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Part 1: The Overhand Shuffle

RRTCM Chapter 1 is fine. Study the technique, do the drills.


Recommended tricks: A Pocket Discovery, Further Than That
(Jinx #134), Think Stop, Pinkie Does It, A New Top Card
Production, Rising Card Comedy (Card Manipulations 3, lybrary),
A Divided Deck Shuffle (Jinx, Winter Extra 37/38)
Part 2: The Riffle Shuffle
RRTCM again teaches this fine. Learn it and the Waterfall Shuffle
in Chapter 3. Recommended tricks: A Poker Puzzle, A Tipsy Trick,
An Instinct For Cards, Catching two cards at the fingertips
(Erdnase, do it twice for a fancy four-ace reveal), The Joker
Speller (Encyclopedia of Card Tricks, lybrary, hereafter EoCT)
Part 3: The Key Card
RRTCM's first suggestion here is lousy. Jump ahead to the
chapter on the Hindu Shuffle and learn that placement. Now go
back to the overhand shuffle and you'll see you can do it the
same way. Learn: Key Undercut Shuffle, the Sliding Key Card,
Reversed Cards As Indicator (Card Manipulations #4).
Recommended Tricks: Gray's Spelling Trick, Do As I Do, Non-
Poker Voice, The Circus Card Trick.
Part 4: Full Deck False Shuffles and Cuts
Make sure to notice that you're taught a decent full deck false
shuffle in Chapter 1 of RRTCM. Learn: The Optical Shuffle,
Erdnase's Fourth Method (Erdnase), The False Cut, The Si
Stebbins System (lybrary), Tricks with the Prearranged Deck
(Erdnase). Recommended Tricks: Dual Sympathy (Encyclopedia
of Card Tricks), Psychic Card Test (EoCT), Shark Food (Lu Brent's
Card Mysteries, Victoria State Library), Si Stebbins Up the Sleeve
(You'd Be Surprised, Victoria State Library), Par-Optic Vision
(Annemann's Practical Mental Effects, lybrary), Poker
Demonstration (EoCT), The Adventures of Diamond Jack (EoCT)
Part 5: Miscellaneous Effects
These are some self-working or low-skill effects that you can use
before moving onto the harder sleights. Perfect Stop Trick (Expert
Card Technique), Double Reverse, Miraskill (EoCT), Face to Face
(More Magic of the Hands, Victoria State Library), Pseudo-
Psychometry (do it with cards instead of objects, Practical Mental
Effects, lybrary), Faces or Backs, Which? (EoCT), A Sweetheart
Effect (They're Off, Victoria State Library), Princess Card Trick
(EoCT), Volition (learn it to get an understanding of equivoque
and outs systems in general, Jinx #95)

Part 6: The Glide


Learn the version in RRtCM in chapter 4, but immediately follow it
up with A New Glide from Expert Card Technique (Part 3) which is
very often a more natural handling. Learn the Lost Card (2nd
Method) also from part 3 of Expert Card Technique which gives
you a great out in case you've lost their card or have met with a
spectator who wants to shuffle, etc. Recommended Tricks: Design
For Laughter, Like Seeks Like (Jinx #91), Card Through Magazine
(ECT, Part 4). Briefly study Solo Flight Aces in ECT, Part 4, just to
learn the Stanley Collins Ace Vanish, although don't spend too
much time on it as the trick involves more advanced techniques.
Part 7: Forces
From RRTCM, learn the Cut Force, the Riffle Break Force, the
Hindu Shuffle Force, the Classic Force, and the Sliding Key Force.
From Annemann's Miracles of Card Magic learn the one handed
force (don't worry about reversing the bottom card, just start
with it in position like that in the box and do a milk shuffle (Part
1)). Recommended Tricks: The Pulse Trick, Thoughts Ablaze (Jinx
#150, just learn the basic principle and prepare as you like),
Before Your Eyes (Jinx #32, substitute a whiteboard for the
chalkboard), Salty Surprise (Conjuring With Christopher, Victoria
State Library), Cazeneuve’s “Card In The Orange” (Encyclopedia
of Card Tricks), Backslip Force (not recommended as a card
selection but definitely recommended as a card revelation), R.W.
Hull's Force (Annemann's 202 Methods of Forcing, again, not
recommended as a card selection but definitely recommended as
a card revelation). Also take a look at earlier tricks, such as
what's possible with the key card, and try to plug in a force
instead.
Part 8: The Double Lift
Royal Road's recommended technique here is poor. Learn it so
you know what not to do. Immediately go to Expert Card
Technique and learn either the Push Off technique (taught in
Push-Off Second Deal, but just learn how to attain the break
rather than actually deal the second card), or else the Thumb
Count and transferring the break to the pinky finger.
Recommended Tricks: Rapid Transit, Magician vs Gambler
(Hugard's Annual of Magic 1937), A Paradox of Pairs (Full Deck of
Impromptu Card Tricks), Perambulating Pasteboards (Hugard's
Annual of Magic 1938), Uneasy Aces (Conjuring With Christopher,
Victoria State Library). Read the RRTCM version of the Ambitious
Card but immediately forget the majority of it, since the
construction is lousy. Instead, trim the fat and then learn the
Pop-Up Card climax from Expert Card Technique. Read through
The Homing Card (Show Stoppers with Cards, Victoria State
Library) just to see what's possible, and after you learn about
palming come back to this.
Part 9: Miscellaneous Techniques
Learn A Good Card Location from Encyclopedia of Card Tricks,
Chapter 19. Learn the Injog and Shuffle, and the Overhand Lift
Shuffle from RRTCM. Also learn the 12 Down Riffle from RRTCM,
and then experiment with using a single card rather than the 12
talked about in RRTCM. Learn the Glimpses and Reverses in
RRTCM, including the reverses taught in the Double Lift chapter.
Familiarize yourself with the The Carlyle False Count (More Card
Manipulations #3), The Phantom Aces from 30 Card Mysteries
(Victoria State Library), and the Stanyon Count taught in Stanyon
Magic (Vol 15 #7, available on Askalexander). You might end up
using none of these since there's simply too much material
available on the Elmsley Count but unfortunately that specific
count isn't in our library -- you'll have to pay to get to it.
That's it for part 2 of this guide. Sorry for the double-use of
"Part" in the thread titles as well as the subsections. In case
people are wondering why things are a bit out of order by moving
false shuffles up earlier and pushing the glide to later, it's simply
because a false shuffle can happen openly, but a glide (or similar)
needs to happen secretly, meaning that timing and misdirection
are more of an issue.

