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Output Log
Output Log
Output Log
9f1 (947e1ea5aa8d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 25.21.14.1634
Begin MonoManager ReloadAssembly
- Completed reload, in 0.272 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
OpenVR initialized!
Created eye textures with a "double wide" layout. The "single-pass" stereo mode
will be used.
The referenced script on this Behaviour (Game Object 'Camera (eye)') is missing!
UnloadTime: 0.601424 ms
Fallback handler could not load library
D:/Steam/steamapps/common/steamapps/common/GORN/GORN_Data/Mono/XInputInterface32
Fallback handler could not load library
D:/Steam/steamapps/common/steamapps/common/GORN/GORN_Data/Mono/XInputInterface32.dl
l
Fallback handler could not load library
D:/Steam/steamapps/common/steamapps/common/GORN/GORN_Data/Mono/XInputInterface32
Fallback handler could not load library
D:/Steam/steamapps/common/steamapps/common/GORN/GORN_Data/Mono/libXInputInterface32
Fallback handler could not load library
D:/Steam/steamapps/common/steamapps/common/GORN/GORN_Data/Mono/libXInputInterface32
.dll
Fallback handler could not load library
D:/Steam/steamapps/common/steamapps/common/GORN/GORN_Data/Mono/libXInputInterface32
Connected to oculus:WMHD303L400DZM
Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 23086.
Total: 12.705015 ms (FindLiveObjects: 1.402447 ms CreateObjectMapping: 1.897204 ms
MarkObjects: 7.389804 ms DeleteObjects: 2.014684 ms)
enable hands
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 3.788272 ms
Default clip could not be found in attached animations list.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 379 unused Assets to reduce memory usage. Loaded Objects now: 35818.
Total: 16.998565 ms (FindLiveObjects: 2.159341 ms CreateObjectMapping: 3.064985 ms
MarkObjects: 9.853072 ms DeleteObjects: 1.920291 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 35272.
Total: 14.340083 ms (FindLiveObjects: 2.519378 ms CreateObjectMapping: 2.692090 ms
MarkObjects: 9.049712 ms DeleteObjects: 0.078320 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 1503 unused Assets to reduce memory usage. Loaded Objects now: 31721.
Total: 26.691199 ms (FindLiveObjects: 2.555030 ms CreateObjectMapping: 3.764893 ms
MarkObjects: 14.661836 ms DeleteObjects: 5.708271 ms)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1703 unused Assets to reduce memory usage. Loaded Objects now: 36762.
Total: 32.465515 ms (FindLiveObjects: 2.536327 ms CreateObjectMapping: 5.435321 ms
MarkObjects: 14.167371 ms DeleteObjects: 10.325620 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 36317.
Total: 26.609665 ms (FindLiveObjects: 2.856619 ms CreateObjectMapping: 6.202444 ms
MarkObjects: 17.448611 ms DeleteObjects: 0.101699 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 1505 unused Assets to reduce memory usage. Loaded Objects now: 31726.
Total: 33.678592 ms (FindLiveObjects: 2.676017 ms CreateObjectMapping: 4.149185 ms
MarkObjects: 19.400171 ms DeleteObjects: 7.452343 ms)
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundManager.cpp(519) : Error
executing result = instance->m_Sound->lock(offsetBytes, lengthBytes, &ptr1, &ptr2,
&len1, &len2) (An invalid parameter was passed to this function. )
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundManager.cpp(519) : Error
executing result = instance->m_Sound->lock(offsetBytes, lengthBytes, &ptr1, &ptr2,
&len1, &len2) (An invalid parameter was passed to this function. )
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundManager.cpp(519) : Error
executing result = instance->m_Sound->lock(offsetBytes, lengthBytes, &ptr1, &ptr2,
&len1, &len2) (An invalid parameter was passed to this function. )
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundManager.cpp(519) : Error
executing result = instance->m_Sound->lock(offsetBytes, lengthBytes, &ptr1, &ptr2,
&len1, &len2) (An invalid parameter was passed to this function. )
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 22.691640 ms
Default clip could not be found in attached animations list.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 3285 unused Assets to reduce memory usage. Loaded Objects now: 39861.
Total: 42.006770 ms (FindLiveObjects: 2.669295 ms CreateObjectMapping: 3.404564 ms
MarkObjects: 23.641703 ms DeleteObjects: 12.290331 ms)
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 37794.
Total: 15.309142 ms (FindLiveObjects: 2.983743 ms CreateObjectMapping: 3.194738 ms
MarkObjects: 8.907684 ms DeleteObjects: 0.222393 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 778 unused Assets to reduce memory usage. Loaded Objects now: 30219.
Total: 22.338909 ms (FindLiveObjects: 1.909186 ms CreateObjectMapping: 3.629879 ms
MarkObjects: 14.153928 ms DeleteObjects: 2.645332 ms)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1273 unused Assets to reduce memory usage. Loaded Objects now: 38919.
Total: 32.887506 ms (FindLiveObjects: 2.540419 ms CreateObjectMapping: 2.609387 ms
MarkObjects: 8.675356 ms DeleteObjects: 19.062053 ms)
SET ROTATION !?
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 36933.
Total: 13.853508 ms (FindLiveObjects: 2.830318 ms CreateObjectMapping: 2.248181 ms
MarkObjects: 8.667173 ms DeleteObjects: 0.107543 ms)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 37935.
Total: 15.878712 ms (FindLiveObjects: 3.304911 ms CreateObjectMapping: 2.256072 ms
MarkObjects: 10.220122 ms DeleteObjects: 0.097023 ms)
SET ROTATION !?
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 38801.
Total: 14.390056 ms (FindLiveObjects: 3.211103 ms CreateObjectMapping: 2.522300 ms
MarkObjects: 8.601420 ms DeleteObjects: 0.054356 ms)
SET ROTATION !?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 38091.
Total: 16.674182 ms (FindLiveObjects: 2.728035 ms CreateObjectMapping: 2.749076 ms
MarkObjects: 11.096834 ms DeleteObjects: 0.099653 ms)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 39325.
Total: 15.285178 ms (FindLiveObjects: 3.069660 ms CreateObjectMapping: 2.649131 ms
MarkObjects: 9.497419 ms DeleteObjects: 0.068676 ms)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 38013.
Total: 13.836266 ms (FindLiveObjects: 2.557076 ms CreateObjectMapping: 2.607341 ms
MarkObjects: 8.588561 ms DeleteObjects: 0.082411 ms)
SET ROTATION !?
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 39953.
Total: 16.290767 ms (FindLiveObjects: 3.110866 ms CreateObjectMapping: 2.542464 ms
MarkObjects: 10.508560 ms DeleteObjects: 0.128000 ms)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 38898.
Total: 14.888905 ms (FindLiveObjects: 2.808108 ms CreateObjectMapping: 2.569058 ms
MarkObjects: 9.442771 ms DeleteObjects: 0.068384 ms)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 37071.
Total: 14.101910 ms (FindLiveObjects: 2.454501 ms CreateObjectMapping: 2.378519 ms
MarkObjects: 9.178296 ms DeleteObjects: 0.090301 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 783 unused Assets to reduce memory usage. Loaded Objects now: 30211.
