Professional Documents
Culture Documents
Moyer LA D 2016
Moyer LA D 2016
Lisa A. Moyer
Doctor of Philosophy
In
Curriculum and Instruction
Lisa A. Moyer
ABSTRACT
National reforms, such as the Next Generation Science Standards (NGSS), Common
Core State Standards Mathematical Practices (CCSMP), and Partnership for 21st Century
Learning (P-21) challenge educators to provide students with dynamic learning experiences that
address the needs of learners in today’s society. These new standards represent a paradigm shift
away from the meticulous content memorization of many state standards, toward more dynamic
measures addressing the whole learner. To truly develop the leaders, innovators and thinkers of
tomorrow, educators are beginning to look beyond the traditional schoolhouse walls to intertwine
intentionally designed non-formal learning experiences within formal education. These non-
formal experiences serve to connect seemingly disparate skills and knowledge through real-life,
hands-on, minds-on learning. Embracing partnerships with individuals and organizations beyond
the classroom fosters an environment seamlessly connecting life, work, and school.
Although the importance of student engagement in 21st century skills is at the forefront of
current educational reforms, little has been done to assess this engagement. While standards such
as Common Core State Standards and NGSS have measures in place for domain-specific 21st
century skills, aside from PISA’s cross-curricular problem solving test, there are few resources to
measure non-domain specific engagement in these skills. Without a viable measure, detractors
can argue that the term 21st century skills is meaningless and it distracts students from learning
core content. Bridging the divide between skills and content is essential to build support for skills
that reach far beyond isolated subject-matter knowledge. Engaging students in these skills
through non-formal learning, and measuring the extent of student engagement in these skills will
drive the development of future opportunities for students to hone them in creative ways.
The purpose of this study was to measure student engagement in 21st century skills while
they participate in a non-formal learning experience. Once a viable measurement was developed,
it was utilized to measure student percent of engagement in each specific 21st century Learning
and Innovation skill (creativity and innovation, critical thinking, problem solving), Life and
Career skill (flexibility and adaptability, initiative, self-direction and productivity, leadership,
responsibility and accountability), and Socio-Cultural skill (communication and collaboration)
while students participated in the intentionally designed non-formal learning experience of
orienteering. The study also described what characterizes a viable non-formal learning
experience facilitating student engagement in 21st century skills.
Analysis of data revealed the non-formal learning experience of orienteering engages
students in 21st century Learning and Innovation Skills, Life and Career Skills and Socio-
Cultural Skills. Specifically, communication and collaboration, critical thinking skills and
initiative, self-direction and productivity comprise the largest student engagement. Engagement
in leadership, responsibility and accountability, problem solving, and flexibility and adaptability
are also evident. This particular non-formal learning experience facilitates very little student
engagement of creativity and innovation. While not generalizable to a larger population, this
study confirms that students immersed in a non-formal learning activity will become engaged in
essential 21st century skills for school, life and work, therefore, this type of learning is a valuable
part of instructional time within the formal instructional day and beyond.
Dedication
I dedicate this work to my two daughters, who inspire me with their independence,
curiosity, and amazing life perspective. They graciously endured my absences from childhood
weekends, evening events and soccer games throughout my career as a teacher and as a student.
They learned to figure things out for themselves while I spent long evenings studying, grading,
and writing papers. I am constantly amazed at the thoughtful and independent women they have
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Acknowledgements
I was so fortunate to have a dynamic and caring committee who supported my work and
helped me sift through countless ideas, research and data to finally arrive at the point of
completion. I especially want to thank my advisor, Dr. John G. Wells for not only spending
hours mentoring my work, but for pushing me to develop the grit and perseverance I always look
for in my students. Through downed trees, bad Chinese food, and all other manner of challenges,
you stuck with me and helped me to persist. I am grateful to Dr. Brett Jones, who’s thoughtful
support and wealth of knowledge helped me to navigate through many difficult questions. I am
so thankful to Dr. Jeremy Ernst, who always made practical sense of things when they became
too convoluted. Special thanks to Dr. Kelly Parkes, who’s time I stole at the 11th hour to guide
my qualitative data, and who always found the time to be a part of my committee, no matter
A very special thank you to my colleagues, Michelle and Anita, who graciously gave
countless hours of their busy schedules to help me code and arbitrate piles of data, as well as the
amazing middle school teacher who stood in the freezing wind to make the data collection
possible. Special thanks to Tim, who kept our business running while I dropped off the map to
work, and who helped me keep some semblance of sanity throughout this long process.
I could not have accomplished this without the love and support of Emily and Kendall,
who graciously endured countless hours of an absent mom throughout my journey as a student. I
am grateful to David, who’s patience and support helped get me through multiple degrees and
too many classes to count. And finally, many thanks to my parents for their acceptance and
patience throughout my years as a perpetual student. I can finally say this goal was
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Table of Contents
Abstract ................................................................................................................................ i
Dedication ........................................................................................................................... ii
Acknowledgements ............................................................................................................ iii
Table of Contents ............................................................................................................... iv
List of Tables .................................................................................................................... vii
CHAPTER I: INTRODUCTION
Overview ................................................................................................................14
21st Century Skills ..................................................................................................14
A Pedagogical Framework for Non-formal Education ..........................................15
Philisophical Underpinnings of Non-formal Education........................................16
Constructivism .......................................................................................... 16
Constructing the Whole Learner ................................................................17
Theoretical Framework..........................................................................................18
Integration of Domain Specific Knowledge, Skills, and Attitudes ........... 19
Situated Learning ...................................................................................... 20
Collaborative Construction of Knowledge. .............................................. 21
The Role of Teacher and Learner ............................................................. 22
Problem Solving Knowledge, Skills, and Attitudes.................................. 23
Continuous Formative and Authentic Assessment. .................................. 24
Reflection and Articulation . ..................................................................... 24
Problem Solving, Metacognition, and Transferability. ............................. 25
A Pedagogical Framework for Orienteering ..........................................................26
Necessary Teacher Pedagogical Knowledge..............................................28
Conducting an Orienteering Problem Solving Experience.................................... 31
Creating a Course........................................................................................31
Student Preparation.................................................................................... 31
Strategy.......................................................................................................32
And They're Off!.........................................................................................33
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Debriefing...................................................................................................34
Summary.....................................................................................................35
CHAPTER III: METHOD
Research Questions ................................................................................................36
Research Design.....................................................................................................37
Participants……………………………………………………………………….39
Procedure…………………………………………………………………………40
Intervention. .............................................................................................. 40
Pre-Orienteering. .............................................................................40
Course Construction........................................................................40
Data Collection ...........................................................................................42
Video Capture .................................................................................42
Post Interview………….…..……………………………………...42
Data Analysis……………………………………………………………………..43
Quantitative………………………………………………………………43
Descriptive Statistics……………………………………………..43
Qualitative……………………………………………………………….44
Summary………………………………………………………………………….44
REFERENCES.................................................................................................................70
APPENDICES ................................................................................................................. 83
Appendix A IRB Approval Letter (Pilot Study) ....................................................83
Appendix B IRB Approval Letter (Actual Study) .................................................86
Appendix C P21 Skills Coding Scheme (Original) ...............................................89
Appendix D Revised Coding Scheme for Panelists' Review…………….………94
Appendix E P21 Framework for 21st Century Learning…………………………98
Appendix F Panelists Comments on Coding Scheme…………………………..102
Appendix G Coding Scheme 1 and 2 (First Iteration with Panelists).………….105
Appendix H NGSS, 21st Century Skills, CCSS Math Practices Cross-
Referenced………………………………………………………...109
Appendix I Orienteering Maps……………………………………………….…111
Appendix J Orienteering Score Card...………………………………………….113
Appendix K Control Markers, Punch and Keychain…………………………....115
Appendix L Class Visit Lesson ………………………………………………...117
Appendix M Pre-Course Briefing………………………………………………119
Appendix N Orienteering Post-Interview Protocol……… ……………………121
Appendix O Finalized Coding….……………………………………………….124
Appendix P Coded Pilot Transcripts………..…………………………………. 128
Appendix Q Pilot Stud……………………………………………………….…134
Appendix R Initial Post-Experience Interview Notes..…………………………143
Appendix S Student Utterances by Theme ..................................................……173
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List of Tables
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CHAPTER 1: INTRODUCTION
“The map is not a substitute for personal experience. The map does not take the place of the
actual journey” (Dewey, 1956, p. 20).
Overview
“To successfully face rigorous higher education coursework, career challenges and a
globally competitive workforce, U.S. schools must align classroom environments with real world
environments…” (P21 Mission section, n.d., para 2). This requires not only hands-on, problem-
based simulation activities, but actual experiences beyond the classroom walls. Today’s ideal
learning environments are rich in creative thinking, problem solving and critical thinking
Education provides the framework to facilitate this shift, ushering in an era of integrative,
problem based and design based experiences at the forefront of today’s “classroom.”
There is a profound disconnect between the knowledge and skills most students learn in
school and those needed for real life. Gone are the days when compartmentalized knowledge and
fragmented learning are deemed sufficient for our students. Essential skills for success in today’s
world are critical thinking, problem solving, communication, collaboration, creativity and
innovation (P21, 2011). To prepare for work and life, students must learn to think for themselves
while in the field, solve complex, often multi-faceted problems, and be able to communicate
their decisions effectively. These multi-layered, unscripted problems that arise within authentic
integrative problem solving experiences builds necessary life and career skills, such as flexibility
and adaptability, initiative, self-direction, leadership and responsibility (P21, 2011). Educators
must bridge the gap between knowing and doing, no longer treating knowledge as independent
of the situation in which it is learned and used (Brown, Collins & Duguid, 1989).
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Educational Paradigm Shift
National reforms, such as the Next Generation Science Standards (NGSS), Common
Core State Standards Mathematical Practices (CCSMP), and Partnership for 21st Century
Learning Framework (P-21) challenge educators to provide students with dynamic learning
experiences that address the needs of learners in today’s society. These new standards represent a
paradigm shift away from the meticulous content memorization of many state standards under
No Child Left Behind, toward more dynamic measures addressing the whole learner.
The Next Generation Science Standards (NGSS) have introduced a conceptual shift in the
vision for American science education. According to NGSS, K-12 standards emphasize “the
interconnected nature of science as practiced and experienced in the real world” (Appendix A,
p.1, 2013). Based on the Framework for K-12 Science Education developed by the National
Research Council, NGSS stresses students’ active engagement in scientific and engineering
NGSS, these science and engineering practices and crosscutting concepts are designed “to be
taught in context-not in a vacuum” (National Research Council (NRC), 2012, para 2). NGSS
emphasizes that scientific and engineering practices must not be treated as an afterthought.
Combining practice with content provides context for learning, instead of practices alone
(activities) and content alone (memorization). This integration sets the stage for meaningful
learning experiences. The focus is not simply on teachers covering content, but on students
NGSS (2013) core ideas are designed to “provide a key tool for understanding or
investigating more complex ideas and solving problems” as well as “relate to the interests and
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life experiences of students.” (NGSS Introduction, p.3). NGSS acknowledges that with increased
frequency, scientists are working in interdisciplinary teams that “blur traditional boundaries”
(NGSS Introduction, 2013, p.3). Students must be provided experiences that encourage
development of concepts and skills in science and engineering. According to the Framework for
K-12 Science Education “Research suggests that personal interest, experience, and enthusiasm—
critical to children’s learning of science at school or in other settings— may also be linked to
later educational and career choices” (NRC, 2012, p. 28). Preparation for college, careers and
citizenship is core to NGSS as well. Standards are intentionally designed to prepare students to
Another important feature of NGSS is the alignment with Common Core State Standards
(CCSS) in English Language Arts and Mathematics (NGSS, Appendix A, 2013) and Partnership
for 21st Century Learning (P21) skills. All three sets of standards overlap, providing a continuity
of learning and the ability for educators to integrate subjects within meaningful, real-world
important in mathematics education (Common Core State Standards for Mathematics, 2010, p.6).
The process standards consist of problem solving, reasoning and proof, communication,
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sensible, useful, and worthwhile. It also emphasizes a belief in diligence, and one’s own self-
efficacy (CCSS, 2010). The CCSS processes and proficiencies embolden educators to develop
expertise in their students far beyond traditional mathematical computation and memorization.
Developed with the goal of ensuring that every student is prepared to succeed in college,
career, and life, the CCSS specifically address 21st century needs (2010). For example,
student analysis of givens, constraints, relationships and goals. While this standard is applicable
to multiple types of mathematical problems, the skills described extend far beyond any single
arguments and critique the reasoning of others. This standard encourages students to analyze
situations, justify conclusions, reason inductively, communicate their reasoning to others, and
skills applicable far beyond the scope of basic mathematics. They discuss the proficiency of
students considering appropriate tools, visualizing the results of varying assumptions, exploring
consequences, and communicating their reasoning to others precisely (CCSS, 2010). These
standards were informed by the best existing state standards, the expertise of teachers, content
specialists, states, leading thinkers, and public feedback. They further illustrate the shift in
educational thinking, away from isolated content area competencies, toward a more holistic
leaders, and policymakers, the Partnership for 21st Century Learning (P21) serves as a catalyst to
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position 21st century readiness in the center of educational policy and reform. With such
founding organizations as The U.S. Department of Education, AOL Time Warner Foundation,
Apple, Inc., National Education Association, and many more, P21 has grown into a force for
educational reform, bridging business, education, and communities with a mission to foster the
knowledge and skills all learners need to be life-long learners in a constantly changing world
(P21 Vision and Mission, 2015). The basic tenets of P21 are the belief that learning takes place
throughout life, and in many, varied places and spaces. A broad range of experiences is
necessary for learners to thrive in today’s world. All learners deserve 21st century learning
opportunities, and “a strong foundation for success is rooted in learning that happens in and out
of school” (P21 Vision and Mission, 2015). Preparing learners for the challenges of work, life,
and citizenship in the 21st century and beyond requires 21st century learning environments and
opportunities. Learners who possess these skills are essential for the innovations that drive our
economy and the health of our democracy (P21 Vision and Mission, 2015).
P21 developed the Framework for 21st Century Learning to help practitioners integrate
21st century skills. It describes the knowledge, skills, and expertise necessary for success in work
and life today. P21 divides these elements into “21st century student outcomes” that are “critical
systems necessary to ensure 21st century readiness for every student” (P21 Framework for 21st
Century Learning, 2015, p. 1). These elements are: Content Knowledge and 21st Century
Themes, Learning and Innovation Skills, Information, Media, and Technology Skills, and Life
and Career Skills (P21 Framework for 21st Century Learning, 2015, p.2). While content
knowledge is still a key element, P21 describes Learning and Innovation Skills such as creativity,
critical thinking, problem solving, and collaboration as equally important. Life and Career Skills
such as flexibility and adaptability, and initiative and self-direction are also essential. According
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to P21, “Today’s life and work environments require far more than thinking skills and content
Assessment
Global and national assessment agencies are recognizing that today’s complex and
diverse society calls for a fundamental change in how we educate and assess our students. The
Program for International Assessment (PISA) is a global assessment that measures 15 year-old
students’ reading, mathematics and science literacy. In 2012, PISA added a cross-curricular
problem solving test to its repertoire. While American students scored slightly above average on
exams assessing their problem solving skills, students who took the problem solving tests in
other countries, including Singapore, South Korea, Japan, several provinces of China, Canada,
Australia, Finland and Britain, all outperformed American students. The problem solving results
revealed that students in the highest performing nations were also able to think flexibly. Even on
interactive tasks, the American students’ strength, all the Asian countries that participated
outperformed the United States (OECD, 2012). “To understand how to navigate a complex
problem and exercise abstract reasoning is actually a very strong point for the Asian countries,”
said Francesco Avvisati, an analyst on the PISA team at the Organization for Economic
Cooperation and Development (Motoko, 2014, p.A17). The fact that PISA now identifies
problem solving as a discrete, measurable and essential competency illustrates a shift in the focus
of the educational needs of our students today, from mere knowledge acquisition to the synthesis
and analysis of information and flexible thinking necessary to solve problems, innovate and
create.
Recognizing PISA’s shift toward a better prepared future generation, the National
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include college and career readiness and “21st Century Skills” such as communication and
collaboration, problem solving, and persistence after failure which “cut across subject domains”
(NAEP, 2012, p.6). In 2009, NAEP introduced a new science framework providing the
theoretical basis for student assessment. The assessment measures content knowledge, but also
goes beyond the basics, with hands-on components and interactive computer tasks measuring
students’ knowing and doing (procedural, schematic and strategic knowledge). Assessment of
this content employs cross-cutting concepts among Physical Science, Life Science and Earth and
Space Science. Science practices assessed take into account their cognitive complexity.
Technological design questions are included, requiring students to apply their knowledge and
The National Center for Education Statistics (NCES), which administers NAEP is
committed to seeing these changes in its new procurement cycle for 2017. Among the changes is
a new Technology and Engineering Literacy (TEL) Assessment being given to students in grade
8. This framework emphasizes student’s problem solving process. Lonnie Smith, an assessment
specialist at the Educational Testing Service explained “What we’re looking at is not, are you
able to solve the problem, but how did you go about solving the problem…we’re trying to assess
not whether students can arrive at a solution, which in my opinion is not telling of their abilities,
but what is interesting is how do they get there?” (Heitin, 2014, p. 7). This metacognitive
approach is consistent with the hands-on, active, intentional teaching of problem solving and the
transferability of this skill. If students are to perform well on these assessments, they must be
given multiple opportunities to integrate their knowledge into larger constructs and utilize
problem solving skills to apply this knowledge to real problems in the field.
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Rationale for the Study
Student success in college, career, and life depends upon much more than learning
information, subjects and skills in isolation. To truly develop the leaders, innovators and thinkers
of tomorrow, educators are beginning to look beyond the traditional schoolhouse walls to
These non-formal experiences serve to connect seemingly disparate skills and knowledge
through real-life, hands-on, minds-on learning. Embracing partnerships with individuals and
organizations beyond the classroom fosters an environment seamlessly connecting life, work,
and school.
teamwork, and oral communication at the top of their list (Are They Really Ready to Work,
2006). While knowing how to problem solve, think critically, communicate effectively and
collaborate with flexibility and adaptability are not unique to the 21st century, today’s citizens
must be prepared with these skills, as modern work and life requires their daily use for such tasks
as analysis of information, decision making and collaborating to create new ideas (Silva, 2009).
21st century skills are critical to today’s success, yet students are rarely engaged in them while
Even when students are engaged in 21st century skills, these skills are rarely measured.
While there are some measures in place for use of these skills within specific subject areas, it is
difficult to find assessments for student engagement in skills while participating in cross-
curricular or non-domain specific activities. This study addresses the need to engage students in
experiences that practice 21st century skills, as well as the need to measure student engagement
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Problem Statement
Although the importance of student engagement in 21st century skills is at the forefront of
current educational reforms, little has been done to assess this engagement. While standards such
as Common Core State Standards and Next Generation Science Standards have measures in
place for domain-specific 21st century skills, aside from PISA’s cross-curricular problem solving
test, there are few resources to measure non-domain specific engagement in these skills. Without
a viable measure, detractors can argue that the term 21st century skills is meaningless and it
distracts students from learning core content. Bridging the divide between skills and content is
essential to build support for skills that reach far beyond isolated subject-matter knowledge.
Engaging students in these skills through non-formal learning, and measuring the extent of
student engagement in these skills will drive the development of future opportunities for students
Purpose of Study
The purpose of this study was to measure student engagement in 21st century Learning
and Innovation skills, Life and Career skills, and Socio-Cultural skills while participating in a
non-formal learning experience. Once a viable measurement was developed, it was utilized to
measure student percent of engagement in each specific 21st century Learning and Innovation
skill (creativity and innovation, critical thinking, problem solving), Life and Career skill
and accountability), and Socio-Cultural skill (communication and collaboration) while students
Through these measures, educators can demonstrate the importance of non-formal learning
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experiences for student engagement in 21st century skills. The study also characterizes a viable
Research Questions
RQ#1: To what extent are students engaged in the following 21st century skills while
(creativity and innovation, critical thinking, and problem solving), Life and Career Skills
collaboration)?
This research investigation was a case study involving ten participants who were seventh
grade students at Blacksburg Middle School. The results of this study, therefore, cannot be
generalized across populations, but they can provide an understanding, from the students’
perspective, of their engagement in 21st century skills (Yin, 2014). Time constraints limited the
length of time students could participate in the orienteering experience. Students participated
during their science class period, which was 50 minutes long. Due to time constraints, detailed
orienteering instruction was provided the day before the experience, with a short review on the
day of the experience. Participants gained permission to stay after class for the debriefing
interview. It is difficult to determine if this had any effect on the results, but if the students had
block scheduling, they would have participated in all three parts of the experience seamlessly
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Operational Definitions
21st Century Skills: a broad set of knowledge, skills, work habits, and character traits that
are believed—by educators, school reformers, college professors, employers, and others—to be
contemporary careers and workplaces. 21st century skills can be applied in all academic subject
areas, and in all educational, career, and civic settings throughout a student’s life (Abbott, 2014,
para. 1).
Cognitive Engagement: the psychological level of investment and the effort a student
directs toward learning. It includes being thoughtful, strategic, and willing to exert the necessary
effort for comprehension of complex ideas or mastery of difficult skills (Corno & Mandinach,
1983; Fredricks, Blumenfield & Paris, 2004; Newmann, Wehlarge, & Lamborn, 1992).
