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Running Head: Article Review 1
Running Head: Article Review 1
Article Review
Name
Institution
ARTICLE REVIEW 2
Article Review
Mathews, C. L., Morrell, H. E., & Molle, J. E. (2019). Video game addiction, ADHD
symptomatology, and video game reinforcement. The American Journal of Drug and
The study’s purpose was to identify whether the kind of game played subjects people
suffering from chronic ADHD are at a risk of developing video game dependence.
Subjects
The study comprised of 2, 801 gaming players aged between eighteen and fifty-seven.
Procedure
The subjects were recruited through the internet using adverts on placed on gaming
forums. Others learnt about the study through referrals from a friend. The advert stated that the
study aimed to gather data on how various video game players take part in gaming to inform on
gaming habits that are healthy. It also mentioned that the subjects would answer questions on
demographic information, gaming addiction, gaming habits, ADHD, as well as other substance.
They participants accessed the questions via an online survey link hosted by (35). There was no
incentive for participating in the research. The researchers used Young’s Internet Addiction
Scale to uncover problematic gaming habits. The Conner’s Adult ADHD Rating Scale, a self-
reporting measure was to evaluate ADHD symptoms in adults. Lastly, participants answered two
Treatment of Data
ARTICLE REVIEW 3
Data analysis involved SPSS utilizing two distinct hierarchical multiple linear regression
to establish if or not the kind of game, severe ADHD symptoms, the game type and ADHD
symptoms’ interactions can predict video game addiction. Game type preferred formed were
categorical predictors and were coded through contrast coding in which each genre was
compared to MMORPGs. MMORPGs are among the highest reinforcing game types.
Results
The game type, which a person plays a lot provided a significant data showing the
variance in severity of dependence. The severity of ADHD symptoms were largely and
progressively linked to dependence severity as well as explained the large percentage of the
difference in dependence gravity in addition to covariates and the kind of game played. The
terms of individual interactions that were noteworthy in terms of the kind of game preferred or
played most included Board/Card, Racing, and Real Time strategy. However, their effect
proportions were slight to show any clinical or practical implication. Age was negatively linked
to addiction severity while number of hours a person played a game weekly were confidently
correlate to the gravity of dependence. Additionally, males were reported to have greater
addiction severity than females. Lastly, the results showed that game type that an individual
played or favored most was classified as both their most boosting game type as well as one that
The results indicated that the severity of ADHD symptoms and severity of gaming
addiction differs based on the preferred game type or one that is played the most. Those with
greater ADHD symptoms had severe addiction to video game irrespective of the genre of the
game most preferred or played. The preferred or played game type were not predictors of severe
ARTICLE REVIEW 4
addiction to video games that is clinically. They accounted for 0.5 percent of the difference in
addiction severity. This contradicts past research that indicated that game type projected
problematic behaviors of playing. Individuals reported that the preferred game and one that is
played the most is most reinforcing and encouraged continued video game playing, which means
there is no ranking game reinforcement system, which universally applies to all gamers. Lastly,
the severity of ADHD symptoms predicts addiction to video games, which means that people
Reference
Mathews, C. L., Morrell, H. E., & Molle, J. E. (2019). Video game addiction, ADHD
symptomatology, and video game reinforcement. The American Journal of Drug and