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The Membrane Air Separation System
The Membrane Air Separation System
4 Rock Gnome Small Male 45 3' 4" 40 lb Woody Brown Green Light Brown
LEVEL RACE SIZE GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR
RANGE PROPERTIES
AMMUNITION
RANGE PROPERTIES
EQUIPMENT WORN
HEAD HANDS AMMUNITION
HEADBAND, HAT, HELMET, OR PHYLACTERY GLOVES OR GAUNTLETS
ATTACK 4 BONUS DAMAGE TYPE
AMMUNITION
NECK BODY
AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB ROBE OR SUIT OF ARMOR ATTACK 5 BONUS DAMAGE TYPE
AMMUNITION
RINGS WAIST
RIGHT HAND BELT OR GIRDLE ATTACK 6 BONUS DAMAGE TYPE
RANGE PROPERTIES
RINGS FEET
LEFT HAND BOOTS, SHOES, OR SLIPPERS
AMMUNITION
GEAR CARRYING CAPACITY v2.00
POSSESSION ON PERSON
0.0 lb 51 - 100 lb 101 - 150 lb 0 - 300 lb
Item QTY Location Weight Current Encumbered ¹ Heavily Encumbered ² Push, Drag, Lift ³
¹ Speed -10ft
² Speed -20ft, disadvantage on Str, Dex, Con checks, attacks and saving throws
³ Speed drops to 5ft if you push or drag above 150 lb
COINAGE GEMS, JEWELRY, ART OBJECTS
Carrying Total Item QTY Value
Platinum
1 Platinum = 10 Gold
Gold
1 Gold = 2 Electrum
Electrum
1 Electrum = 5 Silver
Silver
1 Silver = 10 Copper
Copper
Coins 0 0
Wealth 00 gp 00 gp
FAMILIAR
Jared Weasel (Beast) Tiny 30ft
NAME TYPE SIZE SPEED
2
Bite melee +5, 5ft, 1 piercing
-4 ATTACKS
INT
12
+1
WIS
3
• Keen Hearing and Smell. Advantage on Wisdom (Perception)
-4 checks that rely on hearing or smell
CHA TRAITS
NOTES
MOUNT
SKILLS
CON
ATTACKS
INT
WIS
CHA TRAITS
NOTES
TOTAL WEIGHT
SPELLCASTING v2.00
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Wizard 4 4 INT +5 SPELL SLOTS 4 3 - - - - - - -
CLASS LEVEL ABILITY ABILITY MODIFIER
SLOTS USED
Illusion 9 15
SUBCLASS PREPARED/KNOWN SPELL SAVE DC
■ PREPARED □ NOT PREPARED ᴿ RITUAL ᶜᵒᶰ CONCENTRATION ᴴ HIGHER LEVEL ᵈ DOMAIN ᵒ OATH ᶜ CIRCLE ᵐ MASTERY ˢ SIGNATURE
SPELLS
SPELLS ONLY
CANTRIPS SPELLS ONLY
CAST
SPELLS ONLY RANGE DURATION COMPONENT TYPE DETAILS REF
SPELLS ONLY
Prestidigitation 1 act
SPELLS ONLY
SPELLS ONLY 10 ft up to 1 hr VS trans minor magical trick (sensory effect/light/snuff/clean/soil/chill/warm/flavor/mark/illusory image/trinket) PH 267
SPELLS ONLY
Mage Hand 1 act
SPELLS ONLY
SPELLS ONLY 30 ft 1 min VS conjur spectral hand, action to control (move 30ft), carry 10lb; ends if > 30ft, re-cast or dismissed (action) PH 256
SPELLS ONLY
Fire Bolt 1 act
SPELLS ONLY
SPELLS ONLY 120 ft instant VS evoc ranged, 1d10 fire, unattended flammable objects ignite PH 241
SPELLS ONLY
Dancing Lights 1 act
SPELLS ONLY
SPELLS ONLY 120 ft 1 min ᶜᵒᶰ VSM evoc 4 torch-sized lights or 1 humanoid form of medium size light, 10ft rad dim light, bon to move 60ft PH 230
SPELLS ONLY
LEVEL 1 SPELLS ONLY
CAST RANGE DURATION COMPONENT TYPE DETAILS REF
□ Witch Bolt ᴴ
SPELLS ONLY
SPELLS ONLY
1 act
SPELLS ONLY
30 ft 1 min ᶜᵒᶰ VSM evoc ranged, 1d12 lightning, action to deal 1d12 lightning or spell ends ᴴ +1d12 initial (see spell) PH 289
□ Grease
SPELLS ONLY
SPELLS ONLY
1 act
SPELLS ONLY
60 ft 1 min VSM conjur 10ft square, area becomes difficult terrain, on cast/enter/end turn, dex save or prone PH 246
□ Fog Cloud ᴴ
SPELLS ONLY
SPELLS ONLY
1 act
SPELLS ONLY
120 ft 1 hr ᶜᵒᶰ VS conjur 20ft rad sphere of fog, heavily obscured, 10 mph wind disperses it ᴴ +20ft rad PH 243
□ Comprehend Languages
SPELLS ONLY
SPELLS ONLY
1 act ᴿ
SPELLS ONLY
self 1 hr VSM divin understand literal meaning of any spoken or written (must touch) language (doesn't decode), 1min/pg PH 224
□ Tasha's Hideous Laughter
SPELLS ONLY
SPELLS ONLY
1 act
SPELLS ONLY 30 ft 1 min ᶜᵒᶰ VSM ench 1 creature (Intelligence >4), wis save or prone, incapacitated, can't stand; save end of every turn / dmg PH 280
□ Find Familiar
SPELLS ONLY
SPELLS ONLY
1 hr ᴿ
