Professional Documents
Culture Documents
Indiana Jones and The Emperor
Indiana Jones and The Emperor
Cheats
God Mode
Hold L1 and R1 then enter UP, UP, DOWN, UP, X, SQUARE, X, CIRCLE, UP, DOWN, TRIANGLE, START.
Pistol whip
Press Square to pistol whip your adversary. *** This works for all guns, not just the pistols.
Art gallery
Collect all artifacts in the game to unlock an art gallery.
Magical barrier
Equip the PaCheng and press R1 to block.
/ / / \ / / / _ | / / / | / \ / / / |
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/ / / _ | / \ / / / __/ / _\
/ // /
/_____/
INDIANA JONES
and the
Emperor's Tomb
[XBox]
----------------------------
Info
----------------------------
Author: Indy
Version: 10.0
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* Please read the Contact Info and FAQ sections before writing me. *
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----------------------------
Table of Contents
----------------------------
I. Introduction
III. Controls
V. Inventory
WEAPONS
TOOLS
ARTIFACTS
VI. Walkthrough
1. CEYLON
E. River of Fangs
2. PRAGUE
B. The Dungeon
C. The Courtyard
E. The Library
G. The Armory
I. The Observatory
K. Vega's Tower
M. The Laboratory
3. ISTANBUL
A. Istanbul Breakout
4. HONG KONG
A. The Golden Lotus
C. Iron Cross
B. The Infiltration
D. The Airbase
E. Ascent to Adventure
B. Call to Battle
D. The Rescue
B. The Catacombs
VII. FAQs
X. Credits
----------------------------
I. Introduction
----------------------------
Indiana Jones has become a modern day legend. His fedora and whip
spin offs and spoofs. He's sought famous artifacts across the globe
movies, books, and games. Each story unearths new artifacts and new
details about our unlikely hero. And now we have the pleasure of
- Indiana T. Hart
www.T2Adventure.com
----------------------------
----------------------------
RELEASED VERSION 10.0, THE FINAL VERSION, ON APRIL 1, 2003!
April 1, 2003 - Well, here it is. The complete Indiana Jones and the
March 30, 2003 - Put the finishing touches on the walkthrough. I will
March 28, 2003 - Completed Chapter 10! Couldn't find the third to last
walkthrough.
March 26, 2003 - Completed Chapter 9! I'm going to wait until Laura
it will be soon!
one day!
March 21, 2003 - Completed Chapter 3! I found the artifacts with the
March 18, 2003 - Snow day for Colorado State University! Played more of
the first 2 sections still looking for those
artifacts. No luck!
March 17, 2003 - Finally sat down and played some more Indy. Completed
March 13, 2003 - Realized that I had not discovered the Fragment and
March 12, 2003 - Due to overwhelming pressure I sat down at my xBox and
March 11, 2003 - Out for only 2 days and I've already got email!
version release.
walkthrough.
walkthrough.
February 26, 2003 - Laura picked up the game from the store she had
preordered it through.
Early February - My girlfriend, Laura, preordered the game as a
----------------------------
III. Controls
----------------------------
B Button - JUMP
Y Button - ACTION
----------------------------
----------------------------
Indiana Jones and the Emperor's Tomb is designed much like the
other Jones games in existence, you will find many chances to fight
All of these aspects and more were created to draw you into the game
and make you a part of the action. Even the manual of Emperor's Tomb
was created to make you a part of the action. Read all you can in the
manual, you will learn many techniques that will make your game play
----------------------------
V. Inventory
----------------------------
Below are all the many Weapons, Tools, and Artifacts you can pick up
throughout the game. I will add them in the order they are received
in the game.
WEAPONS (See pages 22 and 23 of your feild manual for more info.)
fists!)
your favor.
the enemy.
an enemy.
agents.
numerous enemies.
11. Throwing Knives - Bond anyone? These little guys make a nice
reusable weapon.
troops.
encountered in China.
from a distance.
warrior guards.
with it.
TOOLS
away rock and stone when they are "in your way".
5. Skulls - Who would have thought that a dead person would save
6. Castle Map - Keep track of where you are in the Prague Castle.
11. Nazi Uniform - Indy put this on to get past the Nazi guards.
ARTIFACTS
Astrologer's Puzzle.
7. Broken Sword - One of four items which Indy used to solve the
Astrologer's Puzzle.
11. Soul Cyrstal - A very strange rock, Indy found hidden inside
section C.)
Sunken City.
Sunken City.
Sunken City.
19. Wine Coin - 1 of 4 ancient coins Indy found within the Sunken
City.
depicting?
21. Tai-Tsu Mask - Artifact Indy found in the Golden Lotus Club.
22. Longshan Idol - Artifact Indy found in the Golden Lotus Club.
25. Sima Qian Shiji Scroll - Indy found this artifacts in a heavy
Nazis.
compound.
29. Changan Stone - This tablet was hidden in the Peng Lai
Gondola complex.
Dragon Fortress.
33. Yuyoa Pan - Artifact found on Indy's descent into the Temple
of Kong Tien.
storyline.
38. Shang Statuette - Idol that Indy found in the outer sanctum
39. Qin Lawbook - Indy found this scroll while Mei Ying was
41. Halberd Plate - Indy found this gold plate on the Wall of
Dreams.
a sticky situation.
43. Shi Huangoi Cong Tablet - Indy found this artifact in the
Emperor's Crypt.
44. Heart of the Dragon - This artifact was lodged in the mouth
----------------------------
VI. Walkthrough
----------------------------
1. CEYLON
you. Hop up onto the next ledge and then jump and pull
Continue around the bend and hop down. You should see a
off the cliff towards the waterfall and into the pool.
Walk towards the far end of the secret area and exit the
Exit the secret area and then exit the pool and go up the
stairs on your right. Run down the ajoining stairs and jump
across the hole. Walk forward and exit back outside through
Walk down the path and around the bend. Walk into the
canteen. Now put away your canteen and walk back down the
onto the lower part of the wall. Walk to the small block at
your left and climb onto it, and now up onto the next
ledge.
getting his exercise!) Once at the top, run and jump across
Face the door you came in, walk out the one to your left.
Hang off the ledge ahead of you and then drop down to the
stone pillar below. Walk down the pillar and then jump off.
Walk through the doorway, turn left. Use your whip to swing
across the chasm beneath the croc head. Turn right and chop
CUT SCENE: Indy jumps down and slides into the next section
of the Chapter.
