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Technology, Monstrosity, and Re - Kimberly Jackson
Technology, Monstrosity, and Re - Kimberly Jackson
and Reproduction in
Twenty-First Century
Horror
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Technology, Monstrosity,
and Reproduction in
Twenty-First Century
Horror
Kimberly Jackson
technology, monstrosity, and reproduction in twenty-first
century horror
Copyright © Kimberly Jackson, 2013.
Where this book is distributed in the UK, Europe, and the rest of the world,
this is by Palgrave Macmillan, a division of Macmillan Publishers Limited,
registered in England, company number 785998, of Houndmills, Basingstoke,
Hampshire RG21 6XS.
Palgrave Macmillan is the global academic imprint of the above companies and
has companies and representatives throughout the world.
Palgrave® and Macmillan® are registered trademarks in the United States, the
United Kingdom, Europe and other countries.
ISBN: 978-1-137-36103-5
Design by Amnet.
10 9 8 7 6 5 4 3 2 1
List of Figures ix
Permissionsxi
Acknowledgmentsxiii
Notes 153
Bibliography 159
Index 167
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List of Figures
Chapter Two
Chapter Four
Chapter Five
While many of the films treated in this project are difficult to cat-
egorize, all are in one way or another apocalyptic, and most would
also be classed as family horror. Films like The Ring, The Forgotten,
Prometheus, Splice, and Paranormal Activity link a certain apocalyp-
tic end to the breakdown of the nuclear family, often involving the
death of the patriarch and the introduction of new forms of mater-
nity, reproduction, and infancy. These films were chosen, however,
because all of them challenge the narrative structures through which
we have envisioned these ends in the past, none of them offering us
traditional heroes, saviors, or redemption in the end. Because of this,
they all offer possibilities for seeing the future differently.
This book is, thus, very much about ends as sites of rebirth and
renewal and about the ways that, according to the films studied here,
it will be through and not despite our relation to the media image that
these rebirths will be effected. Anxieties about the end of humanity
are intimately linked in these films with the perception that technol-
ogy, particularly media technology, has begun to take on a life of its
own and that the human subject is no longer the determining fac-
tor in how reality is constructed or experienced. The technologically
produced and reproduced image comes to the fore, both as the most
threatening media force and as the one that offers the most promise
in terms of a new understanding of humanity’s place in the world.
While the prevalence of the mediatized image and its possible
effects on reality have many cultural critics and theorists concerned
with and forecasting other ends—the end of representation, the end
of art, the end of imagination—others contend that in fact media sat-
uration has ushered in a new era of aesthetics, one to which we have
simply not yet accommodated ourselves. In the first camp are those
who seek to preserve a space for the “true” or authentic image: the
image that does not merely reproduce or simulate but rather harbors
and offers access to a profound or divine truth. Jean-Luc Marion’s
The Crossing of the Visible (2004) and Jean-Luc Nancy’s The Ground
of the Image (2005) exemplify this stance, each ultimately locating
the truth of the image in the Christian icon. Theorists like Jacques
Rancière, however, argue that the artistic or iconic image cannot be
completely separated from the arena of mass consumption and com-
mercialization, proposing instead an iconography of the commercial
image. In his work The Future of the Image (2007), Rancière contends
that such a revitalization or re-authentication of the image is made
possible through certain forms of montage that, by re-ordering or
reframing communal images, celebrate “the archetypal gestures and
Imagining the Ends of Horror and of Humanity 5
The Films
of which they are a part. Many of these innovations are only possible
because of advancements in image technology and computer genera-
tion. Therefore, it is necessary to examine both the specific content of
each film and the ways that content relies and often comments upon
its own production. I, thus, open with several recent examples of
“metahorror”—Wes Craven’s Scream series (1996, 1997, 2000, 2011)
and Drew Goddard’s The Cabin in the Woods (2012)—all of which
are about the staging of horror productions. Each film is both con-
scious and critical of its own position within the genre. Each deals
additionally with the determination of social relations and realities
by media and information technology and the impact of this not
only on the horror genre, but more broadly across a media-satu-
rated culture, examining how power and meaning are constructed
and employed. The Scream films and The Cabin in the Woods fea-
ture heroines attempting to resist the takeover of their reality by its
media simulation, each with minimal success, suggesting not that
the attempt is futile but rather that it will take new tools, perhaps
even a new humanity, to accomplish the task.
The situation of the mediatization of society in the horror genre
suggests two things: (1) there is a collective suspicion that its impact
may not be entirely positive, and (2) there may be hidden or repressed
elements of our relation to media technology we have yet to reveal
or figure for ourselves. Chapter 2 deals directly with these hidden
elements, focusing on Gore Verbinski’s The Ring (2002) and William
Malone’s Feardotcom (2002). Examining the American experience of
“haunted media” in the twenty-first century,5 this chapter explores
the implications of those films that treat images intent not only on
haunting the real world but actually being born into it. Such films
employ the rhetoric of infection, linking the deterioration of the
body to the breaching of the boundary between reality and image.
Because this infection takes place in and through the same images
the external viewer sees, the possibility for contamination extends to
the real world outside the films. But this is only effective if the images
are able to transcend their role as reproductions and attain a status
akin to the religious icon, inspiring belief in the viewer of the invis-
ible source of their power.
Chapter 3 deals with films that not only draw the audience’s atten-
tion to the image as such but also to the camera, the technological
apparatus that films and records it. Shot cinema verité–style, The
Blair Witch Project (1999), the Paranormal Activity series (2007,
Imagining the Ends of Horror and of Humanity 7
* * *
White, 2006) and the Urban Legend films (Jamie Blanks, 1998; John
Ottman, 2000). The most notable examples of the latter—including
Wes Craven’s New Nightmare (1994), John Carpenter’s In the Mouth
of Madness (1994), Craven’s Scream series (1996, 1997, 2000, 2011),
Gore Verbinski’s The Ring (2002), William Malone’s Feardotcom
(2002), and Drew Goddard’s The Cabin in the Woods (2012)—are
those films that focus not only on the more anxious aspects of visual
technologies but more specifically on their use in the production and
reproduction of horror/the horror film.
The Scream series and The Cabin in the Woods are unique in
that they combine these two aspects of metahorror, commenting
both on genre conventions and on the role of media and commu-
nications technology in determining how horror is produced and
received. Such themes have particular relevance in turn-of-the-
century American culture, where “the large-scale dissemination of
electronic images leads to a saturated state of hyperconsciousness
in which real and simulated events are increasingly determined/
defined in mimetic relation to each other” (Tietchen 102). This state
of hyperconsciousness is accompanied by an ever greater fascination
with and portrayal of violent crime; an overall desire to film, record,
and publicize everything; a simultaneous paranoia that all of one’s
actions are being watched and manipulated; a sense of uncertainty
as to who is in control and/or where power lies; and a sense that
old formulas and structures no longer hold, having become mean-
ingless or exhausted. The Scream films and The Cabin in the Woods
interrogate these tendencies by simultaneously asserting and deny-
ing genre structure and knowledge; producing layers of mediatiza-
tion that make it difficult to locate the space of reality, truth, origin,
or authenticity; and questioning the types of power and desire that
operate in such a state of play. The films’ deconstructive potentials
thus extend beyond the horror genre to society at large.
The Scream series has not only been a box office success;1 the first
film of the series, in particular, is often credited, along with Demme’s
Silence of the Lambs (1991) and Myrick and Sánchez’s The Blair
Witch Project (1999), with reviving the otherwise declining hor-
ror genre. In addition, Scream has enjoyed a prominent position in
recent scholarly works on horror,2 though some earlier criticism of
Scream’s postmodern tendencies was less than enthusiastic. As Matt
Metahorror and Simulation 13
Hills notes, “The problem for these critics appears to be that they
read Scream as excessively playful in its postmodernism rather than
as moralistically referential or indexical” (192). Such readings high-
light the self-conscious aspects of the work over the critical, with
many scholars either doubting that the latter exists or asserting that,
if it does, it is ineffective. In contrast, Hills’s work is more generous,
recognizing that the film’s intertextuality offers audiences significant
“subcultural capital.” Beyond that, I would like to suggest that the
series stages a crucial demonstration of the evolution of the reality-
representation relation in an increasingly mediatized society, inter-
rogating the ramifications of these trends for our understanding of
originality and authenticity.3
In the beginning of Scream, a disembodied, electronically modi-
fied voice on the telephone asks, “What’s your favorite scary movie?”
This killer, enhanced by communications technology and by his
arsenal of genre knowledge, terrorizes a pretty, blond high-school
student named Casey (Drew Barrymore) by quizzing her on her
knowledge of horror movies. It seems as if being in the know will
help her survive, but we quickly learn that is not the case. There is
no way to win this game. Despite the film’s insistence that there are
unbreakable rules in the slasher horror genre, the film also reveals
time and again that those rules are arbitrary, that the genre is, as
Andrew Tudor contends, “what we collectively believe it to be” (qtd.
in Phillips, Projected Fears 5). It is therefore telling that the question
Casey gets wrong—“Who was the killer in Friday the 13th?”—already
breaks the rules. Casey answers correctly given the conventions of
the genre: male psycho killers stalking scantily clad high school-
ers. According to this logic, she says the killer was Jason. However,
the killer in the first Friday the 13th film was not Jason but Jason’s
mother. In true deconstructive fashion, difference lies at the origin.
In fact, if we go back to the true origin of the slasher film, Hitchcock’s
Psycho (1960),4 we see that the killer is both male and female; Nor-
man Bates (Anthony Perkins) dresses like and takes on the identity
of his mother when he kills.
Central to the deconstructive project in Scream is the determina-
tion of the rules of the system within which it sets to work. In this
case, the system is slasher horror and the rules are those conven-
tions that must be repeated in order to maintain the coherence of
the genre. A tension develops between the similarity that must exist
between iterations of the narrative and the differences that are inevi-
tably introduced, a tension that serves horror quite well, as Phillips
14 Technology, Monstrosity, and Reproduction
As the Scream series continues into the second, third, and fourth
films, Craven keeps this uncertainty alive, each film proclaiming,
particularly through the struggles of the main character, Sidney
Prescott, its own entrapment within the genre and its conventions
while simultaneously highlighting the ever greater intimacy between
fictional horror and true crime.
Genre conventions remain a major part of the way that charac-
ters speak about and attempt to deal with the murders in each film:
Scream 2 is treated as a sequel, Scream 3 as the third installment of
a trilogy, and Scream 4 as a “scream-make” (remake). However, as
Valerie Wee notes, in response to Claudia Eller of the Los Angeles
Times on the release of Scream 2, the Scream series is really closer to
a serial, the difference being that a serial relies more on repetition,
16 Technology, Monstrosity, and Reproduction
Figure 1.1 Dewey, Gale, and the “actors” that portray them in the film-
within-the-film study the script that will determine their fates in Scream 3.
actress in Scream 2, and the second killer is a film major who wants
to be caught because he wants his trial to be on TV. For his defense,
he plans to claim that violence on television was to blame for his
crimes. At the end of Scream 2, Cotton Weary (Liev Schreiber), the
man accused of killing Sidney’s mother in Scream, is in a position to
save Sidney’s life but will only do so once she promises to do a Diane
Sawyer interview with him; by Scream 3, Cotton has his own talk
show, 100% Cotton, on which he discusses the escalation of everyday
violence, such as “road rage.”
Scream 4, released 11 years after Scream 3, reflects the vast changes
in our everyday relations to media and communications technology.
In the fourth film, everyone has cell phones, and they use them to
imitate the Scream/Stab killer, as there is an app for Ghostface’s voice.
The killers face bigger challenges, as everyone is media savvy, and
everyone wants to be seen, not on TV anymore, but on the Inter-
net. The killers are no longer abnormal; their desires are the same as
everyone else’s. In the opening of the film, the layers of simulation
seem endless. Two teen girls sit on a couch discussing scary mov-
ies; the phone rings, it’s the killer’s voice on the other end, and after
an elaborate kill sequence, both girls end up dead. Then we cut to
a new set of girls, who were apparently watching the first set in a
scary movie. This time, one of the girls complains about “the whole
self-aware, postmodern metashit” and how it had been done before.
Her friend takes out a knife and stabs her, asking, “Did that surprise
you?” Cut to yet another set of girls, who were in turn watching the
first two sets as part of a movie—yet another metacommentary on
horror—and then those two girls are butchered. It could have gone
on forever, but finally these last two girls are revealed to be part of
the diegetic reality of Scream 4. However, the distinction between
fiction and diegetic reality in this last film is blurrier than ever.
While Scream 2 and Scream 3 make the apparatus of film production
very visible, in Scream 4 it becomes clear that Woodsboro itself has
become hyperreal. Too long associated purely with the spectacular
murders portrayed all over the media, in multiple films, and on the
Internet, Woodsboro has no reality of its own any longer; it has come
to reflect its own simulation.
Having come full circle, Scream 4 is presented as a remake of
Scream, complete with its new generation cast of characters to match
the old: Gale is replaced by Robbie Mercer (Erik Knudsen), who
is constantly streaming everything that happens to him live on his
Internet site—“Hall Pass with Robbie Mercer”—through a headset
Metahorror and Simulation 19
more real than Jill is, but she keeps open a space of play between
different layers or levels of mediation, disallowing the total takeover
of simulation. In this space, we can still converse about fiction and
reality, about truth and representation.
When it is impossible to distinguish representations of true crime
from horror movies, then there is the possibility that real life will
begin to resemble a horror movie. When identity is increasingly
determined by public visibility, then there is the possibility that one
becomes only an image, a persona constructed from the outside in.
Baudrillard presents the total realization of these potentialities in his
concept of hyperreality, suggesting that in such a state we lose the
ability to produce meaning and that we consequently pine for a real-
ity that no longer exists.
The Scream series, however, suggests that the movement by which
the image seems to eclipse reality never completes itself. The films
open up a space that is neither reality nor simulation, an intradi-
egetic backstage or offscreen in which a sense of originality is still
in play. By keeping this space open, Scream preserves the difference
between horror film and true crime, between a horror movie that
knows it is a horror movie and true violence that presents itself as a
horror movie. This is an essential distinction if we are to continue to
love horror and to hate real violence at the same time.
The Cabin in the Woods also utilizes this in-between space to cre-
ate and preserve layers of mediation and to comment on the horror
genre. In fact, in The Cabin there is nothing but this backstage space.
There is only the space of production with no product. Production
becomes the product, and corporate headquarters, the site of the
horror film. In this way, The Cabin exploits the fear of becoming a
product of your products, commenting not only on the end of horror
but of free will in media-saturated consumer society.
The horror film being produced within The Cabin relies on the
near perfect replication of certain genre conventions. Five stock
horror-film characters—Curt, the Athlete (Chris Hemsworth); Jules,
the Whore (Anna Hutchison); Dana, the Virgin (Kristen Connolly);
Holden, the Scholar (Jesse Williams); and Marty, the Fool (Fran
Kranz)—embark on a journey to a secluded cabin in the woods for
a weekend of revelry. But the characters are apparently “real” people
who are unwittingly part of a sort of reality TV show run by an evil
22 Technology, Monstrosity, and Reproduction
to outlive his time and the formula is threatened that the technicians
get serious. At this point, the audience learns that there are similar
corporations all over the world, other films being produced, and that
the rite is in jeopardy precisely because of the fact that no one takes
it seriously any longer; it has apparently become harder and harder
to get the characters to play their roles properly, and more and more
difficult to get the viewing audience, the consumers of the corpo-
ration’s products, to believe in the formula. When this installment
begins, apparently all other corporations have failed in their projects
and it is just “Japan and us.”
The relations among meaning, truth, and reality are perhaps more
complicated in The Cabin in the Woods than in any of the other films
treated in this chapter. Like Scream, the characters of the horror
film are portrayed as real people, but unlike Scream, the “bad guys”
control not just who lives or dies, but the entire “real” environment,
including natural events like sunshine and thunderstorms. The Cabin
thus exploits the fear that mechanisms of surveillance and control
have entered every aspect of our lives, including our thoughts, feel-
ings, and actions.