Creativity and Innovation: Individuals who demonstrate this use a wide range of creation
techniques, create new and worthwhile ideas (both incremental and radical concepts),
demonstrate originality and inventiveness in work and understand the real world limits to
adopting new ideas, create new and worthwhile ideas (both incremental and radical concepts),
and act on creative ideas to make a tangible and useful contribution to the field in which the
Critical Thinking: Individuals who demonstrate this use various types of reasoning
(inductive, deductive, etc.) as appropriate to the situation, effectively analyze and evaluate
evidence, arguments, claims and beliefs, analyze how parts of a whole interact with each other to
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produce overall outcomes in a complex system (systems thinking), reflect critically on learning
experiences and processes, analyze and evaluate major alternative points of view, synthesize and
make connections between information and arguments , and interpret information and draw
Flexibility and Adaptability: Individuals who demonstrate these skills adapt to varied
roles, jobs responsibilities, schedules and contexts, work effectively in a climate of ambiguity
and changing priorities, incorporate feedback effectively, reflect critically on past experiences in
order to inform future progress, deal positively with praise, setbacks and criticism, exercise
common goal, and view failure as an opportunity to learn; understand that creativity and
innovation is a long-term, cyclical process of small success and frequent mistakes (P21
Initiative, Self-Direction, and Productivity: Individuals who demonstrate these skills set
goals with tangible and intangible success criteria, balance tactical (short-term) and strategic
(long-term) goals, go beyond basic mastery of skills and/or curriculum to explore and expand
one’s own learning and opportunities to gain expertise, set and meet goals, even in the face of
obstacles and competing pressures, prioritize, plan and manage work to achieve intended results,
monitor, define, prioritize and complete tasks without direct oversight, multi-task, and manage
use interpersonal and problem-solving skills to influence and guide others toward a goal,
leverage strengths of others to accomplish a common goal, inspire others to reach their very best
via example and selflessness, demonstrate integrity and ethical behavior in using influence and
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power, act responsibly with the interests of the larger community in mind, and are accountable
Learning:
system, running from primary school through the university and including, in addition to general
academic studies, a variety of specialized programs and institutions for full-time technical and
Informal education: the truly lifelong process whereby every individual acquires
attitudes, values, skills and knowledge from daily experience and the educative influences and
resources in his or her environment - from family and neighbors, from work and play, from the
market place, the library and the mass media (Coombs, Prosser, & Ahmed,1973).
established formal system - whether operating separately or as an important feature within some
broader activity - that is intended to serve identifiable learners and learning objectives (Coombs,
Learning and Innovation Skills: Essential skills that are increasingly being recognized as
those that separate students who are prepared for the more complex life and work environments
of the 21st century from those who are not. These skills include creativity, innovativeness, critical
2015).
Life and Career Skills: Essential skills that require more than thinking skills and content
knowledge. These skills allow one to navigate the complex life and work environment of the
globally competitive information age. They include flexibility and adaptability, initiative and
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self-direction, social and cross-cultural skills, productivity and accountability, and leadership and
Problem Solving: Individuals who demonstrate this solve different kinds of non-familiar
problems in both conventional and innovative ways, and identify and ask significant questions
that clarify various points of view and lead to better solutions (P21 Framework Definitions,
2015).
The separation between knowing and doing becomes an issue in the formal learning
environment. (Resnick, 1987). Principles, concepts and facts are often taught in an abstract and
decontextualized form. In this atmosphere, knowledge itself becomes seen as the final product
of education rather than a tool for solving problems. Non-formal education, by contrast, can be
seen as education that occurs outside of this formalized, decontextualized setting, or simply put,
learning that goes on in daily life. Bell, in conjunction with the National Research Council
people can pursue and develop science interests, engage in science inquiry, and reflect on their
world, social, hands-on learning that is sometimes forgotten within the confines of formal
education.
According to the Glossary of Education Reform, 21st century skills are a “broad set of
knowledge, skills, work habits and character traits” (Abbott, 2015). Educators, school reformers,
college professors, employers and others agree that these skills are critical for success in today’s
world, and they can be applied to all academic areas. They are sometimes referred to by such
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related terms as applied skills, cross-curricular skills, cross-disciplinary skills, interdisciplinary
skills, transferable skills, transversal skills and others, but while some of these names may be
fairly synonymous, they also have other, more specialized meanings. The concept of 21st century
skills is fostered by the belief that our schools and other institutions of learning should prioritize
the most useful, relevant and in-demand skills for today’s world (2015).
In his article Rigor Redefined, Wagner states “It's time to hold ourselves and all of our
students to a new and higher standard of rigor, defined according to 21st-century criteria” (2008,
p.25). He asserts that out of the myriad of classes he has observed in recent years, less than 1 in
20 engaged students in instruction deliberately designed to teach them to think rather than merely
drilling for a test. Wagner touts the following “seven survival skills” (p.20) for students to
become productive citizens dealing with 21st century issues: problem solving and critical
thinking, collaboration and leadership, agility and adaptability, initiative and entrepreneurialism,
effective oral and written communication, access and analyzing information, and curiosity and
imagination (2008).
While some educators and school reformers refer to these skills as new, they have in fact
been a part of human progress throughout history. According to Rotherham and Willingham
(2009), what is actually new is the extent to which the changes in our world and our economy
mean that success (collectively and individually) is dependent upon these skills. While there are
many students who are being taught these skills, Rotherham and Willingham assert that up to this
point in education it has been a matter of chance rather than a deliberate design of our school
systems (2009). This deliberate design is difficult, however, as the body of knowledge and skills
known as 21st century skills is not simple to define and has not been officially codified or
categorized (Abbott, 2015). Assessment challenges will require deliberate attention from today’s
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policy makers and a deviation from current ways of thinking about educational assessment
approached as a residual category- everything that is not formal education. This, however does a
great disservice to this educational approach, as there are many rich and complex modes of
learning involved in non-formal education. While formal education may fulfil learning needs
serve to fulfil broader goals as well as people’s own life purposes, and can take place in forms
Since non-formal education is often described as what formal education is not, it is useful to
clarify basic tenets of what would be described as “formal” education. In general, formal
education:
Non-formal learning occurs across all of the different domains of our lives, with transfer and
integration between the domains of work, home and community (Cairns et al., 2000).
Constructivism
Any discussion of non-formal education must move beyond the simple focus on
context or setting and look at the processes and experiences involved. Non-formal learning is
inherently an active process, where the learner makes choices and acts upon them, constructing
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meaning from experiences as they unfold. Drawing on the ideas of cognitive scientists such as
John Dewey, Jean Piaget and Lev Vygotsky, constructivism is a learning theory about the nature
of reality and how people understand the world around them. According to Dewey, “every
experience lives on in further experiences” (1938, p.16). Constructivism asserts that people make
(or construct) their own knowledge based on their experiences. Ideas do not have an exact true or
false, but their viability is variable depending upon their context. Solutions to problems are
dependent upon the situation and the factors involved in that situation (Callison, 2001).
Constructivist teaching is a type of “discovery learning,” where the learners are actively
involved in problem solving, as opposed to behaviorist teaching, where the learner is a passive
reactor to the teacher (Callison, 2001). Non-formal education embraces the student-driven,
discovery and idea-generated nature of constructivism. Learners bring previous experiences and
expectations to the problem, and consider ideas relative to the situation. They construct meaning
as they work through the problem. Fosnot and Perry define constructivism as a psychological
learning theory that describes learning as “an interpretive, recursive, non-linear building process
by active learners interacting with their surround- the physical and social world” (1996, p.23).
These constructivist characteristics are woven throughout non-formal education. Educators bear
the responsibility for facilitating these experiences, allowing students to build knowledge and
20th Century cognitive scientist Jerome Bruner described people as constantly seeking to
balance their internal representation of the outside world through their observations (1960).
Bruner’s inquiry-based, constructivist learning theory asserts that learning occurs in problem
solving situations. Students become problem solvers by interacting with their environment,
17
testing hypotheses and developing generalizations. Bruner believed the science curriculum
should foster the development of problem solving skills through discovery and inquiry (Bruner,
1960). He outlined the five-stage process of perception, selection, inference, prediction and
action. Bruner recognized that learning is an information-seeking process that involves thoughts,
Lev Vygotsky (1978) declared that social learning is essential for driving cognitive
development. His Zone of Proximal Development (ZPD) consists of tasks that lie between those
a learner can accomplish without assistance, and those which require assistance. Optimal
learning occurs when a learner is challenged, and the learning involves facilitated social
construction of knowledge (Vygotsky, 1978). Bruner also discusses this level of uncertainty,
believing that student’s desire to learn and problem solve is fostered through problem activities
Robert Gagne’s work with intellectual skills established prerequisite knowledge; essential
knowledge one must possess to master subsequent higher order learning. This prerequisite
knowledge is crucial for problem solving (1962). Albert Bandura’s theory of self-efficacy
describes our belief in our ability to perform a task. Self-efficacy is developed over time through
the successes a learner experiences when interacting with his/her environment. Through the
process of self-regulation, a learner sets goals for him/herself, monitors performance toward
those goals, judges the adequacy of that performance, and makes modifications (Bandura, 1971).
These pivotal learning theories espouse the cognitive, affective and social aspects of learning
Theoretical Framework
18
Although there are multiple, and sometimes conflicting definitions of non-formal
education, my research revealed seven basic commonalities that foster meaningful learning and
form the underlying principles of the non-formal learning process. Students build usable
Non-Formal Learning
collaborative construction
of knowledge
Metacognition Active
Integration
Learner
continuous formative general problem
assessment solving knowledge,
skills & attitudes
facilitator
coaching &
scaffolding
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Integration of Domain Specific Knowledge, Skills, and Attitudes
Integrative learning is vital for preparing students to deal effectively with the complex
issues they will face in work and everyday life. Integrative thinkers can see connections in
information that seems disparate. They draw on an extensive range of knowledge to make
decisions, and they can adapt what they learn from one situation to problems in other situations
(Greater Expectations National Panel, 2002). According to Nussbaum (1997), students prepared
for twenty first century life must be able to work through complex interdependencies,
synthesizing from many, varied sources. They should learn from experience and be able to make
productive connections between theory and practice. Integrative teaching approaches must foster
students’ capacity to begin making connections for themselves. Both fully integrated learning
and learning with a purpose are fundamental elements of the non-formal learning process
(Griffin, 1998).
Situated Learning
Learning is a complex and continuous life-long process. It is not only situated within a
series of contexts, it results from acting within situations (Brown, et al, 1989, Falk & Dierkin,
2000). Simply put, learning is a contextually driven effort to make meaning. It involves a
continuous exchange between the learner and his/her physical and sociocultural environment.
activities that take place within the culture of schools are not the same as the activities or the
culture of actual practitioners (Brown, et al., 1989). The formal definitions, clear-cut, well
defined problems, and symbol manipulation within the school culture do not allow learners to
develop the general strategies for intuitive reasoning, negotiating meaning and resolving issues
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that are experienced in everyday life and work (Lave, 1988). This culture limits student’s access
to the important structuring and supporting cues that are developed from context. Classroom
tasks often fail to provide the contextual features that allow authentic activity. As a result,
instead of the desired goal of in-school learning, success within the formal school culture often
Due to the nature of classroom tasks, transfer of knowledge within the confines of the
school culture is extremely difficult. When a learner experiences concepts in multiple contexts,
he/she learns different ways the knowledge can be used. From these various experiences, the
learner begins to generalize his/her knowledge. This knowledge can then be utilized in multiple
ways and within various contexts. This is opposed to the abstract way knowledge is often taught
within the structure of school. All too often, school’s abstract structure encourages students to
employ substandard strategies like storing information just long enough to retrieve it for a test
(Collins, 1989). It is never truly internalized or placed within a usable context, and it is unlikely
to be used to solve problems outside of the constructs of school. Learning through multiple
contexts, both within and outside of the general school culture encourages students to generalize
across domains, and apply their knowledge in unique and flexible ways throughout various
situations. Learning that is meaningful for solving real world problems is complex and situated
Learning comes from experience, but both learning and experience are socially
constructed and reconstructed. (Cairns et al., 2000). Learning is defined by the cultural contexts
in which it occurs. Through participation in various cultures, people develop behaviors, beliefs
and practice that make meaning of their world. All of these are established as social practices
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within a given context. The process of learning from experience shapes the learner’s
development. Since learning is a social process, the learner’s development is molded by his/her
cultural system of social knowledge (Kolb, 1984). Because of the socio-culturally situated nature
of learning, learners are powerfully influenced by the interactions and collaborations they have
with learners from their own social group (Falk & Storksdieck, 2005).
In their multimedia program study, Herrington and Oliver (2000), discussed the benefit
students found when articulating, reflecting and scaffolding with a partner. They discovered that
if not given a partner with whom to work, students will covertly seek opportunities to
social interaction (1978). Resnick, in her 1987 Presidential Address pointed out that much of
formal school learning and measurement of performance is individual, but most of our activity
outside of school is socially shared. Real life takes place within social systems, and a learner’s
ability to function successfully depends upon working within this social system (Resnick, 1987).
Sharing of knowledge is necessary to solve the real, complex, ill-structured problems we face
every day.
Learning is optimized when students have choices and feel they are in control of their
own learning (Falk & Dierking, 2000). Self-directed learning involves students choosing what
they will learn based on need, anticipated use, or interest. It also involves self-determination of
pacing both physically (how quickly a student moves through a physical process) and mentally
(when to slow down and focus on details and when to superficially take in the whole picture).
Griffin (1998), in her baseline study found that most teachers on a field trip or in a non-formal
learning situation had a task oriented approach. When their strategies moved from teacher-
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centered to learner-centered, the outcome was self-directed learning. Griffin determined that that
the key to successful learning experiences is not just teacher strategies, but the full set of self-
directed learning conditions which are provided throughout the non-formal learning experience.
One of her most significant findings was the extent and level of learning achieved by students
when given freedom to learn through self-direction. When exploration is encouraged, learners
are able to try different hypotheses, methods and strategies to see what happens. This puts
learners in control of problem solving. The facilitator is there to guide the learners and show
Students should be asked questions whose answers need to be figured out, not just recited from
memorized facts. “They need to be treated like sense-makers rather than rememberers and
forgeters” (Lampert, 1986, p.340). It is imperative that students make connections between what
they are supposed to be learning and the things that they care about understanding. Students who
are given the freedom to think for themselves, figure things out, and make decisions based on
their learning develop the capacity to gather information, organize it strategically, generate and
test hypothesis, and produce as well as evaluate solutions. They become comfortable discussing
what they are thinking, they develop the ability to listen, appreciate, and build from others’ ways
of understanding, and they learn to invent problem solving procedures that are sensible and
Problem finding has been identified as the most critical skill for success (Getzels, 1979),
yet it is rarely explicitly taught or even practiced in the formal school environment. Learners
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need practice in setting reasonable goals and revising their goals as they progress deeper into a
problem. Schools emphasize well defined tasks instead, unlike any problems in the real world.
Practicing how to form and test hypotheses within the context of real problems is pivotal for
making sense of the world and solving problems. Learners who practice this within many
different domains and with the guidance of a facilitator will not only learn to effectively navigate
real-world problems, they will start making discoveries on their own. Learners will get a feel for
what it is like to be a scientist while they make and test hypotheses. They develop a sense of
enjoyment and accomplishment from creating their own ideas and seeing if they work (Collins,
1989).
Learning is an emergent process, and therefore cannot be assessed strictly through a set
of expected outcomes. Ideas are not fixed and incontrovertible elements of thought. They are
formed and reformed through experience. Every piece of understanding is the result of the
process of continuous construction and invention. The interaction process of assimilation and
accommodation allows this to occur (Kolb, 1984). This is why continuous, formative and
meaningful (Hart, 1994). It confronts student with the same types of activities that are carried out
in professional practices. When students are given a meaningful learning task, they must utilize
higher-order thinking skills and integrate a broad range of knowledge to build competencies
instead of memorizing information and basic skills. Instead of a passive listener, the student is an
active participant, building skills throughout the task. The assessment is continuous and
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formative, giving students the responsibility for their own learning, reflecting, collaborating, and
engaging in continuous dialogue with the teacher (Gulikers, Bastiaens, & Kirschner, 2004).
Reflection and Articulation to Foster the Formation of Abstractions and Enable Tacit
Learning only becomes generalizable to new situations when the student can recognize
elements of the context in which the original learning occurred within that new context (Perkins
& Salomon, 1989). Therefore, transfer needs to be facilitated. When knowledge is tacit, it can
only be used in contexts that elicit the knowledge because the contexts are very similar to the
conditions in which it was acquired. When learners must articulate their knowledge, it
generalizes the knowledge from a particular context so it can be used in other circumstances.
This allows knowledge to be more available and utilized in other tasks. Articulated knowledge
becomes part of a set of interconnected ideas and becomes more easily available.
When learners articulate strategies, they can begin to realize how their strategies apply in
different contexts. Insight into alternative perspectives is achieved when learners discuss their
strategies in groups. Not only do learners hear various perspectives, their own articulation
promotes insight into alternative perspectives. When a learner attempts to explain an idea or a
problem, he/she begins to understand it from different perspectives. Responses from other
learners allow insight into difficulties that others may have, and the way different people view
The ability to think about one’s problem solving activities can mean the difference
between being a poor problem solver and an effective one (Gardner, 1991). Metacognition
(awareness of one’s own cognitive processes) allows students to identify and work strategically
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within the parts of the problem solving process. Metacognitive skills foster students’ ability to
strategically encode the nature of the problem and form a mental representation of its elements.
Students may then choose appropriate plans and strategies for a solution, and identify and
Metacognition includes the planning, monitoring and evaluation of the problem solving
process, and improving skill in these areas can increase performance in a wide variety of
situations. When students must give reasons for their decisions, and verbalize the steps they took
while problem solving, it focuses their attention on their own solution process. Use of intentional
metacognition will not only improve current performance, it will transfer to other problems for
improved performance in multiple tasks (Dominowski & Dallob, 1995). Students’ verbalization
of their problem solving practice facilitates the discovery of the general process of solving
problems and it assists in allowing them to better utilize these skills in future problem situations
(Gagne & Smith, 1962). Knowledge about their own mental processes and the process of
problem solving itself helps students become better problem solvers in school and work
through deliberate practice. Orienteering provides an optimal environment for fostering 21st
century skills. Students gain practice in ill-structured problem solving, developing declarative,
teamwork, leadership skills, initiative and self-direction, and it brings tacit knowledge to light
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offers a solid foundation for the development of essential 21st century skills within the
challenging them to think strategically and problem solve with peers. In an experiential learning
orienteering experience, participants are given a detailed map with control points marked
throughout the course. Students must plan the best route to all control points in the least amount
of time. The experience challenges students both mentally and physically to navigate new and
diverse terrain, problem solve, think strategically, work collaboratively, and make decisions in
the field. Throughout the experience, students monitor their progress, often changing their course
of action multiple times. Original plans become less than ideal when terrain is more difficult than
anticipated, obstacles prevent progress, or time dictates a necessity to change the route. Students
must constantly regroup, analyze their strategies, and devise varied solutions. They test their
solutions immediately in the field, and must re-evaluate and problem solve again if the solution
fails to produce the desired outcome. The facilitator scaffolds the students as needed to assist in
providing a zone of proximal development (Vygotsky, 1978) that is neither too obvious nor
frustrating to a point where students are unable to make meaning of their situation. This
deliberate practice in strategic planning, problem solving and decision making serves to develop
the 21st century skills necessary for success not only within the rigor of changing future
The pedagogical framework for orienteering specifically is reflective of the basic tenets of
non-formal education in general. Students work in collaborative teams to create strategies for
locating control points and navigating diverse terrain. The process is iterative, with students
moving between specific domain knowledge, skills and attitudes and general problem solving
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knowledge, skills and attitudes. Students continuously collaborate to reflect upon their actions,
articulate their progress and assess strategies. Through this process of self-assessment,
metacognition and articulation, they make their tacit knowledge explicit. The facilitator scaffolds
as needed, filling in knowledge if a task lies beyond the scope of the learners. The facilitator also
debriefing at the end of the experience provokes additional meaning-making, continuing the
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Necessary Teacher Pedagogical Knowledge
Requisite pedagogical knowledge that teachers must possess in order to engage students in
21st century skills through orienteering experiences follows the heuristics of constructivist
teaching. First and foremost, teachers must remember that the experience is student-centered.
The teacher is not the purveyor of knowledge, and the purpose of this experience is for students
to learn to problem solve and make meaning for themselves. This requires that the teacher create
a non-threatening environment that encourages flexible and creative thinking. Students must feel
comfortable to innovate and encouraged to express their cognitive and metacognitive processing,
including frustrations, throughout the experience. This approach includes recognizing prior
Teachers must have specific knowledge of 21st Century Learning and Innovation Skills and
Life and Career Skills. They must recognize the importance of developing students’ creativity
and innovation, problem solving and critical thinking, and communication and collaboration. It is
paramount that they encourage student flexibility and adaptability, initiative and self-direction,
productivity and accountability, and leadership and responsibility. Teachers must recognize the
importance of the social aspects of solving problems as a team. They must understand that
success in today’s life and work environment requires students to possess more than simply
thinking skills and content knowledge (P21 Framework for 21st Century Learning, 2015, p.2).
Teachers must also possess the pedagogical content knowledge to provide a short, basic map
and compass lesson prior to the experience, showing students how to orient their maps. They
must also provide basic directions for the activity, as well as informing students of the overall
goal to find as many control points as possible within the allotted time. Teachers may also set up
the course and draw a map, or utilize an existing map to plot points. This is fairly basic map and
29
compass content knowledge, and teachers who do not feel confident setting up a course can rely
on help from a local orienteering club or outdoor company who provides these services.
