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Indiana Jones And The Emperor's Tomb Cheats


 Cheats

God Mode 
Hold L1 and R1 then enter UP, UP, DOWN, UP, X, SQUARE, X, CIRCLE, UP, DOWN, TRIANGLE, START.

Break wall in Istanbul Sunken City 


To break the damaged wall when you reach Istanbul Sunken City, hover above the head in the water with the crane. Press X and it will
automatically break it up.

Pistol whip 
Press Square to pistol whip your adversary. *** This works for all guns, not just the pistols.

Drink from canteen 


To drink from the canteen, hold X. If you instead tap X, it will take longer. Holding X also helps when you fill your canteen.

Art gallery 
Collect all artifacts in the game to unlock an art gallery.

Items from boxes 


Press Square to break boxes, then press Triangle to pick up the item. *** Note all boxes contain items.

Magical barrier 
Equip the PaCheng and press R1 to block.

Avoid falling damage 


To enter combat mode press R1 before you hit the ground . You will not get any damage from falling.

________ __ __ ____ __ ___ __ __ ___

/ / / \ / / / _ | / / / | / \ / / / |

--, ,-- / /\ \/ / / /_| | / / / ^ | / /\ \/ / / ^ |

/ / /_/ \__/ /_____/ /_/ /_/|_/ /_/ \__/ /_/\_/

__/ /__

/_______/

________ ____ __ __ ____ ___

/ / / _ | / \ / / / __/ / _\

--, ,-- / |_| | / /\ \/ / / __] \_ \

__ / / \_____/ /_/ \__/ /____/ /___/

/ // /

/_____/

INDIANA JONES

and the

Emperor's Tomb
[XBox]

----------------------------

Info

----------------------------

Author: Indy

Version: 10.0

********************************************************************

* Please read the Legal Notice before using this document. *

* Please read the Contact Info and FAQ sections before writing me. *

********************************************************************

----------------------------

Table of Contents

----------------------------

I. Introduction

II. Version History

III. Controls

IV. Game Play

V. Inventory

WEAPONS

TOOLS

ARTIFACTS

VI. Walkthrough

1. CEYLON

A. Gates of the Lost City


B. The Hunter's Camp

C. The Paths of the Ancients

D. The Palace of Forgotten Kings

E. River of Fangs

F. Temple of the River Goddess

G. Into the Sacred Caverns

H. The Silent Guardians

I. The Idol of Kouru Watu

2. PRAGUE

A. The Castle Gates

B. The Dungeon

C. The Courtyard

D. The Great Hall

E. The Library

F. The Astrologer's Clock

G. The Armory

H. The Astrologer's Clock: Part 2

I. The Observatory

J. The Astrologer's Clock: Part 3

K. Vega's Tower

L. The Astrologer's Clock: Part 4

M. The Laboratory

3. ISTANBUL

A. Istanbul Breakout

B. The Secret of the Mosque: Part 1

C. The Secret of the Mosque: Part 2

D. The Sunken Palace

E. The Gates of Neptune

F. The Fall of the Sea King

G. The Kraken's Lair

4. HONG KONG
A. The Golden Lotus

B. The Golden Lotus: Part 2

C. The Streets of Hong Kong

D. The Streets of Hong Kong: Part 2

5. PENG LAI LAGOON

A. The Secret of Peng Lai Lagoon: Part 1

B. The Secret of Peng Lai Lagoon: Part 2

C. Iron Cross

D. The U-Boat Base: Part 1

E. The U-Boat Base: Part 2

6. PENG LAI MOUNTAIN

A. The High Road to Peng Lai

B. The Infiltration

C. Terror at 2000 feet

D. The Airbase

E. Ascent to Adventure

7. BLACK DRAGON FORTRESS

A. The Black Dragon Fortress

B. Call to Battle

C. The Tower of Storms

D. The Rescue

8. TEMPLE OF KONG TIEN

A. Descent Into Darkness

B. The Catacombs

C. The Dragon's Claw

D. The Shadow of Kong Tien

9. THE EMPEROR'S TOMB

A. Tomb of the First Emperor

B. The Path of Unseen Peril

C. The Bells of the Dead


D. Von Beck's Revenge

10. THE NETHERWORLD

A. The Pillars of the Underworld

B. The Heart of the Dragon

C. Rise of the Black Emperor

VII. FAQs

VIII. Legal Notice

IX. Contact Info

X. Credits

----------------------------

I. Introduction

----------------------------

Indiana Jones has become a modern day legend. His fedora and whip

have become symbols of adventure and exploration. He's fathered many

spin offs and spoofs. He's sought famous artifacts across the globe

from Egypt to the lost continent of Atlantis.

His life is a mystery in itself, its enigmas illuminated by

movies, books, and games. Each story unearths new artifacts and new

details about our unlikely hero. And now we have the pleasure of

guiding Indiana Jones to the tomb of the First Emperor of China.

- Indiana T. Hart

www.T2Adventure.com

----------------------------

II. Version History

----------------------------
RELEASED VERSION 10.0, THE FINAL VERSION, ON APRIL 1, 2003!

April 1, 2003 - Well, here it is. The complete Indiana Jones and the

Emperor's Tomb Free Walkthrough. It has been an


honor

and a pleasure writing this. It is a month's worth


of

work well done. Please check out the Credits section

for the many thank yous that you fans deserve.

March 30, 2003 - Put the finishing touches on the walkthrough. I will

release it on April 1st to the waiting arms of Indy

fans around the world.

March 28, 2003 - Completed Chapter 10! Couldn't find the third to last

artifact, I believe it is a gold plate. Once I find

it I will release the final version of the

walkthrough.

March 27, 2003 - Updated walkthrough with artifacts listing at the

beginning of each section with an artifact.

RELEASED VERSION 9.0 ON MARCH 26, 2003

March 26, 2003 - Completed Chapter 9! I'm going to wait until Laura

comes to visit me on friday to beat chapter 10, but

it will be soon!

RELEASED VERSION 8.0 ON MARCH 26, 2003


March 26, 2003 - Completed Chapter 8!

March 25, 2003 - Completed sections A & B of Chapter 8.

RELEASED VERSION 7.0 ON MARCH 22, 2003

March 22, 2003 - Completed Chapter 7! Whoa! That's three chapters in

one day!

RELEASED VERSION 6.0 ON MARCH 22, 2003

March 22, 2003 - Completed Chapter 6! I am flying!

RELEASED VERSION 5.0 ON MARCH 22, 2003

March 22, 2003 - Completed Chapter 5! Two chapters in two days!

March 21, 2003 - Completed sections A through C of Chapter 5.

RELEASED VERSION 4.0 ON MARCH 21, 2003

March 21, 2003 - Completed Chapter 4! That was too easy!

RELEASED VERSION 3.0 ON MARCH 21, 2003

March 21, 2003 - Completed Chapter 3! I found the artifacts with the

help of a post from RiverTrek in the Forums of IJIC.

March 19, 2003 - Completed sections C through F of Chapter 3.

March 18, 2003 - Snow day for Colorado State University! Played more of
the first 2 sections still looking for those

artifacts. No luck!

March 17, 2003 - Finally sat down and played some more Indy. Completed

both sections A and B of Chapter 3, but alas I was

unable to find the artifacts for those levels.

RELEASED VERSION 2.1 ON MARCH 13, 2003

March 13, 2003 - Realized that I had not discovered the Fragment and

Mask in my release of version 2. So I went back and

found them in sections I & K, adding the steps to

their discovery to the walkthrough.

RELEASED VERSION TWO ON MARCH 12, 2003

March 12, 2003 - Due to overwhelming pressure I sat down at my xBox and

computer at 7PM and didn't get up until 2AM when I

had completed all of Chapter 2. (That's 12 sections

in 7 hours straight! You impatient people happy?!)

Also I added to the FAQ and to Contact Info.

March 11, 2003 - Out for only 2 days and I've already got email!

Started the FAQs with some very interesting

inquiries. I didn't much like the fact that people

didn't listen to my request NOT to receive questions

about gameplay. Patience my friends!

March 10, 2003 - Started work on Chapter 2. Completed section A.


RELEASED VERSION ONE ON MARCH 9, 2003

March 9, 2003 - Completed Chapter 1 of the walkthrough! Wrote Legal

Notice and added to Contact and Credits prior to

version release.

March 8, 2003 - Completed Sections G & H of Chapter 1 in the

walkthrough.

March 7, 2003 - Completed Section F of Chapter 1 in the walkthrough.

March 6, 2003 - Completed Sections D & E of Chapter 1 in the

walkthrough.

March 3, 2003 - Completed Sections A & B of Chapter 1 in the

walkthrough, adding items to the Inventory as I went

(Since the inventory is a running task so I won't

mention it again in the Version History). Wrote the

Contact and Credits sections.

March 2, 2003 - Decided that I would take up the burden of writing a

walkthrough for this game. It seemed only fitting

that I, Indy, should write the walkthrough for the

first Indiana Jones xBox game. Wrote Introduction,

Controls, and Game Play sections.

March 1, 2003 - Laura presented me with the gift. Gaming commenced

later that day.

February 26, 2003 - Laura picked up the game from the store she had

preordered it through.
Early February - My girlfriend, Laura, preordered the game as a

surprise for me. Laura gave me the Demo CD for the

game informing me of the gift. I immediately played

the Demo (Chapter 1 Section B of the full game).

----------------------------

III. Controls

----------------------------

Left Stick - MOVE/NAVIGATE MENUS

Right Stick - CAMERA VIEW

D-Pad - INVENTORY/NAVIGATE MENUS

Start Button - PAUSE

Right Trigger - GUARD MODE

Left Trigger - LOOK MODE

White Button - RELOAD AMMO

Black Button - DRAW/HOLSTER LAST ITEM USED

A Button - PRIMARY ATTACK

B Button - JUMP

X Button - SECONDARY ATTACK

Y Button - ACTION

----------------------------

IV. Game Play

----------------------------
Indiana Jones and the Emperor's Tomb is designed much like the

other Jones games in existence, you will find many chances to fight

hand-to-hand, solve perplexing puzzles, and watch engaging cut scenes.

All of these aspects and more were created to draw you into the game

and make you a part of the action. Even the manual of Emperor's Tomb

was created to make you a part of the action. Read all you can in the

manual, you will learn many techniques that will make your game play

more exciting and more realistic.

----------------------------

V. Inventory

----------------------------

Below are all the many Weapons, Tools, and Artifacts you can pick up

throughout the game. I will add them in the order they are received

in the game.

WEAPONS (See pages 22 and 23 of your feild manual for more info.)

1. Hand-to-hand - By far my favorite "weapon". All I can do here

is offer praises to the game's designers for

giving Indy so many different moves. Indy's fist

fights have always been exciting; and now you're the

one throwing the punches! (Study pages 20 and 21 of

your manual to understand the full use of your

fists!)

2. Whip - The trademark weapon of Indiana Jones. Primary attack

can be used to swing you over obstacles, snap at the

bad guys, and even wrap around an enemy's neck


pulling him to you just so you can punch him away

again. Secondary attack can be useful as a defense

against multiple enemies as it swings in a wide

circle around you, forcing everyone back. Use the

whip to disarm enemies, it will put the fight more


in

your favor.

3. Revolver - The Webley 6-shooter Indy recieved from a friend

in the Amazon (Read the Indy novels for background).

This powerful weapon could be heard, or in this


case,

will be heard above all other gun fire in Marion's

Tibetan bar (Raiders of the Lost Ark). Primary


attack

will fire the weapon. Secondary, will melee your

enemy if he's close enough.

4. Machete - Nothing beats a good ol' fashioned sword fight.

Slash with your primary, stab with your secondary.

5. Shovel - It's strange to have a tool in the weapons section,

but the shovel is one heck of a weapon. Primary will

swing the shovel. Secondary will jab the handle at

the enemy.

6. Bottle - The classic bar-fight weapon. The bottle is a

dangerous weapon. It can be thrown and used to bash

an enemy.

7. Chair - WWE anyone? Pick up a chair and throw it at or hit

your enemy with it. It carries some nasty force.


8. Shotgun - "This should even up the odds." Blow your enemies

to pieces with the classic two barrel shotgun.

9. Luger - A powerful handgun carried by Nazi soldiers and

agents.

10. MP40-SMG - Now this is a gun! This sub-machine gun makes a

handy piece of equipment when it comes to taking on

numerous enemies.

11. Throwing Knives - Bond anyone? These little guys make a nice

reusable weapon.

12. VITRIOL - Sulfuric Acid used to defeat the Monster in the

Laboratory. In reality, Vitriol means something

extremely important to Alchemists. It is Sulfuric

Acid which eats through anything except Gold. Also,

VITRIOL is a little known acronymn for the Path.

Visita Interiora Terrae Rectificando Occultum

Lapidem: "Visit the innermost parts of the Earth,

rectify what you find there, and you will discover

the Hidden Stone." Simply put, this is saying to


look

within yourself to discover your hidden potential.

13. Turkish Knife - The machete of the desert.

14. Grenades - Combat explosive. Need I say more?

15. Machine Gun Turret - Stationary high-powered machine gun. Use


it by standing behind it and pressing Y. Use the
LEFT

THUMBSTICK to aim (I wish it were the Right

Thumbstick). Press A to fire.

16. Mauser - A small yet powerful handgun carried by Nazi ground

troops.

17. Speargun - An effective underwater weapon which fires spears

with explosive tips. A variation of this weapon is

the Super Speargun which can hold 300 spears!

18. Sword - A bladed weapon used by some of warriors Indy

encountered in China.

19. Throwing Knives - Small bladed weapon used to impale an enemy

from a distance.

20. Panzerschrek - A World War II era anti-tank gun.

21. Chinese Spear - Ancient weapon carried by some Chinese

warrior guards.

22. Crossbow - Ancient weapon used across the globe by many

civilizations in their Medival Eras.

23. Pa Cheng - I didn't know whether to file this as an artifact

or a weapon. I decided a weapon was best, but I

listed it under all the sections. This is an

awesome tri-bladed weapon which can defeat both the

natural and the supernatural. By holding the right


trigger you can create a protective shield around

yourself. Press A to throw the weapon and X to punch

with it.

TOOLS

1. Ceylon Map - It never hurts to have a map, but remember...

"X never marks the spot" (Or so Indy thought)

2. Canteen - A full grown man should consume 8 glasses of water

minimum everyday, Indy on the other hand should


guzzle the stuff down whenever he can. Use your

primary to pour HOH (the correct chemical formula


for

water) down your throat. Fill the canteen whenever

possible using the fountains marked with a blue

symbol. (See page 27)

3. Medkit - A quick fix for those bad field injuries.

4. Demo Charge - An emensely powerful explosive designed to blow

away rock and stone when they are "in your way".

5. Skulls - Who would have thought that a dead person would save

a living persons life? Use the skulls to distract

enemies as you slip around behind.

6. Castle Map - Keep track of where you are in the Prague Castle.

7. Istanbul Map - The Sunken City can be hard to navigate. Keep

this map handy!


8. Oxygen Tank - This little device is a must if you plan to

spend longer than 2 minutes under water.

9. Iron Skin Poition - This strange concoction makes Indy

invincible for a short time.

10. Security Papers - Nazi authorization papers Indy used to get

past the guards in the Lagoon.

11. Nazi Uniform - Indy put this on to get past the Nazi guards.

12. Tiger Strength Poition - This poition gives Indy super-

strength for a limited time.

13. Health Poition - The medkit of the mystical world.

14. Pa Cheng - (see weapons section)

ARTIFACTS

1. Idol of Ramba Vihara - Indy always seems to be seeking Idols.

I suppose it's the obsession with fortune and glory

which drives him. This is just one of the many Idols

that Indy will recover throughout his lifetime.

2. Mahavatu Mask - A small, but significant artifact Indy finds

in the Lost City.

3. Port Legombo Relic - A small plate-like artifact Indy found in

the Palace of Forgotten Kings.


4. The Idol of Kouru Watu - I won't reveal its secrets here. Beat

the first Chapter and find ut for yourself. :-)

5. The Medallion of Mibuse - A silver medallion Indy found in a

library in Prague castle.

