Personality Human Attributes: Virtues Abilities

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Spirit Form:

90 90

80 80
HUMAN ATTRIBUTES PERSONALITY
Inst. Fla.
1st 2 nd 3 rd Unit. Foc.
MOTIVATION
70 STRENGTH 70
DEXTERITY
STAMINA INTIMACIES

60 60
CHARISMA
MANIPULATION

50 APPEARANCE 50
PERCEPTION

40 INTELLIGENCE 40
WITS

30 30
ABILITIES VIRTUES
ARCHERY PERMANENT ESSENCE
20 ATHLETICS
20
AWARENESS COMPASSION WILLPOWER
DODGE Sum of two highest virtues
10 LIMIT 10
WAR

INTEGRITY
CONVICTION Permanent Temporary
MARTIAL ARTS
MELEE VIRTUE FLAW

Peripheral Essence
00 00
Personal Essence

TEMPERANCE
RESISTANCE
THROWN
VALOUR
WAR

CRAFT
9 SPECIALITIES 9

8 8

LARCENY SOCIAL COMBAT


LIFE

7 LINGUISTICS 7
PERFORMANCE SOCIAL ATTACKS Speed Honesty Deception Rate
Attack Excl. Parry DV Excl. Attack Excl. Parry DV Excl.
PRESENCE
Presence 4 2
6 RIDE 6
Performance 6 1
SAIL
Investigation 5 2
SOCIALISE
5 STEALTH
Cha.
+ Ability
(Cha.
+ Ability)/2
Man.
+ Ability
(Man.
+ Ability)/2 5
Excl.
SURVIVAL
JOIN DEBATE Steps in Combat:
Wits + Aware. 1. Declare Attack 6. Defense reroll
4 BUREAUCRACY
2. Declare Defense 7. Determine effect 4
3. Attack roll 8. Defender may spend
WISDOM

DODGE MDV
INVESTIGATION 4. Attack reroll willpower
(Willpower +
Integrity
5. Subtract penalties/ 9. Counterattack
LORE + Essence)/2 Apply defenses 10. Apply effects
3 MEDICINE 3
OCCULT

2 2
Su Mo Ma Me Ju Ve Sa Su Mo Ma Me Ve Sa Su Mo Me Ve Sa Su Mo Me Ve Sa Su Mo Me Ve Sa
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

1 1
IMPOSSIBLE TO HIDE TELL LOCKED TO TRUE FORMS
+2 STEALTH DIFFICULTY STEALTH IMPOSSIBLE ANIMA ACTIVATES

0 CASTE MARK GLITTERS CASTE MARK BURNS CORUSCANT AURA BRILLIANT BONFIRE TOTEMIC
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16+
ESSENCE

PERSONAL ESSENCE
ANIMA EFFECTS
Essence + [Willpower x 2]
Spend 1m reflexively to:
90 90
Cause Caste-mark and tattoos to glow brightly
Available
Cause Anima to glow brightly enough to read by for a scene
Know the day of the lunar month, phase of moon, and the precise Time of Day
80 for the rest of the scene 80
= Cause Tell to become unmistakable
Caste Abilities:
PERIPHERAL ESSENCE
28th -2nd Spend from 1 to (2 x Essence) to activate . Activates at full power when flaring.
70 [Essence x 4] + [Willpower x 2] + [Highest Virtue x 4] All Attackers who cannot see through darkness suffer a -1 external penalty. All
70
occult related charms and all spells cost 1m less for every mote spent. Maximum
reduction is half of cost.

60 3rd-13th,
17th-27th
Spend 10 motes to make an illusion disguise as one known person. Add dice equal 60
to Essence to any social action assisted by trustworthyness.If banner flares at
any level illusion dispelled and add Essence to difficulty to identify.

50 14th-16th Spend 5m to double speed and leaping distance for one scene and double Str for
50
Available feats of strength.