(This section of the chapter is what Lucas used in the demo
Chop your way through the doorway ahead. Run to the balcony
Scouts...."
although fists are fun). Go through the door and beat the
$&#% out of the bad guy. Cut the rope holding the boxes and
course).
Fight and defeat the next bad guy (Maybe you'd like to use
the whip this time for practice?). Break apart the small
Proceed down the hall and into the next room. Break open
one). Walk out the next doorway. Ahead of you are the ivory
Charge the guys siting by the fire. Assault them with the
Break open all the boxes in sight and return to the area
outside the small room where the shovel was. Make sure to
Get up on the ledge to your right and then use the whip to
swing across to the other side. Walk around to the left and
Once you detach from the wall, walk forward and "whip-
swing" using the croc head. Kick the boxes to your left and
watch as the large box falls and breaks revealing the mask
Hang-drop off the ledge and retrieve the mask. Now find
your way back up to where you kicked the boxes the same way
Walk forward and find your way down to the stairs below.
the base of the stairs and hop down to the stone floor by
See that small ledge across the way on the other end of the
pool? That's where you need to get out. Ready? Jump into
the pool and swim to the other end where you can get out
fill 'er up! Turn around and walk to the edge over looking
the pool. There's a door across the way, that door is the
another ledge to your left. Jump across the pool onto it.
climb up onto the ledge you are now facing. And now climb
onto the next ledge. (SO MANY LEDGES IN THIS GAME! I'm sick
That bad guy you just saw has a shotgun, soon it will be
yours. You can chose to take him out from here with your
revolver or you can proceed and worry about him after this
next feat.
Turn right and face the rope. Run and jump out to it. Swing
room. If you didn't take out the guy with the shotgun
Go further into those rooms. Find the room with the boxes,
you know what to do. Exit that small room and turn right
and out the door next to the box room. You should see a
croc head across the way, below and to its left is a stone
Insurance.
and hop out. More ledges. You'll have to climb up one, jump
Defeat the bad guys and go through the door they came in.
Don't forget to grab their shotgun ammo and revolver ammo.
Walk forward and whip-swing across the chasm. Fight the guy
then left into the first room. Break open those boxes and
grab that shovel. Exit the room and take on any dudes you
Walk forward and turn right through the arch. Run all the
way to the far wall. Enter the room to your right. Climb
Grab his shotgun and then pull the lever between the two
windows.
Face the window on the right and put your back to the wall.
Run and jump out the window. You should either land on the
(If you don't feel like jumping out the window, you can
always go back down the ladder and find your way back to
off to your left and the camp fire off to your right) walk
your right. Turn right and go all the way to the platform
Break open the boxes. Now go all the way back out to the
platform. After you exit the door back onto the platform,
turn left and jump over to the level across the way.
said, jump and grap on to the the thin ledge ahead of you.
Shimmy left to the end of the ledge and drop off of it.
Make your way into the courtyard to your right and take on
the bad guy. Break open all the boxes and collect any
Some bad guys should find you and pick a fight. Do your
thing, Jones.
Those Ivory Hunters came from all those doors you saw
using a landmark.
Run like the wind after you place those explosives! Run all
the way back to outside the room where you got them. Enter
the room across from the bar room (no pun intended). Break
Activate the lever to the right of the door ahead and fight
Air-lift maybe?)
Once you defeat some dudes you'll see a cut scene where a
courtyard (and above it). By the way, there are three boxes
When facing the courtyard from that door, you should find a
reference point.
Exit it the room with the fountain and walk straight ahead
the slanted one on your right. Now climb up onto the level
straight ahead.
Walk around to the other end of that level and face the two
sections on top of the pillars. Leap from one onto the next
Walk up the ramp and then drop onto the ledge to the left.
Whip-swing and then proceed through the door. Take out the
Follow that room around and then drop down to the level
below the large hole in the wall. Drop down to the ground
Ignore that new door for now. See that vine covered door in
Once at the top, look to your left and climb down into the
hole. Run around this room alittle, you may fall into it
soon and you'll want to know how to get out. Okay, now
climb out of the room through the hole you came in.
Jump out and grab hold of the ledge. Shimmy to your right
Enter the door to your right and pick up the Relic. Exit
the room and jump to the ledge above the door below you.
Drop back down to the ground and then climb back up the
wall.
Follow the path around until you come across the darts. Do
luck.
You made it! Now go through the door on your right. Now
right again and then two croc heads in a row. If you don't
you.
Walk forward through the door and down the hall. ADVENTURE
that canteen!
Did you make it? I hope you faired better than I did. Maybe
your game.
Go up the stairs and proceed into the room. Defeat all the
Did you see those large tusk-like posts when you were
(I said CROSS THE BRIDGE, not break it and fall into the
to happen.)
CUT SCENE: Indy falls into the river and sees a friendly
There are two ways to defeat this part of the chapter. One,
would like you to do. And the other, the way Indy Jones and
===
PETA'S WAY:
Swim quickly to your right and get out onto the ledge.
river away from where you're going to swim.) while you swim
from one shore to the next until you reach the farthest
waterfall.
---
INDY'S WAY:
GONNER!
Once you defeat a croc, hop out onto a ledge and refresh
now find your next victim and attack! There are three
Indiana Jones would be proud of. Good job! Now swim to the
farthest waterfall.
===
Hop out of the river onto the shore behind the waterfall.
Break open the box and grab the dynamite. You PETA people
From that shore, jump isle to isle until you reach the huge
Now break open all the boxes and pull the levers on both
sides of the room.
CUT SCENE: Indy jumps into the pool and swims forward.
breath and then duck back in the water. This next part gets
===
PETA WAY:
Swim forward, watching for the crocs. Once the croc swims
cavern.
Use the skulls to distract the crocs and swim for the shore
---
INDY'S WAY:
dive back into the water. Swim out the mouth of the cave.
area near the mouth of the cave, the other patrols the area
Don't forget to get out and refresh health if you have to.
Once you have killed the crocs, make your way to the shore
===
stairs).
Break open the box to your right and then proceed up the
the pool.
already spotted you. Either way defeat them and get to the
Once on the same level as the mouth of Mouru Watu, jog over
to the side where the bad guys were during the cut scene.
Break open the boxes and then go to the cage you lowered
earlier.
Jump from one ledge to the cage, and then from the cage to
Once again, you're on your own. By the way, watch for the
Once out of the hallway, run to the lever and pull it.
CUT SCENE: The lever opens a door to Indy's right and the
right.