6. Crown - One of four items which Indy used to solve the

Astrologer's Puzzle.

7. Broken Sword - One of four items which Indy used to solve the

Astrologer's Puzzle.

8. Stochov Fragment - A stone tablet found hidden in a chamber

beneath the observatory.

9. Vega's Manifesto - A scroll found in the observation tower of

a castle in Prague. One of four items which Indy


used

to solve the Astrologer's Puzzle.

10. Cistercian Mask - A gold mask Indy found in a Bell Tower.

11. Soul Cyrstal - A very strange rock, Indy found hidden inside

an odd tower. One of four items which Indy used

to solve the Astrologer's Puzzle.

12. Dragon Shard - A piece of the Mirror of Dreams.

13. Piri Reib Manuscript - Indy found this ancient document

sitting on a shelf in Istanbul.


14. Ottoman seal - Indy found this seal in the ruins of a mosque

in Istanbul. (NOTE: This artifact was mistakenly

shown in section B of the game, when it is really in

section C.)

15. Delian Proclamation - Stone Tablet Indy found inside the

Sunken City.

16. Kraken Coin - 1 of 4 ancient coins Indy found within the


Sunken City.

17. Seahorse Coin - 1 of 4 ancient coins Indy found within the

Sunken City.

18. Trident Coin - 1 of 4 ancient coins Indy found within the

Sunken City.

19. Wine Coin - 1 of 4 ancient coins Indy found within the Sunken

City.

20. Mirror Fragment - A piece of the Mirror of Dreams found in

the Kraken's Lair. Anyone know what this fragement


is

depicting?

21. Tai-Tsu Mask - Artifact Indy found in the Golden Lotus Club.

22. Longshan Idol - Artifact Indy found in the Golden Lotus Club.

In a dressing room, of all places!


23. Chinese Seal - A metallic disc Indy found in a crate on the

side of the Streets of Hong Kong.

24. Sancai Plate - An ancient silver plate Indy found in the

Lagoon of Peng Lai.

25. Sima Qian Shiji Scroll - Indy found this artifacts in a heavy

guarded compound in Peng Lai.

26. Tablet of Longjian - This tablet was about to be transported

back to Berlin by U-Boat when Indy stole it from the

Nazis.

27. Gui Jian Scroll - Scroll found in the mountain complex.

28. Zhao Mo Ryton - Idol Indy found in the Nazi's mountain

compound.

29. Changan Stone - This tablet was hidden in the Peng Lai

Gondola complex.

30. Mask of Cambaluc - Ancient Chinese mask Indy found in a

locked chamber in the Fortress of the Black Dragon.

31. Qi Marble Stela - Tablet found in the courtyard of the Black

Dragon Fortress.

32. Yuan Xiang - Idol Indy found in an elevator shaft in the

Fortress of the Black Dragon.

33. Yuyoa Pan - Artifact found on Indy's descent into the Temple
of Kong Tien.

34. Liaonong Mianjin - A mask Indy found in the Temple of Kong

Tien which glows an eire green.

35. Henan Bei - Tablet found outside the Temple

36. Pa Cheng - (see weapons section)

37. The Mirror of Dreams - A powerful artifact with many uses.

Play the game to find out. It's used throughout the

storyline.

38. Shang Statuette - Idol that Indy found in the outer sanctum

of the Temple of Kong Tien.

39. Qin Lawbook - Indy found this scroll while Mei Ying was

fighting on his behalf.

40. Jade Luibo Board - Green tablet Indy found hidden in a

chamber above the passage into the Temple. He found

the way to it using the Mirror.

41. Halberd Plate - Indy found this gold plate on the Wall of

Dreams.

42. Goa Burial Mask - A Netherworld artifact Indy found while in

a sticky situation.

43. Shi Huangoi Cong Tablet - Indy found this artifact in the
Emperor's Crypt.

44. Heart of the Dragon - This artifact was lodged in the mouth

of the First Emperor's corpse.

45. Remains of the First Emperor - This artifact isn't offically

in the game, but any Indy fan knows that Indy

recovered the Emperor's remains and handed them over

to Lao Che in exchange for some gold

coins...wait...he said a diamond, Loa! Okay a

diamond...wait...now an antidote! *Sigh* Such is the

life of Indiana Jones!

----------------------------

VI. Walkthrough

----------------------------

1. CEYLON

1A. Gates of the Lost City

Objectives: Find the entrance to the Lost City

Artifacts: Idol of Ramba Vihara

CUT SCENE: Indy gazes at a map, while standing outside the

Lost City. He thinks aloud, telling us that


the

idol he seeks is inside. (Why do his


Adventures

always seem to start with him seeking


idols?)

(The instructional text at the lower part of your screen


will explain how to do certain activities, I will tell you

what to do and when to do it.)

Walk towards the birds pruning themselves on the railing.

Walk up the stairs and climb up onto the ledge ahead of

you. Hop up onto the next ledge and then jump and pull

yourself up onto the next.

Continue around the bend and hop down. You should see a

waterfall, walk in its direction. Jump down the first

ledge, and then the second. You're now standing on a cliff

over looking a pool. Time to go cliff diving. Run and jump

off the cliff towards the waterfall and into the pool.

There's a secret area behind the waterfall, go there.

Walk towards the far end of the secret area and exit the

pool. Walk to the table, pick up the artifact. "[You're]

going to be a rich man, if...[you follow my instructions

and]...get out of this alive."

Exit the secret area and then exit the pool and go up the

stairs on your right. Run down the ajoining stairs and jump

across the hole. Walk forward and exit back outside through

the door ahead.

Walk down the path and around the bend. Walk into the

courtyard. Go to the fountain on your left and fill your

canteen. Now put away your canteen and walk back down the

stairs. At the base of the stairs face left and climb up

onto the lower part of the wall. Walk to the small block at

your left and climb onto it, and now up onto the next
ledge.

Turn right and hop up all those ledges. (Indy sure is

getting his exercise!) Once at the top, run and jump across

to the platform below you. (Don't miss, it'll hurt bad!

However, if you do miss use your canteen to restore health

and then fill up the canteen again.)

Go through the door ahead of you and pick up the machete

lying next to the skeleton (I don't think he'll have a use

for it anymore), sheath it.

Face the door you came in, walk out the one to your left.

Hang off the ledge ahead of you and then drop down to the

stone pillar below. Walk down the pillar and then jump off.

Turn to your right, walk to the vine entangled doorway. Use

the machete to chop through the vines.

Walk through the doorway, turn left. Use your whip to swing

across the chasm beneath the croc head. Turn right and chop

your way through the next door. Congrats! You've finished

the first section of the first chapter!

1B. The Hunter's Camp

Objectives: Discover a way through the flooded ruins.

Artifacts: Mahavatu Mask

CUT SCENE: Indy jumps down and slides into the next section

of the Chapter.
(This section of the chapter is what Lucas used in the demo

for the game.)

Chop your way through the doorway ahead. Run to the balcony

overlooking the courtyard.

CUT SCENE: "Ivory hunters. These guys are no Boy

Scouts...."

Turn right and arm yourself (I recommend the machete,

although fists are fun). Go through the door and beat the

$&#% out of the bad guy. Cut the rope holding the boxes and

hang-drop down to the level below (after the boxes fall of

course).

Fight and defeat the next bad guy (Maybe you'd like to use

the whip this time for practice?). Break apart the small

box in the room you dropped into. Check to see if it

contained anything of value by pressing Y while standing

over it's broken pieces.

Proceed down the hall and into the next room. Break open

all of the boxes (I found some revolver ammo in the middle

one). Walk out the next doorway. Ahead of you are the ivory

hunters, time to experiment with different "weapons".

A few paces ahead and on your left is a small room, in the

room is a table. On the table is a shovel, pick it up.

Charge the guys siting by the fire. Assault them with the

shovel. If you lose it or would like to use another weapon,

there is a chair and a few bottles available for use by the


fire (Of course you always have those trusty inventory

weapons as well). One way or another defeat the bad guys.

Break open all the boxes in sight and return to the area

outside the small room where the shovel was. Make sure to

break those boxes as well. Now proceed up the stairs and

hop up onto the ledge to your left.

A door covered in vines should be ahead of you and slightly

to the right, chop through it and enter the room. Fill up

at the fountain. There's a window to the left of the

fountain, chop the vines and hop out the window.

Get up on the ledge to your right and then use the whip to

swing across to the other side. Walk around to the left and

hop down to the ledge beneath the torch. Walk forward to

the wall and follow the instructions to hug it and walk

around the small outcropping.

Once you detach from the wall, walk forward and "whip-

swing" using the croc head. Kick the boxes to your left and

watch as the large box falls and breaks revealing the mask

you were seeking.

Hang-drop off the ledge and retrieve the mask. Now find

your way back up to where you kicked the boxes the same way

you got up there the first time.

Proceed up the stairs. Quickly and flawlessly run into the

room and whip-swing across the floor as it falls out from


beneath you. Turn left and swing across the chasm, kicking

over the pillars in the process.

Walk forward and find your way down to the stairs below.

Use hang-drop where needed to minimize damage. Proceed to

the base of the stairs and hop down to the stone floor by

the pool. Time for a swim!

See that small ledge across the way on the other end of the

pool? That's where you need to get out. Ready? Jump into

the pool and swim to the other end where you can get out

and dry off.

Climb up onto the next level and turn right. A fountain! Go

fill 'er up! Turn around and walk to the edge over looking

the pool. There's a door across the way, that door is the

end of this part of the Ceylon level. Anyway, you'll see

another ledge to your left. Jump across the pool onto it.

There should be a torch to your left. Face it. You need to

climb up onto the ledge you are now facing. And now climb

onto the next ledge. (SO MANY LEDGES IN THIS GAME! I'm sick

of that word already! I think this game should be called

Indiana Jones and the Obstacle Course of Ledges.) Face

right and climb up on to the next...ugh...ledge.

CUT SCENE: Indy standing on a...grr...ledge. You see a bad

guy walk outside with a shotgun in hand.

That bad guy you just saw has a shotgun, soon it will be

yours. You can chose to take him out from here with your
revolver or you can proceed and worry about him after this

next feat.

Turn right and face the rope. Run and jump out to it. Swing

on it to the other side. Cut through the doorway. Enter the

room. If you didn't take out the guy with the shotgun

before, now would be a good time. Once you have defeated

him, pick up the shotgun.

Go further into those rooms. Find the room with the boxes,

you know what to do. Exit that small room and turn right

and out the door next to the box room. You should see a

croc head across the way, below and to its left is a stone

ledge. Jump out across to that ledge. You survive without

breaking Indy's legs? Good.

Turn right and whip-swing to the doorway below and go

through it. Walk forward. Oops. Somebody call State-Farm

Insurance.

The pool is U-shaped. Swim around to the other end of the U

and hop out. More ledges. You'll have to climb up one, jump

to another, then jump to another, and finally boost

yourself onto the top floor.

There's a brown lever on the wall behind you and to your

right. Go to it by walking right and crossing that cracked

path. Activate the lever. Uh oh, bad guys.

Defeat the bad guys and go through the door they came in.
Don't forget to grab their shotgun ammo and revolver ammo.

Enter the door to your right. Part 1B complete!

1C. The Paths of the Ancients

Objectives: Find a Demolition Charge to destroy the Gate.

Break through the Crocodile Gate.

CUT SCENE: Indy enters a room with a croc head, a chasm,

and a bad guy.

Walk forward and whip-swing across the chasm. Fight the guy

to right (I recommend sneaking up on him and putting him in

a head lock, and then go to town on him). Exit through the

doorway in which he was standing.

Go up the stairs to your left. At the top turn right and

then left into the first room. Break open those boxes and

grab that shovel. Exit the room and take on any dudes you

see in the courtyard (should be two).

A fountain is located opposite the camp fire room, go to it

and fill up your canteen. Pick up your shovel again and go

back down the stairs which lead to the fountain, at the

bottom turn right. Go down to the next level.

Walk forward and turn right through the arch. Run all the

way to the far wall. Enter the room to your right. Climb

the ladder to your right. Defeat that bad guy as well.

(Still have the shovel? It makes enemies easy to beat.)

Grab his shotgun and then pull the lever between the two
windows.

CUT SCENE: A mysterious door opens.

Face the window on the right and put your back to the wall.

Run and jump out the window. You should either land on the

platform where the door just opened or on the stairs.

I landed on the stairs so we'll get to the door from there.

(If you don't feel like jumping out the window, you can

always go back down the ladder and find your way back to

the stairs leading back up to the upper level.)

From at the top of the stairs (with the fountain located

off to your left and the camp fire off to your right) walk

forward to the door straight ahead. Go up the stairs to

your right. Turn right and go all the way to the platform

at the end. The new door is on your left. Enter it.

Go through the next door and then up the stairs to your

right. And now go into yet another room on your right.

Break open the boxes. Now go all the way back out to the

platform. After you exit the door back onto the platform,

turn left and jump over to the level across the way.

Walk forward and drop down to the level on your right.

Proceed to whip-swing using the croc head. Face right and

walk forward climbing onto the ledge ahead. Now just as it

said, jump and grap on to the the thin ledge ahead of you.

Shimmy left to the end of the ledge and drop off of it.
Make your way into the courtyard to your right and take on

the bad guy. Break open all the boxes and collect any

goodies. Go up the stairs you saw to the cracked Croc Gate.

Some bad guys should find you and pick a fight. Do your

thing, Jones.

Those Ivory Hunters came from all those doors you saw

closed before. Since the fighting makes your location

pretty random, I'm going to have to direct you to each room

using a landmark.

First, I want you to go to the room with the bars in it. At

the base of those bars you should find some explosives,

pick them up. Go use those explosives to blow up the Gate.

Run like the wind after you place those explosives! Run all

the way back to outside the room where you got them. Enter

the room across from the bar room (no pun intended). Break

open those boxes and exit. Okay...NOW you can go through

the Croc Gate.

1D. The Palace of Forgotten Kings

Objectives: Make your way to Edge of the River Canyon.

Artifacts: Port Legombo Relic

CUT SCENE: Indy enters through the Croc Gate, just as it

collapses behind him.

Activate the lever to the right of the door ahead and fight

the guys in the next courtyard. (One wonders how they


manange to get in to areas that were previously sealed.

Air-lift maybe?)

Once you defeat some dudes you'll see a cut scene where a

guy exits a door. After you defeat everyone you're going to

want to get to that door. Defeat every Hunter in the

courtyard (and above it). By the way, there are three boxes

hidden in the left rear of the courtyard.

Return to the door that you entered the courtyard through.

When facing the courtyard from that door, you should find a

fountain off to your left. Go there. I'll use it as a

reference point.

Exit it the room with the fountain and walk straight ahead

across the courtyard. Climb up those ledges and then onto

the slanted one on your right. Now climb up onto the level

straight ahead.

Walk around to the other end of that level and face the two

sections on top of the pillars. Leap from one onto the next

and then jump to the ramp like section on your right.

Walk up the ramp and then drop onto the ledge to the left.

Whip-swing and then proceed through the door. Take out the

guy in the room to your left.

Follow that room around and then drop down to the level

below the large hole in the wall. Drop down to the ground

floor and go up the stairs to your right.


At the top of the stairs, pull the lever on your left.

Ignore that new door for now. See that vine covered door in

front of you? Cut through it and walk into the wall

straight ahead in order to climb it.

Once at the top, look to your left and climb down into the

hole. Run around this room alittle, you may fall into it

soon and you'll want to know how to get out. Okay, now

climb out of the room through the hole you came in.

From standing atop the wall, look at the opposite wall,

there's a ledge sticking out and a room down to your right.

Jump out and grab hold of the ledge. Shimmy to your right

and drop down.

Enter the door to your right and pick up the Relic. Exit

the room and jump to the ledge above the door below you.

Drop back down to the ground and then climb back up the

wall.

Walk through the archway to your right and watch the

floor for any abnormalities or you'll be in that room I

showed you earlier.

Follow the path around until you come across the darts. Do

as it says and roll under them. Continue following the

path. More darts PLUS a loose floor on the other side.