Ironically, it is the pot-smoking Fool who figures out that he
and his friends are being manipulated, discovering the strings of
the “puppeteers.” This knowledge—and the fact that the marijuana
apparently counteracts all the other chemicals with which the cor-
poration attempts to control the characters—allows him to survive
longer than the formula predicts and contributes to the unraveling
of the corporation.
The rules are fairly simple; everyone must die before the virginal
Final Girl; it does not matter whether she lives or dies so long as
she is the last and so long as “she suffers.” Everything hinges on her
survival, not because she represents the values of mainstream society
and thus must be preserved, as in horror films of the past, but rather
because the formula must be carried out regardless of the circum-
stances (no matter, for example, if she is not really a virgin; as the
CEO states, “we work with what we have”).
The callousness with which the characters are treated is reflec-
tive of the film producers’ conscious desire to critique the genre. In
an interview published by Lionsgatefilmsuk, producer Joss Whedon
explains that horror audiences these days tend to root for the killer.
“The people in the movie don’t matter. But they matter to me”
(n. pag.) Part of the purpose of The Cabin, then, was to show “why
they don’t matter.” As the Final Girl faces off against zombies in what
Metahorror and Simulation 25
Figure 1.2 Sitterson and other corporation workers party as Dana struggles
to survive on the screen behind them in The Cabin in the Woods.
are apparently the final scenes of the film, the corporate technicians
turn away, satisfied that the formula has been fulfilled. They throw a
big party, congratulated by all the interns that want to emulate them;
in the background REO Speedwagon’s “Roll With the Changes” plays,
“So if you’re tired of the same old story . . .” Their indifference to the
Final Girl’s screams and struggles to survive and their callousness in
betting on the outcomes of human suffering are apparently meant to
reflect the desensitization of contemporary society to media violence
and the indifference of the corporation to the effects of their prod-
ucts on the human beings who consume them.
However, the corporation is not presented as entirely evil; it is
humanized through two jaded but quite likeable technicians, Sit-
terson (Richard Jenkins) and Hadley (Bradley Whitford), whom we
meet at the beginning of the film and follow throughout the current
production. Their story is part of a subplot that examines the reali-
ties of white-collar existence today. Sitterson and Hadley work all
day in a room with no windows; they are bored, their jobs mean
nothing to them, and they have no meaningful relationship to the
things they produce. They are portrayed as agents of a company they
know to be immoral at its core, but they either cannot or are unwill-
ing to do anything about it. Sitterson and Hadley, though providing
much of the film’s comic relief, are representative of a dark truth: the
naïveté that critics attribute to mainstream American culture, which
allows the majority to participate in cultural practices they know to
be exploitative and oppressive because the ultimate blame is always
somewhere else—on those “downstairs,” for example. At the same
26 Technology, Monstrosity, and Reproduction
time, they desperately try to keep alive the notion of free will, though
it has become absurd and meaningless. When one of the other work-
ers complains that “it’s fixed,” that the characters are set up to become
the agents of their own destruction, Hadley explains, “They have to
make the choice of their own free will; otherwise, the system doesn’t
work.” In other words, they get to choose which monster will destroy
them, but the result is of course the same. “They don’t transgress;
they can’t be punished.”
However, Sitterson and Hadley will have to contend directly
with those whom they oppress in this film, as the Final Girl and
the Fool manage to break in to corporate headquarters. In the film’s
penultimate showdown, the Final Girl must make a choice. Having
revealed the importance of the formula, the CEO, played by Sigour-
ney Weaver, tells the Final Girl that she must kill the Fool to save
the world. Viewers feel simultaneously elated and betrayed when
Sigourney Weaver appears as the head of the corporation. Weaver’s
character, Ripley, from the Alien franchise is a cultural icon that has
come to represent all of the progressive potential of horror to offer us
strong female leads who can challenge and destroy corporate patri-
archy. Here the same actor plays a character firmly enmeshed in cor-
porate power, schooling this other woman on how to be the proper
sacrificial victim: “Forgive us, and let us get it over with.” The choice
of Weaver to play this role suggests not merely that the film is engag-
ing in intertextual play, referencing another horror franchise as part
of its metacommentary on the genre; this reference is particularly
telling because it places Weaver seemingly in the opposite position,
as oppressor rather than liberator, leaving the audience to wonder
whether the Final Girl’s rebellion here will have any real meaning.
Our confusion over where power is located and how it func-
tions in the film is compounded by the layers of mediation the film
introduces and ultimately entangles. At first, there are those in cor-
porate headquarters watching those in the “outside” world. While
presumably the entire outside world is surveilled and controlled by
the corporation, certain people and areas are targeted more heavily,
becoming parts of the corporation’s “product.” Then there are those,
whom we never see (perhaps implying it is us), who are watching
the “film” that the corporation produces, believing perhaps that their
reality is more real than that of the characters they watch. While it
seems that all of reality is controlled and produced by the corpo-
ration, when the Virgin and Fool storm corporate headquarters, it
becomes part of the very film it was producing. At this point it seems
Metahorror and Simulation 27
that any division between reality and simulation has been elided
and that there is truly no one at the helm. Chaos ensues at corporate
headquarters, as the Virgin and Fool succeed in releasing all of the
monsters that plague victims in horror films, which the corporation
had stored in virtual cells, the boundaries of which are obviously not
impregnable. One of the workers comments, “They’re like something
from a nightmare.” The corporation’s chemist corrects him, “No,
they’re something nightmares are from.” These are not monsters cre-
ated by the human mind but rather ones that have nothing to do with
humanity. They are “from the time before.”
Once the corporation’s demons have been unleashed, corporate
headquarters is destroyed and all those in power with it. However,
the film adds a layer of power in the form of angry, bloodthirsty
“gods” who have apparently been demanding these sacrifices, the
corporate productions a response to those demands, an attempt
to keep them appeased so that they do not destroy the world. This
seems to be the point at which critics balked at the film’s metaten-
dencies. A. O. Scott, of the New York Times, states that “there is a
scholarly, nerdy, completist sensibility at work here that is impressive
until it becomes exhausting” (n. pag.). At the end of the film, cor-
porate headquarters is literally crumbling, and an enormous hand
breaks through the ground. Indeed, in a film that emphasizes the
extent to which human reality is constructed by a certain segment of
the human population, it seems strange to then turn to the gods as
the ultimate origin of it all.
To suggest that the formula for horror ultimately came from else-
where, that these stereotypes are real or natural categories, shaped
and demanded by the divine, out of our control, would seem to be
to return to a sort of romantic naïveté, but there is nothing romantic
about these films. And after all, what sorts of gods would demand
movies, images, simulations of sacrifices instead of real ones? And
what sorts of gods are kept below human reality rather than above it?
Would it not be more horrific to believe that humans were in the end
responsible for it all, its success as well as its failure?
These questions can be answered, but I think only effectively
so if one keeps in mind the obliteration of the line between real-
ity and simulation in the film. Once the corporation becomes part
of its own production, then the gods to which it answers and who
emerge at this moment of convergence are also part of that produc-
tion. Further, while the film suggests that the gods will destroy the
whole world, all we see is them destroying the corporation, the site
28 Technology, Monstrosity, and Reproduction
product of technology. The real and the virtual bleed into each other,
and the virtual is no longer an immaterial or spiritual space but
rather is itself embodied. One does not discard one’s body when one
merges with the virtual beings of these films; rather, it is the virtual
that gains a bodily reality, a porous skin, a site of material birth.
While the films discussed in chapter 1 are effective precisely
because they keep the fourth wall intact, the films examined here,
though equally focused on the erosion of the reality-simulation
divide and the role of communications technology in furthering that
erosion, often do break the fourth wall. Such films bring the viewer
into the horror of the film and allow the image to “bleed” into the
real world. Unlike the Scream series and The Cabin in the Woods,
which play with our reliance on and intimacy with technologi-
cal devices, creating levity and horror at the same time, these films
endow these same devices with the dead weight of the gothic. In The
Ring, Feardotcom, Pulse, and One Missed Call, images and wireless
signals become heavy, haunted, ghost-laden. Everything that makes
such devices and signals so light and portable, so seemingly normal
and insignificant, is shown to be a façade; all the time, something has
been watching us through our TVs and computer screens, very near
and waiting to be released, wanting to make contact, literally.
As Jeffrey Sconce notes in his 2000 work Haunted Media, media
technologies have always entertained a relationship with the super-
natural and the occult. Ghostly images were believed to haunt nine-
teenth-century photographs, and voices from beyond the grave to
speak through the radio, the phonograph, the telegraph, and the tele-
phone. Media technologies, whether visual or phonic, open up a tech-
nological “other side,” a “vast electronic nowhere” peopled with human
spirits (126). The introduction of the television to homes across the
country enhanced this relationship because through it stories of such
hauntings could be broadcast to a mass audience, with both moving
picture and sound. Sconce discusses television shows from the 1960s
like Twilight Zone and The Outer Limits, many episodes of which fea-
tured the television or other media as haunted or threatening devices.
In these scenarios, media technologies are more than just media;
they are affected by the material that passes through them. Narra-
tives of haunted media suggest that this material—messages, images,
voices—does not merely pass through; parts of it remain and leave
traces. Further, since these technologies act as extensions of human
consciousness and perception, aspects of those faculties begin to rub
off as well, resulting in narratives of technologies and technological
34 Technology, Monstrosity, and Reproduction
devices imbued with their own will. The “other side” thus stores much
more than the spirits of the dead; it provides the murky borderland
for all sorts of other-intrusions to disturb the distinctions a society
holds dear: conscious/unconscious, known/unknown, domestic/for-
eign, reality/unreality, life/death, mind/body, self/other.
We should not be surprised, then, that our newest media tech-
nologies have elicited their own ghost stories, especially because of
their greater storage capacity. As Friedrich Kittler notes in Gramo-
phone, Film, Typewriter, “The realm of the dead is as extensive as
the storage and transmission capabilities of a given culture” (13). In
our culture, this would mean that the realm of the dead has become
almost infinite in scope, providing fertile ground for techno-horrific
narratives to multiply, and indeed they have. Exemplars of this new
trend The Ring, Feardotcom, Pulse, and One Missed Call place ghosts
in the videotape, the Internet, the wireless signal, and the cell phone,
respectively. More demon than ghost, these entities do not merely
haunt their victims but come to possess them, body and mind. As
each film ultimately reveals, it is not that demons operate through
media and communications technology but rather that this technol-
ogy itself is demonic; it does not want to remain outside or on the
other side but rather wishes to move within and among us, and in
these films, it has the power to cross that line. Moreover, because of
the ubiquity of technology—not only do we have unlimited access
to it, but it has unlimited access to us—this is not a demon that can
ever be exorcized; instead, one must accede to its presence and to its
demands.
By attributing wills and spirits to technology and technological
devices, these films offer such devices a presence they do not nor-
mally possess, not only because they are lightweight and portable but
also because their very pervasiveness makes them fade into the back-
ground. The films are critical of this lack of awareness, and it is the
task of the films’ ghosts to reveal this failing. In keeping with their
horror heritage, each film highlights the self-imposed isolation of the
technophile, who is alone even when he or she is supposed to be
“connecting” to others. But they also suggest that there is much more
to these isolating connections than we think, that in fact we have
been connecting to others in ways more intimate than the passing of
information, and that all sorts of human-technology interminglings
have been taking place without our conscious knowledge.
In each film, these invisible relations manifest themselves as a
contagious virus that passes through technological mechanisms to
The Image Goes Viral 35
infect the user. The technological devices serve as the media of trans-
mission of the virus from one person to another. The symptoms of
the virus, both biological and technological, vary from film to film.4
In all cases, victims suffer hallucinations, as their perception of real-
ity is overtaken by the will of the vengeful technological ghost that
haunts them until their deaths. There is always a set time from infec-
tion to death—seven days in The Ring, 48 hours in Feardotcom and
One Missed Call—and infection is a death sentence for everyone but
the Final Girl.
In what follows, I will focus on The Ring and Feardotcom, as the
haunting they portray is particularly effective, taking place as it does
through image technology, the very medium through which the
viewer receives the narratives.5 Intimacy is created between viewer
and viewed, the fourth wall breached, as the virus spreads both
within each film and outside, toward the external viewer, who feels
that he or she too might have been infected, having seen the images
that lead to contraction of the disease.
By highlighting the points of contact rather than disconnection
in our technological relations, the highly contagious nature of tech-
nological transmissions, and the movement of images/messages
through technological mechanisms, these films terrorize us, neither
for what they show nor for what they tell, but rather for what they
introduce into our experience of technology. The viewing audience
becomes hyperaware of the undecidable relation between reality and
image, and that undecidability becomes horrific and affective rather
than desensitizing and anesthetic.
Bleeding Images
Figure 2.1 Samara is born from the television screen in The Ring.
and in photos is more suggestive of the Victorian era than the late
twentieth century.
In this past, when Samara was “live,” she performed miracles. She
acted like a little broadcasting station, airing her images directly into
other people’s minds. As her human father describes it, “She’d show
you things—terrible things.” Samara’s mode of communication, like
the first television broadcasts, is so new and seemingly radical, in
many ways even terrifying and intrusive. The anxiety linked with
Samara’s broadcasting ability reflects the underlying fears that shows
like The Outer Limits played upon. Like the suburban housewives
portrayed on these shows, Samara’s mother is most affected by these
intrusive images, eventually destroying Samara and committing sui-
cide. But one cannot destroy an image; Samara is simply stored on
a videotape, no longer live but infinitely repeatable and now capable
of mass dissemination. Further, her peculiar talent gains in power,
because she is now capable of creating real objects from images, like
the fly who begins in Samara’s video and journeys through layers of
screens to end up on the outside of Rachel’s television screen. Sama-
ra’s life, death, and subsequent haunting thus seem to play out the
history of Western culture’s relation to the media image, beginning
with the first television broadcasts and ending in the slow takeover
of the real by images. During the seven days in which each of her
victims is infected, Samara’s images are born into the world, one by
one, until she herself emerges from the television screen.
At first, then, both films suggest that the techno-ghosts, Samara
and Jeannie, were once real people who were victimized and thus
became vengeful ghosts, employing technology to further their
cause. Viewers learn, however, that neither ghost had ever been a
real person; their images do not represent their real selves but rather
something else that exists at the heart of the image itself. As viewers,
we never see either character as a real person. Our first view of Jean-
nie is as a flickering image of a ghost-child in a dark subway, where
she claims her first victim. We see photos of her in the crime file that
Mike keeps of Alistair’s murders. We then see her image when Mike
logs on to her website.10 When Terry visits Jeannie’s mother, we see
a photograph of the ghost-child who first appeared in the subway. It
is supposed to be Jeannie as a child, but as Terry looks at the picture,
the image comes alive and starts to play. Jeannie is always an image
for the viewer, never a real person/character. Even if the photograph
of her as a child did not eerily come alive, there is something not
The Image Goes Viral 43
right about the child depicted in it. She is clearly wearing a wig and
dark lipstick. One could argue, as one victim’s wife does in the film,
that Jeannie even then was “a little girl who wasn’t a little girl.”
Likewise, Samara exists only as an image on her videotape. The
narrative references a previous “real” existence cut short by the infan-
ticide perpetrated by her mother, but the image precedes the reality.
Her original self is never actually seen outside of its representation
on video (as well as the film that we, the outer viewers, watch). Fur-
ther, Samara’s imagistic existence totally eclipses her “original” self
once Rachel and the audience learn that she, like Jeannie, was never
just a little girl. Rachel’s entire investigation revolves around the
assumption that the images on the videotape are direct, literal rep-
resentations of real objects, people, and so forth. This is why she is
led astray, even after Aidan’s father informs her that Samara’s video-
tape has no origin, no control track to register what or who did the
recording. Instead, Samara’s story is an allegory of the history of the
technologically-produced image, and Samara is the embodiment of
its power. Samara and the community in which she lived do not exist
for viewers until they have already seen the videotape, and then they
are both already dead. Similarly, Feardotcom presents the viewer with
a world in decay, from the antiquated architecture to the abandoned
steel mill and inoperative nuclear generator. In contrast to the death
and decay that characterize these old structures and technologies,
new technology is the site of liveness and generation.
