002.027| ALWAYS| Started System Init
000002.028| ALWAYS| LCURemotingClient: Initializing on port 49197
000002.062| ALWAYS| LCURemotingClient: Connected to app process.
000002.064| ALWAYS| CONN| Connecting to address (138.0.12.103) port (5277)
000002.072| ALWAYS| Waiting for response from server...
000002.691| ALWAYS| InitRenderer() enter
000002.693| ALWAYS| r3dRenderLayer::Init(0x00040356) enter
000002.693| ALWAYS| r3dRenderLayer::Init() exit successfully
000002.994| ALWAYS| Loaded locale es_mx via fontconfig
000003.010| ALWAYS| IME file, 'D:/League of
Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.228/deploy/Data/Menu/IMEC
onfig.xml', is optional. The following error is expected.
000003.014| ERROR| Missing file on r3dGFile open :D:/League of
Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.228/deploy/Data/Menu/IMEC
onfig.xml
000003.015| ERROR| Missing file on r3dGFile open :\Bin\Data\D:/League of
Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.228/deploy/Data/Menu/IMEC
onfig.xml
000003.091| ALWAYS| OptionsManager::ApplyAutoPerformanceSettings()
000003.094| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32)
enter
000003.094| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000003.216| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000003.343| ALWAYS| r3dRenderLayer::InitResources exit successfully
000004.077| ALWAYS| Waiting for client ID
000004.788| ALWAYS| CONN| ALE-19B55FCA
000004.789| ALWAYS| CONN|
{"messageType":"riot__game_client__connection_info","message_body":"Hard Connect"}
000004.798| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) ivaromero **LOCAL** -
Champion(Ashe) SkinID(0) TeamBuilderRole() PUUID(cbe33966-fa02-5ce5-b8be-
7f7b9dc59a4b) ConnectionState(Connected)
000004.798| ALWAYS| Server Connection Established.
000004.799| ALWAYS| Set focus to app
000004.825| ALWAYS| Waiting for server response...
000005.049| ALWAYS| PlayGame Started
000005.054| ALWAYS| r3dRenderLayer::InitDefaultShaders: Initialize shaders for
current rendering path
000005.643| ALWAYS| LCUChatClientAsync: Worker thread created.
000005.643| ALWAYS| LCURemotingClient: Initializing on port 49197
000005.643| ALWAYS| LCURemotingClient: Initializing on port 49197
000005.644| ALWAYS| LCUChatClientAsync: Worker thread connecting.
000005.657| ALWAYS| LCURemotingClient: Connected to app process.
000005.657| ALWAYS| LCUChatClientAsync: Waiting for active chat session.
000005.657| ALWAYS| LCURemotingClient: Connected to app process.
000005.667| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000005.857| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000005.957| ALWAYS| LCUChatClientAsync: Performing post-connect init.
000005.958| ALWAYS| LCUChatClientAsync: Setup the subscriptions.
000005.958| ALWAYS| LCUChatClientAsync: Initiated retrieval of my friends list.
000005.958| ALWAYS| LCUChatClientAsync: Initiated retrieval of my blocked-players
list.
000005.958| ALWAYS| LCUChatClientAsync: Post-connect init complete.
000006.259| ALWAYS| LCUChatClientAsync: Retrieved my friends list.
000006.359| ALWAYS| LCUChatClientAsync: Retrieved my blocked-players list.
000007.002| ALWAYS| PlayGame Entered
000007.011| ALWAYS| CreateParticleSystemManager
000007.019| ALWAYS| CreateAudioManager: Create audio manager Wwise.
000007.033| ALWAYS| AudioManager: Wwise Version v2017.1.6 initialized.
000007.800| WARN| Failed to open lights file [Light_Env.dat]
000009.447| ERROR| Unable to load character data for 'OrderTurretTutorial' and
skinID '0'
000009.456| ERROR| Unable to load character data for 'ChaosTurretTutorial' and
skinID '0'
000009.463| ERROR| Unable to load character data for 'Tutorial_Red_Minion_Wizard'
and skinID '0'
000009.474| ERROR| Unable to load character data for 'Dragon' and skinID '0'
000009.669| ERROR| Can not open file <Minotaur_TriumphantRoar.dds> *********
000009.669| ERROR| Failed to load Minotaur_TriumphantRoar.dds
000009.669| WARN| r3dTexture EX: Minotaur_TriumphantRoar.dds - not found. Dummy
texture created.
