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Interfaccia Grafica SW Motion
Interfaccia Grafica SW Motion
Interfaccia Grafica SW Motion
SolidWorks Motion
MotionManager Prerequisite Lesson
Contents
Introductory Lesson:
MotionManager
MotionManager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Types of Animations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
MotionManager Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Key Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Change bars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Using the Animation Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Rotate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Explode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Collapse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Free Motion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Move Component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Rotate Component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Triad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Using Move and Rotate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Reverse Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Drag Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Recording Animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Motors and Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Working with Motion Studies. . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Saving Motion Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Visual Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Place Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Interpolation Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
View Orientation States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Using Motion Objects in the Design Library . . . . . . . . . . . . . . . . 24
Basic Motion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Simulation Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Using Physical Dynamics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Examples. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Tips for Working With Physical Dynamics . . . . . . . . . . . . . . . . . 30
i
Contents SolidWorks 2010
ii
Introductory Lesson
MotionManager
1
Introductory Lesson SolidWorks 2010
MotionManager
2
SolidWorks 2010 Introductory Lesson
MotionManager
MotionManager The MotionManager is the pane that appears at the bottom of the
Window SolidWorks window when a Motion Study tab is clicked. It is used to
create animations of Animation and Basic Motion.
Type of Study
Filters
Slider Toolbar
Timebar
Tree Timeline
Where to Find It I Click the Motion Study 1 tab on the bottom of the graphics area.
Components Components are mapped from the SolidWorks
assembly (*.sldasm) file into the MotionManager
automatically. They include the top-level assembly,
parts, sub-assemblies, distance mates, angle mates
and simulations. A single Orientation and Camera Views
component is also added. Each part and sub-assembly component can
be expanded to show several sub-components: Move, Explode,
Appearance and Mates.
Toolbar The MotionManager toolbar appears above the timebar and includes a
type of study selection, VCR-type controls, playback speed options,
saving options, the Animation Wizard, keypoint controls and
simulation elements.
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Introductory Lesson SolidWorks 2010
MotionManager
Change bars The Change Bars are used to connect key points and transition
between them.
Description Symbol
Motor
Appearance
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SolidWorks 2010 Introductory Lesson
MotionManager
Using the The Animation Wizard is a tool that can be used to automatically
Animation create animations. It is a quick way to generate and enhance an
Wizard animation.
Introducing: The Animation Wizard can quickly create Rotate Model, Explode or
Animation Wizard Collapse animations based on parameters in the dialog.
Note The Explode and Collapse options require that the assembly contains
existing exploded views.
1 Open assembly.
Open the Launcher assembly with the configuration Explode from
the Animation Wizard folder. Click the MotionStudy1 tab.
2 Animation wizard.
Click the Animation
Wizard and
Rotate model.
Click Next.
3 Axis of rotation.
Click the Y-axis,
Number of
rotations 1 and
Clockwise for the
animation. Click
Next.
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Introductory Lesson SolidWorks 2010
MotionManager
4 Timing.
Set the Duration to
5 seconds and the
Start Time to 0
seconds. Click
Finish.
5 Animation.
The resulting animation appears in the timeline. The Orientation and
Camera Views feature receives keypoints to mark the changes in the
orientations as the assembly rotates.
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SolidWorks 2010 Introductory Lesson
MotionManager
7 Explode.
Click the
Animation
Wizard and
Explode. Set the
timing as
Duration as 10
seconds and
Start Time as 6
seconds to leave
a gap between
animations.
8 Added animation.
The exploded animation is
added after the rotate
animation. The 1 second gap
between it and the rotation
makes it easier to see and
manage. Click Play From
Start to play the
animation from the
beginning.
Note Click the Zoom Out icon in the lower right of the timeline to
compress the length of the animation, or Zoom In to expand it.
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Introductory Lesson SolidWorks 2010
MotionManager
9 Collapse.
Click the Animation Wizard and Collapse. Set the timing as
Duration 10 seconds and Start Time as 17 seconds to leave a gap
between animations. Click Play From Start to play the animation.
