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Save Game Anywhere

savegamehere
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Clayface Mode (No Bones during detective mode)
set bmgame.rpawnvillian ispotentiallyinterrogatable true
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Extended Grapple Height & Distance:
set bmgame.rgrapplegun maxgrappleheight 999999999
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Extra Long Bat Claw:
set bmgame.rlevelvolume overridebatclawrange 999999999
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Terrified Gotham!
set bmgame.rbmpawnspawner bpawnshouldfleecombat true
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Completely Terrified Gotham!
set bmgame.rbmpawnspawner bpawnshouldfleeimmediately true
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Arkham Knight Style Gliding:
set bmgame.rplayercontroller capeglideminspeed 99
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Glide Faster/Further:
set bmgame.rspecialmoveconfig_relativeanimmove overrideglidespeed 999999999
(change the 999999999 to 00 to return to normal)
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Start New Game with ALL UPGRADES/GADGETS:
set bmgame.mwaynetechupgradesystem upgradeall true
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One Hit Kill:
set pawn health 0001
(change the 0001 to whatever you want to make the enemies stronger)
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Infinite Shock Gloves/Heat Gloves:
set bmgame.mshockglovesbase infiniteshockgloves true
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Big Head Mode: (Will need to restart from checkpoint for full effect)
set bmgame.rgameinfo enablebigheadmode true
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Invincibility:
set engine.playercontroller bgodmode true
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Everything Floats:
set engine.worldinfo worldgravityz 99 = this makes everything float, change the 99
to 00 to return to normal.
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Wireframe Mode:
set engine.material wireframe true = Once turned on, need to restart level to see
effects, replace true with false and restart to return to normal.
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Allow Fog(Small Detective Vision Draw Distance):
set engine.material ballowfog
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Change Batarang Size:
set rbatarangprojectile_controllable drawscale 5 = change the "5" to change the
size of the remote controlled batarang.
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Make Batman Stuck in the one Spot:
set rpawnplayerbm Bstatic True = Change "true" to "false" to release him.
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Change Gargoyles Size:
set rhidepoint drawscale 10 = Change "10" to change the size of the gargoyles.
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Change Game Speed:
set engine.worldinfo gamespeed 0.5 = change the "0.5" to change the speed of the
game.
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Change Time Dialation Speed:
set engine.worldinfo timedilation 0.07 = change the "0.07" to change the Time
Dilation Speed.
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Change Size of Everyone:
set pawn drawscale 0.2 = change the "0.2" to change everyone's size.
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Toggle The HUD:
toggleHUD
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Exit Straight To Desktop:
exit
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Change Characters Mid-Game:
LoadPC Playable_xxxxx = change the xxxx to the character name below:

PS: In order to do change the character you have to do it on a death screen


otherwise it will crash, so you need to kill yourself and then when it shows the
death screen, so add this line to your bminput.ini file:

.Bindings=(Name="Subtract", Command="Suicide")

So now you press the subtract button on your numpad to kill yourself
Codes to change to the character or your choice:

Batman_60sTvShow
Batman_Knightfall
Batman_1stAppear
Batman_BlkestNight
Batman_BrightDay
Batman_DarkKnight
Batman_EarthTwo
Batman_EarthTwoAlt
Batman_GotGaslight
Batman_Injustice
Batman_LgHalloween
Batman_N52Graphic
Batman_N52Metallic
Batman_Noel
Batman_OneMillion
Batman_RedSon
Batman_RoundTable
Batman_ThrillKiller
BatmanUnArmored
Deathstroke
Deathstroke_Injustice
Deathstroke_Judas
BmCash (you may need to have the CCH DLC to do this)
BruceWayne
DLCBruceWayne
Joker
JokerRedHood
NinjaBruce (may need the Initiation DLC to do this)
NinjaBruce_Vigilante (may need the Initiation DLC to do this)
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Start On Any Map:
start xxxxx = replace xxxx with any location listed below:
Appartment
Banehq
Bank
BatcaveHQ
Cargoship
Church
Enigma
GothamBridge
Anarky
Madhatter
Bridge
Newgotham
Oldgotham
Policestation
Prison
Regenthotel
Sleazyclub
Steelmill
Tower
Openworld = thats free roam
OpenworldDLCF = free roam the CCH DLC (you may need it in order to do this)
Gothcorp (you may need the CCH DLC to do this)
Pinkney
Jokerdream
Soundvideotestgym
Shiva

Deathstroke No Hit Counter: Staff: set BmGame.MCombatMove_DeathStrokeStaffAttack


bCollisionDeactivated true Sword: set BmGame.MCombatMove_DeathStrokeSwordAttack
bCollisionDeactivated true
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One Hit Counter Attack: set BmGame.RCombatMove_BatmanCounter bShouldKill true
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Counter Icons ON/OFF in NG+: Set BmGame.RBMCombatManager bNewGamePlus False
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Everyone is 'Deceased' in Detective Mode: Set BmGame.RBMPawnAI bReallyDead True
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Keep icon of current Gadget displayed: Set BmGame.RInventoryGadget bForceShowGadget
True ----------------------------------------
Use gadgets while in Corner Cover: Set BmGame.RInventoryGadget
bUsableFromCornerCover ---------------------------------------
Use gadgets while on Gargoyle: Set BmGame.RInventoryGadget bUsableFromVantagePoints
true ---------------------------------------
Detective Mode into Investigate Mode: Set BmGame.RPlayerController bIsInCrimeScene
true --------------------------------------
Breakable Walls: set BmGame.RFractureWallBase IsTakedownWall true
--------------------------------------
Unlimited Smoke Pellets: set BmGame.RInventoryGadget bCanEquipWhileRecharging true
-------------------------------------
'Super Powered' Batarangs: set BmGame.RBMPawnAI bBatarangCanKill true
-------------------------------------
'Super Powered' Modifier in Open World: set BmGame.RPawnPlayerCombat
bIncreasedCombatPower true
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Change camera to Combat camera: set BmGame.RGameRI bBatmanInCombat true
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Every hit is a "Final Blow:" set BmGame.RPawnCombat bCanControlFinalBlowCam true
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Disable use of gadgets while on Wire: set BmGame.RInventoryGadget
bNotUsableFromWire true -------------------------------------
Protects you from falling off edges: set BmGame.RPlayerController
bStopPlayerFallingOffEdges true
-------------------------------------
Thugs don't get hurt by Batarangs: set BmGame.RBMPawnAI bDontReactToBatarang true
-------------------------------------
Disable Stun stars: set BmGame.RPersistentDebugData Debug_Combat_DisableStunStars
true -------------------------------------
Stay in Super Combo Mode: set BmGame.RPlayerControllerCombat bInSuperComboMode true

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