000012.934| ERROR| Missing file on r3dGFile open :DATA/Menu_SC4/-nolink.dds
000012.934| ERROR| Missing file on r3dGFile open
:DATA/Menu_SC4/TurretTipImage.png-nolink.dds
000012.934| ERROR| Missing file on r3dGFile open :DATA/Menu_SC4/recapSplash.png-
nolink.dds
000013.346| ALWAYS| Begin Game Object Update
000013.361| ALWAYS| End Game Object Update
000015.094| ERROR| Can not open file <LuxCrashingBlitz2.dds> *********
000015.094| ERROR| Failed to load LuxCrashingBlitz2.dds
000015.094| WARN| r3dTexture EX: LuxCrashingBlitz2.dds - not found. Dummy texture
created.
000016.200| ERROR| Can not open file <wraith_Square.dds> *********
000016.201| ERROR| Failed to load wraith_Square.dds
000016.201| WARN| r3dTexture EX: wraith_Square.dds - not found. Dummy texture
created.
000016.201| ERROR| Can not open file <wraith_Circle.dds> *********
000016.201| ERROR| Failed to load wraith_Circle.dds
000016.201| WARN| r3dTexture EX: wraith_Circle.dds - not found. Dummy texture
created.
000018.968| ERROR| Can not open file <3650_Project2017_Turret.dds> *********
000018.968| ERROR| Failed to load 3650_Project2017_Turret.dds
000018.968| WARN| r3dTexture EX: 3650_Project2017_Turret.dds - not found. Dummy
texture created.
000020.174| ERROR| Unable to load character data for 'sru_murkwolfmini' and skinID
'0'
000020.551| ERROR| Unable to load character data for 'sru_murkwolfmini' and skinID
'0'
000020.974| ERROR| Unable to load character data for 'sru_riftherald_mercenary'
and skinID '0'
000021.306| ERROR| Unable to load character data for 'sru_riftherald_mercenary'
and skinID '0'
000023.141| ALWAYS| PreloadGlobalEffects
000023.634| ALWAYS| PreloadGlobalEffects Finished
000023.713| ERROR| Can not open file <Teemo_TranquilizingShot.dds> *********
000023.713| ERROR| Failed to load Teemo_TranquilizingShot.dds
000023.713| WARN| r3dTexture EX: Teemo_TranquilizingShot.dds - not found. Dummy
texture created.
000023.809| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeTripleKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_CLASSIC.ini
000023.810| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeUnrealKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_CLASSIC.ini
000023.854| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_PREGAME for reason Initialization Complete
000023.936| ERROR| Can not open file <Ashe_Q_Debuff.dds> *********
000023.936| ERROR| Failed to load Ashe_Q_Debuff.dds
000023.936| WARN| r3dTexture EX: Ashe_Q_Debuff.dds - not found. Dummy texture
created.
000026.263| ALWAYS| Start Main Loop
000026.265| ALWAYS| Waiting for all players to connect
000026.265| ALWAYS| Waiting for all players to connect end
000026.350| ALWAYS| ALE-P6S77E01: (1)(0.027)(0.000)(25.661)(29.345)(3.711)(1)
000026.351| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000026.359| ERROR| Can not open file <Ashe_P.dds> *********
000026.359| ERROR| Failed to load Ashe_P.dds
000026.359| WARN| r3dTexture EX: Ashe_P.dds - not found. Dummy texture created.
000026.536| ALWAYS| Player ivaromero (0) AddPerk = PressTheAttack (8005)
000026.592| ALWAYS| Player ivaromero (0) AddPerk = Triumph (9111)
000026.603| ALWAYS| Player ivaromero (0) AddPerk = LegendAlacrity (9104)
000026.603| ALWAYS| Player ivaromero (0) AddPerk = CoupDeGrace (8014)
000026.603| ALWAYS| Player ivaromero (0) AddPerk = Celerity (8234)
000026.603| ALWAYS| Player ivaromero (0) AddPerk = GatheringStorm (8236)
000026.638| ALWAYS| Player ivaromero (0) PerkStyle = Precision (8000)
000026.643| ALWAYS| Player ivaromero (0) perkSubStyle = Sorcery (8200)
000026.643| ALWAYS| Player ivaromero (0) BonusPerk = PreSorSetBonus (8004)
000026.669| ERROR| Animation failed to load:
Characters/JammerDevice/Skins/Base/Animations/JammerDevice_Base_Active.PreseasonCon
trolWard.anm
000026.670| ERROR| Animation failed to load:
Characters/JammerDevice/Skins/Base/Animations/JammerDevice_Base_Active.PreseasonCon
trolWard.anm
000028.303| ERROR| Missing file on r3dGFile open :
000028.332| ERROR| Missing file on r3dGFile open :
000028.338| ERROR| Missing file on r3dGFile open :
000028.470| ALWAYS| Player Bot Nunu (4294967295) AddPerk = GraspOfTheUndying (8437)
000028.501| ERROR| Can not open file <6262.dds> *********
000028.501| ERROR| Failed to load 6262.dds
000028.501| WARN| r3dTexture EX: 6262.dds - not found. Dummy texture created.