Solution? Roll and jump, all in one smooth motion. Good

luck.
You made it! Now go through the door on your right. Now

right again and then two croc heads in a row. If you don't

make it, there's ledge to climb out of so you can try

again. If you made it, chop through the door in front of

you.

1E. River of Fangs

Objectives: Locate the entrance to the Cave of the River


Goddess.

CUT SCENE: Indy drops (or, rather, falls) down a shaft.

Walk forward through the door and down the hall. ADVENTURE

MODE! (Isn't all of Indiana Jones adventure mode?) You're

on your own for this one. All I can advise is to move

quickly and make sure that you've got plenty of water in

that canteen!

Did you make it? I hope you faired better than I did. Maybe

I should have tried to avoid those things. Anyway...back to

your game.

Go up the stairs and proceed into the room. Defeat all the

Hunters and then activate the switch at the wall opposite

the door you came in through.

CUT SCENE: A door opens.

There's a fountain to the right of the door you just

opened. If you're ready, go through the new door and then

proceed to the tent on the right. Boxes! Now go to the


tents that were on your left. More boxes, one of which

contains a LARGER CANTEEN!

Did you see those large tusk-like posts when you were

running from tent to tent? Go to them and cross the bridge.

(I said CROSS THE BRIDGE, not break it and fall into the

river! If you're going to read my walkthrough, you might as

well follow my instructions! Just kiding, that was supposed

to happen.)

CUT SCENE: Indy falls into the river and sees a friendly

croc swimming around.

There are two ways to defeat this part of the chapter. One,

is a way People for the Ethical Treatment of Animals (PETA)

would like you to do. And the other, the way Indy Jones and

Indy Hart (that's me) WOULD do. Take your pick....

===

PETA'S WAY:

Swim quickly to your right and get out onto the ledge.

Pick up a skull and use it to distract the crocs (The way

you distract the croc is by throwing the skull into the

river away from where you're going to swim.) while you swim

from one shore to the next until you reach the farthest

waterfall.

See no animals were harmed using this method. Now here's


the Indy way.

---

INDY'S WAY:

Ready your machete. (Hey, that rhymns!) Now charge that

croc and chop him to bits. DON'T HESITATE OR YOU'RE A

GONNER!

Once you defeat a croc, hop out onto a ledge and refresh

yourself with a nice cold drink of water. Refreshed? Okay

now find your next victim and attack! There are three

crocs. They get more dangerous each time so start swinging

before they get to you!

Well, if you're still alive, you've taken care of the pest

problem in the river. And you did it in a fashion that

Indiana Jones would be proud of. Good job! Now swim to the

farthest waterfall.

===

Hop out of the river onto the shore behind the waterfall.

Break open the box and grab the dynamite. You PETA people

have to deal with those crocs and skulls again, meanwhile

us true Indys are going to enjoy a liesurely swim. Either

way, return to the shore near the first waterfall.

From that shore, jump isle to isle until you reach the huge

archway. Go through the door and defeat the dudes inside.

Now break open all the boxes and pull the levers on both
sides of the room.

Get in! The water's fine.

1F. Temple of the River Goddess

Objectives: Unlock the Temple of Kouru Watu.

CUT SCENE: Indy jumps into the pool and swims forward.

Swim forward to where there is a pocket of air. Take a deep

breath and then duck back in the water. This next part gets

tricky for you PETA people.

===

PETA WAY:

Swim forward, watching for the crocs. Once the croc swims

away, you need to swim quickly to the shore in front and to

your right. (At about your 10 o'clock as you exit the

cavern.

Use the skulls to distract the crocs and swim for the shore

at the base of the stairs. Get out quickly!

---

INDY'S WAY:

Swim forward to the pocket of air. Take a breath and the

dive back into the water. Swim out the mouth of the cave.

Kill the crocs in the pool with you.


Try and take them on one at a time. One croc patrols the

area near the mouth of the cave, the other patrols the area

between the skull shore and the stairway.

Don't forget to get out and refresh health if you have to.

Once you have killed the crocs, make your way to the shore

at the base of the stairs and get out.

===

CUT SCENE: Camera pans out to give us a better view of

Kouru Watu (and two bad guys at the top of


the

stairs).

Break open the box to your right and then proceed up the

stairs. Pull the lever located at the railing over-looking

the pool.

CUT SCENE: A cage lowers a level above Indy.

Go up the stairs and defeat the bad guys, unless they

already spotted you. Either way defeat them and get to the

top of the stairs.

Once on the same level as the mouth of Mouru Watu, jog over

to the side where the bad guys were during the cut scene.

Break open the boxes and then go to the cage you lowered

earlier.
Jump from one ledge to the cage, and then from the cage to

the next ledge. Go through the doorway to your left and

fill up your canteen at the fountain.

Proceed up the stairs to your right. Then at the top of the

stairs, enter the ADVENTURE MODE hallway to your right.

Once again, you're on your own. By the way, watch for the

puff of air right before the spikes rise.

Once out of the hallway, run to the lever and pull it.

CUT SCENE: The lever opens a door to Indy's right and the

mouth of Kouru Watu. Bats fly out as the Indiana Jones

Theme plays briefly.

Go through the door to your right and jump out to the

hanging vine. Swing from the vine on to the level to your

right.

(PETA People, if you miss you need to swim quickly to the

skull shore and use your method to get to the stairway

shore. INDY People, if you miss, take a relaxing swim to

the stairway shore. Both ways need to get to the mouth of

Kouru Watu.)

If you made it on to the stone, proceed back to Kouru Watu

using the ledge - cage - ledge method.

Enter the mouth of Kouru Watu.

1G. Into the Sacred Caverns


Ojectives: Find a way into the Temple's Inner Sanctum.

CUT SCENE: Camera goes down a stairway behind a waterfall,

finally revealing Indy as he enters the


cavern.

Proceed up the stairways to your left and then into the

oom at the top. Go through the door on the left wall of the

room. Walk into the room at the end of the hall.

See the skeleton? The reason that guy died is because he

was crushed up a booby trapped block of stone. If you stand

on the floor panel where the skeleton lays, you'll activate

the trap. That's exactly what you're going to do.

Activate the trap and then quickly get out of the way. When

the block drops down, climb on top of it and ride it up the

shaft. Jump off the block and then drop down through the

hole in the ceiling. Proceed to the door in that room.

CUT SCENE: A trap door is activated and Indy is sent

sliding down a steep embankment.

Slide down the ramp, jumping over the gaps in the floor as

you go. If you miss a jump, you'll be forced to either

fight or outrun some crocs.

Jump off the end of the ramp, grabbing onto the beam. If

you miss the beam, swim for the shore to your right with

the ladder. If you didn't miss the beam, you're still going

for a swim. Jump in and swim for the shore with the ladder.
Eliminate the bad guy and then break the boxes to your left

(as you dismounted the ladder). Now climb the next ladder

and walk across the beams to the next ladder. Climb it and

defeat the bad guys on that level.

Walk into the grassy area and climb on to the ledge ahead

of you. Climb the vines to the top and then jump out to the

vine.

Climb the vine and then use it to swing yourself onto the

higher ledge with the archway. Go through the archway and

into the next room. Fill up at the fountain to your left

and then turn around and proceed the door opposite the

fountain.

Activate the lever on your left and watch as the cage

lowers. Activate the lever again and hop on to the cage as

it rises. Fight all the bad guys at the top and activate

the lever in the room.

CUT SCENE: The lever activates a mechanism which reveals a

staircase behind a false wall.

Go up the stairs.

1H. The Silent Guardians

Objectives: Survive the Trial of the Silent Guardians. Make

your way to the Sacred Lake.


CUT SCENE: Indy enters a room as a door shuts behind him.

Walk forward and through the door to your right. Follow the

instructions to proceed quietly around the Guardian. Walk

around on the grass and then jump over to the other grassy

area. Proceed into the next room and go through the next

door.

CUT SCENE: Camera pans ahead to show a ledge.

Walk slowly around the dark grass to the ledge. Shimmy to

your left and drop down on to the grass. Now walk to the

skulls. This next part gets tricky.

Use the skulls to distract the next Guardian. When it fires

(and before it closes) dash over to the center of the room.

Pick up and throw a skull from the center to distract it

again, now run as fast as you can out of that room!

Go through the door to your left and up the stairs. Defeat

the bad guy and continue upwards. Once you get to the room

with the fountain, defeat that bad guy and fill up your

canteen. Go through the far door into the "red room".

Use the skulls to run from grassy area to grassy area until

you reach the other side of the room. Once at the other

side go up the stairs. Good luck!

Just when you thought it couldn't get any worse. It did.

Pick up a skull and use it to distract the guardians. Then

jump across the chasm and run for the next pile of skulls.
Once again use the skulls to distract the guardians and run

for the next room.

1I. The Idol of Kouru Watu

Objectives: Escape with the Idol of Kouru Watu and your

life!

Artifacts: Idol of Kouru Watu

CUT SCENE: Indy finds the Sacred Lake and the Idol of Kouru

Watu.

Make for the bridge, but DON'T CROSS IT!

CUT SCENE: A huge croc destroys the bridge.

Go to the pile of skulls to your left. Pick one up and

carry it down to the edge of the Lake. Use it to distract

the croc and then swim as fast as you can into the room on

your left. Get out QUICKLY onto the shore on your left as

you enter the room.

(You don't need to use the skull if the croc swims around

to the back of the shrine.)

Once out of the lake, hop up onto the next level. Go up the

stairs to your left and pull the lever.

CUT SCENE: Cages and chains lower and a false wall moves

aside behind Indy.


Now proceed back down the stairs and jump across the broken

bridge. On the other side of the bridge, turn left and pick

up a skull. Throw it into the lake, baiting the croc to

enter the room.

Once the croc is in the room, run over to the lever by the

door and pull it.

CUT SCENE: The gate falls, capturing the croc inside this

room.

Proceed back up to where that false wall opened and jump

out on to the first cage. Jump from it to the next cage.

And then from that cage on to the chain. Then swing from

that chain on to the next chain and then into the small

room. Pull the lever in the room.

CUT SCENE: More cages and chains. Yet another room is

revealed.

Make your way up to the next room by jumping and swinging.

And then pull that lever too.

CUT SCENE: More cages and chains, plus another room!

Jump back out to the cage you swung in on and climb up it.

Now swing onto the cage and make your way to the new room.

"Pull the lever, Egor"

CUT SCENE: The shrine is reopened and the Idol is yet again

revealed.
Jump into the lake. If your health is low, you'll find a

fountain to your left. Otherwise proceed directly to the

shrine and grab the Idol.

CUT SCENE: The floor falls out from beneath Indy's feet. He

plummets into the water below.

Swim up and catch your breath. Now dive back under and swim

into the small vents. Cut through the vines and surface

outside the shrine. Swim for the shore of the Sacred Lake

and get out before the croc gets you!

CUT SCENE: Indy is "helped" out by a "friend". He then

proceeds to help that friend to his demise.

YOU HAVE BEATEN CHAPTER 1! Congratulations. Enjoy the short

film about the Emperor's Tomb!

2. PRAGUE

2A. The Castle Gates

Objectives: Discover a way to slip inside the castle

grounds.

CUT SCENE: Camera pans down the castle the cuts to show a

bad guy smoking a cigarette. Indiana Jones

enters the area behind him.

Pass the fountain on your right and beat the bad guy. Grab
his Luger and then fill up your canteen at the fountain.

(Hey! What happened to my big canteen?!)

Continue down to the end of the walkway. You'll encounter

another bad guy. Defeat him and find your way to the part

of the walkway with the broken piece of wall in the middle.

Did you find that piece? Well, if you look up at the wall,

you'll see a gap where that piece came from. Notice that

gap has a ledge under it? Jump up onto the planter, and

then from the planter onto the ledge. Now hop up onto the

wall.

Walk down the wall to your left. Fight the bad guy (Did you

notice that these agents are a bit tougher and smarter than

the Ivory Hunters?) and then proceed up the stairs to your

left.

Once in the room at the top, go out the next door and to

the end of the hall. Sneak up on the bad guy and grab him.

Beat him up and grab his Luger.

There's a chain hanging to the left side of the balcony.

Climb down it and drop off. You're now inside the outer

gates.

Walk down to the grassy area across the way and then down

to the water spout. Jump out to the pipe and shimmy over to

the ledge on your right.


Use the gargoyal to swing to the chain and then swing onto

the path below. Walk around to the left and pick up the

Luger and ammo. Now proceed to the opposite end of that

level and hop up the ledge to your left. Proceed to the

door and open it using Y.

2B. The Dungeon

Objectives: Make your way through the dungeon and up to the

Castle Courtyard.

CUT SCENE: Indy enters the dungeon.

(This part of the game can be very taxing on your water

reserves, proceed with caution!)

Proceed down the walkway to your right. Use the gargoyal to

swing down to the ledge with the ladder. Climb down the

ladder and then go down the stairs to your right.

Continue all the way down into the lowest level and take

out the guards in the room to your left.

Pull the gargoyal-headed lever between the two cells. Go

through the room where you fought the guards and down the

hall.

(Booby traps! Lots of them. Take your time through this

part of the level!)

Proceed carefully through the swinging blades. Time it just


right as to when the blade is midswing.

Once you pass that set of traps you face a horizontal

blade. As soon as it swings into the wall, dash around the

corner. Okay now go up those stairs.

Great! More blades! Take it slow. Time them before you try

to get through them. Once you've figured out their system,

try and beat it! I recommend timing a run past the first,

then a roll and then a roll again quickly. Good luck!

(Fill up on as much health as necessary after each set of

traps.)

Now proceed through the next set of traps. These are

slightly easier. Walk slowly behind one rolling log and

roll under as the other comes at your head.

After you make it through that there's only one set of

gizmos left. They may look daunting, but they're quite

simple. Just watch their timing and then run through at the

right moment. That's it! Now pull the lever straight ahead.

CUT SCENE: Cell door opens, giving access to another lever.

Run to that awaiting fountain to your right. And then up

the ram to your left. Swing over to that open cell and pull

the lever.

Climb down the ladder and defeat that new pair of bad guys.

(If you need to get to the fountain again, you can go the
same way you did with the traps. Don't worry, they're

disabled now.)

Once you're ready, go through that red door you opened with

that last lever. Go up those sets of stairs and stand at

the arch where the hanging hook is.

Jump out and then use the whip to swing to the other side.

(I know this is risking, but that how Indy is.)

Hug the wall to your left and inch your way around on the

small ledge. Now go up the ramp and pull the lever.

CUT SCENE: The cage drops.

Walk back to the cage and watch as it falls. Now jump out

to the chain and climb up it. Now use it to swing over to

the ledge beneath the semicircle shaped opening. Climb

through the opening and defeat the guards in the hall to

your left.

The second alcove on the right has a lever in it. Pull it.

CUT SCENE: Gates raise in the hall.

Run room to room and gather anything you find. Now go to

the end of the hall and down the ramp to your right.

(This next part is said to be one of the most difficult

parts of the game. I found it to be rather simple. Here's


the solution...)

Proceed into the room with rats and jump up onto the ledge

in the center of the room. Pull the right lever now jump

onto the chain to your right.

Climb the chain and swing over to the one in front of you.

Climb it and swing over to the alcove with the lever. Pull

the lever.

CUT SCENE: A block drops into view.

Jump back out to the chains and get back over to the

levers. Pull the left lever and jump to the chain now at

your left. Swing to the next chain and then onto the ledge

above the fountain.

Pull the lever on the right wall and exit the Dungeon.

2C. The Courtyard

Objectives: Find a way into the Castle's Main Keep.

Walk forward to the doorway on your left.

CUT SCENE: Camera pans to a machine gun. Hmm...with all

these guards around that may be a good idea.

Sneak behind the first truck and then behind the statue to

the front of the next truck. Now go between the boxes on

your left and then pick up the MP40-SMG and its ammo. Hop

into the truck and pick up the charge.


Fight all the guards in the courtyard (There are a lot of

them!) and then place the charge on the well. Run for cover

behind a vehicle or across the courtyard.

After the explosion, drop down into the well and swim all

the way to the end of the underwater hallway. Climb out and

pull the lever.