The answers to the mysteries Samara and Jeannie present us with,
thus, do not lie in their past (or ours), nor in their origins, but rather
in what their technological images indicate. In both films, the “real
life” of the techno-ghost is secondary to her imagistic existence, a
narrative constructed after the fact, and in both cases this con-
structed narrative does not hold water (literally in the case of Sama-
ra’s, as water gushes from the television screen with her birth). These
ghosts do not seek to avenge real selves that existed prior and were
wronged. There is no real self for them outside of the image. And if
there is vengeance, it is the vengeance of the image asserting its own
reality. The image gains depth not by asserting an origin that existed
prior to or outside of it but rather one that it initiates. The crossing of
the imagistic dis-ease through the television screen, rather than dis-
solving the boundary between reality and image, endows the image
with its own reality—not because it perfectly mimics the real but
because it refers to something within itself that is unrepresentable.
44 Technology, Monstrosity, and Reproduction
An Iconography of Horror
The distinction Marion draws between the idol and the icon in The
Crossing of the Visible offers an interesting context for understanding
why some images possess such referential force. Marion ultimately
argues that the religious icon is the only object that can withstand the
de-realizing effects of the postmodern image. As opposed to idola-
try, which relies on the production and mass consumption of images
that merely reflect the desire of the viewer, the religious icon oper-
ates according to a different logic, one not based on the reproduction
or imitation of the original but rather an ineradicable dissimilitude
between origin and image. This allows the visible icon to refer to the
invisible divinity without threatening to substitute for the divine or
reduce its power.
To achieve this end, the visible aspects of the icon must make way
for the invisible. For Marion, the efficacy of the iconic painting, for
example, relies upon the effacement of the visible image/representa-
tion in favor of the crossing of invisible gazes. While all paintings rely
on a certain relationship between the visible and invisible—a rela-
tionship experienced by the viewer as what Marion terms “taking
perspective”—the invisible comes to the fore in the icon in a differ-
ent way than it does in representative painting. The iconic painting
does not merely represent an object to be experienced but creates
another gaze that crosses the viewer’s. This other gaze has nothing to
do with the visible image as such but rather with the blank space at
the center of the visible eye through which an invisible gaze can peer:
“I can never see the eyes of another human; or rather, even if I see his
iris and so on, I cannot see his gaze, since it comes out of his pupils,
which are empty spaces . . . the source of the invisible, at the center of
the visible” (Marion 21). While all portraits contain pupils, the icon’s
pupils are not merely secondary images—they refer to another gaze,
the gaze of the divine. As such, when one looks at the iconic painting,
one experiences a prior look therefrom: “The icon . . . overturn[s]
the relation between the spectator and the spectacle: the specta-
tor discovers himself invisibly seen by the painted gaze of the icon”
(21). The viewer thus also discovers himself or herself as the aim of
another intentionality in the face of gazes that “offer themselves as
aims addressed to the spectator” (22).
The process by which the icon effaces itself to reveal the glory of
the divine is a violent one, exemplified by the effacement of Christ’s
body in the crucifixion. According to Marion, this is not a violence
The Image Goes Viral 45
of this on the bodies that the film portrays. We, the external view-
ers, see the scalpel, but the body of the victim remains surprisingly
intact. There is a little trickle of blood from the corner of her mouth,
but that is all the evidence the viewer ever gets that she has been
injured. We never see any tortures at all. We see instruments, and we
hear screams. The image of the torn body is withheld. We only know
that the victim is undergoing a slow and brutal transformation. As
with plastic surgery, the cuts are not supposed to be detectable. In the
logic of filmmaking, they are “edited out.” What is supposed to be a
live performance in which the viewer sees all the details appears to
the external film viewer in a highly edited form, which not only calls
into question the reality of the tortures but also makes the viewer
wonder where the true violence lies.
Further, the serial killer himself is not ultimately the filmmaker;
he is also a victim of dismemberment-through-editing. From
the beginning of the film, the external camera enacts its own dis-
memberment on Alistair’s body. When we first meet Alistair, he
is only a pair of feet on a carpet. “The Hokey Pokey” plays in the
background—“You put your right foot in; you put your right foot
out”—further supplementing the theme of fragmentation. Then we
see Alistair’s hands, arranging some anatomical diagrams. His fin-
gers log on to a website titled “Distressed Furniture,” with prompts
for “Blonde,” “Mahogany,” or “Halloween Special.” Scalpels shoot
up on the screen, and a meter measuring subscribers begins to rise.
Alistair’s eye widens. In his next scene, Alistair is merely a mouth,
sometimes a bit of neck and shoulder, and a voice inviting a young
woman to be his “leading lady.” Even as he stalks his victim, we see
him being victimized himself, dismembered, only allowed to be part
of himself at any one time.
The focus on virtual cuts rather than bodily ones highlights the
presence of surfaces of visibility—the TV/computer screen, the
camera lens, the surface of the eye—as broken and thus permeable
skins whose holes could be pores through which imagistic mate-
rial might bleed into the real world or portals through which an
invisible gaze might peer. Thus what the external viewer sees of the
serial killer’s crimes is not important, but rather what he or she does
not see: the invisible element to which the editing “cuts” refer. The
serial killer’s crime is superseded in the film by a much more insidi-
ous violence that takes place between the technologically produced
image and the real world and that produces a hemorrhage of the one
into the other.
The Image Goes Viral 47
The female body that is not cut in the film stands for a different
kind of permeability than the torn bodies of slasher films, though it
is still related to a certain notion of bodily “leakiness.” At one point in
the film, Jeannie Richardson’s mother tells the investigators that Jean-
nie was a hemophiliac. The investigators’ (mis)interpretation of this
information is that since Jeannie’s greatest fear was to bleed, Alistair’s
victimization of her was so traumatic that it allowed for her vengeful
spirit to remain in the “wires” to haunt people by confronting them
with their greatest fears. However, we never see Jeannie being tor-
tured; her death at the hands of Alistair supposedly happened prior
to the events of the film. Further, as the medical examiner informs
us, none of the people who visit Jeannie’s website actually die of his
or her greatest fear. They die of strokes; they die of bleeding. They are
infected with her malady, the visible signs of which refer to an invis-
ible wound in the relation between viewer and viewed that allows the
latter to bleed into the former.
Similarly, the visible image in The Ring effaces itself on several dif-
ferent levels in order to serve as a referent for an invisible violence. On
a purely empirical level, Samara effaces her own image through the
mat of hair that covers her visage, and she forces this self-effacement
on her victims, whose faces appear blurred in all photos and mirror
images. Her victims thus confront the impossibility of encountering
their own self-images and, with that, the impossibility of becoming-
image in the way of the idol. Once this disruption occurs, all images
undergo the same form of effacement; Samara’s victims find them-
selves unconsciously scribbling out all images of faces they encoun-
ter after their infection. Unable to see the image as a reflection of self,
victims experience a radical disruption of the closed circuit of desire
set up in the idolatrous relation to the image.11 All images now fail
to resemble themselves. Their visible defacement reflects Samara’s;
her suffering becomes theirs, and it all refers to that invisible wound
between viewer and viewed, between self and image, a hole in the
visible through which the invisible can reveal its power.
These forms of visible effacement in both films correspond with
a challenge to the subjective authority of both internal and external
viewers. Not only is the viewer passive in relation to these images;
through them, the viewer becomes the object of another’s gaze and
another’s will. In contrast to the religious icon, Samara’s and Jeannie’s
gazes do not bestow grace upon their viewers, nor is the veneration of
the viewers’ gaze one of love. However, the ghosts’ purpose is to inspire
belief in those who gaze upon them, as well as to preserve the space of
48 Technology, Monstrosity, and Reproduction
the invisible through the effacement of the visible. The ghostly other
side opened up within the virtual in Feardotcom and the infectious
nature of Samara’s videotapes in The Ring offer something beyond the
image’s visibility. The ghosts’ gazes cross through both visible screens
to contact that of the viewer and to offer the viewer another’s gaze,
one that cannot be reduced to a mirror image of his or her own desire.
The viewer is thus addressed through this gaze by someone not only
not-I, but also not-human. The viewer believes because he or she is
addressed, or recognizes the extent of the reverence once he or she is
addressed in this way. Something like a religious passion ensues—a
passivity to a powerful, nonhuman will.
Overtaken by the force of her image, Jeannie’s victims in Feardot-
com are forced to realize that their wills are not their own. When one
logs on to the feardotcom website, Jeannie says, “Time to play. Time
for us to become one.” In the process of merging with this techno-
logical being, one cedes control to this other player. The distinction
between activity and passivity becomes radically undecidable. Jean-
nie’s image asks, “Do you like to watch? Do you want to hurt me?”
Here she acknowledges the equation of these two questions—watch-
ing is the same as hurting—but that is merely the starting point of
her game. She then asks, “Don’t you want to play with me?” Once one
agrees to play (not that one really has a choice in the matter, since
one is already infected as soon as one logs on), one is immediately
overtaken by Jeannie’s virtual images. While those who log on to
Alistair’s site are at least to some extent active (though anonymous)
participants in the violence of image-creation, on Jeannie’s site all of
their actions turn back upon themselves, and Jeannie addresses each
by name. Jeannie reveals the computer screen to be a window rather
than a two-way mirror, disallowing the anonymity that shields one’s
real self from the repercussions of one’s virtual actions. Further, there
is a turn, a reversal, a translation of all verbs from active to passive.
Pressing “enter” means being entered, pressing “play” means being
played. Jeannie’s victims can no longer entertain the illusion of con-
trol over their relation to media images and image-creation, nor the
type of distance that guarantees that control.
Jeannie thus introduces her own form of “intimacy,” which is
much more effective than the serial killer’s. Logging on to Jeannie’s
site forces a violent collision between visual capacity (sight) and
technological space (site). Watching—opening one’s eyes—becomes
synonymous with opening a website, sight with site. And opening a
website is simultaneously being opened by it, which turns the will
The Image Goes Viral 49
inside out and forces it into contact with its “own” alienness; Jeannie
is, after all, a projection of the viewer’s own desire, but she also reveals
the extent to which that desire comes from elsewhere. Because of this
revelation, unlike Alistair’s brand of intimacy, which represents the
virtualization of reality, Jeannie’s represents the reality of the virtual.
Alistair destroys the self and puts an empty idol in its place, creating
a closed circuit of desire around his “show” and its viewers. Jean-
nie essentially reverses the feed—the viewer becomes the viewed,
the subject now subjected to its object’s gaze—which interrupts that
closed circuit of desire and creates an experience of radical exposure
for those who log on to her site.
The human who undergoes this experience is no longer a “me,”
a being/consciousness that operates separately from the Internet.
When Mike logs on to Jeannie’s website, he asks her image, “What
do I get if I win?” She replies, “Me . . .” On the surface, it seems like
if one wins the game, one “gets the girl” (that is, gets to have sex with
her). However, Mike does not get the girl, neither Jeannie nor Terry.
Instead, what one “gets” if one wins is to merge with this virtual being
and to become the hemophiliac “me . . .”—the “me” with ellipses,
which trails periods like little drops of blood. At the same time, the
Internet itself is represented as a skin that can be penetrated. Open-
ing websites tears open little fissures in the reality/virtuality divide
where information and images spill out like blood.
Viewers of The Ring undergo a similar experience. Once the
internal viewer watches the video and is “seen” by the woman within
it, object-images from the video begin to appear in the real world,
the viewer’s reality overlaid and ultimately determined by Samara’s
images. Like opening Jeannie’s website in Feardotcom, the playing
of the video initiates the tear in the screens separating viewer from
viewed, reality from image. Pressing “play” not only initiates the
sequence of Samara’s images, but also the sequence that will lead to
the death of the victim/viewer. It is important to note that the action
and the choice of the human viewer, her or his attitude toward the
image, leads to this violent tearing of screens. Once this happens,
however, the viewer is in thrall. The contraction of the techno-virus
through the tearing of screens is also a contract between the viewer
and Samara, a covenant of sorts. If the viewer makes a copy of the
video and shows it to someone else, passing the disease on to the
next viewer, then he or she will live, no longer as human subject but
as agent of the virus. Either way, the viewer becomes a referent of the
virtual wound created. If the viewer lives, he or she does so without
50 Technology, Monstrosity, and Reproduction
self-image, as outlined above. Even those who die are not free of this
mark. In the flash we receive of Katie after she dies from the virus,
her face is hideously distorted, unrecognizable.
The veneration individuals feel for Samara is not the result of
religious faith but solely the result of the force of the image. Samara
does not efface her image in order to indicate an invisible divinity but
rather to open up a space within the visible for a relation to some-
thing other. The invisible crossing of the image into reality does not
erase the boundary between the two but rather intensifies it. Samara’s
death is a retreat into the invisible depths of the pupil, the ring: the
site of seeing, not seen. Her resurrection is a revivification of that site,
now no longer situated within the head or mind of the active subject/
viewer but rather in the space between viewer and viewed.
Acting as a prophet of sorts for this new techno-human rela-
tion, the Final Girl of each film—Rachel of The Ring and Terry of
Feardotcom—is essential in establishing the image’s iconic status.
Through her, this other layer of the image and its relation to human-
ity will be revealed. Operating as a carrier of the techno-virus and a
surrogate for the child-figures that embody this technological foe,
the Final Girl comes to represent what the techno-human relation
will look like in the future that the film envisions. The human can
survive but no longer as an entity separate from or in control of
media technologies. Embodying many of the characteristics of Clo-
ver’s archetypal figure, in these films Final Girl and monster are more
directly identified with each other, the monster not a male psycho
killer but a female martyr of sorts. Like the killers of Scream and The
Cabin in the Woods, this monster uses technology as a vehicle for
violence and in a more overt way also uses it to bring awareness to
the victims not only of the isolating and dehumanizing effects of our
overuse of media technologies but also of the ways these technolo-
gies have been using us. Technology has been operating not as an
extension of human power but rather as its own demonic force.
In order to bring the unseen aspects of the image to light, each
Final Girl must make a hellish pilgrimage to a dark place, essentially
to raise the dead. As Marion points out in his description of the
painter as prophet of the unseen, there is always something “mon-
strous” in such a resurrection:
and imposes upon it that of which the visible remained still unaware,
protesting the moribund equilibrium by the immigration of a bar-
baric force. The gates of Hell fly open without ceasing, from which the
painter returns to the light of day as a new master of the visible, who
climbs back up only to teach us a thing or two and, in fact, show us
a monster [nous montrer un monstre]. Monstrum, the presentable [le
montrable] par excellence, the brute unseen, the miracle. (29)
* * *
The Ring and Feardotcom add something new to the horror genre,
presenting us with new monsters, products of the relationship
between humans and the media that they created but no longer
completely control. These demon children are carriers of a virus that
seemingly places the humans further under the yoke of technology,
making them slaves to the processes of simulation and virtualiza-
tion that render their experience of the world two-dimensional and
meaningless. But this is only part of the story. The relationship forged
between the Final Girl and the technological foe that she ultimately
harbors suggests that there is possibility for rebirth and reinvigora-
tion of our culture’s relation to the image.
With the help of these surrogates, human perception and the
images it relates to partake in a reciprocal re-creation or resurrection.
The Image Goes Viral 53
In addition to Demme’s The Silence of the Lambs (1991) and the first
two of Craven’s Scream films (1996, 1997), The Blair Witch Project
(1999) was a major part of the 1990s revival of the horror genre,
which many critics had felt was in decline after a decade of mostly
formulaic slasher horror with its endless sequels and gratuitous gore.
While film critics either loved or hated The Blair Witch, its box office
popularity suggests that for viewers in general, the former attitude
by far prevailed.1 Film theorists have also found the film noteworthy,
resulting in numerous citations to the film in horror studies antholo-
gies and dozens of article-length treatments of it, including those in
The Image as Voracious Eye 57
the edited collection devoted to the film, Nothing That Is: Millennial
Cinema and the Blair Witch Controversies.2
Both the popularity of The Blair Witch and the controversies sur-
rounding it have largely to do with the unique way in which the film
was created. It opens with verbiage on a black screen, explaining that
“in October of 1994, three student filmmakers disappeared in the
woods near Burkittsville, Maryland, while shooting a documentary.
