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Ulf Hellgrin

Player: JB
Male human (Ulfen) fighter 1/inquisitor (witch hunter) 4
- CL5 - CR 4
Chaotic Neutral Humanoid (Human); Age: 18; Height: 5' 4";
Weight: 140 lb.
Ability Score Modifier Temporary

STR 14 +2
STRENGTH

DEX 12 +1
DEXTERITY

CON 12 +1
CONSTITUTION

INT 13 +1
INTELLIGENCE

WIS 16 +3
WISDOM

CHA 10 0
CHARISMA

Saving Throw Total Base Ability Resist Misc Temp Notes

FORTITUDE +7 = +6 +1
(CONSTITUTION)
Warded Against Witchery : +1 trait bonus vs. the spells,
spell-like abilities, and supernatural abilities of evil arcane
spellcasters.

REFLEX +2 = +1 +1
Skill Name Total Ability Ranks Temp
(DEXTERITY)
Warded Against Witchery : +1 trait bonus vs. the spells, Acrobatics +0 DEX (1) 5
spell-like abilities, and supernatural abilities of evil arcane Speed greater/less than 30 ft. : -4 to jump
spellcasters.
Appraise +1 INT (1) -
WILL 5
(WISDOM) +7 = +4 +3 Bluff +8 CHA (0)
Warded Against Witchery : +1 trait bonus vs. the spells,
spell-like abilities, and supernatural abilities of evil arcane Climb +0 STR (2) 1
spellcasters.
Craft (alchemy) +7 INT (1) 1
Total Armor Shield Dex Size Natur Deflec Dodge Misc Diplomacy +4 CHA (0) 1
AC 20 = +7 +1 +2 Disable Device +2 DEX (1) 3
10
Touch AC 13 Flat-Footed AC 17 Disguise +4 CHA (0) 1
BAB Strength Size Misc
Escape Artist -5 DEX (1) -
CM Bonus +2 = +4 +2 - - Fly -5 DEX (1) -
+4 Disarming
See the Base Attack (below) for modifiers that may also apply to CMB Handle Animal +4 CHA (0) 1
BAB Strength Dexterity Size
Heal +7 WIS (3) 1
CM Defense 19 = 10 +4 +2 +1 -
21 vs. Disarm Intimidate +7 CHA (0) 2
Base Attack +4 HP 40 Knowledge (arcana) +5 INT (1) 1
Outflank: +2 bonus when flanking foe with ally w/this
Damage / Current HP
Knowledge (geography) +5 INT (1) 1
feat
Knowledge (history) +5 INT (1) 1
Initiative +4 1
Knowledge (local) +5 INT (1)
Knowledge (nature) +5 INT (1) 1
Speed 30 / 20 ft
Knowledge (nobility) +5 INT (1) 1
Composite longbow (Str +2) Knowledge (planes) +5 INT (1) 1
Ranged, both hands: +5, 1d8+2 Crit: ×3 Knowledge (religion) +5 INT (1) 1
Rng: 110' Perception +7 WIS (3) 1
2-hand, P 1
Ride -1 DEX (1)
Outflank: +2 bonus when flanking foe with ally w/this feat
Sense Motive +9 WIS (3) 1