CUT SCENE: Gate opens.

Make for the gate at your left and go into the next room.

Pull the lever and use the secret door to enter the Great

Hall.

2D. The Great Hall

Objectives: Find a key to the library door.

CUT SCENE: Indy enters the Great Hall.

Fight the bad guy that enters the room and go through the

door he came in. Walk down the stairs to the right and then

up the stairs straight ahead. Pick up the liquor bottle and

go back down the stairs.

Open the double doors and charge the guard. Smack him with

the liqour bottle and then finish him off. Go up the

stairs, turn right and then up the next set of stairs.

Take out the guard at the top of the stairs and then go
across the balcony to the next hall. Turn right and use the

whip to swing up onto the ledge above the doorway.

Drop off of the ledge and face the Great Hall. Jump out and

swing over to the other side using the whip on the

chandelier.

Go through the doorway on your left and then down the hall.

CUT SCENE: More bad guys!

Run across the balcony to the room across the way. Go to

the ledge.

CUT SCENE: Not good. Camera shows you the path around the

hall on that tiny ledge.

Hug the wall on your right and sneak around to where you

saw the lever. Pull the lever.

CUT SCENE: Watch as the huge chandalier crushes Indy's

foes. Ouch!

Climb down using the ladder on your right and go to the

aftermath of that little "accident". Pick up all the

Lugers and the throwing knives.

Now climb back up the ladder and use your whip to swing

over to the chain and now swing on the chain over to the

balcony.
Proceed into the room and observe the bottles on your left

and the chairs around the room (You'll need them in a

second). Open the door at the rear of the room on the left

wall. Some friendly visitors will come join you. Use all

available weaponry to defeat them.

Now go into that room on the left and grab the key off the

table under the window. Pick up the throwing knife and the

Luger ammo. Return to the main room and go through the door

across the way.

Now go down the stairs and open the library doors on your

left.

2E. The Library

Objectives: Find the Castle Map.

Artifacts: Medallion of Libuse

CUT SCENE: Indy enters the Library.

Walk into the library and around to your right. Defeat the

guard and then go Down the stairs. Open the doors on your

left and fill up at the fountain. Go down that hallway and

defeat the bad guy. Now return to the library.

Defeat the guard hiding behind the shelves and then go back

up the stairs. Once at the top of the stairs turn right and

run over to the left of the fireplace.

Climb up on top of the fireplace and then over to your left


on to that shelf. Use the whip on the lantern to swing over

to the next level of the library. (If you miss, just hop

the railing behind you and hug the wall above the fireplace

to get back to where you can climb up.)

Take out the guard that sees you and proceed into the area

he came out of. Pull the lever.

CUT SCENE: The chandalier in the library lowers.

Go back out of that area and then over to where the railing

ends at the middle of that level. Hang off of that small

ledge and shimmy your way over to the other side.

Climb back up and then go to the alcove on your right.

New Objective: Locate an item to open the false bookcase.

Go back over to the level where the ladder was and go up

it. Fight the bad guy and then pull the lever.

CUT SCENE: The chandalier rises.

Jump out and use the whip on the chandalier to get over to

the other side. Walk to your left and hang off of the ledge

as you did a level lower. Shimmy to the middle and climb

into the alcove and up the ladder. (How are you suppossed

to get books in this library!) Pull the lever.

CUT SCENE: A false wall opens and something is revealed!


Make your way to that newly opened area by climbing down

the ladder and hang-dropping down to the lowest level.

Fight the bad guys that come through the door and make for

that new area! Pick up the book and then run all the way

around that level of the library. Open the door and go up

the staircase past the lever.

Now turn left and repeat the process you did before to get

to the false bookcase, except this time stop midway and

climb up into that alcove where the wall has lifted. Pick

up the Medallion of Libuse.

Okay now that you've added to your fortune and glory, get

to that bookcase! Open it with the book and ride the

bookshelf around into the next room.

Go to the table on your left and get the Castle Map.

CUT SCENE: Close up of the Castle Map.

(Go to the mirror on your right. NICE JOB LUCAS AND

COLLECTIVE THOSE ARE AMAZING VISUAL TECHNIQUES!)

Use the bookshelf to get back out to the Library.

CUT SCENE: Bad guys enter through another false bookshelf.

Hang drop down to the level below and take out those bad

guys. Pick up their weapons and go out the way they came
in.

2F. The Astrologer's Clock

Objectives: Locate the first of 4 key items that will grant

passage into the Alchemist's Lab. Make your


way

towards the Alchemist's Laboratory.

Artifacts: Crown

(This is so cool! It's got Alchemy in it. Oh sorry...I'll

explain my excitement in the FAQ, if you care.)

CUT SCENE: Indy enters a room with his Dad's favorite

animals crawling about on its floor.

Run into the room and grab the crown. Down run as fast as

you can out the other door, rolling under it as it closes.

New Objective: Solve the first stage of the Astrological

Clock Puzzle.

Run around the room looking at the doors. (No, we

Alchemists are not off our rockers, we just like to make

people think.)

Now pull the lever by the fire.

CUT SCENE: A creepy looking statue comes out of the fire.

(Almost sounds like the Calcination stage of

Alchemy. When one burns away the Ego.)


Go up to the statue. (Did you jump when it moved? I did. I

thought I'd have to fight the thing! LOL) Give the creature

the crown.

CUT SCENE: A floor panel moves away and three levers rise

out of the floor.

Walk to the levers and face the fire with the controls in

front of you. Press Y and read my instructions carefully!

Place the Sun on II and the Moon on IV. (In Alchemy, the

Sun represents the male and the Moon the Female.)

Now put Taurus (the Bull) at the top.

CUT SCENE: Taurus' door opens!

Go through the Taurus' door.

2G. The Armory

Objectives: Find the Broken Sword.

Artifacts: Broken Sword

CUT SCENE: Indy exits a door into a courtyard.

Break the boxes ahead of you and then climb the ladder to

the right of where you entered. Now go up the next ladder.

CUT SCENE: Indy climbs out on to the roof and spots some

bad guys. Apparently, Jade Fox (Hehe,


probably
not her real name. Just a Crouching Tiger

joke.) spots him too.

Go down the roof and hug the right wall. Go around to the

stairway and to the door. Hop up onto the ledge and then

climb the ladder-like wall decoration into the tower.

Jump out the window to your right on to the chain. Climb

down the chain and jump through the stained glass window.

Defeat the bad guy and open the door on the right (when

facing the balcony).

Go into the next room and climb the ladder. Climb up into

the next tower and defeat the guard. Now drop out the other

window and go over to the ceiling windows to your left.

Break them and jump into the Armory.

CUT SCENE: Indy lands right on top of a bad guy.

Defeat the bad guy and proceed to the display in the center

of the room. Break the glass and grab the Broken Sword.

New Objective: Return to the Astrologer's Clock.

Defeat your new friends and then go up the stairs near

where you dropped in. Now go through the door to your right

and up the stairs. Open the door.

CUT SCENE: Guards enter through a door ahead.

You can either fight the guards or flee up the ladder. (I


decided to fight because I wanted their weapons.) In either

case, eventually make your way up the ladder and then back

up through that window. Use the zip line on your left to

get back to where you started. Go down the ladder.

CUT SCENE: Guy with a MP40 enters the area.

Defeat the bad guy, pick up his gun, and go through the

door leading back to the Astrologer's Clock.

2H. The Astrologer's Clock: Part 2

Objectives: Solve the second part of the Astrological Clock

Riddle.

Pull the lever by the fire again and give the dude the

sword. Back to the levers!

Put the Sun on the XII, the Moon on the III, and Scorpio
(the Scropion) at the top.

CUT SCENE: Scorpio's door opens.

Exit through the Scropio's door.

2I. The Observatory

Objectives: Find Vega's Manifesto. Return to the

Astrological Clock.

Artifacts: Stochov Fragment, Vega's Manifesto

CUT SCENE: Camera Pans down the Castle's tower to Indy


exiting a pair of double doors and then
walking

along a balcony.

Go through the door ahead of you and walk towards the arch

to your left. Stop. Don't go through it. Instead turn

around and climb up on the ledge behind you.

Hug the wall and slide around to your left until you're

facing the doorway in the tower across from you. Let go of

the wall and jump over to the other tower.

Go through the archway and to the table. Pick up the

Stochov Fragment. Now jump back to that ledge and find

your way back to where you climbed onto the ledge.

Jump down and go through the archway in front of you and up

the stairs. Now turn right and go to the second set of

double doors on your right (around the next corner).

Defeat the bad guy and go through the doors. Pick up the

bottle and then open the next set of doors. Use the bottle

on the bad guy and watch him fall over the railing to his

doom.

Now jump out to the chain on your right and climb up it.

Swing over to the ledge to your right and then jump up to

the next ledge. Walk up the ramp to your right and around

to the other end of the path.

Climb up on to the upper level.


CUT SCENE: More bad guys!

Take out the bad guys and climb the ladder. Once up on that

level go up the stairs to the top of that tower and pick up

the MP40.

As you go down the stairs from that tower top, you'll see a

ledge to your right. Drop off of it and run around the

tower to the other side.

Drop off the next ledge right down in front of a door.

Don't go through it yet! Instead make your way around the

corner to the right. See the stairs? There should be a

ledge to the left of them. Stand on it and use the whip on

the gargoyal head to get across to the Observatory Tower.

Walk around the planks to the door on your right and go

through it.

CUT SCENE: Camera zooms in on an "important" set of gears.

Go up the stairs to your right and around to the table on

the other side of the telescope. Pick up the lever and take

it to the "important" set of gears on the level below. Use

the lever.

CUT SCENE: The observation dome is opened.

Climb back up the stairs and fancy a peek through the

telescope at my favorite constellation, Orion!


Now turn around and puch on the angel painting on the wall

of the observatory. Grab the Manifesto!

CUT SCENE: Guards attempt to break down the door.

The bad guys must really want that scroll. Don't let them

have it. (The scroll I mean. You can let them "have it" all

you want!)

Defeat the bad guys and head through the door they came in.

Run across the bridge and down the stairs to your right.

Now left around the corner. Take out the guard and go

through the door and down the stairs.

Take out the next guard and fill up at the fountain. Now go

down the stairs to your left and through the door. Sneak up

behind the next guard and shoot him at close range in the

back.

Recognize where you are? Well, go down the next set of

stairs and through the archway to your right. (If you

didn't notice, we're on our way back to the Clock.)

Go to the doors on your right and go through them. Now

around the corner and open the final set of doors.

2J. The Astrologer's Clock: Part 3

Objectives: Solve the 3rd stage of the Astrological Clock

Puzzle.
You know the drill. Activate the weird dude, give him the

Manifesto and then use the levers.

(You know, I bet it really pisses Indy off that he has to

give all these pieces that "belong in a museum" to some

weird lookin' statue. Anyway...)

Sun at VI, Moon at XI, and Gemini (the one with two people

on it) at the top.

CUT SCENE: Gemini's door opens.

Exit through Gemini's door.

2K. Vega's Tower

Objectives: Find the Soul Crystal. Return to the

Astrological Clock.

Artifacts: Cistercian Mask, Soul Cyrstal

Go through the door ahead of you.

CUT SCENE: Camera follows the path you must take to reach

the tower.

Jump out to the chain to your right and swing quickly over

to the next ledge. Take out the bad guy and go up the

stairs.

Push the next guard off the ledge and then take a flying

leap over to the ledge across the way.


Hug the wall and sneak around the tower until you are right

near the two guards. Ready your weapon and then peak around

the corner and shoot them.

Now proceed on to the balcony and take out the third guard.

Now go up the stairs. Take another flying leap to the ledge

outside the window and walk around the column to the

gargoyal. Jump out and use your whip to get across the

heartstopping drop between you and that next ledge.

Proceed around the next column and jump out to the chain.

Climb up it and then swing to the next chain. An then from

that chain on to the next ledge.

Now around the column, up the chain and through the window.

Finally! Solid ground! Walk to the windows on your left and

jump out to the chain.

Climb down it and drop down to the ground below. Climb up

the ledge behind you and through the window. Drop down into

the room.

Walk across the room to the Cistercian Mask on the stand.

Pick it up and head for the window. Climb back up the chain

and swing back into the bell tower.

Hop in the red elevator straight ahead and press Y to ride

it up a level. Get out and pull the lever.


CUT SCENE: The Clock opens.

Climb the ladder at your 10 o'clock position and pull the

lever.

CUT SCENE: Indy takes an insane flight on an ancient

glider.

Quick! Climb up on to the ledge!

Walk into the tower and grab the red thing next to that

strange looking electric chair.

CUT SCENE: Door closes, gas seeps in!

Hop quickly on to that fallen shelf and then from there

onto the next shelf. Climb up to the ledge above and then

swing through the stained glass window with your whip. Good

luck!

Jump out to the chain and climb down, swinging onto the

ledge below the window. Now jump out to the next chain and

swing into the window. Go down the stairs and exit through

the door.

2L. The Astrologer's Clock: Part 4

Objectives: Solve the 4th stage of the Astrological Clock

Puzzle.

Same as before: Lever, Soul Cyrstal to weird statue, and

control panel.
Put both the Sun and Moon on X and the Scales at the top.

CUT SCENE: Scales' door opens.

Exit through the Scales' door.

2M. The Laboratory

Objectives: Recover the second fragment of the Mirror of

Dreams.

Artifacts: Dragon Shard

CUT SCENE: Indy enters the Lab and discovers a monster.

(Hey, this is giving Alchemists a bad name!)

Defeat the monster with the beakers of Vitriol (Sulfuric

Acid) found around the Lab.

(See the Inventory section for the truth about Vitriol.)

CUT SCENE: Monster breaks apart Vitriol containers and

gives you a handy weapon.

Use the Vitriol-tipped bar to finish off the monster. Pick

up the Dragon Shard and head fo rthe door.

CUT SCENE: Our old pal the Nazi is back from the dead

apparently. Time to go to Istanbul!

3. ISTANBUL
3A. Istanbul Breakout

Objectives: Escape from the cell and recover your

equipment. Find a way into the ruined


Mosque.

Artifacts: Piri Reib Manuscript

CUT SCENE: Camera pans down to Indy in a cell. Croc-bait

enters and tells Indy he's gonna get

interrogated. Then Mei Ying frees Indy after

Croc-bait leaves.

Beat up the two Turks that enter the room and exit through

the door. Take on the next bad guy and pick up his knife.

Go down both sets of stairs and through the open gate.

Take out the guard and walk through the first archway. Look

behind the boxes on your left and pick up a grenade. Peek

through the next arch and throw the grenade at the guard

standing on the upper ledge.

Now run to the table ahead of you and pick up the MP40. To

your right is a box of more grenades. Pick one up and throw

it at the guard to your left (as you ran for the table).

Once that guard is dead go to his wall. Now turn around.

The wall you are now facing has a portion missing. Climb up

onto that broken wall and go down the stairs ahead of you.

Around the side of the stairs is another box of grenades.

Use them to take out the guards down the hall.


Go to the end of the hall and into the room on your left.

Pick up your stuff from the table. (Obviously you need to

pick up the satchel before you can pick up the other

stuff.)

Walk back down the hall and up the stairs. Go to the hole

in the wall and use your whip to swing over atop the wall

ahead of you. Pick up any ammo and other goodies that guard

may have left you.

Now proceed down the stairs and jump down into the area

ahead of you. Fight the guards and then run to the box of

grenades on your left.

CUT SCENE: A Turk mans a machine gun turret.

Pick up a grenade and, very carefully, position yourself in

a place where you can lob it up into the Turk. Once he's

gone run to where the turret is and climb up the wall.

CUT SCENE: Guards rush toward Indy's position.

Take control of the turret (see Inventory for more info).

Take out the guards and then make your way down the ramp

from which the guards came. Now down the stairs on your

left.

CUT SCENE: Three guards ambush Indy.

Still have your MP40? I hope you do. Take out the three

guards. Toy with them if you'd like, but kill them one way
or another. As you fight them...

CUT SCENE: Mei Ying joins Indy in the fight.

When Mei Ying starts to run away. Chase her.