Total: 24.559620 ms (FindLiveObjects: 2.199085 ms CreateObjectMapping: 4.089276 ms
MarkObjects: 15.333397 ms DeleteObjects: 2.937277 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 9.367081 ms
Default clip could not be found in attached animations list.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1289 unused Assets to reduce memory usage. Loaded Objects now: 38493.
Total: 38.077640 ms (FindLiveObjects: 2.228894 ms CreateObjectMapping: 2.760473 ms
MarkObjects: 11.632797 ms DeleteObjects: 21.454892 ms)
SET ROTATION !?
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 36985.
Total: 15.809452 ms (FindLiveObjects: 2.729496 ms CreateObjectMapping: 2.853697 ms
MarkObjects: 9.987209 ms DeleteObjects: 0.238173 ms)
SET ROTATION !?
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 41553.
Total: 18.934345 ms (FindLiveObjects: 2.874738 ms CreateObjectMapping: 3.329459 ms
MarkObjects: 12.637216 ms DeleteObjects: 0.092639 ms)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 41359.
Total: 17.481634 ms (FindLiveObjects: 3.002153 ms CreateObjectMapping: 2.539250 ms
MarkObjects: 11.806386 ms DeleteObjects: 0.132968 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 42327.
Total: 19.149724 ms (FindLiveObjects: 3.323030 ms CreateObjectMapping: 3.153825 ms
MarkObjects: 12.554805 ms DeleteObjects: 0.117772 ms)
Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 40932.
Total: 19.936719 ms (FindLiveObjects: 3.403980 ms CreateObjectMapping: 3.804053 ms
MarkObjects: 12.593673 ms DeleteObjects: 0.133552 ms)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 40106.
Total: 19.733030 ms (FindLiveObjects: 2.910683 ms CreateObjectMapping: 2.919743 ms
MarkObjects: 13.429764 ms DeleteObjects: 0.472255 ms)
SET ROTATION !?
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 44156.
Total: 21.366344 ms (FindLiveObjects: 3.635724 ms CreateObjectMapping: 3.418592 ms
MarkObjects: 14.101910 ms DeleteObjects: 0.209534 ms)
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 42049.
Total: 26.639473 ms (FindLiveObjects: 3.139797 ms CreateObjectMapping: 6.013366 ms
MarkObjects: 16.955314 ms DeleteObjects: 0.530411 ms)
SET ROTATION !?
Disable Uprights
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 41021.
Total: 21.072353 ms (FindLiveObjects: 3.344948 ms CreateObjectMapping: 2.598866 ms
MarkObjects: 14.959918 ms DeleteObjects: 0.167744 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 38498.
Total: 15.599918 ms (FindLiveObjects: 2.986665 ms CreateObjectMapping: 2.565259 ms
MarkObjects: 9.955063 ms DeleteObjects: 0.092347 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 806 unused Assets to reduce memory usage. Loaded Objects now: 30206.
Total: 26.633336 ms (FindLiveObjects: 4.354335 ms CreateObjectMapping: 4.091030 ms
MarkObjects: 14.262640 ms DeleteObjects: 3.924454 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 9.808067 ms
Default clip could not be found in attached animations list.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1284 unused Assets to reduce memory usage. Loaded Objects now: 37536.
Total: 44.769289 ms (FindLiveObjects: 2.983743 ms CreateObjectMapping: 14.357909 ms
MarkObjects: 16.131205 ms DeleteObjects: 11.294971 ms)
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 36778.
Total: 17.153451 ms (FindLiveObjects: 3.144181 ms CreateObjectMapping: 3.581368 ms
MarkObjects: 10.311592 ms DeleteObjects: 0.106667 ms)
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 37099.
Total: 16.606967 ms (FindLiveObjects: 3.368911 ms CreateObjectMapping: 2.986665 ms
MarkObjects: 10.154076 ms DeleteObjects: 0.096731 ms)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 36732.
Total: 14.108631 ms (FindLiveObjects: 2.425862 ms CreateObjectMapping: 2.754044 ms
MarkObjects: 8.858881 ms DeleteObjects: 0.068676 ms)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 36811.
Total: 18.250218 ms (FindLiveObjects: 3.753496 ms CreateObjectMapping: 3.427066 ms
MarkObjects: 10.924998 ms DeleteObjects: 0.143781 ms)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 36717.
Total: 14.128503 ms (FindLiveObjects: 2.407451 ms CreateObjectMapping: 3.033423 ms
MarkObjects: 8.610187 ms DeleteObjects: 0.076858 ms)
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 36951.
Total: 19.808427 ms (FindLiveObjects: 2.553569 ms CreateObjectMapping: 2.869186 ms
MarkObjects: 12.755572 ms DeleteObjects: 1.628931 ms)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 38651.
Total: 18.055880 ms (FindLiveObjects: 2.785898 ms CreateObjectMapping: 4.048655 ms
MarkObjects: 11.131610 ms DeleteObjects: 0.089425 ms)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 38888.
Total: 16.997689 ms (FindLiveObjects: 3.148564 ms CreateObjectMapping: 3.067322 ms
MarkObjects: 10.681857 ms DeleteObjects: 0.099068 ms)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 39019.
Total: 18.680683 ms (FindLiveObjects: 4.180454 ms CreateObjectMapping: 2.825350 ms
MarkObjects: 11.557984 ms DeleteObjects: 0.116018 ms)
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 40693.
Total: 20.146838 ms (FindLiveObjects: 3.949587 ms CreateObjectMapping: 4.091322 ms
MarkObjects: 11.978514 ms DeleteObjects: 0.126247 ms)
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 39044.
Total: 18.982564 ms (FindLiveObjects: 2.808692 ms CreateObjectMapping: 4.250883 ms
MarkObjects: 11.301400 ms DeleteObjects: 0.620420 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 38939.
Total: 19.101797 ms (FindLiveObjects: 2.745277 ms CreateObjectMapping: 4.571175 ms
MarkObjects: 11.729820 ms DeleteObjects: 0.054941 ms)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 38121.
Total: 17.457670 ms (FindLiveObjects: 2.625460 ms CreateObjectMapping: 3.963030 ms
MarkObjects: 10.772450 ms DeleteObjects: 0.096438 ms)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 40055.
Total: 18.542747 ms (FindLiveObjects: 2.951304 ms CreateObjectMapping: 4.086938 ms
MarkObjects: 11.424432 ms DeleteObjects: 0.079489 ms)
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 38426.
Total: 19.747057 ms (FindLiveObjects: 3.368327 ms CreateObjectMapping: 3.404564 ms
MarkObjects: 12.872467 ms DeleteObjects: 0.100822 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 38710.
Total: 19.149139 ms (FindLiveObjects: 3.537240 ms CreateObjectMapping: 5.578225 ms
MarkObjects: 9.969090 ms DeleteObjects: 0.063708 ms)
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 38163.
Total: 17.505889 ms (FindLiveObjects: 2.780345 ms CreateObjectMapping: 3.721642 ms
MarkObjects: 10.891683 ms DeleteObjects: 0.111635 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 38891.
