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Research Proposal 2 Final
Research Proposal 2 Final
Research Proposal 2 Final
VR Group (n=30)
(4)
Test and Measures Reliability of TUG test
Justification & 10 MWT
• Gait velocity is valid, reliable, and has high • The TUG test is reliable and valid. It is
sensitivity (true positive rate) when an easy to use clinical tool when
evaluating an individual's functional status.(7) assessing advanced functional mobility
post stroke.(8)
• The TUG test and 10MWT measures an
individual's gait velocity which plays a role in • "The 10MWT was performed in a
functional capacity. median of 19s with the dynamic start
and 18.4s with the static start (P=0.092).
The correlation between the results of
the two methods was between 0.98 and
0.99. The inter- and intra-rater
reliabilities were between 0.95 and 0.99
for both methods."(9)
Discussion
• We would record the assistive device subjects use at baseline and compare it to the
device they are using (if any) at the end of the study.
• There would be analysis of missed session by each group
• We would use a questionnaire to determine if participants enjoyed the use of VR in their
program.
• With these side notes, even if the TAU group and VR group have similar results, we could
conclude possible benefits in enjoyment, interest, and attendance in VR therapy.
• More beneficial treatment will be offered to the opposite group.
• Limitations:
• All of the participants did not have the same side hemisphere stroke but, we chose to use
strokes affecting dominant side because those would be more difficult to recover from.
• We were not able to compensate individuals for participating in our study due to lack of
funds.
References
(1) Park J, Chung Y. The effects of robot-assisted gait training using virtual reality and auditory
stimulation on balance and gait abilities in persons with stroke. NeuroRehabilitation.
2018;43(2):227-235. doi:10.3233/nre-172415.
(2) Stroke. Centers for Disease Control and Prevention. https://www.cdc.gov/stroke/facts.htm. Published
September 6, 2017. Accessed October 9, 2018.
(3) Teo W-P, Muthalib M, Yamin S, et al. Does a Combination of Virtual Reality, Neuromodulation
and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? – A Narrative Review
of the Literature. Frontiers in Human Neuroscience. 2016;10. doi:10.3389/fnhum.2016.00284.
(4) In T, Lee K, Song C. Virtual Reality Reflection Therapy Improves Balance and Gait in Patients with
Chronic Stroke: Randomized Controlled Trials. Medical Science Monitor. 2016;22:4046-4053.
doi:10.12659/msm.898157.
(5) Park D-S, Lee D-G, Lee K, Lee G. Effects of Virtual Reality Training using Xbox Kinect on
Motor Function in Stroke Survivors: A Preliminary Study. Journal of Stroke and Cerebrovascular
Diseases. 2017;26(10):2313-2319. doi:10.1016/j.jstrokecerebrovasdis.2017.05.019.
(6) Parab A, Patil A. Immediate Effect of Virtual Reality on Balance, Gait and Posture in Stroke Patients -
An Experimental Study. Indian Journal of Physiotherapy & Occupational Therapy. 2018;12(1):118-