CUT SCENE: Mei Ying does a flip over the gate, while Indy

stands there in shock. (You know what they


say,

white men can't jump.)

Finish off any guys left over and pick up any goodies left

lying around. Now go through the door ahead of the stairs

and up on to the highest level of the scaffolding.

Swing on the chain to the upper level with the window. Walk

out the window and jump down to the scaffolding on your

right. Climb to the top of it and up onto the other

building.

Now walk around the tower and stand next to the large box.

Press Y to shove it off the lift.

CUT SCENE: The box falls, breaking to pieces on the ground.

Indy rises on the lift to the upper part of


the

tower.

Get off the lift and use the zip-line to your left. Climb

down the scaffolding and walk towards the next one.


CUT SCENE: Indy's got company.

Take out the soldiers and climb up the next scaffolding. At

the top, face the wall and climb over it. Now up the next

scaffolding and on to the wall. Take out the guard and turn

left.

Break open the box and then more scaffolding. (This is

almost as bad as the "ledges" in Chapters 1 and 2!) At the

top of that scaffolding, climb onto the wall and drop off

on to the small lip around the dome to the left of the

door.

Walk around the lip to the other side and climb down into

the enclosed area. Enter the shaded room on your right and

grab the manuscript from the shelf.

Now fill up at the fountain and climb back up to the lip.

Walk back around to the ledge and jump off the lip into the

area on your right. Now climb back up the scaffolding and

up to the level with the door and go through it to complete

the section.

3B. The Secret of the Mosque: Part 1

Objectives: The Nazis are excavating something below the

Mosque. Get down there and find out what it


is.

CUT SCENE: The Nazis have actually found something without

Indy's help! It's Indy's turn to steal it


from

them!
Walk through the door to your left and down the hall. At

the end of the hall, use your whip to swing across the

broken floor.

Now walk to your right and jump out and use your whip to

swing again. Now proceed to the top of the ramp on your

right and slide down. At just the right moment, jump up and

whip to swing on the lantern to the ledge in front of you.

Run around to the opposite side of that area and pick up

the med kit and ammo. Now go back to where you were and go

through the door.

Slowly walk down the hall to your left until you see the

guards. Take them out and pick up their Mausers. Now hug

the wall on your left and straff around it edge to where

the guard is patrolling. Take him out and release the wall.

Take out the two Nazis and go to the table at the back of

the room. Pick up the ammo and other goodies. Now head

through the door to your left.

Go down the stairs and take out the Turks. Now go through

the next door on your right and down the stairs. Walk to

the left edge of the ledge and jump out and swing to the

other side.

(If you fall in the water, either follow the PETA method

and swim quickly to the shore with the ledges and ladder.
Or kill the shark and THEN swim to the shore. Your call.)

Take out the guards and walk AROUND the left side of the

hole in the floor. (Why whip-swing where you don't have

to?)

Now hug the wall on the right side of the next hole and

slide around the right wall. You should now be standing on

a triangular outcropping.

Run forward and use your whip to swing across the drop to

the water below. Walk around that level along the wall

toward the fountain (hugging the walls where you need to).

Fill up at the fountain and return to where you swung in.

Jump across the nearby ledge and then down to the one below

(Watch out! It hurts!)

Ready your whip and face the archway below. Back up as far

as you can and then run and jump out to the lamp by the

door. Swing on it landing in the hallway.

Hug the right wall and slide down to the intersection with

the hallway to the right. Ready a gun and then peek around

the corner and take out the patrolling Nazis.

Go down the hall they were patrolling and take out the next

few guards. Find your way to the room with all the boxes.

Break open the boxes and pick up the stuff sitting on the

table to your right (as you entered). Return to the

intersection of the halls and turn right.


Go to the dead end and use the Demo Charge to blow away the

wall. Now go through the hole you just created.

3C. The Secret of the Mosque: Part 2

Objectives: Get to the crane and use it to descend into the

pit.

Artifacts: Ottoman Seal (The game has this recorded in Part

1 by mistake.)

CUT SCENE: Indy enters the next area as the roof collapses

behind him.

Run forward and roll under the crack in the wall. Walk

forward and pick up the Ottoman Seal from the table. Now

roll back under the wall.

Take out the Turks and Nazis patrolling in the room to your

right. Climb up the scaffolding on your left (as you enter

the room) and the use the whip on the lamp to swing over to

more scaffolding.

Now face right underneath the upper level of the

scaffolding you are on. Run and jump over to the

scaffolding by the door.

Go through the door and turn left. Climb up on the ledge

and then jump up and grab onto the smaller ledge to your

left. Make you way to the left under the door above the one

you came in and climb up.


Go through that door and turn left. Jump from the ledge

you're on to the one across from you. Walk forward and drop

down to the scaffolding to your right.

Go through the door and whip-swing across to the next door.

Run down the hall and jump to the boxes below. Fight the

guards and break open all the boxes. Fill up your canteen

at the fountain.

As you fought the soldiers more should have come down an

elevator so that you could beat them up too. Go to that

elevator and pull the red lever inside it.

CUT SCENE: Indy rides the lift up.

Get out and go through the door in front of you. Break open

the boxes and climb the ladder on the crane (Straight ahead

as you entered). Go to the controls of the crane.

CUT SCENE: Camera pans to the large Greeco-Roman Statue

Head.

Use the crane controls by pressing Y. Follow the

instructions to lift the head and bring it towards you.

CUT SCENE: Head hangs near the crane. Nazis lower and climb

down a ladder.

Eliminate the annoying red sleeves and then head for the

head (hehe). Climb the ladder they came down and then walk
around the opening to the other side. Climb the crane by

using the ledge, then next ledge, then the ladder, and then

the ramp. Now jump out and swing over to the head.

CUT SCENE: Indy takes a plunge into the pit.

3D. The Sunken Palace

Objectives: Find a Map of the Sunken City. Make an

enterance into the Palace of Belisarius.

Artifacts: Delian Proclamation

CUT SCENE: Indy falls into the waters of the Sunken Palace.

Swim around to the left of the pillar and get out where the

boxes are. Pick up the oxygen tank and break open the box.

Now dive into the next pool and swim under the arch.

CUT SCENE: JAWS!!!

Either fight the shark or try and out run it. If you out

run it, it's friend will see you and come join the fun.

After fighting it swim back out the arch and get air. Now

watch the arch for the next shark. When it comes, fight it

as well.

If you decided to out run them swim to the left and get out

quickly. If you decided to fight, dive back under and go

through the arch, swim to the left and get out.


Walk up the stairs beyond the pillars and down on to the

dock area. Fight the soldier and break open all the boxes

that are lying around. Now go into the building that the

Nazi was guarding.

Go to the table and pick up the map and the medkit. Now go

to the shelves and grab the speargun. Go out the back door

of the building and break open the boxes.

Roll under the wall and fill up at the fountain. Now go

back through and exit the building and go down the ladder

to the dock.

Now jump in the water and swim down to your right where the

two scuba-Nazis are. Fight them and then pick up the Demo

Charges in the box.

Exit that pool and head back to where you fought the

sharks. Swim all the way back to where you picked up the

oxygen mask and get out of the water.

CUT SCENE: Camera pans to a damaged pillar.

Jump in and swim over to the damaged pillar. Climb up and

place a Demo Charge. Now jump back into the water and stay

under until the explosion.

CUT SCENE: Pillar topples over becoming a makeshift ramp.

Swim back to the pillar and climb up the ramp you made. At

the top jump over to the ledge on your left.


Make your way across the top of those ruins and then jump

to the ledge across the way to your right. Walk to the end

of the ledge and double whip-swing on those hooks to the

next part of the ruins.

Walk along the top of those ruins and then jump to the next

ledge. Make your way to the end of that set and turn right.

Now run out and swing on the hook, landing on the boxes.

Cut the rope. You've found the Delian Proclamation!

Jump over to the crane and climb the ladder. Go to the

control panel and pick up the head. Use it to shatter the

damaged wall on your right.

CUT SCENE: Face plant!

Exit the car and climb down the ladder. Walk under the

crane and then up the ramp to the stone floor. Go to the

hole you just made and hop up onto the ledge. Hang drop

down to the other side.

Go to the back of the ruins and climb the staircase. Follow

the left wall to where a ledge sticks out a bit. Jump out

and whip-swing on the pipe-like support.

Face right and jump over to where the green door is. Exit

through the door.

3E. The Gates of Neptune


Objectives: Make your way to the Temple of Poseidon. Find

the Kraken, Seahorse, Trident, and Wine


Coin.

Open the Temple Gate.

CUT SCENE: Indy makes his way to the next part of the

Sunken City.

Unsheath your knife or get ready to swim really fast. Now

run forward and jump into the pool. Swim under the arch and

straight for the otherside of the ruins. Either fight the

shark or out swim it. Get out where you see the stone ledge

halfway below the waterline.

Make your way to the glowing blue fish head on the wall.

Swing on it to the other part of the ruins. Face left and

walk to the second outcropping. Hop up on to it and hug the

wall.

Slide around to the other side and drop off. Get your

balance and then face right. Run and jump over to the other

ledge. Now hug the wall on your left and slide around to

the other side.

Climb up on top of the block under the arch and walk over

to the next floor. Walk to where the floor sticks out and

jump over the gap.

Climb up on top of the wall in front of you and go up the

stairs. Face left and you should see a Turk patrolling.

Jump over to where he is and fight him (or just shoot him
like I did).

Walk through the arch the guard came from and go down the

stairs. Fight the next Turk and walk down to the toppled

arch. Pick up the ammo and the Wine Coin.

Somehow, make your way back to the shore with the fish

head. Stand on the edge of that floor and face the large

arch beyond which is an area you haven't been yet.

Jump into the pool and swim beneath that arch. If you feel

like fighting the shark, do it. Otherwise, swim between

those pillars straight ahead, through the underwater door,

and go up the stairs.

At the top of the stairs turn right and go through the

archway. Follow the pathway around and then jump over to

the next structure.

Walk to the fish head and swing across. go around the side

of the building and climb up onto the ledge. Get up on top

of the structure and pick up the grenades which the light

is pointing at.

Run through the sandstone arch and jump into the pool

below. (You have the option of fighting another shark

here.)

Swim to the very back of the ruins and get out using

the ledge behind you. Climb up all those levels to where

the light sits on top.


Climb down onto the ledge past the light and face left. Run

and jump over to the next structure. Walk forward and climb

down to the campfire area below.

Fight the guards and pick up the explosives. Stand on the

edge of this terrace with the camp fire to your left side.

Jump into the water. Swim to your left and in the first

door with the light outside it.

Swim into the room through the broken gate and turn left

down the hall. Pick up the medkit and return the way you

came in.

Swim to your left to the back of the pool and turn around.

See the damaged part of the wall? Place a Demo Charge and

get out of there!

Once you hear the explosion, return to the blast location

and swim inside. Pick up the Seahorse Coin and swim back

out of the chamber.

Now make your way back up and over to the campfire and pick

up another Demo Charge. Turn around and climb back up the

ledges to the top of the structure.

At the top turn right and climb up and over the ledges to

get down to the light on the other side. Now face the

nearby ledge and jump over to it.


Climb up to the top of this structure and down the pillar

on the other side. Go to the damaged door and place a Demo

Charge. Find cover and then pick up the Trident Coin

inside.

Return to the campfire and go through the door. Walk down

the hall and turn left and then turn right. Go through the

archway on your right and place a Demo Charge on the

damaged wall. (Watch out for the hole in the floor!) Run

for cover and then return to fill up at the fountain you

just revealed.

Exit the room and turn right, pick up the speargun ammo.

Walk forward and face the rope to your right. Jump out to

it and climb up.

Swing over to the ledge on your right. Face right and run

down the ledge, jumping over to the path with all the

arches.

Pick up a grenade and chuck it down the hall into the room

where the guards are standing. Hopefully you take all of

them out. If you don't, take them on another way. Once you

finish them off, go to the room at the end of the archway

path.

Run down the path to your right and then jump to the next

path. Run down this one and jump to the mouth of the cave.

Make your way to the other end of the cave.

Jump into the pool and swim to the bottom. (Oh yeah.
Shark!) Pick up the Kraken Coin. Now get out and jump over

to the side with the Temple.

Proceed up the stairs and observe the different holes in

the wall. Place the coins in their appropriate slots. While

face the gate moving clockwise from the one closest on your

left, they should go Wine, Trident, Kraken, and Seahorse.

Now turn the wheels on both sides and enter the Gate.

3F. The Fall of the Sea King

Objectives: Find the Kraken's Chamber.

Artifacts: Kraken, Seahorse, Tirdent, and Wine Coins

CUT SCENE: Indy enters Poseidon's Temple.

Run down to the end of the hall and jump into the pool.

CUT SCENE: What lies beneath?

Swim directly forward to the back of the Temple.

CUT SCENE: Nemo-Nazis enter the area.

Take on the Nazis and pick up the Demo Charges in the cave.

Place one on Poseidon's right ankle and swim away.

CUT SCENE: Explosion break Poseidon's ankle.

Swim back to the front of the temple, opposite side of the


statue, and Dive down into the underwater hallway and turn

left.

Swim up to the surface inside the room and get out on the

ledges to your right.

Go up the stairs and enter the pump room. Climb down off of

the ledge you're on and run to the whell on the wall by the

ancient mechanisms. Turn the wheel.

CUT SCENE: The water stops flowing on one side of the

Temple, revealing a fish head.

Turn around and face the hall directly behind you. Move

around a bit to trigger the next cut scene.

CUT SCENE: Turks burst into the room down the hall you are

looking.

Fight the Turks. (They have no weapons, so don't waste too

much ammo on them.) Now exit the room by going back the way

you came in. Return to the temple.

Once you surface in the temple, climb up on the lowest

pillar. Now face left and jump to the next level up. Run

down that platform and jump over to the floor.

Turn left and jump over the gap. Now turn left and go to

the fish head. Swing across and walk forward slowly. The

ground falls out in front of you.


Back up and then take a running jump to the other side of

the broken floor. Pull yourself up and proceed forward to

where the whip icon lights up.

Face the Trident on your left and jump out and swing on it.

Pull yourself up and go inside the arch in front of you.

Walk to your right and hug the wall to the right of the

hole in the floor.

Sidestep around the hole and let go. Now turn right and go

through the first archway on your right.

CUT SCENE: Camera pans to a crack behind Poseidon's left

knee.

Jump down to the ledge behind Poseidon's

large...um...statue. And place the charge. Quickly climb up

the ledge to your left and run to the fountain.

CUT SCENE: Explosion breaks Poseidon's knee and shatters a

pillar.

Fill up at the fountain and then dive back into the pool.

Swim to the pillar that the explosion shattered and get out

on top of it.

Jump to the ledge and then climb the vines to your right.

Run behind Poseidon's head and take out your whip. Jump out

and swing on the lantern to knock over Poseidon's statue.


3G. The Kraken's Lair

Objectives: Defeat the Kraken. Recover the third fragment

of the Mirror of Dreams.

Artifacts: Mirror Fragment

CUT SCENE: Indy falls into the Kraken's Lair.

Quickly swim to your left and get out. Climb the stairs and

stock up on explosives and ammo.

The Kraken will spit out Jellyfish minions to bring you

back to him. Once you either destroy them or watch them

explode, jump into the pool and shoot at one of the

Kraken's eyes.

The Kraken will retreat into it's cave and you'll have time

to swim over to some of the pillars and place Demo Charges.

Watch out for the jellyfish! They will hold you by the

charges!

CUT SCENE: Pillars crack with the explosions.

Swim back to the ammo dump and pick up two more charges.

Now repreat the process blowing up the next two pillars.

CUT SCENE: Kraken swims back out, only to find itself being

crushed by pillars. It retreats as the water line lowers

and some stairs appear leading to the piece of the mirror.

Walk up the stairs and pick up the fragment from the Mirror

of Dreams.
CUT SCENE: Mei Ying reveals some interesting information

about the storyline.

4. HONG KONG

4A. The Golden Lotus

Objectives: Rescue Mei Ying!

Artifacts: Tai-Tsu Mask

CUT SCENE: Indy flirts with Mei Ying while they await Wu

Han. Mei Ying leaves to check up on things. Indy then finds

himself coming to her rescue.

