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T(CheckBox_Air_2)/V/Tak>><</T(CheckBox_Air_3)/V/Tak>><</T(CheckBox_Air_4)/V/Off>><<
/T(CheckBox_Air_5)/V/Off>><</T(CheckBox_Air_6)/V/Off>><</T(CheckBox_Air_7)/V/Off>><
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3)/V(Cipher;)>><</T(EYES)/V(Blue)>><</T(E_1)/V/Off>><</T(E_2)/V/Off>><</T(E_3)/V/Of
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T(INJURED_TOT)/V(26)>><</T(INSIGHT)/V(128)>><</T(INSIGHT_RANK_REF)/V(4k3)>><</T(Int
elligence)/V(3)>><</T(KOKU)/V(5)>><</T(MARITAL
STATUS)/V(Single)>><</T(MISCM_10_1)/V(Nature's Touch
Raise)>><</T(MISCM_10_2)/V(Range \(+10�\))>><</T(MISCM_1_1)/V(Sense
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of material \(1-4 Raises\))>><</T(MISCM_3_1)/V(Commune
Raise)>><</T(MISCM_3_2)/V(More questions \(one per Raise\), more
clarity)>><</T(MISCM_4_1)/V(Clarity of Purpose Raise)>><</T(MISCM_4_2)/V(Area \
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Raise)>><</T(MISCM_5_2)/V(You may target another with this spell with 3
Raises)>><</T(MISCM_6_1)/V(Legacy of Kaze-no-Kami Raise)>><</T(MISCM_6_2)/V(Area \
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Raise)>><</T(MISCM_7_2)/V(Area \(+5� width\), Damage \(+1k0\), Range \(+5�
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1)/V(1)>><</T(RANK 10)/V(1)>><</T(RANK 11)/V(1)>><</T(RANK 12)/V(1)>><</T(RANK
13)/V(1)>><</T(RANK 14)/V(1)>><</T(RANK 15)/V(1)>><</T(RANK 16)/V(1)>><</T(RANK
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5)/V(1)>><</T(RANK 6)/V(1)>><</T(RANK 7)/V(1)>><</T(RANK 8)/V(2)>><</T(RANK
9)/V(1)>><</T(REDUCTION)/V(0)>><</T(Reflex)/V(3)>><</T(SCHOOL)/V(Isawa Shugenj a
School)>><</T(SCHOOL_SH_1)/V(Isawa Shugenj a
School)>><</T(SCH_SH_1_AFF_1)/V(Air)>><</T(SCH_SH_1_DEF_1)/V(-)>><</T(SCH_SH_1_EFFE
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which you chose as your Affinity.)>><</T(SEX)/V(Male)>><</T(SKILL NAME
1)/V(Artisan: Painting)>><</T(SKILL NAME 10)/V(Lore: Shugenj a)>><</T(SKILL NAME
11)/V(Lore: Spirit Realms)>><</T(SKILL NAME 12)/V(Lore: Theology)>><</T(SKILL NAME
13)/V(Medicine)>><</T(SKILL NAME 14)/V(Meditation)>><</T(SKILL NAME
15)/V(Spellcraft)>><</T(SKILL NAME 16)/V(Weapons: Kenj utsu)>><</T(SKILL NAME
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3)/V(Calligraphy)>><</T(SKILL NAME 4)/V(Courtier)>><</T(SKILL NAME
5)/V(Defense)>><</T(SKILL NAME 6)/V(Etiquette)>><</T(SKILL NAME
7)/V(Hunting)>><</T(SKILL NAME 8)/V(Investigation)>><</T(SKILL NAME 9)/V(Lore:
Great Clan \(Phoenix\))>><</T(SPELL_AR_1)/V(50' around
caster)>><</T(SPELL_AR_10)/V(One target)>><</T(SPELL_AR_11)/V(One
obj ect)>><</T(SPELL_AR_12)/V(One target)>><</T(SPELL_AR_13)/V(One
creature)>><</T(SPELL_AR_2)/V(1 foot2 of
material)>><</T(SPELL_AR_3)/V(Self)>><</T(SPELL_AR_4)/V(10' around
caster)>><</T(SPELL_AR_5)/V(One target)>><</T(SPELL_AR_6)/V(10' around
caster)>><</T(SPELL_AR_7)/V(One target)>><</T(SPELL_AR_8)/V(75' cone, 15'
wide)>><</T(SPELL_AR_9)/V(One
target)>><</T(SPELL_D_1)/V(Inst.)>><</T(SPELL_D_10)/V(Inst.)>><</T(SPELL_D_11)/V(In
st.)>><</T(SPELL_D_12)/V(Inst.)>><</T(SPELL_D_13)/V(Spec.)>><</T(SPELL_D_2)/V(Perm.