After this basic instruction, the teacher becomes the facilitator or coach, only scaffolding
problem solving. This type of cognitive apprenticeship facilitates learning through guided
experience, focusing on 21st century skills. This allows conceptual and factual knowledge to be
situated within the context of its use. When this occurs, conceptual knowledge can become
known through its uses in a variety of contexts. This type of coaching facilitates transfer of
knowledge and deeper understanding (Collins, Brown, & Newman, 1987). Teachers who
facilitate a meaningful orienteering experience maintain a dual focus on these expert processes
development (1978). The teacher must have the ability to monitor the students’ level of
frustration, and decide when scaffolding is necessary, as well as when he/she should wait and
observe whether students can problem solve through difficult situations unassisted. This decision
will be made easier when teachers possess pedagogical knowledge in problem solving
competency, and the process of developing through the stages from novice to exert.
They should also be able to ask thought-provoking questions that encourage rich discussion and
articulated metacognition through varied debriefing strategies. Drawing from this debriefing,
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Teachers who can draw upon constructionist pedagogical knowledge and knowledge of
21st century skills can successfully conduct a meaningful orienteering experience with minimal
additional pedagogical content knowledge, or help from experts within the field of orienteering.
While it does not always happen in the formal educational setting, nurturing students’ 21st
century skills within the context of a motivating and meaningful experience should be a key
focus for all educators. In the current standardized testing culture, it is easy to lose sight of our
goal as educators to foster autonomous life-long learners who enjoy creatively and
The best example to illustrate the framework so a teacher can intentionally structure a
student’s learning in an orienteering problem solving activity is to walk through the experience
step-by-step. There are important considerations for structuring the learning throughout each step
of the process.
Creating a Course
inside a building if weather is a factor. Course difficulty depends on age level and experience.
Typical middle school students with little or no orienteering experience will benefit from a
moderately difficult course, with some control markers more easily found, while other
“challenge” markers will push the limits of the group and in some cases may not be found. As
the teacher places the control markers (similar to flags) with punches throughout the course,
he/she will plot them on a map. An existing map may be used, preferably containing
topographical information, or teachers may create their own. If this step is too time consuming or
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difficult, teachers may seek help from experts in the field through orienteering clubs or outdoor
Student Preparation
The teacher will divide students into dyads or small groups, providing each group with a
compass, a punch card, and a copy of the map. He/she will show the students a control marker
and model how to punch their card in the numbered squares. Students can practice this on their
own punch card by punching a designated box for the example. The teacher explains that each
punch has a unique hole pattern, and this is how we know that you have visited a control marker.
The teacher then guides the students through the process of orienting the map by asking
The Teacher can scaffold this activity by pointing out obvious visual landmarks and helping the
students orient their maps to them. He/she can also give more detailed instruction on compass
Strategy
The teacher explains that the goal of orienteering is to accumulate as many points as
possible in the shortest amount of time. Each control marker is worth a certain number of points
depending upon level of difficulty. There is a time limit for the course, and at the end of the
activity, teams must arrive back at the base camp (starting point) within that time limit. If they
32
are late, they will be docked a significant amount of points for each minute beyond the time limit
they arrive. The teacher may emphasize that teams are not required to find every single control
marker, although they will want to try, and that teams can start with any control marker and they
can search for and find control markers in any order. The ultimate goal in an orienteering
competition is to “clean” the course (get to all of the control markers) and be the first team back
to base camp. Students can decide whether to rush off and start searching, or whether to take a
few minutes to study the map and devise a plan. The teacher can scaffold this by asking
This is where students begin to collaborate and think critically, coming up with creative and
Students are heavily engaged in each of the 21st Century Learning and Innovation, Life
and Career, and Socio-cultural skills. This is also where it is important to keep in mind students’
frustration level, zone of proximal development (Vygotsky, 1978), and students’ problem solving
Scenario 1
The students are in the vicinity of a control marker, but cannot seem to locate it. They are
frustrated, worried about time, and are trying to decide whether to continue the search or move
on to another control marker.
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b) Take another look at your map. Can you find a visual landmark to help you orient it?
So now where do you think the control marker should be?
c) From which direction did you come? Were you looking along the way? So where
could you look now?
d) How many points is this control marker worth? Is it worth your time to take a few
more minutes to search since you know you must be near it?
Scenario 2
The students had a strategy for reaching a control marker that is worth several points, but
they find that their path is blocked by large brush and thorny brambles.
a) What was your strategy for this one? It looks like you’ll need to rethink that strategy.
Any ideas?
b) Going that way to find the control marker puts you far away from the next one you
planned to find. Is it worth it to change your order or skip one of them?
Scenario 3
The students have only two control markers left, but they only have 15 minutes to arrive
back at base camp. One member of their team is extremely tired, and not sure if he can make it
much farther.
a) How far away do you estimate each control marker to be? How fast have you been
traveling? Does that allow you enough time for both?
b) Does everyone in the group have to go all the way to punch the marker?
c) If you need to choose, which control marker should you go for? Why?
d) How do you feel about your point total right now? Would it be safer to head back to
base camp?
Debriefing
Facilitated debriefing is an important facet of developing students’ knowledge of their
engagement in 21st century skills through orienteering. It also encourages student reflection
about their thinking, collaboration and problem solving process (metacognition), articulation
(making tacit knowledge explicit) and comparison of strategies (promoting insight into
alternative perspectives). The teacher can facilitate these outcomes through thoughtful
questioning and open discussion. Questions that encourage productive reflection include:
a) Did your group begin with a strategy or develop one along the way? What was it?
b) Why was it helpful to have a strategy?
34
c) Did your strategy change during the course? What changed? Why?
d) Were control markers where you originally thought they were? What did you do when
they were not? Why? Did this work? Why/why not?
e) Did all team members agree on strategies and decisions throughout the experience?
What did you do when they did not? Did it work? Why/why not?
f) What could you have done differently?
g) What do you think were your strengths? Why do you think this was something you
were particularly good at?
Which of your strategies or decisions were especially inventive or creative? Did you
come up with a way of doing something that was different than what others did?
h) What did you learn or figure out as you went?
i) What knowledge would help you do better next time you try this?
j) Tell me the process you used to problem solve when you had difficulties.
k) How could this experience help you solve a different kind of problem at home or at
school?
l) Is there anything else you want to tell me about the experience?
While the task may seem daunting at first, an orienteering experience provides a simple, fun,
yet challenging opportunity to get students active, outside and engaging in 21st century skills.
Summary
As Wells (2008) asserts, I-STEM education stresses content in real, meaningful contexts,
intentionally designed to guide students through purposeful inquiry and develop meaningful
experience that is not constrained by classroom content domains. As in the real world, solutions
to problems are not predictable or convergent. People must be flexible and adaptable, and solve
problems through collaboration, critical thinking, creativity, flexibility, and innovation. The
to recognize relationships among disciplines and effectively utilize them to solve real, complex
problems. For success in 21st century life, students need to be cognizant of these complex
interdependencies. Students must learn from experience to be able to connect theory and practice
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CHAPTER III: METHOD
Presented in this chapter is the methodological framework for this investigation which
includes the following sections: research questions, research design, pilot study, participants,
data collection procedures, data analysis (quantitative, qualitative, and mixed), and summary.
Research Questions
For success in our dynamic, global society, today’s students require far more than the
traditional education delivered within the classroom walls. It can be argued that non-formal
learning, whether conducted within school hours or beyond, is integral to the development of 21st
century skills. This authentic engagement allows students to acquire the real-world expertise
necessary to thrive in today’s ever-changing society. Guided by the following questions, this
research seeks to demonstrate the potential for authentic non-formal learning experiences to
serve as viable educational pathways for student acquisition of 21st century skills.
RQ#1: To what extent are students engaged in the following 21st century skills while
(creativity and innovation, critical thinking, and problem solving), Life and Career Skills
collaboration)?
Research Design
Yin (2003) describes the case study as an empirical inquiry that “investigates a
contemporary phenomenon within its real-life context, especially when the boundaries between
the phenomenon and context are not clearly evident” (p. 13). Following Yin’s definition and
36
based on the literature review presented in chapter 2, it was determined that case study was the
best method to answer the types of research questions posed. It allows the researcher to study
small group behavior in a holistic, real-world setting (Yin, 2014). Because this research was
conducted with several small groups, a multiple-case sampling was the appropriate case study
approach to answer the types of research questions posed (Miles & Huberman, 1994) and a
logical fit when considering the type of information sought in this study. Specifically, the goal of
this research was not to generalize across populations, but to establish a better understanding of
the relationship between the acquisition of 21st century skills and non-formal learning. As well,
because the research was also looking to characterize what might constitute viable non-formal
learning experiences for student acquisition of 21st century skills, a multiple case sampling was
Data collected within the multiple case studies followed a fully integrated mixed method
monostrand conversion research design (Teddlie & Tashakkori, 2006). Both qualitative and
(viability), thus necessitating this integrated mixed method monostrand conversion design.
Multiple phases were necessary for triangulating the qualitative and quantitative data from this
37
This model represents the process of methods triangulation followed in this study. Presented in
Table 1 below are techniques employed in data collection, sources of those data, and method
38
Table 1.
Video recordings from the orienteering experience were transcribed and analyzed
qualitatively using a coding rubric developed by the researcher (Appendix O). The coded data
were then analyzed quantitatively to produce frequency counts and frequency distribution.
Corroborative analysis was conducted on this data, along with content analysis to develop further
meaning. The post-interview was also analyzed qualitatively through conceptual and relational
content analysis, and analyzed corroboratively with both the qualitative and quantitative data
39
from the orienteering experience. A clustered summary table, based on the coding rubric, ordered
the cross-case data sets and facilitated deeper understanding of the phenomenon, thus ensuring
that the study was rich, robust, comprehensive, and well-developed (Creswell, 1998).
To establish the fidelity of the method used in conducting this research a pilot study was
first conducted (Appendix Q). The pilot study resulted in the instruments, coding scheme, and
Participants
The participants in this study consisted of 20 seventh grade students ages 12-13 enrolled
in a Life Science class at a mid-sized suburban middle school. The population was composed of
55% (11/20) male and 45% (9/20) female. Students in each class were all randomly assigned to
dyads. Only two dyads per class were randomly assigned to wear GoPro® cameras and
Procedure
orienteering experience with 15 control markers on the school grounds. The course presented
several natural challenges, including distance, terrain, thick branches, thorns, and underbrush.
Higher point values motivated students to seek the more difficult control markers within the
allotted time provided for the orienteering experience. The 35-minute time limit and large size of
the course encouraged students to have a plan and run through the course as quickly as possible.
Intervention
basics of orienteering such as how to read a map, what to look for, where to look, and basic
40
rules. This requires approximately 20 minutes to complete. Because the middle school schedule
allows only 57 minutes of class time, it was necessary to prepare the students in advance so they
would have an entire 57-minute period on the day of the actual orienteering experience. The
Thursday before the orienteering experience (scheduled for the following Monday), the
researcher visited each class for approximately 20 minutes to explain orienteering to the students
meeting with the teacher and a visit to the school two weeks prior to the orienteering experience.
A map was created using Google Maps (2015) earth view of the middle school grounds and
adding fifteen red numbered circles to indicate where the control markers would be placed
(Appendix I). Point values for each control marker were indicated at the bottom of the map. A
scorecard (Appendix J) was also created consisting of numbered boxes intended for students to
hole punch (Appendix K). A hole punch was attached to each control marker. Each punch
created a unique pattern when hole-punched into the scorecard. The unique pattern in the
scorecard indicates to the facilitator that the students located that particular control marker.
The course, consisting of 15 control markers of various sizes (Appendix K), was set up
the Sunday afternoon before the Monday orienteering experience. Control markers of three
different sizes (small, medium, and large) were placed based on terrain and visibility. Control
markers in open areas were smaller, so they would be more difficult to spot from a distance,
while those hung within trees or brush were larger. This placement necessitated student use of
the map, rather than merely visual location of control markers. Each control marker was assigned
a point value based on difficulty. Ten of the control markers were assigned a value of ten points
each, three control markers that were more difficult and/or farther from the start/finish were
41
valued at twenty points each, while the two most difficult control markers were valued at thirty
points each. Students were tasked with accumulating as many points as possible within a 35-
minute time limit. Points were accumulated by finding a numbered control marker and using the
attached hole punch to punch a unique hole pattern into the box on the scorecard with the
corresponding number.
To incentivize students’ locating the lower point markers, an extra challenge was added
consisting of a keychain (Appendix K) included with one of the 10-point control markers. The
purpose of the keychain was to ensure that students did not go only for high point markers.
Students were made aware that a keychain existed, but there was no indication on the map of the
placement of the keychain. The keychain was worth 40 extra points, and the first dyad to find
this keychain could take it and return it to the facilitator at the end of the course, thus receiving
the extra 40 points. The keychain was there to encourage students to devise an overall strategy.
Data Collection
Video Capture. Prior to students beginning the orienteering activity, the teacher
projected a randomly generated list of student dyads on a screen in the front of the classroom for
the students to see when they arrived for class. On this list the dyads randomly selected for data
collection were highlighted. One student in each randomly selected dyad volunteered to wear the
GoPro® Hero4 camera on his/her head using a head strap and quick clip. The GoPro® Hero4
cameras were used to capture video and audio data during the orienteering experience, which
provided the non-formal experience data from the participant’s viewpoint. Students were briefly
reminded of the rules of the course (Appendix M). They walked outside, found their teammates,
and were given one course map (Appendix I) and one scorecard per team (Appendix J). The
teacher carried a whistle to notify students of the time limit when five minutes remained in the
42
experience and again when one minute remained. As soon as all maps and scorecards were
handed out, the 35-minute time limit for the course began. Two short blasts from the teacher’s
whistle notified students when five minutes remained, and one long whistle blast notified
dyads completed the course. Student dyads were led to a nearby quiet area where the stationary
video cameras were set up, and they answered the eleven questions from the Orienteering Post-
Interview Protocol (Appendix N). This process was repeated for dyads in each of the teacher’s
five classes throughout the day, resulting in ten video-recorded interviews of two students each.
Data Analysis
This study utilized a fully integrated mixed method monostrand conversion design
(Teddlie & Tashakkori, 2006), which entails the conversion of qualitative data to quantitative
data with analysis and comparison between the qualitative and quantitative data. Multiple phases
were utilized to triangulate the qualitative and quantitative data from this study.
experiences and post-interviews were manually transcribed and entered verbatim into alternating
rows of a Microsoft Excel (2014) spreadsheet, utilizing the identical process as the pilot study.
Three coders conducted concurrent analysis of each orienteering experience transcript. As with
the pilot transcript, each of the coders segmented student utterances based on meaning conveyed
and coded each segment utilizing the coding rubric for 21st century skills (Appendix O). Once all
coders completed segmentation and coding of a given transcript, they met to arbitrate and assign
final codes to each segment. A final code was assigned where agreement of independently coded
segments occurred. Where agreement had not occurred, independent coders compared,
43
discussed, and justified the 21st century codes they assigned to each segment. Coders followed
this arbitration process until they reached agreement, generating final protocol data. Multiple
arbitrations resulted in a final data set that was readied for use in statistical analysis.
RQ 2 was answered through both conceptual and relational content analysis and
corroboration of the orienteering experience and interview data as compared to the seven basic
commonalities that foster meaningful learning and form the underlying principles of the non-
formal learning process discussed in the literature review. Both the quantitative (descriptive
statistics) and qualitative data (coding and other content analysis) were analyzed, seeking
relationships between the experience and the principles of a quality non-formal learning
experience, while the interviews elicited further explanation of the students’ perspectives related
Quantitative Analysis
statistics, including frequency counts, percentage occurrences, and measures of central tendency.
For each coding scheme, individual codes were tallied and percentage occurrences were
calculated by dividing the total quantity of codes used for that particular coding category.
Percent occurrences were calculated as a means of accounting for protocols of different lengths.
This increases the validity of the study and facilitates comparison of differences between dyads.
Percentage occurrences were then used to calculate measures of central tendency for each code
of each dyad. Percentage frequency distribution specified the percentage of observations that
exist for each data point and grouping of data points (Shapiro, 2008).
44
Qualitative Analysis
Data from the interviews were analyzed qualitatively by interpreting and characterizing
student responses, looking for relationships. This analysis consisted of generating natural units of
meaning, classifying, categorizing and ordering these units of meaning, structuring narratives to
describe the interview contents, and interpreting the interview data (Cohen, Manion & Morrison,
2000). Specifically, qualitative analysis involved counting frequencies of occurrence for words,
themes, and pieces of data, noting patterns and themes, clustering items into categories, building
a logical chain of evidence through noting causality and making inferences, and making
(Miles & Huberman, 1994). These data were organized in a clustered summary table. Through
methods triangulation, the data from the interviews were then corroborated with the orienteering
experience qualitative and quantitative data. Methods triangulation combined the descriptive
statistics, content analysis, and corroborative analysis of the interview and orienteering
experience data to obtain a deeper understanding and further demonstrate concurrent validity.
Summary
This chapter described the purpose and design of this study as it related to the data and
analysis. It also described the study participants, materials utilized and the pilot study that
informed the purpose and data collection of the study. Data analysis, including specific statistical
analysis and triangulation of both qualitative and quantitative data from the orienteering
experience and qualitative data from the post-interviews was also included. For detailed
description of the development of a viable coding scheme for student acquisition of 21st century
45
skills, and the iterative process by which intercoder reliability was established, including average
46
CHAPTER IV: FINDINGS
This chapter presents the results of data analysis of video recordings from a middle
school orienteering experience and post-interview. Quantitative data derived from coding of
student utterances recorded during the orienteering experience addresses research question 1,
while qualitative data analysis from the post-experience interview addresses research question 2.
Mixing of these data occurred at the analysis phase using corroborative data analysis to gain a
This chapter opens with a discussion of the main study regarding data sources and
student engagement in 21st century skills and qualitative findings of characteristics of a viable
questions is provided.
Main Study
Research Questions
RQ#1: To what extent are students engaged in the following 21st century skills while
(creativity and innovation, critical thinking, and problem solving), Life and Career Skills
collaboration)?
47
Data Sources
independent coders, and arbitrated to establish final codes. This process generated the descriptive
interviews were transcribed and qualitatively analyzed through theme analysis. These data were
used to address research question 2. Corroboration of both the quantitative and qualitative data
analysis further addressed viability of non-formal learning experiences for engagement in 21st
century skills, and also resulted in implications for instructional design of non-formal learning
experiences.
Pilot Study
A pilot study was conducted to inform the main study and assist in establishing a valid
coding scheme and intercoder reliability. Video recordings of a dyad orienteering experience and
post-interview were transcribed manually with individual utterances from each dyad member
entered verbatim into alternating rows of a spreadsheet. A preliminary coding scheme (Appendix
C) was developed utilizing the Framework for 21st Century Learning Definitions of Learning &
Innovation Skills and Life & Career Skills (P21, 2015). After comparing it to the pilot study
transcript, it became obvious that this coding scheme contained copious overlap, making it
unsuitable for establishing inter-coder reliability. The coding scheme was then paired down, and
Communication & Cross-Cultural Skills was separated as a third unique category (Socio-
Cultural Skills), rather than combined within Learning & Innovation Skills and Life & Career
Skills (Appendix D). After comparing it once again to the pilot study transcripts, this coding
scheme was sent to a panel of two individuals. Criteria for panelist selection included extensive
knowledge of P21, NGSS, and Common Core Standards, previous experience teaching 21st
48
century skills, experience coding and arbitrating transcripts, and experience in non-formal
learning. The panelists were provided with the P21 Framework Definitions (P21, 2015) for
Learning & Innovation and Life & Career Skills (Appendix E), and a chart of the P21 skills
cross-referenced with Science and Engineering Practices in the NGSS and Common Core
Standards for Mathematical Practice MP1, MP2, MP3, MP6, and MP8 (Appendix H). The
original coding scheme (Appendix C), pilot study transcripts (Appendix P), and the coding
scheme developed for calibration (Appendix D) were also provided. Data were coded using
Table 2.
The panelists read the P21 definitions and the pared down coding rubric, ensuring that each code
and definition were in sync and codes were not redundant. Panelists were asked to make
notations about the definitions and suggested modifications. (Appendix F). The panelists and
lead researcher then met and reviewed all comments, arbitrating results for each skill. Through
this process, the lead researcher developed a newly revised coding scheme (Appendix G).
The panelists then used the refined definitions with the codes to conduct concurrent
analysis of 10% of the pilot transcript. This process required panelists to simultaneously divide
student utterances until each individual segment contained a single code that reflected only one
49
of the eight 21st century skills. Once independent coders completed the segmentation and coding
with the revised coding scheme, they met to arbitrate all codes. A final code was automatically
assigned where 100% agreement of independently coded segments occurred before arbitration.
During arbitration, the independent coders compared, discussed, and justified the 21st century
codes they assigned to each segment. Segments that differed in assigned codes required coders to
engage in arbitration to dispute the assigned coding and reach agreement on the 21st century skill
addressed. Independent coders arbitrated until they reached 100% agreement on the final code,
Co-coders and the lead researcher then individually coded another 10% (approximately
25 lines) of the pilot study transcript using the newly redefined coding scheme. Again, a final
code was assigned only when there was 100% agreement among co-coders. All codes without
100% agreement were arbitrated until consensus was reached or the coding scheme was refined
to facilitate agreement. The process of coding and arbitrating 10% of the pilot study transcript
was then repeated for a third time. The researcher and co-coders again looked for discrepancies
within the coding schemes and worked to further clarify assignments of codes. An additional
30% of the pilot transcript was then coded and arbitrated. The researcher and co-coders once
again examined the coding schemes, clarified and further developed heuristics for definitions,
and then coded and arbitrated the remaining 40% of the pilot study transcript.