Total: 20.600098 ms (FindLiveObjects: 4.918938 ms CreateObjectMapping: 3.934975 ms
MarkObjects: 11.625783 ms DeleteObjects: 0.119817 ms)
Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 38077.
Total: 18.538071 ms (FindLiveObjects: 2.586300 ms CreateObjectMapping: 2.402190 ms
MarkObjects: 13.349106 ms DeleteObjects: 0.199306 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 38106.
Total: 17.724483 ms (FindLiveObjects: 3.248510 ms CreateObjectMapping: 3.719888 ms
MarkObjects: 10.689747 ms DeleteObjects: 0.065753 ms)
SET ROTATION !?
SET ROTATION !?
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 36874.
Total: 16.439808 ms (FindLiveObjects: 2.995432 ms CreateObjectMapping: 2.634519 ms
MarkObjects: 10.599154 ms DeleteObjects: 0.209826 ms)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 40010.
Total: 16.998273 ms (FindLiveObjects: 2.623706 ms CreateObjectMapping: 3.454245 ms
MarkObjects: 10.797875 ms DeleteObjects: 0.121863 ms)
Slice fail!
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 39888.
Total: 17.495077 ms (FindLiveObjects: 3.875066 ms CreateObjectMapping: 3.156747 ms
MarkObjects: 10.359227 ms DeleteObjects: 0.103452 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40658.
Total: 18.411825 ms (FindLiveObjects: 3.247048 ms CreateObjectMapping: 2.487524 ms
MarkObjects: 12.607700 ms DeleteObjects: 0.068968 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41070.
Total: 17.369999 ms (FindLiveObjects: 3.046574 ms CreateObjectMapping: 2.375305 ms
MarkObjects: 11.890258 ms DeleteObjects: 0.057571 ms)
SET ROTATION !?
SET ROTATION !?
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 39068.
Total: 16.990675 ms (FindLiveObjects: 4.605367 ms CreateObjectMapping: 2.203761 ms
MarkObjects: 10.080725 ms DeleteObjects: 0.099945 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 38274.
Total: 19.558856 ms (FindLiveObjects: 4.769897 ms CreateObjectMapping: 2.213405 ms
MarkObjects: 12.297929 ms DeleteObjects: 0.275872 ms)
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 37521.
Total: 15.056941 ms (FindLiveObjects: 2.920912 ms CreateObjectMapping: 2.095341 ms
MarkObjects: 9.950679 ms DeleteObjects: 0.088840 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 37875.
Total: 16.052301 ms (FindLiveObjects: 3.647121 ms CreateObjectMapping: 1.618118 ms
MarkObjects: 10.733583 ms DeleteObjects: 0.052895 ms)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 38633.
Total: 23.067457 ms (FindLiveObjects: 4.844417 ms CreateObjectMapping: 2.157588 ms
MarkObjects: 15.824064 ms DeleteObjects: 0.241096 ms)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 38736.
Total: 17.601743 ms (FindLiveObjects: 4.929166 ms CreateObjectMapping: 2.033387 ms
MarkObjects: 10.515282 ms DeleteObjects: 0.123616 ms)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 37666.
Total: 16.696684 ms (FindLiveObjects: 3.303450 ms CreateObjectMapping: 3.151779 ms
MarkObjects: 10.170734 ms DeleteObjects: 0.070137 ms)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 37734.
Total: 15.810621 ms (FindLiveObjects: 2.703195 ms CreateObjectMapping: 2.650592 ms
MarkObjects: 10.376761 ms DeleteObjects: 0.079781 ms)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 38382.
Total: 17.547679 ms (FindLiveObjects: 4.453112 ms CreateObjectMapping: 1.936656 ms
MarkObjects: 11.038971 ms DeleteObjects: 0.117772 ms)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 38809.
Total: 17.939277 ms (FindLiveObjects: 3.000108 ms CreateObjectMapping: 2.948674 ms
MarkObjects: 11.869217 ms DeleteObjects: 0.119817 ms)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 38843.
Total: 15.656612 ms (FindLiveObjects: 2.511195 ms CreateObjectMapping: 2.350464 ms
MarkObjects: 10.705820 ms DeleteObjects: 0.088256 ms)
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 39204.
Total: 16.816209 ms (FindLiveObjects: 2.913898 ms CreateObjectMapping: 2.924126 ms
MarkObjects: 10.869181 ms DeleteObjects: 0.108420 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 39613.
Total: 21.497850 ms (FindLiveObjects: 2.960948 ms CreateObjectMapping: 3.290299 ms
MarkObjects: 15.132923 ms DeleteObjects: 0.113096 ms)
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 36765.
Total: 14.352065 ms (FindLiveObjects: 2.578117 ms CreateObjectMapping: 2.204054 ms
MarkObjects: 9.427574 ms DeleteObjects: 0.142027 ms)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 39471.
Total: 19.443715 ms (FindLiveObjects: 4.717002 ms CreateObjectMapping: 2.693259 ms
MarkObjects: 11.958934 ms DeleteObjects: 0.073936 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 803 unused Assets to reduce memory usage. Loaded Objects now: 30204.
Total: 24.290470 ms (FindLiveObjects: 2.415049 ms CreateObjectMapping: 3.930591 ms
MarkObjects: 14.866987 ms DeleteObjects: 3.076966 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 9.417054 ms
Default clip could not be found in attached animations list.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1372 unused Assets to reduce memory usage. Loaded Objects now: 39076.
Total: 27.281518 ms (FindLiveObjects: 2.466775 ms CreateObjectMapping: 3.027286 ms
MarkObjects: 10.678350 ms DeleteObjects: 11.108815 ms)
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SET ROTATION !?
SET ROTATION !?
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 38149.
Total: 15.172375 ms (FindLiveObjects: 3.992838 ms CreateObjectMapping: 2.665496 ms
MarkObjects: 8.364415 ms DeleteObjects: 0.148164 ms)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 38558.
Total: 17.993049 ms (FindLiveObjects: 4.686609 ms CreateObjectMapping: 2.757259 ms
MarkObjects: 10.438423 ms DeleteObjects: 0.109297 ms)
SET ROTATION !?
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 38100.
Total: 15.383370 ms (FindLiveObjects: 2.991633 ms CreateObjectMapping: 2.540711 ms
MarkObjects: 9.773583 ms DeleteObjects: 0.076858 ms)
Slice fail!
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 38329.
Total: 19.050071 ms (FindLiveObjects: 2.595944 ms CreateObjectMapping: 5.444088 ms
MarkObjects: 10.922660 ms DeleteObjects: 0.086794 ms)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 39035.
Total: 17.788483 ms (FindLiveObjects: 3.017058 ms CreateObjectMapping: 3.391121 ms
MarkObjects: 11.223372 ms DeleteObjects: 0.156347 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 39442.
Total: 19.240610 ms (FindLiveObjects: 3.875066 ms CreateObjectMapping: 4.724600 ms
MarkObjects: 10.563501 ms DeleteObjects: 0.076858 ms)
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 41466.
Total: 18.479039 ms (FindLiveObjects: 3.906920 ms CreateObjectMapping: 3.556820 ms
MarkObjects: 10.867720 ms DeleteObjects: 0.146995 ms)
Player hit for 22.31188 by FistRight
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 40581.