Free Motion Free Motion is applied to components that do not have mates (or the
mates are suppressed). Generally it is applied where dragging and
explode motion are insufficient to describe the path. There are three
basic tools available: Move Component, Rotate Component and the
Triad.
Move Component Use Move Component with the options Free Drag, Along
Assembly XYZ, Along Entity, By Delta XYZ and To XYZ Position to
refine the movement.
Rotate Component Use Rotate Component with the options Free Drag, About Entity,
and By Delta XYZ to refine the rotation.
For more information on Move Component and Rotate Component,
refer to the SolidWorks Essentials training manual.
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SolidWorks 2010 Introductory Lesson
MotionManager
1 Open assembly.
Open the assembly Free Motion from the Free
Motion folder. The mates used to locate the
Bolt in the Block have been suppressed.
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Introductory Lesson SolidWorks 2010
MotionManager
5 Repeat.
Repeat the procedure of steps 2 through 4 three times, dragging the
timebar to increment 1 second each time, to get one full turn of the
Bolt.
6 Drag.
Drag the timebar to 6 seconds. Using the Triad,
drag the Bolt completely out of the hole as
shown.
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SolidWorks 2010 Introductory Lesson
MotionManager
8 Drag.
Drag the timebar to 8 seconds. Using the
Triad, move the Bolt as shown.
9 Play.
Click Play from Start . The animation
shows the Bolt being unscrewed, moved out
of the hole, rotated and moved away.
Reverse Path This animation was created to remove the Bolt from the hole because it
was easier to work from the placement in the hole. To generate the
animation of the Bolt being placed into the hole, we can use Reverse
Path.
10 Selections.
Drag-select the keypoints of the Bolt. Right-click Reverse Path. Play
the animation to see the Bolt move into the hole.
Drag Motion The motion of assembly components due to dragging can be captured
by the MotionManager. This type of motion was shown in the
SolidWorks Essentials manual.
General Sequence When you are dragging components to create the animation, the
general sequence is as follows:
1. Drag the timebar to the ending time.
2. Drag the assembly components to their ending position.
This process can be repeated for multiple animations within the same
motion study.
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Introductory Lesson SolidWorks 2010
MotionManager
4 Drag component.
Drag the crank sub sub-assembly by the crank-knob, clockwise less
than halfway around, and drop it. Click Calculate to see the
animation. The animation plays, rotating the crank sub sub-assembly
clockwise. The animation generates colored Change Bars along the
timeline that represent the components and their associated motion.
Some components drive the motion, while others are driven by it.
Note Dragging the component more than halfway around will reverse the
direction of the rotation. This is because the shortest path from starting
to ending position will be used.
Tip Use Play or Play from Start after the animation has been
calculated unless changes require recalculation. You can also drag the
timebar or the slider to a specific time.
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SolidWorks 2010 Introductory Lesson
MotionManager
Recording Once the animation has been completed and plays properly in the
Animations timeline, it can be saved as a movie. When we record the animation, the
MotionManager will record a series of still images that will be played
back in rapid sequence. These images are the digital equivalent of the
frames of a movie film. To make the animation usable outside of
SolidWorks, it must be recorded in a format compatible with media
player software. Two considerations needed when recording the
animation will be the size and compression. The format used is the
AudioVisual Interleaving or AVI (*.avi). AVI is Microsoft’s Video for
Windows file format, native to the Windows Media Player.
5 Save as AVI.
Click Save Animation
and use the default
names and settings.
Click Save. Click OK
on the Video
Compression dialog.
Note In order to save the video, the animation will automatically play from
the start and record.
6 Video file.
The AVI file is created and stored in the folder specified. It can be
played using Windows Media Player and other media players.
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Introductory Lesson SolidWorks 2010
MotionManager
Motors and Motors are used to move components in the assembly with a specific
Motion type of motion.
I Linear Motors move components along a straight line path.