Start up a bar room brawl! Use all available weapons (table

legs, chairs, bottles from the bar, etc.) to defeat all the

thugs.

Now go through the door by the bar and down the stairs to

attract the attention of the nicely dressed thugs. Run back

up to the bar and the dining area to have a better fighting

location. Defeat the tuxedo thugs and then go back down the

stairs.

Go to the rear of the room and climb the ladder. Break open

the boxes and then climb the next ladder.

CUT SCENE: Camera pans to Mei Ying getting a beating.

Climb the ladder on your right and open the door. Fight the
sword-wielding thug and pick up his weapon.

Break open the boxes on that level and grab the Poition. Go

through the next door and fight the two warriors. Now enter

the next room and pull the lever.

CUT SCENE: A lever on the main floor becomes active.

Go through the door to your right and then open the grey

door. Enter the hall and go down the stairs to the balcony

level. Exit through the red door and turn left.

Take on the warrior in the second room on your right and

pick up the Tai-Tsu Mask from the pedistal. Exit the room

and go down the hall to your right.

Fight the guy in the fourth room and continue down the

hall. Fight the dude in the hall and then fight the guys

that come through the door.

Enter the room they were in and go down the stairs. Fill up

at the fountain and then fight the warrior that comes over

to play. Now exit through the double doors down the hall to

get to the main floor.

Run across the room and pull the lever by the stage. The

curtain and backdrop raise revealing a "waiter" holding a

gun. Fight him and grab the ammo on the boxes to your

right and break open the boxes to your left.

Climb the ladder and face right. Swing on the ropes to the
other platform. Exit through the double doors.

4B. The Golden Lotus: Part 2

Objectives: Rescue Mei Ying!

Artifacts: Longshan Idol

Walk forward and beat up the waiter with the shotgun. Go

through the double doors and beat up the two waiters in

this room.

Now go down the stairs, around to the right, and then down

more stairs.

CUT SCENE: Mei Ying is taken to yet another location.

Fight all the waiters in this area and then go into the

dressing room. (The dressing room was in the alcove on your

left when you entered the area with the boxes.)

Pick up the medkit and the Longshan Idol from the table in

front of the mirror.

Exit the room and go to the double doors at the back left

of the box area. Exit through them.

4C. The Streets of Hong Kong

Objectives: Rescue Mei Ying!

Artifacts: Chinese Seal

CUT SCENE: Wu Han shows up as Mei Ying is kidnapped in a


car. Better late than never, right?

Take out all the cars and motorcycles as you ride down the

streets. (WOW! Wu Han can run fast!) I recommend you aim

for the drivers, engines, and wheels of the vehicles.

Near the very end of this section, 3 motorcycles will come

after you. Save up your ammo and watch for a box on your

left. When you see the box shoot it. You've just discovered

the Chinese Seal.

4D. The Streets of Hong Kong: Part 2

Same as before. It's just that now you have full health

again.

CUT SCENE: Indy and Wu Han arrive at the docks just in time

to see Mei King taken aboard a Nazi sub.

5. PENG LAI LAGOON

CUT SCENE: Wu Han introduces Indy to the island in the Peng Lai

Lagoon. He explains the territory and tells Indy he

will wait for him with the boat.

5A. The Secret of Peng Lai Lagoon: Part 1

Objectives: Locate a Demo Charge and blast a hole through

the Lagoon wall. Find a path through the

Ancient Ruins.

CUT SCENE: Camera pans around underwater revealing the


Nazis standing by the lights.

Swim up to the surface and climb out on the ladder to your

right. Walk to the other side of the green container and

break open the boxes. Pick up the Oxygen Tank, the

Speargun, and the Spears.

Jump in the lagoon and swim straight at the guard by the

sub. Watch out for sharks! Kill the guard and swim inside

the sub. Pick up the Demo Charges and swim back up to the

surface and get back up the ladder quickly.

Look around the surface of the water. See the floating

platform? Watch where the sharks are swimming, when you

think it's safe, swim straight for the platform and get out

of the lagoon.

Look down into the lagoon. The next guard is standing

between the two lights. Watch for sharks and then dive in

and attack!

Place the Demo Charge on the wall and swim quickly back to

the platform. Watch for sharks again and then dive in and

swim for the newly made hole.

Swim through the cave and down to your left. Kepp swimming

forward until you see the surface above you.

Catch your breath, but don't take too long, there are

sharks waiting to feast on you. Now swim for the sandy


beach on your left with the box, tree, and vine.

Get out and break open the box. Now climb the vine and

swing to the ledge on the left wall.

Take a flying leap to the ledge on the right wall. Pull

yourself up and face left. Let the Nazis see you and climb

down on to the next ledge. Shoot them with the webley once

they come into range.

Now jump out and swing with your whip on the two lamp

posts. Pick up the ammo from the dead Nazis and hop up to

the ledge above you.

Climb the stairs and exit through the double doors.

5B. The Secret of Peng Lai Lagoon: Part 2

Objectives: Access the cliff top sub base entrance. Get to

the crane and use it to give Indy a boost.

Artifacts: Sancai Plate

CUT SCENE: Indy enters the Ancient Ruins.

Run forward into the wall straight ahead. Now look down to

your right and pick up the Demo Charge.

Exit the alcove and place the Charge on the damaged wall to

the right. Enter the chamber and pick up the Sancai Plate,

the Panzerschrek, and the Panzerschrek Ammo.

Exit the chamber and charge up the stairs ahead of you.


Take control of the machine gun turret. And obliterate

the oppossion. Take advantage of the unlimited ammo and the

explosion lanterns. Watch out for grenades and that alcove

up to your left. Feel free to use the Panzerschrek here as

well.

Once everyone is dead, exit the turret view and pick up

all the ammo lying around. Now run to the end of the

walkway. Exit between the pillars and turn right.

Follow the grassy path to the sub base.

CUT SCENE: Camera pans around the base while Indy narrates

exactly what you need to do.

Climb down the ledges to your right to get below the guard

tower and fight the guard. Go to the elevator under the

guard tower. Pull the lever on the elevator to rise to the

upper level.

Fight the guard at the top of the tower and then climb the

ladder to the top of the guard tower and then use the zip

line to get to the roof of the docking building. (You can't

get the Panzershrek with you on the zip line, so hopefully

you found some use for it before hand.)

Climb down off of the building and fight the guards on the

dock. Now enter the building you landed on and fight the

guard there.
Exit the building and break open all the boxes. Climb into

the car of the crane.

CUT SCENE: Camera pans to the floating platform and then to

the clif top sub base enterance.

Use the controls to lift the platform over to the base

enterance. Now do the same thing you did with the other two

cranes (in Istanbul) and get to the enterance of the sub

base.

Exit by going through the door on your left and pulling the

lever.

5C. Iron Cross

Objectives: Infiltrate the outer sub base, avoiding guards

when possible.

Artifacts: Siam Qian Shiji Scroll

(It is not a good idea to get caught in this section,

unless you like to get set on fire. If you do get caught,

run as fast as you can to an alarm station and pull the

lever. Watch out for those flamethrowers!)

Proceed down the hall and through the door on your right.

CUT SCENE: Indy hides behind boxes while guards patrol on

the levels above.

Watch the guards patrol and then run quickly up the stairs

and through the doorway on your left. Run into the room
with the glass. Watch the guard pass and then run quickly

out the door and up the stairs.

Run around the walkway to the left and through the double

doors to the right of the alarm station. Run up the stairs

and go in the door. Defeat the guard before he pulls the

alarm and then pick up the Siam Qian Shiji Scroll.

Arm yourself and defeat the guard that enters the room. Go

down the stairs and back out the door. Wait by the door and

look for any guards.

Now run quickly down the stairs to your right and through

the double doors beneath it.

Defeat all the guards and run to the door which the cut

scene shows you. (You must turn off the alarms before you

go through a door, if they are on.)

CUT SCENE: Indy listens in on quite an enlightening

conversation.

5D. The U-Boat Base: Part 1

Objectives: Find a way into the U-Boat pens.

CUT SCENE: Two Nazis demonstrate how to open the gate. Indy

decides that he needs to change into some


more

suitable cloths.

Enter the door in front of you and go up the stairs to your


right. Fight the guard and then go through the double doors

in front of the stairs you came up and walk down the hall.

(Be careful to look around corners as you go. You want to

catch the guards by surprise.)

Defeat the guard patrolling the hall and grab his MP40. Now

go up the stairs at the end of the hall and through the

double doors.

CUT SCENE: An officer triggers the alarm. Indy runs for a

nearby turret.

Take control of the turret and defeat all the enemies. Same

warnings as with the last turret, the weak spot is still to

your left.

CUT SCENE: More guards join the fun.

Once you have killed everyone and none are coming out to

fight, go through the gate in the back right of the area.

Break open the boxes in and around the truck.

Climb the ladder in front of the truck and turn around.

Walk down the left path and then jump on to the roof of the

truck. Now from there jump on to the roof of the building

with the open grate.

Climb down through the grate and pull the lever.

CUT SCENE: The grate by the ladder slides open.


Exit through the door and fight the guard. Now climb the

ladder and drop in through the grate.

5E. The U-Boat Base: Part 2

Objectives: Make your way to the Gondola Station. Locate a

Disguise and Security Papers. Bluff your way

past the Security Checkpoint.

Artifacts: Tablet of Longjian

CUT SCENE: Indy drops into the ventalation system.

Walk to the end of the ventalation system and turn right.

Pick up all the goodies and return to the ladder you

passed.

Climb the ladder and walk to the end of that vent.

CUT SCENE: Camera pans around the base.

Drop out of the vent and wait for the guard. When he

returns, surprise him and kill him.

Go through the double doors on your right and down the

stairs. Turn left and go to the dock. Break open the boxes

and then return to the base of the stairs.

Go up the next set of stairs and go through the double

doors. Turn right and run to the lever. Pull it.

CUT SCENE: A crane begins to move.


Go back down the walkway and defeat the guard that comes

through the double doors. Go into the crane room through

the single door and then out the other door.

Run down to the end of the walkway to where the crane

waits. Face it and swing on its post to the other

side.

Jump down on to the U-boat and then across to the alcove

with the boxes. Break open the boxes and collect the

goodies and the Tablet of Longjian.

Now jump into the water and swim to the ladder which is off

to the sub's aft-port (left rear). Go through the doorway

and back up the stairs to the right. Once again swing

across on the crane.

(As always, if you set off an alarm, kill the people that

saw you and go to an alarm station and turn it off.)

Go through the double doors on your right and fight the

guard. Now go through the next set of double doors on your

right.

Enter the room and pick up the Security Papers sitting by

the lockers. Now exit the way you came in and go down the

stairs.

Go through the double doors and into the locker room on


your right. Go to the open locker and grab the uniform.

CUT SCENE: Indy comments on his new cloths and the camera

shows some Nazis going through a door.

Exit through the double doors on your right and go left

down the walkway and through the doorway.

CUT SCENE: Indy hitches a ride on a motorcycle.

6. PENG LAI MOUNTAINS

6A. The High Road to Peng Lai

Objectives: Infiltrate the air ducts and make your way to

the Gondola System.

Artifacts: Zhao Mo Ryton

CUT SCENE: Indy and his pet moron pull into the compound.

Go into the room on your left with the glass window. Wait

for the Nazis to leave and then pull the lever and break

open the boxes. (Make sure none of the Nazis are nearby

when you break open boxes they will realize who you are.)

CUT SCENE: Door behind truck opens.

Exit the room and go to the back of the truck. Make sure

none are around and then break open the box and get the

medkit.

Exit the truck and climb the boxes in the storage area
behind you. Go through the hole in the wall and climb up

through the vent.

Climb down into the vent on your right and break open the

box there. Grab the Zhao Mo Ryton and then climb back out.

Go through the door to your right and then open the closet

door inside and to the right. Pull the lever.

CUT SCENE: The air duct fan turns off.

Exit the closet and fight the guard. Exit through the door

he came in and pull the lever.

CUT SCENE: A crane repositions itself.

Climb up the boxes where the crane is and swing across to

the air duct. You have to whip-swing twice!

Climb up into the duct and roll under the fan. Now proceed

down the ventalation system. You need to roll under the

fans at just the right time.

After you roll under the second fan, you'll slide down a

ramp. At just the right moment jump on to the nearby ledge

and pull yourself up.

Walk down the system a bit until you come to a fan on your

right. Roll under it and walk to the end of that duct. Pick

up the medkit and ammo. Now return to the main duct and
jump across the red gap.

Walk down to the place where the large fan is active and

jump to the opposite wall. As you jump, you should get blow

down the duct. Run into the adjacent duct.

Walk to the end of this duct and hang-drop into the one

below. Walk around the duct to your right and drop down

into the hallway below.

Break open the box and grab the medkit. Exit through the

double doors farthest from where you dropped in.

6B. The Infiltration

Objectives: Get back to the Gondola and head out!

Artifacts: Gui Jian Scroll

CUT SCENE: Indy walks up some stairs, going ever deeper

into the mountain compound.

Walk through the double doors and fight the guards (Don't

let them get to the alarm!) Enter the control room through

the single door to your right and pull the lever.

CUT SCENE: Somebody shut off the power to the Gondolas.

Break open the boxes and then exit the control room. Climb

down the ladder straight ahead and walk around the platform

to your right.

Go in the large doorway and break open all the boxes. Now
exit the room and turn right. Follow the walkway around and

break open the lone box. Grab the Gui Jian Scroll.

Walk all the way around to the other side of the Gondola

and go through the double doors.

Break open all the boxes and head up the stairs. (I'm maxed

out on medkits. How are you doing?) Break open more boxes

at the top of the stairs and go through the door. Pull the

lever outside the door.

CUT SCENE: A air duct fan ceases turning.

Go all the way up the ramps and across the walkway at the

top. Climb up on the box and jump out to the chain. Swing

onto the plaform and then swing over to the duct with your

whip.

Roll under the fan and go to the end of the duct. Swing

over to the platform and then walk down to the other end.

Kill the guard patrolling the walkway and then snipe the

one walking below. Double whip-swing to the next platform

and walk to its end.

Go down the ramps and then through the door. Walk into the

control room and pull the lever.

CUT SCENE: Brake time!


Run down the ramp behind and to your right. Kill the

officer and keep on running!

Enter the room below. There's a medkit in the those boxes.

Want it? Grab it! Now run through the double doors and

weave your way around the pathways to the other side.

You will encounter two Nazis that give you some major

trouble. Remember that grenade you picked up a while back?

Use it!

Now pull the lever in the center isle and then exit the

power generator area. Go back up the ramps and swing back

across the platforms.

Swing back into the duct and find your way back to the

Gondola room. Swing out of the duct and then jump out to

the chain.

Make your way back down the ramps and through the rooms to

the Gondola. Now run through the Gondola and down the

stairs to your right.

Run for the ladder on your left and climb up. Enter the

brake room and pull the lever.

CUT SCENE: Gondola's brakes are released.

Exit the room and fight the guard. Now go down the ladder

and fight the next guard. Run for the Gondola and get in!
6C. Terror at 2000 feet

Objectives: Survive long enough to reach the main Gondola

base. (Isn't that just a reassuring


objective!)

CUT SCENE: The Luftwaffe has Indy in their sights!

Wait for your Gondola to come up along the one with the

officer at the turret. Jump on to it and shove the officer

overboard. No take control of the turret and kill the other

guard.

Scan the skies for the fighters! And shoot them down! Watch

both your health and the Gondola's condition. Try and aim

for their wings and tails. (Oh and try not to pull a

Professor Jones and shoot your own ship.)

CUT SCENE: Indy's Gondola makes it safely into a cave.

6D. The Airbase

Objectives: Make your way into the Gondola Station on the

far side of the base.

Artifacts: Changan Stone

CUT SCENE: Indy's Gondola docks. Indy thinks he needs an

edge. (Are you kiding?! You're Indiana


Jones!

Go in guns blazing!)

Run into the alcove on your right and break the boxes. Exit

the alcove and fight the guard. Now run through the Gondola
and kill the guard on the other side.