Total: 16.715680 ms (FindLiveObjects: 3.735377 ms CreateObjectMapping: 2.830610 ms
MarkObjects: 10.063775 ms DeleteObjects: 0.085626 ms)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 39787.
Total: 17.736172 ms (FindLiveObjects: 3.717258 ms CreateObjectMapping: 4.035504 ms
MarkObjects: 9.876451 ms DeleteObjects: 0.106082 ms)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 39873.
Total: 19.400171 ms (FindLiveObjects: 3.919486 ms CreateObjectMapping: 4.410737 ms
MarkObjects: 11.002733 ms DeleteObjects: 0.066922 ms)
Disable Uprights
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Component.get_transform(UnityEngine.Component)
at Enemy.NotifyHitAnotherRikobe (Enemy hit) [0x0002f] in
<644d8b4ae6a045fd88842241d9fec984>:0
at Enemy.Damage (System.Single dmg, System.Single dmgMod, UnityEngine.GameObject
sender, DamageType type, System.Boolean dontStun, AITargetable responsibleEntity,
System.Boolean isFloorDamager) [0x00287] in <644d8b4ae6a045fd88842241d9fec984>:0
at DamageRelay.Damage (DamageType damageType, UnityEngine.Vector3
relativeVelocity, UnityEngine.Vector3 force, UnityEngine.Vector3 pos,
UnityEngine.GameObject sender, UnityEngine.Vector3 hitNormal, UnityEngine.Collision
collision, AITargetable responsibleEntity, System.Boolean isFloor) [0x003c8] in
<644d8b4ae6a045fd88842241d9fec984>:0
at DamagerRigidbody.OnCollisionEnter (UnityEngine.Collision collision) [0x00b40]
in <644d8b4ae6a045fd88842241d9fec984>:0
Disable Uprights
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 40099.
Total: 21.442325 ms (FindLiveObjects: 3.962445 ms CreateObjectMapping: 3.153532 ms
MarkObjects: 13.527956 ms DeleteObjects: 0.797808 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 40143.
Total: 17.499460 ms (FindLiveObjects: 3.941112 ms CreateObjectMapping: 2.890519 ms
MarkObjects: 10.602660 ms DeleteObjects: 0.064584 ms)
Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 38619.
Total: 17.141469 ms (FindLiveObjects: 3.925039 ms CreateObjectMapping: 4.212308 ms
MarkObjects: 8.914114 ms DeleteObjects: 0.089425 ms)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 40342.
Total: 19.048610 ms (FindLiveObjects: 4.759668 ms CreateObjectMapping: 2.698227 ms
MarkObjects: 11.445473 ms DeleteObjects: 0.144365 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 39158.
Total: 17.450949 ms (FindLiveObjects: 4.496947 ms CreateObjectMapping: 3.061185 ms
MarkObjects: 9.780889 ms DeleteObjects: 0.111635 ms)
SET ROTATION !?
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 38685.
Total: 18.218948 ms (FindLiveObjects: 4.584326 ms CreateObjectMapping: 3.202336 ms
MarkObjects: 10.355428 ms DeleteObjects: 0.075689 ms)
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 40447.
Total: 17.743186 ms (FindLiveObjects: 4.731906 ms CreateObjectMapping: 2.673679 ms
MarkObjects: 10.205802 ms DeleteObjects: 0.130922 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 19.886454 ms
Current elevator floor index is 0
Unloading 813 unused Assets to reduce memory usage. Loaded Objects now: 30212.
Total: 27.361591 ms (FindLiveObjects: 2.248766 ms CreateObjectMapping: 4.190682 ms
MarkObjects: 17.335807 ms DeleteObjects: 3.585459 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 9.749912 ms
Default clip could not be found in attached animations list.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1456 unused Assets to reduce memory usage. Loaded Objects now: 39547.
Total: 26.898395 ms (FindLiveObjects: 2.569058 ms CreateObjectMapping: 2.955980 ms
MarkObjects: 10.783848 ms DeleteObjects: 10.589218 ms)
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 39189.
Total: 16.835205 ms (FindLiveObjects: 4.828344 ms CreateObjectMapping: 3.138921 ms
MarkObjects: 8.702241 ms DeleteObjects: 0.164822 ms)
Load cell
damage valid
Unloading 816 unused Assets to reduce memory usage. Loaded Objects now: 30217.
Total: 40.295136 ms (FindLiveObjects: 1.986337 ms CreateObjectMapping: 3.527888 ms
MarkObjects: 28.792093 ms DeleteObjects: 5.988234 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 9.510570 ms
Default clip could not be found in attached animations list.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1267 unused Assets to reduce memory usage. Loaded Objects now: 38493.
Total: 25.288752 ms (FindLiveObjects: 2.648839 ms CreateObjectMapping: 3.303450 ms
MarkObjects: 9.306880 ms DeleteObjects: 10.028999 ms)
SET ROTATION !?
SET ROTATION !?
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 38163.
Total: 18.951879 ms (FindLiveObjects: 2.752291 ms CreateObjectMapping: 4.714372 ms
MarkObjects: 11.233016 ms DeleteObjects: 0.251324 ms)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 43324.
Total: 27.011783 ms (FindLiveObjects: 10.961820 ms CreateObjectMapping: 3.658518 ms
MarkObjects: 12.320139 ms DeleteObjects: 0.071014 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 41719.
Total: 17.230310 ms (FindLiveObjects: 3.650628 ms CreateObjectMapping: 3.228053 ms
MarkObjects: 10.155245 ms DeleteObjects: 0.195507 ms)
Slice fail!
Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 41601.
Total: 21.326307 ms (FindLiveObjects: 2.890811 ms CreateObjectMapping: 3.323907 ms
MarkObjects: 14.919882 ms DeleteObjects: 0.190246 ms)
Slice fail!
SET ROTATION !?
damage valid
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 815 unused Assets to reduce memory usage. Loaded Objects now: 30208.
Total: 25.416752 ms (FindLiveObjects: 1.971433 ms CreateObjectMapping: 3.789148 ms
MarkObjects: 15.848904 ms DeleteObjects: 3.806390 ms)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1536 unused Assets to reduce memory usage. Loaded Objects now: 38448.
Total: 26.185336 ms (FindLiveObjects: 2.613478 ms CreateObjectMapping: 3.162592 ms
MarkObjects: 9.328214 ms DeleteObjects: 11.080468 ms)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 37174.
Total: 16.932520 ms (FindLiveObjects: 3.524089 ms CreateObjectMapping: 3.234190 ms
MarkObjects: 10.062606 ms DeleteObjects: 0.111050 ms)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 46469.
Total: 18.687112 ms (FindLiveObjects: 3.121386 ms CreateObjectMapping: 2.962117 ms
MarkObjects: 12.513308 ms DeleteObjects: 0.089425 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 46090.
Total: 19.529925 ms (FindLiveObjects: 4.094536 ms CreateObjectMapping: 2.846683 ms
MarkObjects: 12.480285 ms DeleteObjects: 0.107836 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 47818.
