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A Song of Ice and Fire Campaign v1.1
A Song of Ice and Fire Campaign v1.1
SHORE
FROSTFANGS
HAUNTED
FOREST
THE WALL
FROZEN SHORE FROSTFANGS HAUNTED FOREST
THE WALL
This is a fan-made campaign for A Song of Ice and Fire. The scenario starts at the beginning of
the War of the Five Kings. Eddard Stark has been thrown in prison by the Lannisters, and his son
Robb Stark has begun mustering the North to free his father. Gregor Clegane has begun
ravaging the Riverlands, and the Lannisters are preparing to march on House Tully lands.
Beyond the Wall, the wildings are massing under the so called “King beyond the Wall”, and the
decaying organization of the Night’s Watch struggles to just survive.
A Game of Thrones: Risk is required for the game board and the money (it also comes with an
Essos game board which might be useful later). You will have to manually add the Wall and 3
additional territories beyond the Wall (cut out and tape the names of the territories on the first
page). The Wall is only adjacent to the Haunted Forest and the Gift.
Add a castle to the territories of the Frostfangs, Karhold, the Neck, and Silverhill. Add a port to
the territories of the Arbor and the Gift on the side facing Skagos.
Castles are considered a territory within a territory. If the territory around a friendly castle is
occupied by enemy units, that castle is under siege. The Wall is an exception. It is a castle, but it
is not within a territory. It is between the Haunted Forest and the Gift.
Ports are considered a territory. Units in a port can move from a port to another port of the
same color.
Army limits are 50 points. Armies may be split up or consolidated at will, but they must all have
a commander. Commanders are interchangeable with their non-commander attachment
counterparts (example: Robb Stark commander vs Robb Stark attachment), and they are all
worth 0 points. NCU’s are also worth 0 points. Before combat, each player chooses which units
in the territory they want to send to the battle in secret.
Castles/ports may only hold 30 points of units. Units in a castle/port do not have to have a
commander with them, but they may not move without one.
The Fire and Blood game mode is used for all combat except attacking castles/ports. The loser
must retreat their remaining units to an adjacent friendly territory (this includes castles/ports).
If there is no friendly territory to retreat to, the units are lost. Units in a port cannot retreat.
A Storm of Swords game mode is used for attacking castles/ports. There is no retreating for the
defender in this game mode. If the attacker wins, all the remaining defender’s units are lost.
Note: I am not really satisfied with the A Storm of Swords game mode for this. Defenders in a
castle would use the walls as their best defense, not run out of the castle.
After combat, casualties are not replaced. If all of a player’s units in a territory are lost, all of
that player’s NCUs in that territory die. Named characters that die are dead forever.
After all players have taken their turn, each faction gets 100 gold for every territory they
control to buy new units with, including castles and ports. 100 gold is worth 1 point. An existing
unit that is not in a castle under siege may have all their wounds restored for 100 gold less than
the original cost of the unit. New units that are bought can be placed at any castle/port of that
faction that is not under siege. Certain houses do not need a castles/ports to muster units.
Character units can never be bought.
Use the Game of Thrones Risk pieces to mark territories and armies. Use the 1-army pieces to
mark owned territories with no units, and use the 3-army pieces to mark armies.
Starting Units: 1 of every kind of unit that can be mustered at each castle/port that that faction
controls.
Example: House Lannister starts with 1 unit of each of the Guardsmen, Halberdiers,
Crossbowmen, Knights of Casterly Rock, Assault Veteran, and Guard Captain in Casterly Rock
castle, Casterly Rock port, Crakehall, King’s Landing castle, and King’s Landing port.
Free Folk
Can muster: all Free Folk units
Frostfangs – all characters
Frozen Shore
Haunted Forest
Night’s Watch
Can muster: all Night’s Watch units
The Gift
The Wall – all characters
House Stark
Can muster: Sworn Swords, Bowmen, Outriders, Sworn Sword Captain
Barrowlands
Bear Island
Cape Kraken
Skagos
Stoney Shore
White Harbor
Widow’s Watch
Winterfell – Robb Stark, Rodrik Cassel, Catelyn Stark
Wolfswood – Maege Mormont
House Bolton
Can muster: Cutthroats, Bastard’s Girls, Flayed Men, Dreadfort Captain
The Dreadfort – all characters
House Reed
Can muster: Crannogman Trackers, Crannogman Warden
The Neck – all characters
House Tully
Can muster: Sworn Shields (gets 2 per castle/port)
Harrenhal
Riverrun – all characters
Stoney Sept
The Trident
The Twins
House Umbar
Can muster: Berserkers, Great Axes, Champion
Karhold – all characters
House Lannister
Can muster: Guardsmen, Halberdiers, Crossbowmen, Knights of Casterly Rock, Assault Veteran,
Guard Captain
Blackwater Rush
Casterly Rock – castle: Tywin Lannister, Tyrion Lannister, Bronn
The Crag
Crakehall
Golden Tooth
King’s Landing – the player that controls King’s Landing can muster Pyromancers there, but they
do not start with one. – castle: Tyrion Lannister, Cersei Lannister, Petyr Baelish, Varys
House Clegane
Can muster: Mountain’s Men (gets 2 per castle)
Silverhill – all characters