A year later, their footage was found.” The film thus sets itself up as
an account of actual events. Three film students embark on a jour-
ney through the woods to “explore the Blair Witch,” and presumably,
they become her victims. The material they gather from townspeople
before they set out suggests that in the nineteenth century, a woman
named Elly Kedward was hanged for being a witch. Subsequently, a
male serial killer named Rustin Parr, who abducted and murdered
children in an abandoned house in the woods, claimed to have been
possessed by Kedward.
While ghosts, demons, and madmen have always attracted fans of
horror, the addition of documentary-style filming by the films’ char-
acters and retroscripting adds to the suspense, making the events
they chronicle seem “real” or, at least, giving the impression that
they are happening in real time to real people rather than actors.3
In addition, as Higley, Weinstock, and Telotte explore in Nothing
That Is, there was quite a bit of extrafilmic material released on the
Internet alongside the film that offers further information about the
Blair Witch legend, the male serial killer Rustin Parr, and of course
the disappearance of the three film students—Heather, Josh, and
Mike—who were attempting to document it all. Combined with the
faux documentary filming, this additional information contributes a
sense of factuality to the events. Moreover, one could not say that the
events of the film are not strictly true, as the actors—Heather Dona-
hue, Joshua Leonard, and Michael Williams—did have to sleep in the
woods, were subjected to scary noises in the night that they were not
expecting, and had to respond spontaneously to events beyond their
control as they occurred. As Joseph S. Walker contends, “Essentially,
the experiences we witness on the screen are real, are historical.
Whether we see them as Heather, Josh, and Mike being pursued by a
witch or as Donahue, Leonard, and Williams responding to the cal-
culated torments of the filmmakers becomes a matter of preference
rather than necessity” (166). In demonstrating the extent to which
media representation blurs the line between real experience and
fictional construction, the film explores the increasing ambiguity
58 Technology, Monstrosity, and Reproduction
Heather will be punished for the act of looking, however, by the two
men, by herself, and by the monster that she seeks.
As the three lose their way in the woods, Heather loses con-
trol over the gaze. In the first half of the film, Heather appears in
front of the camera very little, instead taking on the active, subjec-
tive role behind the camera. Once it becomes clear that they are
lost, Heather is forced to leave her powerful position and instead
becomes the camera’s object. This loss of control is exacerbated by
the acts of symbolic castration inflicted on her by Josh and Mike.
While Mike kicks her map into the river and laughs at her distress,
Josh takes up the camera himself and emotionally bludgeons her
with it. As he films Heather crying, Josh cruelly taunts her: “Let’s
make some movies . . . Isn’t that what we’re here to do?” He plays
the role of film director, suggesting that her tears are all an act, and
a bad one at that: “Come on, you can do better than that . . . Okay,
here’s your motivation: you’re lost, you’re angry in the woods, and
no one’s here to help you.” This sarcastic taunting brings to light
the extent to which the line between reality and fiction, real acts
and performance, is beginning to blur. This ambiguity is created
not only by the fact that the three are filming their experiences but
further by the fact that there are two cameras at work.
The most unique quality of The Blair Witch Project is that it is a
project. The students are not just three people who film their experi-
ences, but rather, within that filming, they are making a film. The
narrative is split between these two intentions and the two cameras
that separate them. The students actually set out with three recording
devices: a color camcorder, a black-and-white 16 mm camera, and a
digital audio recorder. The black-and-white camera is at first used
only for the official documentary footage; Heather dons an affected
docu-voice for these scenes. The color camera films all of their expe-
riences. The former is edited and doctored, while the latter is sup-
posed to represent unedited “reality.” The inclusion of both cameras
is perhaps an attempt at setting up and keeping hold of this distinc-
tion, which nonetheless breaks down as the situation deteriorates. At
that point, the cameras become interchangeable; the documentary
becomes their reality and vice-versa. None of the three is in control
of this project any longer. They are not the makers of The Blair Witch
Project but rather they are the project—their actions, words, and
emotions are the project-ions of the very thing they are attempting
to document. They have become the objects of their own study, the
cameras and the narrative now controlled by something else.
60 Technology, Monstrosity, and Reproduction
When things are at their worst for the three students, Josh tells
Heather that he now understands why she has to film everything;
the camera offers distance from what is really happening. Ironically,
the very thing that is supposed to protect Heather from the more
intense, emotional, or violent aspects of their experience is also what
ends up increasing that intensity. It is the very distance created by the
“reality” camera that exposes it to interchangeability with the docu-
cam, and ultimately it is that breakdown between the quasi-fictional
horror that the three wish to document and the quasi-real horror
that they themselves experience that leaves them utterly exposed:
“hungry and cold and hunted.” Heather takes the blame for their
deplorable condition: “It’s all because of me that we’re here now.” But
more specifically, it is not because she decided to seek out the witch,
nor even because she decided to document it, but rather because she
doubled that documentation that Heather is the guilty one.
The act of looking, with all of the power and violence ascribed to
it throughout the horror tradition, is explicitly linked with punish-
ment early in the film, when we, and the documentarians, learn that
the serial killer Rustin Parr would force one of two victims to face
the corner because “he could feel the eyes watching him.” It seems
strange that one would choose to abduct two victims if one had an
issue with being watched, but there is a necessity to this doubling
that has to do with the very “sin” that Parr is punishing and the hor-
ror that he inspires in the film. We also learn at this point that Parr
was possessed by the Blair Witch, Elly Kedward, so he himself was
not only double but dual gendered. This doubling is reflected in the
final scene of the film. In the end, Josh has disappeared, and Heather
and Mike find themselves in a dilapidated old house in the middle
of the night. Each of them has his or her own camera as they run
through the building, finally ending in the basement, where first
Mike’s camera drops and then Heather’s records Mike standing fac-
ing the corner. Then Heather’s camera drops, and the viewer sees
only confusion and then blackout. Heather and Mike, with their two
cameras, reflect the doubling of Elly Kedward and Rustin Parr.
As we never see either Elly or Rustin, one wonders about the extent
to which they exist outside of the film/project. Just as it becomes
impossible to separate the fictional elements of the film from the real
ones, so it is also impossible to say whether the legend inspires the
action and the horror of the film or vice-versa. Does Heather and
Mike’s journey end as it does because Rustin/Elly is a real monster
who murders two people for the sin of looking, or does the legend
The Image as Voracious Eye 61
conform to the fact that Heather commits the double sin of look-
ing with two cameras, thereby taking control of the gaze herself and
disrupting the line between representation and reality? In other
words, to what extent does Heather create these monsters? And to
what extent are the two monsters brought into existence by the two
cameras: one camera perhaps the mother/witch, the other the father/
serial killer, and the film/project their monstrous offspring?7
Elly and Rustin are never the cameras’ objects, even though the
entire project revolves around them. Nor do they ever occupy an
active subject position vis-à-vis the cameras, as both cameras drop
to the ground and record only confusion in the end. Instead, they
seem to represent an invisible force that drives the plot and pulls the
characters along but toward no real destination. Outside of human
control, the film’s “machines seem self-willed” (Moss, 211). Without
a human perspective at the helm, the viewers’ experience becomes
equally chaotic. As Walker explains, “There is no center and no
predetermined point of entry . . . Both characters and audience are
denied any real sense of place . . . Similarly, time rapidly becomes
meaningless in this setting” (166, 171). Time and space are parts of
human perspective, but there is no human subject in charge here.
One might argue, then, that the position that is ultimately challenged
by the dual-gendered demon of the film is that of the Gaze: neither
subject nor object, the Gaze is the power structure that governs their
relations. Traditionally associated with a patriarchal order in which
the active subject position is gendered male and the passive object
position female, in which the subject renders the objective world
ordered and rational, the Gaze should demand an ultimate resolu-
tion and restoration of that order in the end.
According to Joseph S. Walker, this is indeed the case. As Walker
claims, the students venture into the wilderness, but they begin and
end in the domestic sphere. Walker argues that the final scene, in
which Mike is forced to stand in the corner and Heather is appar-
ently knocked to the ground, “be read as representing not the vio-
lent revenge of the feminized witch but rather the violent return of
a corrective, disciplinary patriarchal force to the domestic sphere—a
domestic sphere that had been corrupted by Heather’s inappropriate
abandonment of a feminine role and by her inappropriate assump-
tion of a masculine role” (178). However, the dual cameras, the mul-
tigendered demon, and the lack of resolution in the end challenge
this reading. Whatever this punishing force is, it has been divorced
from real people, living subjects, and has been transferred to the
62 Technology, Monstrosity, and Reproduction
please please” stop filming, to help her, to not leave her alone, to not
open a door, to stop making it worse. In many ways, she is begging the
viewer as well to stop watching, stop wishing for her victimization.
It is not long, however, before Micah’s apparent control begins to
disintegrate, the camera linked instead to his increasing impotence.
In the beginning, Micah is under the illusion that the camera is truly
a part of him, so that when he sets it up to film him and Katie when
they sleep, it is really extending his own will, his eternal vigilance,
even when he is unconscious. But as the disturbances get worse, it
becomes clear that the demon has the upper hand, not only wreaking
havoc on the couple as they sleep, but actually beginning to extend
its reign into the daylight hours. It also becomes clear that the demon
resents Micah, particularly his image, as it disfigures Micah’s face in
a photograph of him and Katie. Though Katie fears the demon, the
rise in its power is somewhat reflected in hers. In a telling scene, she
forces Micah to stand before the camera and recite, “I swear to abide
by Katie’s rules and regulations of camera use and other things.” Soon
after, we watch through the bedroom camera in the middle of the
night as Katie gets up, stands, and stares at Micah’s sleeping, vulner-
able body for hours. In impotent rage, Micah screams, “This is my
house, you’re my girlfriend, and I’m gonna fucking solve the prob-
lem!” Katie responds, “You’re not in control; it is in control! . . . You
are absolutely powerless . . . Get over it.”
In the end, neither Katie nor Micah has any control over the situ-
ation. Katie loses her own will all together, apparently possessed by
the demon. In this form, she/it kills Micah, hurls his dead body into
the camera, smiles, seemingly devours the camera, and disappears.
One can certainly see in this ending Barbara Creed’s “monstrous
feminine” at work, the once innocent Katie now allied with the mon-
ster, complete with the all-consuming maw of the vagina dentata,
which links female sexuality and sex organs with the masculine fear
of castration. Such a reading would account for the almost parodic
masculinity of Micah and its links to the cinematic gaze. However,
unlike Carol Clover’s Final Girl, who assumes the camera’s perspec-
tive in the end against the I-camera of the male killer and thus res-
cues the feminine perspective from total subjugation, the demonic
Katie does not assume the camera’s perspective in the end but instead
consumes it. This suggests that the power that once resided in the
gaze, whether that gaze proceeded from a female or male character/
perspective, now inheres in the image itself, in what should be the
object of the gaze and remains in that position vis-à-vis the camera’s
66 Technology, Monstrosity, and Reproduction
eye. In this way, the demon comes to possess the image itself. In so
doing, it does not take up the camera, does not offer an alternate per-
spective, but rather takes the power away from human perspective10
altogether and sets itself up as the active force in the viewer-viewed
relation. Like the demonic force that takes control at the end of
The Blair Witch Project, this demon remains largely invisible, never
appearing as itself, but only through its effects on objects. The visible
image arranges itself around the invisible demon; the camera does
not control it, but rather invites it in, offers it a site of birth. The para-
normal activity lies in the technologically produced image, divorced
from human subjectivity, the power of the gaze, or active will.
This paranormal activity is largely relegated to the wilderness in
The Blair Witch Project, which to some extent, as Schopp contends,
allows middle-class suburbia to reassume something like idyllic sta-
tus, exemplified by Heather’s “infamous final apology to the moth-
ers of those she has doomed, mothers signifying home and family,
the safe spaces these characters have little hope of finding” (139).
In contrast, the terror of the P aranormal films is placed firmly in
the middle-class domestic space, and Mom is directly allied with
the demon that terrorizes the family. The demonic image emerges
from the intrusion of surveillance technology into the home. This is
even more pronounced in Paranormal Activity 2, in which the father
installs surveillance cameras in all of the rooms of the house and in
the backyard. This act, seemingly meant to protect the family, in fact
unleashes the demon, altering all family relations and turning the
familiar into the strange and threatening.
The setting is not the only thing that distinguishes the Paranormal
films from The Blair Witch Project. Just as important is the ultimate
source of each film’s horror. In The Blair Witch, what the viewer can-
not see is more frightening than what he or she can:
Vision here is correlated with control, safety lies in seeing, and the
underlying assumption is that an effective horror film . . . is precisely
one that traps the viewer in the claustrophobic space of his or her own
mind, forcing the viewer to participate in the construction of horror
through a process of visualization, of filling in the nothing rendered
onscreen. (Higley and Weinstock, 19)
While the Paranormal films begin with this same premise, that
vision offers safety, the first two films in particular undermine this
assumption by imbuing the visible itself with latent violence. The
films achieve this, paradoxically, by offering nothing to see. Whereas
The Image as Voracious Eye 67
Figure 3.1 The childlike image of the demon (in front of the fireplace) in
Paranormal Activity 4.
Since it does seem that Alex is the sacrificial lamb of the film (her
adoptive brother is supposed to kill her in the end to prove himself a
proper host for the demon), one might see all of this apparent control
as her unknowingly contributing to her own doom. However, as in
The Blair Witch Project, we do not actually see anything happen to
Alex, as she is behind the camera up to the very last frames. Also like
The Blair Witch but unlike the preceding Paranormal films, the demon
is doubled in PA4. While the demon itself never appears in the first
three films, the superior image technology of PA4 allows the demon
to be “caught” on film. The visual capture of the demon represents a
decline in its power, symbolized by the fact that its shadowy figure is
small and childlike. Appearing within the visual frame, this demon is
merely image: maybe slightly spooky, but not terribly powerful.
In addition to this child-demon is the still-possessed Katie from
the first Paranormal film, a monstrous-feminine apparition with
razor-sharp teeth in her all-consuming maw. Running counter to
both of these demonic images is the beautiful face of the young
Alex, able to remain “inviolate” because her boyfriend comes into
her room only virtually, through her computer.13 Whereas Katie is
the monstrous projection of that part of femininity not completely
controlled by subjugation and objectification, Alex’s power lies at
least partly in her very status as object. Unlike Katie, Alex does not
resist being filmed. She knows that she could be on camera at any
The Image as Voracious Eye 71
and all times, and this does not bother her. She perches provocatively
in front of the camera, celebrating her status as image. She even char-
acterizes herself to her boyfriend, Ben (Matt Shively), as a princess
in a castle that needs to be rescued. In a way, she, like Heather of The
Blair Witch, is making a movie in which she is both the star and the
producer. But unlike Heather, Alex’s appearance in front of the cam-
era does not signal a loss of control or authority because Alex’s power
is differently constituted. For her, power does not exist primarily
outside of the image or behind the camera; within the image, she
also looks. Employing image technology like Skype, she looks and is
seen. She sees herself, and she sees others. She sees herself being seen
by others. The line between subject/gaze and object/image in these
moments becomes virtual, pulled into the visible frame just like the
demon. In fact, one could not say that subject and gaze or object and
image correspond. Both the spatial relation between these coordi-
nates has changed—the gaze(r) and the image can occupy the same
space—and the power relation—the object looks and the subject
is visible. This confusion of poles is also manifest in other types of
viewer-viewed relations. For example, when Hunter/Wyatt is watch-
ing television at one point, the viewer looks at him seemingly from
his television screen, so it is as if there is always a looker even when
one is supposed to be consuming a passive image.