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Skills Experience & Wealth
Skill Name Total Ability Ranks Temp
Experience Points: 15000/23,000
Spellcraft +9 INT (1) 5 Current Cash: You have no money!
Warded Against Witchery : +1 trait bonus to identify spells cast by evil
arcane spellcasters., Spell Sage: +3 to identify a spell as it's being cast, to
identify the properties of a magic item using detect magic , or to decipher a Gear
scroll
Stealth -1 DEX (1) 1 Total Weight Carried: 63.5/175 lbs, Medium
Survival +7 WIS (3) 1 Load
1 (Light: 58 lbs, Medium: 116 lbs, Heavy: 175
Swim +0 STR (2)
lbs)
Activated Abilities & Adjustments Bottle x3 <In: Carriage (50 @ 108.5 lbs)> 1 lb
Combat Expertise +/-2 Caltrops x10 <In: Carriage (50 @ 108.5 lbs)> 2 lbs
Furious Focus Candle x10 <In: Carriage (50 @ 108.5 lbs)> -
Power Attack -2/+4 Carriage (50 @ 108.5 lbs) -
Charcoal -
Feats Clay <In: Carriage (50 @ 108.5 lbs)> 1 lb
Armor Proficiency (Heavy) Cold weather outfit (Free) -
Armor Proficiency (Light) Composite longbow (Str +2) 3 lbs
Armor Proficiency (Medium) Flint and steel -
Combat Expertise +/-2 Holy symbol, wooden (Odin) -
Furious Focus Holy text (Odin) -
Improved Disarm Iron vial x3 1 lb
Improved Feint Longsword 4 lbs
Martial Weapon Proficiency - All Manacles 2 lbs
Outflank Mess kit <In: Carriage (50 @ 108.5 lbs)> 1 lb
Power Attack -2/+4 Money -
Shield Proficiency Oil <In: Carriage (50 @ 108.5 lbs)> 1 lb
Simple Weapon Proficiency - All Pot <In: Carriage (50 @ 108.5 lbs)> 4 lbs
Tower Shield Proficiency Rope <In: Carriage (50 @ 108.5 lbs)> 10 lbs
Scroll case (empty) <In: Carriage (50 @ 108.5 0.5 lbs
Traits lbs)> horn
Signal 2 lbs
Vagabond Child (urban, Disable Device) Silk rope 5 lbs
Warded Against Witchery Soap <In: Carriage (50 @ 108.5 lbs)> 0.5 lbs
Spell component pouch 2 lbs
Longsword Thieves' tools 1 lb
Throwing axe 2 lbs
Main hand: +4, 1d8+8 Crit: 19-20/×2
Torch x10 <In: Carriage (50 @ 108.5 lbs)> 1 lb
1-hand, S
Both hands: +4, 1d8+9 Trail rations x5 <In: Carriage (50 @ 108.5 lbs)> 1 lb
Outflank: +2 bonus when flanking foe with ally w/this feat Waterproof bag (empty) <In: Carriage (50 @ 0.5 lbs
Throwing axe 108.5 lbs)>
Waterskin 4 lbs
Main hand: +2, 1d6+6 Crit: ×2 Special Abilities
Rng: 10'
Ranged: +5, 1d6+2 Light, S Inquisitor (Witch Hunter) Domain (Knowledge)
Outflank: +2 bonus when flanking foe with ally w/this feat
Judgment (2/day) (Su)
Judgment of Sacred Destruction +2 (Su)
Banded mail Judgment of Sacred Healing 2 (Su)
Judgment of Sacred Justice +1 (Su)
Max Dex: +1, Armor Check: -6
+7 Spell Fail: 35%, Heavy, Slows
Judgment of Sacred Piercing +2 (Su)
Judgment of Sacred Protection +1 (Su)
Judgment of Sacred Purity +1 (Su)
Judgment of Sacred Resiliency 1: Magic (Su)
Gear Judgment of Sacred Resistance 4 (Cold) (Su)
Judgment of Sacred Smiting (Magic) (Su)
Total Weight Carried: 63.5/175 lbs, Medium Load
Knowledgeable Defense +1
(Light: 58 lbs, Medium: 116 lbs, Heavy: 175 lbs) Solo Tactics (Ex)
Alchemist's lab <In: Carriage (50 @ 108.5 lbs)> 40 lbs Spell Sage +3 (Ex)
Alchemy crafting kit <In: Carriage (50 @ 108.5 lbs)> 5 lbs Teamwork Feat (change 3/day)
Backpack (empty) <In: Carriage (50 @ 108.5 lbs)> 2 lbs
Banded mail 35 lbs Spell-Like Abilities
Bandolier (empty) - Lore Keeper (At will) (Sp)
Bedroll <In: Carriage (50 @ 108.5 lbs)> 5 lbs
Belt pouch (empty) 0.5 lbs

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Tracked Resources Companions
Judgment (2/day) (Su) Horse, heavy CR –
Heavy horse ( Pathfinder RPG Bestiary 177)
Teamwork Feat (change 3/day) N Large animal
Throwing axe Init +4; Senses low-light vision, scent; Perception +8
—————
Torch Defense
Trail rations —————
AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1
Languages size)
hp 19 (2d8+10)
Common Skald Fort +8, Ref +7, Will +3
Giant —————
Offense
Spells & Powers —————
Inquisitor (Witch Hunter) spells known (CL 4th; Speed 50 ft.
concentration +7) Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Melee Touch +2 Ranged Touch +5 Space 10 ft.; Reach 5 ft.
2nd (2/day) —iron stake UW (DC 15), remove paralysis —————
1st (4/day) —comprehend languages , cure light wounds , Statistics
interrogation UM (DC 14), returning weapon UC —————
0th (at will) —acid splash, brand APG (DC 13), detect Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
magic, detect poison , light, read magic Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
[D] Domain spell; Domain Knowledge Feats Endurance, Run B
Tricks Come, Heel, Riding, Stay
Companions Skills Acrobatics +4 (+8 to jump with a running start, +12
to jump), Perception +8
Horse, heavy CR –
SQ docile, riding
Heavy horse ( Pathfinder RPG Bestiary 177)
N Large animal
Init +4; Senses low-light vision, scent; Perception +8 Sourcebooks Used
—————
• Advanced Player's Guide - Brand (spell); Furious
Defense
Focus (feat); Inquisitor (class); Outflank (feat)
—————
• Advanced Player's Guide / Adventurer's Armory /
AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1
Ultimate Equipment - Signal horn (equipment)
size)
• Advanced Player's Guide / Ultimate Equipment -
hp 19 (2d8+10)
Alchemy crafting kit (equipment)
Fort +8, Ref +7, Will +3
• Advanced Player's Guide Traits / Taldor, Echoes of
—————
Glory / Ultimate Campaign - Vagabond Child (urban)
Offense
(trait)
—————
• Adventurer's Armory / Ultimate Equipment - Iron vial
Speed 50 ft.
(equipment); Waterproof bag (equipment)
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
• Adventurer's Armory 2 / Seekers of Secrets -
Space 10 ft.; Reach 5 ft.
Charcoal (equipment)
—————
• Inner Sea Races / Inner Sea World Guide - Skald
Statistics
(language)
—————
• Inner Sea Races / Inner Sea World Guide / People of
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
the North - Ulfen (race option)
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
• People of the North / Reign of Winter - Warded
Feats Endurance, Run B
Against Witchery (trait)
Tricks Come, Heel, Riding, Stay
• The First World, Realm of the Fey / Ultimate
Skills Acrobatics +4 (+8 to jump with a running start, +12
Wilderness - Iron Stake (spell)
to jump), Perception +8
• Ultimate Combat - Returning Weapon (spell); Witch
SQ docile, riding
Hunter (archetype)
• Ultimate Equipment - Bandolier (equipment); Clay
(equipment); Holy text (equipment); Mess kit
(equipment)
• Ultimate Magic - Interrogation (spell)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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