Kouru Watu.)
oom at the top. Go through the door on the left wall of the
Activate the trap and then quickly get out of the way. When
shaft. Jump off the block and then drop down through the
Slide down the ramp, jumping over the gaps in the floor as
Jump off the end of the ramp, grabbing onto the beam. If
you miss the beam, swim for the shore to your right with
the ladder. If you didn't miss the beam, you're still going
for a swim. Jump in and swim for the shore with the ladder.
Eliminate the bad guy and then break the boxes to your left
(as you dismounted the ladder). Now climb the next ladder
and walk across the beams to the next ladder. Climb it and
Walk into the grassy area and climb on to the ledge ahead
of you. Climb the vines to the top and then jump out to the
vine.
Climb the vine and then use it to swing yourself onto the
and then turn around and proceed the door opposite the
fountain.
it rises. Fight all the bad guys at the top and activate
Go up the stairs.
Walk forward and through the door to your right. Follow the
around on the grass and then jump over to the other grassy
area. Proceed into the next room and go through the next
door.
your left and drop down on to the grass. Now walk to the
the bad guy and continue upwards. Once you get to the room
with the fountain, defeat that bad guy and fill up your
Use the skulls to run from grassy area to grassy area until
you reach the other side of the room. Once at the other
jump across the chasm and run for the next pile of skulls.
Once again use the skulls to distract the guardians and run
life!
CUT SCENE: Indy finds the Sacred Lake and the Idol of Kouru
Watu.
the croc and then swim as fast as you can into the room on
your left. Get out QUICKLY onto the shore on your left as
(You don't need to use the skull if the croc swims around
Once out of the lake, hop up onto the next level. Go up the
CUT SCENE: Cages and chains lower and a false wall moves
bridge. On the other side of the bridge, turn left and pick
Once the croc is in the room, run over to the lever by the
CUT SCENE: The gate falls, capturing the croc inside this
room.
And then from that cage on to the chain. Then swing from
that chain on to the next chain and then into the small
revealed.
Jump back out to the cage you swung in on and climb up it.
Now swing onto the cage and make your way to the new room.
CUT SCENE: The shrine is reopened and the Idol is yet again
revealed.
Jump into the lake. If your health is low, you'll find a
CUT SCENE: The floor falls out from beneath Indy's feet. He
Swim up and catch your breath. Now dive back under and swim
into the small vents. Cut through the vines and surface
outside the shrine. Swim for the shore of the Sacred Lake
2. PRAGUE
grounds.
CUT SCENE: Camera pans down the castle the cuts to show a
Pass the fountain on your right and beat the bad guy. Grab
his Luger and then fill up your canteen at the fountain.
another bad guy. Defeat him and find your way to the part
Did you find that piece? Well, if you look up at the wall,
you'll see a gap where that piece came from. Notice that
gap has a ledge under it? Jump up onto the planter, and
then from the planter onto the ledge. Now hop up onto the
wall.
Walk down the wall to your left. Fight the bad guy (Did you
notice that these agents are a bit tougher and smarter than
left.
Once in the room at the top, go out the next door and to
the end of the hall. Sneak up on the bad guy and grab him.
Climb down it and drop off. You're now inside the outer
gates.
Walk down to the grassy area across the way and then down
to the water spout. Jump out to the pipe and shimmy over to
the path below. Walk around to the left and pick up the
Castle Courtyard.
swing down to the ledge with the ladder. Climb down the
Continue all the way down into the lowest level and take
through the room where you fought the guards and down the
hall.
Great! More blades! Take it slow. Time them before you try
try and beat it! I recommend timing a run past the first,
traps.)
simple. Just watch their timing and then run through at the
right moment. That's it! Now pull the lever straight ahead.
the ram to your left. Swing over to that open cell and pull
the lever.
Climb down the ladder and defeat that new pair of bad guys.
(If you need to get to the fountain again, you can go the
same way you did with the traps. Don't worry, they're
disabled now.)
Once you're ready, go through that red door you opened with
Jump out and then use the whip to swing to the other side.
Hug the wall to your left and inch your way around on the
Walk back to the cage and watch as it falls. Now jump out
your left.
The second alcove on the right has a lever in it. Pull it.
the end of the hall and down the ramp to your right.
Proceed into the room with rats and jump up onto the ledge
in the center of the room. Pull the right lever now jump
Climb the chain and swing over to the one in front of you.
Climb it and swing over to the alcove with the lever. Pull
the lever.
Jump back out to the chains and get back over to the
levers. Pull the left lever and jump to the chain now at
your left. Swing to the next chain and then onto the ledge
Pull the lever on the right wall and exit the Dungeon.
Sneak behind the first truck and then behind the statue to
your left and then pick up the MP40-SMG and its ammo. Hop
them!) and then place the charge on the well. Run for cover
After the explosion, drop down into the well and swim all
the way to the end of the underwater hallway. Climb out and
Make for the gate at your left and go into the next room.
Pull the lever and use the secret door to enter the Great
Hall.
Fight the bad guy that enters the room and go through the
door he came in. Walk down the stairs to the right and then
Open the double doors and charge the guard. Smack him with
Take out the guard at the top of the stairs and then go
across the balcony to the next hall. Turn right and use the
Drop off of the ledge and face the Great Hall. Jump out and
chandelier.
Go through the doorway on your left and then down the hall.
the ledge.
CUT SCENE: Not good. Camera shows you the path around the
Hug the wall on your right and sneak around to where you
foes. Ouch!
Now climb back up the ladder and use your whip to swing
over to the chain and now swing on the chain over to the
balcony.
Proceed into the room and observe the bottles on your left
second). Open the door at the rear of the room on the left
wall. Some friendly visitors will come join you. Use all
Now go into that room on the left and grab the key off the
table under the window. Pick up the throwing knife and the
Luger ammo. Return to the main room and go through the door
Now go down the stairs and open the library doors on your
left.
Walk into the library and around to your right. Defeat the
guard and then go Down the stairs. Open the doors on your
Defeat the guard hiding behind the shelves and then go back
up the stairs. Once at the top of the stairs turn right and
to the next level of the library. (If you miss, just hop
the railing behind you and hug the wall above the fireplace
Take out the guard that sees you and proceed into the area
Go back out of that area and then over to where the railing
it. Fight the bad guy and then pull the lever.
Jump out and use the whip on the chandalier to get over to
the other side. Walk to your left and hang off of the ledge
into the alcove and up the ladder. (How are you suppossed
Fight the bad guys that come through the door and make for
that new area! Pick up the book and then run all the way
Now turn left and repeat the process you did before to get
climb up into that alcove where the wall has lifted. Pick
Okay now that you've added to your fortune and glory, get
Hang drop down to the level below and take out those bad
guys. Pick up their weapons and go out the way they came
in.