Total: 24.039438 ms (FindLiveObjects: 3.703231 ms CreateObjectMapping: 2.418263 ms
MarkObjects: 17.801049 ms DeleteObjects: 0.115726 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 803 unused Assets to reduce memory usage. Loaded Objects now: 30210.
Total: 30.881297 ms (FindLiveObjects: 3.836783 ms CreateObjectMapping: 3.948126 ms
MarkObjects: 19.693870 ms DeleteObjects: 3.401642 ms)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1275 unused Assets to reduce memory usage. Loaded Objects now: 40063.
Total: 27.959801 ms (FindLiveObjects: 3.189478 ms CreateObjectMapping: 4.000728 ms
MarkObjects: 9.844305 ms DeleteObjects: 10.924998 ms)
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SET ROTATION !?
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 39637.
Total: 17.877031 ms (FindLiveObjects: 3.054756 ms CreateObjectMapping: 3.201459 ms
MarkObjects: 11.472943 ms DeleteObjects: 0.147288 ms)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
damage valid
Detach
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 816 unused Assets to reduce memory usage. Loaded Objects now: 30216.
Total: 31.256530 ms (FindLiveObjects: 2.199085 ms CreateObjectMapping: 4.667906 ms
MarkObjects: 17.390163 ms DeleteObjects: 6.998206 ms)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1268 unused Assets to reduce memory usage. Loaded Objects now: 38777.
Total: 25.990414 ms (FindLiveObjects: 2.225387 ms CreateObjectMapping: 2.415341 ms
MarkObjects: 9.671885 ms DeleteObjects: 11.677217 ms)
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SET ROTATION !?
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 38123.
Total: 17.876738 ms (FindLiveObjects: 2.219542 ms CreateObjectMapping: 4.248545 ms
MarkObjects: 11.287080 ms DeleteObjects: 0.120694 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 39714.
Total: 18.094455 ms (FindLiveObjects: 3.049788 ms CreateObjectMapping: 3.261076 ms
MarkObjects: 11.698842 ms DeleteObjects: 0.084457 ms)
Player hit for 0.02529587 by UpperArmRight
Disable Uprights
Detach
Detach
Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 43251.
Total: 23.215621 ms (FindLiveObjects: 2.810154 ms CreateObjectMapping: 3.876527 ms
MarkObjects: 16.298073 ms DeleteObjects: 0.230575 ms)
Detach
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 811 unused Assets to reduce memory usage. Loaded Objects now: 30211.
Total: 28.253207 ms (FindLiveObjects: 2.908345 ms CreateObjectMapping: 5.480910 ms
MarkObjects: 16.673598 ms DeleteObjects: 3.189185 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1263 unused Assets to reduce memory usage. Loaded Objects now: 39390.
Total: 27.004185 ms (FindLiveObjects: 2.978775 ms CreateObjectMapping: 2.937861 ms
MarkObjects: 10.791446 ms DeleteObjects: 10.295519 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 38765.
Total: 19.435240 ms (FindLiveObjects: 3.605916 ms CreateObjectMapping: 3.147395 ms
MarkObjects: 12.529381 ms DeleteObjects: 0.151963 ms)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 806 unused Assets to reduce memory usage. Loaded Objects now: 30214.
Total: 25.584496 ms (FindLiveObjects: 2.448656 ms CreateObjectMapping: 4.386189 ms
MarkObjects: 16.114840 ms DeleteObjects: 2.634227 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 13.174348 ms
Default clip could not be found in attached animations list.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1270 unused Assets to reduce memory usage. Loaded Objects now: 38179.
Total: 37.587850 ms (FindLiveObjects: 2.269515 ms CreateObjectMapping: 2.356601 ms
MarkObjects: 22.557211 ms DeleteObjects: 10.403647 ms)
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 37799.
Total: 14.020375 ms (FindLiveObjects: 2.753167 ms CreateObjectMapping: 2.504181 ms
MarkObjects: 8.648178 ms DeleteObjects: 0.114265 ms)
Disable Uprights
damage valid
damage valid
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 807 unused Assets to reduce memory usage. Loaded Objects now: 30205.
Total: 32.534483 ms (FindLiveObjects: 4.385897 ms CreateObjectMapping: 4.662061 ms
MarkObjects: 20.318089 ms DeleteObjects: 3.167268 ms)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1263 unused Assets to reduce memory usage. Loaded Objects now: 38478.
Total: 27.296130 ms (FindLiveObjects: 2.924418 ms CreateObjectMapping: 2.638026 ms
MarkObjects: 10.848432 ms DeleteObjects: 10.884377 ms)
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 38319.
Total: 14.415480 ms (FindLiveObjects: 2.870647 ms CreateObjectMapping: 2.468820 ms
MarkObjects: 8.940123 ms DeleteObjects: 0.134721 ms)
SET ROTATION !?
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 43072.
Total: 18.107898 ms (FindLiveObjects: 2.785898 ms CreateObjectMapping: 3.134829 ms
MarkObjects: 12.064431 ms DeleteObjects: 0.121863 ms)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 44800.
Total: 19.355459 ms (FindLiveObjects: 3.193569 ms CreateObjectMapping: 2.723359 ms
MarkObjects: 13.342969 ms DeleteObjects: 0.094977 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 815 unused Assets to reduce memory usage. Loaded Objects now: 30208.
Total: 32.727652 ms (FindLiveObjects: 1.968803 ms CreateObjectMapping: 3.650920 ms
MarkObjects: 22.695439 ms DeleteObjects: 4.411322 ms)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1258 unused Assets to reduce memory usage. Loaded Objects now: 39248.
Total: 23.671219 ms (FindLiveObjects: 3.134537 ms CreateObjectMapping: 2.583377 ms
MarkObjects: 9.697309 ms DeleteObjects: 8.254826 ms)
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SET ROTATION !?
SET ROTATION !?
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 38784.
Total: 24.610177 ms (FindLiveObjects: 2.570519 ms CreateObjectMapping: 4.977970 ms
MarkObjects: 16.913524 ms DeleteObjects: 0.147580 ms)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
damage valid
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 42468.
Total: 17.418510 ms (FindLiveObjects: 2.641825 ms CreateObjectMapping: 2.803724 ms
MarkObjects: 11.858404 ms DeleteObjects: 0.113680 ms)
Detach
Detach
Detach
damage valid
Detach
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 805 unused Assets to reduce memory usage. Loaded Objects now: 30213.
Total: 27.094486 ms (FindLiveObjects: 2.078684 ms CreateObjectMapping: 3.414500 ms
MarkObjects: 18.070784 ms DeleteObjects: 3.529642 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 10.687409 ms
Default clip could not be found in attached animations list.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 38035.
Total: 18.160209 ms (FindLiveObjects: 4.425349 ms CreateObjectMapping: 3.360436 ms
MarkObjects: 10.198789 ms DeleteObjects: 0.175342 ms)
(Filename: Line: 0)
(Filename: Line: 0)
(Filename: Line: 0)
damage valid
damage valid
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 41497.
Total: 18.076336 ms (FindLiveObjects: 4.008911 ms CreateObjectMapping: 2.518209 ms
MarkObjects: 11.400176 ms DeleteObjects: 0.147580 ms)
damage valid
Load cell
Unloading 797 unused Assets to reduce memory usage. Loaded Objects now: 30210.
