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ITECH2001 Game Development Fundamentals, Assignment 2: Brief Report

Student ID: 30356718 Name: Prabin Bhusal

ITECH2001 Assignment 2: Brief Report


Report Criteria Details (Fill in the sections below – use tab to add more rows to each section)
Self-developed Name (in Unity) Type of Asset Where it is used Software used to create
Asset
1. Tree Tree In the environment of the Blender
(Assets you created
game
yourself!)
2. Track The road of It is the pathway for the car Unity
the game driving
3. Flag The race start It is used in the start and Blender
Flag finish line of the race.
4. Credits Credits It is used to show all the Unity
member who are given the
credit
Use of Premade Name (in Unity) Type of Asset Where it is used Reference to Original
Assets
Classic Skybox It is the sky On the sky of the https://assetstore.unity.com/
(Could be a single colour environment
asset, or a package
of assets)

Scripts Script Name Object attached Summary of Script


to
1. Button Option Button It is used to create the button. When the
button is pressed then it opens the relevant
part.
2. CameraStable Camera It is used to stabilize the camera. When the
car moves the camera moves along with the
camera and it is in stable condition.
3. CarControl Car It is mainly how the car is controlled using
the different buttons.
4. Countdown Time It is basically the countdown of the time
when the race starts.
5. LapTimeManager Lap It adds the lap when the player reach the
finish point.

Mechanics Game Mechanic Details of its


usage
It is a single player car game. Here player can The game use the Unity Engine.
drive the car there is a path where player can
drive the car. The path is not straight so the
player needs to be careful. There is countdown
option and best lap. As soon as the car hits the
finish line then the time is recorded and lap is
added by 1.
Major Changes Change Made Details of why this
to Game Design change occurred
Document
1. The 6 Maps has been changed to a 1. Due to a lot of coding process and error I
single map. have changed into a single map.
ITECH2001 Game Development Fundamentals, Assignment 2: Brief Report
Student ID: 30356718 Name: Prabin Bhusal

2. Lap Mode has been added where we


can see after finishing the end point
we can actually see the second lap.
3. Countdown of time has been added
so that player can see the time how
fast player can finish the race.
Known Bugs or Limitation or Bug Details of this
Limitations
There was bug while
doing the coding but in
the final there is no any
bug at all.
Other  The wind is blowing all the trees are shaking while playing the game.
Information
 The credit is animated its scrolling up, I have used the animation in unity and write some
scripts for that.
 You can notice the lap it will add by one once finishing the finish line.
 You can see the yellow smoke coming from the vehicle when you stop and see it exhaust
yellow colored smoke very lightly.

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