CUT SCENE: A large door opens and more guards pour in.

Fight the new guards and go through the door they came in.

Fight the guards in this area as well.

CUT SCENE: A light over a lever turns green.

Run to the green lever and pull it. Go through the door

that opens and break open the box. Fight the guards that

come down the stairs and then break open the box in the

alcove by the stairs.

Run up the stairs and break open the box on your left. Now

run down that path to your left and kill the guard. More

guards will continue to take you on. Kill them too.

When all the guards are dead climb up the boxes next to the

generator looking thing. Now jump from atop it to the

nearby building.

Drop down into the room and exit through the door. Fight

the guard and then run through the door straight ahead.

Fight the guards there and then go through the double doors

on your right. Break open the box directly to your right

(as you exit through the door). Pick up the Changan Stone.

Kill the guard on the platform and walk down to the end of

it. Exit through the door on your right.


6E. Ascent to Adventure

Objectives: Call another Gondola to the station. Board the

Gondola and head for the Black Dragon Fortress.

Go through the door in front of you and down the walkway to

your left. Take out the guards and then break open the box.

Open the double doors and use the machine gun to take out

the planes taking off to your lower left.

Climb up on the ledge to the left of the double doors.

Swing across to the other platform and take control of that

turret. Turn it around and kill the flamethrower dude that

comes out the door.

Break open the box nearby and then go through the doors.

Break open the box in the next room and then run into the

lift on the other end of the platform. Pull the lever to

descend.

Exit the lift and then take out the Nazis. Break open the

boxes on your right and then run around to the other side

of that level and break open the box.

Now run to the center platform and pull the lever. Take out

the Nazis as you go.

CUT SCENE: A Gondola starts to move toward Indy's location.

Take out any Nazis that threaten you while you wait for the
Gondola and then hitch a ride up the mountain.

CUT SCENE: Indy climbs atop the Gondola and grabs the

machine gun.

Take out any planes which attack. (Hopefully you took them

all out.)

CUT SCENE: The Gondola rises to safety.

7. BLACK DRAGON FORTRESS

7A. The Black Dragon Fortress

Objectives: Find a stealthy way into the Black Dragon

Fortress.

Artifacts: Mask of Cambaluc

Walk around the wall to your left and climb up on to the

roof.

CUT SCENE: Camera pans up the Black Dragon Fortress

Walk down the roof to your right and then up onto the next

roof. Now drop down to the roof below. (I hope "roof"

doesn't become the annoying word of the chapter.)

Walk down to the scaffolding on the right side of the roof

and then jump down to the next level of scaffolding. Hang

drop down and fight the guard with the spear.

Walk over the bridge the way he came and go through the
double doors. Climb the ladder to your left and shove the

large box through the hole in the floor.

CUT SCENE: The box crashes through the floor below and into

the basement.

Climb back down the ladder and then drop through the hole

in the floor.

Hang-drop off the ledge and then walk through the hole in

the wall. Now whip-swing on the bamboo to the alcove.

Go through the door on your right and face left. Swing on

the post to the next ledge and then * jump to the ledge on

your right.

Hop up onto the next level of scaffolding and then climb

the vines to the ledge above. Walk around the corner and

swing into the damged wall.

Fight the guards and climb on to the lowest level of

scaffolding and then up on to the next. Walk down a bit to

your right and then turn around. Pull yourself up to the

next level.

Jump over to the scaffolding on your left and then from

there on to the next one. Pull yourself up the next few

levels and then walk past the door to the wall. Swing

through the wall on your left using the post.


Run and jump over to the vines on the wall off to your left

and climb up and over to the scaffolding. Walk around the

scaffolding and in through the hole in the wall.

Open the double doors and pick up the Mask of Cambaluc from

the display in the center of the room. Go back the way you

came and climb down the vines.

At the bottom of the vines drop down to the scaffolding

below. Recognize where you are? Refer to the * above. Once

you swing through the second wall read below.

Walk to the vines on your left and climb up. Take on the

guards and then pick up the Crossbow.

Walk up the stairs to your left and then through the small

door on your left. Fill up at the fountain and then break

open the boxes. Pick up the Canteen, the Throwing Knives,

and the Tiger Strength Poition.

Open the door on your right and fight the guards. (Try out

the Tiger Strength Poition, if you want.) Go down the

stairs in the room where the guards were and then exit

through the doors.

Proceed down the ramp to your left and then down the next

ramp. Fight the guards and continue down the next ramp.

Enter the door on that level and fight the guard. Pull the

lever in that room.


CUT SCENE: Water flows through a waterduct. The camera

shows a room nearby open.

Exit the room and go down the next couple ramps. Turn right

and go through the door on your right. Fight the guards and

break open the boxes on both levels. Pull the lever on the

lower level.

CUT SCENE: The water stops flowing through the duct.

Exit the way you came and go down to the scaffolding on

your left. Walk around it and swing to the duct. Enter the

water ducts.

7B. Call to Battle

Objectives: Make your way to the base of the Pagoda and

begin climbing to the top.

Artifacts: Qi Marble Stela

CUT SCENE: Camera pans down the inner fortress and enters

the water ducts, revealing Indy.

Roll forward through the water and to the left. (Yes, roll.

It's much faster to roll then it is to wade.) Get out of

the water.

CUT SCENE: Camera pans to a guard and then to a room full

of boxes.

Fight the guard (and all his friends, if he gets to the


gong). In front of the gond is a pedistal with a glass

case. Break the glass and grab the Qi Marble Stela. Now go

down the stairs and then up the stairs to the right of

where you got out of the water and go to the room with the

boxes.

Fight the guard and break open all the boxes. Pick up the

Demo Charge and exit the room. Go to the opposite end of

the courtyard and in the room mirrored by the box room,

you'll find a fountain.

After exiting the fountain room, climb the scaffolding to

your right. Jump over to the next bit of scaffolding and

then up to the one on the roof.

Run along the roof to your left and on to the scaffolding

there. Snipe the guard in the head with your cross bow and

climb to where he was.

Swing on the posts to the opposite scaffolding and climb

down. Fight the guard and then climb on to the low

scaffolding. Run and jump up to the high scaffolding on the

corner and pull yourself up.

Walk around on that level and to the damaged wall. Place a

Demo Charge and retreat back around the corner.

Return to the newly made "door" and enter the Pagoda.

7C. The Tower of Storms

Objectives: Ascend to the chamber where Mei Ying is being


held. (How does he know that?)

Artifacts: Yuan Xiang Idol

CUT SCENE: Camera pans around the Pagoda to Indy exited the

a hole in the wall.

Break open the boxes to your left and then exit through the

hole. Take out your whip and swing across on the bamboo

lampposts. Now hug the wall on your right and straff along

to the other part of the scaffolding.

Walk around the corner and swing on the two lampposts to

the rope. Climb the rope and swing over to the next part of

the scaffolding on your right.

Fight the guards. (I had fun grabbing them and throwing

them off the side.) Now climb up to the next level of

scaffolding.

Climb up on to the flooring and turn the corner. Fight the

guard and then hop up on to the scaffolding. Shove those

pile of blocks off the lift and ride it up.

If you turn around as you rise up you'll notice some boxes.

After fighting the guards on the top level, step back on to

the lift and drop down to the boxes break them open and

grab the Yuan Xiang Idol.

Now jump out to the green ledges across the way and climb

back to the top of the shaft. Now go to the scaffolding


around the next corner. Jump out to the hanging platform.

As it lowers watch for the next platform to rise, then jump

to it. Now swing to the scaffolding with your whip.

(If you fall, turn around and climb up the blocks back to

the scaffolding and try again.)

Climb up to the flooring and fight the guard. Fight the

guards then fill up at the fountain. Now go through the

door to your left.

7D. The Rescue

Objectives: Defeat the Feng Twins and rescue Mei Ying.

CUT SCENE: Indy watches as the meglomanic ??? speaks of his

plan. (Why do the bad guys always do that?)

Indy then attempts to save Mei Ying, but he


is

distacted by some chicks with "nice fans".

Those fans are deadly and projectile weapons are no good

against them. Use your fists and those bladed weapons in

the stands around the room. And take advantage of those

fancy poitions you picked up earlier. Good luck! If you're

quick with the buttons and fast with the blocking, these

girls really aren't that hard to beat.

CUT SCENE: Indy goes to release Mei Ying and falls through

a trap door and into the Temple of Kong


Tien.

8. TEMPLE OF KONG TIEN


8A. Descent Into Darkness

Objectives: Survive a deadly descent into the depths of the

mountain.

Artifacts: Yuyoa Pan

CUT SCENE: Indy plummets through a shaft into the depths of

the mountain.

You begin on a downward sloping ramp. As youy slide watch

ahead of yourself. At just the right moment jump up and

swing with your whip on the lamp above the large hole.

Fill up at the fountain on your left and then weave your

way aound the holes in the floor and then swing on the lamp

above the gap.

Walk around the discolored blocks in front of you and then

slide down the ramp. Avoid the blocks by jumping and

straffing, then jump down to the next ramp.

Always have your whip on the ready. As you slide down the

third ramp you'll see a boarded-up wall. Whip-swing on the

lamp and break through the boards.

Break open the box inside and grab the Yuyoa Pan. Now jump

back out to your ride down the ramps. At the end of the

fifth ramp you can swing on the lamp to a fountain. Fill up

there, you're going to need it.


Continue your journey downwards, avoiding the plumes of

fire and blocks as you go.

8B. The Catacombs

Objectives: Explore the Temple of Kong Tien. Solve the I

Ching puzzle and unlock its secrets.

Artifacts: Liaonong Mianjin

CUT SCENE: Indy slides into a cavern. We see a yellow light

hover ahead and then turns into a hunched-

over zombie.

Fight the zombie using any means necessary. I recommend

charging him and beating him with hand-to-hand.

CUT SCENE: Spirit leaves zombie and goes into the hallway.

It takes form into another zombie and


charges

Indy. It leaves a sword in the alcove in the

hall.

Before the zombie can start moving or fighting, pummle it.

CUT SCENE: Spirit enters the chamber under the stairs and

leaves a spear behind.

Grab the spear and climb up the blocks on the right of the

chamber. Pull yourself up on to the ledge and then wnter

the hallway.

CUT SCENE: Spirit manifests itself again.


Defeat the zombie and then defeat the next manifestation.

Climb into the second alcove on the right and pick up the

Tiger Strength Poition.

Now go to the first alcove on the left and grab the sword

then fill up at the fountain. Pull the lever to your left

and go through the door.

CUT SCENE: A zombie crawls on the ceiling towards Indy.

Fight the four zombies and then return to the fountain if

you must. When you're ready go to the end of the hall in

which you fought the multiple zombies and open the door.

Go through the door and fight the next few zombies. Now

fill up at the fountain to the left of the door.

Enter the main chamber and walk to the gong on your right.

Pick up the mallet and use it on the gong. At the very end

of your slide jump out and grab the ledge. Pull yourself up

and go to the blue torch on your left.

Grab the torch and then light the brazier directly behind

you on the other wall.

The door should open and you can go through.

CUT SCENE: Indy approaches a strange table and reads the

writing on it.
Go through the door on your left and then through the next.

Fight the zombies with your torch and then crawl up into

the chamber on the right which one of the zombies came out

of. Pick up the Liaonong Mianjin.

Exit the "spawn chamber" and go up the ramp to your left.

Fill up at the fountain and then climb the ramp to your

left.

Light both braziers in the room.

CUT SCENES: Symbols on the table light up. An a door opens

nearby.

Exit through the door and climb the ramps. Avoid the red

tiles. Open the door and go through it. Fight the zombies

and light the brazier to the right of the door you came

through.

Walk across to the opposite wall and light another brazier.

Fight the zombies and then fill up at the fountain.

Make your way back to the table fighting zombies and

filling up at fountains as you go.

8C. The Dragon's Claw

Objectives: Complete the I Ching puzzle. Recover the Pa

Cheng and enter into the Temple of Kong


Tien.

Artifacts: Henan Bei, Pa Cheng


CUT SCENE: Indy enters the I Ching chamber and sees a

door open nearby.

Go through the newly opened door on your left. Walk to the

end of the hall and across the bridge. If you still have

your torch out you'll notice the tiles beneath you glowing

blue.

Light both braziers on the other side and then face the

bridge. You will now see one tile glowing blue and the next

glowing red.

Here's the solution for crossing the bridge.

There are 11 tiles. I will mark them as follows:

X - where Indy begins Y - to I Ching chamber

X [1][2][3][4][5][6][7][8][9][10][11] Y

Stand on tile 1. Jump to tile 3. Jump to 5. Jump to 7. Jump

back to 5. Jump to 3. Walk to 2. Walk back to 3. Jump to 5.

Walk to 6. Walk back to 4. Walk to 7. Jump to 9. Walk to 8.

CUT SCENE: Spawn chamber explodes.

Walk to ten and then walk out! Enter the I Ching chamber.

CUT SCENE: Door on your left opens.


Walk through the newly opened door and down the hall.

At the end of the hall you'll notice a great chasm. Take

out your torch (I hope you still have it out anyway.) It

will illuminate a red path in front of you. Follow the path

to the other side.

Light the two braziers. The I Ching is ready to be

completed! Return to the edge of the chasm. You will notice

the hidden path now rising and falling. Wait for it to come

to your level then jump on. This part gets tough.

Go from section to section until you reach the other side.

This is how I did it.

Climb on to the second section as soon as it meets

perfectly with the first. Then when the second meets with

the third climb on to it.

Walk to the end of the third and climb on to the fourth as

it passes. Walk on to the fifth when it joins itself with

the fourth.

Do the same for the sixth and seventh. Then jump to the

hall. Walk back to the I Ching chamber.

Walk to the table and activate it.

Shift the rings until they match the image on the floor.

(Use X to switch to the view with the floor.)


CUT SCENE: The Pa Cheng lowers from a white cloud.

Grab the Pa Cheng and make for the open door. Open the next

door in that hall and fight the zombies and the spirits

with the Pa Cheng.

Go up the ramp and fill up your canteen at the fountain.

Now go up through the room and then up the next ramp. Watch

out for those tiles! Use your torch if you can't see them!

Go through the door and fight the zombies. Now enter the

main chamber and retreave the Henan Bei from the spawn

chamber on the left.

Now exit the chamber and go through the large doors on your

left. Fight the zombies and their spirits inside. Once you

defeat all the zombies and spirits you can crawl through

the cave in the last spawn chamber on the right.

8D. The Shadow of Kong Tien

Objectives: Destory the 3 Dragon Orbs to free Mei Ying from

the demon's control.

Artifacts: The Mirror of Dreams

CUT SCENE: Indy sneaks forward and witnesses a dark ritual.

You gotta watch it for yourself.


Its...um...a

little hard to explain.

Fight the spirits as they attack. When the fields around

the orbs fall, throw the Pa Cheng and destroy them one by
one until you free Mei Ying.

CUT SCENE: Love scene and the escape!

9. THE EMPEROR'S TOMB

CUT SCENE: Wu Han pulls Mei Ying and Indy aboard. They all share

a conversation about their plans. They sail to Sian.

9A. Tomb of the First Emperor

Objectives: Survive the deadly trials of the outer sanctum.

Open a passage into the heart of the tomb.

Artifacts: Shang Statuette

CUT SCENE: Indy opens the Emperor's Tomb. He and Mei Ying

drop in. They blab about the tomb and then


Indy

gets startled by a snake.

Walk down the hall until you reach the golden pillar. Spin

the pillar.

CUT SCENE: Indy opens a door and decends into a pit.

Watch for the spikes. Where the spikes come out is where a

wall will soon smash. Stay out of their way.

Watch the wall. When the spikes appear, get ready to climb

on to that block/wall/thing. Make your way to the top by

climbing from smashing block to smashing block as they

appear.
Go back down the hall and through the door which you

opened.

CUT SCENE: Goodness. Gracious. Great balls of fire!

Time it just right and jump out and swing on the beam when

the flames are off. Now face left and double swing to the

next passage. Swing to the golden door and pull the lever

on your right.

Go through the golden door. What purpose did all that

serve? Oh yes...run down the hall and go through the door

on your right.

