Professional Documents
Culture Documents
Design Thinking For Social Change
Design Thinking For Social Change
Human-‐Centered
Through
3
Solu@ons
include
Design
(HCD)
lenses:
• is
a
process
and
• Products,
• Desirability
a
set
of
• Services,
• Feasibility
techniques
• Environments,
• Viability
lenses.
used
to
create
•
Organiza@ons,
new
solu@ons
for
the
world.
•
Modes
of
interac@on.
Feasibility Viability
concrete
concrete
observa@ons
tangible
about
solu@ons.
people,
abstract
thinking
as
you
uncover
insights
and
themes,
Guadalupe
de
la
Mata
6
www.innova@onforsocialchange.org
Phases
Hear
Deliver Create
• work
together
in
a
workshop
format
to
translate
what
you
heard
from
people
into
frameworks,
opportuni*es,
solu*ons,
and
prototypes.
• move
together
from
concrete
to
more
abstract
thinking
in
iden@fying
themes
and
CREATE
opportuni@es,
and
then
back
to
the
concrete
with
solu@ons
and
prototypes.
• begin
to
realize
your
solu@ons
through
rapid
revenue
and
cost
modeling,
capability
assessment,
and
implementa@on
planning.
DELIVER
• this
will
help
you
launch
new
solu@ons
into
the
world.
Mul@disciplinary
teams
Finite
Dedicated
Timeframes
Spaces
Having
a
separate
project
space
allows
the
team:
to
be
constantly
able
to
track
the
inspired
by
immersed
in
their
progress
of
the
imagery
from
the
post-‐it
notes,
and
project.
field,
Finite Timeframes
Scenario
4:
Scenario
3:
Scenario
1:
the
Scenario
2:
the
Complemen@ng
Ac@va@ng
week-‐long
Deep
several-‐month
exis@ng
already-‐exis@ng
Dive
Deep
Dive
long-‐term
knowledge
Ac@vi@es
Scenario
1:
the
week-‐long
Deep
Dive
This
format
is
good
for
early-‐
One
week
@meline
phase
learning
and
for
spurring
new
thinking.
use
when
you:
• forces
the
design
team
to
• »
Need
to
learn
about
a
new
work
quickly
to
gather
and
area
or
challenge
quickly.
analyze
data,
then
moves
• »
Need
to
kick-‐start
thinking
rapidly
to
solu@ons,
about
a
long-‐standing
prototypes
and
plans.
intractable
problem.
• long
enough
to
gain
good
• »
Want
to
refresh
the
thinking
understanding,
yet
short
of
the
staff.
enough
to
allow
to
put
limited
resources
against
a
challenge.
A longer @me frame, Use when you: Pull out and use:
• enables
a
deeper,
more
• »
Need
to
design
robust
• »
All
sec@ons
of
the
nuanced
understanding
solu@ons
because
the
Toolkit,
allowing
the
and
theoriza@on
of
a
funds
for
nature
of
the
Challenge
complex
challenge
or
implementa@on
are
to
dictate
the
problem.
available.
appropriate
@meframes
• more
loca*ons
can
be
• »
Have
the
resources
to
for
each
Phase.
examined
and
allocate
on
thinking
• more
stakeholders
in
through
a
mul@-‐faceted
the
value
chain
can
challenge.
become
par*cipants
in
• »
Need
to
engage
many
the
process.
actors
in
the
process,
such
as
partners,
value
chain
stakeholders,
funders,
etc.
2.
Iden@fy
6.
Develop
exis@ng
your
mindset
knowledge
4.
Choose
research
method
Iden@fying paaerns
Defining opportuni@es
Brainstorming
Prototyping
Feedback
STEP
3:
STEP
6:
Make
Iden@fy
ideas
real
paaerns
Hear
Deliver
Create
DELIVER
PHASE
OBJECTIVE:
2:
Iden*fy
6:
Create
a
Capabili*es
learning
Plan
required
5:
Plan
mini-‐
pilots
&
3:
Pipeline
of
solu*ons
itera*on
4:
Create
an
implementa*on
*meline
Hear
Deliver
Create
The
HEAR
PHASE
Hear
Deliver
Create
HEAR
• Designing
meaningful
and
innova@ve
solu@ons
that
serve
your
cons@tuents
begins
with
understanding
their
needs,
hopes
and
aspira*ons
for
the
future.