Total: 29.810247 ms (FindLiveObjects: 2.159341 ms CreateObjectMapping: 3.652966 ms
MarkObjects: 16.658693 ms DeleteObjects: 7.338662 ms)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1265 unused Assets to reduce memory usage. Loaded Objects now: 39405.
Total: 28.203819 ms (FindLiveObjects: 3.081350 ms CreateObjectMapping: 3.026117 ms
MarkObjects: 10.639775 ms DeleteObjects: 11.455701 ms)
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 38617.
Total: 17.811569 ms (FindLiveObjects: 3.124893 ms CreateObjectMapping: 2.991341 ms
MarkObjects: 11.545418 ms DeleteObjects: 0.149625 ms)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 40694.
Total: 19.458619 ms (FindLiveObjects: 3.276857 ms CreateObjectMapping: 3.982025 ms
MarkObjects: 12.088687 ms DeleteObjects: 0.110466 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 40976.
Total: 20.905778 ms (FindLiveObjects: 3.159085 ms CreateObjectMapping: 4.766390 ms
MarkObjects: 12.834184 ms DeleteObjects: 0.145242 ms)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 40914.
Total: 17.739095 ms (FindLiveObjects: 3.281532 ms CreateObjectMapping: 2.823012 ms
MarkObjects: 11.535190 ms DeleteObjects: 0.098484 ms)
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 41101.
Total: 30.593736 ms (FindLiveObjects: 2.955103 ms CreateObjectMapping: 5.283650 ms
MarkObjects: 22.163275 ms DeleteObjects: 0.190831 ms)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 41628.
Total: 18.912427 ms (FindLiveObjects: 3.208473 ms CreateObjectMapping: 4.475614 ms
MarkObjects: 11.171062 ms DeleteObjects: 0.056694 ms)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 40962.
Total: 18.695879 ms (FindLiveObjects: 5.014792 ms CreateObjectMapping: 2.786775 ms
MarkObjects: 10.788523 ms DeleteObjects: 0.105205 ms)
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 45064.
Total: 23.699858 ms (FindLiveObjects: 5.634042 ms CreateObjectMapping: 3.337350 ms
MarkObjects: 14.577380 ms DeleteObjects: 0.150502 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 45496.
Total: 17.127734 ms (FindLiveObjects: 2.493076 ms CreateObjectMapping: 2.564090 ms
MarkObjects: 11.958641 ms DeleteObjects: 0.111050 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 45273.
Total: 17.453871 ms (FindLiveObjects: 3.326245 ms CreateObjectMapping: 2.720437 ms
MarkObjects: 11.336468 ms DeleteObjects: 0.070137 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 44672.
Total: 18.302236 ms (FindLiveObjects: 3.387322 ms CreateObjectMapping: 2.951889 ms
MarkObjects: 11.874477 ms DeleteObjects: 0.087963 ms)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 43380.
Total: 21.926855 ms (FindLiveObjects: 2.981697 ms CreateObjectMapping: 3.760217 ms
MarkObjects: 14.835133 ms DeleteObjects: 0.349224 ms)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 45162.
Total: 23.462269 ms (FindLiveObjects: 4.641897 ms CreateObjectMapping: 4.917477 ms
MarkObjects: 13.743919 ms DeleteObjects: 0.158100 ms)
Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 44409.
Total: 21.408718 ms (FindLiveObjects: 3.662025 ms CreateObjectMapping: 4.516235 ms
MarkObjects: 13.018294 ms DeleteObjects: 0.211288 ms)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 45322.
Total: 22.418982 ms (FindLiveObjects: 3.770738 ms CreateObjectMapping: 4.874225 ms
MarkObjects: 13.625271 ms DeleteObjects: 0.148164 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 46576.
Total: 21.909321 ms (FindLiveObjects: 3.366281 ms CreateObjectMapping: 3.845843 ms
MarkObjects: 14.507827 ms DeleteObjects: 0.188201 ms)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 47601.
Total: 22.042581 ms (FindLiveObjects: 4.531431 ms CreateObjectMapping: 3.456875 ms
MarkObjects: 13.878640 ms DeleteObjects: 0.174173 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 22.818471 ms
Current elevator floor index is 0
Unloading 855 unused Assets to reduce memory usage. Loaded Objects now: 30212.
Total: 25.778834 ms (FindLiveObjects: 2.314519 ms CreateObjectMapping: 3.488729 ms
MarkObjects: 16.792246 ms DeleteObjects: 3.182464 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30244.
Total: 23.675018 ms (FindLiveObjects: 3.214318 ms CreateObjectMapping: 3.468856 ms
MarkObjects: 16.931643 ms DeleteObjects: 0.059616 ms)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1456 unused Assets to reduce memory usage. Loaded Objects now: 39577.
Total: 28.430887 ms (FindLiveObjects: 3.487560 ms CreateObjectMapping: 3.170774 ms
MarkObjects: 10.209894 ms DeleteObjects: 11.562075 ms)
Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 37428.
Total: 22.105120 ms (FindLiveObjects: 3.875943 ms CreateObjectMapping: 5.547832 ms
MarkObjects: 12.523244 ms DeleteObjects: 0.157808 ms)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 40619.
Total: 21.289485 ms (FindLiveObjects: 5.379796 ms CreateObjectMapping: 3.071998 ms
MarkObjects: 12.763463 ms DeleteObjects: 0.073644 ms)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 40368.
Total: 20.398454 ms (FindLiveObjects: 5.459577 ms CreateObjectMapping: 2.990172 ms
MarkObjects: 11.802294 ms DeleteObjects: 0.145534 ms)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40483.
Total: 20.231294 ms (FindLiveObjects: 3.748235 ms CreateObjectMapping: 3.638646 ms
MarkObjects: 12.719920 ms DeleteObjects: 0.123616 ms)
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 42430.
Total: 20.138070 ms (FindLiveObjects: 3.618482 ms CreateObjectMapping: 4.266664 ms
MarkObjects: 11.926495 ms DeleteObjects: 0.325845 ms)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 41655.
Total: 18.890802 ms (FindLiveObjects: 3.970043 ms CreateObjectMapping: 3.926208 ms
MarkObjects: 10.904834 ms DeleteObjects: 0.089425 ms)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 42448.
Total: 17.533944 ms (FindLiveObjects: 3.610884 ms CreateObjectMapping: 3.159085 ms
MarkObjects: 10.653510 ms DeleteObjects: 0.109297 ms)
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 45096.
Total: 20.331239 ms (FindLiveObjects: 3.793532 ms CreateObjectMapping: 3.113496 ms
MarkObjects: 13.153307 ms DeleteObjects: 0.270027 ms)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 44744.
Total: 20.490216 ms (FindLiveObjects: 5.816106 ms CreateObjectMapping: 2.612309 ms
MarkObjects: 11.930002 ms DeleteObjects: 0.130630 ms)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 45791.
Total: 19.749979 ms (FindLiveObjects: 4.823961 ms CreateObjectMapping: 2.757843 ms
MarkObjects: 12.066185 ms DeleteObjects: 0.101699 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 45241.
