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000000.000| ALWAYS| Logging started at 2019-05-14T17:26:46.

040
000000.006| ALWAYS| Begin command line toggles...
000000.006| ALWAYS| End command line toggles.
000000.015| ALWAYS| CFG| Crashpad Disabled
000000.180| ALWAYS| Command line: 138.0.13.47 5103 Aj468rBM1wNFKoDfKccXmQ==
20102544 -PlayerID=20102544 -GameID=698349738 -GameBaseDir=C:/Riot Games/League of
Legends -Locale=es_MX -SkipRads -SkipBuild -EnableLNP -UseNewX3D=1
-UseNewX3DFramebuffers=1 -RiotClientPort=53400
-RiotClientAuthToken=uHdJYcNOQ8u9MHa1aszU0g
000000.180| ALWAYS| Parent process: C:\Riot Games\League of
Legends\RADS\projects\league_client\releases\0.0.0.201\deploy\LeagueClient.exe
000000.277| ALWAYS| CFG| Command Line: "138.0.13.47 5103
Aj468rBM1wNFKoDfKccXmQ== 20102544" "-PlayerID=20102544" "-GameID=698349738" "-
SkipRads" "-SkipBuild" "-EnableLNP" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-
RiotClientPort=53400" "-RiotClientAuthToken=uHdJYcNOQ8u9MHa1aszU0g"
000000.277| ALWAYS| GameStartData::GameID=698349738
000000.296| ALWAYS| Build Version: Version 9.10.273.9316 (May 09 2019/18:00:47)
[PUBLIC] <__MAIN__> ChangeList: 2739316
000000.308| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.384| ALWAYS| LCURemotingClient: Initializing on port 53400
000000.455| ALWAYS| LCURemotingClient: Connected to app process.
000000.494| ALWAYS| CONN| Connecting to address (138.0.13.47) port (5103)
000000.503| ALWAYS| Waiting for response from server...
000001.820| ALWAYS| InitRenderer() enter
000001.822| ALWAYS| r3dRenderLayer::Init(0x00020370) enter
000001.822| ALWAYS| r3dRenderLayer::Init() exit successfully
000002.660| ALWAYS| Loaded locale es_mx via fontconfig
000002.871| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1440, YRes = 900, BPP = 32)
enter
000002.871| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000002.904| ALWAYS| Detected Adapter 'NVIDIA GeForce 405 '
000003.315| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000003.440| ALWAYS| r3dRenderLayer::InitResources exit successfully
000004.266| ALWAYS| Waiting for client ID
000005.364| ALWAYS| CONN| ALE-19B55FCA
000005.367| ALWAYS| CONN|
{"messageType":"riot__game_client__connection_info","message_body":"Hard Connect"}
000005.427| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) Auf Wiedersehen
**LOCAL** - Champion(Darius) SkinID(0) TeamBuilderRole(NONE) PUUID(4f934a85-16de-
54a0-a31e-5e3593e49ed7) ConnectionState(Connected)
000005.428| ALWAYS| Server Connection Established.
000005.429| ALWAYS| Set focus to app
000005.468| ALWAYS| Waiting for server response...
000006.007| ALWAYS| CFG| OS Version: 8.1 Professional with Media Center, x86
CPU: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz, 3072Mhz (2 cores) Instruction
Set Level 4Physical memory: 2147483648Display info: NVIDIA GeForce 405 1073741824
21.21.13.4201 Driver: 21.21.13.4201
000006.007| ALWAYS| PlayGame Started
000007.932| ALWAYS| LCUChatClientAsync: Worker thread created.
000007.933| ALWAYS| LCURemotingClient: Initializing on port 53400
000007.934| ALWAYS| CreateAudioManager: Create audio manager Wwise.
000007.934| ALWAYS| LCUChatClientAsync: Worker thread connecting.
000007.948| ALWAYS| LCURemotingClient: Connected to app process.
000007.948| ALWAYS| LCUChatClientAsync: Waiting for active chat session.
000007.973| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized.
000007.982| ALWAYS| LCURemotingClient: Initializing on port 53400
000007.995| ALWAYS| LCURemotingClient: Connected to app process.
000008.002| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000008.149| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000008.250| ALWAYS| LCUChatClientAsync: Performing post-connect init.
000008.252| ALWAYS| LCUChatClientAsync: Setup the subscriptions.
000008.252| ALWAYS| LCUChatClientAsync: Initiated retrieval of my friends list.