I Rotary Motors move components about a selected axis.
Each motor is capable of creating several types of motion.
Distance degrees mm
Where to Find It I Right-click on a Motion Study tab and select Create New Motion
Study.
I Or, click Insert, New Motion Study.
I Or, click New Motion Study from the Assembly toolbar.
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SolidWorks 2010 Introductory Lesson
MotionManager
Tip For more information on motors and other simulation elements, see
Simulation Elements on page 26.
9 MotionManager tree.
The motor is added to the
MotionManager tree as
RotaryMotor1.
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Introductory Lesson SolidWorks 2010
MotionManager
11 Length of animation.
Drag the top level component Key shown below to set the overall time
of the animation. In order to rotate one complete turn, drag the key to 6
seconds to complete a full turn. Click Calculate.
Key
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SolidWorks 2010 Introductory Lesson
MotionManager
Saving Motion Motors and other simulation elements (see Simulation Elements on
Objects page 26) can be saved to the Design Library. When needed, they can be
dragged and dropped from the Design Library into the motion study.
Where to Find It I Right-click the motion object icon from the MotionManager
Design Tree and choose Add to library.
Tip Motors and other motion elements share the same *.sldmtnfvt file
extension.
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Introductory Lesson SolidWorks 2010
MotionManager
Visual The Visual Properties of a component can change across the timeline.
Properties Visibility, transparency, display and appearance can be set to a specific
value at a specific time using a key point. For example, a component
can begin the animation hidden and be shown at the end. The key point
change is based on the position of the timebar.
The chart below lists the display and appearance options available for
components.
Note Interpolation Modes are used to set the transitions between key points.
See Interpolation Modes on page 20 for more information.
Place Key Keys are placed automatically as the animation is created. You may
wish to add more keys to change and control appearances and
orientations.
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SolidWorks 2010 Introductory Lesson
MotionManager
14 Add a keypoint.
Click the Yoke_male component in the tree. Click Add/Update Key
to add a new key at the timeline position.
15 Hide.
Leaving the timebar at the 2 second position, right-click the
Yoke_male component and select Hide. Expand the component to see
the additional bars that have been added. Place the cursor over the key
to see the key settings.
16 Play.
Calculate and play the animation. At 2
seconds, the Yoke_male component is
hidden. Drag the timebar to the 1 second
position and you will see that the component is
already starting to hide. This is due to the
Interpolation Mode, which is set to the
default Linear.
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Introductory Lesson SolidWorks 2010
MotionManager
Interpolation The Interpolation Mode is used to set the transitional effect of a key
Modes point(s) as it changes with time. The default effect is Linear, providing
a constant rate of change from the current orientation or position to the
next.
Mode Description
Linear Constant rate of change
Ease In/Ease
Linear Snap Ease In Ease Out
Out
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SolidWorks 2010 Introductory Lesson
MotionManager
Ease In/Ease
Linear Snap Ease In Ease Out
Out
17 Interpolation mode.
Right-click the new key and choose Interpolation Mode, Snap to
have the component hide immediately when the key is reached.
18 Repeat.
Repeat this process (steps 14 through 17) for the
Yoke_female component including the
interpolation. At the 2 second mark, both
components are hidden. The animation continues
to the end with the components hidden.
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Introductory Lesson SolidWorks 2010
MotionManager
Where to Find It I Right-click the Orientation and Camera Views icon and
toggle the Disable View Key Creation or Disable Playback of
View Keys options.
Options control how the MotionManager handles changes to the view
orientation of the model. Right-click orientation and camera views to
set the following options.
General Sequence: When you are manipulating the view for the animation, the general
Recording View sequence is as follows:
Orientation Changes
1. Right-click the Orientation and Camera Views component and
clear the Disable View Key Creation option. The Orientation
and Camera Views icon changes to .