Artifacts: Crown
Run into the room and grab the crown. Down run as fast as
Clock Puzzle.
people think.)
thought I'd have to fight the thing! LOL) Give the creature
the crown.
CUT SCENE: A floor panel moves away and three levers rise
Walk to the levers and face the fire with the controls in
Place the Sun on II and the Moon on IV. (In Alchemy, the
Break the boxes ahead of you and then climb the ladder to
CUT SCENE: Indy climbs out on to the roof and spots some
Go down the roof and hug the right wall. Go around to the
stairway and to the door. Hop up onto the ledge and then
down the chain and jump through the stained glass window.
Defeat the bad guy and open the door on the right (when
Go into the next room and climb the ladder. Climb up into
the next tower and defeat the guard. Now drop out the other
Defeat the bad guy and proceed to the display in the center
of the room. Break the glass and grab the Broken Sword.
where you dropped in. Now go through the door to your right
case, eventually make your way up the ladder and then back
Defeat the bad guy, pick up his gun, and go through the
Riddle.
Pull the lever by the fire again and give the dude the
Put the Sun on the XII, the Moon on the III, and Scorpio
(the Scropion) at the top.
Astrological Clock.
along a balcony.
Go through the door ahead of you and walk towards the arch
Hug the wall and slide around to your left until you're
Defeat the bad guy and go through the doors. Pick up the
bottle and then open the next set of doors. Use the bottle
on the bad guy and watch him fall over the railing to his
doom.
Now jump out to the chain on your right and climb up it.
the next ledge. Walk up the ramp to your right and around
Take out the bad guys and climb the ladder. Once up on that
the MP40.
As you go down the stairs from that tower top, you'll see a
through it.
the other side of the telescope. Pick up the lever and take
the lever.
The bad guys must really want that scroll. Don't let them
have it. (The scroll I mean. You can let them "have it" all
you want!)
Defeat the bad guys and head through the door they came in.
Run across the bridge and down the stairs to your right.
Now left around the corner. Take out the guard and go
Take out the next guard and fill up at the fountain. Now go
down the stairs to your left and through the door. Sneak up
behind the next guard and shoot him at close range in the
back.
Puzzle.
You know the drill. Activate the weird dude, give him the
Sun at VI, Moon at XI, and Gemini (the one with two people
Astrological Clock.
CUT SCENE: Camera follows the path you must take to reach
the tower.
Jump out to the chain to your right and swing quickly over
to the next ledge. Take out the bad guy and go up the
stairs.
Push the next guard off the ledge and then take a flying
near the two guards. Ready your weapon and then peak around
Now proceed on to the balcony and take out the third guard.
gargoyal. Jump out and use your whip to get across the
Proceed around the next column and jump out to the chain.
Now around the column, up the chain and through the window.
the ledge behind you and through the window. Drop down into
the room.
Pick it up and head for the window. Climb back up the chain
lever.
glider.
Walk into the tower and grab the red thing next to that
onto the next shelf. Climb up to the ledge above and then
swing through the stained glass window with your whip. Good
luck!
Jump out to the chain and climb down, swinging onto the
ledge below the window. Now jump out to the next chain and
swing into the window. Go down the stairs and exit through
the door.
Puzzle.
control panel.
Put both the Sun and Moon on X and the Scales at the top.
Dreams.
CUT SCENE: Our old pal the Nazi is back from the dead
3. ISTANBUL
3A. Istanbul Breakout
Croc-bait leaves.
Beat up the two Turks that enter the room and exit through
the door. Take on the next bad guy and pick up his knife.
Take out the guard and walk through the first archway. Look
through the next arch and throw the grenade at the guard
Now run to the table ahead of you and pick up the MP40. To
it at the guard to your left (as you ran for the table).
The wall you are now facing has a portion missing. Climb up
onto that broken wall and go down the stairs ahead of you.
stuff.)
Walk back down the hall and up the stairs. Go to the hole
in the wall and use your whip to swing over atop the wall
ahead of you. Pick up any ammo and other goodies that guard
Now proceed down the stairs and jump down into the area
ahead of you. Fight the guards and then run to the box of
a place where you can lob it up into the Turk. Once he's
Take out the guards and then make your way down the ramp
from which the guards came. Now down the stairs on your
left.
Still have your MP40? I hope you do. Take out the three
guards. Toy with them if you'd like, but kill them one way
or another. As you fight them...
CUT SCENE: Mei Ying does a flip over the gate, while Indy
Finish off any guys left over and pick up any goodies left
Swing on the chain to the upper level with the window. Walk
building.
Now walk around the tower and stand next to the large box.
tower.
Get off the lift and use the zip-line to your left. Climb
the top, face the wall and climb over it. Now up the next
scaffolding and on to the wall. Take out the guard and turn
left.
top of that scaffolding, climb onto the wall and drop off
door.
Walk around the lip to the other side and climb down into
the enclosed area. Enter the shaded room on your right and
Walk back around to the ledge and jump off the lip into the
the section.
them!
Walk through the door to your left and down the hall. At
the end of the hall, use your whip to swing across the
broken floor.
Now walk to your right and jump out and use your whip to
right and slide down. At just the right moment, jump up and
the med kit and ammo. Now go back to where you were and go
Slowly walk down the hall to your left until you see the
guards. Take them out and pick up their Mausers. Now hug
the guard is patrolling. Take him out and release the wall.
Take out the two Nazis and go to the table at the back of
the room. Pick up the ammo and other goodies. Now head
Go down the stairs and take out the Turks. Now go through
the next door on your right and down the stairs. Walk to
the left edge of the ledge and jump out and swing to the
other side.
(If you fall in the water, either follow the PETA method
and swim quickly to the shore with the ledges and ladder.
Or kill the shark and THEN swim to the shore. Your call.)
Take out the guards and walk AROUND the left side of the
to?)
Now hug the wall on the right side of the next hole and
a triangular outcropping.
Run forward and use your whip to swing across the drop to
the water below. Walk around that level along the wall
toward the fountain (hugging the walls where you need to).
Jump across the nearby ledge and then down to the one below
Ready your whip and face the archway below. Back up as far
as you can and then run and jump out to the lamp by the
Hug the right wall and slide down to the intersection with
the hallway to the right. Ready a gun and then peek around
Go down the hall they were patrolling and take out the next
few guards. Find your way to the room with all the boxes.