The measure of inter-coder reliability validates the interpretation of content and quality of
research. It requires independent coders to agree on interpretation of the content based on the
coding scheme (Cho, 2008). The percent agreement method, which computed the average
pairwise percent agreement (APPA) was used to measure the agreement between coders. To
compute this statistic, the average of cases of agreement between coders was calculated by all
50
possible codes in the final protocol. A percentage agreement above 75% was used as a
benchmark for coder consensus within the context of the study. This is deemed an acceptable
measure in social sciences (Klenke, 2008; Schloss & Smith, 1999; Stemler, 2004). Inter-coder
agreement of the last 40% of the transcript was 76% for the Socio-Cultural coding scheme and
77% for the Learning and Innovation and Life and Career coding scheme. Inter-coder agreement
for the entire pilot transcript was 78% for the Socio-Cultural coding scheme and 75% for the
Learning and Innovation and Life and Career coding scheme. The iterative process described
above resulted in the final coding scheme, heuristics, and example utterances that produced
acceptable intercoder agreements for the main study (Appendix O). Further details of this
Data Analysis
Research Question 1
The following tables illustrate student engagement in each of the 21st century skills
discussed in Research Question 1. Two separate coding schemes were employed, one for
Learning and Innovation Skills and Life and Career Skills, and another for Socio-Cultural Skills.
This was necessary, as communication and collaboration were the particular Socio-Cultural
Skills examined, and all student utterances could be described as communication. The separate
communication and collaboration coding scheme allowed for coding of strictly communication
and coding of communication resulting in collaboration. Two dyads per class were video
recorded during the learning experience resulting in a total of 10 video recordings. However, due
to technical difficulties five recordings were unusable, leaving five viable video recordings that
were transcribed and coded. The five coded transcriptions with two coding schemes resulted in
51
Table 3.
Student Percentage of Engagement in Learning & Innovation Skills and Life & Career Skills
__________________________________________________________________
Learning & Innovation Skills Life & Career Skills
CI CT PS Total FA ISP LRA Total
__________________________________________________________________
Dyad 1 1% 31% 11% 43% 8% 36% 13% 57%
Learning and innovation skills and life and career skills. The Learning and Innovation
Skills and Life and Career Skills component of Research Question 1 asks
To what extent are students engaged in the following 21st century skills while
(creativity and innovation, critical thinking, and problem solving), and Life and Career
The above question was analyzed by calculating the percentage of observed occurrences in
which the students were engaged in each skill during the non-formal learning experience.
Frequency of individual codes were tallied and percentage occurrences were calculated by
dividing the total quantity of codes used for that particular coding category. Percent occurrences
52
Within Learning and Innovation Skills, critical thinking showed consistently and
significantly higher student engagement than creativity and innovation or problem solving.
Critical thinking (highlighted in yellow) was clearly the dominant skill across all cases, ranging
from 22% to 37%, while student engagement in problem solving skills and creativity and
innovation was by comparison fairly minimal. Problem solving skills, ranging from 4% to 11%,
showed slightly higher engagement than creativity and innovation, which ranged from 1% to 7%.
Within Life and Career Skills, student engagement in initiative, self-direction and productivity
flexibility and adaptability, with student engagement ranging from 30% to 43%. Leadership,
responsibility and accountability (11%-16%) was not as distinctly low as flexibility and
adaptability, showing a greater contribution to student engagement. Patterns among cases were
consistent, and they revealed that during the non-formal learning experience, the 21st century
skills with the largest extent of engagement were by far initiative, self-direction and productivity,
as well as critical thinking. Students were also engaged in leadership, responsibility and
accountability skills, followed by problem solving skills, and flexibility and adaptability. The
study revealed that this non-formal learning experience engaged student very little in creativity
and innovation. All data sets were fairly consistent in distribution of student engagement, with
53
Table 4.
extent are students engaged in the following 21st century skills while participating in a non-
formal learning experience: communication and collaboration,” was also analyzed by calculating
the percentage of observed occurrences in which the students were engaged in each skill during
the non-formal learning experience. The data show a relatively even split between
communication and collaboration, with four out of the five dyads engaged in collaboration
Research Question 2
facilitating student engagement in 21st century skills?” was answered through both conceptual
and relational content analysis and corroboration of the orienteering experience and interview
data. This was compared to the seven basic commonalities that foster meaningful learning and
form the underlying principles of the non-formal learning process discussed in the literature
54
review. Directly following the non-formal learning experience, each dyad participated in a 5
to15-minute video-recorded interview. The following table characterizes the interview length
and dyads.
Table 5.
Characterization of Interviews
2 7 minutes 70 M/F
Protocol. The researcher transcribed each interview and employed the process of
progressive focusing (Parlett & Hamilton, 1976) to sift, sort, review and reflect on the data
collected. Through this process, the researcher and a panel member independently analyzed each
interview and compared all five interviews simultaneously. After extensive discussion, results
were compared and merged, producing one set of dyad interviews with highlights and notations
of meaningful units (Appendix R). Each unit, or utterance, was divided based on meaning
conveyed. Significant features within each interview emerged, as did noticeable overlaps
between interviews. Domain analysis was then conducted, grouping the utterances into clusters,
patterns and themes to form domains. Codes were analyzed and concurrently modified as themes
emerged. This process assisted the researcher in moving from description to explanation and
theory generation (Cohen, Manion & Morrison 2000). Finally, utilizing constant comparison
55
(Glaser & Strauss, 1967), the researcher compared data that were applicable to each category to
data within and across cases that were in the same category, and integrated these categories.
Only themes that appeared consistently across all five dyad interviews were retained. (Appendix
S). These themes were compared to 21st century skills, setting out a theory of viable
century skills. The results of this process are presented in Table 6, with exemplar utterances
illustrative of the six characteristics of the non-formal learning experience and the 21st century
56
Table 6.
Theme Analysis Summary of Viable Non-Formal Learning Characteristics
Thinking “Uh, when we had a problem, we kinda looked at Critical thinking Foster integration of 17%
critically to solve the map closer and closer, to see like where this Problem solving skills and knowledge
problems road was like the curve and stuff. So say there's to solve problems
like, I guess all those trees and we'd look at the
curve just to know exactly where it was.” (Dyad 4,
p. 4)
“…we had to sort of accept and understand that
they are there. They're not like mislabeled. Cause
it got, sometimes it got a little frustrating cause
we'd be like ‘we're right here’” (Dyad 2, p. 3)
Making “…each time we got one we were like, alright, we Initiative, self- Embolden the student 13%
decisions, can get this one, we can get this one each time, so direction, to be an active,
scaffolding that's what we did, like help us push on and get productivity autonomous, self-
our…” (Dyad 5, p.5) regulated decision-
“So after we got the ones that, after we got the two Leadership, maker
that were down here, we cut up the field and we responsibility,
were sitting in the middle of the field talking and accountability
we were like, alright, I know we missed number
15, but I think we should go back and try to find
that because it might help us out with points since,
uh, more points the better, and we both agreed on
it so” (Dyad 5, p. 6)
57
Table 6. (cont.)
Theme Analysis Summary of Viable Non-Formal Learning Characteristics
Authentic A:/ “In group work, you need teamwork, and I Collaboration Support collaborative 27%
collaboration mean the teachers can tell you to work” B:/ Communication construction of
“Together” A:/ “To work together but that's not knowledge
gonna- they can't make you and when you're” B:/
“This is fun so…” A:/ “When you're doing
something that's fun, but also challenging” B:/
“You want to work” A:/ “Yeah you want to work
together and it teaches good teamwork” (Dyad 2,
p.1-2)
“…I’d point, he’d run over there, stamp it and I’d
still try to figure out where the map was going.”
(Dyad 4, p.2)
Motivation A:/ “When you're doing something that's fun, but Initiative, self- Meaningful activities 13%
also challenging” B:/ “You want to work” (Dyad direction and within the context of
2, p.4) productivity an authentic learning
“It's like recess with hidden learning” (Dyad 2, environment
p.7)
Evaluation, “Sometimes on the way, you realize that you are Flexibility and Continuous formative 21%
flexibility not pinpoint where you think you are, so you'd adaptability and authentic
have to” A:/ “Yeah we'd be running and he'd be assessment within
like...” B:/ “So if you're running one direction and Critical thinking tasks
you thought you were running the other direction
to get one then it kinda changes of how you do
throughout the map” A:/ “It really changes” (Dyad
3, p. 1-2)
58
Table 6. (cont.)
Theme Analysis Summary of Viable Non-Formal Learning Characteristics
Self-reflection, “Actually it's a little bit easier than it looks Communication Reflection and 9%
intrinsic positive because the map can be a little bit confusing but Critical articulation to foster
reinforcement once you get the hang of where the bird's eye view Thinking the formation of
building skill/ is, like how far apart things are from each other Problem abstractions and
knowledge then it gets a lot easier to move to the different Solving enable tacit knowledge
points” (Dyad 3, p.5) to become explicit
____________________________________________________________________________________________________________________
59
Throughout the process of analyzing each dyad interview, several common themes
repeatedly emerged. Students consistently discussed how they worked as a team to make
decisions collaboratively, how they constantly evaluated and re-evaluated their decisions and
strategies based on their progress and level of success throughout the non-formal learning
activity, and the critical thinking processes they used to solve problems. Additionally, every dyad
discussed the positive nature of communication and collaboration throughout the experience,
some even highlighting how the specific non-formal learning environment fosters this effort, for
example, “When you’re doing something fun and also challenging…you want to work together,
and it teaches good teamwork.” Initiative, self-direction, and productivity were evident through
the interviews, with incremental student successes discussed as scaffolds to build the knowledge
and confidence necessary to support further problem solving within the experience. One dyad
described this scaffolding and initiative as “Each time we got one we were like, alright, we can
get this one…like help us push on…” There was no mention of any teacher or facilitator
providing answers or direct assistance in any interview. Conversely, every interview discussed
abundant student-made decisions and problem solving. Phrases in student interviews such as
“…the map can be a little bit confusing but once you get the hang of where the bird's eye view is,
like how far apart things are from each other then it gets a lot easier to move to the different
The only 21st century skill not consistently evident in all five dyad interviews was
creativity and innovation. Two of the five dyads asserted that a strategy they employed was
especially creative or inventive, for example, “…to stay behind the tree line, because we could've
hopped on the bandwagon just kind of gone through and out the trees but we decided it was
60
getting a little scraped up, we were getting a little scraped up...” but three of the dyads could not
the learning activity show consistent alignment with what P21 characterizes as 21st century
Learning and Innovation, Life and Career, and Socio-Cultural Skills, excluding creativity and
innovation. Six of the seven basic commonalities that foster meaningful learning and form the
underlying principles of the non-formal learning process were also discussed in the five dyad
interviews (Viable Characteristics column). The seventh characteristic, the role of the teacher as
facilitator, was also evident throughout student descriptions of their learning. This role is
apparent as there was no mention of teacher intervention in any of the interviews, rather, students
consistently described how they took the initiative to collaborate, think critically, and problem
solve, consistently figuring out difficult situations for themselves, without direct teacher
intervention.
The researcher revisited the learning experience transcripts to match student responses in
interviews to observed behaviors, looking for any disconfirming cases as well as confirmation of
as each of the five dyads described experiences in the interview that were directly found in each
of the experience transcripts. Learning experience data analysis also corroborated the findings of
the student interview, with heavy emphasis on collaboration and communication as well as
critical thinking skills and initiative, self-direction and productivity. Leadership, responsibility,
and accountability, problem solving, and flexibility and adaptability were found to a lesser
extent, but were described in all five dyad interviews as well as the learning experience data
analysis. While use of creativity and innovation was a direct question in the interviews, students
61
could recall little or no use of it during the learning experience. This was supported by the
learning experience transcripts, as creativity and innovation only accounted for between 1% and
7% of student utterances.
Summary of Findings
After utilizing the pilot study to inform the research and develop a coding scheme with
intercoder reliability, quantitative data analysis findings derived from coded transcripts of the
Research Question 2. Descriptive statistics, content analysis, and corroborative analysis of the
interview and orienteering experience data were utilized to obtain a deeper understanding and
According to the five coded transcripts of the non-formal learning experience, 21st
century skills with highest student engagement by far were critical thinking and initiative, self-
these findings, as all five dyads consistently discuss multiple engagements in these skills.
Specific elaboration of critical thinking was characterized in student discussions of how they
utilized various types of reasoning, analysis, synthesis, and critical reflection to solve problems
as they came about. Discussion of initiative, self-direction and productivity was also abundant in
the post-experience interviews. In each interview, students discussed how they balanced tactical
goals with strategic goals, and monitored, defined, and prioritized tasks. They re-evaluated their
prioritizations (critical thinking) throughout the experience, and changed priorities as needed
(flexible thinking). Students described how they set goals for success, even in the face of
obstacles and managed the tasks to gain the most points in the least amount of time. Student
62
engagement in productivity was also evident in the post-interviews through students’ discussion
Leadership, responsibility and accountability, with student engagement between 11% and
16% during the learning experience, was evidenced in the interviews through student
descriptions of how they leveraged their strengths and the strengths of their teammates to
accomplish their common goals. Ethical behavior was also evident throughout, with dyads even
helping other teams through difficulties, and students clearly held themselves accountable for
results. There was little evidence of creativity and innovation in the post-experience interview,
even though students were specifically asked about it. Creativity and innovation accounted for
the least amount of engagement (between 1% and 4%) during the learning experience.
Quantitative learning experience data determined between 41% and 58% student
engagement in collaboration during the experience. Students identified these skills within the
post-experience interview through utterances such as “I think it was a good exercise in building
teamwork skills and cooperation, and respect toward your partner’s decisions” and “I'd point,
he'd run over there, stamp it and I'd still try to figure out where the map was going.” Students
characterized collaboration as both aiding problem solving (leveraging each other’s strengths)
and communication and collaboration clearly dominated the non-formal learning experience,
solving, flexibility and adaptability, with a very small percentage of engagement in creativity and
innovation. Copious student cognitive engagement in these 21st century Learning and Innovation
Skills, Life and Career Skills and Socio-Cultural Skills, excluding creativity and innovation, was
63
evident, and the viability of the non-formal learning experience was clearly characterized
64
CHAPTER V: CONCLUSIONS, IMPLICATIONS, AND RECOMMENDATIONS
This chapter discusses conclusions, implications, and recommendations derived from the
research. Conclusions are based on findings from data analysis as presented in the previous
chapter, and focus on answering the two research questions. Implications resulting from these
conclusions are presented for future research and practice, followed by recommendations for
application of these findings to research and practice. Recognizing the inherent limitations of this
research, the following conclusions, implications, and recommendations are presented below.
Research Question 1
To what extent are students engaged in the following 21st century skills while
and innovation, critical thinking, problem solving), Life and Career (flexibility and
The above question was answered through analyses of data collected in video-recordings of
Conclusions: Learning and Innovation Skills. Within Learning and Innovation Skills,
one can conclude that this orienteering experience is extremely effective for engaging students in
critical thinking (Table 3, p. 52). One can also conclude that several steps of critical thinking are
necessary to move toward each problem solution (PS). From this data it can also be concluded
that this orienteering experience was not very conducive to student engagement in creativity and
innovation (CI).
65
Conclusions: Life and Career Skills. From these data, it can be concluded that as
designed, this orienteering experience is a very strong instructional approach for engaging
students in initiative, self-direction and productivity (ISP) (Table 3, p.52). It can also be
concluded that students marginally engage in the 21st century skills of leadership, responsibility
While flexibility and adaptability (FA) comprised a small part of total overall
engagement, its existence is important to the findings of this study. These skills were
demonstrated consistently across all five dyad experiences and corroborated in the interviews
(Table 6, p.57).
concluded that the design of this non-formal instruction (task interdependence requiring
teammates to rely on each other to solve problems) leads to high student engagement in
collaboration.
Research Question 2
The second research question in the study, “What characterizes a viable non-formal
learning experience facilitating student engagement in 21st century skills?” was answered
through qualitative analysis of data from the post-experience interviews. The findings from
analysis of the interviews corroborated the findings from analysis of the learning experience.
analysis of student interviews, it can be concluded that the following characteristics reflect a
viable non-formal learning experience. The experience is characterized as one that fosters
66
provides meaningful activities within the context of an authentic learning environment, includes
continuous formative and authentic assessment within tasks, and encourages reflection and
articulation to foster the formation of abstractions and enable tacit knowledge to become explicit
(Table 6, p. 57).
Summary of Conclusions
Based on findings as presented in Chapter IV, the following main conclusions were
reached.
2. This particular non-formal learning experience was not strong in engaging students in
includes continuous formative and authentic assessment within tasks, and encourages
reflection and articulation to foster the formation of abstractions and enable tacit
Implications
The conclusions reached in this study reveal the following set of specific implications for
67
1. Given this study found non-formal learning to be a viable approach for engaging students
in 21st century skills, the implications are that there now exists a potential avenue for
2. This study revealed that students were consistently engaged in the same non-domain
specific 21st century skills targeted in Common Core State Standards and Next
Generation Science Standards, therefore the implications are that non-formal learning is a
pathway for achieving current educational initiatives and a viable use of student
instructional time. Focusing instructional time on non-formal learning both within the
formal school day and outside of it are valuable means for achieving current educational
initiatives.
3. As students were engaged in the specific 21st century skills that this particular non-formal
learning activity was intentionally designed to foster, the implication exists that
specific skills. Existing non-formal learning activities can be adjusted to more fully
engage students in targeted non-domain specific 21st century skills, and new learning
Recommendations
Based on the implications of this study, the following actions are recommended for
68
Recommendations for Researchers
The following recommendations for further research resulted from the findings and
4. Both single-gender and mixed-gender groups should be studied to determine if there are
learning.
formal and non-formal educators were generated by the findings and conclusions of this study.
1. Professional development for formal educators in how to design and implement non-
formal learning instruction to engage students in 21st century skills should be provided.
such as Common Core, NGSS, and P21 into their teaching should be provided.
3. Practitioners should integrate non-formal learning practices into the formal school
instruction.
4. Practitioners should design instruction with specific 21st century skills in mind.
69
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82
APPENDIX A
83
Office of Research Compliance
Institutional Review Board
North End Center, Suite 4120, Virginia Tech
300 Turner Street NW
Blacksburg, Virginia
24061 540/231-4606
Fax 540/231-0959
email irb@vt.edu
website http://www.irb.vt.edu
MEMORANDUM
DATE: June 22, 2015
FROM: Virginia Tech Institutional Review Board (FWA00000572, expires April 25, 2018)
This approval provides permission to begin the human subject activities outlined in the IRB-
approved protocol and supporting documents.
Plans to deviate from the approved protocol and/or supporting documents must be submitted
to the IRB as an amendment request and approved by the IRB prior to the implementation of
any changes, regardless of how minor, except where necessary to eliminate apparent immediate
hazards to the subjects. Report within 5 business days to the IRB any injuries or other
unanticipated or adverse events involving risks or harms to human research subjects or others.
All investigators (listed above) are required to comply with the researcher requirements
PROTOCOL INFORMATION:
Approved As: Expedited, under 45 CFR 46.110 category(ies) 5,6,7
Protocol Approval Date: June 22, 2015
Protocol Expiration Date: June 21, 2016
Continuing Review Due Date*: June 7, 2016
84
*Date a Continuing Review application is due to the IRB office if human subject activities covered
under this protocol, including data analysis, are to continue beyond the Protocol Expiration Date.
The table on the following page indicates whether grant proposals are related to this IRB
protocol, and which of the listed proposals, if any, have been compared to this IRB protocol, if
required.
IRB Number 15-603 page 2 of 2 Virginia Tech Institutional Review Board
* Date this proposal number was compared, assessed as not requiring comparison, or
comparison information was revised.
If this IRB protocol is to cover any other grant proposals, please contact the IRB office
(irbadmin@vt.edu) immediately.
85
APPENDIX B
IRB Approval Letter (Actual Study)
86
Office of Research Compliance
Institutional Review Board
North End Center, Suite 4120, Virginia Tech
300 Turner Street NW
Blacksburg, Virginia
24061 540/231-4606
Fax 540/231-0959
email irb@vt.edu
website http://www.irb.vt.edu
MEMORANDUM
DATE: September 24, 2015
FROM: Virginia Tech Institutional Review Board (FWA00000572, expires July 29, 2020)
PROTOCOL TITLE: Developing 21st Century Skills through Informal Learning Experiences
This approval provides permission to begin the human subject activities outlined in the IRB-
approved protocol and supporting documents.
Plans to deviate from the approved protocol and/or supporting documents must be submitted
to the IRB as an amendment request and approved by the IRB prior to the implementation of
any changes, regardless of how minor, except where necessary to eliminate apparent immediate
hazards to the subjects. Report within 5 business days to the IRB any injuries or other
unanticipated or adverse events involving risks or harms to human research subjects or others.
All investigators (listed above) are required to comply with the researcher requirements
PROTOCOL INFORMATION:
Approved As: Expedited, under 45 CFR 46.110 category(ies) 6,7
Protocol Approval Date: September 23, 2015
Protocol Expiration Date: September 22, 2016
Continuing Review Due Date*: September 8, 2016
*Date a Continuing Review application is due to the IRB office if human subject activities covered
under this protocol, including data analysis, are to continue beyond the Protocol Expiration Date.