• Methodologies
and
@ps
for:
–
engaging
people
in
their
own
contexts
in
order
– to
understand
the
issues
at
a
deep
level.
• Hear
GOALS
– »
Who
to
talk
to
– »
How
to
gain
empathy
– »
How
to
cap
ture
stories
Deeper
Observa*ons
of
understanding
of
Peoples’
stories
Cons*tuents’
reality
needs,
barriers,
&
constraints
STEP
4.
Select
research
method
Interview
Interview
Guide
Techniques
Three
interview
methods
Hear
Deliver
Create
CREATE
GOALS
• To
move
from
research
to
real-‐world
solu@ons,
you
will
go
through
a
process
of
synthesis
and
interpreta@on.
• This
requires
a
mode
of
narrowing
and
culling
informa@on
and
transla@ng
insights
about
the
reality
of
today
into
a
set
of
opportuni@es
for
the
future.
• This
is
the
most
abstract
part
of
the
process,
when
the
concrete
needs
of
individuals
are
transformed
into
high-‐level
insights
about
the
larger
popula@on
and
system
frameworks
that
the
team
creates.
• With
defined
opportuni@es,
the
team
will
shih
into
a
genera@ve
mindset
to
brainstorm
hundreds
of
solu@ons
and
rapidly
make
a
few
of
them
tangible
through
prototyping.
During
this
phase,
solu@ons
are
created
with
only
the
customer
Desirability
filter
in
mind.
is
about
making
sense
takes
us
from
enables
us
to
establish
of
what
we’ve
seen
inspira*on
to
ideas,
a
new
perspec@ve
and
and
heard
during
the
from
stories
to
iden@fy
opportuni@es
observa@ons.
strategic
direc*ons.
for
innova@on.
(By
aggrega@ng,
edi@ng
and
condensing
what
we’ve
learned)
Guadalupe
de
la
Mata
47
www.innova@onforsocialchange.org
BRAINSTORMING
inspires
further
It
brings
the
Create
different
itera*ons
to
make
cons@tuents
directly
prototypes
of
your
solu*ons
more
back
into
the
design
product:
compelling
for
process.
cons*tuents.
4.
CREATE
5:
BRAINSTORM
OPPORTUNITY
NEW
SOLUTIONS
AREAS
As
a
group
One
team
while
the
rest
It’s
best
to
you
should
be
member
of
the
team
share
stories
thinking:
should
tell
the
takes
notes
on
soon
aher
“What
does
story
of
the
post-‐its
(no
research
so
this
new
person(s)
they
longer
than
a
that
details
informa@on
met,
sentence)
are
not
lost.
mean
for
the
project?”
larger
rela@onships
seeing
the
paaerns,
themes,
and
between
the
informa@on.
Seeing the paaerns and connec@ons between the data will lead you quickly toward real-‐world solu@ons.
There
are
several
steps
listed
here
to
take
you
through
the
process
for
you
use
selec@vely
based
on
the
subject
maaer.
Brainstorming
Go
for
quan*ty:
•
Set
a
big
goal
for
a
nº
of
ideas
&
surpass
it!
They
should
flow
quickly.
Why prototype?
To
develop
a
deeper
understanding
of
what
To
create
an
internal
an
idea
means
and
to
dialogue
about
how
reveal
ques@ons
the
team
needs
to
answer.
• A
great
way
to
get
honest
feedback
• Speaking
to
new
par@cipants
in
a
is
to
take
several
execu@ons
out
to
different
region
from
where
you
did
people.
your
research
is
a
way
to
explore
the
• When
there
is
only
one
concept
generalizability
of
a
solu@on.
available,
people
may
be
reluctant
to
• You
may
choose
to
speak
to
a
mix
of
cri@cize.