Part 10: The Palm


Bypass Royal Road. Go to Dai Vernon's Topping the Deck taught
in Select Secrets (Victoria Library). Go to the Erdnase section on
Palming for a quick description of a single-card palm, and then go
to Top Palm First and Second Methods for multiple cards. Go to
Expert Card Technique and learn the different ways to replace
palmed cards. Recommended tricks: Card From The Pocket
(Encyclopedia of Card Tricks), The Card and Handkerchief
(Erdnase), The Penetrating Cards (Encyclopedia of Card Tricks),
Cards Across, Out of Sight (Encyclopedia of Card Tricks), Spring
Catch (learn Springing the Cards from Expert Card Technique),
An Unwitting Wizard (Card Manipulations #3), The Card In The
Shoe (Expert Card Technique).
Part 11: The Top Change & Other Switches
Royal Road's description is fine -- there have been some
improvements (particularly from David Williamson) but
experience with the technique is the most important thing. Learn
The Changing Card. For a good backup plan, learn "Top Change
-- Double Lift" from Miracle Methods #4, and for an interesting
control, learn You Put In It from Paul Rossini's Magical Gems.
Recommended Tricks: Everywhere and Nowhere, The Invisible
Flight (Erdnase). Also, keep in mind its potential for use in an
Ambitious Card Routine. For additional switches, learn Color
Transformation (Here's New Magic), Three Card Monte (Erdnase),
Mexican Three Card Monte (to learn the Mexican Turnover,
Erdnase).
Part 12: The Pass
This part will be difficult. Learn The Pass from Royal Road, but
also pay attention to Erdnase's "The Shift". Realize that you're
going to need to spend a long time on the move, constantly
refining things to remove tells. This can be a lifelong project.
Learn the Invisible Turnover Pass from Expert Card Technique.
For a training technique, practice An Easy Colour Change from
They're Off. Recommended Tricks: Change in Hand (Rossini's
Magical Gems), The Card and Envelope (Christianer's Effective
Tricks). If you cannot get the pass down perfectly, you can
replace the pass in those tricks with the following without too
much loss in effect: shuffle control to top, DL to show the card's
not on top, show the bottom card to show it's not there either. An
invisible control would be better, but you'll still have a good trick
without it. If you do get a decent pass, also consider its potential
in an Ambitious Card Routine.
Part 13: Theory
Read the first section in Erdnase to learn about the important
principles of sleight of hand with cards. Read the appendix from
Expert Card Technique for some interesting ideas on style.
Conclusion
And that's it for the study guide. Obviously there are many places
to go from here, but you'll have enough here to last you a long
time on a minimal cost. Techniques that are unfortunately not
covered here (because I haven't been able to nail down a source
that's solidly in the public domain): the Elmsley Count, Vernon's
Multiple Shift, the Hofzinser Cull, The Tilt, The Bluff Pass, The
Zarrow Shuffle. Erdnase and Royal Road offer some decent colour
changes, although when it comes to my personal favourites,
again, I've been unable to nail down a source in the public
domain.

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