One might think that this virtualization of the image-gaze rela-
tion would only further the nothing to see that we witness in the
72 Technology, Monstrosity, and Reproduction
model homes of the first two Paranormal films, but it has the oppo-
site effect. Not only do we now see the demon, who was invisible for
the first three films, but everything else in the house offers some-
thing to see as well. There are things in this house, things on the
floor, things out of place. It looks real, not simulated. It looks like a
place where human beings dwell. Further challenging the nothing
to see that characterizes the first two films is, interestingly enough, a
domestic cat. The cat is present in so many scenes of the film that one
wonders the whole time what its presence signifies. It never reacts
to the demonic presence and does not become one of its victims, so
what purpose does it serve? If nothing else—and given my reading
of the first two films this is not a little thing—the cat introduces life
and movement into the otherwise motionless surveillance scenes. It
redomesticates the domus, brings it back to life. The home is “nor-
mal” again rather than paranormal, despite the occasional presence
of ghostly images.14
While the demon in the first two films served to volatilize the oth-
erwise stagnant setting, in the fourth film it has itself been domes-
ticated, tamed, rendered childlike. Moreover, the two boy children
who are supposed to be its hosts remain relatively inactive for most
of the film. Hunter, whose name signifies something predatory,
spends most of the film enthralled by electronic images of various
sorts. Most of the time, we see him just sitting and staring. Even in
the final scene, which is supposed to represent his murderous entry
into the demonic circle, he just stands and stares. All of the action in
this scene and others is reserved for the women.
And so we are left with the question of how to read the final scene.
Thus far, I have argued that the demon has been tamed and that Alex
is our true hero, that she has acquired a form of power that was
unavailable to either Katie of the earlier Paranormal films or Heather
of The Blair Witch. The final scene, however, does bear a strong
resemblance to that of The Blair Witch. The main difference is that
Alex manages to “capture” her attackers on film, whereas Heather
could not. In this sense, Alex is the “hunter,” and a successful one
at that. The project that Heather could not complete Alex finishes.
While we are led to believe that Alex is sacrificed in this scene, we
do not see this take place. Unlike the demon, whose potency lies in
its invisibility and recedes when it becomes visible, Alex’s power lies
in her ability to traverse the image. She exists in the image and out-
side it, on all sides. She can be visible or invisible. While the demon
remains tied to the old dichotomies, she has changed the rules of
The Image as Voracious Eye 73
links to the images from that day are hard to miss. Indeed, as Homay
King notes in “The Host versus Cloverfield,” the film is rife with
“highly iconic images . . . that bring to mind unforgettable, trau-
matic, and widely circulated pictures from the first decade of the
twenty-first century” (124–5). Beyond the trauma of that day and
the months that followed, 9/11 has been a revelatory event. The
ways the events were portrayed, how those portrayals were received,
and how the sum of event and representation translated into cul-
tural meaning reflected in popular media and artistic production in
the years that followed—all of this constitutes the larger event that
9/11 has become, the event itself serving as an intense center point
around which this larger constellation has formed and thus addi-
tionally serving as an important gauge as well as determinant of the
relationships among these different elements. Among other things,
9/11 has taught us a lot about how American culture perceives and
experiences relationships between reality and its media presentation,
between art and social reality.
In its relation to 9/11, Cloverfield has received mixed critical
reviews, some arguing that the film is tasteless and exploitative while
others contend that the film, if not meritorious, is at least revelatory
precisely because of its unmistakable resemblance to media footage
of the events. For example, Laura Frost points out the ways that both
representations employ “black screen” as a form of censorship, with-
holding the more gruesome images of death. In this way, Cloverfield
“inadvertently demonstrates how mainstream representation’s con-
sistent devices . . . are so dislocated from the real trauma of human
devastation” (29). Cloverfield’s narrative devices also address the state
of representation in the years following 9/11. In the characters’ insis-
tence on filming every aspect of their lives, even intense trauma, and
the bracketing of that self-presentation by the government label that
claims the video as a classified document, King, for example, sees the
film as an “allegory of digital media” that highlights on the one hand
“broader access to the means of digital production, as well as . . . the
notion that identity is increasingly dependent on one’s capacity to
appear in networked spaces” and on the other hand “the Patriot Act,
FISA, and federal wiretapping provisions that make all such acts of
self-presentation . . . potentially the property of the state” (136–7).
Media representation has long been a battleground where power and
identity are defined, manipulated, created, destroyed, and negoti-
ated. In many ways, the events of 9/11 demonstrated that the stakes
have never been higher. Yet if this is true, how is it possible that an
The Image as Voracious Eye 75
begin to run toward it. While this reversal seems to rest on Rob’s
decision to rescue Beth from her apartment rather than save himself
by leaving the city, in fact escape from the city has become almost
impossible, the bridge that would lead them out having collapsed.
More importantly, reading the film in terms of what is happening
in the relationship between object and gaze, in the monsterization
of the object, power is shifting decidedly away from the subject of
the gaze. If Marlena becomes the monstrous-feminine in her violent
alliance with the monster, Beth is no less so. She is the one that draws
the characters and the viewers closer to the monster. In fact, as I will
explain further in what follows, the monster is born in Rob’s initial
filming of Beth prior to the main events of the film. In the final snip-
pet that we see of the day with Beth that Rob recorded on his camera,
they are riding a monorail to Coney Island, and we see an unidenti-
fied object drop from the sky and fall into the sea: perhaps the alien
pod that unleashed the monster?
In any case, at this point in the film, it is the object that controls
and draws the gaze along rather than the other way around. The
camera, out of the hands of its human operator, who never really had
control of it anyway, bears the characters along toward the monster.
This dizzying ride culminates in the monster killing the cameraman
and threatening, like the monstrous Katie of Paranormal, to consume
the camera/gaze itself. The camera is like an eye dislodged from its
face, a seeing with no seer. It is not the camera that generates the
image, as it is itself controlled by the force of the image, but neither is
the camera part of the image in the same way that objects within the
frame are. The camera is a partially independent appendage tacked
on to the image as the object of its gaze. The predatory aspects ini-
tially attributed to the subject of the gaze, the male operators of the
camera, now belong to the monster.
Once the cameraman is dead and the last possible human opera-
tors buried in rubble, it becomes clear that the image wants noth-
ing outside of itself. Even the military disclaimer in the beginning
is of course a part of the film, an appendage of the monstrous image
within.15 It does not therefore represent a victory of humanity
against this monstrous force but rather the fact that all attempts to
master it get sucked into its wake. When the monster, about to eat the
cameraman, stares into the camera, into the eyes of the viewer, and
opens wide its gaping maw, for a split second the viewer confronts
the unthinkable: the total annihilation of the gaze, its consumption
by its own object. Instead, the monster tears image technology out
The Image as Voracious Eye 79
monstrous object but the original object of the gaze, in a world where
there are only images, Beth has the last word; she is the one who says,
“I,” in the end, strangely liberated by the monster’s seizure of power
for the image at the expense of the subject of the gaze. Beth’s image in
the end is like the return of the Apollinian veil which, in Nietzsche’s
reading of art in The Birth of Tragedy, covers over the horrific abyss,
the monstrous wisdom of Silenus, who declares that it is better never
to have existed, that all existence is nothing. For Nietzsche, as in Clo-
verfield, the beautiful image redeems existence and offers hope in the
face of an annihilating truth.
This recorded past thus seems to represent the only positive pos-
sibility for the future. One might argue that preserving that last
image is what the entire film has been about, rescuing not the “real”
Beth but the image of her. In this revised scenario, it is not so much
that the film and all its characters ultimately end up serving and
resembling the monster but rather that the monster serves the cause
of preserving the irretrievability of the event. The final image har-
bors the birth of the monster, it is true, but the monster might rep-
resent redemption and rebirth rather than destruction and death.
In the confrontation with the extremity that the monster represents,
the image is redeemed. The monster forces us to face the extreme
of postmodern nihilism: the end of the subject, the end of meaning,
the end of memory, the end of imagination. But luckily, the monster
is not entirely successful. While it threatens to swallow the camera/
The Image as Voracious Eye 83
gaze itself, thus obliterating the entire film, wiping out all traces of
the event, it does not. We are left not with the black-out burial of
Rob, Beth, and the camera but with their imagistic afterlife. The
only antidote to the “no time” that the monstrous image represents
is a sense of the irretrievable event, an event whose irretrievabil-
ity is preserved only because it has become an image, because it is
marked by absence or has become the mark of an absence, whereas
the monster represents an excessive presence. But it is precisely
that excessive presence that allows the viewer to experience that
last image as the mark of an absent, irretrievable event rather than
merely a present image that refers to nothing outside of itself. It is
as if the excess of the monster creates an “outside” within the image,
a relation between imagistic layers that reimbues the image with its
referential force.
The Cloverfield monster seems to represent the end of imagina-
tion, the end of time and of memory. However, the fear of losing
time that the film invokes is, for Fredric Jameson, essential if we are
to revive our relation to futurity: “Perhaps indeed we need to develop
an anxiety about losing the future which is analogous to Orwell’s
anxiety about the loss of the past and of memory and childhood . . .
it would be a fear that locates the loss of the future and futuricity, of
historicity itself, within the existential dimension of time and indeed
within ourselves” (233). To take on this possible loss not as an exter-
nal threat but as part of our very being would be to engage with both
the utopic and the apocalyptic in a very different way. It would mean
seeing the end of humanity not as an eventuality but as an essen-
tial aspect of our relation to our own being, a mode of relating to
our future and not its impossibility. Seen in this light, the monster’s
destructive nature offers possibility; it does not represent a form of
image-production antagonistic to human consciousness but rather
internal to it.
One thus need not view Cloverfield as tasteless “horror satire,” as
a meaningless reproduction not only of images from other horror
films but also of real traumatic events. Rather, one might see the film
as offering commentary on the revitalization of the image and the
transformation of its role in the collective imagination as a result of
9/11 and its media coverage. For many, 9/11 was profoundly mean-
ingful not despite but because it was shared collectively as a media
event. Images of and in reference to the events of that day do not
necessarily detract from its meaning but rather add to our collective
understanding and experience of it. They offer us the possibility of
84 Technology, Monstrosity, and Reproduction
Once the “gods” are themselves only part of the production, as in The
Cabin in the Woods, the spilling of blood must take new forms if it
is still to be effective and meaningful rather than a stupid puddle. In
true sacrifice the spilling of blood symbolizes and effects the crossing
Memory, Pregnancy, and Technological Archive 91
of the boundary between human and divine, heaven and earth, life
and death. To be effective, bloodshed in our age must point toward
the boundary between image and reality, perhaps even lead to the
breaching of that boundary, as do The Ring and Feardotcom. It is at
this crossing that the line between life and death is redrawn, facili-
tating not only the passage from life to death but also from death to
rebirth.
The link forged between conception and image in these films
complicates a metaphysical paradigm that goes back to the husband-
philosopher-hero Plato, who, as A. Samual Kimball points out, uses
biological conception as a metaphor for spiritual conception or
thought.1 As all thought for Plato is remembrance, memory plays
an essential role in the construction of the concept, the progeny
of the mind. Internal, psychic memory is privileged over external
signs because the former is seen as being closest to the true nature
of things. In both Dark Water and The Forgotten, however, memory
itself is externalized and embodied. Access to the world, to reality
and to experience, is granted only through these embodied images.
What is more, one only reproduces or conceives—one only “has”
one’s child—by these same means. The future of family relations rests
on whether the human is capable of accepting the terms of this new
mode of being.
Like The Ring, Dark Water was adapted from a Japanese film written
and directed by Hideo Nakata: Honogurai mizu no soko kara (2002).
In both the Japanese and the American versions, a recently divorced
woman and her daughter move into a creepy, old apartment build-
ing, in which water is constantly gushing from one of the upstairs
apartments and dribbling into their own. This building is haunted
by the ghost of a little girl whose mother, as in The Ring, was appar-
ently responsible for her death. The water is again connected both to
birth and death; its presence corresponds with the emergence of the
ghost-child but also signifies her death by drowning. In Dark Water,
the child has fallen into a water tower on the roof of the apartment
building. The ghost-child’s connection to technology lies in the fact
that she appears first in the video camera of the apartment building’s
elevator. The elevator becomes a literal “delivery room,” as the camera
inside allows the ghost-child to emerge and interact with the unwit-
ting tenants.2
92 Technology, Monstrosity, and Reproduction
While the Japanese and American versions of the film are very
similar, the child’s technological status is more pronounced in the
American remake. Both connect the ghost-child’s abuse to the moth-
er’s own childhood, and the deterioration of the apartment building
to the breakdown of the mother’s mental and emotional stability. In
the American version, this connection is emphasized by the fact that
the same actress (Perla Haney-Jardine) plays the role of ghost-child,
Natasha, and the mother, Dahlia, as a child. So it is as if this techno-
ghost is really a “recording” of the mother’s own childhood, a retro-
spective haunting of the mother by herself as a child.
The techno-ghost’s story mirrors that of Dahlia’s childhood, and
the scenes in which Dahlia interacts with this apparition are inter-
rupted by flashbacks of her own past. Each suffered abuse at the
hands of a mother who had succumbed to madness; their fathers
simply abandoned them. While Dahlia survived this treatment, the
parallels that the film highlights between her own abuse and that of
the techno-ghost suggest that her trauma was recorded in some tech-
nological “other side” that has finally come to claim her. It would be
tempting to call this haunting “the return of the repressed,” as in its
more complex formulation this phrase refers not to events that can-
not be remembered but rather an event that never registered as such,
its traumatic after-effect triggered by a seemingly disconnected sign
Memory, Pregnancy, and Technological Archive 93
in the present. But Dark Water takes this disconnect even further.
Whatever trauma the ghost represents, though clearly linked to the
mother’s past, not only appears in the wrong place and time but to
someone other than Dahlia. The film thus in part narrates the process
by which internal memory or experience is externalized, co-opted by
its technological reproduction.
The dilapidated apartment building that serves as the setting for
most of the film is located on Roosevelt Island, which, because of
its isolation from the rest of New York City, had historically been
the site of lunatic asylums and prisons. The island, too, has a past
that will not stay past. The building seems to offer an obvious anal-
ogy for Dahlia’s apparent mental breakdown, particularly in the
relationship between her apartment and the one just above it. Tak-
ing the Freudian self as a model, one could see the upstairs apart-
ment as the unconscious and Dahlia’s apartment as consciousness.
The “dark water” incessantly dripping from Dahlia’s ceiling is a sig-
nal that something from the unconscious is beginning to seep into
consciousness. This seeping water connects the ghost-child’s abuse
and murder with Dahlia’s own childhood trauma. The only one who
knows about the dead body upstairs is the building’s super(ego), Mr.
Veeck (Pete Postelthwaite), who keeps attempting to patch up the
hole in the ceiling, to keep the unconscious matter hidden. His fail-
ure to do so leads to the eventual deluge of water into Dahlia’s apart-
ment, accompanied by her m ental breakdown and eventual death.
But this Freudian analogy, too, will be complicated by Natasha’s
technological being. It becomes clear through the course of the film
that the trauma that Natasha represents has separated itself from a
human past or a human unconscious.
The film begins with a drumbeat. Little Dahlia sits in the pouring
rain, awaiting the arrival of her truant mother and playing a small
hand drum. This drumming sound will later be connected to the
sound of beating in Dahlia’s head when she is beginning to break
down and has one of her debilitating headaches. The sound effect for
this beating comes from an ultrasound, a recording of a technologi-
cally transmitted infant heartbeat. This technological heartbeat will
be repeated throughout the film, indicating that all along something
is germinating, that as we move closer to Dahlia’s ultimate breakdown
and death, we also move closer to the birth of something else. It is
thus fitting that the child-ghost’s name is Natasha, the Russian ver-
sion of Natalia, the etymological connections to the “natal” making
her the perfect ambassador for this rebirth. In this respect, Dahlia’s
94 Technology, Monstrosity, and Reproduction
feels a small hand touch her own, just as Ceci’s had done moments
before, and she experiences another flashback to her own childhood.
It is as if Dahlia has literally been touched by the past through this
recorded image. Unlike the reminiscence that attends a viewing of
oneself in home videos, this encounter includes the embodiment of
the recorded image, and this image has a will of its own.
The leak in the ceiling begins as soon as Dahlia and Ceci move
into the apartment. As the water stain gets bigger and bigger and
the water gushes faster and faster from the leak, Dahlia’s mental and
emotional state deteriorates until, at last, Dahlia is surrounded by
pouring water as she screams, “I can’t be her mother!” As in The Ring,
Dahlia eventually traces the source of her hallucinations to the dead
body of a drowned child. But also like The Ring, her finding the body
and seemingly solving the crime of Natasha’s murder by her own
mother does not end the ghost’s revenge; it only unleashes the ghost
to work further mischief upon her and her daughter.