However,
when
allowed
to
both
new
people
and
to
those
you
compare
and
contrast,
people
tend
have
spoken
with
before.
to
speak
more
honestly.
• Try
to
include
all
stakeholders
who
would
touch
the
concept;
in
addi@on
to
the
end
user,
include
manufacturers,
installers,
service
providers,
distributors,
retailers,
etc.
Hear
Deliver
Create
DELIVERY
PHASE
When?
Why?
How?
Pilot
Programme
Guadalupe
de
la
Mata
76
www.innova@onforsocialchange.org
DELIVERY
PHASE
itera@ve process
2.
IDENTIFY
CAPABILITIES
6.
CREATE
A
REQUIRED
FOR
LEARNING
PLAN
DEVIVERING
SOLUTIONS
4. CREATE A TIMELINE
think iden@fy
• »
Where,
when,
how,
and
• »
What
human,
• What
organiza@ons
or
why
might
the
customer
manufacturing,
financial,
individuals
have
capabili@es
experience
this
solu@on?
and
technological
that
we
do
not?
What
is
our
• »
Which
actors
and
capabili@es
are
required
for
rela@onship
with
them
channels
will
touch
the
crea@ng
and
delivering
this
currently?
solu@on?
solu@on?
• How
might
we
reach
out
to
• »
What
other
channels
• »
Which
of
these
them
and
show
the
value
of
could
be
used
to
reach
capabili@es
do
we
have
in
engaging
with
our
customers?
our
country
loca@on?
Which
organiza@on
on
this
solu@on
• »
What
is
the
range
of
do
we
have
in
our
possible
ways
this
solu@on
interna@onal
loca@on?
And
could
be
delivered?
which
capabili@es
will
need
to
be
found
in
partners?
• »
Would
we
need
to
grow
any
capabili@es
on
this
list?
Stories
•
Assess
Needs
•
Understand
Context
•
Develop
Baseline
•
Evaluate
Ideas
•
Assess
Impact
•
Gain
Inspira@on
•
Priori@ze
Solu@ons
•
Evaluate
ROI
•
Create
New
Baselines
Outcomes
Feedback
•
Iterate
Ideas
•
Develop
Implementa@on
•
Iden@fy
Next
Challenges
Plan
•
Track
Progress
Indicators
•
Choose
Ideas
•
Iterate
Solu@ons
•
Iden@fy
Unintended
Guadalupe
de
la
Mata
C
onsequences
91
www.innova@onforsocialchange.org
STEP
6.
Method:
Track
Indicators
• The
impact
of
solu@ons
can
• Some@mes
it
is
difficult
to
• When
the
goal
involves
ohen
take
some
@me
to
see
direct
impacts.
This
is
people
engaging
or
become
evident,
such
as
especially
true
when
your
adop@ng
something
new,
months
or
years.
In
these
design
challenge
is
about
the
first
step
is
to
know
cases,
it
makes
sense
to
trust
or
preven@on.
whether
they
are
aware
of
track
leading
indicators.
• In
these
cases,
try
to
find
an
the
solu@on
or
design.
• For
example,
if
your
goal
is
indicator
that
would
• Measuring
awareness
is
a
to
increase
farmer
income,
logically
lead
you
to
good
early
indicator
to
help
a
leading
indicator
would
be
conclude
whether
your
goal
understand
how
big
the
the
number
of
farmers
is
being
met.
For
example,
impact
of
the
solu@on
may
growing
high-‐value
crops
on
a
project
to
increase
be.
this
season.
trust
of
healthcare
providers,
the
team
tracked
the
number
of
ques@ons
people
asked
doctors
and
nurses.
Since
trust
is
hard
to
measure,
the
team
decided
to
use
the
posing
of
ques@ons
as
an
analogous
indicator
of
trust.