000028.501| ALWAYS| Player Bot Nunu (4294967295) AddPerk = BonePlating (8473)
000028.553| ALWAYS| Player Bot Nunu (4294967295) AddPerk = SecondWind (8444)
000028.553| ALWAYS| Player Bot Nunu (4294967295) AddPerk = Overgrowth (8451)
000028.557| ALWAYS| Player Bot Nunu (4294967295) AddPerk = NullifyingOrb (8224)
000028.590| ALWAYS| Player Bot Nunu (4294967295) AddPerk = Scorch (8237)
000028.658| ALWAYS| Player Bot Nunu (4294967295) PerkStyle = Resolve (8400)
000028.658| ALWAYS| Player Bot Nunu (4294967295) perkSubStyle = Sorcery (8200)
000028.658| ALWAYS| Player Bot Nunu (4294967295) BonusPerk = ResSorSetBonus (8415)
000028.664| ALWAYS| Player Bot Trundle (4294967295) AddPerk = GraspOfTheUndying
(8437)
000028.664| ALWAYS| Player Bot Trundle (4294967295) AddPerk = BonePlating (8473)
000028.664| ALWAYS| Player Bot Trundle (4294967295) AddPerk = SecondWind (8444)
000028.664| ALWAYS| Player Bot Trundle (4294967295) AddPerk = Overgrowth (8451)
000028.664| ALWAYS| Player Bot Trundle (4294967295) AddPerk = NullifyingOrb (8224)
000028.664| ALWAYS| Player Bot Trundle (4294967295) AddPerk = Scorch (8237)
000028.664| ALWAYS| Player Bot Trundle (4294967295) PerkStyle = Resolve (8400)
000028.665| ALWAYS| Player Bot Trundle (4294967295) perkSubStyle = Sorcery (8200)
000028.665| ALWAYS| Player Bot Trundle (4294967295) BonusPerk = ResSorSetBonus
(8415)
000028.676| ALWAYS| FLOW| SEJ-74A6B1FA.
000028.677| ALWAYS| Spawning heroes/minions
000028.677| ALWAYS| CFG| MultiplayerSettings EnableLNP=true Encryption=true
Compression=true Logging=false Wireless=false Redundancy=false Threshold=0
Capacity=1000 Resends=20
000028.677| ALWAYS| Finished spawning heroes/minions
000030.635| ALWAYS| ALE-P6S77E01: (0)(0.027)(0.000)(28.167)(31.756)(3.711)(0)
000030.637| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000030.915| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0f7c3eb1
000031.655| ALWAYS| GAMESTATE_GAMELOOP Begin
000031.656| ALWAYS| GAMESTATE_GAMELOOP Update World
000031.793| ALWAYS| GAMESTATE_GAMELOOP GUIMenuProcess
000031.813| ALWAYS| GAMESTATE_GAMELOOP HUDProcess
000031.813| ALWAYS| GAMESTATE_GAMELOOP Particle Simulation
000031.813| ALWAYS| GAMESTATE_GAMELOOP FOWUpdate
000031.816| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000032.100| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000032.100| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000032.111| ALWAYS| GAMESTATE_GAMELOOP End
000032.369| ERROR| No AvailableQueries left. Disabling timers.
