‘Medium transport Tier-6 [+2]
Speed 13, rift
Maneuverability Average (turn 2)
‘Medium transport Tier-6 [+2]
Speed 12, rite
Maneuverability Average (turn 2)
Siig
‘Medium transport Tier-6 [+2]
Speed 13, brite
‘Maneuverability Average (turn 2)
‘Armor Class 19 Target Lock 19
Hull Points 85
Damage Threshold n/a
Critical Threshold 17
Shields Light 100,
‘Attack (Turret) collgun (Ald) x2
‘Attack (Forward) tactical nuclear missle
launcher (S48), rallgun (844)
‘Attack (At lak thrower (3d)
Power Core Nova Heavy (200 PCU)
Sensors budget long-range
Computer Aid +1/+1/+1/+1
Piloting -1
Sad
‘Medium transport Tier-6 [+2]
‘Armor Class 19 Target Lock 19
Hull Points &5|
Damage Threshold n/2
Critical Threshold 17
Shields Light 100
Attack (Turret) collgun (4d) x2
‘Attack (Forward) tactical nuclear missile
launcher (548), ailgun (844)
“Attack (At) lak thrower (304)
Power Core Nova Heavy (200 PCU)
Sensors budget long-range
Computer Aid +1/+1/+1/+1
Piioting -1
‘Medium transport Tier-6 [+2]
Armor Class 19 Target Lock 19,
Hull Points 85
Damage Threshold n/2
Critical Threshold 17
Shields Light 100
Attack (Turret) collgun (404) x2
Attack (Forward) tactical nuclear missile
launcher (548), ralgun (844)
‘Attack (Aft) flak thrower (344)
Power Core Nova Heavy (200 PCU)
Sensors budget long-range
Computer Aid +1/+1/+4/+1
Piloting -1
SHERIFF
Medium transport Tier-6 [+2]
‘speed 13, brite
Maneuverability Average (turn 2)
Speed 13, rite 1
Maneuverability Average (turn 2)
Speed 13, rite
‘Maneuverability Average (rurn 2)
‘Armor Class 19 Target Lock 19
Hull Points 85
Damage Threshold n/a
Critical Threshold 17
Shields Light 100,
‘Attack (Turret) collgun (44) x2
‘Attack (Forward) tactical nuclear missile
launcher (Sd), railgun (844)
attack (Alt lak thrower (3d4)
Power Core Nova Heavy (200 PCU)
Sensors budget long-range
Computer Aid +1/+4/+1/+1
Piloting -1
ra
Medium transport Tier-6 [+2]
speed 13, brite
Maneuverability Average (turn 2)
‘Armor Class 19, Target Lock 19
Hull Points 85
Damage Threshold n/a
Critical Threshold 17
Shields Light 100
‘Attack (Turret) collgun (44) x2
‘Attack (Forward) tactical nuclear missile
launcher (548), rallgun (8d4)
“Attack (At) flak thrower (3cl4)
Power Core Nova Heavy (200 PCU)
Sensors budget long-range
Computer Aid +1/+1/+1/+1
Piloting -1
‘Armor Class 19 ‘Target Lock 19
Hull Points 85
Damage Threshold n/3
Critical Threshold 17
Shields Light 100
“Attack (Turret collgun (44) 2
“Attack (Forward) tactical nuclear missile
launcher (5d), ailgun (844)
“attack (At) lak thrower (3c)
Power Core Nova Heavy (200 PCU)
Sensors budget long-range
Computer Aid +1/+1/+1/+1
Piloting -1
BVM We are
Bluff/ Inti OC = 15 + 2x enemy tier
You can use the communications system
to broadcast a taunting message to the
enemy vessel. You select an enemy vessel
and a phase of combat (engineering,
helm, or gunnery), and then attempt
Bluff or Intimidate check (DC = 15 + 2
the enemy starship's ter). Ifyou are
successful, each enemy character acting
during the selected phase takes a-2
penalty to all checks for 1d@ rounds; the
penalty increases tof the enemy's
checks made as part of a push action.
(Once used against an enemy starship,
regardless ofthe outcome, taunt can’t be
used against that starship again during
the same combat,
‘Armor Class 19 Target Lock 19,
Hull Points 35
Damage Threshold n/2
Critical Threshold 17
Shields Light 100
[Attack (Turret) collgun (464) x2
‘Attack (Forward) tactical nuclear missile
launcher (5d), ralgun (844)
Attack (Aft flak thrawer (344)
Power Core Nova Heavy (200 PCU)
Sensors budget long-range
‘Computer Aid +1/+1/+4/+1
Piloting -1
CeCe
‘Small Arms Ly 2
Damage 1425 [slashing]
Critical -
Bulk
‘Analog This weapon is not cech-based
Conceal +4 circumstance bonus to skill
checks to hide object.
Grapple +2 bonus to the attack rallon
grapple combat maneuver
‘Operative Can add her Dex melee attack
rolls
Throttle Deals damage only when
‘grapple. These are considered attacks
for abilities, While grappled, it cannot
se its sirways to make vocalizations of
anykindComputer Bonus
Mk 1 Tetranode
Computer Bonus
Mk 1 Tetranode
Et tree eit
‘Mk 1 Tetranode
(eam Sand
Mk 1 Tetranode
DB Oy
Bonus on any skill
SS Noe Ley
Bonus on any skill
DC= None
You move the starship at haf its normal
speed. The starship can take turns during
this movement, but the starship’s
distance between turns increases by 2.
You can dd your ranks in the Piloting
Skill tothe starship’s AC and TL for this
round. You can only take this action if no
other plot actions have been taken
during the helm phase (including glide).
BeOS Una ea a
DC={BAB/Pilot Ranks + Dexterity}-2
You can fire one of your starship's
weapons witha -2 penalty to the gunnery
check, You can take this action onlyif no
ther gunner actions have been taken
during the gunnery phase (including
snap shot).
eens
Direct-Fire Light Weapon
Range Short [5 Hexes]
Damage 246
Point (+10) Can Stop tracking weapon
speed DCis 10 + speed.