2. Drag the timebar to the ending time.
3. Change the view orientation to the final orientation.
General Sequence: When you are editing the timeline and want to prevent existing view
Suppressing View changes from playing, the general sequence is as follows:
Orientation
Playback 1. Right-click the Orientation and Camera Views component and
click the Disable Playback of View Keys option. The
Orientation and Camera Views icon changes to .
General Sequence: When you are editing the timeline and want to prevent view changes
Preventing the from being recorded, the general sequence is as follows:
Recording of View
Orientation Changes 1. Right-click the Orientation and Camera Views component and
click the Disable View Key Creation option. The Orientation
and Camera Views icon changes to .
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SolidWorks 2010 Introductory Lesson
MotionManager
Tip You can access the standard views by right-clicking Orientation and
Camera Views, selecting View Orientation and a view name.
20 Change orientation.
Change the view orientation to Top . This creates a key along the
Orientation and Camera Views change bar. Click Disable View
Key Creation to prevent the saving of any more view changes.
Play the animation.
Another Example The following section is another example of an animation where the
motor is applied to one component and that motion affects several
others.
1 Open an assembly.
Open the assembly
machine located in the
Sarrus Mechanism
folder.
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Introductory Lesson SolidWorks 2010
MotionManager
2 Hide Component.
Switch to the Back
Iso view and hide the
Mount component.
This will make it
easier to add a rotary
motor to the shaft of
the Wheel.
Using Motion Motion objects can be added using a standard drag and drop technique.
Objects in the For example, drag a motor from the design library and drop it on the
Design Library face or edge of the component that it will turn. The motor will be added
to the motion study and can be edited.
3 Drag and drop.
Open the motion study
and expand the design
library motion folder.
Drag the component
RotaryConstant
10RPM to the cylindrical
face of the shaft of the
Wheel and drop it.
4 Edit motor.
Click Reverse
Direction and set the
Motion to Oscillating,
90deg and 1Hz. Click
OK.
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SolidWorks 2010 Introductory Lesson
MotionManager
Playback Modes There are three playback modes available in the MotionManager:
Normal , Loop and Reciprocate .
I Normal (default) plays the animation until the end and stops.
I Loop plays the animation continuously by playing to the end,
starting over at the beginning and repeating.
I Reciprocate plays the animation continuously by playing to the
end, playing in reverse to the start and repeating.
Where to Find It I Click the Playback Mode pulldown and choose Normal, Loop or
Reciprocate.
6 Show component.
Show the Mount component. Optionally click Playback Mode:
Loop for continuous play. Save and close all the files.
Basic Motion Basic Motion enables you to simulate the effects of motors, springs,
and gravity on your assemblies. Basic Motion combines these
simulation elements with SolidWorks tools such as mates and the
MotionManager to move components around your assembly. Use an
assembly that has the mates to support the simulation effects.
Tip The output from Basic Motion can be used in the kinematic analysis
application Motion Analysis.
Note When you record a simulation, the components actually move within
their degrees of freedom according to the simulation elements. The
degrees of freedom are determined by the mates on the components and
collisions with other components.
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Introductory Lesson SolidWorks 2010
MotionManager
Simulation There are several Simulation Elements that move components around
Elements in the assembly.
Gravity You can define only one gravity simulation element per assembly.
All components move at the same speed under the effect of gravity
regardless of their mass.
Motion due to motors supersedes motion due to gravity. If you have
a motor moving a component up and gravity pulling a component
down, the component moves up without any downward pull.
1 Open an assembly.
Open the assembly Nested Slides
located in the Basic Motion folder.
Zoom out so that the full motion can
be seen.
2 Motion study.
Open Motion Study1 and choose Basic Motion from the
pulldown.
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SolidWorks 2010 Introductory Lesson
MotionManager
3 Linear motor.
Click Motor , Linear Motor
and use the front face of the
Slide1 part to define the
direction and application of
the motor. Set the motion as a
Constant Speed of 50mm/s.
Click OK.
4 Calculate.
Click Calculate.