CUT SCENE: Skeleton and orbs. Hmmm...

Through a skull then run through as the orbs recharge.

Throw another skull and then jump to your right over the

hole. (I will assume you will know to throw skulls from now

on so I'll just give directions. FYI, the Pa Cheng doubles

as a "skull" with a plus: it comes back to you.)

Hang drop down then ledge in front of you and grab the

Shang Statuette. Now jump to the small ledge behind you and

climb out of the chasm.

Jump the next chasm and then turn right and run along the

right side of the hole and climb up to the fountain. Now

jump across the way to the lever. (Yes. Throw a skull


first.)

When you're ready jump over the chasm towards the door.

Jump jump over the last hole and go through the door. Exit

the section through the main door on your left.

9B. The Path of Unseen Peril

Objectives: Survive the Trial of the Unseen. Protect Mei

Ying.

Artifacts: Qin Lawbook

Walk down the stairs on either side of you and fight the

Black Dragons.

CUT SCENE: Spirits manifest themselves. One turns into a

zombie, the other stays a spirit.

Fight and defeat the spirit and the zombie, while

protecting Mei Ying.

CUT SCENE: Indy and Mei Ying run into the next chamber.

Go back out through the door you came in duriing the cut

scene and fill up at the fountain. Now go back to where Mei

Ying is and take out the Mirror of Dreams.

Walk forward slowly. You will see the invisible wall. Run

between it at just the right moment and jump out before you

get smashed.

Now watch the patern of the spikes and hop over them at the
right times. Now there are two invisible walls. When the

first starts to open, run to the second. When the second

opens, run through.

Drop down to the illuminated ledge in the shaft ahead. Then

jump across to the next closet ledge. Drop down to the next

and then Pull yourself up on top of the real wall. (This is

not the way the game intended you to beat this, but it

works.)

Walk on the edge of the nearby "gold" wall and then jump

from it either onto or over the next gold wall. One way

or another, make your way up the gold stairs.

At the top of the stairs pull yourself up to where the

lever is and pull it.

CUT SCENE: The traps are turned off and Mei Ying joins you.

Go back to the fountain and fill up if you need to and then

return to the door and go through it.

While Mei Ying occupies the Black Dragons for a bit, hop up

onto the ledge on your right and go into the alcove. Turn

left and pick up the Qin Lawbook for the pedistal. Now

would be a good time to go help Mei Ying. Pick up the Tiger

Strength Poition before you exit to your right.

CUT SCENE: Can't go through the door, so we'll do it the

hard way.
Use the Tiger Strength Poition and fight more Black Dragons
and a couple spirits.

CUT SCENE: Indy and Mei Ying go through the door. Indy

falls through a trap door.

9C. The Bells of the Dead

Objectives: Find a way into the Terracotta Maze. Solve the

Riddle of the Spirit Bells.

Artifacts: Jade Luibo Board

CUT SCENE: Indy lands his fall and exits the shaft.

Fight the zombies and their spirits and then go through the

door. Go down the stairs and through the next door. Cross

the bridge.

CUT SCENE: Terracotta guards are possessed by spirits.

Go through the double doors and take out the Mirror. Climb

the gold ladder (on either side of you). At the top grab

the Jade Luibo Board. Now climb back down.

Go through the next door and walk to the center of the

bridge.

CUT SCENE: The bells above the bridge make three tones and

then the camera pans to the bells on your

right.
Take out the Mirror and cross the chasm on the golden

bridge to the bells on the right.

Walk up to the bells and activate them with Y. Now play the

tones as they were played for you. Solution below.

[1][2][3][4][5]

Play them in this order: 1,3,5

Take out your Mirror and walk to the next set of bells.

Play 2,4,5,1

To the next and play 2,4,3,5,1

Go to the last set of bells and play 3,2,1,5,4

CUT SCENE: Door opens.

Walk to the open door and go through.

9D. Von Beck's Revenge

Objectives: Survive Von Beck's Wrath. Locate a portal into

the Underworld.

CUT SCENE: A hall with terracotta statues and beams.

Jump out over the chasm and whip swing across.

CUT SCENE: Von Beck has returned and this time his brought
something which can really cause some
damage.

Run forard away from Von Beck. Jumping and swinging where

you need to. Good luck! There's not much I can do here.

It's all up to your gained skill throughout the game.

Here's a couple hints though:

- Don't always try to center your self when you swing.

You'll swing no matter what. Don't worry.

- Keep on running. No matter if you're swinging or jumping

always have Indy throttle pushed (hehe).

- The music and sounds are designed to get your blood

pumping. Mute them if you have to in order to concetrate on

the task.

- That arm doesn't really serve much purpose other than to

obstruct your view. Just ignore it.

- If you don't jump off of your swings you won't swing as

far, therefore you won't risk falling into oncoming chasms.

- THE SWINGS AND CHASMS ARE MORE OF A THREAT THAN VON BECK!

- This part gets very frustrating and should have not been

put in the game for many reasons. If you need to, take a

break from it. Believe me, its not you. Every Indy game has

at least one corny puzzle/fight.

At the end of the chase you will come to a ramp. Slide down

it and swing across on the beam at the end. Now turn around

and wave goodbye to Herr Von Beck.

Walk through the door and to your left. Go through the next

door and navigate your way on the left to the portal.


CUT SCENE: Indy runs into the portal!

10. THE NETHERWORLD

10A. The Pillars of the Underworld

Objectives: Cross the Wall of Dreams to reach the Emperor's

Crypt.

Artifacts: Goa Burial Mask, Halberd Plate

CUT SCENE: Camera pans over the Underworld stopping on Indy

at the portal.

Walk forward along the path and then turn left to face the

terracotta guards.

CUT SCENE: A blue spirit manifests itself behind the guards

and an electrical burst eminates nearby.

Fight the guards and destroy the spirits. The blue one

spawns yellow ones and a painful burst of energy. Kill it

as soon as you can. (I recommend using the Pa Cheng on any

spirits.)

CUT SCENE: The field around the golden pillars disappears.

Go to the pillars. Spin them from right to left and quickly

jump across and swing across them.

CUT SCENE: Another blue spirit manifests itself and locks


the next set of pillars in an energy field.

Defeat all enemies same as before and then go to the next

set of pillars.

[1][2][3][4]

Quickly spin them in this order: 2, 4, 3, 1. Now run and

swing across them as quickly as you can.

CUT SCENE: Another blue spirit manifests and releases some

yellow spirits into some terracotta guards.

Same thing all over again for this next section of wall.

CUT SCENE: Blue doesn't get the clue!

Spin the right and then the left pillar. Jump to the first

floating ledge and then swing to the second. Now Run and

jump to the next section of the Wall.

CUT SCENE: Another blue dude and some more clay pigeons.

Take out the enemies and then face away from the next

pillars. See the series of hanging lanterns?

As you face the lanterns look down to the ledge on the side

of the wall to your right. Hop down to it and walk around

on it. Pick up the Halberd Plate. Now go back to the

lanterns.
Swing across them and fight the enemies. Now pick up the

Goa Burial Mask lying with the skeleton. (I just grabbed

the Mask and ran!)

Swing back across the lanterns and go to the five pillars.

Spin 3, 5, 4, 1, 2

CUT SCENE: Indy swings to safety and runs into the

Emperor's Cyrpt.

10B. The Heart of the Dragon

Objectives: Recover the Heart of the Dragon. Escape with

the treasure and your life.

Artifacts: Shi Huangoi Cong Tablet, Heart of the Dragon

CUT SCENE: Camera zooms out from a terracotta guard and we

see Indy enter the room.

Proceed forward and down the stairs ahead. Walk through the

doors and take out the Mirror. (This next part is extremely

annoying. Yes. Even more corny than the tank run.)

Stand on the green circle in front of you. Now, as the

circle moves, quickly run to it. Do this until you reach

the other side of this cooridoor.

Walk up the stairs and run to the fountain on your left.

FINALLY! Now run to the opposite side of the room and pick

up the Shi Huangoi Cong from the table.


Now go up the stairs to your left.

CUT SCENE: Indy takes the Heart of the Dragon from the

corpse of the Emperor and awakens an


immensely

dark and dangerous power.

Fight the guards.

CUT SCENE: Mei Ying and Indy embrace then run like hell!

10C. Rise of the Black Emperor

Objectives: Charge the Pa Cheng with mystical energy to

penetrate Kai's shield. Defeat Marshall Kai


and

escape from the Tomb of the First Emperor.


Take

the Heart of the Dragon away from Kai.

Artifacts: Heart of the Dragon (Have to get it back.)

CUT SCENE: Kai rises from below and captures Mei Ying in an

energy field. A Dragon rises from the


depths.

There are portals around the outer edge of the area. If you

run to the alcoves that have the sphere floating above

their portals, you will charge your Pa Cheng with mystical

energy.

Once charged, go to Kai and throw the Pa Cheng. Continue

doing this until...


CUT SCENE: The energy around Mei Ying disappates and Kai

gets pissed.

Throw the Pa Cheng a couple more times and you will defeat

him. Good Luck!

CUT SCENE: Kai is defeated and the souls of the Emperor

take their revenge. Indy and Mei Ying flee.

EPILOGUE: Back in the Golden Lotus, Indy, Mei Ying, and Wu Han

celebrate. As Indy and Mei Ying go to leave Wu Han tries to remind Indy

that he was supposed to meet with Lao Che and discuss a job to recover

the remains of Nurhachi. He ignores the reminder and leaves with Mei

Ying.

CONGRATULATIONS!!!

You've beaten Indiana Jones and the Emperor's Tomb and found all its
artifacts and secrets!

You should now have the "Gallery" and "Credits" selections available to

you when you load your game. Congrats! Enjoy browsing through memories

of your adventures!

----------------------------

VII. FAQs

----------------------------

- Why do you call yourself Indy?

- Why do you release the walkthrough chapter by chapter?

- Why won't you answer my emails when I'm stuck?!

- Why were you so excited about the whole Alchemy thing?


- How do I swing on a chain or a rope like I do on the whip?

- Is there an easier way to take out aquatic animals?

- I've got my game set on hard, but the icons still show up on the

screen. Why is that and what should I do?

- How did you manage to find all those artifacts so fast? Did you use

the Offical Walkthrough?

===

Q. WHY DO YOU CALL YOURSELF INDY?

A. It's a nickname I picked up when I was about 11 or 12 years old. My real


name, as you can see in the Copyright, is Thomas F. Hart II. A few people
called me Junior and I HATED it!

Well, a friend of mine had just seen Indiana Jones and the Last Crusade. He
was thrilled to see that Indy shared my hatred of Junior. I myself had
never seen Indiana Jones, but he found me and Indy to have many striking
similarities.

Anyway, to make a long story shorter, he called me Indy as a way of calling


me Junior without saying it. The name was annoying at first and then I saw
Indiana Jones. The rest is just history. (Pun defineltly intended!)

===

Q. WHY DO YOU RELEASE THE WALKTHROUGH CHAPTER BY CHAPTER?

A. Number 1, I do it because I want my walkthrough out there as quickly as


possible. Number 2, it's to your advantage. If the walkthrough comes out in
chapters, you have less time to wait if you get stuck somewhere. And
finally, it adds to the suspense of what lies ahead for Indy.

===

Q. WHY WON'T YOU ANSWER MY EMAILS WHEN I'M STUCK?!

A. Visit the forums at www.IndianaJones.de for assistance when you get


stuck. I oversee the Gaming Help Section and that's where I will answer

your cries for help.

===

Q. WHY WERE YOU SO EXCITED ABOUT THE WHOLE ALCHEMY THING?

A. I'm an Alchemist, well the philisophical and spiritual kind any way.
Alchemy teaches us to turn the lead of Self into the Gold of Spirit. It
teaches, rather it guides, you on the Path to self-improvement and
understanding. Want to learn what real Alchemy is, not just assume the
stereotype that we turn metals into gold? Check out www.AlchemyLab.com. Say
hello to Dennis for me if you want.

===

Q. HOW DO I SWING ON A CHAIN OR ROPE LIKE I DO ON THE WHIP?

A. When you are hanging from a chain or rope, you can use Indy's body

weight to swing him back and forth. To do this use the controls which

normally control his walking. Once you get your momentum going, jump

off (in the right direction of course).

===

Q. IS THERE AN EASIER WAY TO TAKE OUT AQUATIC ANIMALS?

A. Definetly! This trick is courtesy of some gamers named Karin and Bear.
They recommend that you...

"Just throw in a grenade, they swim toward the splash, and

Kaboom.....belly up they go.....and therefore you can then swim around

anywhere you want without having to watch out for them."

===

Q. I'VE GOT MY GAME SET ON HARD, BUT THE ICONS STILL SHOW UP ON THE

SCREEN. WHY IS THAT AND WHAT SHOULD I DO?


A. I'm not sure why they still show up. When I played it on hard I

didn't think twice about them. I recommend you just ignore them and

keep on playing. I do know, however, that on hard only SOME of the

icons show up. The essential ones are still there.

===

Q. HOW DID YOU FIND ALL THOSE ARTIFACTS SO FAST? DID YOU USE THE OFFICIAL
WALKTHROUGH?

A. Nope. I guess it just made sense where they would be. In most cases they
were either very near the beginning or the end of a section. I just checked
to see what sections they were in and then explored EVERYWHERE until I
found them.

The one in Istanbul that is incorrectly in the second section (really in


the third) I happened across by chance. I was fighting the Nazi in that
area and he knocked me through that wall (clipping error) and I realized
there was a secret room there. Fancy that! :-)

All the other artifacts were just talent. I guess I'm just a tomb raider at
heart. :-P

(CHECK IN FREQUENTLY AT WWW.T2ADVENTURE.COM FOR MORE UPDATES ON THIS


WALKTHROUGH AND FAQ)

----------------------------

VIII. Legal Notice

----------------------------

This document is Copyright © 2003 of Thomas F. Hart II (Indy) via the

United States Library of Congress.

It is not to be sold or used for profit in any way without consent of

the author. Any person or corporation found to be in violation of this

agreement, will be prosecuted for copyright infrignment and theft of


personal property.

If you would like to post, publish, sell, or reproduce this document,

please contact Indy using the contact information available herein.

Thank you.

----------------------------

IX. Contact Info

----------------------------

***********************************************************************

* WARNING: *

* -------- *

* PLEASE DO NOT CONTACT ME WITH QUESTIONS ABOUT GAMEPLAY! *

* What I mean by this, is that I do not wish to have my inbox full of *

* messages asking how to get through a certain part of a chapter. *

* *

* Instead visit the forums in the Indiana Jones Information Center *

* (IJIC) at www.IndianaJones.de and ask for my assistance in the *

* Gaming Help section. *

***********************************************************************

Feel free to contact me with any errors you find in this document or cheats
you discover in the game. I can not promise that I will answer

all inquiries and or comments.

To contact the author, please write to INDY@T2ADVENTURE.COM

YOU CAN FIND UPDATES OF THIS WALKTHROUGH, OTHER WALKTHROUGHS, CHEATS,

AND MORE AT:

www.T2Adventure.com
----------------------------

X. Credits

----------------------------

First, I would like to thank my girlfriend Laura for giving me the

wonderful gift of this game. Without her there would be no walkthrough

from me because I probably would not have purchased the game in time to

be the first to make one.

I would also like to thank George Lucas, Harrison Ford, and all the people
of Lucas Films for bringing so much excitement and adventure into the world
through the Indiana Jones saga.

Special Thanks to:

++++++++++++++++++

> Marcel of The Indiana Jones Information Center (IJIC) for posting my
walkthrough and for providing me with a forum to offer assistance through.

> Aaron and Greg of TheIndyExperience.com for posting my walkthrough

and for their help and friendship when I would get frustrated with

writing the walkthrough.

> RiverTrek - for his suggestions in the IJIC Forums

> GameCube - for his hints found on IJIC

> Karin and Bear - for their kind words and helpful hints throughout

the creation of the walkthrough.

> All you readers and Indy fans - without you the Indiana Jones legacy

could not live on. Thank you for your support and your encouragement.

It has been an honor serving you.

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