Barbarian: Mountain Dwarf:: Racial Traits

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Barbarian:

Mountain Dwarf:
Racial Traits:
Ability Score Improvement: CON +2 - STR +2
Size: Medium (are in average between 4 and 5 feet tall and 150 pounds) // Speed: 25 ft. //
Darkvision: See in dim light as in bright light and in darkness as dim light (black and white) in a
60 ft radius. // Dwarven Resilience: Advantage on saving throws against being poisoned and
resistance to poison damage. // Dwarven Combat Training: proficiency with the battle-axe,
hand-axe, light Hammer, warhammer. // Dwarven Armor Training: Proficiency with light and
medium armor.

Half-Orc:
Racial Traits:
Ability Score Improvement: CON +1 - STR +2
Size: Medium (are in average between 5 and 6 feet tall) // Speed: 30 ft. // Darkvision: See in
dim light as in bright light and in darkness as dim light (black and white) in a 60 ft radius. //
Relentless Endurance: When you’re reduced to 0 HP but not killed outright, you can drop to
1HP instead (1 use per long rest). // Savage Attacks: When you score a crit. hit with a melee
weapon attack, you can roll one of the weapon’s damage dice again and add it to the extra
damage of the crit. hit. // Menacing: Proficiency with the Intimidation skill.

Goliath:
Racial Traits:
Ability Score Improvement: CON +1 - STR +2
Size: Medium (are in average between 5 and 6 feet tall) // Speed: 30 ft. // Darkvision: See in
dim light as in bright light and in darkness as dim light (black and white) in a 60 ft radius. //
Relentless Endurance: When you’re reduced to 0 HP but not killed outright, you can drop to
1HP instead (1 use per long rest). // Savage Attacks: When you score a crit. hit with a melee
weapon attack, you can roll one of the weapon’s damage dice again and add it to the extra
damage of the crit. hit. // Menacing: Proficiency with the Intimidation skill.
Class Features:
HP:
Hit Dice: 1d12 per Barbarian level. // HP at Lvl 1: 12+ CON modifier // HP at higher lvls:
1d12+CON modifier per barbarian level after 1st.

Proficiencies:
Armor: light and medium armor, shields. // Weapons: Simple and martial weapons // Saving
Throws: Strength and Constitution // Skills: Athletics, Perception (Intimidation, survival)

Level 1:
Rage: During battle on your turn you can enter a rage as a BONUS ACTION, it lasts for 1 min but
it can end early if you fall unconscious or if you don’t attack or receive damage during your
turn, you can also end it as a bonus action.
While raging you gain the following benefits:

 You have advantage on STR checks and saving throws.


 When you make a melee weapon attack using STR, you gain a bonus damage roll (which
increases as you gain levels as a barbarian) as shown on the Rage Damage column.
 You have resistance to bludgeoning, piercing and slashing damage.
You can’t concentrate on spells while raging. Once you have raged a number of times equal to
the number shown on the Rage column of the barbarian table, you must finish a long rest to be
able to enter a rage again.
Unarmored Defense: While you are not wearing any armor your AC = 10 + CON mod. + DEX
mod. You can use a shield and still benefit from this trait.

Level 2:
Reckless Attack: when you make your first attack on your turn you can decide to attack
recklessly, doing so gives you ADVANTAGE on melee weapon attacks that use STR during this
turn, but attack rolls made AGAINST you also have ADVANTAGE until the start of your next turn.
Danger Sense: You have advantage on DEX saves against effects that you can see (such as traps
and spells). You can’t be blinded, deafened or incapacitated to gain this benefit.

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