The Slide1 part
moves in the motion
direction for 5
seconds. The pin on
the part passes
through the slot in
the connecting part
(Slide2) and
continues.
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Introductory Lesson SolidWorks 2010
MotionManager
6 Motion.
As the Slide1 component moves, it contacts the Slide2 component and
pulls it. When Slide2 contacts Slide3, the motion is stopped by
contact. The animation can be saved as an AVI file.
Tip Although calculation may be slow, using Play from Start after
calculation will be at full speed.
Note Physical Dynamics differs from Basic Motion in that components are
dragged rather than powered with motors. Motion studies are not used
with Physical Dynamics.
Where to Find It I On the Move Component PropertyManager, click Physical
Dynamics.
What is this Thing? When you drag a component with Physical Dynamics enabled, a
small symbol appears on the component. This represents the center
of mass. Physical Dynamics uses mass properties to compute how the
forces acting on a component will make it behave as it collides with
other components. Dragging a component by its center of mass exhibits
different motion than dragging by a point on the component.
AVI Files for The motion created using Physical Dynamics can be captured in a
Physical Dynamics movie (AVI) file.
1. Before moving the components, click Record Video from the
Screen Capture toolbar.
2. Move the components.
3. Click Stop Record Video from the Screen Capture toolbar.
Note You can also take a snapshot of the screen clicking Image Capture
from the Screen Capture toolbar.
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SolidWorks 2010 Introductory Lesson
MotionManager
Examples In the Physical Dynamics folder are some examples. They are
illustrated in the chart below.
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Introductory Lesson SolidWorks 2010
MotionManager
Tips for Working There are some things you should keep in mind when you use Physical
With Physical Dynamics.
Dynamics I Physical Dynamics depends on collision detection. It will not
work if the assembly contains interferences. If the item you are
dragging interferes with another component, the source of the
interference is made transparent. Use Tools, Interference
Detection to find and eliminate interferences before using
Physical Dynamics.
I Use the appropriate mates to define the assembly. Highly
unconstrained assemblies are less likely to be successful. Do not
depend on Physical Dynamics to solve everything. For example,
in the Nested Slides assembly, the appropriate mates were used to
mate slide1 and slide2 so they each had only one degree of
freedom. Then Physical Dynamics can be used to handle the
interaction of the pins and the slots.
I Physical Dynamics does not work on assemblies that have
symmetry mates.
I Physical Dynamics can be computationally intensive. Limit the
scope by selecting components in the Selected Items box, and then
clicking Resume Drag. Items that are not in the list are ignored.
30
SolidWorks 2010 Exercise 1
The Animation Wizard and Visual Properties
Animation for Create an explode followed by a collapse and add other events
Gearbox including color and hide as shown below.
Assembly
Event Start End
Explode 0 5
Collapse 6 11
Color = Housing, Mode = Linear 0 11
Hide = Worm Gear, Mode = Snap 10 11
Animation for part Create an explode followed by a collapse and add other events
configs including view orientation changes as shown below.
31
Exercise 2 SolidWorks 2010
Using Motors
Procedure Open the existing assembly Compressed Air Engine from the
Oscillating Compressed Air Engine folder.
Components Edit the timeline to gradually hide (Ease out) the Body and Cylinder
components, starting at 2 seconds and making them fully hidden at the
10 second mark.
32
SolidWorks 2010 Exercise 3
Using Basic Motion 1
Procedure Open the existing assembly collision from the Basic Motion 1 folder.
Motion Study 1 Click Motion Study 1 and set the motion study to Basic Motion and
model the forward motion of the sleeve.
I Add Contact element and contact components.
I Add Rotary Motor, Constant Speed, 1RPM.
Motion Study 2 Add Motion Study 2 and set the motion study to Basic Motion and
model the back motion of the sleeve.
I Add Contact element and contact components.
I Add Rotary Motor, Constant Speed, 1RPM.
33
Exercise 4 SolidWorks 2010
Using Basic Motion 2
34