In the true climactic scene, Natasha tries to drown Ceci in the
bathtub. As Dahlia struggles to save Ceci, all three plunged into
the same death-womb, the ghost finally reveals to her that Ceci will
be allowed to survive if Dahlia “crosses over” and agrees to be the
mother of the child-ghost. The techno-ghost does not want to rest in
peace; she wants a parent. As in The Ring, the techno-child is calling
for attention; she “just wants to be heard.” To save her child, Dahlia
agrees to be Natasha’s “mommy” and drowns, fully immersing her-
self in the dark water through which Natasha communicates. This
final scene is reminiscent of that of Nakata’s The Ring Two (2005), in
which Rachel, the mother, sacrifices herself in a watery “death,” only
to be reborn as it were, deposited back on her living room floor with
her son beside her. While Dahlia is not reborn precisely in this man-
ner, she is offered something of an afterlife in the film, which begs
the question, what exactly do these “deaths” entail, given the seeming
immortality of the spirits that haunt each film?
Like the relationship between Samara and Rachel in The Ring,
Dahlia is identified with Natasha through the image, and like
Rachel’s descent into the well to retrieve Samara’s body, Dahlia’s
immersion in the dark water of the bathtub is a sort of baptism to
this other mode of being, in which she already to some extent par-
ticipates. As in The Ring, there is no relationship to the past except
through or as a projection of the technologically produced image. In
addition to producing images of Natasha’s past, Natasha’s presence
96 Technology, Monstrosity, and Reproduction
allows Dahlia to replay her own past, to re-view her own mother’s
abandonment of her, to the tune of that other technological repro-
duction—the ultrasonic infant heartbeat. The two narratives
become intertwined to the point that the viewer has difficulty dis-
cerning which images belong to Natasha and which to Dahlia. The
only difference lies in the two mothers. Different actresses play the
roles of Dahlia’s mother and Natasha’s (Elina Löwensohn and Zoe
Heath), but the one is always morphing into the other in Dahlia’s
visions. Over the course of the film, we are introduced to three sets
of mothers and daughters: (1) Dahlia (as a child) and her mother,
(2) Dahlia (as an adult) and Ceci, and (3) Natasha (played by the same
actress as Dahlia as a child) and her mother. Time is out of joint, not
only because the first and the third, both relationships of the past,
seemingly threaten the second, a relationship of the present, but
also because the two “past” relationships are neither separate from
each other—they cross over each other through the technological
recording, Dahlia’s memories entangled with Natasha’s—nor do they
remain in the past: Natasha exists; she has been born to the present
through the camera image. One could in fact argue that it is not Nata-
sha’s ghost/memory that mirrors Dahlia’s but the other way around.
Dahlia’s own memories begin to align themselves with those of this
techno-ghost both through the technological image and the inhuman
bodily-technological rhythm of the techno-infant heartbeat.
The intertwining of Dahlia’s past narrative with this technological
version of her child self makes of her past more than just a memory.
Time is no longer what it was; memories are not in the past; past and
present exist at once, simultaneously. Partially embodied in this ghost-
child, memory takes on its own existence outside of Dahlia’s mind.
Because of this separate existence, made possible by technological
recording, this memory-image is now capable of flooding Dahlia’s
world, sweeping her and Ceci away and destroying everything in its
wake. Like the monster of Cloverfield, Natasha is a recorded past that
becomes a traumatic present(/presence) and seems to want to sub-
stitute its mode of being—also parasitic and immortal—for the finite
memory/consciousness of the protagonist. Natasha is parasitic on
Dahlia’s memories, just as the monster is parasitic on the past record-
ing of Rob and Beth. But also like the Cloverfield monster, Natasha’s
violent presence is both nihilative and redemptive. If Natasha (who is
Dahlia) succeeds in drowning Ceci, then Dahlia will not live her own
nightmare—becoming like her mother—but will instead live Nata-
sha’s; in succumbing to the violence of this recorded image, Dahlia,
Memory, Pregnancy, and Technological Archive 97
it with a spirit that offers comfort and hope rather than abuse and
despair. In Dahlia’s becoming-image, the image also participates in a
becoming, a becoming-maternal. Rather than the monstrous parasitic
image that Natasha presents, Dahlia offers an imagistic presence that
embraces the beholder. On the one hand, there is Natasha’s birth/death
as violent eruption; on the other, there is the calm of floating in the
water of the womb: two ways of understanding and experiencing the
dark water of the image.
While monster and mother/woman are clearly linked in Dark
Water, as they are in both Cloverfield and the Paranormal Activity
series, in all of these cases it is ultimately not the demonic or mon-
strous side that is victorious but rather Beth’s and Alex’s beautiful
images and Dahlia’s maternal one, each redemptive in its own way.
The first two provide a protective veil over a monstrous truth; the
last, a womb in which possibility gestates.
in line with the very threat the aliens seem to represent). To help
answer this question, I would like to turn to Mark Hansen’s 2000
book Embodying Technesis. In this work Hansen outlines what he
sees as the pitfalls of most contemporary meditations on technol-
ogy, which continue to privilege the subject, the psychic self, and the
semiotics of the social in attempting to understand and deal with the
increasing dominance of technology in all aspects of human life and
experience. Instead, Hansen suggests turning to the later Benjamin
of “On Some Motifs in Baudelaire,” to what he sees as Benjamin’s
most radical and positive stance on a nonrepresentational, nonpsy-
chic mode of experience proper to modern life. An emphasis on such
experience does not do away with human agency, making us merely
passive recipients of the “shocks” of the “mechanosphere,” but rather
introduces a new form of agency that is itself mimetic and that can
be harnessed toward a “felicitous (nondestructive) form of collective
communion with the cosmos” (254). In this scenario, technology is
not opposed to nature as artificial and derivative but rather “‘obeys’
a (natural or cosmological) imperative that . . . is simply higher than
the human” (61).
By adapting Benjaminian Erlebnis for the twenty-first century,
Hansen poses a challenge to human exceptionalism—asserting that
we need to adopt a more “humble” stance in relation to the world
at large—and at the same time attempts to keep open a space for
the human in an increasingly inhuman world. He shares these
basic goals with other thinkers in “posthuman” studies,3 as well as
many contemporary artists, authors, and filmmakers, who believe
that the way to live a more harmonious and ethical life is to give up
the unsustainable stance that places the human at the center of the
universe, to come to a greater understanding of the ways in which
human being is determined by inhuman forces, and to ascertain how
best to accommodate oneself to and operate among them.
While it may seem paradoxical, Hansen’s argument is that in order
to maintain a space for the human in the increasingly inhuman world,
we must insist on the autonomy of technology from language and on
the autonomy of our experience of technology from consciousness.
The necessity of this divorce arises from the increasing determina-
tion of human experience by technology and the attendant effects
of this—namely, “reproductive technologies functioning as the exte-
riorized (and collective) embodiments of memory” (236)—and the
increasing existence of experiences that never register cognitively
Memory, Pregnancy, and Technological Archive 103
One could thus argue that Telly’s mourning ritual at the beginning
of the film, the repeated viewing of the same images over and over
again, was not so much about retaining conscious memories of her
son but rather training her mimetic faculty to be able to retain the
subrepresentational shocks of a world given over increasingly to an
inhuman force, a training that allows her to recover that repetitive
technologically produced infant heartbeat—infantile in the strict
sense because non- or prelinguistic—and in so doing ultimately to
become more in tune with that alien force itself, to be its human
receiver and transmitter.
The alternate ending of the film, which is available in the extended
version of it on the Revolution Studios DVD, offers even stronger
support for this interpretation of Telly’s experience. In the theater
ending, Telly lies on the floor of the airline hangar as one of the
aliens, played by Linus Roache, erases her memories of Sam one by
one. When he is finished, she hears the infant heartbeat and is able
to reconstitute her memories of Sam from that one. The alien writhes
in pain, his face becomes distorted, and he is whisked away into the
sky. The suggestion is that he has failed in his experiment and that he
will be punished for it. In the alternate ending, Telly runs through the
hangar and finds herself outside a simulation of Sam in his bedroom
at home. The alien tells her she cannot enter the simulation. As she
tries to enter, electricity surges through her body. She manages to
throw herself into the room and then finds herself back out on the
floor of the hangar, where the alien, as in the original ending, erases
her memories of Sam. But this time, when she is able to remember
106 Technology, Monstrosity, and Reproduction
Figure 4.2 Telly tries to break into the simulated room of her son, Sam, in
The Forgotten.
Sam anyway, the alien does not writhe in pain but seems satisfied.
The suggestion in this ending is that Telly does not represent a failure
but rather a success, and her reward is to get her son back. In this
alternate ending, not only is Sam reborn to Telly but also Telly is born
into the simulated world with Sam. She is reborn as techno-human.
If she is okay with the alien force in the end of the film, it is because
she has incorporated it into herself and realizes that she has no real
bond with her son without it.
In the end Telly gives up the Platonic struggle to preserve inte-
rior, living memory against the pernicious effects of the exterior,
dead simulacrum and the romantic struggle to preserve the prior-
ity of the natural to the technological, having realized that access
to her son was only and most intimately to be had in the fleeting
bodily impression of the infant offered to her (and to the viewer)
only through technological reproduction. The Forgotten seems at
first to present us with Plato’s nightmare—living memory com-
pletely erased in favor of the dead technological archive. Then it
seems to revive living memory through Telly’s victory over the
aliens, at least partially solidifying Plato’s privileging of the internal-
ity of memory over its external signs. (Plato, however, would take
issue with the fact that such a victory was gained through bodily
Memory, Pregnancy, and Technological Archive 107
* * *
However, once Dren is born, both Clive and the audience are per-
plexed as to whether she should even continue to live. When Clive
attempts to drown Dren while she is still a child, his agony matches the
viewer’s, who can already see that the creature is likely to be dangerous
the older and stronger she gets, but the fact that it looks so much like a
human child gives us pause. Elsa, on the other hand, seems to care for
Dren much as one would care for a human child. She shields and pro-
tects Dren, coddles and nurtures her, all in a laboratory setting where
she is also studying her. So while Elsa seems blinded by both ambition
and emotion, Clive seems doubly like the voice of reason. The film
even suggests that Elsa’s perverse maternal relation to Dren has to do
with her own upbringing by an abusive and neglectful mother.
The film thus overtly characterizes the creation of Dren and her
subsequent destructiveness as a result of Elsa’s (female) psychologi-
cal complex, a complex that it seems will be repeated with the child
Dren. The film continues in this vein, leading the audience to believe
that Dren experiences some version of the Electra complex, that
she begins to covet Clive sexually and begins to resent Elsa as her
rival. Not only does Elsa have destructive psychological issues, but it
seems she has also passed these on to her progeny, Dren. However,
like many of the films treated earlier in this work, the effectiveness
of Splice comes largely from the way the film leads the viewers into
118 Technology, Monstrosity, and Reproduction
Once Clive begins to be seduced by Dren and finally has sex with
her, the audience can no longer identify with him, at least not con-
sciously, for he has broken the most primal of taboos, consummating
the Oedipal crime in a much more overt fashion even than The Ring.
Elsa’s transgression—the experiment itself—seems to pale in com-
parison to his. Throughout the first portion of the film, the audience
sympathizes with Clive because he is led to his misdeeds by Elsa,
the overly ambitious female who leads her man into dangerous ter-
ritory. As does The Ring, Splice calls upon the Judeo-Christian origin
story, linking the woman to the evil technology that will sever the
human from its own nature. The creation of Dren, like the watching
of the viral videotape, seems to be a reenactment of the Fall.5 As it
turns out, it is really more of a bookend. As Paul Virilio points out
in Ground Zero, the death of God at the hands of reason/science was
the end result of the “Luciferian bargain” struck up between Eve and
the serpent in the garden, the promise that Eve would be “like God,”
that she would become immortal and gain the knowledge reserved
for the divine (9). Both Virilio’s works and Natali’s film suggest that
techno-science has begun to offer the fulfillment of that promise,
the human without limits, which is, of course, necessarily no longer
human. It is thus fitting that Dren, with her barbed tail and hooved
feet, so closely resembles Lucifer. She is the result of a Luciferian pact
that has taken thousands of years to come to fruition.
That being said, it seems at first as if the film will attempt to
restabilize the moral order after the fateful union of Clive and Dren.
Clive’s guilt, Elsa’s horror, and the fact that it seems like Dren dies
after the sex act, seem to offer such a restabilization, but this is only
momentary. When Dren is reborn as male, he rapes his mother, Elsa,
repeating both Clive’s transgression against the incest taboo and Elsa’s
transgression against the laws of nature. Concerning the latter, ear-
lier in the film, Elsa attempts to explain Dren’s origin to her by telling
her, “I am inside you. A part of me is in you.” When Dren rapes Elsa,
he repeats, “Inside you.” He then kills Clive, and Elsa in turn kills
him. With both Clive and Dren dead, it seems that things should go
back to normal. The monstrous progeny is dead, as is everyone who
knew about its existence, except Elsa. But Elsa will not give up her
project. Moreover, Elsa is pregnant, and the audience suspects that
the child may have two fathers; we have seen her have unprotected
sex with Clive, but we have also seen her raped by Dren. In the end,
a pregnant Elsa sits at the table with the female corporate executive
who had initially forbade her from continuing her research. The two
120 Technology, Monstrosity, and Reproduction
have struck a deal. Elsa will create another Dren for the corporation.
In the final scene, Elsa and the female CEO stand silhouetted in the
window of a skyscraper, Elsa with her pregnant belly and the female
CEO behind her, much taller, her androgynous silhouette looking
strangely like the hairless, monstrous Dren.
This final scene suggests that the future will involve a new family
structure. Like Frankenstein, it does seem at first that Elsa’s goal is
to be able to create life without the use of a human womb, except
the family that emerges from her experiment will not be the moth-
erless family of Frankenstein but a fatherless one. Early in the film,
when Clive mentions to Elsa the possibility of their having a child,
she responds that that will not happen until men can carry the chil-
dren themselves. Once Clive realizes that Elsa has used her own
DNA to create Dren, he believes Elsa has never wanted to have a
child with him, that she wants instead to create her own child with-
out him and without having to go through pregnancy. However, in
the end we see that Elsa is quite willing to carry Clive’s child. She
has not disavowed pregnancy or biological conception altogether,
but it is clear that human pregnancy comes only after technological
conception. Rather than natural pregnancy coming before techno-
logical pregnancy, the technological womb reflecting the natural
one, Elsa’s human pregnancy in the end becomes a projection of the
technological pregnancy that resulted in the birth of the human-
animal hybrid previously. This reverses and thus radically calls into
question the natural/unnatural dichotomy, as well as the priority
of the natural human over the technologically produced hybrid.
The human becomes a reflection of the techno-human monster
and not the other way around. Creator and creation have switched
positions.
In addition, this techno-human pregnancy seems to require the
death of the Father and all he represents. Not only does the father,
Clive, break the incest taboo in a sort of regressive techno-primi-
tivism, he is also murdered by the phallus of that same “daughter”
with whom he broke the taboo. After the male Dren rapes Elsa, Clive
attacks him, and Dren plunges his tail into Clive’s chest. The one who
takes over the father’s position is the corporate mother, a hermaph-
roditic creature like Dren, with her skyscraper, her financial power,
and her technological womb. It was her prohibition that led to the
creation of Dren, and yet that assault on her authority does not kill
her but only serves to make her stronger. Just like Dren’s regenera-
tive tail, one can cut off her phallus, but it will just grow back again.
The End of Patriarchy 121
The creation of Dren becomes just another source of income for the
corporation. It does not care about the death of the three males at
the hands of its creation (Clive, his brother, and the male supervisor
are all murdered by the male version of Dren). In fact, one might say
that Elsa, the other perverse mother, does not mourn them either.