000061.274| ERROR| Playing Animation Error, Cant Find Animation: Break1, for
character: HA_AP_OrderTurretTutorial
000143.926| ALWAYS| ALE-MM44G8Q7 (120.0693132 3.709935 0.041256 0.000001)
000345.668| ERROR| Playing Animation Error, Cant Find Animation: Break2, for
character: HA_AP_OrderTurretTutorial
000359.658| ERROR| Playing Animation Error, Cant Find Animation: Break3, for
character: HA_AP_OrderTurretTutorial
000391.641| ERROR| Playing Animation Error, Cant Find Animation: Break1, for
character: HA_AP_ChaosTurretTutorial
000397.719| ERROR| Playing Animation Error, Cant Find Animation: Break2, for
character: HA_AP_ChaosTurretTutorial
000401.946| ERROR| Playing Animation Error, Cant Find Animation: Break3, for
character: HA_AP_ChaosTurretTutorial
000550.897| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
000550.907| ALWAYS| FLOW| ALE-8SDFH23F
000550.923| ALWAYS| Menu_GUI::SetEndOfGameVideoActive
000556.396| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason Animated End of Game Message Handled
000556.438| ALWAYS| AudioManagerWwise::Finit
000556.519| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000556.519| ALWAYS| Finished Main Loop
000556.519| ALWAYS| FPS Average = 61.087727
000556.519| ALWAYS| FPS Average Minimum = 32.957432
000556.519| ALWAYS| FPS Average Maximum = 157.157745
000556.519| ALWAYS| FPS Variance = 14.836498
000556.519| ALWAYS| FPS Slow Count = 10
000556.519| ALWAYS| Total Frame Count = 30200
000556.525| ALWAYS| NumFrames = 29122
000556.525| ALWAYS| game.frameCount=29122.000000
000556.525| ALWAYS| game.frame.ave=17.814083
000556.525| ALWAYS| game.frame.stddev=5.452403
000556.525| ALWAYS| game.frame.spikes=6.000000
000556.525| ALWAYS| game.GPU.ave=36.441910
000556.525| ALWAYS| game.GPU.stddev=0.491276
000556.525| ALWAYS| game.GPU.spikes=0.000000
000556.525| ALWAYS| game.AppUp.ave=0.000201
000556.525| ALWAYS| game.AppUp.stddev=0.008016
000556.526| ALWAYS| game.AppUp.spikes=0.000000
000556.526| ALWAYS| game.Net.ave=0.039655
000556.526| ALWAYS| game.Net.stddev=2.088667
000556.526| ALWAYS| game.Net.spikes=1.000000
000556.526| ALWAYS| game.StallGPU.ave=12.073134
000556.526| ALWAYS| game.StallGPU.stddev=5.181633
000556.526| ALWAYS| game.StallGPU.spikes=0.000000
000556.526| ALWAYS| game.Inp.ave=0.127622
000556.526| ALWAYS| game.Inp.stddev=0.262330
000556.526| ALWAYS| game.Inp.spikes=0.000000
000556.526| ALWAYS| game.rAll.ave=3.247972
000556.526| ALWAYS| game.rAll.stddev=2.163382
000556.526| ALWAYS| game.rAll.spikes=0.000000
000556.526| ALWAYS| game.PSim.ave=0.977454
000556.526| ALWAYS| game.PSim.stddev=0.503098
000556.526| ALWAYS| game.PSim.spikes=0.000000
000556.526| ALWAYS| game.PStart.ave=0.197463
000556.526| ALWAYS| game.PStart.stddev=0.927222
000556.526| ALWAYS| game.PStart.spikes=0.000000
000556.526| ALWAYS| game.GW.ave=0.522262
000556.527| ALWAYS| game.GW.stddev=0.324895
000556.527| ALWAYS| game.GW.spikes=0.000000
000556.527| ALWAYS| game.rUI.ave=0.269906
000556.527| ALWAYS| game.rUI.stddev=0.325039
000556.527| ALWAYS| game.rUI.spikes=1.000000
000556.527| ALWAYS| game.FOW.ave=0.112341
000556.527| ALWAYS| game.FOW.stddev=0.229065
000556.527| ALWAYS| game.FOW.spikes=0.000000
000556.527| ALWAYS| game.rHUD.ave=0.962447
000556.527| ALWAYS| game.rHUD.stddev=2.491498
000556.527| ALWAYS| game.rHUD.spikes=4.000000
000556.534| ALWAYS| LCUChatClientAsync: Shutting down worker thread.
000556.534| ALWAYS| LCUChatClientAsync: Worker thread disconnecting.
000556.542| ALWAYS| LCUChatClientAsync: Worker thread disconnected.
000556.542| ALWAYS| LCUChatClientAsync: Worker thread exiting.
000556.543| ALWAYS| LCUChatClientAsync: Worker thread joined.
000556.730| ALWAYS| Finished Play game
000556.731| ALWAYS|
{"messageType":"riot__game_client__connection_info","message_body":"Game
exited","exit_code":"EXITCODE_WIN"}
000556.748| ALWAYS| r3dRenderLayer::Close() enter
000556.758| ALWAYS| r3dRenderLayer::Close() exit
000556.759| ALWAYS| Destroying the Renderer (1)
000556.759| ALWAYS| FLOW| ALE-8SDFH23F
000556.783| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_COMPLETED with game status
200: SUCCESS
000556.783| ALWAYS| Bugsplat disabled

You might also like