Total: 18.522583 ms (FindLiveObjects: 3.596856 ms CreateObjectMapping: 3.165222 ms
MarkObjects: 11.645363 ms DeleteObjects: 0.114557 ms)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 41177.
Total: 19.709066 ms (FindLiveObjects: 4.126390 ms CreateObjectMapping: 4.619102 ms
MarkObjects: 10.817747 ms DeleteObjects: 0.144657 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 42174.
Total: 19.220153 ms (FindLiveObjects: 4.701805 ms CreateObjectMapping: 2.603250 ms
MarkObjects: 11.830349 ms DeleteObjects: 0.084164 ms)
Spawning Queued Enemy
Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 44103.
Total: 16.455881 ms (FindLiveObjects: 3.241496 ms CreateObjectMapping: 2.898117 ms
MarkObjects: 10.198789 ms DeleteObjects: 0.116895 ms)
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 45023.
Total: 21.527659 ms (FindLiveObjects: 3.875943 ms CreateObjectMapping: 3.713167 ms
MarkObjects: 13.774019 ms DeleteObjects: 0.163945 ms)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 45773.
Total: 21.156225 ms (FindLiveObjects: 4.080217 ms CreateObjectMapping: 3.783888 ms
MarkObjects: 13.082001 ms DeleteObjects: 0.209534 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 46584.
Total: 20.823659 ms (FindLiveObjects: 3.658226 ms CreateObjectMapping: 3.355468 ms
MarkObjects: 13.714987 ms DeleteObjects: 0.093808 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 388)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 848 unused Assets to reduce memory usage. Loaded Objects now: 30216.
Total: 25.700515 ms (FindLiveObjects: 2.363323 ms CreateObjectMapping: 3.954263 ms
MarkObjects: 16.087662 ms DeleteObjects: 3.294683 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1411 unused Assets to reduce memory usage. Loaded Objects now: 39106.
Total: 31.220292 ms (FindLiveObjects: 2.766902 ms CreateObjectMapping: 2.495999 ms
MarkObjects: 10.893437 ms DeleteObjects: 15.063078 ms)
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SET ROTATION !?
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 38750.
Total: 17.125981 ms (FindLiveObjects: 4.432947 ms CreateObjectMapping: 2.702318 ms
MarkObjects: 9.810113 ms DeleteObjects: 0.179434 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 41891.
Total: 18.734455 ms (FindLiveObjects: 3.412747 ms CreateObjectMapping: 4.950792 ms
MarkObjects: 10.299318 ms DeleteObjects: 0.071306 ms)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 42063.
Total: 18.932884 ms (FindLiveObjects: 3.600363 ms CreateObjectMapping: 2.881752 ms
MarkObjects: 12.361637 ms DeleteObjects: 0.088548 ms)
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 41025.
Total: 19.420920 ms (FindLiveObjects: 3.876527 ms CreateObjectMapping: 3.756418 ms
MarkObjects: 11.683938 ms DeleteObjects: 0.103452 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41065.
Total: 20.287404 ms (FindLiveObjects: 4.049824 ms CreateObjectMapping: 4.591340 ms
MarkObjects: 11.507427 ms DeleteObjects: 0.138228 ms)
Disable Uprights
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 43254.
Total: 19.500409 ms (FindLiveObjects: 4.062390 ms CreateObjectMapping: 2.675140 ms
MarkObjects: 12.584614 ms DeleteObjects: 0.177680 ms)
damage valid
damage valid
Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 41976.
Total: 29.535837 ms (FindLiveObjects: 6.748343 ms CreateObjectMapping: 3.585459 ms
MarkObjects: 19.041596 ms DeleteObjects: 0.159562 ms)
SET ROTATION !?
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Component.get_transform(UnityEngine.Component)
at Enemy.NotifyHitAnotherRikobe (Enemy hit) [0x0002f] in
<644d8b4ae6a045fd88842241d9fec984>:0
at Enemy.Damage (System.Single dmg, System.Single dmgMod, UnityEngine.GameObject
sender, DamageType type, System.Boolean dontStun, AITargetable responsibleEntity,
System.Boolean isFloorDamager) [0x00287] in <644d8b4ae6a045fd88842241d9fec984>:0
at DamageRelay.Damage (DamageType damageType, UnityEngine.Vector3
relativeVelocity, UnityEngine.Vector3 force, UnityEngine.Vector3 pos,
UnityEngine.GameObject sender, UnityEngine.Vector3 hitNormal, UnityEngine.Collision
collision, AITargetable responsibleEntity, System.Boolean isFloor) [0x003c8] in
<644d8b4ae6a045fd88842241d9fec984>:0
at DamagerRigidbody.OnCollisionEnter (UnityEngine.Collision collision) [0x00b40]
in <644d8b4ae6a045fd88842241d9fec984>:0
Disable Uprights
Disable Uprights
Disable Uprights
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 40737.
Total: 19.816902 ms (FindLiveObjects: 4.631084 ms CreateObjectMapping: 2.455670 ms
MarkObjects: 12.572340 ms DeleteObjects: 0.156931 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 38278.
Total: 21.954617 ms (FindLiveObjects: 5.255887 ms CreateObjectMapping: 3.507432 ms
MarkObjects: 13.118239 ms DeleteObjects: 0.071890 ms)
Detach
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 42888.
Total: 18.720427 ms (FindLiveObjects: 5.278097 ms CreateObjectMapping: 3.167268 ms
MarkObjects: 10.191190 ms DeleteObjects: 0.083288 ms)
Detach
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 41273.
Total: 30.573571 ms (FindLiveObjects: 13.987645 ms CreateObjectMapping: 3.044820 ms
MarkObjects: 13.305855 ms DeleteObjects: 0.234959 ms)
Detach
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 41832.
Total: 19.723970 ms (FindLiveObjects: 4.500162 ms CreateObjectMapping: 4.147431 ms
MarkObjects: 11.016761 ms DeleteObjects: 0.058740 ms)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 38233.
Total: 18.363313 ms (FindLiveObjects: 5.047814 ms CreateObjectMapping: 3.471779 ms
MarkObjects: 9.671300 ms DeleteObjects: 0.171836 ms)
SET ROTATION !?
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 42079.
Total: 20.886782 ms (FindLiveObjects: 4.863120 ms CreateObjectMapping: 3.466519 ms
MarkObjects: 12.418331 ms DeleteObjects: 0.137644 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 43688.
Total: 20.837102 ms (FindLiveObjects: 5.072070 ms CreateObjectMapping: 3.041606 ms
MarkObjects: 12.447262 ms DeleteObjects: 0.275580 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 44961.
Total: 21.704462 ms (FindLiveObjects: 5.101002 ms CreateObjectMapping: 3.171359 ms
MarkObjects: 13.317837 ms DeleteObjects: 0.113973 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 45446.
Total: 17.412958 ms (FindLiveObjects: 3.392290 ms CreateObjectMapping: 2.819505 ms
MarkObjects: 11.141546 ms DeleteObjects: 0.059324 ms)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 42856.
Total: 20.390271 ms (FindLiveObjects: 5.269330 ms CreateObjectMapping: 2.889350 ms
MarkObjects: 12.039007 ms DeleteObjects: 0.191415 ms)
SET ROTATION !?