Unlike Prometheus or Victor Frankenstein, one could not say for
sure that Elsa suffers for her transgression. She is raped by her cre-
ation and must kill it, but one cannot help but think that she is tri-
umphant in the end. After all, all obstacles to the unfettered pursuit
of her research have been removed. One might think that she would
be mourning the death of her lover, Clive, but there are several rea-
sons why his death might be a relief to her. It was his pesky outdated
moralism that kept getting in her way; he tried to pressure her into
motherhood; and he betrayed her with her own creation. In the end,
she has exactly what she has wanted all along: permission to continue
her experiments using human DNA in the light of day with full cor-
porate sponsorship, unimpeded by ethical questions that lag behind
the steps already taken, the lines already crossed.
Clive, and the modern human perspective that he represents,
finds the seamlessness with which Elsa combines science and moth-
erhood very disturbing, and I think the viewing audience does too.
But perhaps this is a backward-looking attitude, one not suited to the
creatures we now are and are able to create/become. We may not be
ready to confront the reality that the Elsa-corporate mother-Dren
triad represents, but that does not mean it has not already to some
extent replaced the old mother-father-child triad of the modern
family. Clive is still bound to a certain tension, bred by the Enlight-
enment, between the purity of reason and the equally human capac-
ity for sympathy and emotion. These two are the same for Elsa. It
is not the case that she has no feeling or passion for Dren. In fact,
she emphatically exclaims that she loves Dren, but this passion is
not purely maternal. It is the passion of both the mother and the
(technologically enabled) creator in one. Dren is both Elsa’s biologi-
cal child and her scientific creation; two forms of conception are
involved here, each with its own corresponding passion. This may
seem like a futuristic vision of motherhood, but in truth it is not far
from our current reality. With pregnancy becoming more and more
of a technologically mediated event, and the raising of children more
and more of a technological experiment (we immediately hook them
up to video, audio, Internet, Skype, etc.), today’s mothers have more
in common with Elsa than we might wish to admit.
122 Technology, Monstrosity, and Reproduction
find that she begins to breathe with gills. After Clive has sex with her,
Dren appears so dead that they actually bury her, only to have her
emerge from her grave as a male. Finally, after his/her mother brains
him/her at the end of the film, we know that some part of Dren will
live on in Elsa’s future experiments, if not in the child she carries in
her womb. Like the Titan Prometheus, Dren is immortal, capable of
dying again and again.
We see Dren cry and we see her laugh, but we have no way of
gauging joy or suffering in such a creature. Dren conceptualizes, but
she does not speak, in spite of the fact that she apparently has the
capability. This is another indication that she refuses, or does not
have to, enter the symbolic system that structures human meaning
and desire. Because she does not speak, she does not give us much to
go on in terms of interpreting her desires, her experience, her inten-
tions, or her reasoning. Since we know that she can speak if she wants
to, it seems that she willfully keeps herself a mystery. In so doing,
she holds onto her inhumanity as an equally important, if not more
important, aspect of her being. She refuses the humanity offered to
her, which is most evident in the scene in which Elsa brings back to
her the cat that she had wanted to keep earlier in the film. Elsa had
taken it away from her because she did not know if Dren might have
some allergies she did not yet know about. When she returns the cat,
Dren stabs it with her barbed tail. At this point in the film, the viewer
is still in the process of anthropomorphizing Dren, and so the first
interpretation of Dren’s act is that she is rebelling against Elsa because
she sees Elsa as a rival for Clive’s attentions. However, once this inter-
pretation is shattered, we have to go back to such scenes with a new
lens. Her killing of the cat, like her refusal to speak, is one more sign
of her refusal to be known and categorized. If she is rebelling against
Elsa at this point, it is not against Elsa the modern mother but rather
Elsa the scientist-mother, the one whose parenting is based not on
the desire to procreate and raise but to produce and study.
The family triad that is set up in the beginning of the film—Clive
(father), Elsa (mother) and Dren (child)—is quickly undone. Dren’s
way of being cannot allow for it. The end of the film suggests that
the future has nothing to do with God-the-Father’s or man-the-
patriarch’s laws, nor about the transgression of those laws. Both
patriarchal figures are dead by the end of the film, and the future lies
in the hands of two perverse mothers. The first is Elsa, whose fetus
is probably a human-monster hybrid. The second is the female CEO,
whose silhouette mirrors the figure of the monstrous Dren, who is
124 Technology, Monstrosity, and Reproduction
neither male nor female, neither human nor inhuman. Unlike the
father’s paternal no, the monstrous female CEO’s nos can easily turn
into yeses, just like the corporation’s progeny can turn from male
to female. It is the corporation that owns the technological womb
from which Dren was born, as well as the research Elsa has done,
and perhaps by the end even Elsa’s own womb. All forms of concep-
tion have in this way been incorporated. In this regard, Toronto Star
film critic Peter Howell’s suggestion that “parentage has broader and
scarier implications here than in monster movies of yore” is a bit of
an understatement (para. 3).
The violent disruption of the traditional family structure in Splice
occupies so much of the viewing audience’s attention that what
should be the more disturbing implications of the film are somewhat
veiled. Dren’s problematic status foregrounds another issue that the
film explores—namely, the changing face of corporate being and the
extension of that mode of being into all aspects of human existence.
A comparison to Frankenstein is helpful here to illuminate the dif-
ference between the modern struggle to contain the paradoxes of
human being under capitalism and the postmodern issue that Splice
portrays: the corporate takeover of humanity that constitutes con-
sumer culture.
In her article “A Troubled Legacy: Mary Shelley’s Frankenstein and
the Inheritance of Human Rights,” Diana Reese argues that Franken-
stein’s monster embodies the paradoxes of Enlightenment thought
and, more importantly, the Rights of Man derived therefrom. The two
major strains of Enlightenment thought, the romantic and the ratio-
nalist,6 while sharing many of the same tenets, are at their core contra-
dictory; the romantic privileges the capacity for sympathy and pity in
its definition of the human, and the rationalist privileges the capacity
for pure rational judgment untainted by the claims of the senses. Hav-
ing to fit both of these models to be considered human, Frankenstein’s
monster faces a grave challenge. According to Reese, while he is able to
elicit sympathy and pity, his nonresemblance to the human makes the
romantic, who relies on the senses, unable to accept him as a human
being (52–53). It is only in the rationalist conception of the human
that the monster can find a place, and then not as a human but as an
“other rational being” (54–55).7 As Reese argues, the problem with this
positioning is that he asks for this status in the name of the subjective
and the empirical—he wants to be happy and he wants a mate—so the
nature of his request goes against the objective purity of the rationalist
human (57). Further, because his request is “politicized,” the monster
The End of Patriarchy 125
without the corporation’s products, and The Union keeps track of its
“children” through the use of scanning devices that detect the pres-
ence of its organs in their bodies, in addition to registering whether
they have made their payments on time and, if not, how much time
they have left before they are repossessed. The drama turns on when
one of the repo men (Jude Law) receives an artificial heart, finds he
can no longer perform his function as a repo man now that he him-
self has faced death and has one of these artificial organs, and thus
defaults on his loan. The film allows you to believe at first that he
finally escapes the corporation with his organ, his life, and the life of
the woman he loves, but we find out that in fact his brain is attached
to some machine that produces these lovely dreams of freedom,
when he himself is more enslaved to the corporation than ever.
Despite its pessimistic ending, Repo Men, like so many other sci-
fi apocalypse films, sustains the notions of humanity and free will
developed in the eighteenth and nineteenth centuries. The future it
envisions is bleak, but it is still peopled with humans. Further, while
the corporation may be implicitly female in body, it is undoubtedly
male in mind, its CEO played by Liev Schreiber. In fact, all of the
action of Repo Men, like the much older film Blade Runner (1982),
involves the struggles of male characters to come to terms with their
identities in relation to the corporate Father, on the one hand, and
their artificial female counterparts on the other. The female leads in
both films, Rachel (Sean Young) in Blade Runner and Beth (Alice
Braga) in Repo Men, are hybrid creatures whom the men in each
film have been taught to despise. Rachel is an android, and Beth’s
body is enhanced in several ways by The Union’s products. Decker
(Harrison Ford) of Blade Runner is trained to track down and kill
androids, and Remy, to murder Union children through reposses-
sion. The women in each case, though themselves partially inhuman,
call upon the men’s humanity to save them from the inhuman cor-
poration. Despite their status as manufactured beings, the women
possess all the essential traits of modern humanity and ultimately
serve to support the continuation of that human ideal.
The future that Splice envisions, in contrast, is an inhuman one,
and perhaps this is why the film must end at the threshold of this
future. Dren’s inhumanity is too radical to allow for a human victory.
The female in Splice is not reduced to an embodiment of otherness
created by and always ultimately under patriarchal rule. She does not
serve as a vehicle for the reestablishment of masculine identity nor
the return of those human values associated with modernity. Rather,
128 Technology, Monstrosity, and Reproduction
her existence signals the end of such logics and the impossibility of
the narratives traditionally associated with them.
However, Dren is not completely inhuman. She is a human prod-
uct; she does have human DNA, and her human appearance suggests
that she represents not a future in which the human has been elimi-
nated by an alien takeover but one in which it has been transformed
into another kind of being. This transformation has already begun;
we are already corporate individuals, connected to the corporate
Mother through satellites and digital cables and through the desires
that she manufactures for us. In this sense, Dren’s future is our future,
and she is correct when she claims, in the only words she ever utters,
that she is “inside you.”
In the future that Dren represents, production and reproduc-
tion are combined in such a way that the product becomes not just
something the corporation will use to assume more power and con-
trol over its humans workers and consumers but which will radi-
cally alter its human constituents to resemble the corporation’s own
monstrous mode of being. Consumers will literally be incorporated,
perhaps the end and ultimate goal of corporate logic. Everyone will
be reborn as a part of corporate individualism: one no longer repro-
duces, one replicates; one is no longer sexed, one is multisexed; one
is not an individual, one is a product. It will be a brave new world
in which no one will do without the refinements that enslave them
to the Queen Bee; they will all be her children, and they will make
their payments on time or they will be eradicated. These refinements
will not make them ideal humans; instead, they will become shape-
shifting multiple beings who may rip each other apart. But since they
can be replicated, death will no longer be what it was. And since the
corporation itself is inhuman, what does it care for the human race?
The future of the corporation does not depend on whether or not it
is destructive of any or all of humanity. It is Dren who controls the
future, and Dren does not care about destruction, even her own, nor
about ends or means or values. This is why her future, and our future,
remains open in the end.
Splice does not offer much hope to the world within its diegetic
reality but perhaps more to the one who views it. While the violence
of Splice does not cross over to the viewer’s world in the same way
as it does in The Ring, the viewer’s encounter with the creature Dren
is in many ways more profound. Through the wonders of computer
animation, the filmmakers created one of the most effective mon-
sters in movie history, not because she is physically imposing but
The End of Patriarchy 129
human and inhuman alike, searching for the Father, the ultimate
meaning and truth of their existence, Prometheus has one big daddy
complex. While it seems at first that the hero of the film is the human
Dr. Elizabeth Shaw (Noomi Rapace), it is instead the android, David
(Michael Fassbender), who emerges as the film’s hero, embodying
the film’s true conflict. With no human pretensions towards higher
emotions, moral feeling, or idealism, David grins mirthlessly as his
human creators learn that they are as soulless and artificial as he. He
knows that the search for origins is futile and will likely lead to the
destruction of humanity, his own creator, in whose image he was
made but to whom he feels no sense of obligation.
In keeping with its colossal theme, Prometheus begins and ends
in sublime spectacle. The opening scene takes us to the edge of a
magnificent cataract above which hovers a huge black spacecraft.
A (male) being similar to a human but obviously much larger and
stronger ingests a black fluid; his body disintegrates, breaking down
into the smallest of elements, into strands of DNA, and mixes with
the river at the base of the waterfall. This marks the birth of human-
ity, derived not from apes but from superior beings and not from
natural processes but artificial ones. Combining themes from cre-
ationism and evolutionary theory, the film posits a maker, referred
to as an “engineer,” who is not so different from common mythic
figurations of God or gods—superior beings, more knowing and
powerful than the human, who live above, in the sky, and who cre-
ated the human in his/its likeness—except that these creators lend
not their will, word, or command to their creations but rather their
DNA. Makers and progenitors, they do not create the human in
their image but from their genetic sequence. But unlike “natural”
evolution, which, despite its emphasis on random mutation, is still
couched in terms of forward movement, there is no sense of progress
here. Humans are not the more complex descendants of simpler pro-
genitors but rather an inferior race manufactured by superior engi-
neers. The engineer, with its perfectly muscled physique and marble
skin, represents the ideal of male beauty and virility that inspired
the statues of ancient Greek gods and heroes. The human race has
apparently not attained this level of perfection. As in the Genesis
story, the human in Prometheus is a disappointment to its makers,
and they apparently decided to destroy us, not by flood but by bio-
logical weapon: a parasite that would infiltrate our bodies, transform
us into monsters, turn us against ourselves, and ultimately destroy
us. Fortunately or unfortunately, the engineers’ weapon apparently
The End of Patriarchy 131
Elsa, Elizabeth will not or cannot embrace her own status as mother
of an inhuman child. Instead, she chooses to abort it. However, this
fetus is infinitely adaptable and can live just fine outside her womb.
As in Splice, the alien is ultimately born not from a human womb but
from a technological one: the medical capsule within which Eliza-
beth ensconces herself in order to surgically remove the alien fetus.
This technological uterus corresponds with the violent rending of the
human one, its fertility contrasted with Elizabeth’s sterility. Interest-
ingly, the medical capsule is designed only for a male body, a body
without a uterus. This “womb” is emphatically to be distinguished
from the female human one. Further, the chamber within which the
medical capsule is ensconced was supposedly designed for Meredith
Vickers, again calling her status as female human into question.
The only successful forms of reproduction in the film, the ones
that produce viable offspring, are the artificial creation of the android
and the asexual, parasitic reproduction of the aliens. It is in fact
David who inseminates Holloway with the alien DNA, slipping it
into his drink after asking him, “How far would you go to find the
answers you’re looking for?” Yet even David’s viability is called into
question, as he is only a decapitated head by the end of the film. It
is the alien—the absolutely inhuman—that emerges as the true sur-
vivor, its success as a life form highlighted in the very last scene of
the film, in which one of them bursts from out of the dead body of
the engineer. In this version of creation, the aliens seem to represent
the chaotic Lilith: a destructive feminine element totally outside the
patriarchal order. Like Dren, the alien is a human product but cares
nothing for its creator nor its father nor those who serve as its prena-
tal hosts. It does not speak and does not seem to require meaning or
validation for its existence. Whether the engineers succeed in wip-
ing out humans or vice versa, Prometheus suggests that the future
will ultimately belong to the alien. At the end of the film, Elizabeth
attempts to assert the dominance of the human, claiming, “My name
is Elizabeth Shaw, the last survivor of the Prometheus.” But in fact she
is not the sole survivor—David is with her—and it is not her voice
that we are left with in the end of the film but rather the alien’s inhu-
man, inarticulate wail.
Presenting itself as the final chapter of human history or the last
act of the human tragedy, the end Prometheus prophesies seems fated.
Like Oedipus, the characters seek out their fate and, in so doing,
bring it about. The father/creator is destroyed, and the mother/
alien has been “bedded.” The tragic flaw of blindness—“we were
136 Technology, Monstrosity, and Reproduction
its own wondrousness. It does not need a human hero; the hero of
the story is the movie itself. The film is the monster; larger than life, it
offers the spectacle of the end of humanity. At the same moment that
we can imagine our end at the hands of our own creations, we can
also produce a spectacle worthy of that end, something truly sublime
and awe-inspiring.
Like Splice, The Ring, and Feardotcom, in Prometheus it is through
our own (re)productions that we will again have access to something
like gods. But the technological divine does not offer us models of
perfection, either moral or aesthetic. Our relation to them is not ori-
ented by modern notions of progress and ends, notions that provided
the power structures for patriarchy to entrench itself. Unlike popu-
lar end-of-the-world action films like Armageddon (1998), The Day
After Tomorrow (2004), and 2012 (2009), in which a strong father
figure rescues his own child and ultimately humanity from total
destruction by feminized natural and sociopolitical forces, there are
no fathers left to save humanity at the end of Splice and Prometheus,
and the ultimate survivors are Dren and the aliens: miracles of com-
puter animation, infinitely adaptable, prolific and parasitic, sublime
images that serve to convince us that the end of humanity is some-
thing to see.