SPELLS ONLY 10 ft instant VSM ᴳᴾᶜ ²⁵ conjur gain a familiar, telepathic communication within 100ft, action to use its senses, deliver touch spells PH 240
□ Ray of Sickness ᴴ
SPELLS ONLY
SPELLS ONLY
1 act
SPELLS ONLY 60 ft instant VS necro ranged, 2d8 necrotic, con save or poisoned until end of your next turn ᴴ +1d8 PH 271
□ Ice Knife ᴴ
SPELLS ONLY
SPELLS ONLY
1 act
SPELLS ONLY 60 ft instant SM conjur ranged, 1d10 pierce, hit or miss explodes 5ft rad, 2d6 cold, dex save ᴴ +1d6 cold EE 019
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LEVEL 2 SPELLS ONLY
CAST RANGE DURATION COMPONENT TYPE DETAILS REF
□ Misty Step
SPELLS ONLY
SPELLS ONLY
1 bon
SPELLS ONLY
self instant V conjur teleport up to 30ft to an unoccupied space you can see PH 260
□ Suggestion
SPELLS ONLY
SPELLS ONLY
1 act
SPELLS ONLY 30 ft 8 hr ᶜᵒᶰ VM ench 1 creature, wis save or follow suggested course of action, spell ends if you or companions dmg it PH 279
□ Alter Self
SPELLS ONLY
SPELLS ONLY
1 act
SPELLS ONLY self 1 hr ᶜᵒᶰ VS trans choose aquatic adaption (swim, breath), change appearance or natural weapons (+1 magic, 1d6 b/p/s) PH 211
□ Mirror Image
SPELLS ONLY
SPELLS ONLY
1 act
SPELLS ONLY self 1 min VS illus 3 illusory duplicates, AC 12, if hit roll d20 to hit duplicate instead (destroyed) on 6+ (3), 8+ (2), 11+ (1) PH 260
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LEVEL 3 CAST RANGE DURATION COMPONENT TYPE DETAILS REF
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LEVEL 4 CAST RANGE DURATION COMPONENT TYPE DETAILS REF
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LEVEL 5 CAST RANGE DURATION COMPONENT TYPE DETAILS REF
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LEVEL 6 CAST RANGE DURATION COMPONENT TYPE DETAILS REF
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LEVEL 7 CAST RANGE DURATION COMPONENT TYPE DETAILS REF
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LEVEL 8 CAST RANGE DURATION COMPONENT TYPE DETAILS REF
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LEVEL 9 CAST RANGE DURATION COMPONENT TYPE DETAILS REF
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CHARACTER PORTRAIT PERSONALITY TRAITS RACE, BACKGROUND, CLASS & FEATS v2.00
I’m used to helping out those who aren’t as smart as RACE: Rock Gnome
I am, and I patiently explain anything and everything • +2 Intelligence, +1 Constitution
to others. • Size: Small
• Speed: 25ft
I use polysyllabic words that convey the impression • Darkvision 60ft
of great erudition • Gnome Cunning: advantage on all Int, Wis and Cha saving throws against magic
• Articifer's Lore: add twice your proficiency bonus for Intelligence (History) checks related to
magic items, alchemical objects or technological devices.
• Tinker: proficiency with Tinker's tools, construct a tiny device (AC 5, HP 1) in 1 hour (10 gp)
• Languages: Common, Gnomish
IDEAL
BACKGROUND: Sage
Beauty. What is beautiful points us beyond itself • Region: Marvinland
toward what is true. (Good) • Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you
often know where and from whom you can obtain it.
BOND • Specialty: Researcher
• Skills: Arcana, History
My research in military applications of arcane • Tools: none
symbology makes me a target for would-be kings, • Languages: Two of your choice
petty tyrants, and others looking to gain an
advantage over their enemies. CLASS: Wizard
FLAW • Armor: none
I speak without really thinking through my words, • Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
invariably insulting others. • Tools: none
HONOR 0 SANITY 0 • Saves: Intelligence, Wisdom
• Skills: Choose 2 from Arcana, History, Insight, Investigation, Medicine and Religion
CHARACTER BACKSTORY • Spellcasting
Spell slots: finishing a long rest restores any expended spell slots.