Break open the boxes and pick up the stuff sitting on the
pit.
1 by mistake.)
CUT SCENE: Indy enters the next area as the roof collapses
behind him.
Run forward and roll under the crack in the wall. Walk
forward and pick up the Ottoman Seal from the table. Now
Take out the Turks and Nazis patrolling in the room to your
the room) and the use the whip on the lamp to swing over to
more scaffolding.
and then jump up and grab onto the smaller ledge to your
left. Make you way to the left under the door above the one
you're on to the one across from you. Walk forward and drop
Run down the hall and jump to the boxes below. Fight the
guards and break open all the boxes. Fill up your canteen
at the fountain.
Get out and go through the door in front of you. Break open
the boxes and climb the ladder on the crane (Straight ahead
Head.
CUT SCENE: Head hangs near the crane. Nazis lower and climb
down a ladder.
Eliminate the annoying red sleeves and then head for the
head (hehe). Climb the ladder they came down and then walk
around the opening to the other side. Climb the crane by
using the ledge, then next ledge, then the ladder, and then
the ramp. Now jump out and swing over to the head.
CUT SCENE: Indy falls into the waters of the Sunken Palace.
Swim around to the left of the pillar and get out where the
boxes are. Pick up the oxygen tank and break open the box.
Now dive into the next pool and swim under the arch.
Either fight the shark or try and out run it. If you out
run it, it's friend will see you and come join the fun.
After fighting it swim back out the arch and get air. Now
watch the arch for the next shark. When it comes, fight it
as well.
If you decided to out run them swim to the left and get out
dock area. Fight the soldier and break open all the boxes
that are lying around. Now go into the building that the
Go to the table and pick up the map and the medkit. Now go
to the shelves and grab the speargun. Go out the back door
back through and exit the building and go down the ladder
to the dock.
Now jump in the water and swim down to your right where the
two scuba-Nazis are. Fight them and then pick up the Demo
Exit that pool and head back to where you fought the
sharks. Swim all the way back to where you picked up the
place a Demo Charge. Now jump back into the water and stay
Swim back to the pillar and climb up the ramp you made. At
to the ledge across the way to your right. Walk to the end
Walk along the top of those ruins and then jump to the next
ledge. Make your way to the end of that set and turn right.
Now run out and swing on the hook, landing on the boxes.
Exit the car and climb down the ladder. Walk under the
hole you just made and hop up onto the ledge. Hang drop
the left wall to where a ledge sticks out a bit. Jump out
Face right and jump over to where the green door is. Exit
CUT SCENE: Indy makes his way to the next part of the
Sunken City.
run forward and jump into the pool. Swim under the arch and
shark or out swim it. Get out where you see the stone ledge
Make your way to the glowing blue fish head on the wall.
wall.
Slide around to the other side and drop off. Get your
balance and then face right. Run and jump over to the other
ledge. Now hug the wall on your left and slide around to
Climb up on top of the block under the arch and walk over
to the next floor. Walk to where the floor sticks out and
Jump over to where he is and fight him (or just shoot him
like I did).
Walk through the arch the guard came from and go down the
stairs. Fight the next Turk and walk down to the toppled
Somehow, make your way back to the shore with the fish
head. Stand on the edge of that floor and face the large
Jump into the pool and swim beneath that arch. If you feel
Walk to the fish head and swing across. go around the side
is pointing at.
Run through the sandstone arch and jump into the pool
here.)
Swim to the very back of the ruins and get out using
and jump over to the next structure. Walk forward and climb
edge of this terrace with the camp fire to your left side.
Jump into the water. Swim to your left and in the first
Swim into the room through the broken gate and turn left
down the hall. Pick up the medkit and return the way you
came in.
Swim to your left to the back of the pool and turn around.
See the damaged part of the wall? Place a Demo Charge and
and swim inside. Pick up the Seahorse Coin and swim back
Now make your way back up and over to the campfire and pick
At the top turn right and climb up and over the ledges to
get down to the light on the other side. Now face the
inside.
the hall and turn left and then turn right. Go through the
damaged wall. (Watch out for the hole in the floor!) Run
just revealed.
Exit the room and turn right, pick up the speargun ammo.
Walk forward and face the rope to your right. Jump out to
Swing over to the ledge on your right. Face right and run
down the ledge, jumping over to the path with all the
arches.
Pick up a grenade and chuck it down the hall into the room
them out. If you don't, take them on another way. Once you
path.
Run down the path to your right and then jump to the next
path. Run down this one and jump to the mouth of the cave.
Jump into the pool and swim to the bottom. (Oh yeah.
Shark!) Pick up the Kraken Coin. Now get out and jump over
face the gate moving clockwise from the one closest on your
Now turn the wheels on both sides and enter the Gate.
Run down to the end of the hall and jump into the pool.
Take on the Nazis and pick up the Demo Charges in the cave.
left.
Swim up to the surface inside the room and get out on the
Go up the stairs and enter the pump room. Climb down off of
the ledge you're on and run to the whell on the wall by the
Turn around and face the hall directly behind you. Move
CUT SCENE: Turks burst into the room down the hall you are
looking.
much ammo on them.) Now exit the room by going back the way
pillar. Now face left and jump to the next level up. Run
Turn left and jump over the gap. Now turn left and go to
the fish head. Swing across and walk forward slowly. The
Face the Trident on your left and jump out and swing on it.
Walk to your right and hug the wall to the right of the
Sidestep around the hole and let go. Now turn right and go
knee.
pillar.
Fill up at the fountain and then dive back into the pool.
Swim to the pillar that the explosion shattered and get out
on top of it.
Jump to the ledge and then climb the vines to your right.
Run behind Poseidon's head and take out your whip. Jump out
Quickly swim to your left and get out. Climb the stairs and
Kraken's eyes.
The Kraken will retreat into it's cave and you'll have time
Watch out for the jellyfish! They will hold you by the
charges!
Swim back to the ammo dump and pick up two more charges.
CUT SCENE: Kraken swims back out, only to find itself being
Walk up the stairs and pick up the fragment from the Mirror
of Dreams.
CUT SCENE: Mei Ying reveals some interesting information
4. HONG KONG
CUT SCENE: Indy flirts with Mei Ying while they await Wu
legs, chairs, bottles from the bar, etc.) to defeat all the
thugs.
Now go through the door by the bar and down the stairs to
location. Defeat the tuxedo thugs and then go back down the
stairs.
Go to the rear of the room and climb the ladder. Break open
Climb the ladder on your right and open the door. Fight the
sword-wielding thug and pick up his weapon.
