ITECH2001 Game Development Fundamentals, Assignment 2: Brief Report
Student ID: 30356718 Name: Prabin Bhusal
ITECH2001 Assignment 2: Brief Report
Report Criteria Details (Fill in the sections below – use tab to add more rows to each section) Self-developed Name (in Unity) Type of Asset Where it is used Software used to create Asset 1. Tree Tree In the environment of the Blender (Assets you created game yourself!) 2. Track The road of It is the pathway for the car Unity the game driving 3. Flag The race start It is used in the start and Blender Flag finish line of the race. 4. Credits Credits It is used to show all the Unity member who are given the credit Use of Premade Name (in Unity) Type of Asset Where it is used Reference to Original Assets Classic Skybox It is the sky On the sky of the https://assetstore.unity.com/ (Could be a single colour environment asset, or a package of assets)
Scripts Script Name Object attached Summary of Script
to 1. Button Option Button It is used to create the button. When the button is pressed then it opens the relevant part. 2. CameraStable Camera It is used to stabilize the camera. When the car moves the camera moves along with the camera and it is in stable condition. 3. CarControl Car It is mainly how the car is controlled using the different buttons. 4. Countdown Time It is basically the countdown of the time when the race starts. 5. LapTimeManager Lap It adds the lap when the player reach the finish point.
Mechanics Game Mechanic Details of its
usage It is a single player car game. Here player can The game use the Unity Engine. drive the car there is a path where player can drive the car. The path is not straight so the player needs to be careful. There is countdown option and best lap. As soon as the car hits the finish line then the time is recorded and lap is added by 1. Major Changes Change Made Details of why this to Game Design change occurred Document 1. The 6 Maps has been changed to a 1. Due to a lot of coding process and error I single map. have changed into a single map. ITECH2001 Game Development Fundamentals, Assignment 2: Brief Report Student ID: 30356718 Name: Prabin Bhusal
2. Lap Mode has been added where we
can see after finishing the end point we can actually see the second lap. 3. Countdown of time has been added so that player can see the time how fast player can finish the race. Known Bugs or Limitation or Bug Details of this Limitations There was bug while doing the coding but in the final there is no any bug at all. Other The wind is blowing all the trees are shaking while playing the game. Information The credit is animated its scrolling up, I have used the animation in unity and write some scripts for that. You can notice the lap it will add by one once finishing the finish line. You can see the yellow smoke coming from the vehicle when you stop and see it exhaust yellow colored smoke very lightly.