)>><</T(SPELL_D_3)/V(Conc.)>><</T(SPELL_D_4)/V(2
R)>><</T(SPELL_D_5)/V(Inst.)>><</T(SPELL_D_6)/V(Conc.)>><</T(SPELL_D_7)/V(Spec.)>><
</T(SPELL_D_8)/V(Inst.)>><</T(SPELL_D_9)/V(6 R)>><</T(SPELL_EF_1)/V(It allows the
caster to sense the presence, quantity, and rough location of elemental spirits \
(not the evil spirits known as kansen\) of that element within the range of the
spell.)>><</T(SPELL_EF_10)/V(The spell deals 2k2 Wounds. If the spell targets a
shugenj a who is casting a spell, his Willpower roll has a TN +10, instead of the
normal 10 plus damage dealt.)>><</T(SPELL_EF_11)/V(You automatically learn all
powers and abilities that obj ect possesses. It is used to identify any supernatural
qualities an item possesses, such as a nemuranai or a cursed weapon, but it can
also identify the spell within a shugenj a�s prayer scroll. This\ spell will not
allow to read a scroll written in a not known cipher, but it can be
identified.)>><</T(SPELL_EF_12)/V(It can only be cast outdoors, and summons a bolt
of lightning from the sky, striking for 5k2 Wounds. Everyone within 10� of the
target must make a Stamina roll vs a TN of 15 to avoid being deafened for 2 Rounds.
If it's cast during a thunderstorm, the dam\age is 6k2 for a moderate storm and 6k3
for a disastrous storm or hurricane.)>><</T(SPELL_EF_13)/V(Through the spirits of
the wind you speak to an animal and it understands what you are saying. It works
only on natural animals, and will not work with Shadowlands creatures or creatures
from other realms. It does not guarantee that the animal will regard\ you
positively or that it will fulfill requests made of it. Duration - full
concentration.)>><</T(SPELL_EF_2)/V(It summons a modest quantity \(one cubic foot\)
of the chosen element. The matter appears \(usually in a rough ball shape\) in any
open space within the spell�s range \(p.165\).)>><</T(SPELL_EF_3)/V(It allows the
caster to speak with one of the local elemental kami, asking it two questions,
which it will answer honestly to the best of its ability \
(p.165\).)>><</T(SPELL_EF_4)/V(All allies within the area of effect of this spell
gain a bonus of +5 to their Initiative Scores for the duration of the
spell.)>><</T(SPELL_EF_5)/V(This spell restores a number of Wounds to the target
equal to the amount by which the Spell Casting Roll exceeded the spell�s TN to
cast.)>><</T(SPELL_EF_6)/V(While you maintain your concentration, this spell adds
+15 to your Armor TN versus all non-magical ranged attacks.)>><</T(SPELL_EF_7)/V(A
bird is created by the spell. If it takes any damage it dissipates into wind. Bird
delivers a 1 min. spoken message to target within School Rank x10 miles range \
(p.167\).)>><</T(SPELL_EF_8)/V(All targets within the area of effect suffer 1k1
Wounds and must make a Contested Roll using their Earth against your Air. Every
target that fails suffers Knockdown.)>><</T(SPELL_EF_9)/V(The target suffers a -2k0
penalty to all rolls using the Agility trait, and his Water Ring is considered 1
Rank lower for the purpose of how far he can
move.)>><</T(SPELL_EL_1)/V(All)>><</T(SPELL_EL_10)/V(Fire)>><</T(SPELL_EL_11)/V(Wat