000008.252| ALWAYS| LCUChatClientAsync: Initiated retrieval of my blocked-players
list.
000008.252| ALWAYS| LCUChatClientAsync: Post-connect init complete.
000008.655| ALWAYS| LCUChatClientAsync: Retrieved my friends list.
000008.755| ALWAYS| LCUChatClientAsync: Retrieved my blocked-players list.
000009.748| ALWAYS| Begin Async Loading
000042.455| ALWAYS| LOAD| LOADING: Begin Game Object Update
000042.576| ALWAYS| LOAD| LOADING: End Game Object Update
000055.332| ERROR| Unable to load character data for 'slime_riftherald_mercenary'
and skinID '0'
000055.341| ERROR| Unable to load character data for 'slime_riftherald_mercenary'
and skinID '0'
000057.945| ALWAYS| PreloadGlobalEffects
000058.833| ALWAYS| PreloadGlobalEffects Finished
000059.115| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeTripleKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_TUTORIAL_MODULE_2.ini
000059.116| WARN| Duplicate key/value pair
([OnKilledUnitOnKillingSpreeUnrealKill_YOffset3, 8] in
DATA/CFG/defaults/Announcements_TUTORIAL_MODULE_2.ini
000059.176| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_PREGAME for reason Initialization Complete
000076.094| ALWAYS| Start Main Loop
000076.100| ALWAYS| Waiting for all players to connect end
000076.742| ALWAYS| ALE-M1UGR2ZG 0.086950
000076.745| ALWAYS| ALE-M1UGR2ZG 0.086950
000076.745| ALWAYS| ALE-P6S77E01: (1)(0.000)(0.000)(76.539)(81.140)(4.600)(1)
(3117186)(3117186)
000076.746| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000077.060| ERROR| Animation failed to load:
DATA/Characters/JammerDevice/Skins/Base/Animations/JammerDevice_Base_Active.Preseas
onControlWard.anm
000086.277| ALWAYS| FLOW| SEJ-74A6B1FA.
000086.279| ALWAYS| FLOW| SEJ-BC89AC41
000086.279| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
Logging=false Wireless=false Redundancy=false Threshold=0 Resends=20
000086.280| ALWAYS| FLOW| SEJ-6671BCAD
000088.103| ALWAYS| ALE-P6S77E01: (0)(0.000)(0.000)(86.463)(90.809)(4.586)(0)
(3117186)(3117186)
000088.112| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000089.678| ALWAYS| FLOW| SEJ-8711AB1A 0
000090.493| ALWAYS| GAMESTATE_GAMELOOP Begin
000090.493| ALWAYS| FLOW| SEJ-9651ACAB
000090.512| ALWAYS| FLOW| SEJ-B2890C00
000095.230| ALWAYS| FLOW| SEJ-564AAA32
000095.248| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000095.363| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000095.363| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000095.364| ALWAYS| FLOW| SEJ-C00BA518
000095.379| ALWAYS| FLOW| SEJ-891ACC45
000095.379| ALWAYS| PRFW| Detected very long frame: 8.629s
000106.286| ERROR| No AvailableQueries left. Disabling timers.
000111.602| ALWAYS| PRFW| Detected very long frame: 1.578s
000134.060| ALWAYS| ALE-MM44G8Q7 (120.8826451 4.556468 0.427452 0.046319)
000140.936| ALWAYS| PRFW| Detected very long frame: 1.535s
000250.126| ERROR| Failed to send collected events.
000330.768| WARN| Attachment asked for a velocity on an object that no longer
exists!
000338.335| ALWAYS| PRFW| Detected very long frame: 1.935s
000369.935| ERROR| GAME_UI: (FoundryItemShop) Item 3006 failed purchase tree test
000533.504| ALWAYS| PRFW| Detected very long frame: 1.587s
000538.212| ALWAYS| PRFW| Detected very long frame: 1.429s
000660.202| ALWAYS| PRFW| Detected very long frame: 1.917s
000669.660| ALWAYS| PRFW| Detected very long frame: 1.887s
000671.944| ALWAYS| PRFW| Detected very long frame: 2.284s
000673.699| ALWAYS| PRFW| Detected very long frame: 1.755s
000683.760| ALWAYS| PRFW| Detected very long frame: 1.350s
000805.366| ALWAYS| PRFW| Detected very long frame: 1.333s
000831.955| ALWAYS| PRFW| Detected very long frame: 1.379s
000899.687| ALWAYS| Scaleform quit game dialog opened.