87
FEDERALLY FUNDED RESEARCH REQUIREMENTS:
Per federal regulations, 45 CFR 46.103(f), the IRB is required to compare all federally funded
grant proposals/work statements to the IRB protocol(s) which cover the human research
activities included in the proposal / work statement before funds are released. Note that this
requirement does not apply to Exempt and Interim IRB protocols, or grants for which VT is not
the primary awardee.
The table on the following page indicates whether grant proposals are related to this IRB
protocol, and which of the listed proposals, if any, have been compared to this IRB protocol, if
required.
IRB Number 15-692 page 2 of 2 Virginia Tech Institutional Review Board
* Date this proposal number was compared, assessed as not requiring comparison, or
comparison information was revised.
If this IRB protocol is to cover any other grant proposals, please contact the IRB office
(irbadmin@vt.edu) immediately.
88
APPENDIX C
P21 Skills Coding Scheme (Original)
89
Category Code Definition
Learning and Innovation Skills
Creativity and Innovation CI
Think Creatively CI-TC use a wide range of idea creation techniques
(such as brainstorming)
Create new and worthwhile ideas (both
incremental and radical concepts)
Elaborate, refine, analyze and evaluate their
own ideas in order to improve and maximize
creative efforts.
Work Creatively with Others CI-CO Develop, implement and communicate new
ideas to others effectively
Be open and responsive to new and diverse
perspectives; incorporate group input and
feedback into the work
Demonstrate originality and inventiveness in
work and understand the real world limits to
adopting new ideas.
View failure as an opportunity to learn;
understand that creativity and innovation is a
long-term, cyclical process of small success and
frequent mistakes
Use Systems Thinking TPS-S Analyze how parts of a whole interact with each
other to produce overall outcomes in a complex
system
Make Judgements and TPS-D Effectively analyze and evaluate evidence,
Decisions arguments, claims and beliefs
Analyze and evaluate major alternative points of
view
Synthesize and make connections between
information and arguments
Interpret information and draw conclusions
based on the best analysis
90
Reflect critically on learning experiences and
processes
Solve Problems: TPS-P Solve different kinds of non-familiar problems in
both conventional and innovative ways
Identify and ask significant questions that clarify
various points of view and lead to better
solutions
Communication and CC
Collaboration
91
Balance tactical (short-term) and strategic
(long-term) goals
Utilize time and manage workload efficiently
Work Independently ISD-WI Monitor, define, prioritize and complete tasks
without direct oversight
Be Self-directed Learners ISD-SD Go beyond basic mastery of skills and/or
curriculum to explore and expand one’s own
learning and opportunities to gain expertise
Demonstrate initiative to advance skill levels
towards a professional level
Demonstrate commitment to learning as a
lifelong process
Reflect critically on past experiences in order to
inform future progress
92
- Present oneself professionally and with proper
etiquette
- Collaborate and cooperate effectively with teams
- Respect and appreciate team diversity
- Be accountable for results
Leadership and LR
Responsibility
Guide and Lead Others LR-LO Use interpersonal and problem-solving skills to
influence and guide others toward a goal
Leverage strengths of others to accomplish a
common goal
Inspire others to reach their very best via
example and selflessness
Demonstrate integrity and ethical behavior in
using influence and power
Be Responsible to Others LR-RO Act responsibly with the interests of the larger
community in mind
93
APPENDIX D
Revised Coding Scheme for Panelists’ Review
94
CATEGORY CODE DEFINITION
Learning and
Innovation Skills
Creativity and CI Use a wide range of creation techniques
Innovation Demonstrate originality and inventiveness in
work and understand the real world limits to
adopting new ideas
Create new and worthwhile ideas (both
incremental and radical concepts)
Act on creative ideas to make a tangible and
useful contribution to the field in which the
innovation will occur
Critical Thinking and TPS
Problem Solving
Critical Thinking TPS-C Use various types of reasoning (inductive,
deductive, etc.) as appropriate to the situation
Effectively analyze and evaluate evidence,
arguments, claims and beliefs
Analyze how parts of a whole interact with
each other to produce overall outcomes in a
complex system (systems thinking)
Reflect critically on learning experiences and
processes
Make Judgements and TPS-D Analyze and evaluate major alternative points
Decisions of view
Synthesize and make connections between
information and arguments
Interpret information and draw conclusions
based on the best analysis
Problem Solving TPS-P Solve different kinds of non-familiar problems
in both conventional and innovative ways
Identify and ask significant questions that
clarify various points of view and lead to better
solutions
Communication and CS
Collaboration/Social
and Cultural Skills
Communication/Social CS-CS Articulate thoughts and ideas effectively using
Skills oral, written and nonverbal communication
(Take out ALL of this? skills in a variety of forms and contexts
Everything they do Listen effectively to decipher meaning,
involves including knowledge, values, attitudes and
communication) intentions
95
Use communication for a range of purposes
(e.g. to inform, instruct, motivate and
persuade)
Interact effectively with others
Communicate effectively in diverse
environments (including multi-lingual)
Know when it is appropriate to listen and when
to speak
Conduct themselves in a respectable,
professional manner
Present oneself professionally and with proper
etiquette
communicate new ideas to others effectively
Collaboration CS-CL Be open and responsive to new and diverse
perspectives; incorporate group input and
feedback into the work
Assume shared responsibility for collaborative
work, and value the individual contributions
made by each team member
Work effectively in diverse teams
Respect cultural differences and work
effectively with people from a range of social
and cultural backgrounds
Respond open-mindedly to different ideas
and values
Collaborate and cooperate effectively with
teams
Life and Career Skills
Flexibility and FA Adapt to varied roles, jobs responsibilities,
Adaptability schedules and contexts
Work effectively in a climate of ambiguity and
changing priorities
Incorporate feedback effectively
Reflect critically on past experiences in order
to inform future progress
Deal positively with praise, setbacks and
criticism
Exercise flexibility and willingness to be helpful
in making necessary compromises to
accomplish a common goal
View failure as an opportunity to learn;
understand that creativity and innovation is a
long-term, cyclical process of small success
and frequent mistakes
96
Initiative and Self- ISD Set goals with tangible and intangible success
Direction criteria
Balance tactical (short-term) and strategic
(long-term) goals
Go beyond basic mastery of skills and/or
curriculum to explore and expand one’s own
learning and opportunities to gain expertise
Set and meet goals, even in the face of
obstacles and competing pressures
Prioritize, plan and manage work to achieve
intended results
Productivity and PA Multi-task
Accountability Be accountable for results
(Manage Projects and
Produce Results)
Leadership and LR Use interpersonal and problem-solving skills to
Responsibility influence and guide others toward a goal
Leverage strengths of others to accomplish a
common goal
Inspire others to reach their very best via
example and selflessness
Demonstrate integrity and ethical behavior in
using influence and power
Act responsibly with the interests of the larger
community in mind
97
APPENDIX E
P21 Framework for 21st Century Learning
98
LEARNING AND INNOVATION SKILLS
Learning and innovation skills increasingly are being recognized as those that separate
students who are prepared for a more and more complex life and work environments in
the 21st century, and those who are not. A focus on creativity, critical thinking,
communication and collaboration is essential to prepare students for the future.
99
COMMUNICATION AND COLLABORATION
Communicate Clearly
• Articulate thoughts and ideas effectively using oral, written and nonverbal
communication skills in a variety of forms and contexts
• Listen effectively to decipher meaning, including knowledge, values, attitudes and
intentions
• Use communication for a range of purposes (e.g. to inform, instruct, motivate and
persuade)
• Utilize multiple media and technologies, and know how to judge their effectiveness a
priori as well as assess their impact
• Communicate effectively in diverse environments (including multi-lingual)
Collaborate with Others
• Demonstrate ability to work effectively and respectfully with diverse teams
• Exercise flexibility and willingness to be helpful in making necessary compromises to
accomplish a common goal
• Assume shared responsibility for collaborative work, and value the individual
contributions made by each team member
100
SOCIAL AND CROSS-CULTURAL SKILLS
Interact Effectively with Others
• Know when it is appropriate to listen and when to speak
• Conduct themselves in a respectable, professional manner
Work Effectively in Diverse Teams
• Respect cultural differences and work effectively with people from a range of social and
cultural backgrounds
• Respond open-mindedly to different ideas and values
• Leverage social and cultural differences to create new ideas and increase both innovation
and quality of work
PRODUCTIVITY AND ACCOUNTABILITY
Manage Projects
• Set and meet goals, even in the face of obstacles and competing pressures
• Prioritize, plan and manage work to achieve the intended result
Produce Results
• Demonstrate additional attributes associated with producing high quality products
including the abilities to:
- Work positively and ethically
- Manage time and projects effectively
- Multi-task
- Participate actively, as well as be reliable and punctual
- Present oneself professionally and with proper etiquette
- Collaborate and cooperate effectively with teams
- Respect and appreciate team diversity
- Be accountable for results
LEADERSHIP AND RESPONSIBILITY
Guide and Lead Others
• Use interpersonal and problem-solving skills to influence and guide others toward a goal
• Leverage strengths of others to accomplish a common goal
• Inspire others to reach their very best via example and selflessness
• Demonstrate integrity and ethical behavior in using influence and power
Be Responsible to Others
• Act responsibly with the interests of the larger community in mind
101
APPENDIX F
Panelists Comments on Coding Scheme
102
Category 1. Need If yes, how would you 2. Need If yes, how would
to modify? to you modify?
modify? modify?
(yes/no) (yes/no)
Learning and
Innovation
Skills
Creativity and No No
Innovation
Critical
Thinking and
Problem
Solving
Critical No yes I would combine all
Thinking three sub-categories
of TPS – they are
very similar and all
represent parts of
the non-linear
problem-solving
process.
Making No yes
Judgements
and Decisions
Problem No yes
Solving
Communication
and
Collaboration/
Social and
Cultural Skills
Communication Yes Include only: yes Everything involves
/Social Skills Articulate communication –
thoughts and new drop this category.
ideas effectively
using oral, written
and nonverbal
communication
skills in a variety
103
of forms and
contexts
Listen effectively
to decipher
meaning,
including
knowledge,
values, attitudes
and intentions
Collaboration No Maybe? Will these concepts
be captured in the
participants’
statements?
Life and Career
Skills
Flexibility and No
Adaptability no
Accountability is
totally different – I
think it should go
with leadership and
responsibility
Leadership and No (add accountability)
Responsibility no
104
APPENDIX G
Coding Scheme 1 and 2 (First Iteration with Panelists)
105
Coding Scheme 1
CATEGORY CODE DEFINITION Example
Utterances
Communication/ 1 Articulate thoughts and ideas effectively using oral,
Social Skills written and nonverbal communication skills in a
variety of forms and contexts
Listen effectively to decipher meaning, including
knowledge, values, attitudes and intentions
Use communication for a range of purposes (e.g. to
inform, instruct, motivate and persuade)
Communicate effectively in diverse environments
(including multi-lingual)
Know when it is appropriate to listen and when to
speak
Conduct themselves in a respectable, professional
manner
Present oneself professionally and with proper
etiquette
communicate new ideas to others effectively
Collaboration 2 Be open and responsive to new and diverse
perspectives; incorporate group input and feedback
into the work
Assume shared responsibility for collaborative work,
and value the individual contributions made by each
team member
Work effectively in diverse teams
Respect cultural differences and work effectively with
people from a range of social and cultural
backgrounds
Respond open-mindedly to different ideas and
values
Collaborate and cooperate effectively with teams
106
Coding Scheme 2
CATEGORY CODE DEFINITION Example
Utterances
Learning and
Innovation Skills
Creativity and CI Use a wide range of creation techniques
Innovation Demonstrate originality and inventiveness in work
and understand the real world limits to adopting new
ideas
Create new and worthwhile ideas (both incremental
and radical concepts)
Act on creative ideas to make a tangible and useful
contribution to the field in which the innovation will occur
Critical Thinking CT Use various types of reasoning (inductive, deductive, Analyzing what
etc.) as appropriate to the situation we’re doing
Effectively analyze and evaluate evidence, “…because it’s
arguments, claims and beliefs and major alternative closer”
points of view
Analyze how parts of a whole interact with each
other to produce overall outcomes in a complex
system (systems thinking)
Synthesize and make connections between
information and arguments
Reflect critically on learning experiences and
processes
Problem Solving PS Interpret information and draw conclusions based on
the best analysis
Solve different kinds of non-familiar problems in both
conventional and innovative ways
Identify and ask significant questions that clarify
various points of view and lead to better solutions
Life and Career
Skills
Flexibility and FA Adapt to varied roles, jobs responsibilities, schedules (when running
Adaptability and contexts out of time)
Work effectively in a climate of ambiguity and “…so let’s go to
changing priorities #3 instead of
Deal positively with praise, setbacks and criticism; #5”
Incorporate feedback effectively
Exercise flexibility and willingness to be helpful in
making necessary compromises to accomplish a
common goal
Reflect critically on past experiences in order to
inform future progress
View failure as an opportunity to learn; understand
that creativity and innovation is a long-term, cyclical
process of small success and frequent mistakes
107
Initiative, Self- ISP Set goals with tangible and intangible success Thinking about
Direction and criteria, even in the face of obstacles and competing what to do
Productivity pressures
Balance tactical (short-term) and strategic (long-
term) goals
Prioritize, plan and manage work to achieve intended
results
Monitor, define, prioritize and complete tasks without
direct oversight
Multi-task
Manage time and projects effectively
Go beyond basic mastery of skills to explore and
expand one’s own learning and opportunities to gain
expertise
Leadership and LRA Use interpersonal and problem-solving skills to
Responsibility and influence and guide others toward a goal
Accountability Leverage strengths of others to accomplish a
common goal
Inspire others to reach their very best via example
and selflessness
Demonstrate integrity and ethical behavior in using
influence and power
Act responsibly with the interests of the larger
community in mind
Be accountable for results
108
APPENDIX H
NGSS, 21st Century Skills, CCSS Math Practices Cross-referenced
109
NGSS P21 CCSS MP
1. Asking questions (for • Communication and CCSS.Math.Practice.MP1
science) and defining Collaboration Make sense of problems and
problems (for engineering) • Critical Thinking and persevere in solving them.
Problem Solving CCSS.Math.Practice.MP2
Reason abstractly and
quantitatively.
6. Constructing explanations • Communication and CCSS.Math.Practice.MP1
(for science) and designing Collaboration Make sense of problems and
solutions (for engineering) • Critical Thinking and persevere in solving them.
Problem Solving CCSS.Math.Practice.MP2
• Creativity and Innovation Reason abstractly and
• Productivity and quantitatively.
Accountability CCSS.Math.Practice.MP6
• Leadership and Attend to precision.
Responsibility CCSS.Math.Practice.MP8
Look for and express
regularity in repeated
reasoning.
7. Engaging in argument • Communication and CCSS.Math.Practice.MP3
from evidence Collaboration Construct viable arguments
• Flexibility and Adaptability and critique the reasoning of
• Initiative and Self-Direction others.
• Leadership and CCSS.Math.Practice.MP6
Responsibility Attend to precision.
8. Obtaining, evaluating, and • Communication and CCSS.Math.Practice.MP3
communicating information Collaboration Construct viable arguments
• Initiative and Self-Direction and critique the reasoning of
• Leadership and others.
Responsibility CCSS.Math.Practice.MP6
Attend to precision.
CCSS.Math.Practice.MP8
Look for and express
regularity in repeated
reasoning.
110
APPENDIX I
Orienteering Map
111
112
APPENDIX J
Orienteering Score Card
113
114
APPENDIX K
Control Markers, Punch, and Keychain
115
116
APPENDIX L
Class Visit Lesson
117
Introduction to Orienteering
I. Why are we doing this? – Nature of the research (non-formal learning, P21 skills –
C. Great for those who like to hike, run cross country or on trails, wander in the
woods
A. Map (ours will be a recent aerial photo of the school and grounds with “control
markers” indicated)
C. Control markers (show example) – explain points, time constraints and the need
D. Teams (pairs) – teacher will use random group generator; two teams in each class
will be filmed and interviewed afterwards (explain how GoPro® will work)
E. Appropriate dress – running outside in cold weather – bring hat, gloves, etc.
118
APPENDIX M
Pre-course Briefing
119
Object of the game is to get the most points in the least amount of time
This is a team activity – you must stay with your partner the entire time.
15 control markers (CM) – you may find them in any order you choose (show CM
Punch your scorecard in the appropriate box at each CM; leave the CM where you found
Point values for each CM are listed at the bottom of the map
Bonus points – “Peaks of Otter” keychain is hanging at one of the “10 point” CMs; the
first team to find that CM should take the keychain and bring it back to the finish for an
You may cross the road ONLY at the designated “road crossing” (marked on your map)
Off limit areas = ALL pavement except for designated “road crossing,” including parking
lots!
Maps will be distributed once we get outside; finish line is in the same location as the
start
Have fun
120
APPENDIX N
Orienteering Post-Interview Protocol
121
Introduction:
You did a great job with the orienteering experience today. I hope you enjoyed it! I’d like to ask
you a few questions about your experience. It should only take about 15 minutes. I’m video
recording it so we can discuss your answers without taking the extra time to write everything
down.
Questions:
1. Did your team begin with a strategy or develop one along the way?
Probes: What was it?
Why was it helpful to have a strategy?
How did the point values of control markers influence your strategy? (including
bonus points)
A. Initiative, Self-Direction, and Productivity (ISP)
B. Critical thinking (CT)
3. Were control markers where you originally thought they were? What did you do when
they were not?
Probes: Why?
Did this work? Why/why not?
A. Flexibility and Adaptability (FA)
B. Critical Thinking (CT)
C. Problem Solving (PS)
122
C. Collaboration (2)
8. What would you do differently if you were to do this same course again?
A. Flexibility and Adaptability (FA)
B. Leadership, Responsibility, and Accountability (LRA)
9. Tell me the process you used to problem solve when you had difficulties.
A. Problem Solving (PS)
B. Critical Thinking (CT)
C. Creativity and Innovation (CA)
D. Flexibility and Adaptability (FA)
10. How could this experience help you solve a different kind of problem at home or at
school?
A. Initiative, Self-Direction, and Productivity (ISP)
11. Is there anything else you want to tell me about the experience?
123
APPENDIX O
Finalized Coding Scheme with Example Utterances
124
Coding Scheme 1
CATEGORY CODE DEFINITION Example Utterances
Communication/ 1 Articulate thoughts and ideas effectively using Just saying “we”
Social Skills oral, written and nonverbal communication doesn’t mean
skills in a variety of forms and contexts collaboration- it’s
Listen effectively to decipher meaning, communication unless
including knowledge, values, attitudes and there is some back
intentions and forth agreement
Use communication for a range of purposes
(e.g. to inform, instruct, motivate and
persuade)
Communicate effectively in diverse
environments (including multi-lingual)
Know when it is appropriate to listen and when
to speak
Conduct themselves in a respectable,
professional manner
Present oneself professionally and with proper
etiquette
communicate new ideas to others effectively
Collaboration 2 Be open and responsive to new and diverse Question and answer
perspectives; incorporate group input and related to the problem
feedback into the work
Assume shared responsibility for collaborative “I’ll check the trees,
work, and value the individual contributions you check the door”
made by each team member
Work effectively in diverse teams Exchanging
Respect cultural differences and work information to come to
effectively with people from a range of social a decision
and cultural backgrounds
Respond open-mindedly to different ideas and Talking about ideas
values
Collaborate and cooperate effectively with
teams
125
Coding Scheme 2
CATEGORY CODE DEFINITION Example Utterances
Learning and
Innovation Skills
Creativity and CI Use a wide range of creation techniques Out of the ordinary
Innovation Demonstrate originality and inventiveness in ideas
work and understand the real world limits to
adopting new ideas “follow my voice”
Create new and worthwhile ideas (both
incremental and radical concepts) Making a new idea
Act on creative ideas to make a tangible and based on observations
useful contribution to the field in which the
innovation will occur
Critical Thinking CT Use various types of reasoning (inductive, Analyzing what we’re
deductive, etc.) as appropriate to the situation doing
Effectively analyze and evaluate evidence,
arguments, claims and beliefs and major “…because it’s closer”
alternative points of view
Analyze how parts of a whole interact with The thinking that
each other to produce overall outcomes in a informs the plan
complex system (systems thinking)
Synthesize and make connections between
information and arguments
Reflect critically on learning experiences and
processes
Problem Solving PS Interpret information and draw conclusions When they actually
based on the best analysis solve a problem,
Solve different kinds of non-familiar problems usually CT first
in both conventional and innovative ways
Identify and ask significant questions that
clarify various points of view and lead to better
solutions
Life and Career
Skills
Flexibility and FA Adapt to varied roles, jobs responsibilities,
Adaptability schedules and contexts “(since time is almost
Work effectively in a climate of ambiguity and up)…so let’s go to #3
changing priorities instead of #5”
Deal positively with praise, setbacks and
criticism; Incorporate feedback effectively When they change
Exercise flexibility and willingness to be helpful plan because of
in making necessary compromises to something unexpected
accomplish a common goal
Reflect critically on past experiences in order
to inform future progress
View failure as an opportunity to learn;
understand that creativity and innovation is a
long-term, cyclical process of small success
and frequent mistakes
126
Initiative, Self- ISP Set goals with tangible and intangible success Thinking about what to
Direction and criteria, even in the face of obstacles and do
Productivity competing pressures
Balance tactical (short-term) and strategic A plan
(long-term) goals
Prioritize, plan and manage work to achieve Monitoring- “We’re
intended results running out of time…”
Monitor, define, prioritize and complete tasks
without direct oversight
Multi-task
Manage time and projects effectively
Go beyond basic mastery of skills to explore
and expand one’s own learning and
opportunities to gain expertise
Leadership and LRA Use interpersonal and problem-solving skills to Trying to influence
Responsibility and influence and guide others toward a goal
Accountability Leverage strengths of others to accomplish a Being aware of
common goal teammate’s needs
Inspire others to reach their very best via
example and selflessness Taking initiative
Demonstrate integrity and ethical behavior in
using influence and power Compromising
Act responsibly with the interests of the larger
community in mind Concern for team
Be accountable for results member
127
APPENDIX P
Coded Pilot Study Transcript
128
(Walking out of the school) Alright, you ready to move this
V1- 10:15A 2 2 2 2 1 1 1 100% ISP ISP ISP ISP 1 1 1 100%
through pretty quick? goal
B Yeah, as soon as we get our map I have a good strategy. 1 2 2 2 0 1 1 67% ISP PS ISP PS 0 1 0 33% plan
A Alright 1 2 2 2 0 1 1 67% 0 1 1 1 100%
B But I don't know beacause I don't know how far out we'll be 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100% analyzing potential plan
Well from what he said they're planted on every single side of
A 1 1 1 1 1 1 1 100% CT ISP ISP CT 1 0 0 33%
the property except the front parking lot. the thinking behind the plan
B This parking lot's off limits 1 1 1 1 1 1 1 100% ^ ISP ISP ISP 0 1 1 67% all these are the same idea
A Yeah, except for the front parking lot 1 2 1 1 1 0 1 67% ^ ISP ISP ISP 0 1 1 67%
B Nobody's gonna be allowed there 1 1 1 1 1 1 1 100% ^ ISP ISP ISP 0 1 1 67%
A Right. And no hopping fences either, so 1 2 1 1 1 0 1 67% ^ ISP ISP ISP 0 1 1 67%
No getting in neighbors either. No getting in any houses.
