Professional Documents
Culture Documents
Chapter 2
Chapter 2
Methods
The design to be used in this study is Research and Development (R & D).
According to Hall (2006), it is a term that is used in describing the activities done by
firms and other entities such as individual entrepreneurs for them to create new or
improved products or processes. He also added, “It is the broadest meaning of the term
covers activities from basic scientific research performed in universities and laboratories
all the way to testing and refining products before commercial sale or use.” (Hall, 2006,
p.1)
Hall (2006) also cited in his study that the Frascati Manual of the Organization for
Economic Cooperation and Development (EOCD) (1963) defined R&D as, “creative
including knowledge of man, culture and society, and the use of this stock of knowledge
There are four (4) short stories to be adapted into graphic novels as an output for
this research. The short stories are recommended by DepEd based from K12
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Curriculum Guide. The validation was anchored on the following standard or criteria:
Campus (DPS-MAC). The school has two campuses: the Commonwealth and
Mindanao Avenue Campus. MAC has a number of students not more than three
hundred (300). The grade 4 has two sections and is composed of fifty (50) students
The 4th grade has total number of 50 students. Since this study focuses on a
particular group, the participants will be drawn using a purposive sampling wherein they
As a grade four teacher for three years, the researcher observes that the
transition from primary to intermediate level is a huge step for most students. Their
primary days consisted of having teacher aids and very hands-on subject teachers and
advisers. It also involves use of pencils and erasers as their primary writing material.
But in the intermediate level, the students are expected to be more independent and
more manageable inside the classroom. According to Reynolds (2005) at this point in
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time, the students are beginning to evolve in their biological, cognitive, psychological,
and social characteristics. Therefore, the students are expected to have good
comprehension. However not all students have the same level of learning. In the study
of Wood (2015), as measured by grades, those students who were given graphic novel
did not. Therefore, graphic novels have been known as a tool in the development of
2.4 Instruments
The researcher will choose four (4) short stories that are recommended by
Department of Education aligned with the K12 Curriculum Guide. For the content
validity, a questionnaire validation tool will be utilized. This is to validate the accessibility
of the graphic novel. The tool is adapted from the study of Robles (2017). The
questionnaire validation tool has four components usability, relevance, acceptability and
quality of content.
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2.5 Procedure
The following procedures will be followed to come up with a good quality graphic
novel. This procedure is adapted in the study of Imperial, Jalique, and Robles (2016).
Education Quezon City Division Office for the list of narrative short stories suggested for
Grade 4 ESL learners. Four (4) short stories will be chosen. Each short story represents
In addition, the researcher will make contact of Dr. Ava Clare Marie O. Robles
from Mindanao State University General Santos Campus to adapt the questionnaire
In the development stage, the chosen four (4) short stories are based on the
2017). The researcher will create the first draft of the graphic novel. Storyboarding,
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penciling, inking, coloring, and lettering will be done. A storyboard is a series of panels
roughly depicting scenes and copy for a graphic novel. There are four parts in lettering.
The first one is caption; it is where it contains information about a scene. Next is the
speech balloon, it represents the speech of a character. Third is the thought balloon, it
represents the thought of a character. Lastly, the sound effects will be added.
First Validation
The researcher will seek help from Reading experts in validating the
questionnaire validation tool. The questionnaire validation tool was borrowed from
Robles (2017). The experts will give their comments and suggestions as regards with
Also, the researcher will seek help from Fine Arts experts for the face validity of
the graphic novels to be used for the formal validation of the proposed material. The
experts will give comments and suggestions regarding the acceptability and face validity
of the material. The Reading and Fine Arts experts are the informal validators to assess
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Final Validation
Following the comments and suggestions of both Reading and Fine Arts experts,
the researcher will make revision of the questionnaire validation tool as well as the
material. The formal evaluators, on the other hand are the English Teachers from both
public and private schools who taught English subject for at least 5 years. After
validating, they will give comments and suggestions for the improvement of the material.
The evaluators will assess the content and acceptability of the material. The following
criteria will be used: usability, relevance, acceptability, and quality of content. Figure 2
Figure 2
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2.5.4 Ethical Considerations
The following are the potential issues the researcher might encounter during the
preparation and development process of the material. Some of the categories below are
adapted from six categories that are grounded in the values of research specifically
visual research (Cox, S. Drew, S. Guillemin, M. Howell, C. Warr, D. and Waycott, J.,
2014).
Censorship
Since graphic novels are composed of text and visuals such titles with violence,
sexual explicit and crimes contents should be refrained. The responsibility to restrict
access or censorship should include the reader’s sensitivities, location, cultures and
Policy
There is no definite policy guideline for selecting titles of short stories to graphic
novels or selecting titles of graphic novels alone. However not all guidelines and policies
will fit to the criteria set by the publishers of the graphic novels. Knowledge and
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Fuzzy Boundaries
participants, artists, and others involved in the project can become blurred. This blurring
of roles and purposes has been referred to as ‘fuzzy boundaries’ (Gubrium et al, 2013
as cited in Cox, S. Drew, S. Guillemin, M. Howell, C. Warr, D. and Waycott, J., 2014).
It is considered that there is a potential for the researcher role to become blurred.
may be peer researchers, or participants may share or create images in a process that
requires great personal investment beyond the normal role of a research participant. In
the case of this study, the informal validators specifically the fine arts experts and the
incorporate contributions or collaborations with researchers or artists who are not strictly
speaking research participants, but who are nonetheless contributing to the research
process and the generation of visual material (Cox, S. Drew, S. Guillemin, M. Howell, C.
Warr, D. and Waycott, J., 2014). Therefore, in the case of this study, it is a must that the
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researcher should have a clear agreement as regards to ownership with her co-artist
when creating the graphic novel and appropriate acknowledgement of authorship of the
material.
Publication
publication and display of the material. Agreement between the researcher, co-artist,
and research locale is necessary if they are to have a copy of the material created
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