000899.994| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_PRE_EXIT for reason Pump Messages indicated a process quit.
000899.994| ALWAYS| AudioManagerWwise::Finit
000900.283| ALWAYS| CONN| Requesting disconnect (20)
000900.284| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000900.284| ALWAYS| Finished Main Loop
000900.312| ALWAYS| FPS Average = 68.657394
000900.312| ALWAYS| FPS Average Minimum = 36.968315
000900.312| ALWAYS| FPS Average Maximum = 92.202873
000900.347| ALWAYS| FPS Variance = 9.365643
000900.347| ALWAYS| FPS Slow Count = 90
000900.347| ALWAYS| Total Frame Count = 48522
000900.352| ALWAYS| NumFrames = 48294
000900.352| ALWAYS| game.frameCount=48294.000000
000900.352| ALWAYS| game.frame.ave=16.666763
000900.352| ALWAYS| game.frame.stddev=28.701897
000900.353| ALWAYS| game.frame.spikes=167.000000
000900.353| ALWAYS| game.GPU.ave=11.028191
000900.353| ALWAYS| game.GPU.stddev=24.320078
000900.353| ALWAYS| game.GPU.spikes=4.000000
000900.353| ALWAYS| game.Net.ave=0.199653
000900.353| ALWAYS| game.Net.stddev=7.059045
000900.353| ALWAYS| game.Net.spikes=9.000000
000900.353| ALWAYS| game.StallGPU.ave=0.546569
000900.353| ALWAYS| game.StallGPU.stddev=1.645655
000900.353| ALWAYS| game.StallGPU.spikes=6.000000
000900.353| ALWAYS| game.Inp.ave=1.146257
000900.353| ALWAYS| game.Inp.stddev=1.167806
000900.353| ALWAYS| game.Inp.spikes=2.000000
000900.353| ALWAYS| game.rUI.ave=1.495367
000900.353| ALWAYS| game.rUI.stddev=1.293605
000900.353| ALWAYS| game.rUI.spikes=3.000000
000900.353| ALWAYS| game.rAll.ave=2.458849
000900.353| ALWAYS| game.rAll.stddev=1.574470
000900.353| ALWAYS| game.rAll.spikes=5.000000
000900.354| ALWAYS| game.PSim.ave=1.090120
000900.354| ALWAYS| game.PSim.stddev=0.783396
000900.354| ALWAYS| game.PSim.spikes=0.000000
000900.354| ALWAYS| game.PStart.ave=1.429740
000900.354| ALWAYS| game.PStart.stddev=6.671433
000900.354| ALWAYS| game.PStart.spikes=42.000000
000900.354| ALWAYS| game.GW.ave=4.086498
000900.354| ALWAYS| game.GW.stddev=1.619105
000900.354| ALWAYS| game.GW.spikes=4.000000
000900.354| ALWAYS| game.FOW.ave=1.207665
000900.354| ALWAYS| game.FOW.stddev=0.996386
000900.354| ALWAYS| game.FOW.spikes=8.000000
000900.354| ALWAYS| game.rHUD.ave=4.094587
000900.354| ALWAYS| game.rHUD.stddev=25.779705
000900.354| ALWAYS| game.rHUD.spikes=93.000000
000900.354| ALWAYS| Max Memory Allocated = 1022.547MB
000900.589| ALWAYS| LCUChatClientAsync: Shutting down worker thread.
000900.589| ALWAYS| LCUChatClientAsync: Worker thread disconnecting.
000900.589| ALWAYS| LCUChatClientAsync: Worker thread disconnected.
000900.590| ALWAYS| LCUChatClientAsync: Worker thread exiting.
000900.590| ALWAYS| LCUChatClientAsync: Worker thread joined.
000901.284| ALWAYS| Finished Play game
000901.285| ALWAYS|
{"messageType":"riot__game_client__connection_info","message_body":"Game
exited","exit_code":"EXITCODE_ABANDON"}
000901.596| ALWAYS| r3dRenderLayer::Close() enter
000901.628| ALWAYS| r3dRenderLayer::Close() exit
000901.628| ALWAYS| Destroying the Renderer (1)
000901.629| ALWAYS| FLOW| ALE-8SDFH23F
000901.639| ALWAYS| Bugsplat disabled

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