er)>><</T(SPELL_EL_12)/V(Fire \
(Thunder\))>><</T(SPELL_EL_13)/V(Air)>><</T(SPELL_EL_2)/V(All)>><</T(SPELL_EL_3)/V(
All)>><</T(SPELL_EL_4)/V(Water \
(Battle\))>><</T(SPELL_EL_5)/V(Water)>><</T(SPELL_EL_6)/V(Air \
(Defense\))>><</T(SPELL_EL_7)/V(Air \(Craft\))>><</T(SPELL_EL_8)/V(Air \
(Thunder\))>><</T(SPELL_EL_9)/V(Earth)>><</T(SPELL_M_1)/V(1)>><</T(SPELL_M_10)/V(1)
>><</T(SPELL_M_11)/V(1)>><</T(SPELL_M_12)/V(1)>><</T(SPELL_M_13)/V(1)>><</T(SPELL_M
_2)/V(1)>><</T(SPELL_M_3)/V(1)>><</T(SPELL_M_4)/V(1)>><</T(SPELL_M_5)/V(1)>><</T(SP
ELL_M_6)/V(1)>><</T(SPELL_M_7)/V(1)>><</T(SPELL_M_8)/V(1)>><</T(SPELL_M_9)/V(1)>><<
/T(SPELL_NAME_1)/V(Sense)>><</T(SPELL_NAME_10)/V(Envious
Flames)>><</T(SPELL_NAME_11)/V(Reflections of Pan Ku)>><</T(SPELL_NAME_12)/V(Fury
of Osano-Wo)>><</T(SPELL_NAME_13)/V(Nature's
Touch)>><</T(SPELL_NAME_2)/V(Summon)>><</T(SPELL_NAME_3)/V(Commune)>><</T(SPELL_NAM
E_4)/V(Clarity of Purpose)>><</T(SPELL_NAME_5)/V(Path to Inner
Peace)>><</T(SPELL_NAME_6)/V(Blessed Wind)>><</T(SPELL_NAME_7)/V(Legacy of Kaze-no-
K)>><</T(SPELL_NAME_8)/V(Tempest of Air)>><</T(SPELL_NAME_9)/V(Earth's
Stagnation)>><</T(SPELL_R_1)/V(Pers.)>><</T(SPELL_R_10)/V(30')>><</T(SPELL_R_11)/V(
Touch)>><</T(SPELL_R_12)/V(300')>><</T(SPELL_R_13)/V(10')>><</T(SPELL_R_2)/V(30')>>
<</T(SPELL_R_3)/V(20')>><</T(SPELL_R_4)/V(Pers.)>><</T(SPELL_R_5)/V(Touch)>><</T(SP
ELL_R_6)/V(Pers.)>><</T(SPELL_R_7)/V(Desc.)>><</T(SPELL_R_8)/V(Pers.)>><</T(SPELL_R
_9)/V(50')>><</T(SPOUSE)/V(-)>><</T(STAMINA_2_INSIGHT_R)/V(5)>><</T(School_Skill)/V
(0)>><</T(ShaT_1)/V/Tak>><</T(ShaT_10)/V/Off>><</T(ShaT_2)/V/Tak>><</T(ShaT_3)/V/Of
f>><</T(ShaT_4)/V/Off>><</T(ShaT_5)/V/Off>><</T(ShaT_6)/V/
Off>><</T(ShaT_7)/V/Off>><</T(ShaT_8)/V/Off>><</T(ShaT_9)/V/Off>><</T(ShadowNumber)
/V(0)>><</T(Sta_1)/V/Off>><</T(Sta_10)/V/Off>><</T(Sta_2)/V/Off>><</T(Sta_3)/V/Off>
><</T(Sta_4)/V/Off>><</T(Sta_5)/V/Off>><</T(Sta_6)/V/Off>><</T(Sta_7)/V/Off>><</T(S
ta_8)/V/Off>><</T(Sta_9)/V/Off>><</T(Stamina)/V(2)>><</T(StatusNumber)/V(2)>><</T(S
trength)/V(2)>><</T(TN_BONUS)/V(0)>><</T(TRAIT 1)/V(AWA)>><</T(TRAIT
10)/V(INT)>><</T(TRAIT 11)/V(INT)>><</T(TRAIT 12)/V(INT)>><</T(TRAIT
13)/V(INT)>><</T(TRAIT 14)/V(VOI)>><</T(TRAIT 15)/V(INT)>><</T(TRAIT
16)/V(AGI)>><</T(TRAIT 17)/V(REF)>><</T(TRAIT 2)/V(STR)>><</T(TRAIT
3)/V(INT)>><</T(TRAIT 4)/V(AWA)>><</T(TRAIT 5)/V(REF)>><</T(TRAIT
6)/V(AWA)>><</T(TRAIT 7)/V(PER)>><</T(TRAIT 8)/V(PER)>><</T(TRAIT
9)/V(INT)>><</T(TYPE_BONUS)/V(Robes)>><</T(Void)/V(2)>><</T(WEA_1_ATROLL)/V(3k2)>><
</T(WEA_1_BONUS)/V(1 Void for
damage)>><</T(WEA_1_DROLL)/V(5k2)>><</T(WEA_1_NOTES)/V(Medium,
Samurai)>><</T(WEA_1_TYPE)/V(Katana)>><</T(WEA_2_ATROLL)/V(3k2)>><</T(WEA_2_BONUS)/
V(-)>><</T(WEA_2_DROLL)/V(4k2)>><</T(WEA_2_NOTES)/V(Medium, Samurai\rCan be
thrown)>><</T(WEA_2_TYPE)/V(Wakizashi)>><</T(WNDS)/V(4\r10)>><</T(Water)/V(2)>><</T
(Willpower)/V(3)>><</T(XP)/V(23)>>]/ID[<1F5603767A2911DF8280001EC20075B2><599DE065A
E064D4F8345D4454CA20033>]/UF(/tenchi-01/vault/03_rpg/Legend of the Five Rings/4th
Edition/Campaigns/02. Kinutochi/PC/PC_Isawa_Zoushi.pdf)>>/Type/Catalog>>endobj
trailer
<</Root 1 0 R>>
%%EOF

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