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Warhammer Historical Gladiator House Rules v.2.0 Full Color
Warhammer Historical Gladiator House Rules v.2.0 Full Color
Version 2.0
FIGHT PHASE
Models fighting in close combat use their Multiple attacks from the same model are
Disciplina value and add it to any attack rolled at the same time but treated and
roll they make, the total is compared with resolved individually, this means one
the result of the opposing gladiator(s). attack can be negated but the second scores
Higher results beat lower results. Draw a hit if it beats the defending value. This
results cancel each other out completely also means that at times two attacks from a
and if the fight was between 1vs1 gladiator single source may be scored in which case
both are pushed back 1 pace so that there is each attack rolls a separate wound roll.
2 paces between them.
Model with Multiple attacks (single Model with Multiple attacks Multiple
weapon one handed weapon) attacks (multiple one handed weapons)
A gladiator with multiple attacks in his A gladiator with weapons is proficient at
profile may choose to divide his attacks fighting effectively using both arms and
between multiple opponents in base has an excellent focus. He may also divide
contact. When doing so attacks are his attacks between multiple opponents
performed at -1 Disciplina penalty, but at without any penalty to his disciplina.
least have the chance of injuring more than
one enemy during a single Fight phase.
Cowardice in close combat. Gladiator vs Animal
When a gladiator is pushed back, he must In Gladiator vs Animal fights, the victor
charge back into the fight next turn if he rolls Weapon Strength or Fortituda vs the
wins initiative. Moving away instead of opponents Patientia value. No hit location
making a charge is cowardice and inflicts a chart is used. If an animal hits a Gladiator
cumulative -1 penalty to the “Appeal to the carrying a shield roll to wound as normal,
crowd” roll of this gladiator. Retiarius and and then roll another D6. A small shield is
ranged weapon specialists are exceptions torn away on a roll of 4+, the gladiator
to this rule and may freely move away lowers hi by 1.
during next turn.
A large shield is torn away or otherwise
destroyed on a roll of 6+ Gladiators who
lost their shields this way cannot be
“plundered” for shields by other models if
they die and also no longer enjoy the bonus
to their Patentia provided by the shield is
lost.
RANGED WEAPONS
Ranged weapons use the projectile win favor with the crowd and counts just
Strength vs the target Patientia + any bonus as if you had thrown sand in the eyes of
they might enjoy from carrying a shield. opponent. No appeal to the crowd can be
made by this fighter.
Projectiles hitting a Gladiator armed with a
shield from the front are played just as
explained in the rulebook. However, a
stray projectile hitting a Gladiator with his
back turned will hit the Gladiator body and
the shield and any protective bonus will be
ignored. Attacking a Gladiator from behind
with a ranged weapon on purpose does not
Retiarius - Net rules
Retiarius nets are thrown in the movement phase instead of moving. The range of net is 6
paces and the Retiarius uses his first Disciplina value for throwing the net (second value is for
close combat weapon). Targets that kneel or are lying on their back are easier to hit and
confer a +1 bonus to hit (3+ to hit becomes +2 to hit). The net does not cause any wound, and
is deemed “spent” for the remainder of the game if it successfully entangles the target in any
way. When a target is hit by the net, check the entanglement result by rolling 1D6 and apply
the effect listed below:
1-2 Shield entangled, it no longer confers a Patentia bonus or a Defensive value. Shielding is
also no longer possible. A gladiator with two weapons like the Diamachaerus has one of his
weapons entangled (attackers choice). A gladiator with only one weapon or a two-handed
weapon can only defend himself from incoming attacks – if he wins the fight the enemy is just
pushed back and no wounds are inflicted.
3-5 Body entangled. An entangled gladiator cannot be subject to Low/High slash attacks due
to the obscured nature of his current state. All attacks are performed against target gladiator
Patentia value. Entangled gladiators may not move or charge.
6 Body badly entangled, same as above but additionally the target cannot use his weapon
this turn. Enemy automatically score hits. Resolve damage/wounds as if the attacker has
scored full number of attacks.
1-2 The movement phase is spent at cutting away the net, may not move or charge this turn,
otherwise no penalty.
3-5 The movement and shooting phase is spent at cutting away the net. May not move, charge
or shoot this turn. Disciplina and Fighting value drops to 1 for the remainder of the turn.
6 Unable to cut free this turn, may not do anything. The specific entanglement result
penalties still apply.
CHALLANGES
In team/mass battles, a Champion may challenge another Champion within charge range to
single combat. Challenges may be refused but doing so the cowardly Champion forfeits his
possible “Appeal to the crowd” roll for the remainder of the game. If accepted, both
Champions fight without outside involvement until one has been defeated.
“Favored enemy” A Gladiator who has defeated a particular type of animal or Gladiator at
least 4 times may add +1 to their Disciplina whenever he is fighting that particular opponent.
This increase of Disciplina does also count in fights with multiple Gladiators of other kind as
long as the favored enemy is involved.
“Swirling fighting style” A Gladiator who has been involved in at least 4 fights with 2 or
more opponents and won them single handedly becomes proficient in dealing with multiple
foes and adds +1 Attack to his profile. Can only ever be gained by models fighting with at
least 1 single handed weapon
“Fortune favors the bold” A Gladiator who has twice defeated a champion does no longer
need to take Constantia tests when wishing to fight Champions anymore. This does not affect
Gladiators that are already Champions
“Impressive recovery rate” A Gladiator who has ended up at the Medicus and survived 3 or
more times may add +1 to his “Recovery chart” roll.
“Accurate” After having killed 4 or more enemies with a ranged weapon a Gladiator armed
with a ranged weapon can start to target enemy body parts freely if the target is within 12”.
Apply the following modifiers to the “to hit roll”: Torso +1, Head -2, Arms and Legs -1. If the
target carries a shield it is always brought up in reflex and its protective bonus is added.
Armor featured on the targeted body part is taken into account as usual.
“Net Throwing expert” After having entangled 4 or more enemies the Retiarius may add +1
to his Entanglement roll results.
“Against all odds” A gladiator who has been forced to (and survived) at least 3 appeals to the
crowd gains a permanent +1 bonus when making future appeals to the crowd.
Perks
The following perks are randomly determined and depend on the upcoming Gladiator level.
Just as with the skills these perks should only be used when playing a campaign.
When a gladiator levels up adjust his statistics according to page 31 in the main rulebook.
Then roll on the charts below and apply any further adjustments and write down all additional
attributes. All effects are cumulative. If a result cannot be applied to a specific class (a
gladiator class without shield getting “Shield proficiency” for instance, re-roll on the chart
until you get a result which can be used).
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