Break open the boxes on that level and grab the Poition. Go
through the next door and fight the two warriors. Now enter
Go through the door to your right and then open the grey
door. Enter the hall and go down the stairs to the balcony
pick up the Tai-Tsu Mask from the pedistal. Exit the room
Fight the guy in the fourth room and continue down the
hall. Fight the dude in the hall and then fight the guys
Enter the room they were in and go down the stairs. Fill up
at the fountain and then fight the warrior that comes over
to play. Now exit through the double doors down the hall to
Run across the room and pull the lever by the stage. The
gun. Fight him and grab the ammo on the boxes to your
Climb the ladder and face right. Swing on the ropes to the
other platform. Exit through the double doors.
this room.
Now go down the stairs, around to the right, and then down
more stairs.
Fight all the waiters in this area and then go into the
Pick up the medkit and the Longshan Idol from the table in
Exit the room and go to the double doors at the back left
Take out all the cars and motorcycles as you ride down the
after you. Save up your ammo and watch for a box on your
left. When you see the box shoot it. You've just discovered
Same as before. It's just that now you have full health
again.
CUT SCENE: Indy and Wu Han arrive at the docks just in time
CUT SCENE: Wu Han introduces Indy to the island in the Peng Lai
Ancient Ruins.
sub. Watch out for sharks! Kill the guard and swim inside
the sub. Pick up the Demo Charges and swim back up to the
think it's safe, swim straight for the platform and get out
of the lagoon.
between the two lights. Watch for sharks and then dive in
and attack!
Place the Demo Charge on the wall and swim quickly back to
the platform. Watch for sharks again and then dive in and
Swim through the cave and down to your left. Kepp swimming
Catch your breath, but don't take too long, there are
Get out and break open the box. Now climb the vine and
yourself up and face left. Let the Nazis see you and climb
down on to the next ledge. Shoot them with the webley once
Now jump out and swing with your whip on the two lamp
posts. Pick up the ammo from the dead Nazis and hop up to
Run forward into the wall straight ahead. Now look down to
Exit the alcove and place the Charge on the damaged wall to
the right. Enter the chamber and pick up the Sancai Plate,
well.
all the ammo lying around. Now run to the end of the
CUT SCENE: Camera pans around the base while Indy narrates
Climb down the ledges to your right to get below the guard
upper level.
Fight the guard at the top of the tower and then climb the
ladder to the top of the guard tower and then use the zip
Climb down off of the building and fight the guards on the
dock. Now enter the building you landed on and fight the
guard there.
Exit the building and break open all the boxes. Climb into
enterance. Now do the same thing you did with the other two
base.
Exit by going through the door on your left and pulling the
lever.
when possible.
Proceed down the hall and through the door on your right.
Watch the guards patrol and then run quickly up the stairs
and through the doorway on your left. Run into the room
with the glass. Watch the guard pass and then run quickly
Run around the walkway to the left and through the double
Arm yourself and defeat the guard that enters the room. Go
down the stairs and back out the door. Wait by the door and
Now run quickly down the stairs to your right and through
Defeat all the guards and run to the door which the cut
scene shows you. (You must turn off the alarms before you
conversation.
CUT SCENE: Two Nazis demonstrate how to open the gate. Indy
suitable cloths.
in front of the stairs you came up and walk down the hall.
Defeat the guard patrolling the hall and grab his MP40. Now
double doors.
nearby turret.
Take control of the turret and defeat all the enemies. Same
your left.
Once you have killed everyone and none are coming out to
Walk down the left path and then jump on to the roof of the
passed.
Drop out of the vent and wait for the guard. When he
stairs. Turn left and go to the dock. Break open the boxes
side.
with the boxes. Break open the boxes and collect the
Now jump into the water and swim to the ladder which is off
(As always, if you set off an alarm, kill the people that
right.
the lockers. Now exit the way you came in and go down the
stairs.
CUT SCENE: Indy comments on his new cloths and the camera
CUT SCENE: Indy and his pet moron pull into the compound.
Go into the room on your left with the glass window. Wait
for the Nazis to leave and then pull the lever and break
open the boxes. (Make sure none of the Nazis are nearby
when you break open boxes they will realize who you are.)
Exit the room and go to the back of the truck. Make sure
none are around and then break open the box and get the
medkit.
Exit the truck and climb the boxes in the storage area
behind you. Go through the hole in the wall and climb up
Climb down into the vent on your right and break open the
box there. Grab the Zhao Mo Ryton and then climb back out.
Go through the door to your right and then open the closet
Exit the closet and fight the guard. Exit through the door
Climb up into the duct and roll under the fan. Now proceed
After you roll under the second fan, you'll slide down a
Walk down the system a bit until you come to a fan on your
right. Roll under it and walk to the end of that duct. Pick
up the medkit and ammo. Now return to the main duct and
jump across the red gap.
Walk down to the place where the large fan is active and
jump to the opposite wall. As you jump, you should get blow
Walk to the end of this duct and hang-drop into the one
below. Walk around the duct to your right and drop down
Break open the box and grab the medkit. Exit through the
Walk through the double doors and fight the guards (Don't
let them get to the alarm!) Enter the control room through
Break open the boxes and then exit the control room. Climb
down the ladder straight ahead and walk around the platform
to your right.
Go in the large doorway and break open all the boxes. Now
exit the room and turn right. Follow the walkway around and
break open the lone box. Grab the Gui Jian Scroll.
Walk all the way around to the other side of the Gondola
Break open all the boxes and head up the stairs. (I'm maxed
out on medkits. How are you doing?) Break open more boxes
at the top of the stairs and go through the door. Pull the
Go all the way up the ramps and across the walkway at the
top. Climb up on the box and jump out to the chain. Swing
onto the plaform and then swing over to the duct with your
whip.
Roll under the fan and go to the end of the duct. Swing
over to the platform and then walk down to the other end.
Kill the guard patrolling the walkway and then snipe the
Go down the ramps and then through the door. Walk into the
Want it? Grab it! Now run through the double doors and
You will encounter two Nazis that give you some major
Use it!
Now pull the lever in the center isle and then exit the
Swing back into the duct and find your way back to the
Gondola room. Swing out of the duct and then jump out to
the chain.
Make your way back down the ramps and through the rooms to
the Gondola. Now run through the Gondola and down the
Run for the ladder on your left and climb up. Enter the
Exit the room and fight the guard. Now go down the ladder
and fight the next guard. Run for the Gondola and get in!
6C. Terror at 2000 feet
Wait for your Gondola to come up along the one with the
guard.