Mote Recovery: Strenuous Activity: none Additional Mote Recovery:


40 At ease: 4m/hour 40
Totally Relaxed: 8m/hour
=

30 TELL SHAPESHIFTING AND CHIMERISM 30


Every time you change shape roll Wyld Taint Dice-pool against Dodge MDV. Excess successes
are point value of mutation gained, and pool is reset to 1. If the attack took place when
shifting into a human form instead gain a derangement.
MDV Required to Spot Tell: 12 Tell:
20 Each WP spent may cancel one success on the pool. This doesn’t count as resisting unnatural
mental influence unless the Lunar is in the Wyld. May chanel a virtue to redce number of
dice in pool for this roll only.
20
MDV Modifiers: Changing to a true form increases pool by 1. Changing to a heartsblood form increases pool
by 2. Each day in creation, week in Bordermarches, or month is Middlemarches without
shapeshifting reduces pool by 1. Pool doesn’t reduce in Deep Wyld or Pure Chaos.
Observing a True Form x2
10 Looking for Shapeshifters +1
Changing in Bordermarches, +1; Middlemarches, +2; Deep Wyld, +4; Pure Chaos, +6 to each
roll.
10
Looking for Lunars +2 Each time Limit breaks in the Wyld gain a point of permanent limit. When Permanent Limit
reaches 7 Human and Spirit forms are no longer True Forms. From 8 onwards the Lunar is
evidently unnatural to anyone succeeding on a (Per. + Awa.) roll. Preventing this requires full
Know the Tell +2
Peripheral Essence

concentration. At 9 rest no longer regains essence, but can totally consume a creature to
00 00

Personal Essence
gain essence equal to their health-levels, plus remaining personal motes. Twice health-levels
for sentient beings. Motivation becomes “Survive at all costs”. At 10 The character no longer
gains mutations from the Wyld, but can gain them at will.

BACKGROUNDS

9 9

8 8

7 7

6 6

5 5

4 4

3 SOLO UNIT EXPERIENCE 3


TOTAL BANKED SPENT
MOVE CHARGE

2 ENDURANCE
2
Sta. + Res. (Dex.)x100 (Dex.
+6)x100
Apply target unit’s magnitude as an external penalty to all attacks.

Upon each succesful attack roll (Charisma + War) against a difficulty of your Armour’s INCREASE: Attribute, Rx4; Favoured or Caste NEW: Ability, 3; Speciality, 3; Favoured/Caste

1 1
fatigue value, on failure lose a dot of Endurance. A character with no remaining Attribute Rx3; Favoured Ability, (Rx2)-1; Charm, 10; Charm, 12; Knack, 11;
endurance has a -2 penalty on all actions. Ability Rx2;Essence Rx9; Virtue Rx3; Favoured/Caste Spell, 10; Spell, 12
Willpower Rx2

LOCKED TO TRUE FORMS IMPOSSIBLE TO HIDE TELL


ANIMA ACTIVATES STEALTH IMPOSSIBLE +2 STEALTH DIFFICULTY

0 TOTEMIC BRILLIANT BONFIRE CORUSCANT AURA CASTE MARK BURNS CASTE MARK GLITTERS
0
16+ 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
SHAPESHIFTING ( 5 ,-1)
HUMAN FORM (Misc. Action)
Recieve adopted form’s Str.
and Sta, and lower of adopted
Cost To Adopt Form: 1m form’s and human form’s Dex. Cost To Adopt Form: 1m
HUMAN ATTRIBUTES True Forms’ attributes are SPIRIT FORM ATTRIBUTES
Inst. Fla.
natural for dice-caps.
nd rd
1 st
2 3 Unit. Foc.
STRENGTH STRENGTH
DEXTERITY
Other forms’ attribute bonuses DEXTERITY
(but not penalties) count
STAMINA STAMINA
toward dice-caps.
APPEARANCE APPEARANCE

ATTACKS Speed Attack Damage Defense Rate Range ATTACKS Speed Attack Damage Defense Rate Range
Accuracy Total Excl. Weapon Base Excl. Type Weapon Total Accuracy Total Excl. Weapon Base Excl. Type Weapon Total

Punch 5 +1 0 B +2 3 0

Kick 5 +0 3 B -2 2 0

6 +0 0 B +0 1 0
Clinch

Dex. Str. Dex. Dex. Str. Dex.


