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Baldus

_____________________________________________ Gilbert
______________________________________________
character name
character name player
player
Druida 1 Human NG Pelor ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
Medium
__________ 27
__________ Masho
__________ 1,75
____________ 74
__________ verdes
___________ moreno
___________ White
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 12 1 HP
hit points 10 30

DEX
dexterity 15 2 AC
armor class 15 = 10+ 2 + 1 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 14 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


4.0 / 2.0

CLASS SKILL?
15 2 TOUCH 12 FLAT-FOOTED 13 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 16 3 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 + 0
CHA 12 1
modifier
DEX MISC □ Appraise ■ int ______ 2
2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2 -2.0
0.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 1
1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
1 -2.0
FORTITUDE 2 = 0 + 2 + 0 + 0 + □ Climb ■ str* -1.0 = ______+______+______
______
(constitution) 2 3.0 4
9.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 2 = 0 + 2 + 0 + 0 + □ alquimia
Craft ■ ( _______________) int 2.0 2
______ = ______+______+______
2
2.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
3 = 0 + 3 + 0 + 0 + 2
(wisdom) □ Craft ■ ( _______________) int 2.0
______ = ______+______+______
2
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 1
1.0 = ______+______+______
______
0 RESISTANCE
cha
2
0.0 = ______+______+______
□ Disable Device int ______
1
1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 1 = 0 + 1 + 0 + 0 2
2.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
1
1.0 = ______+______+______
□ Gather Information ■ cha ______
1 3.0
4.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
5.0 3 2.0
□ Heal ■ wis ______ = ______+______+______
Cimitarra 1 1d6+1 18/20 x2 2 -2.0
0.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 1
1.0 = ______+______+______
□ Intimidate ■ cha ______
1 -2.0
-1.0 = ______+______+______
mele fil □ Jump ■ str* ______
Naturaleza 2 3.0 2
7.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
Bastón 1 1d6+1 x2 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
8.0 3 3.0 2
RANGE TYPE NOTES □ Listen ■ wis ______ = ______+______+______
2 3.0
5.0 = ______+______+______
con □ Move Silently ■ dex* ______
2
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
0.0 = ______+______+______
□ Perform (______________) cha ______
1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
1
0.0 = ______+______+______
______
3
0.0 = ______+______+______
Honda 2 1d4 x2 □ Profession ( ___________) wis ______
3
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2 1.0
3.0 = ______+______+______
□ Ride ■ dex ______
50 2
2.0 = ______+______+______
□ Search ■ int ______
20 3
3.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0.0 2 -2.0
□ Sleight of Hand dex* ______ = ______+______+______
ATTACK 2 3.0
5.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
7.0 3 2.0 2
□ Spot ■ wis ______ = ______+______+______
3 1.0 2
6.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 1 -2.0
□ Swim ■ str* -1.0
______ = ______+______+______
2 -2.0
0.0 = ______+______+______
□ Tumble dex* ______
1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2
2.0 = ______+______+______
□ Use Rope ■ dex ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
Defensores de Thanneen FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
conjurar en combate(+4 con)
__________________________________________________
feats en 95
crear agua(crea dos galones de agua) 224
0: ________________________________________________
experience points curar(1pg) 231
__________________________________________________
detectar Magia 226
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM Garrote convierte un garrote en mágico(1d10)
1st: ______________________________________________
TYPE AC BONUS MAX DEX convocar aliado natural 1(pag 220)
__________________________________________________
colmillo mágico +1 a ataque y daño a criatura receptora (214)
__________________________________________________
cuero ligera +2 +6 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-1 10% 30ft 10 __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
escudo ligero de madera +1 5 -1 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
5% 3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Empatía salvaje
__________________________________________________
4th: ______________________________________________
inmunidad a conjuros y efectos mágicos de dormir
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
visión penumbra (pag 16) __________________________________________________
__________________________________________________
a 5ft de puerta secreta tirada de investigación
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
odre de agua __________________________________________________
6th: ______________________________________________
ración de viaje de un dia __________________________________________________
__________________________________________________
saco __________________________________________________
__________________________________________________
7th: ______________________________________________
pedernal __________________________________________________
__________________________________________________
acebo y muerdago __________________________________________________
8th: ______________________________________________
3 antorchas __________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 0.0 1ST

2ND
0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
common
5TH
MONEY Elfico
6TH
cp — 0 Silvano
sp — 0 Draconido 7TH

gp — 8TH
Enano
pp — 0 Druidico 9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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