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RamnaerEmberrock PDF
RamnaerEmberrock PDF
INSPIRATION
STRENGTH
19 +4 25
+5 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
20 PERSONALITY TRAITS
+4 +6 Constitution
+3 Intelligence
CURRENT HIT POINTS IDEALS
19 ●
+8 Wisdom
●
+8 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 +5 Deception (Cha)
+3 History (Int)
NAME ATK BONUS DAMAGE/TYPE
16 ●
+8 Insight (Wis)
Greatsword+8 2d6 + 5 slashing
Darkvision: 60 ft.
WISDOM
●
+8 Intimidation (Cha)
+3 Investigation (Int)
Mace +8 1d6 + 5 bludgeoning
Number of
+5 Medicine (Wis) Battleaxe +8 1d8 + 5 slashing
Attacks: 2
+5 +3 Nature (Int)
Damage
+5 Perception (Wis) - Flame Tongue,
20
+5 Performance (Cha)
Greatsword. +8, Resistances:
CHARISMA
●
+8 Persuasion (Cha)
+6 Religion (Int) 2d6 + 5 slashing poison
Immunities:
●
20
+4 Stealth (Dex) disease
+5 Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
38 4'6" 270
AGE HEIGHT WEIGHT
Ramnaer Emberrock Brown Tanned Black
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin Charisma 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Bless
Command
4
Cure Wounds
Detect Magic
Heroism
Protection from Evil and Good
Purify Food and Drink
8
Sanctuary
Shield of Faith
2 2
Aid
Branding Smite
Find Steed
5
Lesser Restoration
Locate Object
9
Magic Weapon
Protection from Poison
Zone of Truth
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
---------------Actions--------------
Channel Divinity: Sacred Weapon. Make a weapon magical, with a
+5 attack bonus and magical light (20 ft./20 ft.) (lasts 1 minute).
Lay on Hands. You have a healing pool of 25 HPs, with it you can
heal a creature or expend 5 points to cure disease or neutralize
poison (use 25 times/long rest).
-----------Other Traits------------
Channel Divinity. Your oath provides specific options (use
once/rest).
Divine Smite. When you hit with melee weapon attack, you can
expend 1 X-th level spell slot to deal extra (X+1)d8 radiant damage,
up to 5d8. Additional d8 on fiend or undead.
Shelter the Faithful. You and your companions can expect free
healing at an establishment of your faith.
Command (reverse)
stays aloft, provided that it is able to do so. If it
must move to stay aloft, it flies the minimum
distance needed to remain in the air. At
Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, you can affect
one additional creature for each slot level
above 1st. The creatures must be within 30 feet
of each other when you target them.
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