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Bloom's Taxonomy of Learning Domains
Bloom's Taxonomy of Learning Domains
com/~donclark/hrd/Bloom/psychomot
or_domain.html
B l o o m ' s Ta xo n o m y o f L e a r n i n g
Domains
Since the work was produced by higher education, the words tend to be a
little bigger than we normally use. Domains may be thought of as
categories. Instructional designers, trainers, and educators often refer to
these three categories as KSA (Knowledge [cognitive], Skills [psychomotor],
and Attitudes [affective]). This taxonomy of learning behaviors may be
thought of as “the goals of the learning process.” That is, after a learning
episode, the learner should have acquired a new skill, knowledge , and/or
attitude.
Their compilation divides the three domains into subdivisions, s tarting from
the simplest cognitive process or behavior to the most complex. The
divisions outlined are not absolutes and there are other systems or
hierarchies that have been devised, such as the Structure of Observed
Learning Outcome (SOLO). However, Bloom's taxonomy is easily
understood and is probably the most widely applied one in use today.
Cognitive Domain
The cognitive domain involves knowledge and the development of
intellectual skills (Bloom, 1956). This includes the recall or recognition
of specific facts, procedural patterns, and concepts that serve in the
development of intellectual abilities and skills. There are six major
categories of cognitive an processes, starting from the simplest to the most
complex (see the table below for an in-depth coverage of each category):
o Knowledge
o Comprehension
o Application
o Analysis
o Synthesis
o Evaluation
The categories can be thought of as degrees of difficulties. That is, the first
ones must normally be mastered before the next one can take place.
The chart shown below compares the original taxonomy with the revised one:
o Factual - The basic elements students must know to be acquainted with a discipline
or solve problems.
o Conceptual – The interrelationships among the basic elements within a larger
structure that enable them to function together.
o Procedural - How to do something, methods of inquiry, and criteria for using skills,
algorithms, techniques, and methods.
The Knowledge
Remember Under-stand Apply Analyze Evaluate Create
Dimension
Facts list paraphrase classify outline rank categorize
Concepts recall explains show contrast criticize modify
Processes outline estimate produce diagram defend design
give an
Procedures reproduce relate identify critique plan
example
different-
Principles state converts solve conclude revise
iates
Meta-cognitive proper use interpret discover infer predict actualize
B l o o m ' s Ta xo n o my : T h e P sy c h o m o t o r
Domain
The seven major categories are listed from the simplest behavior to the
most complex:
Dave (1975):
Harrow (1972):
http://www.nwlink.com/~donclark/hrd/bloom.html#three_domains
The affective domain (Krathwohl, Bloom, Masia, 1973) includes the manner
in which we deal with things emotionally, such as feelings, values,
appreciation, enthusiasms, motivations, andattitudes. The five major
categories are listed from the simplest behavior to the most complex:
Thus the learning objectives point you towards the instructional strategies,
while the instructional strategies will point you to the medium that will
actually deliver the instruction, such as elearning, self-study, classroom, or
OJT. However, do not fall into the trap of using only one medium when
designing your course. . . use ablended approach.
o Lower levels of performance can normally be taught using the more passive
learning methods.
o Higher levels of performance usually require some sort of action or involvement by
the learners.
Instructional Strategy Selection Chart
Instructional Strategy Cognitive Domain Affective Psychomotor
(Bloom, 1956) Domain Domain
(Krathwohl, (Simpson, 1972)
Bloom, & Masia,
1973)
Media
Media is the plural of medium, which in learning and training environments,
is the means of communicating and transferring a learning concept or
objective to another individual. Media are the replicable “means”, forms, or
vehicles by which instruction is formatted, stored, and delivered to th e
learner (Schwen, 1977).
There are normally two types of training media within a learning program.
The first is the instructional setting or major media. For example, you might
have your learners go to classroom training for 2 days or have an elearning
program delivered to them. The second is the delivery systems within the
major medium. These are the various instructional methods that take place
within the instructional setting. In the two day class you might have several
types of media, such as lectures, videos, programmed instruction,
coaching, etc. Another example is an elearning platform with several types
of media within it, such as videos, readings, and simulations incorporated
into it.
Note that it is not unusual for a medium to carry another medium as in the
above examples. McLuhan (1964) gave the example of a television (one
form of media) carrying the spoken word (another form of media) of the
thoughts of a person. The second medium, the spoken word, can change to
best deliver the message, for example rather than speaking the person can
draw, act, or write the message.
Just as people use a variety of tones, pitches, rhythm, timbre, loudness,
inflections, gestures, etc. to communicate ideas to others; you should also
use a variety of media to aid in the transfer of learning. This is also referred
to as Blended Learning. Although no one medium is better than another, a
particular medium is normally better in certain situations.
For example, showing an engine with labels naming each of the parts is
probably more preferable than a long audible file explaining a car and its
various parts.
The strategies and methods that will best promote the intended learning are
normally selected first , and then the media that will best deliver the
learning platform are selected (Clark 2001). This is because some media
work better that others when it comes to delivering certain content and
contexts.
However, you must know your constraints. For example, shortly after 9/11 a
lot of corporations placed restrictions on travel, which meant their
employees could not travel to classrooms. And during bad economic times,
corporations may have to curtail their budgets, which means you have to
find extremely efficient media to transport the content, such as elearning
rather than classroom training. Thus it is wise to know you media
constraints, so you can plan the methods accordingly.
Methods
Learning methods are the conditions which can be implemented to foster
the acquisition of competence (Glaser, 1976). It helps to shape information
that compensates for or supplants the cognitive process necessary for
achievement or motivation (Clark, 2001).
Thus learning methods are normally parts of the overall strategy. For
example, you use certain learning methods to teach a skill, but your
strategy has to include evaluation methods to ensure the learners actually
learned the skills and retention methods to ensure that the new skills do not
fade away before the learners can put the new skills to productive use.
Strategies
Learning strategies determine the approach for achieving the learning
objectives and are included in the pre-instructional activities, information
presentation, learner activities, testing, and follow-through. The strategies
are usually tied to the needs and interests of students to enhance learning
and are based on many types of learning styles (Ekwensi, Moranski, &
Townsend-Sweet, 2006).
And most importantly, strategies tie in both the learning methods and media
to ensure they meet the needs of the organization's goals