Professional Documents
Culture Documents
Personality Human Attributes: Virtues Abilities
Personality Human Attributes: Virtues Abilities
Personality Human Attributes: Virtues Abilities
90 90
80 80
HUMAN ATTRIBUTES PERSONALITY
Inst. Fla.
1st 2 nd 3 rd Unit. Foc.
MOTIVATION
70 STRENGTH 70
DEXTERITY
STAMINA INTIMACIES
60 60
CHARISMA
MANIPULATION
50 APPEARANCE 50
PERCEPTION
40 INTELLIGENCE 40
WITS
30 30
ABILITIES VIRTUES
ARCHERY PERMANENT ESSENCE
20 ATHLETICS
20
AWARENESS COMPASSION WILLPOWER
DODGE Sum of two highest virtues
10 LIMIT 10
WAR
INTEGRITY
CONVICTION Permanent Temporary
MARTIAL ARTS
MELEE VIRTUE FLAW
Peripheral Essence
00 00
Personal Essence
TEMPERANCE
RESISTANCE
THROWN
VALOUR
WAR
CRAFT
9 SPECIALITIES 9
8 8
7 LINGUISTICS 7
PERFORMANCE SOCIAL ATTACKS Speed Honesty Deception Rate
Attack Excl. Parry DV Excl. Attack Excl. Parry DV Excl.
PRESENCE
Presence 4 2
6 RIDE 6
Performance 6 1
SAIL
Investigation 5 2
SOCIALISE
5 STEALTH
Cha.
+ Ability
(Cha.
+ Ability)/2
Man.
+ Ability
(Man.
+ Ability)/2 5
Excl.
SURVIVAL
JOIN DEBATE Steps in Combat:
Wits + Aware. 1. Declare Attack 6. Defense reroll
4 BUREAUCRACY
2. Declare Defense 7. Determine effect 4
3. Attack roll 8. Defender may spend
WISDOM
DODGE MDV
INVESTIGATION 4. Attack reroll willpower
(Willpower +
Integrity
5. Subtract penalties/ 9. Counterattack
LORE + Essence)/2 Apply defenses 10. Apply effects
3 MEDICINE 3
OCCULT
2 2
Su Mo Ma Me Ju Ve Sa Su Mo Ma Me Ve Sa Su Mo Me Ve Sa Su Mo Me Ve Sa Su Mo Me Ve Sa
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
1 1
IMPOSSIBLE TO HIDE TELL LOCKED TO TRUE FORMS
+2 STEALTH DIFFICULTY STEALTH IMPOSSIBLE ANIMA ACTIVATES
0 CASTE MARK GLITTERS CASTE MARK BURNS CORUSCANT AURA BRILLIANT BONFIRE TOTEMIC
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16+
ESSENCE
PERSONAL ESSENCE
ANIMA EFFECTS
Essence + [Willpower x 2]
Spend 1m reflexively to:
90 90
Cause Caste-mark and tattoos to glow brightly
Available
Cause Anima to glow brightly enough to read by for a scene
Know the day of the lunar month, phase of moon, and the precise Time of Day
80 for the rest of the scene 80
= Cause Tell to become unmistakable
Caste Abilities:
PERIPHERAL ESSENCE
28th -2nd Spend from 1 to (2 x Essence) to activate . Activates at full power when flaring.
70 [Essence x 4] + [Willpower x 2] + [Highest Virtue x 4] All Attackers who cannot see through darkness suffer a -1 external penalty. All
70
occult related charms and all spells cost 1m less for every mote spent. Maximum
reduction is half of cost.
60 3rd-13th,
17th-27th
Spend 10 motes to make an illusion disguise as one known person. Add dice equal 60
to Essence to any social action assisted by trustworthyness.If banner flares at
any level illusion dispelled and add Essence to difficulty to identify.
50 14th-16th Spend 5m to double speed and leaping distance for one scene and double Str for
50
Available feats of strength.
concentration. At 9 rest no longer regains essence, but can totally consume a creature to
00 00
Personal Essence
gain essence equal to their health-levels, plus remaining personal motes. Twice health-levels
for sentient beings. Motivation becomes “Survive at all costs”. At 10 The character no longer
gains mutations from the Wyld, but can gain them at will.