Scan the skies for the fighters! And shoot them down! Watch
both your health and the Gondola's condition. Try and aim
for their wings and tails. (Oh and try not to pull a
Go in guns blazing!)
Run into the alcove on your right and break the boxes. Exit
the alcove and fight the guard. Now run through the Gondola
and kill the guard on the other side.
CUT SCENE: A large door opens and more guards pour in.
Fight the new guards and go through the door they came in.
Run to the green lever and pull it. Go through the door
that opens and break open the box. Fight the guards that
come down the stairs and then break open the box in the
Run up the stairs and break open the box on your left. Now
run down that path to your left and kill the guard. More
When all the guards are dead climb up the boxes next to the
nearby building.
Drop down into the room and exit through the door. Fight
the guard and then run through the door straight ahead.
Fight the guards there and then go through the double doors
(as you exit through the door). Pick up the Changan Stone.
Kill the guard on the platform and walk down to the end of
your left. Take out the guards and then break open the box.
Open the double doors and use the machine gun to take out
Break open the box nearby and then go through the doors.
Break open the box in the next room and then run into the
descend.
Exit the lift and then take out the Nazis. Break open the
boxes on your right and then run around to the other side
Now run to the center platform and pull the lever. Take out
Take out any Nazis that threaten you while you wait for the
Gondola and then hitch a ride up the mountain.
CUT SCENE: Indy climbs atop the Gondola and grabs the
machine gun.
Take out any planes which attack. (Hopefully you took them
all out.)
Fortress.
roof.
Walk down the roof to your right and then up onto the next
Walk over the bridge the way he came and go through the
double doors. Climb the ladder to your left and shove the
CUT SCENE: The box crashes through the floor below and into
the basement.
Climb back down the ladder and then drop through the hole
in the floor.
Hang-drop off the ledge and then walk through the hole in
the post to the next ledge and then * jump to the ledge on
your right.
the vines to the ledge above. Walk around the corner and
next level.
levels and then walk past the door to the wall. Swing
Open the double doors and pick up the Mask of Cambaluc from
the display in the center of the room. Go back the way you
Walk to the vines on your left and climb up. Take on the
Walk up the stairs to your left and then through the small
Open the door on your right and fight the guards. (Try out
stairs in the room where the guards were and then exit
Proceed down the ramp to your left and then down the next
ramp. Fight the guards and continue down the next ramp.
Enter the door on that level and fight the guard. Pull the
Exit the room and go down the next couple ramps. Turn right
and go through the door on your right. Fight the guards and
break open the boxes on both levels. Pull the lever on the
lower level.
your left. Walk around it and swing to the duct. Enter the
water ducts.
CUT SCENE: Camera pans down the inner fortress and enters
Roll forward through the water and to the left. (Yes, roll.
the water.
of boxes.
case. Break the glass and grab the Qi Marble Stela. Now go
where you got out of the water and go to the room with the
boxes.
Fight the guard and break open all the boxes. Pick up the
there. Snipe the guard in the head with your cross bow and
CUT SCENE: Camera pans around the Pagoda to Indy exited the
Break open the boxes to your left and then exit through the
hole. Take out your whip and swing across on the bamboo
lampposts. Now hug the wall on your right and straff along
the rope. Climb the rope and swing over to the next part of
scaffolding.
the lift and drop down to the boxes break them open and
Now jump out to the green ledges across the way and climb
(If you fall, turn around and climb up the blocks back to
quick with the buttons and fast with the blocking, these
CUT SCENE: Indy goes to release Mei Ying and falls through
mountain.
the mountain.
swing with your whip on the lamp above the large hole.
way aound the holes in the floor and then swing on the lamp
Always have your whip on the ready. As you slide down the
Break open the box inside and grab the Yuyoa Pan. Now jump
back out to your ride down the ramps. At the end of the
over zombie.
CUT SCENE: Spirit leaves zombie and goes into the hallway.
hall.
CUT SCENE: Spirit enters the chamber under the stairs and
Grab the spear and climb up the blocks on the right of the
the hallway.
Climb into the second alcove on the right and pick up the
Now go to the first alcove on the left and grab the sword
which you fought the multiple zombies and open the door.
Go through the door and fight the next few zombies. Now
Enter the main chamber and walk to the gong on your right.
Pick up the mallet and use it on the gong. At the very end
of your slide jump out and grab the ledge. Pull yourself up
Grab the torch and then light the brazier directly behind
writing on it.
Go through the door on your left and then through the next.
Fight the zombies with your torch and then crawl up into
the chamber on the right which one of the zombies came out
left.
nearby.
Exit through the door and climb the ramps. Avoid the red
tiles. Open the door and go through it. Fight the zombies
and light the brazier to the right of the door you came
through.
end of the hall and across the bridge. If you still have
your torch out you'll notice the tiles beneath you glowing
blue.
Light both braziers on the other side and then face the
bridge. You will now see one tile glowing blue and the next
glowing red.
X [1][2][3][4][5][6][7][8][9][10][11] Y
Walk to ten and then walk out! Enter the I Ching chamber.
the hidden path now rising and falling. Wait for it to come
perfectly with the first. Then when the second meets with
the fourth.
Do the same for the sixth and seventh. Then jump to the
Shift the rings until they match the image on the floor.
Grab the Pa Cheng and make for the open door. Open the next
door in that hall and fight the zombies and the spirits
Now go up through the room and then up the next ramp. Watch
out for those tiles! Use your torch if you can't see them!
Go through the door and fight the zombies. Now enter the
main chamber and retreave the Henan Bei from the spawn
Now exit the chamber and go through the large doors on your
left. Fight the zombies and their spirits inside. Once you
defeat all the zombies and spirits you can crawl through
the orbs fall, throw the Pa Cheng and destroy them one by
one until you free Mei Ying.
CUT SCENE: Wu Han pulls Mei Ying and Indy aboard. They all share
CUT SCENE: Indy opens the Emperor's Tomb. He and Mei Ying
Walk down the hall until you reach the golden pillar. Spin
the pillar.
Watch for the spikes. Where the spikes come out is where a
Watch the wall. When the spikes appear, get ready to climb
appear.
Go back down the hall and through the door which you
opened.
Time it just right and jump out and swing on the beam when
the flames are off. Now face left and double swing to the
next passage. Swing to the golden door and pull the lever
on your right.
on your right.