Spellbook: at 1st leveI you have a spellbook containing six 1st level wizard spells of your choice.
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in
your spellbook. You don't need to have the spell prepared.
Spellcasting focus: arcane focus
• Arcane Recovery
During a short rest recover up to 2 levels of expended spell slots (5th level or lower).
You can use this feature again after finishing a long rest.
• Arcane Tradition (Illusion)
• Arcane Tradition Feature (Illusion Savant)
The gold and time you must spend to copy an illusion spell into your spellbook is halved
• Arcane Tradition Feature (Improved Minor Illusion)
You learn the minor illusion cantrip. If you already know this cantrip, you learn a different
wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips
known. When you cast minor illusion, you can create both a sound and an image with a
single casting of the spell
• Ability Score Improvement / Feat: Level 4
ENEMIES
ADVENTURE NOTES v2.00
WILD SHAPE v2.00
Wizard 4 Illusion
CLASS SUBCLASS WILD SHAPE USED CR MAX DURATION LIMITATIONS
1 SKILLS
Acrobatics Insight Performance
ARMOR CLASS HIT POINTS REMAINING Animal Handling Intimidation Persuasion
STR DEX CON INT WIS CHA Arcana Investigation Religion
Athletics Medicine Sleight of Hand
ABILITY SCORES
Deception Nature Stealth
SAVING THROWS History Perception Survival
RESISTANCES TRAITS
IMMUNE
VULNERABLE
SENSES
LANGUAGES
2 SKILLS
Acrobatics Insight Performance
ARMOR CLASS HIT POINTS REMAINING Animal Handling Intimidation Persuasion
STR DEX CON INT WIS CHA Arcana Investigation Religion
Athletics Medicine Sleight of Hand
ABILITY SCORES
Deception Nature Stealth
SAVING THROWS History Perception Survival
RESISTANCES TRAITS
IMMUNE
VULNERABLE
SENSES
LANGUAGES
3 SKILLS
Acrobatics Insight Performance
ARMOR CLASS HIT POINTS REMAINING Animal Handling Intimidation Persuasion
STR DEX CON INT WIS CHA Arcana Investigation Religion
Athletics Medicine Sleight of Hand
ABILITY SCORES
Deception Nature Stealth
SAVING THROWS History Perception Survival
RESISTANCES TRAITS
IMMUNE
VULNERABLE
SENSES
LANGUAGES
4 SKILLS
Acrobatics Insight Performance
ARMOR CLASS HIT POINTS REMAINING Animal Handling Intimidation Persuasion
STR DEX CON INT WIS CHA Arcana Investigation Religion
Athletics Medicine Sleight of Hand
ABILITY SCORES
Deception Nature Stealth
SAVING THROWS History Perception Survival
RESISTANCES TRAITS
IMMUNE
VULNERABLE
SENSES
LANGUAGES
5 SKILLS
Acrobatics Insight Performance
ARMOR CLASS HIT POINTS REMAINING Animal Handling Intimidation Persuasion
STR DEX CON INT WIS CHA Arcana Investigation Religion
Athletics Medicine Sleight of Hand
ABILITY SCORES
Deception Nature Stealth
SAVING THROWS History Perception Survival
RESISTANCES TRAITS
IMMUNE
VULNERABLE
SENSES
LANGUAGES
SPELL SLOTS
DC 15 single casting of the spell
PREPARED/KNOWN SLOTS USED • Ability Score Improvement / Feat: Level 4
L NAME CAST RANGE DURATION COMPONENT TYPE
c Prestidigitation 1 act 10 ft up to 1 hr VS trans ABILITY SCORE IMPROVEMENT & FEATS
minor magical trick (sensory effect/light/snuff/clean/soil/chill/warm/flavor/mark/illusory image/trinket) • Observant - Wizard 4
c Mage Hand 1 act 30 ft 1 min VS conjur - Increase your Intelligence or Wisdom score by 1, to a maximum of 20
spectral hand, action to control (move 30ft), carry 10lb; ends if > 30ft, re-cast or dismissed (action)
c Fire Bolt 1 act 120 ft instant VS evoc - If you can see a creature’s mouth while it is speaking a language you understand, you can
ranged, 1d10 fire, unattended flammable objects ignite interpret what it’s saying by reading its lips
c Dancing Lights 1 act 120 ft 1 min ᶜᵒᶰ VSM evoc - Gain a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores
4 torch-sized lights or 1 humanoid form of medium size light, 10ft rad dim light, bon to move 60ft
ADVENTURERS LOG v2.00
Bunches Wizard 4
CHARACTER NAME CLASS FACTION
Record each session of play below. Express downtime totals in daily increments.
Record certified and non-certified permanent magic items
4 Rock Gnome Zack Perini (all magic items except for potions, scrolls, and some wondrous items)
LEVEL RACE PLAYER NAME DCI # SHEET #
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