BACKGROUNDS
9 9
8 8
7 7
6 6
5 5
4 4
2 ENDURANCE
2
Sta. + Res. (Dex.)x100 (Dex.
+6)x100
Apply target unit’s magnitude as an external penalty to all attacks.
Upon each succesful attack roll (Charisma + War) against a difficulty of your Armour’s INCREASE: Attribute, Rx4; Favoured or Caste NEW: Ability, 3; Speciality, 3; Favoured/Caste
1 1
fatigue value, on failure lose a dot of Endurance. A character with no remaining Attribute Rx3; Favoured Ability, (Rx2)-1; Charm, 10; Charm, 12; Knack, 11;
endurance has a -2 penalty on all actions. Ability Rx2;Essence Rx9; Virtue Rx3; Favoured/Caste Spell, 10; Spell, 12
Willpower Rx2
0 TOTEMIC BRILLIANT BONFIRE CORUSCANT AURA CASTE MARK BURNS CASTE MARK GLITTERS
0
16+ 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
SHAPESHIFTING ( 5 ,-1)
HUMAN FORM (Misc. Action)
Recieve adopted form’s Str.
and Sta, and lower of adopted
Cost To Adopt Form: 1m form’s and human form’s Dex. Cost To Adopt Form: 1m
HUMAN ATTRIBUTES True Forms’ attributes are SPIRIT FORM ATTRIBUTES
Inst. Fla.
natural for dice-caps.
nd rd
1 st
2 3 Unit. Foc.
STRENGTH STRENGTH
DEXTERITY
Other forms’ attribute bonuses DEXTERITY
(but not penalties) count
STAMINA STAMINA
toward dice-caps.
APPEARANCE APPEARANCE
ATTACKS Speed Attack Damage Defense Rate Range ATTACKS Speed Attack Damage Defense Rate Range
Accuracy Total Excl. Weapon Base Excl. Type Weapon Total Accuracy Total Excl. Weapon Base Excl. Type Weapon Total
Punch 5 +1 0 B +2 3 0
Kick 5 +0 3 B -2 2 0
6 +0 0 B +0 1 0
Clinch
Excl. Excl.
COMMON FEATURES Excl. Excl.
Threshold. Threshold. Threshold. Threshold.
Excellency Excellency
WOUND WOUND
MOVE DASH JUMP PENALTY PENALTY MOVE DASH JUMP
Excl. Excl. Horizontal Excl. Vertical Excl. Health Levels Excl. Excl. Horizontal Excl. Vertical Excl.
-0 -0
-1 -1
-2 -2
-4 -4
Dex. Dex. + 6 (Str. + Str. + INCAPACITATED INCAPACITATED Dex. Dex. + 6 (Str. + Str. +
Ath.)x2 Ath. Ath.)x2 Ath.
JOIN BATTLE
Sta. Sta.
Wits + Aware.
Valid Targets for the ANIMALS (6 hrs) Large HUMANS (12 hrs) ELEMENTALS (12 hrs) BEHEMOTHS (6 hrs) LUNARS
Sacred Hunt Small Insects DEMONS (12 hrs) MUTANTS Huge
0 1 2 3 4 5 6 7 8 9 10 00 10 20 30
WAR FORM ATTRIBUTES
WAR FORM
Inst. Fla.
nd rd
1 st 2 3 Unit. Foc.
STRENGTH
DEXTERITY Whilst in war form healing
charms allow the Lunar to
STAMINA
regrow lost limbs and organs.
APPEARANCE
Cost To Adopt Form: 5m
B Excl. L Excl. A
Base Soak
(Sta.)/(Sta/2) 0 DODGE DV
Excl.
PARRY DV
Excl.
Other
[Sta. or Dex.] Sta. + Res.
+[Ath. or Res.]
TOTAL Excl.
HARDNESS
Gifts Cost
-1
-2
-4
Dex. Dex. + 6 (Str. + Str. +
Ath.)x2 Ath. INCAPACITATED
HEART’S BLOOD FORMS Cost To Adopt Form: 3m (+1wp for human forms)
Str. Dex. Sta. App.
30 20 10 00 10 9 8 7 6 5 4 3 2 1 0