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Bard The Ledger Medium

Saphire in the River Neutral 110lb Tabaxi

30ft

+1 +2 +0 +1 +1 +2 ✔ +5

10
12 14 11 12 12 14
20

+2 ✔ +4

12

25 ✔

14

✔ +3
10ft
✔ +4

✔ +4 ✔ +4 ✔ 60ft

✔ +8 ✔ +4 ✔ +4

+5 ✔ +4

✔ +4

Spells: +2 MODIFIER/ +5 SPELL ATTACK/ 13 SAVE DC

**** Feline Agility ****


Rapier +3 1d8+2 piercing Your reflexes and agility allow you to move with a burst of speed. When you move on your
turn in combat, you can double your speed until the end of the turn. Once you use this trait,
you can't use it again until you move 0 feet on one of your turns.

Crossbow (L) +3 1d8 piercing **** Cats Claws ****


Because of your claws, you have a climbing speed of 20 feet.

Frostweald Garb 20lb 11 **** Invisibility **** (touch, 1hr)


A creature you touch becomes invisible until the spell ends. Anything the target is wearing or
Dagger x2 +3 1d4+1 piercing carrying is invisible as long as it is on the target's person. The spell ends for a target that
attacks or casts a spell.
Potion of healing
**** Cat's Claws**** **** Lesser Restoration ****
Thieves Tools You can make unarmed strikes. If you hit with them, you deal slashing damage equal to You touch a creature and can end either one disease or one condition afflicting it. The
Ring of Protection + 2 to AC (200gp) 1d4 + 1 condition can be blinded, deafened, paralyzed, or poisoned.
1 x bag ball bearings **** Truestrike **** (30ft)
A brief insight into the target's defenses. On your next turn, you gain advantage on your **** Jack of all trades ****
1 x flask of oil first attack roll against the target You can add half your proficiency bonus, rounded down, to any ability check you make that
**** Sleep **** (20ft, 1min) doesnt already include it.
5d8; the total is how many hit points of creatures this spell can affect.
**** Fairie Fire **** (60ft) **** Cutting Words ****
Each object in a 20-foot cube within range is outlined in blue glow. Any creature in the As a reaction when a creature (that's not immune to being charmed) you can see within 60 ft.
area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For makes an attack roll, ability check, or damage roll, you can expend one use of Bardic
the duration, objects and affected creatures shed dim light in a 10-foot radius. Inspiration, roll the die, and subtract the number from the creature's roll. You can do so after
Any attack roll against an affected creature or object has advantage if the attacker can see the roll but before knowing the result.
it, and the affected creature or object can't benefit from being invisible.
**** Thunderclap **** (5ft)
You create a burst of thunderous sound that can be heard up to 100 feet away. Each **** Bardic Inspiraton**** (twice per short rest)
+3 proficiency bonus creature within range, other than you, must succeed on a Constitution saving throw or take As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an
2d6 thunder damage. inspiration die (1d8). For 10 minutes, the creature can add it to one ability check, attack roll,
or saving throw. This can be added after seeing the roll, but before knowing the outcome.

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