Conclusion
Since development is the very thing which takes away the hope of
an alternative to the system from both analysis and practice . . . the
question I am raising here is simply this: what else remains as “poli-
tics” except resistance to this inhuman? And what else is left to resist
with but the debt which each soul has contracted with the miserable
and admirable indetermination from which it was born and does not
cease to be born?—which is to say, with the other inhuman? (7)
A New Mythology for Techno-Humanity 147
for its viewers. The Forgotten separates bodily gestation from cogni-
tive conception, freeing the bodily variety from its debasement in the
history of metaphysics and placing the emphasis not so much on the
content of the womb but rather on the “white noise” that character-
izes our relation to the “insides” of our bodies in general. Cognitively
unaware most of the time of our own heartbeat, the movement of
air, blood, and molecules in and across and throughout our bodies,
the new relation to our bodies opened up by technology would allow
us to experience these alien rhythms more fully, to be in tune with
our own bodies, to be more capable of bodily retention and creation.
Many of these films thus link the technologically produced image
with birth and with gestation, not just as something available to nat-
ural or biological females but to all techno-human beings.
For many contemporary theorists, the cinematic or filmic image
plays a central role in the evolution of humanity. Agamben figures
this relation in terms of “gesturality.” In Infancy and History, he
writes, “In the cinema, a society that has lost its gestures seeks to
reappropriate what it has lost while simultaneously recording that
loss” (137). Strangely enough, in a book on infancy, Agamben does
not relate cinematic gesture with gestation, its etymological corre-
late. However, Agamben’s cinematic gesture does take us out of the
discourse of ends that characterizes the projects of modernity and
into the sphere of the infant body: “In gesture, there is the sphere not
of an end in itself, but of a kind of mediation that is pure and devoid
of any end that is effectively communicated to people . . . it is nothing
but the physical tolerance of bodily movements and the display of
their mediating nature” (140). In the gestures of cinema studied here,
something indeed gestates.
These films do not merely “display” their gestures but rather alter
our relation to the media portrayed in them. In The Ring and Feardot-
com, we are confronted with the violent birth of the technologically
produced image into the real world, the collapse of the reality-image
divide not in the sense that reality is now merely image but rather in
the sense that the image attains the status of reality. In other words,
the image becomes the site of birth, origin, surprise, and anticipa-
tion. In The Forgotten and Dark Water, the power of the image as a
site of birth is reinvested in the body; technology becomes the basis
for the experience of concrete reality, of the world in which we live.
In Paranormal Activity, the invisibility and profound boredom of
bourgeois existence is again rendered visible and alive, not because
of the powers of human perception, but rather because perception
A New Mythology for Techno-Humanity 149
now takes place outside the self, memories are stored in and accessed
through technological archives, and technological devices provide
access to our own bodily processes, so that it is not that film repli-
cates thought; it produces thought. And it is not just those films that
are conscious of these effects—like art films and m ontage—but also
those that are popular, commercial, and common.
Though these films may be popular and common, they are not
the “same old story.” If, as Jameson suggests, we are no longer able
to conceive of a true alternative future outside of the current eco-
nomic-political system, then these films open access to what Kimball
has labeled the “contraceptual”: “To contraceive of the future is to
begin to apprehend what the trope of conception conceals about the
deathliness within life . . . It is to approach what from the perspective
of conception is literally inconceivable about the (near or distant)
time to come” (81). As Kimball notes, our tendency in popular nar-
ratives is to continue to repress these preconceptual, nonarticulated
possibilities, killing off the infants that embody them. Our fears and
anxieties about technology, our designation of technology as a threat
to authentic human experience, and our desire to prevail as authori-
tative human subjects and masters of the world mask infanticidal
tendencies. We might prefer to destroy the counterconceptual pos-
sibilities of techno-human infancy in favor of a narrative of human
redemption, but these films will not allow us that luxury. Instead,
the techno-human infants they portray demand that the human
exist otherwise, and they offer a medium in which it can. The tech-
nologically produced image plays a central role in this redefinition of
human and world, no longer simply a passive medium nor imitation
but now the site where whatever comes after modern humanity is
born and likewise where these new relations are forged.
To return to one of David’s memorable Lawrence of Arabia quotes
from Prometheus: “In the desert there is nothing, and no man needs
nothing.” One might interpret this line pessimistically, David assert-
ing the meaninglessness of the voyage and the human’s futile search
for its origins. However, as all of these films suggest, there is great
possibility, even in the “desert of the real.” In fact, it may only be in
this virtual desert that we find our way out of the structures that limit
our way forward:
The nomads are there, on the land, wherever there forms a smooth
space that gnaws, and tends to grow, in all directions. The nomads
inhabit these places; they remain in them, and they themselves make
152 Technology, Monstrosity, and Reproduction
them grow, for it has been established that the nomads make the des-
ert no less than they are made by it . . . there is no line separating
earth and sky . . . and yet there is an extraordinarily fine topology
that relies not on points or objects but rather haecceities, on sets of
relations (winds, undulations of snow or sand, the song of the sand or
the creaking of ice, the tactile qualities of both). The nomad, nomad
space, is localized and not delimited. (Deleuze and Guattari, 382)
Introduction
1. For simplicity’s sake, I will often employ this “we.” I will always try to
make the context clear. I am generally referring to those who inhabit
Western postindustrial capitalist society, often more specifically to the
American mainstream, as this is the culture represented in the films and
the audience toward which they are targeted.
2. See Jameson’s Archaeologies of the Future: The Desire Called Utopia and
other Science-Fictions (2005).
3. The line is taken from the REO Speedwagon song “Roll with the Changes,”
part of the soundtrack of The Cabin in the Woods.
4. See Deleuze’s Cinema 1 and Cinema 2 (1986, 1989), Stiegler’s Technics
and Time 3 (2010), and Hansen’s Embodying Technesis (2000).
5. This is the title of a recent work by Jeffrey Sconce, Haunted Media: Elec-
tronic Presence from Telegraphy to Television (2000), in which he traces
the links between the introduction of media technologies and belief in
the supernatural and the occult.
6. See Jean Baudrillard’s Simulacra and Simulation (1994).
7. From Robert Louis Stevenson’s 1888 essay “Pulvis et Umbra,” in which
he argues that modern scientific thought turns the world into “impon-
derable figures of abstraction” (300). No solace is to be gained from the
senses, either. Stevenson finds hope only in the sense of duty, a quality he
attributes to all that exists.
Chapter 1
1. The first three films of the series grossed between $160 and $170 million
worldwide in box office sales, Scream 4 over $95 million (Boxofficemojo.
com).
2. Notably, Kendall Phillips’s Projected Fears (2006), Matt Hills’s Pleasures of
Horror (2005), and Ian Conrich’s Horror Zone (2009).
3. At the same time, recent analyses of gender construction in the Scream
films, notably Valerie Wee’s 2006 article “Resurrecting and Updating the
Teen Slasher” and Kathleen Rowe Karlyn’s 2003 article “Scream, Popular
Culture, and Feminism’s Third Wave: ‘I’m Not My Mother,’” suggest that
154 Notes
their departures from the conventions of the horror genre are not ulti-
mately conservative, as Sarah Trencansky’s slightly earlier work (“Final
Girls and Terrible Youth: Transgression in 1980s Slasher Horror”) sug-
gests, but rather progressive, offering new avenues for exploring third-
wave feminism through popular culture.
4. Though some would say the first stalker film was Powell’s Peeping Tom
(1960).
5. See Derrida’s “Plato’s Pharmacy” in The Derrida Reader: Between the
Blinds.
6. In all of the films of the series, Sidney occupies the position Carol Clover
refers to as the “Final Girl”: “She is the girl scout, the bookworm, the
mechanic. Unlike her girlfriends . . . she is not sexually active . . . watchful
to the point of paranoia . . . Above all, she is intelligent and resourceful in
extreme situations” (86). While Sidney breaks the cardinal rule of Final
Girldom at the end of the first film and loses her virginity, she possesses
all of the other essential traits of this figure.
7. See Jean Baudrillard’s Simulacra and Simulation, in which he defines the
hyperreal as “the generation by models of a real without origin or real-
ity” (1). In its ubiquity and in our reliance on it to bring the events of the
world to us, media representation becomes not just a substitute for reality
but “more real than nature” (28).
8. Such films will be the topic of chapter five. The subgenre includes films
like Blade Runner (1982), the Terminator series (1984, 1991, 2003, 2009),
Repo Men (2010), and Splice (2009).
9. The 2012 film adaptation of Suzanne Collins’s 2008 novel of the same
name.
Chapter 2
1. This phrase was first coined by British philosopher Gilbert Ryle in his
1949 book The Concept of Mind, in response to the Cartesian mind-body
dualism. It is now often used in reference to various forms of artificial
intelligence.
2. For a full treatment of the body-mind relation in cyberpunk, see Fred
Botting’s Sex, Machines, and Navels: Fiction, Fantasy, and History in the
Future Present.
3. With the exception of Feardotcom, which borrows heavily from The Ring,
all of these films are remakes of Japanese films of the same name. Despite
their similarities, the significance of the films for each culture is very
different. For important discussions of the transcultural nature of these
films, see, for example, Jay McRoy’s Nightmare Japan (Rodopi, 2008) and
Kristen Lacefield’s The Scary Screen (Ashgate, 2010).
4. Though this techno-virus does cause some physical symptoms, it is
not as explicitly linked to the notion of “body horror” as, for example,
Notes 155
killer within himself. In Feardotcom, just as the serial killer has been
superseded, so has the type of detective suited to him.
13. See Walter Benjamin’s “The Work of Art in the Age of Mechanical
Reproduction.”
Chapter 3
1. According to Box Office Mojo, the film grossed almost $250 million
worldwide.
2. Nothing That Is: Millennial Cinema and the Blair Witch Controversies.
Eds. Sarah S. Higley and Jeffrey A. Weinstock. Detroit, MI: Wayne State
University Press, 2004.
3. Retroscripting essentially means that the script is left undetermined
until filming begins, which gives the impression that actors are react-
ing spontaneously to the events. Further, the characters’ names are the
same as the actors’ names, so it is as if they are playing themselves.
4. From Roscoe and Hight’s Faking It: Mock-Documentary and the Subver-
sion of Factuality (Manchester, 2001).
5. For a full account of critics’ reactions to the film, see Higley and Wein-
stock’s introduction to Nothing That Is.
6. See Carol Clover’s “Her Body, Himself: Gender in the Slasher Film” in
The Dread of Difference (ed. Barry Keith Grant).
7. Stephanie Moss contends that “Heather and her camera are mother and
infant,” but just as all other power relations are called into question or
reversed in the film, so too is this one (206). Heather becomes the “off-
spring” of her own camera.
8. Both Paranormal Activity 2 and 3 broke opening day records for horror
films, the former appearing before 40 million viewers, the latter 52 mil-
lion (Boxofficemojo.com).
9. See Linda Williams’s “When the Woman Looks” in The Dread of
Difference.
10. As Marion notes in The Crossing of the Visible, perspective is linked with
intentionality, a concept in Husserlian phenomenology that has to do
with the way the world/object presents itself to the subject/conscious-
ness as something to be perceived, something for perception. Perspec-
tive is the way the gaze creates/perceives depth in two-dimensional
representation, ultimately the way meaning is made of what would oth-
erwise just be colors on canvas. Both of these concepts assume a world/
object oriented toward/around the perceiving human subject, a view
that Paranormal Activity radically disrupts.
11. Interestingly, this reading does not work for Paranormal Activity 3. I
would argue that this is because, whether he meant it or not, the (dif-
ferent) director too perfectly rendered the 1980s home, which had
not yet attained the hyperreality of the twenty-first-century home. In
Notes 157
Paranormal 3, there is plenty for the viewer to see, and the experience
of viewing the film is much more in line with a classic ghost story. The
presence of the camera is not as threatening precisely because the abili-
ties of the 1980s camera were not what they are now. The camera was
not more powerful than human viewing; the camera or surveillance was
not yet ubiquitous.
12. See Foucault’s The History of Sexuality: An Introduction, Volume 1.
13. While researching demon possession, Alex finds that there are three
stages to the process. The third stage involves the sacrifice of an “invio-
late,” or virgin.
14. There is a dog in P2, but the dog partakes of the same inactivity as the
humans, and he does become one of the demon’s victims.
15. When the film begins, writing on the screen suggests that the camera
was later found and became a classified document in a government file
named “Cloverfield.” This would mean that the military had ultimately
been successful in destroying the monster.
Chapter 4
Chapter 5
so forth. Interestingly, this whole scene is overtly linked with original sin,
as Noah grabs an apple from the kitchen table after having watched the
video, which Rachel gave to him. Combined with their biblical names, it
is hard for the audience to miss these allusions to a patriarchal tradition in
which the feminine represents or is in collusion with a corrupting presence
that moves the human away from its nature and origin.
6. The former exemplified in the works of Jean-Jacques Rousseau; the lat-
ter, in those of Immanuel Kant.
7. This is an accession Kant is forced to make if he is to maintain the ratio-
nal purity of the moral imperative.
8. A phrase that Reese borrows from Karl Marx’s Declaration of the Rights
of Man and the Citizen.
9. Earlier in the film, Clive and Elsa’s first hybrid animal creations, Fred
and Ginger, turn on each other and rip each other apart once Ginger
metamorphoses into a male.
10. In the deleted scenes made available on the DVD version of the film,
the one scene between Meredith and her father is extended, and we see
a slightly different dynamic emerge, one in which it is not so much that
Vickers has been passed over by her father but rather that she despises
him for succumbing to old age. She states, “You used to have so much
grace. I respected you, looked up to you. You’re nothing but a scared
old man.”
11. While there are many portrayals of the Prometheus myth, I have relied
here primarily on the two most read: Hesiod’s and Aeschylus’s.
12. It is actually a moon, LV-223.
13. One of the writers of the screenplay, Damon Lindelof, offers this pos-
sible interpretation in an interview with SlashGear.
Conclusion
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166 Bibliography
Agamben, Giorgio, 145–48, 150 Blade Runner, 113, 127, 129, 134
AI: Artificial Intelligence, 31–32, 87 Blair Witch Project, The
Alien series, 26, 112–13, 129, 133, camera and, 6, 38, 55–56
139 controversy surrounding, 57
American Horror Film, 3 creation of, 56–62
Apocalyptic Dread, 3 criticism of, 56–58
art family and, 85
experience and, 1, 151 gaze and, 58–60
media and, 4 gender and, 57–60, 62
memory and, 5 importance to horror genre, 12,
Nietzsche and, 82 56
reproduction and, 53 marketing of, 57
social reality and, 74 paranormality of image and,
62–67, 70–72
Baudrillard, Jean, 7–8, 19, 21, 38, popularity of, 56–57
67–68, 75, 79, 101, 103, 144, technology and, 84
149 body
Benjamin, Walter, 102–5, 107 corporation and, 127
birth dismemberment, 46–47, 115
Blair Witch Project and, 66 divinity and, 44–45
Cloverfield and, 79 fear and, 107–8, 143
Dark Water and, 91–93, 98 gender and, 64, 89, 135
humanity and, 112 humanity and, 143–44
image and, 66, 69, 82, 98, 147–49 image and, 44–46, 145
memory and, 107 infancy and, 146–48, 151
Paranormal Activity series and, memory and, 99, 103
63, 66 mind and, 32–33, 149
Prometheus myth and, 115 possession of, 64, 77
rebirth, 52–53, 88–89, 91, 145, Prometheus and, 130, 133,
147 135–36, 140–41
Splice and, 115, 120, 122, 134 sexuality and, 64, 89
technology and, 88–89, 108, 112, technology and, 101–4, 146–47,
145 149
Birth of Tragedy, The (Nietzsche), violence and, 40
82, 138 Botting, Fred, 154n2
168 Index