B A:/Yeah (laughs) no burglary. Burglary is off limits for this 1 1 1 1 1 1 1 100% ^ ISP ISP ISP 0 1 1 67%
game. B:/It's off limits for everything cause it's illegal
Ha, yep. (walking around the school) I'm pretty sure I saw
A 1 1 1 1 1 1 1 100% CT ISP CT CT 1 0 1 67%
number zero was somewhere on here. Actually. analyzing map
OK, this is our start/finish line right here. Ok, the opening in
the fence. Ok so when you come back when you're done you
come back to here. Remember if you're planning and want to
use the bleachers, we've got bees on this side, we didn't see
any bees over here, so you can use the track, you can sit down,
you can use the wall, whatever. OK, remember a couple of
important things. You're looking where the circles are. This is a
map, and a map is like you're flying overhead like a bird. Well I
should say this is a little bit, this is an aerial photo. It's not
quite exactly a map. The good thing is things are really
recognizable like you can see the track and the football field.
The bad thing is this was taken when leaves were on the trees
and there's shadows. Sometimes it's hard to see what's a
F1 0 1 1 1 0 1 1 1
shadow and what's a treeline. So kind of keep that in mind.
Remember, there's a target circle where that control marker is.
It may be even a little bit outside that in some cases. So start
there and kind of work your way out. Don't work your way out
halfway across the map because that's too far but go a little bit
further out from that circle if you think it makes sense. If you
start toward the middle, see what makes sense, think about it.
Try and think like me, if you were hiding a control marker
where would you hide it. A really really important thing too is
do not disturb the control markers. All you do is punch. You
don't pull on them, you don't untie them, you don't move
them.You just take them and "pt" (makes punching motion)
and move on. (Instructions given by facilitator)
F2 It's just like a hole punch, like in school 0 1 1 1 0 1 1 1
F1 OK, uh, everbody know what they're looking for? 0 1 1 1 0 1 1 1
students
yeah 0 1 1 1 0 1 1 1
Some are this big (shows with fingers). Some are this big
(shows with hands). Nothing is hidden hidden. Sometimes you
F1 may have to kinda look behind a tree or underneath the leaves 0 0 0 0 0 1 1 1
but it's not like look under, turn over rocks or anything like
that. Does it make sense?
B Yep 0 1 1 1 0 1 1 1
OK. So as soon as you get a map, which I'm gonna start to pass
F1 0 1 1 1 0 1 1 1
out
Alright, (passing out maps) so the first thing, you're probably
F2 0 1 1 1 0 1 1 1
gonna go come up with a strategy
A Let's see. 1 1 1 1 1 1 1 100% 0 1 1 1
F1 Time has started 0 1 1 1 0 1 1 1
A Time has started! 1 1 1 1 1 1 1 100% ISP ISP ISP ISP 1 1 1 100% aware of time limitation
OK. We are here ok? (pointing on map) 2 1 2 0 1 0 33% CT CT 1 0 0 33% CODE1 CODE2 analyzed current location
B OK A:/Oh, wait, there's one right over there I say we, 2 2 2 2 1 1 1 100% CT CT CT CT 1 1 1 100% 86% 69% analysis
oh no, wait, let's flip it upside down so say we were right here
2 2 2 2 1 1 1 100% CT CT CT CT 1 1 1 100%
instead, analysis
it would actually be over there (both point). Come on! 2 2 2 0 1 1 67% PS PS 1 0 0 33% drew a conclusion
Number 7, I think it was by the treeline right? (running) 2 2 2 0 1 1 67% CT CT CT CT 1 1 1 100% analysis
B Yes (running) 1 2 2 2 0 1 1 67% 0 1 1 1 100%
OK, so remember, there was 45 minutes, 9 markers, therefor
A 1 1 2 1 1 1 0 67% ISP ISP ISP ISP 1 1 1 100%
we've got about five minutes to get each one. the plan
Since we got off right here, we got a pretty good start. OK 1 2 2 0 0 1 33% ISP ISP 1 0 0 33% evaluation of how the plan is progressing
B Stop I want to make sure we did it right 2 2 2 2 1 1 1 100% CT CT CT CT 1 1 1 100% analysis of past decision
A See where we are. 1 2 2 2 0 1 1 67% CT CT CT CT 1 1 1 100%
B It's upside down completely 1 1 2 1 1 1 0 67% CT PS CT CT 1 0 1 67%
No, that's. I turned it upside down because we were heading
the, right there (pointing to the map) so we were here since
A 2 2 2 2 1 1 1 100% CI PS PS PS 0 1 1 67%
we were heading that way. We turn it upside down so we can,
in a sense, have the right direction B:/ Oh! A:/ Because creative approach?
B Let's look 2 2 2 2 1 1 1 100% ISP CT ISP 1 0 0 33% MANAGING
A It's kinda, it seemd like an opening in the trees. 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100% analysis
Remember it'd be this way (pointing) considering we're facing
2 2 2 0 1 1 67% PS PS PS 1 0 1 67%
the opposite direction. evaluation?
Oh wait, did we get an orange card? 2 1 1 1 0 1 1 67% ISP ISP 1 0 0 33% remembered the objective
B (looks back) No! Go back 1 2 2 2 0 1 1 67% ISP ISP FA ISP 1 1 0 67%
Yeah (starts running). Oh wait, we can't split up.! Oh thank
A 2 1 2 2 1 0 1 67% ISP LRA FA LRA 0 1 0 33%
goodness! a requirement?
F2 (Handing him score card) You left without a score card. 0 1 1 1 0 1 1 1
Oh good. (sees other students) Oh, what do you know, I guess
A 1 1 1 1 1 1 1 100% FA PS PS 0 0 1 33%
that might be it. thinking about changing plan?
B
(Seeing crowd) No, let's go and try and find another one and
2 1 2 2
129
1 0 1 67% ISP PS ISP ISP 1 0 1 67%
get this one on the way back. one plan
A No let's get it now, we're right here. 2 1 1 1 0 1 1 67% ISP LRA LRA LRA 0 1 1 67% a different plan
B No number 2 is over there 1 1 1 1 1 1 1 100% CT LRA LRA LRA 0 1 1 67% Code1 Code2 thinking behind doing 1st plan
A Number 2 is over where? Let's see. 2 2 2 2 1 1 1 100% CT CT CT CT 1 1 1 100% 76% 68%
(Looking at the map and pointing) Way over there. Number 2
B 2 1 2 2 1 0 1 67% PS LRA PS 0 1 0 33%
(starts running) Let's go over there, the plan
we can get this one on the way back. 1 2 2 0 0 1 33% ISP ISP ISP 1 0 1 67%
Alright (running) we'll get number 2 and then we'll come back
A 1 2 2 2 0 1 1 67% ^ LRA FA FA 0 0 1 33%
for this one B:/Yep
Like I said, we should have 5 minutes for each one, we have
A 1 1 1 1 1 1 1 100% ISP ISP ISP ISP 1 1 1 100%
plenty of time.
B May I see the map? (Gets the map) OK, so, we're right here. 1 2 2 2 0 1 1 67% CT CT CT 1 0 1 67% location
Two should be…right back there (pointing right and continuing
A 1 1 1 0 1 1 67% PS PS PS 1 0 1 67%
to run) location of 2
B You alright Iain? B:/Yep, getting in shape for soccer 2 2 2 2 1 1 1 100% LRA LRA 0 0 1 33%
(Laughs) Alright, (stops running) so we have the opening right
A 1 1 2 1 1 1 0 67% CT CT CT CT 1 1 1 100%
here (points).
I think it might be just behind that tree (points to the map)
1 2 2 0 0 1 33% PS PS PS PS 1 1 1 100%
B:/Alright
Alright (looking at map) The problem is I don't know where
the… see the property line's right there. Let's see, so I guess
V2- 0 A start looking for one of those orange markers (looking) so it's 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100%
anywhere around these. Just around this treeline (pointing to
map.)
B Alright. (taking map) A/:So is this 2 2 1 0 0 33% CT CT CT CT 1 1 1 100%
B It's right on the property line (pointing) It's probably up here. 1 1 1 1 1 1 1 100% PS PS PS PS 1 1 1 100%
Yeah, and it's orange and white, right? B/: yep Putting these two together
A 1 2 2 0 0 0 0% CT CT CT CT 1 1 1 100% shows collaboration better
AD- (DONE)
A Some are small, some are bigger than the others. Ok. 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100%
B Where is it? 1 1 1 1 1 1 1 100% PS CT CT 0 0 1 33%
A So it can be up here? 1 1 1 1 1 1 1 100% CT PS CT CT 1 0 1 67%
It's the op… (pausing) think it's right over here. The map says
B 1 1 1 1 1 1 1 100% PS CT CT CT 0 1 1 67%
anyway.
Here, they're all gathered over there, let's see what they
A 1 1 1 1 1 1 1 100% CI LRA CI CI 1 0 1 67%
found.
B No. That's number 1 (pointing) out on the baseball field. 1 1 1 1 1 1 1 100% CT LRA LRA CT 1 0 0 33%
A No (pointing) there's a group of people right down there. 1 1 1 1 1 1 1 100% CI CT CI CI 1 0 1 67%
Wait a minute, I could've sworn I just saw a flash of orange.
B 1 1 1 1 1 1 1 100% FA CT FA FA 1 0 1 67%
Somewhere
Hey Iain. B:/ Yeah A:/(Pointing) Remember you said they could
be outside the circle. You have a group of people hiding right Remember, you
A 2 1 2 2 1 0 1 67% CT CI CI 0 0 1 33%
there and they're just leaving the area. I say we search it said…referencing what other
(running that way). person said
A There it is, right there B:/Aw! 1 1 1 1 PS PS PS PS 1 1 1 100%
Great, alright this is number 2 right? B:/Yep A:/ 2 (punches Putting these two together
A 1 2 2 2 0 1 1 67% CT CT CT CT 1 1 1 100%
scorecard) shows collaboration better
B Aw it's worth some points, awesome! 1 2 1 1 0 0 33% LRA LRA LRA LRA 1 1 1 100%
I say we head for 5, or do we go that way? Asking for other person's
A 2 2 2 2 1 1 1 100% ISP CT ISP ISP 1 0 1 67%
opinion
B (Pointing) Let's go this way for 7. 1 2 2 1 1 0 0 33% ISP ISP ISP ISP 1 1 1 100%
Oh, right, 7 not 5. (Running) alright, we know it's right over
there (pointing). (Stops running) I'd say we have time, let's
A 2 1 2 2 1 0 1 67% ISP ISP ISP ISP 1 1 1 100%
look at the map on where we'd be heading next. Alright Iain,
can I see the map? Should we separate this? LM
That's the other thing A:/Right, so remember, 7's over there.
(Pointing to map) Number 1, yes, is over by the baseball field.
Right over there. And number 6, further up the property line
from there. Hmmm. Alright, it was along over there. Number 5,
B 1 2 2 2 0 1 1 67% ISP ISP ISP ISP 1 1 1 100%
it's on the other side of the property, on the treeline that's
heading to the school. After that we have to run all the way
around the building . We can stop at 13 and 4 then. Get zero get
three and run back
Which ones are worth double points, which are the ones that
B 2 2 2 2 1 1 1 100% CT ISP CT CT 1 0 1 67% Code1 Code2
are worth double?
A Uh which ones are worth double, the ones with the circles? 2 2 2 2 1 1 1 100% CT ISP CT CT 1 0 1 67% 77% 79%
B 6 1 2 1 2 0 1 0 33% CT ISP CT CT 1 0 1 67%
A 6 and 2 are the circled ones 1 2 1 2 0 1 0 33% CT ISP CT CT 1 0 1 67%
B Yes, we've already punched A:We already got 2 1 2 2 2 0 1 1 67% CT ISP CT CT 1 0 1 67%
Oh man! Awww 6 is over by the teamline A:Man! Alright, we'll
B 1 2 1 1 1 0 1 67% CT ISP CT CT 1 0 1 67%
have to
We can head down to the baseball field and then we can head
B 2 1 2 2 1 0 1 67% ISP ISP ISP ISP 1 1 1 100%
there from here
Yeah, actually I think we head there because then we'd be able
A to head down to the baseball field from there. Alright, anyway 2 2 2 2 1 1 1 100% ISP ISP ISP ISP 1 1 1 100%
we've got to find this, come on! (Runs)
We should've punched it earlier. 1 1 1 1 1 1 1 100% LRA LRA LRA LRA 1 1 1 100%
B Let me check the map. 1 2 1 1 1 0 1 67% ISP CT ISP ISP 1 0 1 67%
A Aw, we walked right past it, it's back there 1 2 1 1 1 0 1 67% PS ISP PS PS 1 0 1 67%
B I'll get it! (running) Punch it real good! 1 2 2 2 0 1 1 67% FA ISP ISP ISP 0 1 1 67%
A (Laughs) alright (punches card)Number 7, alright. 1 1 1 1 1 1 1 100% ISP ISP ISP ISP 1 1 1 100%
B Let's head over to the baseball field. Right over here 2 1 2 2 1 0 1 67% ISP LRA ISP LRA 0 1 0 33%
Right (running) we probably should've punched 7 the first
A 2 2 2 2 1 1 1 100% LRA CT LRA LRA 1 0 1 67%
thing. You good Iain? B:/Yeah
Alright. So what number's over there? By the baseball field?
A 2 2 2 2 1 1 1 100% CT CT ISP CT 1 1 0 67%
B:/ 1
1. Ok, (pointing) and then number 6, right over there by the Anita- Might want to put
treeline. these together since they are
A 1 2 2 2 0 1 1 67% PS CT CT CT 0 1 1 67%
essentially representing the
same code DONE
130
5's over there too. Somewhere. A:/Well B:/Somewhere in
B 1 2 2 2 0 1 1 67% CT CT CT CT 1 1 1 100%
there. In that treeline right there.
Alright, I say we head up here first and so then we can just
head down and hit to these two. Instead of going here then up
A 2 2 2 2 1 1 1 100% ISP ISP ISP ISP 1 1 1 100%
and then back down. (Runs) Let's go around the ditch right
here. Good.
Well I think they're ahead of us. In fact I think they all are. Only
2 2 2 2 1 1 1 100% LRA LRA LRA LRA 1 1 1 100%
got two. Ooh. Which treeline is it?
B 6 is over there 1 2 1 2 0 1 0 33% PS CT CT CT 0 1 1 67%
A Over there? (pointing) 2 2 2 2 1 1 1 100% CT CT CT CT 1 1 1 100%
B 5 is over there 1 2 1 2 0 1 0 33% PS CT CT CT 0 1 1 67% ASKING AND ANSWERING
(Pointing) 5 is over there. OK. Let's see the map. Here, can I see A-Might want to separate this
A the map for a second? It'll free up some space for your hands. 2 2 2 2 1 1 1 100% LRA LRA 0 0 1 33% b/c there seems to be a lot
going on in this chunk
Alright. (looking at map) We've got 6 over there by that first
house. It's just gonna be right up here. (Turning map) yeah, 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100%
telephone's right there, right there (pointing to map) alright.
Come on Iain you can do it! 2 1 2 2 1 0 1 67% LRA LRA LRA LRA 1 1 1 100%
Let's see. Alright so it'll be right up here along these trees
1 1 1 0 1 1 67% CT CT CT 0 1 1 67%
(looking around) Probably behind them.
You search these three, I'll search these three. B:/ Alright 1 2 2 0 0 1 33% ISP ISP ISP 0 1 1 67% A-Could also be CI
Technically we won't be splitting up, we're still in the same
6:00 A 1 2 2 2 0 1 1 67% CI CT CI CI 1 0 1 67%
area.
Orange, orange, orange. Man. Come on! Alright. We should've
gotten that 7 earlier. It would've saved us the trip back. That 2 2 2 2 1 1 1 100% ISP LRA ISP 1 0 0 33%
cost us right there. Some valuable time.
Iain did you find anything? Come on, where is it? (turns map)
It's gotta be right along here. Hey Iain, come back a little bit 2 2 0 0 1 33% LRA LRA 0 0 1 33%
this way. Unless you found it. Did you find it?
No. Oh, here it is. It's a small one. Oh, but this is 5, this is 5.
B 1 2 1 1 1 0 1 67% CT PS PS PS 0 1 1 67%
A:/Alright. (Punches card) Oop, puncture it. B:/Here we go
A Alright, so wait, we're heading back this way now 1 1 1 1 1 1 1 100% CT ISP CT CT 1 0 1 67%
No. That was 5, 6 is over here. Oh, wait no. Wait, what the
B 2 1 2 2 1 0 1 67% CT CT CT CT 1 1 1 100%
heck? Is this 6? Or 5?
That's 6. Man, I punched the wrong one. (Punching the other
A 1 1 1 1 1 1 1 100% CT ISP ISP ISP 0 1 1 67%
number)
B Doesn't matter, doesn't matter 1 2 1 1 1 0 1 67% ISP FA LRA FA 0 1 0 33%
A It does, I'll have to…I'll repunch this one. Come on 1 2 1 1 1 0 1 67% ISP LRA LRA LRA 0 1 1 67%
B We have videotaped proof 1 2 1 1 1 0 1 67% CI ISP CI CI 1 0 1 67%
Yeah we have proof. Alright, we'll head down that way, we can
hit the one on the baseball field and then we have to go
A 2 2 2 2 1 1 1 100% ISP ISP ISP ISP 1 1 1 100%
around the building. Come on, we're the only ones still over
here! (running)
Yeah they're all over there. So I think we're the only ones going
B 1 1 1 1 1 1 1 100% CT CT ISP CT 1 1 0 67%
around the building
Yeah we're the only ones on this side of the building, which
A 2 1 1 1 0 1 1 67% CT CT CT CT 1 1 1 100%
means we're behind!
It's on the..woops, it's on this edge, this round, right here
(pointing). Right along here. Alright! Found it! Aw man, last
time I went like down this I was hiking on the trail by my house 1 1 1 0 1 1 67% PS PS PS 0 1 1 67%
and I fell over and almost broke my ankle. Huh. Wooh.
(punching card) Alright, I got 5
B 1 is over here, see that bush (unintelligable) 1 1 1 1 1 1 1 100% CT ISP CT CT 1 0 1 67%
A I'll staple it right next to it. 2 1 1 1 0 1 1 67% FA ISP FA FA 1 0 1 67%
Alright, yeah, let's go to the baseball field. Man, we shoulda
2 1 2 2 1 0 1 67% ISP ISP ISP ISP 1 1 1 100%
got…
B I have an idea where that is. (unintelligable) 1 1 1 1 1 1 1 100% CT CI CT CT 1 0 1 67%
Is that it right there? More trees. Alright, so where are we right
now. There's that. No it's on that side. It's on that side of the
A 2 2 2 2 1 1 1 100% CT CT CT CT 1 1 1 100%
field. Or at least that's what the map says. Still, does that
orange thing right there look like anything to you?
B Let me check. Gatorade bottle. 1 2 2 2 0 1 1 67% PS PS PS 0 1 1 67%
Gatorade bottle. Ok. (Looking around field) There's the
A pitcher's mound, kind of bleacher. Yeah keeping looking 1 2 2 2 0 1 1 67% CT ISP CT CT 1 0 1 67%
around right here (pointing)
There it is on the trash can! A:/On the trash can? Alright! Woa.
B 1 2 1 1 1 0 1 67% PS ISP PS PS 1 0 1 67%
131
Hold on, here look at the map, we gotta go, if we go for 4, we
A 2 1 2 2 1 0 1 67% ISP ISP ISP ISP 1 1 1 100%
can get 4, 0, 3, come back and get 13.