Detach
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 42288.
Total: 21.853795 ms (FindLiveObjects: 7.541183 ms CreateObjectMapping: 2.397807 ms
MarkObjects: 11.826842 ms DeleteObjects: 0.087379 ms)
Detach
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 42211.
Total: 21.582891 ms (FindLiveObjects: 3.459213 ms CreateObjectMapping: 5.163248 ms
MarkObjects: 12.847335 ms DeleteObjects: 0.112511 ms)
Load cell
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Unloading 816 unused Assets to reduce memory usage. Loaded Objects now: 30213.
Total: 27.570541 ms (FindLiveObjects: 2.560291 ms CreateObjectMapping: 4.458956 ms
MarkObjects: 17.060227 ms DeleteObjects: 3.490482 ms)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
UnloadTime: 9.422022 ms
Default clip could not be found in attached animations list.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Unloading 1274 unused Assets to reduce memory usage. Loaded Objects now: 38807.
Total: 34.373532 ms (FindLiveObjects: 3.395797 ms CreateObjectMapping: 2.931432 ms
MarkObjects: 10.277985 ms DeleteObjects: 17.768026 ms)
SET ROTATION !?
SET ROTATION !?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
SET ROTATION !?
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 38169.
Total: 16.822054 ms (FindLiveObjects: 3.737715 ms CreateObjectMapping: 3.110281 ms
MarkObjects: 9.822095 ms DeleteObjects: 0.150502 ms)
Slice fail!
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 41914.
Total: 19.959806 ms (FindLiveObjects: 4.752363 ms CreateObjectMapping: 3.415377 ms
MarkObjects: 11.694751 ms DeleteObjects: 0.096438 ms)
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 40898.
Total: 22.372809 ms (FindLiveObjects: 4.201787 ms CreateObjectMapping: 3.663194 ms
MarkObjects: 14.303846 ms DeleteObjects: 0.203105 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 40891.
Total: 20.531714 ms (FindLiveObjects: 3.443432 ms CreateObjectMapping: 5.745677 ms
MarkObjects: 11.207299 ms DeleteObjects: 0.134429 ms)
SET ROTATION !?
damage valid
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 39142.
Total: 19.342893 ms (FindLiveObjects: 3.731578 ms CreateObjectMapping: 2.885259 ms
MarkObjects: 12.574093 ms DeleteObjects: 0.151671 ms)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 41655.
Total: 18.809560 ms (FindLiveObjects: 3.349039 ms CreateObjectMapping: 4.561532 ms
MarkObjects: 10.773327 ms DeleteObjects: 0.125370 ms)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 41829.
Total: 20.238016 ms (FindLiveObjects: 4.160290 ms CreateObjectMapping: 4.222829 ms
MarkObjects: 11.683062 ms DeleteObjects: 0.171251 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 41681.
Total: 20.770764 ms (FindLiveObjects: 4.304947 ms CreateObjectMapping: 3.937897 ms
MarkObjects: 12.441710 ms DeleteObjects: 0.085333 ms)
Detach
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 40658.
Total: 23.605173 ms (FindLiveObjects: 3.472656 ms CreateObjectMapping: 3.310464 ms
MarkObjects: 16.693762 ms DeleteObjects: 0.128000 ms)
Detach
Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 43518.
Total: 19.060592 ms (FindLiveObjects: 4.886499 ms CreateObjectMapping: 3.098300 ms
MarkObjects: 10.907464 ms DeleteObjects: 0.167744 ms)
Slice fail!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 42620.
Total: 25.898652 ms (FindLiveObjects: 9.794040 ms CreateObjectMapping: 2.542464 ms
MarkObjects: 13.263189 ms DeleteObjects: 0.298082 ms)
damage valid
damage valid
Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 43183.
Total: 24.239913 ms (FindLiveObjects: 5.456947 ms CreateObjectMapping: 4.308162 ms
MarkObjects: 14.255042 ms DeleteObjects: 0.219470 ms)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 44310.
Total: 40.021018 ms (FindLiveObjects: 5.077330 ms CreateObjectMapping: 12.041345 ms
MarkObjects: 22.517174 ms DeleteObjects: 0.384292 ms)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 44501.
Total: 22.774635 ms (FindLiveObjects: 4.573513 ms CreateObjectMapping: 3.378847 ms
MarkObjects: 14.758859 ms DeleteObjects: 0.063123 ms)
Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 43776.
Total: 37.988800 ms (FindLiveObjects: 5.695412 ms CreateObjectMapping: 6.878389 ms
MarkObjects: 25.113410 ms DeleteObjects: 0.300420 ms)
SET ROTATION !?
Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 39242.
Total: 19.076957 ms (FindLiveObjects: 3.658518 ms CreateObjectMapping: 2.658775 ms
MarkObjects: 12.527043 ms DeleteObjects: 0.232036 ms)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 43062.
Total: 22.454635 ms (FindLiveObjects: 3.845843 ms CreateObjectMapping: 3.967998 ms
MarkObjects: 14.508996 ms DeleteObjects: 0.131215 ms)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 43548.
Total: 32.703104 ms (FindLiveObjects: 5.161495 ms CreateObjectMapping: 4.674335 ms
MarkObjects: 21.839476 ms DeleteObjects: 1.026922 ms)
Spawning Queued Enemy
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 44211.
Total: 26.958596 ms (FindLiveObjects: 4.578481 ms CreateObjectMapping: 4.398463 ms
MarkObjects: 17.912099 ms DeleteObjects: 0.068968 ms)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 43229.
Total: 22.064206 ms (FindLiveObjects: 4.219614 ms CreateObjectMapping: 3.783596 ms
MarkObjects: 13.928028 ms DeleteObjects: 0.132091 ms)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 44193.
Total: 23.276991 ms (FindLiveObjects: 4.271632 ms CreateObjectMapping: 4.882993 ms
MarkObjects: 14.044047 ms DeleteObjects: 0.078027 ms)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 44825.
Total: 24.850396 ms (FindLiveObjects: 3.810482 ms CreateObjectMapping: 7.055484 ms
MarkObjects: 13.790677 ms DeleteObjects: 0.192877 ms)
Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 42584.
Total: 21.718197 ms (FindLiveObjects: 3.948126 ms CreateObjectMapping: 4.167304 ms
MarkObjects: 13.433563 ms DeleteObjects: 0.168621 ms)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 41906.
Total: 23.606050 ms (FindLiveObjects: 3.359560 ms CreateObjectMapping: 3.994591 ms
MarkObjects: 16.112210 ms DeleteObjects: 0.138813 ms)
damage valid
damage valid
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 41342.
Total: 18.896062 ms (FindLiveObjects: 5.442042 ms CreateObjectMapping: 3.042190 ms
MarkObjects: 10.316560 ms DeleteObjects: 0.094977 ms)
damage valid
damage valid
Load cell
damage valid
Unloading 824 unused Assets to reduce memory usage. Loaded Objects now: 30218.
Total: 33.741715 ms (FindLiveObjects: 2.977313 ms CreateObjectMapping: 4.909294 ms
MarkObjects: 21.037869 ms DeleteObjects: 4.816947 ms)
OpenVR Shutdown