Throw another skull and then jump to your right over the
hole. (I will assume you will know to throw skulls from now
Hang drop down then ledge in front of you and grab the
Shang Statuette. Now jump to the small ledge behind you and
Jump the next chasm and then turn right and run along the
When you're ready jump over the chasm towards the door.
Jump jump over the last hole and go through the door. Exit
Ying.
Walk down the stairs on either side of you and fight the
Black Dragons.
CUT SCENE: Indy and Mei Ying run into the next chamber.
Go back out through the door you came in duriing the cut
Walk forward slowly. You will see the invisible wall. Run
between it at just the right moment and jump out before you
get smashed.
Now watch the patern of the spikes and hop over them at the
right times. Now there are two invisible walls. When the
jump across to the next closet ledge. Drop down to the next
not the way the game intended you to beat this, but it
works.)
Walk on the edge of the nearby "gold" wall and then jump
from it either onto or over the next gold wall. One way
CUT SCENE: The traps are turned off and Mei Ying joins you.
While Mei Ying occupies the Black Dragons for a bit, hop up
onto the ledge on your right and go into the alcove. Turn
left and pick up the Qin Lawbook for the pedistal. Now
hard way.
Use the Tiger Strength Poition and fight more Black Dragons
and a couple spirits.
CUT SCENE: Indy and Mei Ying go through the door. Indy
CUT SCENE: Indy lands his fall and exits the shaft.
Fight the zombies and their spirits and then go through the
door. Go down the stairs and through the next door. Cross
the bridge.
Go through the double doors and take out the Mirror. Climb
the gold ladder (on either side of you). At the top grab
bridge.
CUT SCENE: The bells above the bridge make three tones and
right.
Take out the Mirror and cross the chasm on the golden
Walk up to the bells and activate them with Y. Now play the
[1][2][3][4][5]
Take out your Mirror and walk to the next set of bells.
Play 2,4,5,1
the Underworld.
CUT SCENE: Von Beck has returned and this time his brought
something which can really cause some
damage.
Run forard away from Von Beck. Jumping and swinging where
you need to. Good luck! There's not much I can do here.
the task.
- THE SWINGS AND CHASMS ARE MORE OF A THREAT THAN VON BECK!
- This part gets very frustrating and should have not been
put in the game for many reasons. If you need to, take a
break from it. Believe me, its not you. Every Indy game has
At the end of the chase you will come to a ramp. Slide down
it and swing across on the beam at the end. Now turn around
Walk through the door and to your left. Go through the next
Crypt.
at the portal.
Walk forward along the path and then turn left to face the
terracotta guards.
Fight the guards and destroy the spirits. The blue one
spirits.)
set of pillars.
[1][2][3][4]
Same thing all over again for this next section of wall.
Spin the right and then the left pillar. Jump to the first
floating ledge and then swing to the second. Now Run and
CUT SCENE: Another blue dude and some more clay pigeons.
Take out the enemies and then face away from the next
As you face the lanterns look down to the ledge on the side
lanterns.
Swing across them and fight the enemies. Now pick up the
Spin 3, 5, 4, 1, 2
Emperor's Cyrpt.
Proceed forward and down the stairs ahead. Walk through the
doors and take out the Mirror. (This next part is extremely
FINALLY! Now run to the opposite side of the room and pick
CUT SCENE: Indy takes the Heart of the Dragon from the
CUT SCENE: Mei Ying and Indy embrace then run like hell!
CUT SCENE: Kai rises from below and captures Mei Ying in an
There are portals around the outer edge of the area. If you
energy.
gets pissed.
Throw the Pa Cheng a couple more times and you will defeat
EPILOGUE: Back in the Golden Lotus, Indy, Mei Ying, and Wu Han
celebrate. As Indy and Mei Ying go to leave Wu Han tries to remind Indy
that he was supposed to meet with Lao Che and discuss a job to recover
the remains of Nurhachi. He ignores the reminder and leaves with Mei
Ying.
CONGRATULATIONS!!!
You've beaten Indiana Jones and the Emperor's Tomb and found all its
artifacts and secrets!
You should now have the "Gallery" and "Credits" selections available to
you when you load your game. Congrats! Enjoy browsing through memories
of your adventures!
----------------------------
VII. FAQs
----------------------------
- I've got my game set on hard, but the icons still show up on the
- How did you manage to find all those artifacts so fast? Did you use
===
Well, a friend of mine had just seen Indiana Jones and the Last Crusade. He
was thrilled to see that Indy shared my hatred of Junior. I myself had
never seen Indiana Jones, but he found me and Indy to have many striking
similarities.
===
===
===
A. I'm an Alchemist, well the philisophical and spiritual kind any way.
Alchemy teaches us to turn the lead of Self into the Gold of Spirit. It
teaches, rather it guides, you on the Path to self-improvement and
understanding. Want to learn what real Alchemy is, not just assume the
stereotype that we turn metals into gold? Check out www.AlchemyLab.com. Say
hello to Dennis for me if you want.
===
A. When you are hanging from a chain or rope, you can use Indy's body
weight to swing him back and forth. To do this use the controls which
normally control his walking. Once you get your momentum going, jump
===
A. Definetly! This trick is courtesy of some gamers named Karin and Bear.
They recommend that you...
===
Q. I'VE GOT MY GAME SET ON HARD, BUT THE ICONS STILL SHOW UP ON THE
didn't think twice about them. I recommend you just ignore them and
===
Q. HOW DID YOU FIND ALL THOSE ARTIFACTS SO FAST? DID YOU USE THE OFFICIAL
WALKTHROUGH?
A. Nope. I guess it just made sense where they would be. In most cases they
were either very near the beginning or the end of a section. I just checked
to see what sections they were in and then explored EVERYWHERE until I
found them.
All the other artifacts were just talent. I guess I'm just a tomb raider at
heart. :-P
----------------------------
----------------------------
Thank you.
----------------------------
----------------------------
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* WARNING: *
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Feel free to contact me with any errors you find in this document or cheats
you discover in the game. I can not promise that I will answer
www.T2Adventure.com
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X. Credits
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from me because I probably would not have purchased the game in time to
I would also like to thank George Lucas, Harrison Ford, and all the people
of Lucas Films for bringing so much excitement and adventure into the world
through the Indiana Jones saga.
++++++++++++++++++
> Marcel of The Indiana Jones Information Center (IJIC) for posting my
walkthrough and for providing me with a forum to offer assistance through.
and for their help and friendship when I would get frustrated with
> Karin and Bear - for their kind words and helpful hints throughout
> All you readers and Indy fans - without you the Indiana Jones legacy
could not live on. Thank you for your support and your encouragement.