B Alright, so where are we going first? 2 2 2 2 1 1 1 100% ISP CT ISP ISP 1 0 1 67%
Alright, we've gotta head all the way around the school right
A 2 1 1 1 0 1 1 67% ISP ISP ISP ISP 1 1 1 100%
now.
Front parking lot's off limits. I don't know if they would count
2 2 2 1 0 1 67% ISP ISP ISP 1 0 1 67%
the sidewalk. Alright, come on. (running) Have we got time?
F1 You've got 30 minutes 0 1 1 1 0 1 1 1
30 minutes, alright (looks at scorecard) 1, 2, 3, 4, alright, we're
12:00 A 1 2 1 1 1 0 1 67% ISP ISP ISP ISP 1 1 1 100%
ahead of schedule.
Come on! Let's head behind him. Sorry sir! (runs around man
weed eating). Alright. (walks and looks at map) Actually,
alright, we can go for 13 here (pointing to map) which is right
2 2 0 0 1 33% LRA LRA 0 0 1 33%
around here. Get 0, 3, come back for 4 and then a final sprint
back. (Talking to himself) Just ignore it, ignore the pain.
Alright. 13 is around here.
B I think I see it. Over here! (Running) 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100%
A Good eye, good eye! 1 2 2 2 0 1 1 67% LRA LRA LRA LRA 1 1 1 100%
No! It's an orange cone! A: Aww, come on! Curse you triangle
B 1 1 1 1 1 1 1 100% CT FA CT CT 1 0 1 67%
thingama whatsit!
B I think it's a square. 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100%
A It's a square? It says it's right around here. B:/Yep 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100% CODE 1 CODE 2
A Can we… anywhere around this lunch area. 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100% 77% 76%
Hey you don't think they'd be sneaky enough put it right next
B 2 1 2 2 1 0 1 67% CI CT CI CI 1 0 1 67%
to the 13 numbered door
Alright, they wouldn't do that. Let's head around back. Or do
A 2 1 2 2 1 0 1 67% CI ISP ISP ISP 0 1 1 67%
you want to check the door? B:/(unintelligable)
Alright, I'll check the trees. We're still in the same area. (hears
A yelling) Did you find it? B:/No (unintelligable) Oh man 1 1 2 2 0 0 1 33% CT ISP ISP ISP 0 1 1 67%
(unintelligable)
A Oh! Found it, found it! 2 1 2 2 1 0 1 67% PS LRA CI PS 1 0 0 33%
Follow my voice. It's right here in the trees B/: Follow your
^ ^ ^ ^ 1 1 1 PS LRA CI CI 0 0 1 33%
voice?
A It's right here in the trees 1 1 1 1 1 1 1 100% PS PS PS PS 1 1 1 100%
B Oh sneaky it's behind the bush. A/: Alright (punching card) 1 1 1 1 1 1 1 100% CT PS CT CT 1 0 1 67%
B Where are we going next? 2 2 2 2 1 1 1 100% ISP ISP ISP ISP 1 1 1 100%
We head around the building to 0 and then to 3 and then the
A final sprint to 4 and back before anyone else. Let's go! (runs) 2 1 2 1 0 1 0 33% ISP ISP ISP ISP 1 1 1 100%
Because everyone else I think has already been around.
B No, I saw a team heading around. There was one team at 5 1 1 1 1 1 1 1 100% CT ISP CT CT 1 0 1 67%
A Alright (pointing at map) 0 is, alright, 4 is actually right there, 2 1 1 1 0 1 1 67% ISP CT ISP CT 0 1 0 33%
but we need to get that when we come back. That way we're
^ ^ ^ ^ 1 1 1 ISP CT ISP ISP 1 0 1 67%
not… going too far
B Yeah, then we can have a downhill sprint 2 2 2 2 1 1 1 100% ISP ISP ISP ISP 1 1 1 100%
A Alright, number 0's gonna be between the treeline 1 1 1 1 1 1 1 100% PS CT CT CT 0 1 1 67%
B Right here? 2 2 2 2 1 1 1 100% CT CT CT CT 1 1 1 100%
A Yeah I guess…so? Man! 2 2 2 2 1 1 1 100% CT CT CT CT 1 1 1 100%
This stupid fence. And it's locked too so I guess we're not
B 1 1 1 1 1 1 1 100% CT PS CT CT 1 0 1 67%
supposed to go there
It's right, it's right, according to the map, look around, maybe
like a tree or something. Other than that, it's right there on the
other side of the fence. We'll go back to… B/:I had a feeling
15:00 A 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100%
they were going to do something like that A:/Uhhh B/: Be right
around the fence where we can see it. Tease us. A:/Man B:/
Look at them!
Alright Iain it is over there and not on this side. Let's get 4 and
A 2 2 2 2 1 1 1 100% FA ISP FA FA 1 0 1 67%
we'll head back around.
B Yeah, we can go to 0 2 2 2 2 1 1 1 100% ISP ISP ISP ISP 1 1 1 100%
A We'll head to 3 and then to 0 2 2 2 2 1 1 1 100% ISP ISP ISP ISP 1 1 1 100%
B and back 1 2 2 2 0 1 1 67% ISP ISP ISP ISP 1 1 1 100%
A and then back around. 1 2 2 2 0 1 1 67% ISP ISP ISP ISP 1 1 1 100%
You know at first, I though 13 and 0 were inside the building.
B 1 1 1 1 1 1 1 100% PS CT PS PS 1 0 1 67%
There it is, right there.
B Punch it. I'll start to go around 1 2 2 1 1 0 0 33% LRA ISP ISP LRA 1 0 0 33%
A Ah, of course it's right in a pine tree (punches card) 2 1 2 1 0 1 0 33% CT PS PS PS 0 1 1 67%
Alright, 3 and 0 that's all we gotta get. Come on! (Runs) 1 1 1 1 1 1 1 100% CT PS ISP ISP 0 0 1 33%
We can't head in the building and we can't go in the parking
lot. The building is the solid thing so that means the sidewalk 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100%
must be on limits
Head down the hill. (unintelligable) A:/Yeah. Hurry they're
behind us! It's open, come on! Were you saying something or
B was that the other team? B:/What? A:/ Did you say anything? 1 1 1 1 1 1 1 100% ISP ISP ISP ISP 1 1 1 100%
B:/No A:/ Ok that was the other team. B:/ (unintelligable)
Oh my legs feel like I'm gonna fall off. He said the side parking
A 2 1 2 1 0 1 0 33% CT CT CT CT 1 1 1 100%
lot right here? GRIT
B Let's walk to the sidewalk 1 1 1 1 1 1 1 100% FA LRA LRA LRA 0 1 1 67% Making a decision best for
He said the side parking lot right here is on limits, therefor we
A must be allowed to hit the sidewalk. We just won't be able to 1 1 1 1 1 1 1 100% CT PS CT CT 1 0 1 67%
touch the pavement.
B From here on. 1 1 1 1 1 1 1 100% CT PS CT CT 1 0 1 67%
Yep, from here on. We can't touch any of the pavement past
A 1 1 1 1 1 1 1 100% PS PS PS PS 1 1 1 100%
that fire hydrant.
Alright, number 3, number 3 is over there, we'll pass number 3
^ 2 ^ ^ 1 0 1 ^ ISP ISP ISP 0 1 1 67%
on the first turn
132
B We'll hit 3 on the way back 2 1 2 1 0 1 0 33% ISP ISP ISP ISP 1 1 1 100%
V3 A 3 is on the way, 3' s on the way. We've got 3 and then 0. 2 1 2 1 0 1 0 33% ISP ISP LRA ISP 1 1 0 67%
Alright, you ready? Got a second sprint coming? B:/ No 2 1 2 2 1 0 1 67% ISP ISP LRA LRA 0 0 1 33%
A Alright then 1 2 2 2 0 1 1 67% ^ LRA LRA ^ 1 0 0 GRIT
B But not a long one 1 1 1 1 1 1 1 100% ^ ^ ISP ^ 1 1 0
Alright. I hear them behind us. The rules for… B/:Think he's
already finished A/:Yeah, probably. I think he yelled done.
A 1 1 1 1 1 1 1 100% ^ ISP ISP ISP 0 1 1 67%
Anyway B/: We can come in third though cause someone's
probably heading back with them A:/Yeah
B Unless they have no idea how to get back to 0 1 1 1 1 1 1 1 100% CT CT CT CT 1 1 1 100%
(Laughs) Let's hope that stumbles others as much as it did us,
cause, and hopefully the…oh nope they're coming, let's speed
A up a little bit. We can just jog a little bit and number 3 will be 2 1 2 1 0 1 0 33% ISP ISP ISP ISP 1 1 1 100%
around this first corner. Let's hope we can find it quick.
COMMUNICATION TO 77
33
COLLABORATION TO 77
31
133
APPENDIX Q
Pilot Study
134
Pilot Study
To ensure the research design, data collection, and data analysis procedures were both
appropriate and effective for answering the proposed research questions a pilot study was
Research Questions
RQ#1: What is the relationship between a non-formal learning experience and acquisition of
B. Critical thinking
C. Problem solving
3. Socio-Cultural
A. Communication
B. Collaboration
RQ#2: What characterizes a viable non-formal learning experience for student acquisition of
135
Methods
Participants
Participants in the pilot study consisted of seven students, ranging in age from 11 to 14,
who participated in a STEM summer camp at a suburban middle school in southwest Virginia.
These students were divided into dyads (teams of two) while engaged in a 45-minute
orienteering experience on the school grounds. One dyad was randomly assigned to wear a
GoPro® camera and be video and audio recorded during the experience.
Procedures
The course, consisting of nine control markers of various sizes (Appendix K), was set up
the morning of orienteering experience. Control markers of three different sizes (small, medium,
and large) were placed based on terrain and visibility. Control markers in open areas were
smaller, so they would be more difficult to spot from a distance, while those hung within trees or
brush were larger. This placement necessitated student use of the map, rather than merely visual
location of control markers. Each control marker was assigned a point value based on difficulty.
Five of the control markers were assigned a value of ten points each, two control markers that
were more difficult and/or farther from the start/finish were valued at twenty points each, while
the two most difficult control markers were valued at thirty points each. Students were tasked
with accumulating as many points as possible within a 45-minute time limit. If teams did not
return to the starting point within 45 minutes, 5 points were lost for every minute they were late.
Points were accumulated by finding a numbered control marker and using the attached hole
punch to punch a unique hole pattern into the box on the scorecard with the corresponding
number.
136
Students participated in a brief lesson on reading the map, were given a scorecard, and
told rules for the orienteering course. This pre-experience lesson took approximately 20 minutes
to complete. Students worked very hard to complete the course as quickly as possible, and all
teams arrived back at the starting point prior to the 45-minute time limit. Following the
(Appendix D). A stationary camera was set up in a classroom to capture the post-interview. The
Results
The camera captured the dyad’s entire orienteering experience, and they naturally
articulated their thoughts and experiences throughout. The post-interview was conducted with all
seven participants. This occurred after the students waited for everyone to complete the
orienteering experience. Students were excited about the orienteering, and they shared their
experiences with one another while waiting for teams to finish and while walking back to the
classroom. As a result, valuable data relevant to answering the RQs were not captured. Also,
while feedback from all students was interesting during the post-interview, it also served to
distract discussion away from the phenomena observed within the actual data collection.
Recognizing these shortcomings, the research design was modified to conduct the post-interview
in the field directly after completion of the experience rather than waiting to walk to a classroom.
The pilot study also demonstrated that the post-interview should be conducted with only the
video and audio recorded dyads. Not only would this assist in conducting the post-interview
directly following the dyads’ experience, without waiting for all students to complete the course,
it would help focus the discussion directly toward the experiences of those students observed in
the video.
137
Using the preliminary coding scheme based on the Framework for 21st Century Learning
developed by Partnership for 21st Century Skills (P21, 2015), student engagement in 21st century
skills was evident throughout the transcripts. However, this initial coding scheme proved to have
copious overlap between skills and some vague definitions that would cause difficulty in
assigning codes, thus leading to low inter-coder reliability. This indicated that both the
categorization of 21st century skills and the codes used for those skills needed to be revised.
Specifically, the critical 21st century skills, that must be included were divided into three distinct
categories: Learning & Innovation (creativity and innovation, critical thinking, and problem
solving), Life & Career (flexibility and adaptability, initiative, self-direction and productivity,
collaboration). Given these categorical revisions, a newly revised and validated coding scheme
were transcribed manually with individual utterances from each dyad member entered verbatim
into alternating rows of a spreadsheet. Timestamps were inserted every ten minutes to establish
reference points throughout each video. This transcription approach resulted in a typed version of
throughout.
the text-based version of dyad verbalizations was conducted utilizing the coding categories
previously described. This method involved concurrent analysis of a given transcript by three
independent coders. Coders segmented and coded, simultaneously dividing the utterances until
138
each individual segment contained a single code that reflected only one of the eight 21st century
skills. The use of three independent coders ensured rigor and robustness of data analysis.
Arbitration. Once independent coders completed the segmentation and coding of a given
transcript, they met to arbitrate. During arbitration, the independent coders compared, discussed,
and justified the 21st century codes they assigned to each segment. A final code was assigned
where agreement of independently coded segments occurred. Segments that differed in assigned
codes required coders to engage in arbitration to dispute the assigned coding and reach
agreement on the 21st century skill addressed. Independent coders arbitrated until they reached an
agreement on the final code. This coding and arbitration process developed heuristics throughout
the coding process of the pilot transcript. It resulted in a final data set that was readied for use in
statistical analysis. Frequency counts were extracted from the final arbitrated data by means of
Microsoft Excel (2014). Percentage frequency distribution charts were created manually based
on these frequency counts. This quantitative data was then compared to qualitative data in the
orienteering experience and post-interviews to provide a comprehensive picture for data analysis.
approach that reinforces clarity and transparency (Hall, et al., 2005). Content analysis through
coding and arbitration established heuristics that were utilized throughout the process (see
between two or more coders and provides evidence of rigor of analysis (Ryan, 1999; Lu and
Schulman, 2008). The measure of inter-coder reliability validates the interpretation of content
and quality of research. It requires independent coders to agree on interpretation of the content
based on the coding scheme (Cho, 2008). The percent agreement method, which computed the
139
average pairwise percent agreement (APPA) was used to measure the agreement between coders.
To compute this statistic, the average of cases of agreement between coders was calculated by all
possible codes in the final protocol. A percentage agreement above 75% was used as a
benchmark for coder consensus within the context of the study. This is deemed an acceptable
measure in social sciences (Klenke, 2008; Schloss & Smith, 1999; Stemler, 2004).
the Framework for 21st Century Learning Definitions of Learning & Innovation Skills and Life &
Career Skills (P21, 2015). After comparing it to the pilot study transcript, it became obvious that
this coding scheme contained copious overlap, making it unsuitable for establishing inter-coder
reliability. The coding scheme was then paired down, and Communication & Cross-Cultural
Skills was separated as a third unique category, rather than combined within Learning &
Innovation Skills and Life & Career Skills (Appendix D). After comparing it once again to the
pilot study transcripts, this coding scheme was sent to a panel of two individuals selected
because of their extensive experience and background in the process of coding and arbitration.
The panelists were provided with the P21 Framework Definitions (P21, 2015) for Learning &
Innovation and Life & Career Skills (Appendix E), and a chart of the P21 skills cross-referenced
with Science and Engineering Practices in the NGSS and Common Core Standards for
Mathematical Practice MP1, MP2, MP3, MP6, and MP8 (Appendix H). The original coding
scheme (Appendix C), pilot study transcripts (Appendix P), and the coding scheme developed
for calibration (Appendix D) were also provided. According to Creswell (2014), the
paramount to ensuring quality of analysis of the text. Data were coded using Weber’s (1990)
140
Table 2.
The panelists read the original definitions and the pared down coding rubric, indicating
whether they agreed or disagreed with each item. If they disagreed, they indicated what needed
to be changed (Appendix F). The panelists and lead researcher then met and reviewed all
comments, arbitrating solutions for each skill. Through this process, the lead researcher
Utilizing the newly revised coding scheme (Appendix G), co-coders and the lead
researcher individually coded 10% of the pilot study transcript. The student utterances were
In the figure above, the utterance of student A is divided into two segments based on meaning.
The first segment conveys communication (1) and critical thinking (CT), while the second
segment conveys collaboration (2) and leadership, responsibility and accountability (LRA).
Individual coders recorded their codes in a Microsoft Excel (2014) document. Arbitration of the
141
generated codes produced 86% agreement in coding scheme one and 69% agreement in coding
scheme two. Based on this arbitration, the researcher and co-coders further refined the coding
rubric, then coded and arbitrated another 10% of the pilot transcript, resulting in 76% agreement
in coding scheme one and 68% agreement in coding scheme two. This led to further discussion,
refinement, and delineation of definitions. The process of coding and arbitrating 10% of the pilot
study transcript was then repeated for a third time. The third coding and arbitration resulted in
77% coder agreement for coding scheme one and 79% agreement for coding scheme two. The
researcher and co-coders again looked for discrepancies within the coding schemes and worked
to further clarify assignments of codes. An additional 30% of the pilot transcript was then coded
and arbitrated. This resulted in 77% agreement for coding scheme one and 76% agreement for
coding scheme two. The researcher and co-coders once again examined the coding schemes,
clarified and further developed heuristics for definitions, and then coded and arbitrated the
remaining 40% of the pilot study transcript. Inter-coder agreement of the last 40% was 76% for
coding scheme one and 77% for coding scheme two. The inter-coder agreement for the entire
pilot study transcript was 77% for coding scheme one and 75% for coding scheme two. This
iterative process resulted in operational definitions of codes, heuristics, and example utterances
Based on the results of the pilot study, the following changes were made:
142
Instruments and coding scheme resulting from the pilot study were then incorporated into the
final research design for the main study. The following sections will provide the details
regarding the method used to collect and analyze data in this study.
143
Appendix R
144
Dyad Interview 1
145
So you didn't have any problem finding
F any of them?
B No
Ok, did you all agree on decisions that
were made throughout the whole
F entire thing?
A Yeah
Did you pretty much agree or did you
F have to negotiate some things?
A Not really
It was more of a one person, let's do cooperation
this, the other person, alrighty. Just
B simple stuff.
When that happened, was that like,
did you each, you know like you made
one decision and then you made a
decision, or was it pretty much one-
F sided, or did you both come up with it
Um, I think I did, I think I made a bit
B more deciding
A Yeah he was holding the map
F So you had the map
B Yeah
Is there anything that you would've
F done differently?
reflection
Not really, other than there was one
that we had to come back for in the
woods that um, that we, I think,
missed, but we would've planned that
into our circle. But other than that not
A really
B Yeah other than that
What do you think, while you all were
doing this, what do you think your
strengths were? What were your
strengths that you thought helped you
F do this?
A I think we communicated well, we um communication
B Yeah, cooperation
146
collaboration
Yeah we didn't disagree on much. And
we, when we searched I think maybe
one of us would look there, one of us
would look in a slightly different
A direction, so that.
B yeah
So you cooperated well, is that what
F you're saying?
A Yeah
B Mhmm
Do you think you had any strategies or
decisions that were especially
F inventive or creative?
B Not that I can think of no CI
Not really. We just went to the closest
A ones
F Ok, that was your strategy
A Yeah
B Mhmm
Did, um, what do you think you might
have learned or figured out as you
F went
I think it's a good exercise for building collaboration
A teamwork skills, and cooperation
And your respect toward your collaboration
B partner's decisions
Tell me about maybe the process that
you went through whenever you had
to solve a problem that you
F encountered
problem solving, decision
Well, I mean for the most part things making process,
went pretty smoothly, but when we collaboration
did have a minor problem, just one of
us would suggest an idea and we'd
think about it for just a few seconds or
so and we'd agree on something to fix
it. Normally the first idea that was
A suggested. There wasn't much debate.
147
How could this experience help you
solve a problem, um, a different kind
of problem maybe at home or at
school? In other words, is there
anything that you learned here today,
the skills that you learned here today
that you might could take with you
F somewhere else?
collaboration, strategic
Well as we said a couple times, thinking
teamwork and cooperation and even
though our strategy was pretty simple,
coming up with a strategy I think was
A important
F Ok
And those are all things that can relate
A to real life situations
B Yeah
F Anything else?
B (head nod)
Ok, is there anything else that you
might like to tell me about the
F experience?
8:00 A Not really, not anything from me.
148
Dyad Interview 2
149
B Well I was like Lee, look at the map again
decision-making in the field
Well we decided, she made me double look,
triple check and quadruple check. But then we
decided just to keep going because we knew
A we hadn't passed it yet. So
Did each of you agree on the decisions
throughout the experience? Did you always
want to do the same thing or did you ever
F have to...
Well we sort of were, I think we worked good collaboration
because, you know, whoever sort of came up
A with what we were gonna do first we did so…
B Yeah
So there was never a time when you wanted
F to do two different things?
Yeah. Not really. Sometimes he was like "I see
it, it's right there" and I was like "what,
B where?" But that's really it.
150
Well the main thing is that my head set fell off,
so I had to pick it up. Well that happened
A down there and it like got twisted up here
OK, um, let's see, were any of your strategies
or any of the decisions you made especially
F inventive or creative?
B I don't know, not really, we kinda just…
Well, we decided, not exactly creative, but not, not CI
A I don't know
Innovation?
Once we saw groups farther down we were
like, hey let's go over there and then we
looked at the map and went there. (Looking at
another team) Ha! They ran past it too. That's
B hilarious.