+ Ability + Ability + Ability + Ability
Excl. Excl. Excl. Excl.
DODGE DV PARRY DV DODGE DV PARRY DV
(Dex. + Dodge Defense/2 (Dex. + Dodge Defense/2
+ Essence)/2 + Essence)/2

Excl. Excl.
COMMON FEATURES Excl. Excl.
Threshold. Threshold. Threshold. Threshold.

Sta. + Res. Sta. Sta. + Res. Sta.


KNOCKDOWN STUNNING KNOCKDOWN STUNNING
Pool Excl. Pool Excl. MOB. PEN. Pool Excl. Pool Excl.

[Sta. or Dex.] Sta. + Res. [Sta. or Dex.] Sta. + Res.


+[Ath. or Res.] +[Ath. or Res.]
B L A
B Excl. L Excl. A Ordinary Piercing Ordinary Piercing B Excl. L Excl. A
Base Soak
(Sta.)/(Sta/2) 0 Armour Soak
Base Soak
(Sta.)/(Sta/2) 0
Other Other Other

NATURAL TOTAL ARMOUR TOTAL NATURAL TOTAL


Ordinary Piercing Ordinary Piercing Ordinary Piercing Ordinary Piercing
TOTAL HARDNESS TOTAL

Excellency Excellency

WOUND WOUND
MOVE DASH JUMP PENALTY PENALTY MOVE DASH JUMP
Excl. Excl. Horizontal Excl. Vertical Excl. Health Levels Excl. Excl. Horizontal Excl. Vertical Excl.
-0 -0

-1 -1

-2 -2

-4 -4

Dex. Dex. + 6 (Str. + Str. + INCAPACITATED INCAPACITATED Dex. Dex. + 6 (Str. + Str. +
Ath.)x2 Ath. Ath.)x2 Ath.

Dying Health Levels Dying Health Levels


Excl.

JOIN BATTLE
Sta. Sta.
Wits + Aware.

Valid Targets for the ANIMALS (6 hrs) Large HUMANS (12 hrs) ELEMENTALS (12 hrs) BEHEMOTHS (6 hrs) LUNARS
Sacred Hunt Small Insects DEMONS (12 hrs) MUTANTS Huge

Wyld Taint Dice-pool

0 1 2 3 4 5 6 7 8 9 10 00 10 20 30
WAR FORM ATTRIBUTES

WAR FORM
Inst. Fla.
nd rd
1 st 2 3 Unit. Foc.
STRENGTH
DEXTERITY Whilst in war form healing
charms allow the Lunar to
STAMINA
regrow lost limbs and organs.
APPEARANCE
Cost To Adopt Form: 5m

Speed Attack Damage Defense Rate Range


ATTACKS
Accuracy Total Excl. Weapon Base Excl. Type Weapon Total
Mutations
Cost

Dex. Str. Dex.


+ Ability + Ability

B Excl. L Excl. A
Base Soak
(Sta.)/(Sta/2) 0 DODGE DV
Excl.
PARRY DV
Excl.

Other (Dex. + Dodge Defense/2


+ Essence)/2

NATURAL TOTAL Threshold. Excl. Threshold. Excl.

Ordinary Piercing Ordinary Piercing


Sta. + Res. Sta.
Armour Soak KNOCKDOWN Pool Excl. STUNNING Pool Excl.

Other
[Sta. or Dex.] Sta. + Res.
+[Ath. or Res.]
TOTAL Excl.

MOB. PEN. JOIN BATTLE


Excellency Wits + Aware.

HARDNESS
Gifts Cost

MOVE DASH JUMP WOUND


PENALTY
Excl. Excl. Horizontal Excl. Vertical Excl. Health Levels
-0

-1

-2

-4
Dex. Dex. + 6 (Str. + Str. +
Ath.)x2 Ath. INCAPACITATED

Whilst in war form a Lunar on his Dying Health Levels


dying health levels does not lose
further health-levels unless injured.
Sta.

HEART’S BLOOD FORMS Cost To Adopt Form: 3m (+1wp for human forms)
Str. Dex. Sta. App.

Wyld Taint Dice-pool

30 20 10 00 10 9 8 7 6 5 4 3 2 1 0

You might also like