They're gonna win, they're gonna win. They
A got the key
F Oh they found the…
Yeah, well one person ran toward the other
B one
Well yeah, they left each other behind. Cause
that's how they outran us, we would've been
A there first, but
B Maybe
A No we were there second
So what did you, I just have a few more. What
F did you learn or figure out as you went?
critical thinking, problem
That the thing, it was, we had to sort of accept solving
and understand that they are there. They're
not like mislabeled. Cause it got, sometimes it
got a little frustrating cause we'd be like "we're
A right here"
B It's not here, where is it. Yeah
And sometimes it would look like the circle
A was on this side and… but it actually was.
persevere, grit/resilience, safe
Oh yeah, down there, where there's the row of opportunity for failure
pine trees I was like "I think it's up here" so we
ran up and then I saw it like way down there
so I like slid down there. That was fun but it
was also frustrating because we were like
B "why is it down there?"
151
Yeah, Ok. So when you did have difficulties,
when you got to places where you thought
they'd be and they weren't there, what did you
do to problem solve. Tell me your process, like
F what did you do next?
Like sort of let's go a little bit further and see if
A it's there
B Yeah mostly
problem solve
Like sort of problem solve. We would stop, we
would look at our map again and just like "hey,
maybe we're a little bit this way or we didn't
A quite get there."
Ok, and then if you went a little further you
found it each time, there was no time that it
F was like…
Mostly, yeah, um, well this one was really hard persevere
B but
we gave up on number 4 and we came running
cause we thought, well we'll get to 5, well we
ended up getting to 4 cause 4 was a lot farther
A down than we thought.
Ok, and can you tell me any times where
maybe this experience, having done this would
help you be better at solving problems, like in
F real life?
A Definitely cause
B Yeah
In group work, you need teamwork, and I
A mean the teachers can tell you to work
B Together
To work together but that's not gonna- they
A can't make you and when you're
B This is fun so…
When you're doing something that's fun, but collaboration
A also challenging
B You want to work
Yeah you want to work together and it
A teaches good teamwork
Oh, that's a really good way of saying that.
Anything else that you want to tell me about?
F Anything else that might help?
B We should do this more
A We should do this in gym
152
B Yes!
F Yeah that would be fun
But you can be our PE teacher cause you're
7:48 A not yelling at us.
153
Dyad Interview 3
154
Ok, did your strategy change during the
course, I mean as you started you said
you had the strategy whenever you
F reached the next one, did it change?
B Uh slightly
A A little bit
Sometimes on the way, you realize that continuous assessment, flexibility
you are not pinpoint where you think
B you are, so you'd have to
A Yeah we'd be running and he'd be like...
building skill
So if you're running one direction and
you thought you were running the other
direction to get one then it kinda
changes of how you do through out the
B map
A It really changes
Is there anything in particular that
changed during that time, you know,
your strategy, any particular strategy
F that changed?
Um, I think I remember running one
part to a 30 and he said "Hey there's a
10 nearby" and I said, "Yeah let's just
A get that one."
Cause there's this huge treeline down
B there, so
Yeah we kind of had to figure out where creative, critical thinking
to go into and out of, kind of like where
A people had been
Yeah, cause we had to swerve to get to
the last, the part that's nearest to the
B high school
Also we were one of the only people
that actually like stayed behind the
A treeline to get more of them
critical thinking- strategy
Yeah because people were walking
through it and we figured that would
take longer so we went around, and
since there were no branches or
anything in our way, we could run faster
B and go through faster
OK, were the control markers where
F you originally thought they were?
155
A Wait, what?
challenge, anxiety
Um, a little bit, I mean, the same thing
with the pinpoint thing, it was a little
disoriented, uh disorienting, because
you couldn't really tell exactly where
B some stuff are
A Yeah
difficulty level
Cause I was looking on the map, and I
was thinking if I could find the soccer
goal or the football goal then I could
find this easier but they weren't on the
B map, so it was a little more difficult
We'd really say it's in this general area
and then look for the things blowing in
A the wind or anything like that
OK, did you all always agree on the
F decisions throughout the experience?
A Um, mostly
B Yeah pretty much
F What did you do whenever you didn't?
B Um, we kept on walking to our close…
Yeah kinda went to the closest one collaboration
A while kinda negotiating
B Where to go
A Which one's better
B Yeah
F Did that work pretty good?
A Yeah it was ok
B Um, yes
Ok, is there anything that you would've
F done differently?
156
Yeah, we kind of just, also I think we
shouldn't have waited in line as long as
A we did for some of the starting ones
B Yeah
A That took a lot of time
Cause everybody ran to that one right
B there and so
Yeah, they went to that one and then
A went to that one so it was just kind of
B Yeah
But then as it went throughout then
A everybody was spreading out
So you would've maybe started further
F in, and then came back
B Yeah
A Like do all those and then do these
Ok, so what do you think were your
strengths whenever you did this, maybe
something that you were particularly
F good at?
He was very good at figuring out the
A map, I'm just gonna say that
I do this kind of stuff a lot, um, it's,
B hmmm
6:43 A I think we ran a lot
B I think we did run a lot
A Yeah I kind of got tired toward the end
B Yeah
A He just kept running
And Tanner was like stop, stop, please
B stop
A Stop
Which of your strategies or decisions
F were especially inventive or creative?
Creativity & Innovation? Somewhat
I'm gonna say to stay behind the tree creative to stay behind the treeline,
line, because we could've hopped on critical thinking
the bandwagon just kind of gone
through and out the trees but we
decided it was getting a little scraped
up, we were getting a little scraped up
A so
And how was that an advantage for you
F to stay behind?
157
Well we could A, run faster and B, not
have to worry about all the branches
A hitting us
Yeah, it cause it would slow us down so
B running around the treeline
A It was a lot safer too
B Yeah
Is there anything…what did you learn or
F figure out as you went?
B What?
What did you learn or figure out as you
F went?
B It's more difficult than it looks challenge
A Yeah it's a lot more difficult
self-reflection, positive reinforcement
Actually it's a little bit easier than it
looks because the map can be a little bit
confusing but once you get the hang of
where the bird's eye view is, like how
far apart things are from each other
then it gets a lot easier to move to the
B different points
A Yeah. Figuring out where to go
(Interrupted by students) Alright, I'm
gonn back up and ask you again, what
F you learned or figured out as you went
Yeah we figured out the distance
B between, um…
Yeah as we went we kinda figured out
A the map a lot better
evaluation throughout
Because as we were getting to different
points we were like it's at this point, but
then we realized that it's not around the
area we needed to move to the next
area, because it was a little bit, um off
B of where we perceived it to be
Tell me about the process that you used
whenever you ran into difficulty. Can
F you tell me, like what you did
Um, we really kept running while decision making in the field
A negotiating, really
Well, at those points, at some moments
B we did stop
158
Yeah, sometimes we just kinda stopped
A and we
and we looked at the map, we slowed
B down
and we looked at the map and said this
A is here, this is here
B Yeah
A where are we gonna go?
We slowed down, took our time and
B then we went for it
Ok, great. How can this experience help
you solve a different kind of problem
either at home or here at school. Is
there anything, like take-aways from
F this experience?
B Finding my keys (laughs)
Really I think it helped a lot with
navigating, if you're ever camping or
A anything, that helped
B Yeah, true
And also team leadership and working collaboration, leadership
A together had a big role to play
And also learning a new area, so like if
you're visiting someone but you've
never been to the area, you can figure
B out better if you have a map nearby
I want to come back to what you said
about finding your keys, tell me a little
bit more about that, how do you think
F that would help?
159
So how does that translate to help you
F find your keys?
B Just uh
A They'll be lost forever
Not a test, just a question. You can say
F pass, it's ok
I don't really know, it was kinda more of
B a joke than it was actually
F Oh, ok I was just wondering
We kind of joked to help us get through
A this
Is there anything else that you might
want to talk about or tell about this
F experience?
I think it was a lot better than sitting in motivation
a classroom listening to someone
A talking
160
When you figured out the map, what
are some things that helped you do
that? You know, for instance in the
beginning you said it was confusing,
F what things were confusing about it
active learning, figuring out, self-
So you would think it was in one specific reflection
spot and would think you see it or
something and you would go to it and
you look at your map and you think you
know exactly where you are and you
realize that the distance is different
than what you first thought. So then by
trial and error, you could figure out the
distance between the two points or
B whatever
161
14:45 F Ok guys, thanks a bunch. Great job
162
Dyad 4 Interview
163
There was only, I think there was one,
cause I about stepped in the road.
Cause I thought it was right there but
then we had to cross the road and go,
cause they were like right near each
other but the road was in the middle, so
A I thought they were next to each other Challenge- self direction
164
What could you have done differently?
Now that you've done it, if you had it to
do all over again knowing what you
know now, would you have done
F anything differently?
165
Uh, when we had a problem, we kinda
looked at the map closer and closer, to
see like where this road was like the
curve and stuff. So say there's like, I
guess all those trees and we'd look at
the curve just to know exactly where it Thinking critically, solving problems
A was. attention to detail
And, from doing this, could you see how
doing this experience can help you solve
different kinds of problems either at
home or at school? Was there anything
that you can think of that by doing this
F you could get better at?
A She'd get better at reading maps
Mapreading's a good skill. Anything
F else?
A Anything else (asking Kendall)
B No
Anything else you wanna tell me about
F this experience?
A I hope we can do it again motivation
Yeah, you guys should come back for
5:04 B just fun
D. 6th period mixed (5:00)
166
Dyad 5 Interview
167
Not really, um, we just really, um, one by one we
B got the closest one, and we just kept, doing that
Did you find like, did you do like a loop, or how
F did you…
Um, we went like this, we went back around and
like this (making circle with arm). But we
dropped the, I accidentally dropped the keychain
A so I had to go back to 13, then… perseverance
F Ok, but you found it
A Yeah, we found it
F So which one did you wind up doing first
We went to number 2 first I think, the one over
A here
F The on next to the road
A Yeah
Ok, were control markers where you originally
F thought they were?
168
I did because it would be helpful if we got them
all. Cause we didn't know if other teams
would've like got it or not, so… then we agreed
A on it competition
Were you good with that or were you like "oh
F let's keep going"
B Um, kind of, I thought it was kind of too late, but
F Ok, but you said ok, let's do it
B Mmmmhmm
You were like, you're game. Anything else where
F you maybe had different opinions
A No not really
B We were just,we were out looking
Ok, go with the flow. Have you guys worked
much together in the past on other labs or
F projects
B Not really
A Um, no, not really
F Ok, did it work, did you feel comfortable
A yeah
Of course now looking back you're like "we got
F them all"
A yeah
You did well but, had it turned out differently
F would you be like "ahhh"
Um, nah I still think it would've been like a fun
A experience for me and Yungjin motivation
B Mmmmhmm
A So we would've just had fun
F Cool. So what could you have done differently?
Um, not dropped the keychain out of my pocket.
A To bend over to tie my shoe
F Alright, so I noticed your pockets zip, so
A Yeah I forgot to zip it
Well that, I'll tell ya, that happens. Anything
F else?
A Um, no, not really
Do you think with the 15 that you abandoned
and came back to, any different opinions about
that, I mean, would it have been helpful to look
longer for it, or were you totally in the wrong
F spot
169
We were way up the trail from where it was, so
A we were in the wrong spot
Ok, you guys did great, so what do you think
F your strengths were
A Working together for one collaboration
B right
A And like communicating with each other
F You talked the whole time?
B And our speed
A Yea, and our speed. That helped a lot
F How much did you run?
B We ran a lot
A We ran pretty much the whole course
Did you take any walk breaks, or what did you,
F did you walk to catch your breath?
we took a small walk break and then we tied our
B shoes
yeah the walk break was after when we came
over here and ran completely across the road
A and stuff
B Yeah
Over here from one side of the field to the other,
A so
How about your route, you think that was pretty
F efficient?
A Um, yeah
B Yeah
F Your strategy you thought was
A Yep
B Mmmmhmm
F What about your map reading?
Um, our map reading was pretty good except for
number 15 which I thought was further up the
A trail then it was
B Yeah, it was up the big field
170
Did you find any markers maybe a different way
F than you…
A yeah
B yeah
F Remember which ones? (hands them a map)
Um, hang on (looking at map) wasn't it, pretty
A sure, it was number 15 again
F OK
A The way we found it
F How'd you finally come into it
171
B Yeah
Now was that your plan originally or were you
F just gonna get as many as you could
No we planning on getting them all from the very
A beginning
B Yeah
So if you were to do the same course exactly
F again, anything different?
No, I think we'd keep the same strategy because
A it worked out fine reflection
Ok, so you had one problem when you couldn't
find that one and came back to it, uh, what was
the, can you talk about the process that you
went through to figure…problem solve that, you
know, we were going to get them all, we missed
F one, so now what
172
F Ok, anything else
A Um, no
173
Appendix S
Student Utterances by Theme
174
Theme Student Utterances
Thinking critically to 1. “when we did have a minor problem, just one of us would
solve problems suggest an idea and we'd think about it for just a few seconds
or so and we'd agree on something to fix it.” (Dyad 1, line
50)
2. “Yeah, the northwest corner of the field, and we picked the,
got the highest points out of each area” (Dyad 2, line 7)
3. “Like sort of problem solve. We would stop, we would look
at our map again and just like "hey, maybe we're a little bit
this way or we didn't quite get there."(Dyad 2, line 60)
4. “…we had to sort of accept and understand that they are
there. They're not like mislabeled. Cause it got, sometimes it
got a little frustrating cause we'd be like ‘we're right here’”
(Dyad 2, line 53)
5. “Yeah we definitely prioritized the 30 and the 20 and then
the 10 if it was near or on the way we just kinda got it”
(Dyad 3, line 13)
6. “Uh, when we had a problem, we kinda looked at the map
closer and closer, to see like where this road was like the
curve and stuff. So say there's like, I guess all those trees and
we'd look at the curve just to know exactly where it was.”
(Dyad 4, p. 4)
7. “Yeah we kind of had to figure out where to go into and out
of, kind of like where people had been” (Dyad 3, line 25)
8. “Yeah because people were walking through it and we
figured that would take longer so we went around, and since
there were no branches or anything in our way, we could run
faster and go through faster” (Dyad 3, line 28)
9. “Uh, when we had a problem, we kinda looked at the map
closer and closer, to see like where this road was like the
curve and stuff. So say there's like, I guess all those trees and
we'd look at the curve just to know exactly where it was.”
(Dyad 4, line 51)
10. “So we went up to number 2, then we came down like
halfway in between 2 and 15 and we were like, alright, it
should be in here but it turns out it was further down the trail,
so then we were like, I think we should explore further down
because it might be down in there. Then Yungjin was like
yeah I think we should do that. So then we just walked down
the trail just a little bit and then we found it” (Dyad 5, line
105)
11. “It wasn't right next to you, so basically you made the
decision to take the time and go back and grab it” (Dyad 5,
line 128)
175
Scaffolded successes 1. “The first three we decided randomly and then we decided to
encouraging go in a loop that was semi-close to where the one was…”
learning/solving (Dyad 1, line 4)
problems 2. “Well now we eventually decided to pick, after a while we
thought we were running a little bit low on time so we
decided to get the ones closest to us, and we decided to work,
go far out then work our way back to here.” (Dyad 2, line13)
3. “We had our next move planned and while we were going for
that area we would figure out our next move” (Dyad 3, line
4)
4. “to stay behind the tree line, because we could've hopped on
the bandwagon just kind of gone through and out the trees
but we decided it was getting a little scraped up, we were
getting a little scraped up so” (Dyad 3, line 70)
5. “…each time we got one we were like, alright, we can get
this one, we can get this one each time, so that's what we did,
like help us push on and get our…” (Dyad 5, line 115)
6. “So after we got the ones that, after we got the two that were
down here, we cut up the field and we were sitting in the
middle of the field talking and we were like, alright, I know
we missed number 15, but I think we should go back and try
to find that because it might help us out with points since, uh,
more points the better, and we both agreed on it so” (Dyad 5,
line 3 124)
7. “Um, as we went farther along we thought, like we should
just, since we checked the time, each time we got one we
were like, alright, we can get this one, we can get this one
each time, so that's what we did, like help us push on and get
our…” (Dyad 5, line115)
8. “So after we got the ones that, after we got the two that were
down here, we cut up the field and we were sitting in the
middle of the field talking and we were like, alright, I know
we missed number 15, but I think we should go back and try
to find that because it might help us out with points since, uh,
more points the better, and we both agreed on it so” (Dyad 5,
line 124)
Authentic collaboration 1. “It was more of a one person, let's do this, the other person,
alrighty. Just simple stuff.” (Dyad 1, line 23)
2. “A:/Yeah, cooperation B:/ Yeah we didn't disagree on much.
And we, when we searched I think maybe one of us would
look there, one of us would look in a slightly different
direction, so that.” (Dyad 1, lines 33-34)
176
3. “A:/ I think it's a good exercise for building teamwork skills,
and cooperation. B:/ And your respect toward your partner's
decisions” (Dyad 1, lines 47-48)
4. “…teamwork and cooperation…” (Dyad 1, line 52)
5. “I think we worked good because, you know, whoever sort of
came up with what we were gonna do first we did so…”
(Dyad 2, line 22)
6. “A:/Definitely teamwork” B:/Cooperation” Dyad 2, line 34-
35)
7. A:/ “In group work, you need teamwork, and I mean the
teachers can tell you to work” B:/ “Together” A:/ “To work
together but that's not gonna- they can't make you and when
you're” B:/ “This is fun so…” A:/ “When you're doing
something that's fun, but also challenging” B:/ “You want to
work” A:/ “Yeah you want to work together and it teaches
good teamwork” (Dyad 2, lines 67-73)
8. “…I’d point, he’d run over there, stamp it and I’d still try to
figure out where the map was going.” (Dyad 4, p.2)
9. A:/ “Yeah kinda went to the closest one while kinda
negotiating B:/ “Where to go” (Dyad 3, lines 40-41)
10. “Um, we really kept running while negotiating, really” (Dyad
3, line 88)
11. “And also team leadership and working together had a big
role to play” (Dyad 3, line 100)
12. “I was more of the map person, he was more of the one who
went to go stamp” (Dayad 4, line 6)
13. “Like I'd point, he'd run over there, stamp it and I'd still try to
figure out where the map was going” (Dyad 4, line 32)
14. “He's fast and I can read maps really easily” (Dyad 4, line
43)
15. (strengths) “Working together for one” (Dyad 5, line 71)
16. “And like communicating with each other” (Dyad 5, line 73)
17. “We can like communicate with each other or work together
on some things…” (Dyad 5, line 131)
Motivation 1. A:/ “When you're doing something that's fun, but also
challenging” B:/ “You want to work” (Dyad 2, p.4)
2. “It's like recess with hidden learning” (Dyad 3, lines 115)
3. “I think it was a lot better than sitting in a classroom listening
to someone talking” (Dyad 3, line 113)
4. “I think once we like, I think to beat another team we like
slid down where it wasn't even close and tried to race them.
So we like slid down in those trees, we slid down a path
and…” (Dyad 4, line 45)
5. “Orienteering is awesome” (Dyad 4, line 47)
6. “I hope we can do it again” (Dyad 4, line 58)
177
7. “Um, nah I still think it would've been like a fun experience
for me and Yungjin” (Dyad 5, line 59)
8. “Yeah, it was really fun” (Dyad 5, line 135)
178
11. “There was only, I think there was one, cause I about stepped
in the road. Cause I thought it was right there but then we
had to cross the road and go, cause they were like right near
each other but the road was in the middle, so I thought they
were next to each other” (Dyad 4, line 14)
12. “I think we would've gone like in a path, so like over here we
could've followed…like, cause I remember we were down
there (pointing) and we ran straight across and we could've
stopped on our way, but” (Dyad 4, line 36)
13. “Um, one of them wasn't, number 15. We searched for it for
like a long time. It wasn't long, but we searched for it. Then
we decided to move on then we thought that we could
probably come back and find it and we did. So it wasn't
where we thought it was gonna be, it was further down the
trail than we thought” (Dyad 5, line 33)
Reflection, intrinsic 1. “…even though our strategy was pretty simple, coming up
positive reinforcement with a strategy I think was important.” (Dyad 1, line 52)
building skill/knowledge 2. “Cause we were, I don't know, I guess we just had our sights
set farther, like, but it was actually way closer than we
thought it was going to be” (Dyad 2, line 10)
3. “Actually it's a little bit easier than it looks because the map
can be a little bit confusing but once you get the hang of
where the bird's eye view is, like how far apart things are
from each other then it gets a lot easier to move to the
different points” (Dyad 3, line 81)
4. “So you would think it was in one specific spot and would
think you see it or something and you would go to it and you
look at your map and you think you know exactly where you
are and you realize that the distance is different than what
you first thought. So then by trial and error, you could figure
out the distance between the two points or whatever” (Dyad
3, line 125)
5. “it's very confusing because until about halfway through we
kind of figured it out and near the end we really understood
the map” (Dyad 3, line 121)
6. “So you would think it was in one specific spot and would
think you see it or something and you would go to it and you
look at your map and you think you know exactly where you
are and you realize that the distance is different than what
you first thought. So then by trial and error, you could figure
out the distance between the two points or whatever” (Dyad
3, line 125)
179
Theme Frequency Percentage
Thinking critically to 11 17
solve problems
Scaffolded successes 8 13
encouraging
learning/solving
problems
Authentic collaboration 17 27
Motivation 8 13
Self-evaluation, 13 21
flexibility
Reflection, intrinsic 6 9
positive reinforcement
building
skill/knowledge
Total 63 100
180